Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: This was perhaps not a good idea)
 
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| date=March 2007 and onwards
| date=March 2007 and onwards
| players=2+
| players=2+
| status=Unfinished
| status=UnfinishedPlayable
| unlocked=true
| unlocked=true
}}
}}
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Don't add more than three cards at a time'''; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
* '''Don't add more than three cards at a time'''; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
* '''Don't change other people's cards'''. If something's ambiguous or broken, raise it on the talk page.
* '''Don't change other people's cards'''. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
* '''Cards shouldn't refer to other cards'''. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
* '''Cards shouldn't refer to other cards'''. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
* '''No special rules'''. This deck has no [[Rules#Special_Rules|Special Rules]] aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
:(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
* '''No special rules'''. This deck has no [[Rules#Special_rules|Special Rules]] aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-


* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
 
==Selected Sets==
 
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
 
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]]''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800`]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
 
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
 
<!--March 27, 2025-->
 
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}
 
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}
 
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}
 
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}
 
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}
 
{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}
 
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}
 
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}
 
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}
 
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11410}}
 
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11411}}
 
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11412}}
 
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}
 
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|32px]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}
 
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png|32px]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}
 
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11416}}
 
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11417}}
 
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11418}}
 
{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}
 
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}
 
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}
 
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11422}}
 
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11423}}
 
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if:</br>
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
They share a creator.</br>
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11424}}
 
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}
 
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}
 
{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}
 
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}
 
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}
 
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}
 
{{card|title=Abstain|type=Action|text=End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.|creator=Binarius|number=11431}}
 
{{card|title=Provider|type=Thing|text=Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.|creator=Binarius|number=11432}}
 
{{card|title=Only the Best|type=Thing|text=Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.|creator=Binarius|number=11433}}
 
{{card|title=Temporary Darkness|type=Action - Void|bgcolor=333|creator=ChippyYYZ|cornervalue=7T|text=Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.|flavortext=from HelioMaia's Temporary Blindness (#1434)|number=11434}}
 
{{card|title=Fire It Up|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=8F|text=Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.|number=11435}}
 
{{card|title=Showtime|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.|number=11436}}
 
{{card|title=Planet X|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11437}}
 
{{card|title=Eris|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11438}}
 
{{card|title=Ceres|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11439}}
 
{{card|title=Stake Through the Heart|type=Action|text=Remove target living Thing in the discard pile from the game.|creator=Binarius|number=11440}}
 
{{card|title=Cool It Down|type=Action|bgcolor=0CF|text=Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.|creator=Binarius|number=11441}}
 
{{card|title=Presage|type=Thing|text=When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.<br><br>When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.|creator=Binarius|number=11442}}
 
{{card|title=Cashgrab Reboot|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.|flavortext="There's art, and there's cash. If it's not art, it better be cash."|number=11443}}
 
{{card|title=Hollow Gains|type=Action|creator=ChippyYYZ|cornervalue=1H|text=Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.|number=11444}}
 
{{card|title=Mass Spectrometry|type=Action - Energy|creator=ChippyYYZ|cornervalue=6M|bgcolor=FC0|text=Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.|number=11445}}
 
{{card|title=Dvorak Poker|type=Thing|text=At the beginning of your turn,
put a time counter on this Thing.</br>
When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.|longtext=Flavortext strikes again|number=11446}}
 
{{card|title=Flushed Out|type=Action|text=Until the end of your turn, you may play any number of cards if they all share a creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11447}}
 
{{card|title=Straightened Up|type=Action|text=Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11448}}
 
{{card|title=I Walk A Road|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=0I|text=Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.|number=11449}}
 
{{card|title=Horizons Change|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=4H|text=Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.|number=11450}}
 
{{card|title=The Tournament's Begun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.|longtext=KingCrimson|number=11451}}
 
{{card|title=Attack of the Ninja Pirate Zombie Robots|type=Action|text=Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.|flavortext=from jtwe's Ninja Pirate Zombie Robot (#1449)|creator=Binarius|number=11452}}
 
