Difference between revisions of "Infinite Dvorak deck"

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(→‎Bottom of List: A whole homestuck set, coming soon.)
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.


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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Temple|type=Thing|text=When this comes into play, you may choose its colour.<br />'''Action:''' Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.|creator=Pongo|bgcolor=BDBDBD}}
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{{card|title=Parallel Play|type=Action|text=Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.|creator=Binarius|number=11201}}
 
{{card|title=Mass Appeal|type=Thing|text=If an opponent activates this ability, you may not lose before the beginning of your next turn.<br>'''Action (global):''' Each player may draw until they have five cards.|creator=Binarius|number=11202}}
 
{{card|title=Seer of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.|flavortext=Through you, the potential of the act of creation is unlocked.|number=11203}}
 
{{card|title=Prince of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy target Thing with an Action Ability.|flavortext=You fight power with power.|number=11204}}
 
{{card|title=Heir of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."|flavortext=Through you, powerlessness becomes a cloak to hide behind.|number=11205}}
 
{{card|title=Homework|type=Thing|text=Opponents with unfinished homework may not draw cards. '''Action:''' Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."|creator=Binarius|number=11206}}
 
{{card|title=Neverending Party|type=Thing|text=When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.|creator=Binarius|number=11207}}
 
{{card|title=Away We Go|type=Action|text=X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.|creator=Binarius|number=11208}}
 
{{card|title=Maid of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. |flavortext=You find a new way.|number=11209}}
 
{{card|title=Page of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may put a card from your hand underneath Page of Mind face-down. '''Action:''' If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."|flavortext=Through you, many moves are planned for your allies and enemies alike.|longtext=y|number=11210}}
 
{{card|title=Mage of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck.|flavortext=You face the future prepared.|number=11211}}
 
{{card|title=Dawn's Rede|type=Thing|text=When you draw the first card of your turn, you may replace it and draw the card under it instead.|creator=Binarius|number=11212}}
 
{{card|title=Caricature|type=Action|text=Target living Thing gains one of the following subtypes and its ruletext.<br>''Ninja'' - You may discard an Action to ignore an opponent's Action.<br>''Pirate'' - '''Action:''' Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.<br>''Zombie'' - '''Action:''' Target living Thing be&shy;comes a Zombie token with this ability.<br>''Robot'' - '''Action:''' Replace a tangible Thing you control with an Energy token and draw a card.|longtext=#1449|creator=Binarius|number=11213}}
 
{{card|title=Stifle|type=Action|text=Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)'', then moves two cards from the top of the main deck onto their deck.|creator=Binarius|number=11214}}
 
{{card|title=Knight of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action.|flavortext=You blind yourself to all but the best option.|number=11215}}
 
{{card|title=Rogue of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>'''Action:''' Draw a card. A random player and the player after them each draw a card.|flavortext=Through you, the winds of fortune swirl.|longtext=y|number=11216}}
 
{{card|title=Sylph of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck ''(if you don't have a deck, it becomes your deck)''.|flavortext=Through you, strained bonds are made to hold firm.|number=11217}}
 
{{card|title=Fourth Wall Attack|type=Action|text=Target living Thing views its controller's hand and chooses a card for them to play during their next turn.|creator=Binarius|number=11218}}
 
{{card|title=Condensation|type=Action|text=Gain a Water token for each of your non-token Things.|creator=Binarius|number=11219}}
 
{{card|title=Harmonic Seal|type=Thing|text=Play onto target Thing.<br><br>Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.|creator=Binarius|number=11220}}
 
{{card|title=Bard of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.|flavortext=Through you, the distinctions between individuals erode away.|number=11221}}
 
{{card|title=Thief of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.|flavortext=You rob others of their agency, leaving yourself in the spotlight.|longtext=Vriska(Vriska)|number=11222}}
 
{{card|title=Witch of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.|flavortext=You find what was lost, and you find loss.|number=11223}}
 
{{card|title=Safe... But For How Long?|type=Reaction|bgcolor=900|text=Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)''.|creator=Binarius|number=11224}}
 
{{card|title=Glitch in the Matrix|type=Action/Thing|bgcolor=606|text=''As an Action:'' When you play this, replace it with a copy of the topmost Action in the discard pile.<br><br>''As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."|creator=Binarius|number=11225}}
 
{{card|title=March of Progress|type=Thing|text=When this enters play, attach it to target Thing or play a Thing and attach this to it.<br><br>When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.|longtext=y|creator=Binarius|number=11226}}
 
{{card|title=Muse of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.|flavortext=Through you, all cares are swept away.|longtext=breath|number=11227}}
 
{{card|title=Lord of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>'''Action:''' Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.|longtext=BLOOD|flavortext=You become the anchor for all.|number=11228}}
 
{{card|title=Unseen Strike|type=Action - Ninja|cornervalue=2U|creator=ChippyYYZ|bgcolor=000|text=This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.|longtext=y|number=11229}}
 
{{card|title=Plunderer|type=Thing - Pirate|bgcolor=006|text='''Action:''' View a random card in target opponent's hand. You may take it. If you do, they draw a card.<br>'''Action:''' Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.|longtext=y|creator=Binarius|number=11230}}
 
{{card|title=Shambling Horde|type=Action - Zombie|bgcolor=000|text=You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.|creator=Binarius|number=11231}}


{{card|title=Priest|type=Thing|text=When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card.|creator=Pongo|bgcolor=BDBDBD|flavortext=Wololo!|longtext=yes}}
{{card|title=Electron Ram|type=Thing - Robot|bgcolor=FC0|text=Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.<br>'''Action:''' Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.|creator=Binarius|number=11232}}


{{Card
{{card|title=Starpower|type=Action|creator=ChippyYYZ|cornervalue=9S|bgcolor=08E|text=Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.|number=11233}}
|title=Pathetic Loser
|type=Thing Person
|bgcolor=006
|text=Owner may not use action abilities. Owner may not destroy this card. '''Action and Thing:''' Pass this card to another player.
|flavortext=Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
|creator=gill_smoke
}}


{{Card
{{card|title=Think Of It As An Investment|cornervalue=3T|creator=ChippyYYZ|type=Action|text=Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.|flavortext=You know, from a particular point of view.|longtext=y|number=11234}}
|title=Upskirting
|type=Action
|bgcolor=600
|text=Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
|creator=gill_smoke
}}


{{Card
{{card|title=Zombie Defense Fort|cornervalue=7Z|creator=ChippyYYZ|type=Thing|text=At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.|flavortext=As long as we keep the perimeter maintained, we shouldn't attract too much attention.|longtext=y|number=11235}}
|title=Poker Shootout
|type=Action
|bgcolor=600
|text=Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated.
|flavortext=I say your a cheat. -Pecos Bill
|creator=gill_smoke
}}


{{card|title=Buckyball|type=Thing|text=Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.|creator=Pongo|bgcolor=006}}
{{card|title=Tower Offense|type=Thing|text='''Action:''' Destroy target Building unless its controller discards an Action.|creator=Binarius|number=11236}}


{{card|title=Wormhole To An Alternate Reality|type=Action|creator=ChippyYYZ|bgcolor=707|text=Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets.  Remove all cards from the game and start a new game using that deck.}}
{{card|title=Spring Cleaning|type=Action|text=You may move any number of cards in your hand and Things you control to the discard pile.|creator=Binarius|number=11237}}


{{card|title=The Buck Stops Here|type=Thing|creator=ChippyYYZ|text=Cards created by Bucky may not be played.}}
{{card|title=Begin With a Single Step|type=Thing|text=When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.|creator=Binarius|number=11238}}


{{card|title=So Old It's New|type=Action|creator=ChippyYYZ|text=If there are at least 20 cards in the discard pile, place the bottom two into your hand.}}
{{card|title=Emergency Patch|type=Thing|creator=ChippyYYZ|cornervalue=4E|text=When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.|number=11239}}


{{card|title=Chronomaster's Boon|type=Action|text=Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile|flavortext=As dangerous today as it was a century from now.|creator=Bucky|cornervalue=6K|bgcolor=700}}
{{card|title=Selective History|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.|number=11240}}


{{card|title=The Network's Boon|type=Action|text=Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.|creator=Bucky|cornervalue=7K|bgcolor=700}}
{{card|title=Let Go Of Attachments|type=Action|creator=ChippyYYZ|cornervalue=8L|text=Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice ''(you may choose the same player multiple times)''.|number=11241}}


{{card|title=Bottled Boon|type=Thing|text=When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.|cornervalue=0K|creator=Bucky|bgcolor=007}}
{{card|title=X Marks the Spot|type=Thing|text=When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con&shy;tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.|longtext=y|creator=Binarius|number=11242}}


