Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
{{card|title=Time-waster|type=Thing|text=You may shuffle the draw pile once per turn.|cornervalue=0e|creator=Bucky|bgcolor=007}}


{{card|title=Time Bomb|type=Thing|text=Enters play with between 1 and 3 Fuse tokens on it.<br> At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.|cornervalue=1f|creator=Bucky|bgcolor=007}}
<!--April 29, 2025-->
 
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}
 
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}
 
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}
 
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}
 
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}
 
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{Card
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}
|title=Alpha Centauri
|type=Thing
|bgcolor=006
|creator=curtmack
|text=At the beginning of your turn, turn Alpha Centauri 90 degrees clockwise. When you turn it back right-side up, you win the game.}}


{{Card
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}
|title=Power Nine
|type=Thing
|bgcolor=006
|creator=curtmack
|text='''Action:''' Choose one - Shuffle the discard pile back into the deck, and all players discard their hands and draw five cards; or draw three cards; or take an extra turn after this one; or create a token of any type you choose; or create three tokens of any one type you choose, then destroy Power Nine.
|flavortext=Because none of us is as broken as all of us.
|longtext=true}}


{{Card
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}
|title=Just Start Pushing Buttons At Random
|type=Action
|bgcolor=600
|creator=curtmack
|text=Pick a Thing and flip a coin. On heads, take control of it. On tails, destroy it.
|flavortext=See that one button, next to the other button? It's the one just below that one.
}}


{{Card
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}
|title=Backup System
|type=Thing
|bgcolor=006
|creator=NARF
| cornervalue =0Z
|text=This card cannot be played except by the rules dictated on this card. If a card destroys a card belonging to the holder of this card, they may play this in the place of the said card. This card's text then changes to be the same as the card it replaced, and the name changes to "Backup (Original Cards Name)".
|longtext=true
|flavortext=*Backups a Backup System*
}}


{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{Card
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}
|title=Paper Powered Devastator
|type=Thing
|bgcolor=006
|creator=NARF
| cornervalue =7Y
|text=For every turn this card is in play, you must discard a card.<br> Action: Discard one card from your hand to destroy two cards of your choice
|flavortext=Far more energy efficient than your garden variety Devastator.
}}


{{Card
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}
|title=Elected Throne
|type=Thing
|bgcolor=006
|creator=NARF
| cornervalue =3V
|text=As long as this card is in play, the owner may call for a vote on any card played or any action ability used. If more than half of those playing/watching the game vote against it, the card is destroyed.
|flavortext=It's like Throne, but... fairer
}}


{{Card
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}
|title=It's coooomiiiiing...
|type=Action
|bgcolor=600
|creator=curtmack
|text=You may sacrifice 20 Things you control. If you do, you win the game. If you don't, you must say this card's name in an ominous voice, then put a Thing token into play and return this card to your hand. Thing tokens count as Things for all intents and purposes.
|flavortext=And it's not Santa Claus.
|longtext=true}}


{{Card
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}
|title=Atlus
|type=Thing
|bgcolor=006
|creator=curtmack
|text=No player can win as long as Atlus is in play. <BR>'''Action:''' Destroy Atlus.
|flavortext="We get off on your tears."}}


{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{Card
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}
|title=Cornervalue Investigation Drone
|type=Thing
|bgcolor=006
|creator=NARF
|cornervalue =()2
|text=Whenever a card with a cornervalue containing a number is played, flip a coin. If it comes up heads, the owner of this card draws a number of cards equal to the number in its cornervalue, with a max of 5. If it comes up tails, the owner of this card discards the same number.
|longtext=true
|flavortext=A unpredictable machine built by a long-dead Mage.
}}


{{Card
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}
|title=Cornervalue Eating Drone
|type=Thing
|bgcolor=006
|creator=NARF
|cornervalue =()3
|text=Whenever a card with a cornervalue is played, flip a coin. If it comes up heads, this card destroys a number of cards equal to the number of symbols within said corner value. If it comes up tails, the owner of this card destroys or discards their own cards until you have lost the same number.  
|longtext=true
|flavortext=The eventual killer of its creator.
}}


{{Card
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}
|title=Cornervalue Vortex Machine
|type=Thing
|bgcolor=205
|creator=NARF
|cornervalue =()0
|text=Every turn this card is in play, flip a coin. If heads, all cards with cornervalues in play(except for this one) are destroyed, and all cards with cornervalues in people's hands must be discarded. If tails, all cards act as though they have no cornervalue.
|longtext=true
|flavortext=A prototype of the long-dead mage's mysterious cornervalue research.
}}


{{card|title=Guardian-Variety Vegetable|creator=ChippyYYZ|type=Thing|text=Play this only onto a vegetable you control.<BR>Things you control can be destroyed only by being eaten.}}
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}


{{card|title=Cold Snap|type=Action|creator=ChippyYYZ|text=Destroy all Tokens target player controls. That player draws no cards during their turn.}}
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}


{{card|title=Token Density Amplifier|type=Action|creator=ChippyYYZ|text=Destroy all Things that have a Token on them.}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}


{{Card
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
|title=Undead Cornervalue Ruler Mage Tetrivious
|longtitle=true
|type=Thing
|bgcolor=000
|creator=NARF
|cornervalue =(M)
|text=While this card is in the field, everytime a card with a cornervalue is played, it becomes property of this card's controller.
|longtext=true
|flavortext=They said he was long dead. They never said he wasn't walking.
}}


{{Card
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
|title=Guessing Game
When this enters play, split your cards in a hand into two hands.</br>
|type=Thing
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
|bgcolor=006
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}
|creator=NARF
|cornervalue =42
|text='''If played on MUSH:''' Every turn this thing is in play, all players guess a number, then draw a card. If the card's number is within 15 or less of the number, they get to keep it. <br>'''If played otherwise''':This card counts as blank.
|longtext=true
|flavortext=Totally not based off a Magic: The Gathering creature card.
}}


{{Card
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}
|title=Average Salary Man
|type=Thing
|bgcolor=006
|creator=NARF
|cornervalue =$2 Pay
|text=Every turn, this card gains two money tokens.
|longtext=true
|flavortext=He'll never get anywhere in life.
}}


{{card|title=Disk Jockey|type=Thing - Party Member|creator=ChippyYYZ|bgcolor=007|text=When you play a Thing with the same title as a song, you may discard another card with the same title as a song.  The Thing gains the text of the the discarded card, preceded with "'''Action:'''" if an Action was discarded this way.|flavortext=He's good with music, but he smells like teen spirit in the sky.}}
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}


{{card|title=Sandstorm|type=Action|creator=ChippyYYZ|text=Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control.}}
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}


{{card|title=The Sound Of Silence|type=Thing|creator=ChippyYYZ|text=If a player plays no cards on their turn, they gain control of this card and draw a card.}}
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}


{{Card
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}
|title=Race You to the Bottom
|cornervalue=Win
|type=Thing Rule
|bgcolor=039
|text=While this card is in play, whoever draws the last card on the draw pile Wins the game.
|creator=gill_smoke
}}


{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}


{{Card
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}
|title=Pirate Server
|cornervalue=X0
|type=Thing
|bgcolor=000
|text=At the beginning of your turn you may put a card from your hand under this card. your max hand size is the number of cards under this card. Action(global): exchange a card in your hand for one under this card. Action: exchange a thing in play with a card under this card. if it is an action perform it immediately.
|creator=gill_smoke
}}


{{Card
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}
|title=Jolly Roger
|type=Thing
|bgcolor=FFF
|image=Jolly Roger.png
|text=Action: Take all money tokens from another player destroy all those tokens at the end of our turn.
|creator=gill_smoke
}}


{{card|title=Star Tapper|type=Thing|text=Once during your turn, gain a Wormhole Token OR take an Action for each Wormhole Token you control.<br>'''5 Actions:'''Draw a card|flavortext=This one alien artifact can channel more energy than the combined North American power grid. |cornervalue=2f|creator=Bucky|bgcolor=007}}
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}