{{card|title=Get Situated|type=Action|text=Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.|creator=Binarius|number=11453}}
 
{{card|title=Five-Card Draw|type=Thing|cornervalue=♠A|text=At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.|creator=Binarius|number=11454}}
 
{{card|title=It's A Kind Of Poker|type=Thing|creator=ChippyYYZ|text=When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.|longtext=y|number=11455}}
 
{{card|title=Bluff|type=Action|creator=ChippyYYZ|text=Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.|flavortext=Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.|number=11456}}
 
{{card|title=Dead Card|type=Nil|text=You cannot play this card.|creator=JakeTheWolfie|bgcolor=000|cornervalue=X|flavortext=|longtext=|number=11457}}
 
{{card|title=Painted Copy|type=Thing - Painting|text=You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.|creator=JakeTheWolfie|bgcolor=006|cornervalue=M|flavortext=|longtext=|number=11458}}
 
{{card|title=Surgical Interrogation|type=Action|text=Target player reveals their hand. You choose a card from it and move that card into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11459}}
 
{{card|title=Field of Flowers|type=Thing - Terrain|bgcolor=060|text=If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.<br>'''Action (global):''' Draw a card.|creator=Binarius|number=11460}}
 
{{card|title=Fever Pitch|type=Thing|text=Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.|creator=Binarius|number=11461}}
 
{{card|title=Swap Meet|type=Action|text=Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.|flavortext=from Bucky's Flea Market (#1462)|creator=Binarius|number=11462}}
 
{{card|title=Up The Ante|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.|longtext=y|number=11463}}
 
{{card|title=Painted On The Side Of A Cliff|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When this enters play, attach it to a Thing with a Global Action/Thing Ability ''(that is, one that can be used by any player)''.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.|number=11464}}
 
{{card|title=Incantation|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>'''Action: '''Spend 4 tokens or one Mana token to draw a card.|flavortext=Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...|longtext=y|number=11465}}
 
{{card|title=Sleepwalking|type=Action|text=Target opponent's next turn consists of drawing a card and playing a random card.|creator=Binarius|number=11466}}
 
{{card|title=Combomancer|type=Thing|text=When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.<br>'''Action:''' Return this to your hand.|flavortext=from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)|longtext=y|creator=Binarius|number=11467}}
 
{{card|title=High-Low Split|type=Thing|text=Put this card into the Pot face-up with a Money token for each player.<br><br>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.|longtext=y|creator=Binarius|number=11468}}
 
{{card|title=Burning the Archives|type=Thing|text=Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,
for every two fire counters on this thing, remove
those counters and exile a card from the deck. |creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11469}}
 
{{card|title=Unexist|type=Action|text=Remove target thing from the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11470}}
 
{{card|title=Mangled Text|type=Action|text=Rearrange the words on target thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11471}}
 
{{card|title=Disrepair|type=Thing|text=At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.|creator=Binarius|number=11472}}
 
{{card|title=Life Flashing Before Your Eyes|type=Action|text=Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.|creator=Binarius|number=11473}}
 
{{card|title=Bottled Enlightenment|type=Thing|text=Indestructible. When this leaves play, remove it from the game and draw five cards.|creator=Binarius|number=11474}}
 
{{card|title=Thing Limit 5|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=5|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11475}}
 
{{card|title=Thing Limit 6|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=6|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11476}}
 
{{card|title=Thing Limit 7|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=7|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11477}}
 
{{card|title=Population Bottleneck|type=Thing|text=Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.|flavortext=from Kevan's Bottleneck (#1478)|creator=Binarius|number=11478}}
 
{{card|title=Thing Limit Double|type=Thing - Rule|cornervalue=2X|bgcolor=006|text=Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11479}}
 
{{card|title=Ambrosia|type=Action|text=Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."|creator=Binarius|number=11480}}
 
{{card|title=Limited Memory|type=Thing|text=Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally,
players may only have up to three unique types of token in play. |creator=JakeTheWolfie|bgcolor=006|cornervalue=111|flavortext=|longtext=perhaps|number=11481}}
 