{{Card
{{card|title=Tokens Exist|type=Action|text=Choose a token type. Each player gains a token of that type.<br><br>Each player chooses a non-token Thing they control. The chosen Things become tokens.|creator=Binarius|number=11243}}
|title=Sham Wow
|type=Thing
|cornervalue=TV
|bgcolor=EC4
|text='''Action:''' discard a card take control of another players thing. '''Action:''' draw a card.
|flavortext=I can't make this stuff up. -Vince Offer
|creator=gill_smoke
}}


{{Card
{{card|title=Who Wants to Know?|type=Thing|text=When an opponent would view or take any cards in your hand, you may have them draw a card instead.|creator=Binarius|number=11244}}
|title=Sham Stakes
|type=Action
|bgcolor=080
|longtext=true
|text=Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time.
|flavortext=Who do you like in this race?
|creator=gill_smoke
}}


{{Card
{{card|title=Pirate Wharf|type=Action - Pirate Building|bgcolor=600|creator=ChippyYYZ|cornervalue=1X|text=If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn.|flavortext=A haven for those who hold no love for the crown.|number=11245}}
|title=Sham Rocket
|type=Action
|bgcolor=050
|text=Discard X cards, then choose a player to draw X cards.
|creator=gill_smoke
}}


{{card|title=Secret Hideaway|type=Thing|text=When Secret Hideaway comes into play, attach it to another Thing. <br>At the end of your turn, move this card and the attached Thing to Up Your Sleeve.<br>At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.|cornervalue=4K|creator=Bucky|bgcolor=007}}
{{card|title=Raid Shipping|type=Action - Pirate|creator=ChippyYYZ|cornervalue=2X|bgcolor=600|text=Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."|longtext=y|number=11246}}


{{card|title=Bucky's Boon|type=Action|text=Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.|creator=Bucky|cornervalue=9K|bgcolor=700}}
{{card|title=''The Silver Dagger''|type=Thing - Pirate Vessel|bgcolor=000|creator=ChippyYYZ|cornervalue=5X|text=The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>'''Action: '''Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "'''Action:''' Destroy this and draw a card." if no Actions were discarded this way.|longtext=y|number=11247}}


{{Card
{{card|title=''Northwind''|type=Thing - Pirate Vessel|bgcolor=000|text=The ''Northwind'' cannot act without a captain. You may attach a living Thing you control to her as her captain.<br>'''Action:''' Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The ''Northwind'' will not risk targeting the same opponent on consecutive turns.|longtext=y|creator=Binarius|number=11248}}
|title=Benny the magic Bunny
|type=Thing Person
|cornervalue=H6
|bgcolor=006
|text=Once per turn you may exchange a thing in play with one from your hand. '''Action:''' Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
|creator=gill_smoke
}}


{{Card
{{card|title=Interdict|type=Thing|text=When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11249}}
|title=Parent Teacher Conference
|type=Thing rule
|cornervalue=A+
|bgcolor=003
|text=At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
|creator=gill_smoke
}}


{{Card
{{card|title=Agility Course|type=Thing - Location|bgcolor=006|text=If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.<br><br>Draw an extra card at the beginning of your turns.|creator=Binarius|number=11250}}
|title=Immunity Challenge
|type=Thing rule
|bgcolor=008
|cornervalue=S5
|longtext=true
|text=Players with immunity tokens may not be eliminated. At the beginning of your turn  Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
|creator=gill_smoke
}}


{{card|title=Lack of Phonetic Appeal|type=Thing|text=When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.|creator=Pongo|color=006}}
{{card|title=Write Us Off The Page|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7W|text=Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.|flavortext="Who rides the wrecking ball into our guitars?"—Starship - We Built This City|number=11251}}


{{card|title=No Smoking Zone|type=Thing|text=Cards created by Gill Smoke may not be played.|creator=ChippyYYZ}}
{{card|title=Take Notes|type=Action|cornervalue=9T|creator=ChippyYYZ|text=Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.|number=11252}}


{{card|title=Con Man's Boon|type=Action|creator=ChippyYYZ|text=Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.}}
{{card|title=Sleipnir Fork|type=Action|cornervalue=2S|creator=ChippyYYZ|text=Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.|flavortext=One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius|Binarius's]] Knight Fork (#2035)|number=11253}}


{{card|title=Goodbye, Mr Chips|type=Thing|creator=ChippyYYZ|text=Cards created by ChippyYYZ may not be played.|flavortext=With the obvious exception of this one.}}
{{card|title=Neatly Organized Heap|type=Thing|text=Play into any player's control.<br><br>During any turn in which you play cards, you must play the card that most recently entered your hand.|creator=Binarius|number=11254}}


{{card|title=Broken Slurpee Machine|type=Thing|text=Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand.|creator=Corrigan|bgcolor=600|flavortext="Aw, man. Busted again."}}
{{card|title=Befuddle|type=Action|text=The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11255}}


{{card|title=Shovel|type=Thing|text=Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.<br>'''Action:''' Remove one Thing you control from play.<br>'''Action:''' Return one removed Thing to play.|creator=Corrigan|bgcolor=600}}
{{card|title=|type=Thing|bgcolor=FFF|text=|creator=Binarius|number=11256}}


{{card|title=Hamster Strike|type=Action|text=Look at another player's hand. If there is an Action in their hand, play it as if it were your card.|creator=Corrigan|bgcolor=600}}
{{card|title=Offside Castle|type=Action|creator=ChippyYYZ|cornervalue=Ke9?!|text=Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.|flavortext=This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.|number=11257}}


{{card|title=Fear of God|type=Thing|text=If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.|creator=Pongo|bgcolor=006}}
{{card|title=Robo-Boogie|type=Action - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=0R|text=One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.|longtext=BinarySolo|number=11258}}


{{card|title=Gill's Smokes|type=Thing|text='''Action:''' Play three cards by Gill Smoke from your hand.|creator=Pongo|bgcolor=006|flavortext=You sometimes wonder what that guy's smoking.}}
{{card|title=Perfected Design|type=Thing - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=5P|text=This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."|flavortext="What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."|longtext=y|number=11259}}


{{card|title=Cthulhu's Boon|type=Action|text=Remove five things from the game OR give a player an insanity token and eliminate them if they still have one at the start of your next turn.|creator=Pongo|bgcolor=600}}
{{card|title=Once Again Without Emotion|type=Action - Song (Lyric)|bgcolor=600|text=You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.|creator=Binarius|number=11260}}


{{card|title=Chained Promulg|type=Thing-Beast|text=When Chained Promulg comes into play, put a token on it whose type is your name. <br> If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.<br>'''Action:'''Destroy a living Thing (besides this)|flavortext=It recognizes its handler. Anyone else gets eaten.|cornervalue=1J|creator=Bucky|bgcolor=404}}
{{card|title=Backdoor En Passant|type=Action|cornervalue=cxb6i!?|text=One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.|flavortext=The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.|longtext=y|creator=Binarius|number=11261}}


{{card|title=Trained Promulg|type=Thing-Beast|text=At the start of your turn, Trained Promulg destroys and eats one of your other Things. If it can't, it eats you (and you are eliminated). <br>'''Action:'''Target opponent discards a card to feed Trained Promulg.  If they can't, it eats them (and they are eliminated) |cornervalue=2J|creator=Bucky|bgcolor=404}}
{{card|title=Take Notice|type=Action|text=View the top three cards of the draw pile. You may shuffle them.|creator=Binarius|number=11262}}


{{card|title=Whisper of Yog-Sothoth|type=Action|text=Play five Lovecraftian cards from the archive that are not Whisper of Yog-Sothoth. Cards may be played repeatedly. Things are put into play as copies with "treat as a token when destroyed" appended to their text.|creator=Pongo|bgcolor=600|flavortext=Through the voids of time and space that faintest sound can be heard.}}
{{card|title=Shadow Agent|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.|number=11263}}


{{card|title=Sylar|type=Thing|text=If Sylar is destroyed, you may retain it if it has a "destroy a Thing" action ability.<br />'''Action:''' Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed.|creator=Pongo|bgcolor=006|flavortext=You're broken. I can fix you.}}
{{card|title=Blinding Powder Bomb|type=Action - Ninja|bgcolor=000|creator=ChippyYYZ|text=Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.|number=11264}}


{{card|title=The Gostak's Boon|type=Action|creator=ChippyYYZ|text=Ask an opponent to define any undefined words on this card before playing it.<BR>Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.}}
{{card|title=Sword of Noise and Silence|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text='''Action and Thing:''' You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.|number=11265}}