{{card|title=Growth Fund|type=Thing|text=At the start of your turn, put a Time token on this.<br>'''Action:'''Destroy this and all tokens on it. Draw a card for each token you destroyed.|cornervalue=3f|creator=Bucky|bgcolor=007}}
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}


{{card|title=Temporal Oblation|type=Action|text=Destroy three Things you control. Take an extra turn after this one.|cornervalue=4f|creator=Bucky|bgcolor=700}}
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}


{{card|title=Working to Heaven|type=Thing|text=Whenever a player plays an Action card, that player puts a Deed token into play.<br>If a player has ten Deed tokens at the beginning of his or her turn, he or she wins the game.|bgcolor=007|creator=Corrigan|cornervalue=D2}}
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}


{{card|title=Purchasing Power|type=Thing|text=When Purchasing Power enters play, put 6 Money tokens into play.<br>'''Action:''' Destroy 3 Money tokens you control and play a Thing.|creator=Corrigan|cornervalue=9P|bgcolor=005}}
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}


{{card|title=Replication Mastery|type=Action|text=Gain a token that's a copy of a Thing in play and/or put three tokens that are copies of any token into play. You may distribute the tokens among any number of players.<br>If you do both, discard a card and destroy a Thing you control first.|creator=Corrigan|bgcolor=900|cornervalue=3U|flavortext=Originality is highly overrated.}}
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}


{{card|title=Fast Refill|type=Action|text=If you have no cards in your hand, draw four cards; otherwise, draw two cards.|cornervalue=5f|creator=Bucky|bgcolor=700}}
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}


{{card|title=Mortal Wound|type=Action|text=Target Thing gains the text "At the end of your turn, destroy this".|cornervalue=6f|creator=Bucky|bgcolor=700}}
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}


{{card|title=Research Node|type=Thing - Node|text='''Action and Thing:''' Search the top 10X cards of the draw pile, where X is the number of Nodes you control, for up to X cards and put them into your hand. Then destroy Research Node.|creator=Corrigan|bgcolor=007|cornervalue=1S}}
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}


{{card|title=Converter Node|type=Thing - Node|text=Things with Node counters on them are Nodes.<br>When Converter Node leaves play, remove all Node counters from the game.<br>'''Action:''' For each Node you control, put a Node counter on a target Thing.|creator=Corrigan|bgcolor=007|cornervalue=1M}}
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}


{{card|title=Master Node|type=Thing - Node|text=At the beginning of your turn, you win the game if each Thing is a Node.|bgcolor=007|cornervalue=1V|creator=Corrigan}}
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}


{{Card
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
|title=November Rain
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}
|cornervalue=A3
|type=Thing
|bgcolor=006
|text=Destroy this at the beginning of your tourn unless you discard a card living things cannot play action abilities.
|flavortext=Nothing lasts forever, Not even cold November rain.
|creator=gill_smoke
}}


{{Card
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}
|title=Autumal Rush
|cornervalue=3A
|type=Action
|bgcolor=600
|text=All living things perform their action abilities now.
|creator=gill_smoke
}}


{{Card
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}
|title=Pumpkin Spice
|cornervalue=Yuk
|type=Thing
|bgcolor=FF8C00
|text=If you play a food that isn't a type of squash destroy this. Action: destroy a squash, create a pie token.
|flavortext=-Of all the seasonal flavors this is the one I hate the most.
|creator=gill_smoke
}}


{{card|title=Gravedigger Node|type=Thing - Node|cornervalue=1Z|text='''Action:''' Search the discard pile for up to X Thing cards and put them into your hand, where X is the number of Nodes you control. Then destroy Gravedigger Node.|creator=Corrigan|bgcolor=007}}
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}


{{card|title=Guardian Node|type=Thing - Node|text=Whenever a Node you control would be destroyed, roll 1d6 for that Node. If a Node's die roll is equal to or less than the number of Nodes you control, it isn't destroyed.|creator=Corrigan|bgcolor=007|cornervalue=1P}}
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}


{{card|title=Censor Node|type= Thing - Node|text=Each opponent's maximum hand size is reduced by one card for each Node you control. This effect can't reduce a player's maximum hand size to less than one card.|creator=Corrigan|bgcolor=007|cornervalue=1C}}
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=Content Filter|type=Thing|text=When you play this, choose a word. If that word isn't in this Thing's name, Things with that word in their name are blank. |cornervalue=7f|creator=Bucky|bgcolor=007}}
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}


{{card|title=Power Converter|type=Thing|creator=ChippyYYZ|text='''Action:  '''Gain an Energy Token.<BR>'''Action:  '''Destroy three Energy Tokens you control to play two Actions that aren't action abilities of Power Converter.}}
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}


{{card|title=Absorb Energy|type=Action|creator=ChippyYYZ|text=Play only in response to an opponent's Action.  Negate that Action and gain three Energy Tokens.}}
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=Circuitry Tweak|type=Action|creator=ChippyYYZ|text=Change all instances of "2" and "two" on target card to "one".}}
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}


{{card|title=Incinerator Ray|type=Thing|text=This Thing enters play with a charge counter on it.<br>'''Action:''' Destroy a token you control and put a charge counter on this card.<br>'''Action:''' Remove a charge counter and destroy a token.<br>'''Action:''' Remove three charge counters and destroy a Thing.<br>'''Action:''' Remove nine charge counters and eliminate a player.|creator=Corrigan|cornervalue=9D|bgcolor=007|longtext=true}}
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}


{{card|title=dvorak pwnz u so hard rofl rofl rofl|type=Action|text=Target player shuffles his or her hand and all Things he or she controls into the draw pile. All tokens that player controls are removed from the game.|creator=Corrigan|cornervalue=H0|bgcolor=700|flavortext=lawlz ur ++l n00b im made of teh winz!!!111!!}}
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}


{{card|title=Spy Node|type=Thing - Node|text='''Action:''' Target opponent reveals one random card in his or her hand to you for each Node you control. You may put one of the revealed cards into your hand.|cornervalue=1F|bgcolor=007|creator=Corrigan}}
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{card|title=Time Machine|type=Thing|text='''Action:  '''Discard your hand and gain a Dodgeball Token for each card you discarded.<BR>
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Action:  '''Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.|flavortext=So I guess it's not so much a time machine as it is a dodgeball cannon.|creator=ChippyYYZ}}
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{card|title=Varying Tempo|type=Thing|text=Each player rolls 1d6 twice at the beginning of his or her turn. The result on the first roll is the maximum number of Things that player may play this turn, and the second result is the maximum number of Actions that player may play this turn.|creator=Corrigan|flavortext=We should be due for a crescendo any minute now.|cornervalue=M1|bgcolor=007|longtext=true}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=Card Advantage Means Nothing Here!|type=Action|text=Each player, beginning with you and going in turn order, draws ten cards. ''(The cards are drawn all at once)''<br>You may play another Action this turn.|creator=Corrigan|flavortext=With so many different contributors, thousands of cards and no constant win condition, the chances that the cards you have in your hand will actually help you win this game are insignificant.|bgocolor=700|longtext=true}}
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}


{{card|title=Magical Unicorn|type=Thing|text=At the end of your turn, put a sparkle counter on Magical Unicorn.<br>Whenever another player gains control of Magical Unicorn, remove all sparkle counters from it.<br>At the beginning of your turn, if Magical Unicorn has six sparkle counters on it, you win the game.|creator=Corrigan|bgcolor=fff|flavortext=Never pass up a chance to hunt for unicorns.|cornervalue=5Z|longtext=true}}
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}


{{card|title=Action Cyclotron|type=Thing|text=Whenever you take your fifth Action in a turn, you win the game.<br>'''Action:'''You may take an extra Action next turn.|cornervalue=8f|creator=Bucky|bgcolor=007}}
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}