{{card|title=Borrowed Items|type=Action|text=Gain control of up to 3 Things that your opponents control until end of turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11482}}
 
{{card|title=Return to Before|type=Action|text=Shuffle target thing into the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=R|flavortext=|longtext=|number=11483}}
 
{{card|title=Treadmill|type=Thing|creator=ChippyYYZ|cornervalue=9T|text='''Action or Thing:''' Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.|flavortext=from Kevan's Treadmill (#1484)|number=11484}}
 
{{card|title=Stop For Gas|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building.|flavortext=from Kevan's Refueling (#1485)|number=11485}}
 
{{card|title=Indulgent Self-Insert|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=9I|text=Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.|number=11486}}
 
{{card|title=Bottled Bottleneck|type=Thing|text=When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.|creator=Binarius|number=11487}}
 
{{card|title=Vacant Claim|type=Thing|text='''Action - Mine?:''' Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.|flavortext=from Kevan's Mining Rights (#1488)|creator=Binarius|number=11488}}
 
{{card|title=The Next Big Thing|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.|creator=Binarius|number=11489}}
 
{{card|title=Renewing Spirit|type=Thing - Persona|text=During your turn, you may choose one:</br>
- Each player draws a card. You may play an additional card this turn.</br>
- You draw two cards, and target player draws a card.</br>
- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P3|flavortext=|longtext=True|number=11490}}
 
{{card|title=Spare Change|type=Action|text=Target opponent creates a money token.|creator=JakeTheWolfie|bgcolor=600|cornervalue=M1|flavortext=|longtext=|number=11491}}
 
{{card|title=Murder|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D1|flavortext=Simple, yet effective|longtext=|number=11492}}
 
{{card|title=Beget|type=Action|text=If you control a living Thing, play any number of living Things.|creator=Binarius|number=11493}}
 
{{card|title=Relive|type=Action|text=Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.|flavortext=from Zaratustra's Duplicate (#1494)|longtext=y|creator=Binarius|number=11494}}
 
{{card|title=Reseed|type=Action|text=Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "'''Thing:''' Turn this face up."|flavortext=from Zaratustra's Replicate (#1495)|creator=Binarius|number=11495}}
 
{{card|title=Temporarily Embarrassed Millionaire|longtitle=y|type=Thing|creator=ChippyYYZ|cornervalue=3T|text=When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.|number=11496}}
 
{{card|title=Creator Limit 4|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=3c|text=At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.|number=11497}}
 
{{card|title=Honorary Victory|type=Action|creator=ChippyYYZ|cornervalue=5H|text=You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.|number=11498}}
 
{{card|title=Things Per Creator Limit 2|type=Thing|text=Play into no one's control.<br>At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11499}}
 
{{card|title=Pizzazz|type=Thing|text=Once during your turn, you may do one of the following:<br>
* When you draw your second card on your turn, draw a card.
* When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
* When you play your second Action or your second Thing on your turn, gain a Combo token.|longtext=y|creator=Binarius|number=11500}}
 
<!--April 29, 2025-->
 
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}
 
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}
 
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}
 
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}
 
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}
 
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}
 
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}
|title=Plentiful
 
|type=Thing - Positive
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}
|text=When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.
 
|bgcolor=008800
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}
|creator=unknown(Technopoly deck)
 
}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}
 
{{card
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}
|title=Copier
 
|type=Thing - Positive
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}
|text=Action: Generate a copy of a Token you own.
 
|bgcolor=008800
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}
|creator=Unknown(Technopoly deck)
 
}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}
 
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}
 
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}
 
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}
 
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}
 
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}
 
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}
 
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}
 
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
 
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
When this enters play, split your cards in a hand into two hands.</br>
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}
 
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}
 
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}
 
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}
 
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}
 
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}
 
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}
 
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}
 
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}
 
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}
 
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}
 
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}
 
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}
 
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}
 
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}
 
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}
 
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}
 
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}
 
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}
 
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}
 
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}
 
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}
 
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}
 
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}
 
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}
 
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=Random Token Generator|type=thing|cornervalue=RTG|text=Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.|bgcolor=620|creator=fanofphilosophy}}
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}