{{card|title=David Blaine's Boon|type=Action|creator=ChippyYYZ|text=Replace a word on any number of things with Ace Of Clubs OR look at a player's hand and replace one card in it with a blank Thing called Orange Soda OR replace a thing with a Token whose type is the name of that thing.}}
{{card|title=Dusk's Edge|type=Action - Ninja|bgcolor=000|text=Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.|creator=Binarius|number=11266}}


{{card|title=The Garbage Collector's Boon|type=Action|creator=ChippyYYZ|text=This card's text is the combined text of the bottom 3 Actions of the discard pile, each separated by "OR".}}
{{card|title=Finger on the Pulse|type=Thing|text=This card counts as a heart. '''Action:''' View the top card of the draw pile and end your turn.|creator=Binarius|number=11267}}


{{card|title=Gift Party|type=Action|text=Reveal one card per player from the top of the draw pile, plus two more. Each player chooses a card from the revealed cards and puts it in your hand. Put the remaining cards in the discard pile.|creator=Bucky|cornervalue=3J|bgcolor=700}}
{{card|title=In Walked Trouble|type=Action|text=View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.|creator=Binarius|number=11268}}


{{card|title=Impending Doom|type=Action|text=At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.<br><br>Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.|creator=Bucky|cornervalue=4J|bgcolor=000}}
{{card|title=Zombie Pursuers|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4Z|text=Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.|number=11269}}


{{card|title=Surrealism|type=Thing|text=Giraffes may only be played by those who take harmonica lessons.|creator=Pongo|bgcolor=006}}
{{card|title=Zombie Marauders|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=5Z|text=Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND.|flavortext=Zombies will eat your rations, and they'll eat your brain.|longtext=more like Corpse-orate Control|number=11270}}


{{card|title=Brigstocke's Boon|type=Action|text=Play immediately in response an annoying git-wizard: force the player of it to destroy all their things OR force them to discard their hand.|creator=Pongo|bgcolor=600}}
{{card|title=The Power of Zombies|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=Z|text=Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."|longtext=y|number=11271}}


{{card|title=Told You They Were Good For Something|type=Thing|creator=ChippyYYZ|bgcolor=006|text=If you have at least three cards in play or in your hand that make reference to cards or mechanics very unlikely to arise in a game of Infinite Dvorak, you win.<BR>If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.}}
{{card|title=Zombified Account Executive|type=Thing|bgcolor=000|text=Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.|creator=Binarius|number=11272}}


{{card|title=Cambodian Communism|type=Action|creator=ChippyYYZ|bgcolor=600|text=Create a new player called The Government.  The Government immediately takes control of all things and eliminates all other players.}}
{{card|title=Cycle of Suffering|type=Thing|text=X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.|creator=Binarius|number=11273}}


{{card|title=Mind Ray|type=Action|creator=ChippyYYZ|bgcolor=600|text=Destroy a thing and draw a card.}}
{{card|title=Buffer Node|type=Thing - Node|bgcolor=006|text=If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.<br>If Buffer Node is empty, '''Action:''' Put a card from your hand face-up under it and end your turn.|creator=Binarius|number=11274}}


{{card|title=Trebuchet|type=Thing|text='''Action:''' Destroy one of your material tokens and destroy a thing.|creator=Pongo|bgcolor=006}}
{{card|title=Economic Imperialism|creator=ChippyYYZ|type=Thing|cornervalue=9E|text=Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>'''Action (global):''' Move up to one token from this card to your control. This card's controller gains a Money token.|flavortext="a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"|longtext=txttletale.tumblr.com|number=11275}}


{{card|title=Explosive Barrels|type=Thing|text=Whenever a Token belonging to an opponent is destroyed, that Opponent destroys another Thing they control.|cornervalue=5J|creator=Bucky|bgcolor=007}}
{{card|title=Banana Republic|creator=ChippyYYZ|bgcolor=ffe135|type=Thing|cornervalue=4B|text=Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."|number=11276}}


{{card|title=Slaughterhouse|type=Thing|text='''Thing:'''Gain a Meat Token.<br>'''Thing:'''Destroy a Living Thing you control and gain 3 Meat Tokens.|cornervalue=6J|creator=Bucky|bgcolor=007}}
{{card|title=Hegemony|creator=ChippyYYZ|type=Action|cornervalue=8H|text=Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.|number=11277}}


{{card|title=Joe's Trickery|type=Action|creator=ChippyYYZ|text=Play this at any time, even to interrupt a card being played.<BR>Replace the text of any card with the following.<BR>"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass.  Anyone may discard a card by Tweed Cap to revert this card's text to normal."|longtext=true}}
{{card|title=Demand Tribute|type=Action|text=Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.<br><br>If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.|longtext=y|creator=Binarius|number=11278}}


{{Card
{{card|title=Chat Is This Real?|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:<br>''cap'' - Draw a card for each and discard half of them, rounding down.<br>''fr fr'' - Put a copy of one of them into your hand.<br>''based'' - That opponent discards the same number of cards.|longtext=deadass|creator=Binarius|number=11279}}
|title=Somali Pirates
|type=Thing
|bgcolor=006
|text='''Thing:''' create a pirate token. '''Action:''' destroy 3 pirate tokens take another player's token. '''Action:''' destroy 5 pirate tokens take another player's thing. '''Action:''' Destroy 7 pirate tokens take a card from another player's hand.
|creator=gill_smoke
}}


{{Card
{{card|title=One-Way Street|type=Thing - Terrain|bgcolor=060|text=Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.|creator=Binarius|number=11280}}
|title=William Brambridge
|type=Thing Person
|bgcolor=006
|text=As long as this is in play no other player may take control of your things '''Action:''' Destroy a pirate.
|flavortext=That whole Tripoli part, that was me.
|creator=gill_smoke
}}


{{Card
{{card|title=Steaming Hot Take|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able.|flavortext="Well if you ask *me* what the problem with our country is..."|number=11281}}
|title=Tortuga
|type=Thing Land
|bgcolor=006
|text=Owners pirates may not be destroyed.
|creator=gill_smoke
}}


{{card|title=Lazytown Pirates|type=Thing|text='''Action:''' Create a loli token, if you do not already have one.<br />'''Action:''' If you have a loli token, destroy an opponent's token and put a booty token into play.|creator=Pongo|bgcolor=006|flavortext=YOU ARE A PIRATE!}}
{{card|title=Data Center|type=Action - Building|bgcolor=600|cornervalue=0D|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.|longtext=y|number=11282}}


{{card|title=Intellectual Property Pirates|type=Action|text=Copy any card in play into your hand.|creator=Pongo|bgcolor=600}}
{{card|title=Buyoff|type=Thing|creator=ChippyYYZ|cornervalue=6B|text=When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>'''Action:''' Spend 5 Money tokens to exchange control of Buyoff and target Thing.|number=11283}}


{{card|title=Pirate-Global Average Temperature Correlation|type=Thing|text=If there are no traditional-style pirates in play, at the beginning of each turn, remove the top card of the deck from the game.|creator=Pongo, "Global Warming" by <s>ChippyYYZ</s> Al Gore|bgcolor=006}}
{{card|title=The Power of Friendship|type=Thing|text=When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.|longtext=:-)|creator=Binarius|number=11284}}


{{card|title=Token Press|type=Thing|text=When you play this, put a token of any type on it.<br>'''Thing:'''Gain a Token that is the same type as a token on this Thing.<br>'''Action:'''Change the type of a Token on this Thing.|cornervalue=7J|creator=Bucky|bgcolor=007}}
{{card|title=Strong Brew|type=Thing|text='''Action:''' You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.|creator=Binarius|number=11285}}


{{card|title=Transmutation Ray|type=Action|text=Change target Token's type, draw a card, and take another Action.|creator=Bucky|cornervalue=8J|bgcolor=700}}
{{card|title=Violent Outburst|type=Action|text=Destroy target Thing.<br><br>You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.|creator=Binarius|number=11286}}


{{card|title=Pirate's Boon|type=Action|text=Take 10 gold or money tokens from an opponent OR put 10 rum tokens into play.|creator=Pongo|bgcolor=600}}
{{card|title=Electronic Countermeasures|type=Action|creator=ChippyYYZ|cornervalue=5E|text=When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.|number=11287}}


{{card|title=The Pirate Bay|type=Thing|text='''Action (Global):''' Copy a card from the deck archive into your hand.|creator=Pongo|bgcolor=006}}
{{card|title=Blue Staff|type=Thing|creator=ChippyYYZ|bgcolor=0060CC|cornervalue=1U|text=Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>'''Action:''' Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>'''Action:''' Gain a Mana token.|number=11288}}