{{card|title=Nondeterministic Factory|type=Thing|text='''Thing:'''Gain a Mystery Token.<br><br>At any time on your turn, you may destroy one of your Mystery Tokens to play an extra Thing.<br><br>Whenever you play your fourth Thing '''card''' of a turn, you win the game.|cornervalue=9f|creator=Bucky|bgcolor=007}}
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Mystery Box|type=Thing|text=You may destroy this at any time (even during an opponent's turn) to play a Thing.|flavortext=Note to self: Kevan does not like surprise promulgs.|cornervalue=0f|creator=Bucky|bgcolor=007}}
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Yoink!|type=Action|text=Put target non-token Thing into your hand.|flavortext="You don't know how to use it anyway."|creator=Corrigan|bgcolor=700|cornervalue=S1}}
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Quest for Dominance|type=Thing|text=No player controls Quest for Dominance.<br>At the beginning of each player's turn, that player wins the game if no other player controls a Thing.|creator=Corrigan|bgcolor=007|}}
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}


{{card|title=Borrow|type=Action|text=Gain control of target Thing until end of turn. You may take another Action this turn, but that Action can only be used for that Thing's Action abilities.|creator=Corrigan|bgcolor=700|flavortext="I swear to return it, but I take no responsibility for its condition at that time."|cornervalue=M0}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Forgery|creator=ChippyYYZ|type=Thing|text=When you play Forgery, look at an opponent's hand.  You may have Forgery come into play as a copy of a Thing in their hand, plus the text "Destroy this Thing when there is another Thing in play with the same name."}}
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}


{{card|title=Quest Of Demonslaying|type=Thing|creator=ChippyYYZ|text=No player controls Quest Of Demonslaying.  You may not play this card if there is a Lovecraft-related card in play. If a player destroys a Lovecraft-related living Thing, that player wins.}}
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}


{{card|title=Perfect Insanity|type=Thing|creator=ChippyYYZ|text=Your max hand size is reduced by 1. If at any time your max hand size is -5, you win.}}
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}


{{card|title=Nyarlathotep, the Crawling Chaos|type=Thing - Outer God|text=When an opponent's draw step ends, if he doesn't have a Pawn token, he discards a random card and puts a blank card into his hand. Blank cards must stay blank.<br>A player may reveal a hand of only blank cards to discard his hand and put an indestructible Pawn token into play.<br>You control each player with a Pawn token.<br>When only one player has no Pawn tokens, eliminate him.|creator=Corrigan|bgcolor=000|longtext=true}}
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}


{{card|title=Quest for Knowledge|type=Thing|text=When a player draws seven or more cards in one turn, that player wins the game.|creator=Corrigan|bgcolor=007}}
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Library of Secrets|type=Thing|text='''Thing:''' Put a Book token into play.<br>'''Action:''' Destroy any number of Book tokens you control and draw that many cards.|creator=Corrigan|bgcolor=007|flavortext=The secrets of the universe are available to anyone willing to study them.}}
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{Card
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|title=Big Lipped Alligator
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}
|type=Thing
|bgcolor=006
|creator=curtmack
|text=All Things in play except this one are blank.<BR>At the beginning of your turn, destroy this.
|flavortext=Well THAT was random.}}


{{card|title=Yog-Sothoth, the Beyond One|type=Thing - Outer God|text=Each player gains a Chaos token at the beginning of his or her turn.<br>For each Chaos token a player controls, that player's max hand size is one card less and he draws an extra card on his draw step.<br>When a player's max hand size is 0, eliminate him.<br>'''Action:''' Each player gains a Chaos token. <br>'''Action:''' Each player sacrifices a Chaos token.|creator=Corrigan|bgcolor=000|longtext=true}}
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}


{{card|title=Sledge Smash|type=Action|text=Destroy target Thing. That Thing's controller discards a card at random.|creator=Corrigan|bgcolor=700}}
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}


{{card|title=Kiln|type=Thing|text=At the beginning of your turn, gain a Fire token.<br>During your turn, you may destroy three Fire tokens you control to play an additional Thing.|creator=Corrigan|bgcolor=009|cornervalue=M3}}
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}


{{Card
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}
|title=InventorGorilla
|type=Thing, Legendary Failure
|bgcolor=706
|creator=AldusValor
|text=As long as you control IG, you cannot win the game.<BR>At the beginning of your turn, excange IG for control of another Thing.
|flavortext=Hello, Youtube.
|cornervalue=AV}}


{{Card
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}
|title=Valor's Greed Engine
|type=Thing
|bgcolor=11A
|creator=AldusValor
|text=Generates one money counter at the beginning of each turn
|flavortext="What better way to MAKE money?" ~The Colonel
|cornervalue=AV}}


{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{Card
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}
|title=Valor's Hatred Generator
|type=Thing
|bgcolor=213
|creator=AldusValor
|text=At the beginning of each turn, place one Pawn Counter into play under your control
|cornervalue=AV}}


{{card|title=Time Derrick|type=Thing|text='''Action:''' Put the bottom card of the draw pile into your hand.|creator=Corrigan|bgcolor=006|cornervalue=9C}}
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}


{{card|title=Scholarly Chastisement|type=Action|text=Target player discards one card at random for each card in your hand.|creator=Corrigan|bgcolor=600}}
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}


{{card|title=Democratic Calvinball|type=Thing|text=Players may propose to add, change or repeal rules. If an objection to a proposed change is raised, all players vote on whether the proposed change is implemented.<br>When Democratic Calvinball leaves play, changes to the rules made while it was in play are repealed.|creator=Corrigan|bgcolor=006|cornervalue=V0}}
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}


{{card|title=Mindbreak|type=Action|bgcolor=600|creator=ChippyYYZ|text=The player with the most cards in their hand discards 2 cards.}}
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}


{{card|title=Card Vortex|type=Action|bgcolor=600|creator=ChippyYYZ|text=You must discard a card to play Card Vortex.<BR>Each opponent flips a coin. On a heads, that player discards an Action or 2 Things.  On a tails, that player discards a Thing or 2 Actions.}}
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{card|title=Call On Forbidden Knowledge|type=Action|bgcolor=100|creator=ChippyYYZ|text=Draw 4 cards.  Your max hand size is reduced by 4 this turn.}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{card|title=Patsy|type=Action|text=Put a card from your hand into target opponent's hand. On that player's next turn, he or she plays that card and you make any decisions required for it.|creator=Corrigan|bgcolor=700|flavortext="And if anyone asks, you didn't see nothin."}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=Wandering Giant|type=Thing|text=When Wandering Giant enters play, destroy another Thing and draw a card.<br>At the end of your turn, if Wandering Giant entered play this turn, target opponent gains control of it.<br>At the end of your turn, if Wandering Giant didn't enter play this turn, destroy another Thing, draw a card and shuffle Wandering Giant into the draw pile.|creator=Corrigan|bgcolor=006|cornervalue=4R|longtext=true}}
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}


{{card|title=Quest for War Spirit|type=Thing|text=When a player destroys six or more Things controlled by opponents in one turn, that player wins the game.|creator=Corrigan|bgcolor=007}}
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}


{{Card
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=ॐ|creator=Binarius|number=11590}}
|title=CDXCIX
|type=ACTION
|bgcolor=499
|creator=AldusValor
|text=Select one type of token you control. Put 499 more of those types of tokens into play under your control.
|flavortext=...No, it's pronouced 'see-dee-EX-six'...Because 499 seems unfinished...
|cornervalue=AV}}


{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}


{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}


{{Card
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}
|title=Pawn A1
|type=THING
|bgcolor=707
|creator=AldusValor
|text=Counts as a pawn. <br>
At the start of your turn, Put 2 pawn tokens into play under your control. <br>
At the end of your turn, destroy 1 pawn token you control.
|flavortext=I just wish he'd start recruiting henchmen that didn't die all the time.
|cornervalue=AV}}


{{card|title=Land of Two|type=Thing|text=Whenever a player puts tokens into play, that player puts twice that many tokens of that type into play instead.<br>Whenever a player puts counters on a Thing, that player puts twice that many counters on that Thing instead.|creator=Corrigan|bgcolor=007|cornervalue=2M}}
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}