{{card|title=Low Ceiling|bgcolor=006|creator=Kevan
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Thing|text=If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.}}
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}
{{card|title=loophole|bgcolor=006|creator=Bucky
|type=Thing|text=Repeal the effects of any card with a title that contains the string "eadache".  If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing.  Leave this card out of the deck when playing.}}


{{card|title=Self-Insertion|bgcolor=600|cornervalue=5I|creator=Zaratustra
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Action|text=Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck.}}
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=The Only Winning Move|bgcolor=006|cornervalue=0Z|creator=Zaratustra
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}
|type=Thing|text=You skip your turns. Win the game when 3 turns have been skipped in that way.}}


{{card|title=Bizarro Universe|bgcolor=660|cornervalue=U8|creator=Zaratustra
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}
|type=Thing|text=While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect.}}


{{card|title=Mana Leak|bgcolor=006|creator=Kevan
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}
|type=Thing|text=If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card.}}


{{card|title=Eight Men Down|bgcolor=600|creator=Kevan
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Action|text=Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The player with the highest total wins the game.}}
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{Card|title=Purge|text=Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck. |type=Action|bgcolor=600|creator=Bucky}}
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{Card|title=Flip-Flop|text=At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.|cornervalue=5V|type=Thing|bgcolor=006|creator=Bucky}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=Glowing Meteorite|bgcolor=606|cornervalue=8R|creator=Zaratustra
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}
|type=Action/Thing|text=If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn.}}


{{card|title=Think Tank|bgcolor=606|cornervalue=4U|creator=Zaratustra
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}
|type=Action/Thing|text=If played as an Action, draw three cards. If played as a Thing, your hand size increases by two.}}


{{card|title=Factory|bgcolor=006|cornervalue=6B|creator=Zaratustra
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}
|type=Thing|text=Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.}}


{{card|title=Credit Card|bgcolor=006|creator=Kevan
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Thing|text=When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.}}
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Oyster Card|bgcolor=006|creator=Kevan
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Thing|text=At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.}}
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Birthday Card|bgcolor=006|creator=Kevan
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Thing|text=When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). '''Action:''' Destroy this card and draw a card.}}
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Island of Catan|bgcolor=006|cornervalue=1L|creator=Zaratustra
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}
|type=Thing|text=Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.}}


{{card|title=Infinite Dumpster|bgcolor=666|type=Thing|text=No card can be removed from the discard pile while Infinite Dumpster is in play. If every card except Infinite Dumpster is in the discard pile, you win.|creator=fanofphilosophy}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Token War|bgcolor=006|creator=Kevan
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}
|type=Thing|text='''Action:''' Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.}}


{{card|title=Internet!|bgcolor=006|cornervalue=4O|creator=Zaratustra
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}
|type=Thing|text=Destroy three energy-related Tokens to draw a card.}}


{{card|title=Copyright Fight|bgcolor=600|cornervalue=TM|creator=Zaratustra
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}
|type=Action|text=Destroy all cards in play that share names with elements of games more famous than this one.}}


{{card|title=Ironic Wish|bgcolor=600|cornervalue=3A|creator=Zaratustra
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}
|type=Action|text=Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player.}}


{{card|title=Yellow Pages|bgcolor=600|creator=Kevan
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Action|text=Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded.}}
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Meme Machine|bgcolor=006|creator=Kevan
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Thing|text=Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise).}}
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{card|title=Highlander Sword|bgcolor=600|creator=Kevan
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|type=Action|text=Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card.}}
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}


{{card|title=Missile Battery|bgcolor=006|cornervalue=5G|creator=Zaratustra
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}
|type=Thing|text=Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards.}}


{{card|title=The Midas Touch|bgcolor=006|creator=Kevan
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}
|type=Thing|text=All tokens are considered to be Gold tokens (of no other type) while this card is in play.}}