{{card|title=Somalian Ninjas|type=Thing|text='''Action:''' Create a ninja token. '''Thing:''' Destroy 3 ninja tokens take another player's token. '''Thing:''' Destroy 5 ninja tokens take another player's thing. '''Thing:''' Destroy 7 ninja tokens take a card from another player's hand.|creator=Pongo, stolen from gill_smoke|bgcolor=006|flavortext=Less well-kown than Somalian pirates, but just as deadly.}}
{{card|title=Green Staff|type=Thing|creator=ChippyYYZ|bgcolor=2C2|cornervalue=1G|text=Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>'''Action:''' Gain two tokens of any type you already control.<BR>'''Action:''' Gain a Mana token.|longtext=g|number=11289}}


{{card|title=Only '90s Kids|type=Thing|text=Whenever a card with a 9 in the tens place of its card number is played, draw a card.<br>'''Action:''' Destroy target Thing not containing the digit 9.|creator=Binarius|number=11290}}


{{Card
{{card|title=Lighten the Load|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Discard a card. Target opponent discards at least as much Weight, or discards their hand.|creator=Binarius|number=11291}}
|title=Poisson's Boon
|type=Action
|bgcolor=600
|text=Flip a coin until it turns up heads. Draw cards equal to the number of flips OR Play exactly the number of cards equal to the number of flips OR Create money tokens equal to the number of flips.
|flavortext=what's the odds for 20 flips before a heads?
|creator=gill_smoke
}}


{{Card
{{card|title=Warm-Up Exercise|type=Action|text=Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.<br><br>Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.|creator=Binarius|number=11292}}
|title=Mandy's Boon
|type=Action
|bgcolor=600
|text=Play an additional 2 actions this turn OR draw a card OR create a blood token OR create a money token
|flavortext=Mandy becons you to spin the wheel -Zynga
|creator=gill_smoke
}}


{{Card
{{card|title=White Staff|type=Thing|creator=ChippyYYZ|bgcolor=FFF|cornervalue=1W|text=Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>'''Action:''' Destroy target black Thing.<BR>'''Action:''' Gain a Mana token.|number=11293}}
|title=Gamer's Boon
|type=Action
|bgcolor=600
|text=Take 3 cards from the discard pile and yout them in your hand OR create 1 extra life token OR create 3 blood tokens OR create 5 energy tokens OR 7 zombie tokens OR 10 money tokens OR copy a weapon Thing from the archive an put it in your hand.
|creator=gill_smoke
}}


{{card|title=Boon Synthesizer|type=Thing|text='''Action:''' Create a new action. Its title must end with "Boon" and its text must be the texts of at least two actions in your hand, each text separated by "OR".|creator=Pongo|bgcolor=006}}
{{card|title=Black Staff|type=Thing|creator=ChippyYYZ|bgcolor=000|cornervalue=1B|text=Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>'''Action:''' Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>'''Action:''' Gain a Mana token.|number=11294}}


{{Card
{{card|title=Red Staff|type=Thing|creator=ChippyYYZ|bgcolor=C00|cornervalue=1R|text=Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>'''Action:''' Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>'''Action:''' Gain a Mana token.|number=11295}}
|title=Bounce, Pongo Bounce!
|type=Thing
|bgcolor=008
|text=Cards created by Pongo may not be played.
|creator=gill_smoke
}}


{{card|title=Revenge of the Regulars|type=Action|text=Destroy all cards not by Binarius, Bucky, CashCrazed, ChippyYYZ, Corrigan, gill_smoke, Goldenboots, Jtwe, Kevan, Pongo, Tweed Cap, Zaratustra, or Zt.|creator=Pongo|bgcolor=600}}
{{card|title=Ether Spring|type=Thing - Terrain|bgcolor=060|text=When a player begins their turn, they gain a Mana token.|creator=Binarius|number=11296}}


{{card|title=Anti-Vanity|type=Thing|text=Cards that reference users of the Dvorak Game Wiki in their title, instruction, or flavour text may not be played. Destroy all such cards when this comes into play.|creator=Pongo|bgcolor=006}}
{{card|title=Molecular Recombinator|type=Thing|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br>'''Action:''' Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.|longtext=Equivalent Exchange|creator=Binarius|number=11297}}


{{card|title=Planning Session|type=Action|text=Draw and reveal two cards.|creator=Bucky|cornervalue=9J|bgcolor=700}}
{{card|title=Archaeological Excavation|type=Thing|text=Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.<br>'''Action:''' Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.|creator=Binarius|number=11298}}


{{card|title=Buckybomb|type=Action|text=Destroy a non-Token Thing with a creator other than Bucky.|creator=Bucky|cornervalue=0J|bgcolor=700}}
{{card|title=Gold Staff|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>'''Action: '''Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>'''Action:''' Gain a Mana token.|number=11299}}


{{Card
{{card|title=Gold Monster|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=1WUBRG|text=Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=11300}}
|title=Kevan died last episode
|type=Thing
|bgcolor=006
|text=Cards created by Kevan may not be played.<BR><BR><BR><BR><BR>
|flavortext=You know like Kenny on South Park?
|creator=gill_smoke
}}


{{Card
<!--February 23, 2025-->
|title=Gill's Boon
|type=Action
|bgcolor=600
|Longtext=true
|text=Take as many turns as you like now but only exclusively play actions or things during the turns you take OR put a nonaction nonthing card from the archive into play OR prepend the title of all of your things in play with "Zombified" OR put an undead card from the archive into your hand
|creator=gill_smoke
}}


{{Card
{{card|title=Gold Spell|type=Action|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=2WUBRG|text=Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.|longtext=y|number=11301}}
|title=Favor collector
|type=Thing person
|bgcolor=006
|text=Evertime you play a thing on another player OR play a card with "Boon" in the title OR make another player draw cards, put a favor token on this card. If this card has 10 favor tokens on it you win.
|flavortext=Just 3 more to finish my collection.
|creator=gill_smoke
}}


{{card|title=Spambot|type=Thing - Robot/Zombie|bgcolor=006|text=Play into any player's control.<br>When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.<br>'''Action:''' Destroy target Thing.|longtext=!HACK! Blitz Friends 3D Legends Edition All Cheats Free Gold Generator 999,999 Gems 2025 No Human Verification|creator=Binarius|number=11302}}


{{card|title=The Head of Vecna|type=Thing|text=When you gain control of The Head of Vecna, you may eliminate yourself. If you do, The Head of Vecna gains the text "'''Action:'''Eliminate an opponent" while you control it.|flavortext=The moral of this story is, do not cut your own head off unless you really really know what you are doing|cornervalue=1I|creator=Bucky|bgcolor=007}}
{{card|title=Botstorm|type=Action|text=Each player gains control of five copies of Spambot (#11302). Draw five additional copies.|creator=Binarius|number=11303}}


{{card|title=Doublechin's Decree|type=Thing|text=Comes into play with 5 depletion counters on it. Discard it if no counters remain. At the beginning of your turn, remove a depletion counter. Players cannot play actions|flavortext="If people do what I say, I'll quit; If they can't do anything it'd be a job well done." ~ Doublechin|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Silent Guardian|type=Thing|text=When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.<br><br>If you would lose control of another Thing, you may instead destroy this.|longtext=Thank you Kevan|creator=Binarius|number=11304}}


{{card|title=Doublechin|type=Thing~Legendary Supervillain|text=Doubechin also counts as a pirate. When Doublechin comes into play take control of target opponant's Things. Discard them to the Discard pile at end of turn.|flavortext="Doublechin uses and discards, he steals too." ~ Fox Slater|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Seer of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.|flavortext=Through you, the world is shown unity.|number=11305}}


{{card|title=Doublechin's Late 60's Death Ray|type=Thing~Weapon|text=When there are no tokens on this card, discard it. This card comeis into play with 10 Charge Counters on it.'''Action:''' Remove a Charge Counter: Destroy Target Thing.|flavortext="118 Pygmy slaves died in the construction of this spectacular weapon." ~ Doublechin|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Prince of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Flip target Thing face-down unless you control fewer face-down Things than its controller.|flavortext=You splinter yourself to stifle the selves of others.|number=11306}}


{{card|title=Reinforcements|type=Action|creator=ChippyYYZ|text=Create two random cards from The Best Of ChippyYYZ deck and put them into your hand.  You may take an extra action this turn.}}
{{card|title=Heir of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.|flavortext=Through you, stresses are relieved and transferred.|number=11307}}


{{card|title=Tweed's Alchemy|type=Action|creator=ChippyYYZ|text=Each player may destroy any things they control that have a letter in their cornervalue. For each thing destroyed this way, its destroyer then creates a copy of a card from Tweed Cap's User Page that starts with that letter and puts it into their hand.<BR>You may take an extra action this turn.}}
{{card|title=Smooth-Talking Con Man|type=Thing - Party Member|bgcolor=006|text=Opponents' animate Things cannot target Smooth-Talking Con Man.<br>'''Action:''' Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.|longtext=y|creator=Binarius|number=11308}}