{{card|title=Relegate|type=Action|text=Put target non-token Thing on the bottom of the draw pile.|creator=Corrigan|bgcolor=700}}
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{card|title=The Queen of Hearts|type=Thing|text=Whenever a Thing's Action ability is activated, you may discard a card to destroy that Thing. ''(The Action ability occurs before the Thing is destroyed. If The Queen of Hearts leaves play as a result of that Action ability, the Thing is still destroyed.)''|creator=Corrigan|cornervalue=Q3|flavortext="Speaking of axes, off with her head!"|bgcolor=fff|longtext=true}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


{{Card
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}
|title=Claimgrabbing
|type=ACTION
|bgcolor=499
|creator=AldusValor
|text=Discard a card.<br>
Look at target opponent's hand and take two cards from it
|flavortext=Avarice has it's price.
|cornervalue=AV}}


{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{Card
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}
|title=Overruled
|type=REACTION
|bgcolor=499
|creator=AldusValor
|text=If a THING an opponent controls targets you, your hand, or any THING you control, counter that ability.
|cornervalue=AV}}


<!--May 16, 2025-->


{{Card
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}
|title=The Spider's Chessboard
|type=THING, Legendary Stage
|bgcolor=707
|creator=AldusValor
|text=As long as this card remains in play under your control, your opponents cannot play ACTIONS.
|flavortext=Because I'm king on this chessboard.
|cornervalue=AV}}


{{card|title=Hades' Errand|type=Thing|text=When the number of cards in the discard pile is greater than the number of cards in the draw pile, you win the game.|creator=Corrigan|bgcolor=006}}
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}


{{card|title=Restore|type=Action|text=Return a Thing card from the discard pile to play under your control.|creator=Corrigan|bgcolor=900}}
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}


{{card|title=Power Linking|type=Thing|text=Each Action card that's played on its controller's turn has "You may take another Action this turn. That Action can't be used for a Thing's ability." added to the end of its text.|creator=Corrigan|bgcolor=250}}
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


{{Card
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}
|title=Null Rapier
|type=Thing
|bgcolor=CCC
|creator=Nehh
|text=At the start of each turn, gain one Null token. '''Action:''' Discard one Null token and choose a player. That player's Things cannot use their Thing or Action abilities next turn.
|flavortext=The power of nullification...
|cornervalue=0}}


{{Card
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}
|title=Zero Wing
|type=Thing
|bgcolor=CCC
|creator=Nehh
|text=At the start of each turn, gain one Null token. '''Action:''' Discard one Null token. The next time any Thing or Action other than your own would directly affect the Things you own, nothing happens to them.
|flavortext=A member of the null set...
|cornervalue=0}}


{{Card
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}
|title=The Nothing
|type=Thing
|bgcolor=DDD
|creator=Nehh
|text=The Nothing cannot be destroyed by anything other than itself. '''Action:''' If there is not already a copy of the card Null Rapier and/or Zero Wing in play, you may summon it/them to your hand. '''Action+Thing:''' Destroy all copies of Null Rapier and Zero Wing you control. Discard 20 null tokens. You may destroy any 5 Things belonging to the target player and may take control of another 5.
|flavortext=Null and void.
|longtext=true
|cornervalue=0}}


{{card|title=Smoke Bomb|type=Action|text=You may play Smoke Bomb at any time.<br>Leave the game. ''(Things you control stay where they are. Your hand leaves the game with you. If you play Smoke Bomb in response to being eliminated, you aren't eliminated)''. You may return to the game at any time.|creator=Corrigan|bgcolor=900|longtext=true}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Smoke Alarm|type=Action|text=Destroy all Things designed by gill_smoke.|creator=Corrigan|bgcolor=900}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Redo|type=Action|text=Search the discard pile for an Action card and put it into your hand.|creator=Corrigan|bgcolor=900}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{Card
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
|title=Shade
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
|type=Thing
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,
|bgcolor=333
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}
|creator=Nehh
|text=Shade can not have any Tokens on it. '''Action: Remove Shade from the game. At no point may Shade return to the game.
|flavortext=He has no friends, either.
|longtext=false
|cornervalue=(}}


{{card|title=Twinning Wave|type=Action|text=Each Thing is a copy of target Thing until the beginning of your next turn.<br>You may take another Action after this one.|creator=Corrigan|cornervalue=2W|bgcolor=900}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}


{{card|title=It's a Kind of Uno|type=Thing|text=Whenever a card with a number-letter or letter-number cornervalue is played, any player may play a card with the same number or letter in its cornervalue as the card most recently played.|creator=Corrigan|bgcolor=009|cornervalue=1A}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Fascism|type=Thing|bgcolor=009|text=No player can have a maximum hand size other than five cards.<br>Players can't play cards during other players' turns.<br>Players can't draw additional cards on their draw steps.<br>Players can't play more than one Thing or more than one Action during their turns.|creator=Corrigan|longtext=true}}
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}


{{Card
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}
| title =Wartime Holds No Rules
| text =This card cannot be destroyed. Anyone may choose to use an Action ability of a Thing they own(on their turn) without using up their action, then put a Latency Token on it. Cards with Latency Tokens on them can't use action abilities. Latency Tokens are removed at the end of the turn. Sacrifice this card if it has been in play for 7 turns.
| longtext =true
| type =Thing
| bgcolor = 555
| creator =NARF
}}


{{Card
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}
| title =CHAAAAARGE!
| text =Immediately play all cards in your hand. All things with Action abilities that are played this turn use them immediately.
| type =Action
| bgcolor = 600
| cornervalue =
| flavortext = "GLORY TO THE FIRST TO DIE!"
| creator =NARF
}}


{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{Card
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,  
| title =Biomorphic Transmuter
you may play an additional Action this turn if they are all made by the same creator. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}
| text ='''Action:''' Copy a sentence not containing the words win or lose from one thing onto this one, in any place you like. <br> '''Action:''' Copy a sentence not containing the words win or lose from this thing onto another one, in any place you like.
| longtext =true
| type =Thing
| bgcolor =123
| cornervalue =
| flavortext = It fiddles with the rules of our universe. Just ignore it.
| creator =NARF
}}


{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}


{{Card
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}
|title=Rulebook Committee
|type=ACTION
|bgcolor=499
|creator=AldusValor
|text=Ban a card. (All copies of that card in play, the discard pile, players' hands, or in the draw pile are removed from the game.)
|flavortext=I co-chaired the committee that reviewed the reccomendation to change the color of the book that regulations in. We kept it gray.
|cornervalue=AV
|longtext=true}}


{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}


{{Card
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
|title=Human Cannon
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
|type=THING
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}
|bgcolor=707
|creator=AldusValor
|text=ACTION: Sacrifice 5 pawn tokens, destroy 5 target THINGS
|cornervalue=AV}}


{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}


{{Card
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
|title=Malfunctioning Washing Machine
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
|type=THING
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}
|bgcolor=707
|creator=AldusValor
|text=Phasing (At the beginning of every turn, flip this card over. While face-down, this card cannot be targeted, and its ACTION ability cannot be played) <br>
ACTION: Target card in play becomes blank. It has no color, cornervalue, text, flavor text, name, or card author.
|longtext=true
|cornervalue=AV}}


{{Card
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}
| title = Card's Ghost
| text = When you play this thing, discard a card. This card does not use up your one thing per turn. If any player discards a card, or destroys one, create a copy of this card (lacking this sentence) under the control of the player who lost the card.
| longtext=true
| type = Thing
| bgcolor=006
| cornervalue =
| flavortext = What, you thought cards just disappeared?
| creator =NARF
}}


{{Card
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}
| title =A Tale of Cards
| text =This card's text is the text of all other cards in play, in alphabetical order.
| longtext =true
| type =Thing
| bgcolor =006
| cornervalue =
| flavortext =
| creator =NARF
}}