{{card|title=Trapdoor|bgcolor=006|creator=Kevan
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}
|type=Thing|text=The next time a non-Token Thing comes into play, gain control of it and destroy this card.}}


{{card|title=Love Potion|bgcolor=600|creator=Kevan
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}
|type=Action|text=Gain control of a living Thing.}}


{{Card|title=Oops|text=Play in response to a Thing being played. It gets played into the discard pile instead.|cornervalue=3E|type=Action|bgcolor=600|creator=Bucky}}
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}


{{card|title=Nobody Move|bgcolor=006|creator=Kevan
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
|type=Thing|text=The next time the Action ability of a Thing is invoked, negate that Action, destroy the Thing and destroy this card.}}
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{card|title=Instant Speed|bgcolor=006|creator=Kevan
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}
|type=Thing|text=Whenever a player plays an Action or Thing, any other player may play an Action card "in response" to it; the response Action is played first, followed by the original Action or Thing.}}


{{card|title=Isochron Sceptre|bgcolor=006|creator=Kevan
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}
|type=Thing|text=When Isochron Sceptre comes into play, attach an Action card from your hand to it. '''Action:''' This ability has an identical effect to the Action card attached to Isochron Sceptre.}}


{{card|title=Auto-turret|bgcolor=006|creator=Bucky
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}
|type=Thing|text=At the start of each of your turns, destroy a Token belonging to an opponent.}}


{{card|title=Blockade|bgcolor=006|creator=Bucky
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}
|type=Thing|text=At the start of each of your turns, you must destroy two non-Token Things you control;  If you cannot, move this card to the discard pile instead.  Your Opponents may not draw cards.}}


{{card|title=Destruction Ward|bgcolor=601|creator=Bucky
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}
|type=Action|text=Play in response to a Thing being destroyed.  Return it to play under your control.}}


{{Card|text=All cards (excluding this one) are now considered to be the fictional colour of your choice. ex: Hooloovoo, Octarine, or whatever you make up. This card's title is now the name of the colour you chose.|type=Thing|bgcolor=999|creator=Ryan_1729}}
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{Card|title=Reference Librarian|text=This card counts as a living thing. If any player controls three or more cards that have references to the same book, movie, TV show, comic book, webcomic, short story, song, website, podcast or anything of that nature, they win. Names of card creators are excluded.|type=Thing|bgcolor=006|cornervalue=D7|creator=Ryan_1729}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{Card|title=Reverse fossilization!|text=Play onto a card. that card now counts as a living thing. If that card is destroyed, destroy this card as well.|type=Thing|bgcolor=006|cornervalue=RF|creator=Ryan_1729}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=Hijack|bgcolor=006|creator=Bucky|cornervalue=L2
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}
|type=Thing|text=Play onto any Thing that' played on another Thing. (you keep control of this card)  <br><b>Action:</b>Move the thing on which this is played onto any other Thing onto which it could be legally played.}}


{{card|title=Downpour|bgcolor=600|creator=Kevan
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}
|type=Action|text=Every player reveals their hand. Put each Thing card into play under its holder's control; you choose the order in which they come into play.}}
{{Card|title=Tell me|text=All cards must be read aloud after they are drawn.|type=Thing|bgcolor=006|cornervalue=U7|creator=Ryan_1729}}


{{Card|title=Don't tell me|text=All cards must not be read aloud after they are drawn.|type=Thing|bgcolor=006|cornervalue=7U|creator=Ryan_1729}}
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=|creator=Binarius|number=11590}}
{{card|title=Taxation|bgcolor=600|creator=Kevan
|type=Action|text=For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.}}


{{card|title=Poor House|cornervalue=2|bgcolor=006|creator=Kevan (originally from San Juan)
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}
|type=Thing|text=Owner takes 1 card from the draw pile if he has only 0 or 1 hand cards after playing a Thing.}}


{{card|title=Pinata|bgcolor=006|creator=Kevan
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}
|type=Thing|text=When Pinata is destroyed, put six Tokens into play, of any type.}}