{{card|title=Automated Action Activator|type=Thing|creator=ChippyYYZ|text=You must use this Action Ability exactly once each of your turns.  It may not be used twice in a turn.<BR>'''Action: ''' Reveal cards from the top of the deck until an Action is revealed. Play that Action, Put all other revealed cards on the bottom of the deck, and take an extra action.}}
{{card|title=Mix Metaphors|type=Action|text=Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.|creator=Binarius|number=11309}}


{{card|title=The Mouth of Vecna|type=Thing|text=As long as this card is in play, any player that speaks loses the game.|flavortext="Watch your mouth." ~ Ancient Chinese Proveb|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Straight to the Point|type=Thing|text=When an Action card is played, only the final sentence of its ruletext takes effect.|creator=Binarius|number=11310}}


{{card|title=War is Peace|type=Thing|text=You may ignore any effect of a card you control, apart from this one. If, during your turn, you do not destroy an opponent's thing with one of your cards, the above sentence is ignored until the end of your next turn.|creator=Pongo|bgcolor=006}}
{{card|title=Maid of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.|flavortext=You blow in a new direction.|number=11311}}


{{card|title=Freedom is Slavery|type=Thing|text=You may play one extra action or thing per turn. Living things may not play action abilities.|creator=Pongo|bgcolor=006}}
{{card|title=Page of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."|longtext=y|flavortext=Through you, many past and future selves enjoy a moment of present.|number=11312}}


{{card|title=Ignorance is Strength|type=Thing|text=All your cards are indestructable. If your hand is empty at the beginning of your turn the above sentence is ignored until the end of your next turn. At the beginning of your turn discard a card at random if you can.|creator=Pongo|bgcolor=006}}
{{card|title=Mage of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.|flavortext=You focus your efforts carefully.|number=11313}}


{{card|title=David Bowie|type=Thing~Legendary Peformer|text=You may not play David Bowie until you control at least three things. If David Bowie is the only thing in play, you win. '''Action:'''David Bowie may become an exact copy of anything in play until end of turn.|flavortext="That's 'Sovereign' to you"|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Catch and Release|type=Thing|text=Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.|creator=Binarius|number=11314}}


{{card|title=Indestructible Force|type=Action|text=This card cannot be countered, hindered, negated, blanked, etc.|creator=ChippyYYZ}}
{{card|title=The Day That Lasted Forever|type=Action|text=Remove the cards in the draw pile from the game.<br><br>If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.|creator=Binarius|number=11315}}


{{card|title=Irrestible Object|type=Thing|text=No card can counter, hinder, negate, blank, overrule, etc. this card's effects.|creator=ChippyYYZ}}
{{card|title=Eyes on the Prize|type=Action|text=Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.|creator=Binarius|number=11316}}


{{card|title=Upgraded Interface|type=Thing|creator=ChippyYYZ|text=When this comes into play, attach it to a thing with an Action Ability.<BR>The equipped thing may use an Action Ability at any time, unless it has used an Action Ability since the last beginning of one of your turns.}}
{{card|title=Knight of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card.|flavortext=You thrive when luck has run out.|number=11317}}


{{card|title=Electrified Ceiling|type=Thing|text=Whenever an opponent ends their turn with more cards in their hand than their maximum hand size, they are eliminated instead of discarding cards.|cornervalue=2I|creator=Bucky|bgcolor=000}}
{{card|title=Rogue of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.|flavortext=Through you, tables are turned.|number=11318}}


{{card|title=Once More, From the Top|type=Action|text=All players discard their hands and all Things they have in play, then draw 5 more cards.|flavortext="It's better to start over than to lose." ~ Doublechin|creator=AldusValor|cornervalue=DC|bgcolor=806}}
{{card|title=Sylph of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.|flavortext=Through you, relevance is restored to the forgotten.|number=11319}}


{{card|title=Time's Up|type=Reaction|text=Play this card at any point during your opponant's turn. End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{{card|title=Morning Routine|type=Thing|text=Immediately after your turn begins, you may perform any combination of the following, in order:<br>''Brush teeth'' - Reveal a card in your hand, draw a card, and discard one of them.<br>''Make the bed'' - Return a Thing you con&shy;trol to your hand. Return your rotated Things to their original orientation.<br>''Read the news'' - View the top card of the draw pile.|longtext=make breakfast|creator=Binarius|number=11320}}
|creator=AldusValor|cornervalue=DC|bgcolor=F00}}


{{card|title=Magic Mirror|type=Thing|text=Opponents play with their hands revealed.|flavortext=...Who's the weakest of them all?"|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Atla Palani, Nest Defender|type=Thing|text=Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.<br><br>'''Action and Thing:''' Gain an Egg token.|creator=Binarius|number=11321}}


{{Card
{{card|title=i guess we doin circles now|type=Thing|text='''Action:''' Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.|creator=Binarius|number=11322}}
|title=God's Boon
|type=Thing
|bgcolor=FFF
|text=Destroy this at the end of your turn. You may play this on another player. When this card is destroyed, destroy all of your things OR discard your hand OR destroy all undead OR eliminate yourself.
|flavortext=That God guy sure has some funny ideas sometimes
|creator=gill_smoke
}}


{{Card
{{card|title=Thief of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target opponent discards down to  3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.|flavortext=You unmask intentions while keeping the mask for yourself.|number=11323}}
|title=Walled in
|type=Thing rule
|cornervalue=W1
|bgcolor=006
|text=Players with more than 4 things in play with corner values may not use action abilities.
|creator=gill_smoke
}}
{{Card
|title=Catywumpus
|type=Thing
|bgcolor=006
|text='''Action:''' Trade a card in your hand with a thing in play that you don't control, if the card from your hand is an action card the receiver may play it immediately of put it into their hands.
|creator=gill_smoke
}}


{{card|title=Cheat Code of *Infinite Ammo*|creator=ChippyYYZ|type=Thing|text=You may not win the game.<BR>Whenever you play an Action, create a copy of it and put it in your hand.}}
{{card|title=Bard of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.|flavortext=Through you, exhaustion accelerates.|number=11324}}


{{card|title=Infinite Upgrades Glitch|creator=ChippyYYZ|type=Thing|text='''Action:''' Discard a card and choose a thing you control. If you discarded an Action, the thing gains "'''Action:  ''' (the text of the Action)".<BR>If you discarded a thing, the chosen thing gains all Activated Abilities (Action:, Thing:, Turn:, etc.) of the discarded thing.}}
{{card|title=Witch of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Each player draws two cards. Each player exceeding their maximum hand size discards a card.|flavortext=You change the scope of possibility.|number=11325}}


{{card|title=The Talking Dog That Only Spoke Hebrew|type=Thing|text=This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.<BR><BR>Any card this player plays is translated into Hebrew then to English.|creator=ChippyYYZ}}
{{card|title=Universes Collide|type=Action|text=Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.|creator=Binarius|number=11326}}


{{card|title=Lasoto|type=Thing~Legendary God|text=When Lasoto leaves play, destroy all things target opponant controls, and that opponant discards their hand.|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Flatten|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.|creator=Binarius|number=11327}}


{{card|title=Arramore|type=Thing~Legendary God|text=When Arramore leaves play, gain control of all things target opponent controls.|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Lost in Transit|type=Action|text=You must play this without cost as soon as it enters your hand.<br><br>Target opponent draws a card.|creator=Binarius|number=11328}}


{{card|title=Fox Slater|type=Thing~Legendary Hero|text=Your maximum hand size is increased by 5.|flavortext="Fox Slater is one of the most respectable leaders Everywhere has ever seen. He gives to the people, and asks nothing in return."~Col. Aldus Valor|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Muse of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|number=11329}}


{{card|title=Headache-Inducing Projectile|type=Action|text=Target opponent discards a random card.|creator=Bucky|cornervalue=3I|bgcolor=700}}
{{card|title=Lord of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game.|longtext=LIGHT|flavortext=You have dominion over all.|number=11330}}


{{card|title=Mercenary's Counter|type=Reaction|text=Play in response to an opponent playing an Action card.  Prevent that Action unless that opponent discards their hand.|flavortext=One broken wrist later, he was in no mood to try again.|creator=Bucky|cornervalue=4I|bgcolor=070}}
{{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}}