{{Card
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  
| title = Slippers Of God
| longtitle =false
| text = '''Action:''' Destroy Slippers Of God. Destroy all Things belonging to a single player. This ability is instantly activated if an opponent plays a thing based on Sea-Life, without using up an Action.
| longtext =false
| type =Thing
| bgcolor =268
| cornervalue =
| flavortext = "You may not have noticed, but I threw my slippers at the beast!"
| creator =NARF
}}


{{Card
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}
|title=Action!
|cornervalue=!
|type=Action
|text=This turn, you may play as many Actions as you wish.
|flavortext=Get to work! Hurry!
|creator=Nehh
}}


{{Card
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}
|title=Your Demise
|cornervalue='-,
|type=Thing
|text='''Action:''' Eliminate yourself from the game.
|flavortext=Urk~
|creator=Nehh
}}


{{card|title=Combo Extender|type=Action|creator=ChippyYYZ|text=Draw a card.  If this isn't the first Action you've played this turn, play up to two extra Actions.}}
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=Combo Breaker|type=Thing|creator=ChippyYYZ|text=If a player would play an Action in a turn in which they have already played an Action, instead destroy Combo Breaker and end the turn.}}
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Flash Transfer|type=Special|bgcolor=777|creator=ChippyYYZ|text=In response to an Action or Thing being played, you may discard this card and another card that can be played or discarded during an opponent's turn.  If you do, play any card from your hand.}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=Mystic Space Cobra Queen|type=Thing|text=When you are the only player with cards in his or her hand, you win the game.|creator=Corrigan|bgcolor=007|cornervalue=6X|bgcolor=007|flavortext=The Mystic Space Cobra Queen solidifies her galactic sovereignty by depriving all would-be usurpers of resources.}}
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=Sweet Play|type=Action|text=Destroy two Things, then draw two cards. You have no maximum hand size this turn. That feels pretty good.|creator=Corrigan|bgcolor=700|cornervalue=H6|flavortext="When you're as pro as me, you don't even need to know how you do awesome stuff. You can just do it."}}
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}


{{card|title=Scattershot|type=Action|text=When you play Scattershot, you may discard any number of cards.<br>Destroy a Thing, then destroy another Thing for each card you discarded.|creator=Corrigan|bgcolor=700}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{Card
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}
|title=Neuron Helm
|type=Thing
|bgcolor=EAA
|creator=Nehh
|text=At the start of your turn, create 1 Nerve token under your control.
'''Action:''' Destroy 3 Nerve tokens. You may perform 2 additional Actions this turn.
|cornervalue=NI}}


{{Card
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}
|title=Dendrite Lens
|type=Thing
|bgcolor=EAA
|creator=Nehh
|text=At the start of your turn, create 1 Nerve token under your control.
'''Action:''' Destroy 3 Nerve tokens. You may look at the cards in all other players' hands this turn.
|cornervalue=NII}}


{{Card
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,  
|title=Axon Whip
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
|type=Thing
'''Action:''' Destroy two cards named Contaminated Specimen. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}
|bgcolor=EAA
|creator=Nehh
|text=At the start of your turn, create 1 Nerve token under your control.
'''Action:''' Destroy 3 Nerve tokens. Choose an opponent. When it is next that opponent's turn, you may take it for them.
|cornervalue=NIII}}


{{card|title=Card Games on Motorcycles|type=Thing|cornervalue=Y6|text=No player controls Card Games on Motorcycles.<br>When Card Games on Motorcycles enters play, each player gets a Motorcycle token.<br>If a player controls a Thing that isn't a Motorcycle token, Motorcycle tokens that player controls can't be targeted.<br>At the beginning of each player's turn, eliminate him or her if he or she doesn't control a Motorcycle token.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Brain Transplant|type=Thing|text=When Brain Transplant enters play, put a Surgery counter on a non-token Thing and a Surgery counter on another non-token Thing.<br>The text of each Thing with a Surgery counter on it is replaced with the texts of each other Thing with a Surgery counter on it.|creator=Corrigan|bgcolor=007|cornervalue=N7}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=Proportional Blast|type=Action|text=Destroy target Thing OR destroy two target tokens.|creator=Corrigan|bgcolor=700|cornervalue=G9|flavortext=You should always try to get the most out of your resources.}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=Mega Throne|type=Thing|creator=ChippyYYZ|bgcolor=007|text=Players must ask your permission when changing the gamestate in any way.  If you say no, the gamestate is not changed.<BR><BR>You must discard 10 cards from your hand in order to play this card.}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Elf Wizardry|type=Action|creator=ChippyYYZ|bgcolor=700|text=Destroy a Thing OR put an Action card from the discard pile into your hand.}}
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=Confused Flashback|type=Action|creator=ChippyYYZ|bgcolor=700|text=Shuffle the discard pile and place it on top of the deck.|flavortext=Then put this card in the discard pile.}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Flagellist|type=Thing|text='''Action:''' Discard a card.<br>'''Action:''' Destroy a Thing you control.|creator=Corrigan|bgcolor=007|flavortext=He cleansed himself of both his sin and his health.}}
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}


{{card|title=Semiclockwise|type=Thing|text=Whenever a player's turn ends, that player chooses an opponent who didn't choose that player at the end of his or her last turn. That opponent takes a turn.|creator=Corrigan|bgcolor=007|flavortext=You've never seen a clock behave like this before.}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Higher Plane|type=Thing|text=Each number in each other card's rules text is increased by 1. "A" and "an" are treated as "one", and "no" is treated as "zero".|creator=Corrigan|bgcolor=007|flavortext=Even if both sides are aided equally, it's hard to call the situation balanced.}}
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


{{Card
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}
|title=impatience
|type=action
|bgcolor=800
|creator=moongodjon
|text=take the top 10 cards from the deck and force each player to take turns playing them. if a card is complicated or doesn't apply discard it.
|flavortext=Don't think, do.
|cornervalue=Hyp7}}


{{Card
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}
|title=a.d.'''H'''.d.
|type=thing
|bgcolor=300
|creator=moongodjon
|text=Action: give turn player a 3 second notice to end their turn.your turns '''must''' take 3  seconds or less.
|flavortext=Faster!!!!!NOW!!!!
|cornervalue=Hyp6}}


{{Card
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}
|title=envy
|type=action
|bgcolor=800
|creator=moongodjon
|text=play any other card another played during their last turn. If it's an action take it from the discard pile, If it's a thing take it from the other player.
|flavortext=Gimmey.
|cornervalue=Hyp5}}


{{card|title=Carrot Mutant|type=Thing|text=When Carrot Mutant enters play, return a Thing card from the discard pile to your hand.<br>'''Action:''' Destroy a token.|creator=Corrigan|bgcolor=007|cornervalue=V3}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Lazy Student|type=Thing|text=When Lazy Student enters play, choose an opponent. Whenever the chosen opponent draws a card, you also draw a card. You can't draw cards any other way.|flavortext="I'll pay you ten bucks to write my history essay."|bgcolor=007|cornervalue=N3|creator=Corrigan}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=Psycho Slam|type=Action|text=Return a Thing to its controller's hand. That player discards his or her hand.|creator=Corrigan|bgcolor=700|cornervalue=B9}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Call On Extraplanar Knowledge|type=Action|creator=ChippyYYZ|text=You must discard a card in order to play this.  Choose a random card from the Unplayable Dvorak Deck and add it to your hand. You may not play it this turn.}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=Heat Flare|type=Action|creator=ChippyYYZ|text=Place a Flame Token on target Thing, then destroy all Things with Flame Tokens on them.|bgcolor=c00}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Cold Flare|type=Action|creator=ChippyYYZ|text=Place an Ice Token on target Thing, then destroy all Things with Ice Tokens on them.|bgcolor=06a}}
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title="No Soup for You!"|type=Action - Reaction|text=Play in response to an opponent drawing cards, gaining tokens, putting counters on Things or playing a Thing.<br>Cancel that event.|creator=Corrigan|bgcolor=700}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title="It Is a Silly Place"|type=Action|text=Each opponent shuffles two non-token Things he or she controls of his or her choice into the draw pile. You discard a card and destroy three Things you control. Each player may put a Thing from his or her hand into play. Each opponent draws a card. Draw two cards, then discard four cards, then draw ten cards.<br>You may take another Action this turn.|creator=Corrigan|bgcolor=700|longtext=true}}
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}