{{card|title=Switch|bgcolor=006|creator=Bucky|cornervalue=2S
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}
|type=Thing|text=Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field. <br><b>Action:</b>Flip that thing over.}}


{{card|title=On Vacation|bgcolor=600|creator=Bucky
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}
|type=Action|text=Remove target player from the game.  (S)he re-enters play after three other players have taken turns.}}


{{card|title=Tragedy of the Commons|bgcolor=006|creator=Bucky
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
|type=Thing|text=Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.}}
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{Card|title=Three drink minimum|text=Minimum hand size is now three. If at the start of your turn you are below the minimum draw until you are at the minimum.|type=Thing|bgcolor=006|cornervalue=D3|creator=Ryan_1729}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{Card|title=Lottery|text=Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers.|longtext=true|type=Action|bgcolor=600|cornervalue=M$|creator=Ryan_1729}}
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


{{Card|title=Hitpoints|text=All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card.|longtext=true|type=Thing|bgcolor=006|cornervalue=HP|creator=Ryan_1729}}
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}


{{Card|title=Lakitu|text=Spiny tokens cannot be destroyed by Action cards.  This card cannot be destroyed by Action cards.<br/>'''Action:''' Create a Spiny token.|type=Thing|bgcolor=006|cornervalue=MB|creator=[[User:MagiMaster|MagiMaster]] ([[Mario Bros. deck]])}}
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{card|title=Apportionment|cornervalue=CON|text=When voting on new cards, each player has a number of votes equal to the number of his things. A majority wins. If game does not allow proposing cards, discard this card from your hand to draw a card.|type=Thing|creator=fanofphilosophy}}
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}


{{card|title=Ghostly Form|bgcolor=006|creator=Kevan
<!--May 16, 2025-->
|type=Thing|text=If you lose the game with this card in your hand, put it into play and continue playing. If this card leaves play, you lose the game.}}


{{card|title=Token Gesture|bgcolor=600|creator=Kevan
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}
|type=Action|text=Every player chooses a Thing they control, if they have any, and gives it to a different player.}}


{{card|title=Gremlins|bgcolor=006|creator=Kevan (taken from Netrunner)
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}
|type=Thing|text=Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control.}}


{{card|title=Salvage|bgcolor=600|cornervalue=4J|creator=Bucky
{{card|title=Glue|type=Thing|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}
|type=Action|text=The Thing in the discard pile most recently posessed by you is returned to your hand.}}


{{card|title=Foresight|bgcolor=006|cornervalue=4I|creator=Bucky
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}
|type=Thing|text=Action:Look at the top 2 cards of the deck.  You may switch their order.  You may do this right before your turn and forfeit an Action during that turn.}}


{{card|title=The Great Token God|type=thing|text=When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.|creator=fanofphilosophy}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{Card|title=Junkyard Deed|text=Once this card is in play, the player who controls it may play cards that are in the discard pile on their turn, as if they were in their hand. The player who controls this card may sell it to another player if they wish.|type=Thing|bgcolor=006|cornervalue=T8|creator=Ryan_1729}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Steam Engine|bgcolor=006|creator=Bucky
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}
|type=Thing|text=During your turn, you may discard a card from your hand to gain 5 Energy tokens.}}


{{card|title=Anagrammaton|bgcolor=006|creator=Kevan
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}
|type=Thing|text=If the first letter of each Thing controlled by a player can be anagrammed into a word of five or more letters, that player wins the game. You may not win the turn that this comes into play.}}


{{card|title=Gestalt|bgcolor=006|creator=Kevan
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}
|type=Thing|text=If Gestalt or any card attached to Gestalt is removed from play or from your control, instead destroy Gestalt and all cards attached to it. '''Action:''' Draw a card; if it's a Thing, put it into play attached to this card, otherwise discard it.}}