{{Card
{{card|title=Pantheon|type=Thing - Building|bgcolor=006|text=Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11332}}
|title=Demonic Strength
|type=Thing
|bgcolor=003
|cornervalue=3Z
|text=When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.
|creator=gill_smoke
}}


{{Card
{{card|title=Never Alone|type=Thing|text=When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.|creator=Binarius|number=11333}}
|title=Beastly Vigor
|type=Thing
|bgcolor=003
|cornervalue=2Z
|text=When you use an action ability you may create a blood token.
|creator=gill_smoke
}}


{{Card
{{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}}
|title=Glyf of Guile
|type=Thing
|bgcolor=003
|cornervalue=1Z
|text=When you use an action ability you may create a money token.
|creator=gill_smoke
}}


{{card|title=Mary Sue, Avatar of Perfection|type=Thing-Legendary Heroine|text=Mary Sue has all the Action abilities that Things in play and in the discard pile have.<br><br>If an opponent destroys Mary Sue, you win the game.|flavortext=A friend to all, an equal to none.|cornervalue=5I|creator=Bucky|bgcolor=D8C}}
{{card|title=Prismic Alignment|cornervalue=6P|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.|flavortext=Properly focus the waves, and reveal what lies beneath.|number=11335}}


{{card|title=Prismatic Orb|bgcolor=FFF|type=Thing|creator=ChippyYYZ|text=Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.}}
{{card|title=Junkyard|type=Thing|creator=ChippyYYZ|cornervalue=8J|text=When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>'''Action:''' You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.|number=11336}}


{{card|title=Unstable Aether Vortex|type=Thing|creator=ChippyYYZ|text=At the end of your turn, reveal cards from the top of the deck until a thing is revealed.  This card gains the last sentence on that thing.  Any instances of that thing's name are changed to this card's name.  Put all revealed cards on the bottom of the deck.}}
{{card|title=Conjuration|creator=ChippyYYZ|type=Action|cornervalue=1C|text=Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.|number=11337}}


{{card|title=Some Your Base Are Belong To Us|type=Action|creator=ChippyYYZ|text=Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads.|flavortext=You have a small chance to survive make your time.<BR><BR>Ha Ha.}}
{{card|title=Curse of Infirmity|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.|creator=Binarius|number=11338}}


{{card|title=Darksteel Phantom|type=Thing|text=Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game.|flavortext="A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Malfunctioning Teleport Pad|type=Thing|text=At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.|creator=Binarius|number=11339}}


{{card|title=Calculated Precision|type=Thing|text='''Action:''' Choose and discard a card, destroy target thing.|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Philanthropist|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.|creator=Binarius|number=11340}}


{{card|title=God's Vanity Mirror|type=Reaction|text=If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls.|flavortext="It's as if God's vanity mirror came down from the heavens and protected us."|creator=AldusValor|cornervalue=DC|bgcolor=F00}}
{{card|title=Collude|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.|number=11341}}


{{Card
{{card|title=Circling Vultures|type=Action|cornervalue=6C|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.|flavortext=from Kevan's Circling Vulture (#1342)|number=11342}}
|title=Shuffle-in-a-can
|type=Thing
|bgcolor=058
|text=If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.
|creator=Nehh
}}


{{Card
{{card|title=Missile Batteries|type=Action|cornervalue=6M|creator=ChippyYYZ|text=Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.|flavortext=from Kevan's Missile Battery (#1343)|number=11343}}
|title=Forced Labour
|type=Action
|bgcolor=850
|text=Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.
|creator=Nehh
}}


{{Card
{{card|title=Fresh Ideas|type=Thing - Tack-On|bgcolor=066|text=All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.|creator=Binarius|number=11344}}
|title=X-Ray Vision-in-a-can
|type=Thing
|bgcolor=058
|text=If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.
|creator=Nehh
}}


{{Card
{{card|title=Chin Music|type=Action|text=Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.|creator=Binarius|number=11345}}
|title=Lilith's Kiss
|type=Thing
|bgcolor=003
|cornervalue=6Z
|text=When you play an action card from your hand you may draw a card.
|creator=gill_smoke
}}


{{Card
{{card|title=Refenestrate|type=Action|text=Draw target living Thing in the discard pile and gain a Window token.|creator=Binarius|number=11346}}
|title=Glyf of Wisdom
|type=Thing
|bgcolor=003
|cornervalue=5Z
|text=When you play an action card you may create a money token.
|creator=gill_smoke
}}


{{Card
{{card|title=Devour Energy|type=Action|text=Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.|creator=ChippyYYZ|cornervalue=2D|flavortext=from Pongo's Energy Devourer (#1347)|number=11347}}
|title=BloodLust
|type=Thing
|bgcolor=003
|cornervalue=4Z
|text=When you play an action card you may create a blood token.
|creator=gill_smoke
}}


{{card|title=Sudden Fossilization|type=Action|creator=ChippyYYZ|text=Remove all text from target thing and put it on the bottom of the deck.}}
{{card|title=Indulge in the Past|type=Action|creator=ChippyYYZ|cornervalue=6I|text=For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.|number=11348}}


{{card|title=Yar Har Fiddledey-Dee!|type=Action|creator=ChippyYYZ|text=Gain 10 Pirate Tokens.}}
{{card|title=Explosion of Tokens|type=Action|creator=ChippyYYZ|cornervalue=7E|text=Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play.|flavortext=from Kevan's Token Explosion (#1349)|longtext=y|number=11349}}


{{card|title=Republic Credits Will Be Fine|type=Thing|creator=ChippyYYZ|text='''Action:'''  Gain 2d6 Republic Credit Tokens.<BR>'''Thing:  '''Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.}}
{{card|title=The Fool|type=Action - Tarot|text=Create a copy of the last Thing/Action that you played, and place it in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=B0|flavortext=|longtext=|number=11350}}


{{card|title=Howie Mandel|type=Thing~Legendary Host|text=If you control 1,000,000 tokens, you win.|flavortext="Deal or No Deal?" |creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=The Magician|type=Action - Tarot|text=Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "'''Action:'''"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BI|flavortext=|longtext=|number=11351}}


{{card|title=Bottled Chaos|type=Thing|text=When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded.|flavortext=Seething power, waiting for you to release it|cornervalue=6I|creator=Bucky|bgcolor=007}}
{{card|title=The High Priestess|type=Action - Tarot|text=Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BII|flavortext=|longtext=|number=11352}}


{{card|title=Bottled Memory|type=Thing|text=When Bottled Memory is destroyed, play an Action from the discard pile.|flavortext=An old gambit, waiting for you to use it.|cornervalue=7I|creator=Bucky|bgcolor=007}}
{{card|title=Bombing Raid Warning|type=Thing|creator=ChippyYYZ|cornervalue=8B|text='''Action and Thing:''' Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.|flavortext=from Pongo's Bombing Raid (#1353)|number=11353}}


{{card|title=Bottled Secret|type=Thing|text=When Bottled Secret is destroyed, put up to three Tokens of any one type into play.|flavortext=One of the main advantages of time travel is knowing what junk to keep around.|cornervalue=8I|creator=Bucky|bgcolor=007}}
{{card|title=Cartomancy Reading|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.|longtext=y|number=11354}}


{{Card
{{card|title=Another Tarot Reading|type=Action|creator=ChippyYYZ|cornervalue=9A|text=Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.|number=11355}}
|title=Witches Curse
|type=Action
|bgcolor=300
|cornervalue=9Z
|text=Destroy all of your tokens and discard your hand, target player discards a random card.
|creator=gill_smoke
}}


{{Card
{{card|title=The Empress|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of actions you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIII|flavortext=|longtext=|number=11356}}
|title=Worlock's Gift
|type=Thing
|bgcolor=003
|cornervalue=8Z
|text=Destroy this card at any time to take an extra turn after the current player's turn is over.
|creator=gill_smoke
}}


{{Card
{{card|title=The Emperor|type=Action - Tarot|text=Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIV|flavortext=|longtext=|number=11357}}
|title=Twilight's Grace
|type=Action
|bgcolor=300
|cornervalue=7Z
|text=Play an additional 3 actions this turn
|creator=gill_smoke
}}


{{card|title=Sorcerer's Advice|type=Action|bgcolor=300|cornervalue=3Z|creator=ChippyYYZ|text=Look at the top 7 cards of the deck.  Draw one of them, remove one of them from the game, and put the rest on top of the deck in any order.}}
{{card|title=The Hierophant|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of things you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BV|flavortext=|longtext=|number=11358}}


{{card|title=Spirit's Pact|type=Thing|bgcolor=003|cornervalue=2Z|creator=ChippyYYZ|text=At any time during your turn, you may discard a card to make an opponent discard a random card.}}
{{card|title=Sword Hunt|type=Action|text=Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.|creator=Binarius|number=11359}}