{{card|title="That's What ''She'' Said!"|type=Action - Reaction|text=Play in response to a player playing an Action card or using an Action ability.<br>Choose a player. Treat that card or ability as though the chosen player played or used it. ''(That player doesn't get to change any decisions that might have been made for the Action.)''|creator=Corrigan|bgcolor=700}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=Mathematical Anti Telharsic Harfatum Septomin|type=Thing|text=Use of MATHS enables you to optionally draw an extra card at the beginning of your turn.|creator=Pongo|bgcolor=007|longtitle=true}}
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}


{{card|title=The Best Defence|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Things you control may not be destroyed until your next turn.}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card|title=Energy Flare|type=Action|creator=ChippyYYZ|text=Place an Energy Token on target Thing, then destroy all Things with Energy Tokens on them.|bgcolor=aa0}}
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}


{{card|title=Attack Combo Engine|type=Thing|creator=ChippyYYZ|text=Whenenver you play an Action, if that Action destroys a Thing, you may play another Action card this turn. Whenever you play a card (besides this one) that does not destroy a card, your turn ends.}}
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}


{{card|title=Second Sight|type=Thing|text=You may look at the top card of the draw pile at any time.|creator=Corrigan|bgcolor=007}}
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}


{{card|title=Let's Twist Again|type=Action|text=Each player, beginning with you and going in turn order, may return an Action card from the discard pile to his or her hand.<br>Shuffle the draw pile.|creator=Corrigan|bgcolor=700|flavortext="Is it a bird? Is it a plane? It's the Twister!"}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Minsky's Burlesque|type=Thing|text=Each numerical value in Action abilities or on Action cards is doubled ''(treat "a" and "an" as "1")''.|creator=Corrigan|bgcolor=007|flavortext=Serve it up hot<br>And what have you got?<br>A Minsky's burlesque show!}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}


{{Card
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}
|title=M27-Assualt Potato
|type=Thing
|bgcolor=006
|creator=NARF
|text=When M27-Assualt Potato comes into or leaves play, destroy target non-vegetable animate Thing.
|longtext=y
|flavortext=The M27 was a short lived but fruitful release from B.I.O-War Industries, successfully routing several Animalian troops before being out-moded by the M33-Flying-Assault Tuber.
|cornervalue=M27
}}


{{Card
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}
|title=Midnight Cloak
|type=Thing
|bgcolor=006
|creator=NARF
|text=Whenever you play a Thing, you may attach Midnight Cloak to it. If you do, that Thing may activate an Action ability on it once per turn without using your one use per turn.
|flavortext=Made of darkness, and rather hard to trim.
|cornervalue=N0
}}


{{Card
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}
|title=Crow's Nest
|type=Thing - Pirate Tool
|bgcolor=333
|creator=NARF
|text=Whenever you play a Pirate, put a vision token on it.<br>Things with vision tokens on them cannot be the target of effects.
}}


{{card|title=Frost Giant|type=Thing|text=A Thing with an Ice counter on it has only the text "'''Action:''' Remove an Ice counter from this Thing."<br>'''Action:''' Put an Ice counter on a Thing other than Frost Giant.|creator=Corrigan|bgcolor=007|cornervalue=M8}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title=Eon Jar|type=Thing|text=When Eon Jar enters play, return each other Thing to its controller's hand and remove all tokens from the game.<br>Each player has no maximum hand size.|creator=Corrigan|bgcolor=007|cornervalue=V4}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Shrimp Boat|type=Thing|text=Whenever you draw a card, put a Shrimp token into play.<br>Whenever an Action an opponent controls would cause you to discard cards, you may destroy any number of Shrimp tokens you control. For each Shrimp token destroyed this way, don't discard a card.|creator=Corrigan|bgcolor=007|flavortext=Shrimp are easy to catch and almost absurdly useful.|longtext=true}}
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}


{{card|title=Creeper|type=Thing - Abomination|creator=ChippyYYZ|bgcolor=080|text='''Action:  '''Destroy Creeper and any three other Things.|flavortext=That's a nice '''everything''' you have there.  It'd be a shame if something...<BR>happened to it...<BR><BR>sssssssssSSSSSSSSSSSSSSS}}
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}


{{card|title=Token Bomb|type=Action|creator=ChippyYYZ|text=Name a token type and choose a random token in play of that type. Destroy that token and a Thing belonging to its controller.|flavortext="What do you mean you forgot which zombie you put the bomb in?"<BR>}}
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}


{{card|title=Thieves' Amulet|type=Thing|creator=ChippyYYZ|text=Whenever the player on your left plays a Thing, you may take control of it and give Theives' Amulet to the player on your right.|flavortext=It makes everything easier to steal, particularly itself.}}
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}


{{card|title=The Season of Harvesting|type=Action|creator=Velicue|text=Take X cards (X=the number of players) from the deck and show them on the table. From the player playing this card, each player choose a card in the cards previously drawn.}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Lazy Koala|type=Thing|creator=Velicue|text=Action: Skip your phase of discarding your cards if you have more than five cards in hand.}}
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=The Beauty|type=Thing|creator=Velicue|text=Every time you are ordered to destroy one thing or token of you, you can discard a card in your hand instead of destroying the thing or token.}}
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}


{{card|title=Genie Lamp|type=Thing|text='''Action:''' Look at the top fifteen cards of the draw pile, choose three of them, put them into your hand and put the rest on the bottom of the draw pile in any order. Then destroy Genie Lamp.|creator=Corrigan|bgcolor=007}}
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}


{{card|title=Poltergeist|type=Thing|text=At the beginning of each player's turn, before drawing a card, that player reveals the top card of the draw pile and plays that card if able. That card doesn't count towards that player's per-turn limit. If the player is unable to play the card, put it into the discard pile.|creator=Corrigan|bgcolor=007}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Chest of Potential|type=Thing|text=At any time, you may destroy Chest of Potential. If you do, play an Action card from your hand.|creator=Corrigan|bgcolor=007}}
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}


{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{Card
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}
|title=Counter Snatcher
|type=Thing - Pirate Thief
|bgcolor=333
|creator=NARF
|text=Counter Snatcher cannot have counters or tokens placed on it.<br>'''Action:'''Remove a counter or token from each card in play with counters or tokens on them.
}}


{{Card
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}
|title=Commander Vizificus
|type=Thing - Pirate Captain
|bgcolor=333
|creator=NARF
|text=All Pirates may use an extra Action Ability on their turn.<br>'''Action:''' Put a Pirate Token into play.
}}


{{Card
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
|title=Marine Captain
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}
|type=Thing - Pirate Captain
|bgcolor=333
|creator=NARF
|text=Marine Captain cannot be destroyed by Actions.<br>All Pirates gain "Action: Put a Black Spot Counter on target Thing."<BR> Cards with 3 or more Black Spot Counters on them are destroyed.
}}


{{card|title=Thought Slice|type=Action|text=Look at target opponent's hand and choose a card from it. That player discards that card.|creator=Corrigan|flavortext=Stopping others from knowing is half the battle.|bgcolor=700}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Bear Trap|type=Thing|text=Whenever another Thing enters play, you may destroy Bear Trap and that Thing.|creator=Corrigan|bgcolor=007}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=Laser Grid|type=Thing|text=Whenever a Thing's Action ability is used, flip a coin. If it comes up heads, destroy that Thing.|creator=Corrigan|bgcolor=007|flavortext=Technology is never as reliable as we would like it to be.}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=Choice Banded Slaking|type=Thing|creator=ChippyYYZ|text='''Action and Thing: '''Destroy target Thing and return Choice Banded Slaking to your hand.}}
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}