{{card|title=Give Me The Brain|bgcolor=006|creator=Kevan
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
|type=Thing|text=Players who do not control this card cannot play Actions. Whenever you play an Action, an opponent of your choice gains control of this Thing.}}
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Let's make it interesting|text=When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokens|type=Thing|bgcolor=006|cornervalue=D$|creator=Ryan_1729}}
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{Card|title=Everything counts|text=Every card must now count as something. If a card does not say it counts as anything it now counts as the first or last word of its title, whichever the players vote is more appropriate.|type=Thing|bgcolor=006|cornervalue=7|creator=Ryan_1729}}
{{card|title=White Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Si|number=11612}}


{{card|title=New meaning|text=Play on a card. That card now counts as whatever you decide.|type=Thing|bgcolor=006|cornervalue=O7|creator=Ryan_1729}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Rally Call|type=Action|bgcolor=600|text=Every Thing you possess takes its Action if it has one.  If a Thing you possess has requirements for it to act that are not satisfied, it is destroyed.  Every one of your Things that can act, must act, in any order you choose.|creator=Physics}}
<br clear=all />
====Bottom of List====

Latest revision as of 02:48, 19 May 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800`, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400.


Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
B
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
B
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
B
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
B
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
B
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
B
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
B
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
#11422
B
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
B
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ
Abstain
Action
End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.
#11431
Card by Binarius
Provider
Thing
Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.
#11432
Card by Binarius
Only the Best
Thing
Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.
#11433
Card by Binarius
7T
Temporary Darkness
Action - Void
Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.
from HelioMaia's Temporary Blindness (#1434)
#11434
Card by ChippyYYZ
8F
Fire It Up
Action - Fire
Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
#11435
Card by ChippyYYZ
8S
Showtime
Action
Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.
#11436
Card by ChippyYYZ
B
Planet X
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
#11437
B
Eris
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.
#11438
B
Ceres
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.
#11439
Stake Through the Heart
Action
Remove target living Thing in the discard pile from the game.
#11440
Card by Binarius
Cool It Down
Action
Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.
#11441
Card by Binarius
Presage
Thing
When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.

When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
#11442
Card by Binarius
4C
Cashgrab Reboot
Action
Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.
"There's art, and there's cash. If it's not art, it better be cash."
#11443
Card by ChippyYYZ
1H
Hollow Gains
Action
Destroy a non-token Thing you control and discard a card.
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
#11444
Card by ChippyYYZ
6M
Mass Spectrometry
Action - Energy
Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.
#11445
Card by ChippyYYZ
Dvorak Poker
Thing
At the beginning of your turn,

put a time counter on this Thing.

When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.
I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
#11446
Flushed Out
Action
Until the end of your turn, you may play any number of cards if they all share a creator.
#11447
Straightened Up
Action
Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.
#11448
0I
I Walk A Road
Action - Song (Lyric)
Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.
#11449
Card by ChippyYYZ
4H
Horizons Change
Action - Song (Lyric)
Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.
#11450
Card by ChippyYYZ
9T
The Tournament's Begun
Action - Song (Lyric)
Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
#11451
Card by ChippyYYZ
Attack of the Ninja Pirate Zombie Robots
Action
Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.
from jtwe's Ninja Pirate Zombie Robot (#1449)
#11452
Card by Binarius
Get Situated
Action
Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.
#11453
Card by Binarius
♠A
Five-Card Draw
Thing
At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.
#11454
Card by Binarius
It's A Kind Of Poker
Thing
When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
#11455
Card by ChippyYYZ
Bluff
Action
Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.
Fine, I'll do the math for you. Expect to draw 1.46 blanks.
#11456
Card by ChippyYYZ
X
Dead Card
Nil
You cannot play this card.
#11457
M
Painted Copy
Thing - Painting
You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.
#11458
S
Surgical Interrogation
Action
Target player reveals their hand. You choose a card from it and move that card into your hand.
#11459
Field of Flowers
Thing - Terrain
If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.
Action (global): Draw a card.
#11460
Card by Binarius
Fever Pitch
Thing
Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.
#11461
Card by Binarius
Swap Meet
Action
Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.
from Bucky's Flea Market (#1462)
#11462
Card by Binarius
9U
Up The Ante
Action
Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
#11463
Card by ChippyYYZ
4C
Painted On The Side Of A Cliff
Thing
When this enters play, attach it to a Thing with a Global Action/Thing Ability (that is, one that can be used by any player).