{{card|title=Conjurer's Aid|type=Action|bgcolor=300|cornervalue=1Z|creator=ChippyYYZ|text=Play an additional 3 things this turn.}}
{{card|title=Shun the Past|type=Thing|text=Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.|creator=Binarius|number=11360}}


{{Card
{{card|title=Give a Man a Fish / Teach a Man to Fish|type=Action/Thing|bgcolor=707|text=''As an Action:'' Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.<br>''As a Thing:'' '''Action and Thing:''' Gain a Fish token.|creator=Binarius|number=11361}}
|title=Revive
|type=Action
|bgcolor=330
|cornervalue=R3
|text=Bring one player who was eliminated from the game back into the game. For the first 10 turns that player is in the game, their hand size is limited to 2 cards.
|creator=Nehh
}}


{{Card
{{card|title=The Lovers|type=Action - Tarot|text=Target thing you control permanently gains the text "This thing has all types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVI|flavortext=|longtext=|number=11362}}
|title=This is too complicated...
|type=Action - Response
|bgcolor=010
|cornervalue=HALP
|text=Discard in response to a response that was used in response to an action. Negate the effects of the card that was played in response to the original action.
|flavortext=DON'T. DO. ANYTHING. TO. MY. ACTION! - Nehh
|creator=It wasn't gill_smoke. It was me.
}}


{{Card
{{card|title=The Chariot|type=Action - Tarot|text=Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVII|flavortext=|longtext=|number=11363}}
| title = REMOVE CAps lock...
| longtitle = true
| text = Change any words typed entirely in capital letters in a card's title or description (not flavourtext) to small letters.
| longtext =
| type = Action
| bgcolor = 601
| cornervalue = Œ¡º¿
| creator = Nehh
}}


{{card|title=Justice|type=Action - Tarot|text=Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVIII|flavortext=|longtext=|number=11364}}


{{card|title=Trained Reflexes|type=Thing|text=Whenever an opponent plays a card or ends their turn, you may play an Action if you haven't played one since the start of your last turn.|cornervalue=9I|creator=Bucky|bgcolor=007}}
{{card|title=We Make It Or We Die|type=Action|text=Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.|flavortext=from Corrigan's We're Going Down in Smoke and Flames (#1365)|longtext=Tuff Luff|creator=Binarius|number=11365}}


{{card|title=Active Standby|type=Thing|text=Whenever an opponent plays a card or ends their turn, you may play a Thing if you haven't played one since the start of your last turn.|cornervalue=0I|creator=Bucky|bgcolor=007}}
{{card|title=Shuffle Mode|type=Thing|text=When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.|flavortext=from Corrigan's CD Player (#1366)|creator=Binarius|number=11366}}


{{Card
{{card|title=Lay Low|type=Action|text=You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.|creator=Binarius|number=11367}}
|title=Achilles' Race
|type=Thing rule
|bgcolor=006
|text=Any player who takes 5 or more actions in one turn win's the game
|creator=gill_smoke
}}


{{Card
{{card|title=The Hermit|type=Action - Tarot|text=Create a token copy of up to 10 target tokens you control, or 5 target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIX|flavortext=|longtext=|number=11368}}
|title=Bifunctional Device
|type=Thing
|cornervalue=B2
|bgcolor=006
|text='''Thing:''' create a blank token.<BR> '''Action:''' Destroy a token.
|creator=gill_smoke
}}


{{Card
{{card|title=The Wheel of Fortune|type=Action - Tarot|text=Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BX|flavortext=|longtext=|number=11369}}
|title=Zeus
|type=Thing GOD
|bgcolor=006
|text='''Thing:''' create a Lightning Bolt token. '''Action:''' Destroy a lightning bolt token to destroy any thing in play, even if it says you can't.
|flavortext=Mortal Fool, I am a god and not bound to your rules and laws
|creator=gill_smoke
}}


{{card|title=I Accidentally Your Thing|type=Action|text=_____ target Thing an opponent controls, if possible. <br><br>
{{card|title=Strength|type=Action - Tarot|text=Premanently increase a '''number''' or '''number word''' by one on up to two target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXI|flavortext=|longtext=|number=11370}}
When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.|creator=Bucky|cornervalue=1H|bgcolor=700}}


{{card|title=I Accidentally My Hand|type=Action|text=_____ your hand or all the cards it contains, if possible. <br><br>
{{card|title=Reduction In Force|type=Thing|text='''Action:''' Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.|creator=ChippyYYZ|cornervalue=6R|number=11371}}
When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.|creator=Bucky|cornervalue=2H|bgcolor=700}}


{{card|title=I Accidentally All The Tokens|type=Action|text=_____ all tokens in play, if possible. <br><br>
{{card|title=A Few of Cups|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain a Water token<br>OR spend two tokens to draw an extra card each time you draw any cards this turn.<br>While this card is inverted, your max hand size is reduced by two.|creator=ChippyYYZ|bgcolor=006|cornervalue=0A|longtext=|number=11372}}
When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.|creator=Bucky|cornervalue=3H|bgcolor=700}}


{{card|title=Blue Shell|type=Thing|creator=ChippyYYZ|bgcolor=009|text='''Action:  '''Destroy Blue Shell.  Target player skips his or her next turn.  This effect cannot be countered.}}
{{card|title=Quantity of Swords|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain an Energy token<br>OR spend four tokens to destroy target Thing.<br>While this card is inverted, you can't win the game.|creator=ChippyYYZ|bgcolor=006|cornervalue=6Q|longtext=|number=11373}}


{{card|title=Zues|type=Thing GOD|bgcolor=006|text='''Thing: ''' Create a Lightening Bolt Token.<BR>'''Action:'''  Destroy a Lightening Bolt Token you control to destroy any thing in play that has no spelling errors anywhere on it.|flavortext=Mortal Fool, I am a god and not bound to the rules of spelling.|creator=ChippyYYZ}}
{{card|title=Death|type=Action - Tarot|text=Choose two cards you control. Exile one of them and make a copy of the other under your control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXII|flavortext=|longtext=|number=11374}}


{{card|title=Wrath Of The Gods|type=Action|creator=ChippyYYZ|text=Each opponent discards a card or destroys a non-god/deity thing they control.  If they cannot, they are eliminated.<BR>Repeat the preceding effect for each god/deity in play.}}
{{card|title=The Hanged Man|type=Action - Tarot|text=Exile two target things.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIII|flavortext=|longtext=|number=11375}}


{{card|title=Temperance|type=Action - Tarot|text=Create 20 token copies of a token you control,
or 10 token copies of a Thing you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIV|flavortext=|longtext=|number=11376}}


{{Card
{{card|title=Court Jester|type=Thing - Party Member|bgcolor=006|text=This enters play with three Ball tokens, each a color of your choice.<br>If you control at least three balls, '''Action:''' Draw a card. Otherwise, '''Action:''' Produce a Ball token.<br>'''Action or Thing''': Discard an Action or Thing, respectively, to draw the last card of the same type that you played.|flavortext=from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)|longtext=motley|creator=Binarius|number=11377}}
|title=One sided personality Disorder
|type=Thing
|bgcolor=006
|text=At the beginning of your turn, flip a coin if Heads you may play up to 2 things, but no actions if Tails you may play up to 2 actions, but no things.
|creator=gill_smoke
}}


{{Card
{{card|title=Ostler|type=Thing - Party Member|bgcolor=006|text=Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.|creator=Binarius|number=11378}}
|title=Violent Oppression
|type=Action
|bgcolor=600
|text=Target player may return to their hands up to 3 things they control. Destroy the rest.
|creator=gill_smoke
}}


{{Card
{{card|title=King's Champion|type=Thing|text=Play attached to target Thing.<br>If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.|longtext=Manor of Scrivelsby|creator=Binarius|number=11379}}
|title=Product recall
|type=Action
|bgcolor=600
|text=Pick a non living thing in play, all copies of that card and any tokens they created are destroyed.
|creator=gill_smoke
}}


{{card|title=Rusted Chains|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=2R|text=Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.|number=11380}}


{{card|title=Trapdoor to Nowhere|type=Thing|text='''Action:'''remove all things in play, including this card, all cards in all players hands, and all cards in the discard pile from the game.|flavortext="It's like someone sucked the universe down the drain."|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Prison Moon|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=0P|text=When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.|number=11381}}


{{card|title=Edit: Delete|type=Action|text=remove target thing from the game.|flavortext="I know there's a delete button, I like to do it this way."|creator=AldusValor|cornervalue=DC|bgcolor=806}}
{{card|title=Shattered By The Sun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7S|text=Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.|number=11382}}