{{card|title=Lass|type=Action|creator=ChippyYYZ|text=Each player reveals their hand and shuffles all their Action cards into the deck.}}
{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{card|title=DD-Tar|type=Thing|creator=ChippyYYZ|text='''Action:  '''Erase the next sentence on this card.<BR><BR>You may not use DD-Tar's second Action Ability.<BR>You still may not use DD-Tar's second Action Ability.<BR>'''Action: '''Destroy target Thing.}}
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}


{{card|title=Whiplash|type=Action|text=Activate an Action ability of a Thing you control three times, then destroy that Thing.|creator=Corrigan|bgcolor=700|cornervalue=1R}}
{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}


{{card|title=Frailty|type=Thing|text=Whenever a Thing becomes the target of an Action, destroy that Thing after that Action's normal effects are applied.|creator=Corrigan|bgcolor=007}}
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}


{{card|title=Climb a Tree|type=Action|text=Until the beginning of your next turn, you and Things you control can't be the targets of Actions your opponents control.|creator=Corrigan|flavortext=Nobody can find me.|bgcolor=700}}
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}


{{card|title=Great Sacrifice|type=Action|text=Destroy any number of your things.  Then, if that number was at least...
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}
<br>'''0:'''Gain two tokens of any type<br>'''2:'''and draw a card<br>'''4:'''and each opponent discards a random card<br>'''8:'''and gain control of target Thing<br>'''16:'''and eliminate target player.|cornervalue=1g|creator=Bucky|bgcolor=000}}


{{card|title=Resonance Attack|type=Action|text=Target opponent with cards in their hand reveals one. If they reveal...<br>an '''Action''', they discard their hand<br>a '''Thing''', destroy up to two of their Things<br>'''Both''', do both<br>'''Neither''', eliminate them.
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}
|cornervalue=2g|creator=Bucky|bgcolor=700}}


{{card|title=Fairy Queen|type=Thing|text='''Action:''' Destroy target token.<br>'''Action:''' Gain control of target token.<br>'''Action:''' Gain a token that shares a type with a token you control.|bgcolor=007|flavortext=It was a tiny realm, to be sure, but she was a tiny queen.|creator=Corrigan|cornervalue=C1}}
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}


{{card|title=Time Spill|type=Action|text=Put the top X cards of the draw pile into the discard pile, where X is the number of players.|creator=Corrigan|bgcolor=700|cornervalue=4U|flavortext="You should be more careful with that stuff!"}}
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{card|title=Chaos Sheep|type=Thing|text='''Action:''' Each player discards a card at random. Then each player who discarded a card, starting with you, draws a card.|bgcolor=007|flavortext=In all the universe, you will not find a being less interested in the secrets of chaos sheep than one of the sheep themselves.|creator=Corrigan|cornervalue=2R}}
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}


{{card|title=Will To Live|type=Thing|creator=ChippyYYZ|text=When a Thing you control would be destroyed, you may instead play Will To Live from your hand onto that Thing.<BR>The Thing Will To Live is attached to cannot be destroyed.<BR>At the end of your turn, put Will To Live and the Thing it is attached to into the discard pile.|longtext=true}}
<!--June 2, 2025-->


{{card|title=It's 5 O'Clock Somewhere|type=Action|creator=ChippyYYZ|text=Name a city other than Margaritaville as you play this cardIf it is within 5 minutes of 5:00 pm in that city, draw 5 cards.}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=Synchro Engine|type=Thing|creator=ChippyYYZ|text=For each creator by whom you control at least 2 Things, you may play an extra Action each turn.}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Enlightening Bolt|type=Action|text=Destroy a Thing. Its controller looks at your hand.|cornervalue=3g|flavortext=If the shock doesn't kill, the rush of insight will.|creator=Bucky|bgcolor=700}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=Demagogue|type=Thing|text='''Action:'''Choose one option for which you have at least the indicated number of living Things.<br>'''1:'''Gain a Follower token.<br>'''4:'''Gain control of a living Thing.<br>'''10:'''Gain a Follower token for each living Thing you control.<br>'''1000:'''Win the game.|cornervalue=4g|creator=Bucky|bgcolor=007}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Blurt Out|type=Action|text=Target opponent plays a card at random from his or her hand.|creator=Corrigan|bgcolor=700}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Nega-Me|type=Thing|text=Replace "opponent" with "player" on each other Thing you control and on each card you play.|creator=Corrigan|flavortext="You have bested my finest fighters. But can you defeat...''yourself?''"|bgcolor=007|cornervalue=G1}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=Turn of the Wheel|type=Action|text=Put your hand on the bottom of the draw pile, then draw a card for each card put on the bottom of the draw pile this way.|creator=Corrigan|bgcolor=700}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=About To Crash|creator=ChippyYYZ|type=Thing|text=If a player plays exactly one card on their turn, destroy About To Crash and all Things that player controlsThat player discards his or her hand.|cornervalue=6A}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=War Inside My Head|type=Thing|creator=ChippyYYZ|text=Play this under any player's control.<BR>Whenever a Thing you control is destroyed, discard a card.|cornervalue=6B}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way. |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=The Test That Stumped Them All|creator=ChippyYYZ|type=Thing|text=All player's max hand sizes are reduced by 5.|cornervalue=6C}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Runner's High|type=Thing|text=At the end of your turn, if you played an Action card this turn, draw a card.|creator=Corrigan|bgcolor=007}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Carrion Catapult|type=Thing|text='''Action:''' Destroy a Thing you control other than Carrion Catapult to have target opponent gain a Carrion token.<br>At the beginning of each player's turn, before drawing a card, that player discards a card for each Carrion token he or she controls.|creator=Corrigan|bgcolor=007|cornervalue=M4}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Retract|type=Action|text=Destroy target Thing, then destroy each Thing that shares a name with that Thing.|creator=Corrigan|bgcolor=700|cornervalue=U7|flavortext="The whole idea was just bad."}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=Goodnight Kiss|creator=ChippyYYZ|cornervalue=6D|type=Action|text=Return target Thing to its controller's hand.  That player discards two random cards.}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn,  put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=Solitary Shell|creator=ChippyYYZ|cornervalue=6E|type=Thing|text=During opponents' turns, you and other Things you control are not in considered to be in the game.}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=Losing Time|creator=ChippyYYZ|cornervalue=6F|type=Thing|text=At the end of your turn, flip a coin, then discard your hand and draw that many cards. Draw one less card if the coin was tails.}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=Rig|type=Action|text=Put a card from your hand on top of the draw pile.|creator=Corrigan|bgcolor=700}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Bullet Hell|type=Thing|text=At the end of your turn, destroy five Things at random other than Bullet Hell.<br>At end of turn, if Bullet Hell is the only Thing in play, destroy it.|creator=Corrigan|bgcolor=007}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}


{{card|title=Magical Flying Wizard Girl|type=Thing|text='''Action:''' Discard a card to destroy target Thing that doesn't have an Action ability.|creator=Corrigan|bgcolor=007}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{Card
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}
|title=Skreyebane Of The Dead
|type=Thing - Pirate Zombie Captain
|bgcolor=333
|creator=NARF
|text=All Pirates are also Zombies.<BR>As long as Skreyebane is in play, you control all Zombies.<br> Action: Target Thing becomes a Zombie.
}}