The attached Thing's abilities can't be used by players who don't control it.
#11464
Card by ChippyYYZ
1I
Incantation
Thing
Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.
Action: Spend 4 tokens or one Mana token to draw a card.
Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
#11465
Card by ChippyYYZ
Sleepwalking
Action
Target opponent's next turn consists of drawing a card and playing a random card.
#11466
Card by Binarius
Combomancer
Thing
When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.
Action: Return this to your hand.
from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
#11467
Card by Binarius
High-Low Split
Thing
Put this card into the Pot face-up with a Money token for each player.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
#11468
Card by Binarius
E
Burning the Archives
Thing
Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,

for every two fire counters on this thing, remove

those counters and exile a card from the deck.
#11469
E
Unexist
Action
Remove target thing from the game.
#11470
Mangled Text
Action
Rearrange the words on target thing.
#11471
Disrepair
Thing
At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.
#11472
Card by Binarius
Life Flashing Before Your Eyes
Action
Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.
#11473
Card by Binarius
Bottled Enlightenment
Thing
Indestructible. When this leaves play, remove it from the game and draw five cards.
#11474
Card by Binarius
5
Thing Limit 5
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11475
Card by ChippyYYZ
6
Thing Limit 6
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11476
Card by ChippyYYZ
7
Thing Limit 7
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11477
Card by ChippyYYZ
Population Bottleneck
Thing
Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.
from Kevan's Bottleneck (#1478)
#11478
Card by Binarius
2X
Thing Limit Double
Thing - Rule
Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.
#11479
Card by Binarius
Ambrosia
Action
Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."
#11480
Card by Binarius
111
Limited Memory
Thing
Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.
#11481
S
Borrowed Items
Action
Gain control of up to 3 Things that your opponents control until end of turn.
#11482
R
Return to Before
Action
Shuffle target thing into the deck.
#11483
9T
Treadmill
Thing
Action or Thing: Rotate Treadmill 90° clockwise.

Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.
from Kevan's Treadmill (#1484)
#11484
Card by ChippyYYZ
0S
Stop For Gas
Action
Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.
You may play an additional Action this turn if you control a Building.
from Kevan's Refueling (#1485)
#11485
Card by ChippyYYZ
9I
Indulgent Self-Insert
Thing - Party Member
Other Party Members you control can't use Action or Thing abilities.
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
#11486
Card by ChippyYYZ
Bottled Bottleneck
Thing
When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.
#11487
Card by Binarius
Vacant Claim
Thing
Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.
from Kevan's Mining Rights (#1488)
#11488
Card by Binarius
The Next Big Thing
Reaction
Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.
#11489
Card by Binarius
P3
Renewing Spirit
Thing - Persona
During your turn, you may choose one:

- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.

- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.
#11490
M1
Spare Change
Action
Target opponent creates a money token.
#11491
D1
Murder
Action
Destroy target living thing.
Simple, yet effective
#11492
Beget
Action
If you control a living Thing, play any number of living Things.
#11493
Card by Binarius
Relive
Action
Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.
from Zaratustra's Duplicate (#1494)
#11494
Card by Binarius
Reseed
Action
Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up."
from Zaratustra's Replicate (#1495)
#11495
Card by Binarius
3T
Temporarily Embarrassed Millionaire
Thing
When this enters play, lose all but one token of each type you control.
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
#11496
Card by ChippyYYZ
3c
Creator Limit 4
Thing - Rule
At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.
#11497
Card by ChippyYYZ
5H
Honorary Victory
Action
You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.
#11498
Card by ChippyYYZ
Things Per Creator Limit 2
Thing
Play into no one's control.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
#11499
Card by Binarius
Pizzazz
Thing
Once during your turn, you may do one of the following:
  • When you draw your second card on your turn, draw a card.
  • When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
  • When you play your second Action or your second Thing on your turn, gain a Combo token.
#11500
Card by Binarius


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
White Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612



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