{{card|title=Super Saiyan 3|type=Thing|text=At the beginning of your turn, before your draw step, destroy Super Saiyan 3 unless you discard six cards.<br>'''Action:''' Destroy up to five target Things.|creator=Corrigan|bgcolor=007|cornervalue=10000}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Kamehameha|type=Action|text=Destroy four target Things. Shuffle Kamehameha into the draw pile instead of putting it into the discard pile.|creator=Corrigan|bgcolor=700|cornervalue=Z3}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Super Saiyan 4 Kamehameha x10|type=Action|text=You can't play Super Saiyan 4 Kamehameha x 10 if you've played a Thing this turn.<br>Remove all Things you don't control, all cards in your hand and Super Saiyan 4 Kamehameha x10 from the game. You can't play a Thing this turn.|creator=Corrigan|bgcolor=700|flavortext=The power to destroy planets is serious business.|longtext=true}}
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Mutate|type=Action|text=Destroy a Thing and reveal the top card of the draw pile. If you revealed a Thing card, the destroyed Thing's controller plays it.|cornervalue=5g|flavortext=It could turn you into a super mutant.  Or it could just kill you|creator=Bucky|bgcolor=700}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Brain Scrambler|type=Thing|text='''Action:'''Target opponent reveals two cards from their hand.  You may have them discard one and draw a card.|cornervalue=6g|creator=Bucky|bgcolor=007}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card|title=Signature Move|type=Action|text=Reveal the top card of the draw pile. If its creator is:
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}
'''Bucky:'''Unavoidably move a Thing to the discard pile<br>'''Corrigan:'''Eliminate an opponent<br>'''ChippyYYZ''':Destroy a thing, return this card to your hand, and discard a random card. <br>'''Kevan:'''Pick a word. Destroy all Things which have that word on them.<br>''Anyone else:''Just destroy the Thing already.|longtext=true|cornervalue=7g|creator=Bucky|bgcolor=700}}
<!-- Sources: Shoot for Corrigan, Recurring Nightmare for ChippyYYZ, Scroll of Genocide for Kevan -->


{{card|title=Bullet Heck|type=Thing|text=At the end of your turn, destroy two Things at random other than Bullet Heck.<br>At end of turn, if Bullet Heck is the only Thing in play, destroy it.|creator=ChippyYYZ|bgcolor=007|flavortext=For those who lack the guts, skill, or quarters.}}
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}


{{card|title=Kill It With Fire|type=Action|text=Destroy target Thing with fire.|creator=ChippyYYZ|bgcolor=a00}}
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}


{{card|title=Remake|type=Action|creator=ChippyYYZ|text=Return a card from the discard pile to your hand. Each opponent may discard any number of cards to change, delete, or add that many words on the returned card.|flavortext=Never as good as the original.}}
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}


{{card|title=Supermaximum Capacity|type=Thing|text=When Supermaximum Capacity enters play, you gain control of all Things.<br>You can't play Things.<br>You can't gain control of Things other players control.<br>You can't gain tokens.|creator=Corrigan|bgcolor=007}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Perceptive Sphinx|type=Thing|text=At the beginning of your turn, before your draw step, you may look at the top two cards of the draw pile. If you do, you may put one or both of those cards on the bottom of the draw pile in any order.|creator=Corrigan|bgcolor=007|cornervalue=A9}}
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a  token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}


{{card|title=Ghost Woods|type=Thing|text=Each player may play any number of cards with different titles during his or her turn.<br>Each player may use only one '''Action:''', '''Thing:''' or '''Action and Thing:''' ability during his or her turn.<br>Whenever a player plays a card or uses an ability, each of his or her opponents, starting with the next one in turn order, draws a card.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


{{card
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}
|title=Chewbacca Defense
|type=Thing
|creator=Morning of the logicians
|text=Whoever controls this Thing may bark out questions at random opponents at any time, regardless of turns. If the opponent fails to answer your question, no matter how ridiculous, or complains, then the opponent must destroy one Thing under their control.
|flavortext=Ha! You didn't answer my question, so that means I'm right!
}}


{{card
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}
|title=Reincarnation
|type=Thing
|creator=Morning of the logicians
|text='''Action:''' This action may be taken in response to one of your Things being destroyed, including this one. Instead of destroying it, discard the card and search through the deck for a Thing, taking the first one you see. Replace the destroyed Thing with the new Thing.
|flavortext=The Universe is a wheel, and I'm takin' a ride, baby.
|cornervalue=108
}}


{{Card | title = Shock the Monkey | type = Thing | bgcolor = 000066 | cornervalue = 9V | creator = jtwe | text = Play on a living Thing.  At the start of subject Thing's controller's turn, he or she discards a card.  Subject thing has "'''Action:''' Move Shock the Monkey to another living thing that it has not been played on yet." | flavortext = Watch the monkey get hurt.}}
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}


{{Card | title = Opt Out Form | type = Thing | bgcolor = 000066 | cornervalue = 0O | creator = jtwe | text = '''Action:''' Destroy target Thing you control. <br/><br/> '''Action:''' Destroy target Thing played on a Thing you control. | flavortext = If you do not not want to not receive more email from us, don't not click here.}}
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}


{{card|title=Whirligig|type=Action|text=Each player counts the number of cards in his or her hand, then reveals his or her hand. Shuffle all the cards in all players' hands into a pile and deal cards out from it until each player has the number of cards in hand he or she counted.|flavortext="Whirligig" is fun to say.|creator=Corrigan|bgcolor=700}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=Antique Sale|type=Action|text=Discard any number of cards. Return that many cards of your choice from the discard pile to your hand.|creator=Corrigan|bgcolor=700}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Plasmonid Recursion Device|type=Thing|text=At the end of each player's turn, that player may return a card from the discard pile to his or her hand.|creator=Corrigan|bgcolor=007|flavortext="Is that even a word?"}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Color Shift|type=Action|creator=ChippyYYZ|text=Destroy target Thing.  Its controller reveals cards from the top of the deck until a card of a different color than the desttroyed Thing is revealed then plays that card.  Shuffle the deck.}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Color Code|type=Action|creator=ChippyYYZ|text=Draw a card for each different color among Things you control.}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=British Crayons|type=Thing|text=If at any time an opponent controls or plays a card with the word "color" but not "colour", put that card in the discard pile.<BR>Draw a card when this Thing comes into play.|creator=ChippyYYZ}}
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


{{card|title=Snark|type=Thing|text=If Snark is in your opening hand, reveal it at the beginning of the first turn.<br>When you draw Snark, reveal it.<br>Snark can't be played.<br>When Snark is put into your hand from another player's hand, reveal it and you win the game.|flavortext="We have lost half the day. Any further delay,
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}
And we sha'n't catch a Snark before night!"|creator=Corrigan|bgcolor=007|cornervalue=F8|longtext=true}}


{{card|title=Berserker's Fog|type=Thing|text=When Berserker's Fog enters play, discard your hand.<br>Skip your draw step.<br>Your maximum hand size is zero.<br>At the beginning of your turn, reveal the top three cards of the draw pile and play them all. Any of those cards that can't be played are put on the bottom of the draw pile in a random order.|creator=Corrigan|bgcolor=F7|bgcolor=007|longtext=true}}
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}


{{card|title=Pointless Regulation|type=Thing|text=If a player has played an Action this turn, that player can't play a Thing this turn.|creator=Corrigan|bgcolor=007|flavortext=...or is it?}}
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Spam Rush|type=Action|creator=ChippyYYZ|text=Each player reveals their hand. Create X blank Thing cards and put them on top of the deck, where X is 20 minus the number of cards by Bucky in players' hands.}}
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}


{{card|title=Sheer Force|type=Action|creator=ChippyYYZ|text=Destroy a Thing.<BR>Instead of playing a Thing this turn, you may discard any number of cards to destroy that many Things.}}
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}


{{card|title=Regeneration|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if you discarded a card that turn, draw a card, and if a Thing you controlled was destroyed, you may play a Thing.}}
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}


{{card|title="We Are Not Two Men! We Are Ten Men!"|type=Action|text=Until the beginning of your next turn, whenever a player plays an Action card or uses an Action ability, copy that Action ten times. Each copy may have a different target.<br>You may play another Action this turn.|creator=Corrigan|bgcolor=700|cornervalue=T5}}
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}


{{card|title=Scryball|type=Thing|text=Whenever you would draw cards, instead draw twice as many cards, then put that many cards from your hand on top of the draw pile in any order. ''(For example, if you would draw two cards, instead draw four and put two from your hand on top of the draw pile.)''|creator=Corrigan|bgcolor=007|longtitle=true}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Identification Code|type=Thing|cornervalue=D6|text=Whenever you play a card with a number-letter corner value, if the letter is one of your initials, you may draw a card.|creator=Corrigan|bgcolor=007}}
<br clear=all />
====Bottom of List====

Latest revision as of 02:47, 7 June 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500.


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749



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