{{card|title=A Long Way From Home|type=Action|text=Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.|creator=Binarius|number=11383}}


{{card|title=Control Z|type=Action|text=Take the top card from the discard pile. If it's a thing, put it into play under your control, if it's an action, play it immediately.||creator=AldusValor|cornervalue=DC|bgcolor=806}}
{{card|title=Gust of Wind|type=Action|text=Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.|creator=Binarius|number=11384}}


{{Card
{{card|title=Incantation of Resurrection|type=Thing|text=Play under no one's control. You may not play Actions on the turn this enters play.<br><br>When this leaves play, any players who were eliminated while this was in play may return to the game.|flavortext=from Pongo's Resurrection Scroll (#1385)|creator=Binarius|number=11385}}
|title=Friedey's Employee
|type=Thing
|cornervalue=C8
|bgcolor=001
|text=This counts as a zombie token.
|creator=gill_smoke
}}


{{Card
{{card|title=Parting Gifts|type=Thing|creator=ChippyYYZ|cornervalue=2P|text=When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.|flavortext=from Pongo's Welcoming Gifts (#1386)|number=11386}}
|title=Bottled Revenge
|type=Thing
|cornervalue=Bv1
|bgcolor=028
|text=Destroy this thing when you are eliminated. When destroyed in this way eliminate another player.
|flavortext=You broke it, now you have to pay.
|creator=gill_smoke
}}


{{Card
{{card|title=Dusty Remains|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards.|flavortext=from gill_smoke's Skeletal Remains (#1387)|longtext=y|number=11387}}
|title=Bottled Excuse
|type=Thing
|cornervalue=Bx1
|bgcolor=028
|text=Destroy this thing when you are eliminated. When destroyed in this way, discard your hand, destroy all of your things, and draw 5 cards. You are considered a new player.
|flavortext=What? I didn't do it.
|creator=gill_smoke
}}


{{card|title=Sanitation Services|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.|flavortext=from gill_smoke's Sanitation Service (#1388)|number=11388}}


{{card|title=Backwards Card Sleeve|type=Thing|text=Play onto another non-Token Thing.  That Thing has no name, text or cornervalue.|flavortext=A standard-issue deck protector, used creatively, can be as powerful as the full wrath of Bucky.|cornervalue=4H|creator=Bucky|bgcolor=007}}
{{card|title=The Devil|type=Action - Tarot|text=Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXV|flavortext=|longtext=|number=11389}}


{{card|title=Master Manipulator|type=Thing - Title|text=If there is exactly one card in the discard pile that contains the word "win", you win the game.|cornervalue=5H|creator=Bucky|bgcolor=007}}
{{card|title=The Tower|type=Action - Tarot|text=Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVI|flavortext=|longtext=|number=11390}}


{{card|title=Sower of Spite|type=Thing - Title|text=Whenever an opponent's card eliminates an opponent, you win the game.|flavortext=It is much more satisfying to persuade others to do the backstabbing.|cornervalue=6H|creator=Bucky|bgcolor=007}}
{{card|title=The Stars|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVII|flavortext=|longtext=|number=11391}}


{{card|title=Play Nice|type=Thing|creator=ChippyYYZ|text=Things cannot be destroyed.  Players cannot be eliminated.}}
{{card|title=Nonattachment|type=Thing|text=When this enters play, destroy another Thing you control.<br><br>A player who controls any tangible Things cannot win the game.|creator=Binarius|number=11392}}


{{card|title=Shapeshifting Mastery|type=Thing|creator=ChippyYYZ|text=At any time during your turn, you may return a thing you control to your hand and put a thing from your hand into play.}}
{{card|title=Zombies|type=Thing|bgcolor=000|text=Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. '''Action:''' One of your zombies enters a random opponent's control.<br>'''Action:''' Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.|flavortext=From gill_smoke's Zombie (#1393)|longtext=Braaiinnnss|creator=Binarius|number=11393}}


{{card|title=Drum Solo|type=Thing|creator=ChippyYYZ|text=Destroy this at the beginning of your turn.<BR>You may play as many things as you want during your turn. Opponents may play an extra thing during their turn.<BR>Actions may not be played.}}
{{card|title=Extra Hand|type=Action|text=Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:<br>''I'm taking it'' - Discard your hand. The extra hand becomes your hand.<br>''For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.<br>Shuffle this into the deck's top 10 cards.|flavortext=From gill_smoke's Extra Hand (#1394)|longtext=Tripoley|creator=Binarius|number=11394}}


{{card|title=Minister of Corners|type=Thing - Title|text=Whenever an opponent plays a card with a cornervalue, draw a card.|cornervalue=7H|creator=Bucky|bgcolor=007}}
{{card|title=The Moon|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Magical"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVIII|flavortext=|longtext=|number=11395}}


{{card|title=Equal Opportunity Destroyer|type=Action|text=Destroy a Token and a non-Token Thing belonging to each Player.  You must choose these Things in a way that maximizes the number of colors of Things destroyed.|cornervalue=8H|creator=Bucky|bgcolor=700}}
{{card|title=The Sun|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIX|flavortext=|longtext=|number=11396}}


{{card|title=Nuisance Engine|type=Thing|text=at the beginning of each players' turn, add two pest tokens to play under your control. '''Action:'''Destroy 10 Pest Tokens, Take control of target thing.|flavortext="And then they just swarm my stuff, and boom, it was gone."|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=Judgement|type=Action - Tarot|text=Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXX|flavortext=|longtext=|number=11397}}


{{card|title=Bottled Bastard|type=Thing|text=When this card is destroyed, take control of all of target player's Things.|flavortext="Your things are now ours, by way of our actions." ~ Ignignokt|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=The World|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXXI|flavortext=|longtext=|number=11398}}


{{card|title=Last Card of the Doublechin Set|type=Thing|text=If you control 8 things with "DC" in the corner value, you win.|flavortext=Shameless promotion of my cards, deal with it! ~ A. Valor|creator=AldusValor|cornervalue=DC|bgcolor=669}}
{{card|title=I Gotchu Fam|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.|creator=Binarius|number=11399}}


{{Card
{{card|title=Just This Once|type=Action|text=Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.|creator=Binarius|number=11400}}
| title =Canify
| longtext =true
| text =Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
| type = Action
| flavortext = Do not inhale.
| creator =Nehh
}}


{{Card
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.  
| title = Another Canify
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}
| longtext =true
| text =Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
| type = Action
| flavortext = If you inhale, you lose.
| creator =Nehh
}}


{{Card
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}
| title =Doing the Impossible
| longtext =true
| text = You may destroy any one card, as long as it cannot be destroyed. Cards that can be destroyed cannot be destroyed by this card.
| type = Action
| flavortext = We can do the impossible! Now, continuing on from that, we can now sneakily do the possible.
| creator =Nehh
}}


{{card|title=Evil-In-A-Can|type=Thing|text=If this Thing is destroyed, randomly discard two cards.<br><br>'''Action:'''Each player destroys one of their Things.|flavortext=Remember kids, the raw forces of elemental evil are not a toy.|cornervalue=9H|creator=Bucky|bgcolor=000}}
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}


{{card|title=Caution:  Contents Under Pressure|type=Thing|text=Play this onto another thing.<BR>When the thing this card is attached to is destroyed, its controller discards two random cards.|creator=ChippyYYZ}}
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}


{{card|title=+3 War Hammer Of Chaos|type=Thing|text='''Action:  '''Choose a thing and roll 1d6:    1. Destroy it.<BR>2.  Remove it from the game.  <BR>3.  You missed.<BR>4.  Delete every other word in its text.<BR>5.  Shuffle it into the deck.<BR>6.  Say "Chaos!" and laugh maniacally as each player discards a random card.|creator=ChippyYYZ}}
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}


{{card|title=Thinking Out Loud|type=Thing|text=Play this under any player's control. You play with your hand revealed.|creator=ChippyYYZ}}
{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}


{{card|title=Slothra, the Sleeper Giant|type=Thing ~ Giant|text=Each turn, destroy target thing. At the beginning of each turn add one Fatigue Counter to Slothra, If there are 5 counters on Slothra, flip it over (It's asleep). Each turn It's asleep, remove one counter, When you remove the last counter, flip Slothra over again.|creator=AldusValor|cornervalue=GW|bgcolor=0C6}}
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}


{{card|title=Ataxia, the Chaos Giant|type=Thing ~ Giant|text=Each turn, Destroy one thing that each player controls.|flavortext="This particular giant just like to kill--everything." ~ Aldus Valor|creator=AldusValor|cornervalue=GW|bgcolor=0C6}}
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}


{{card|title=Xerox, the Copycat Giant|type=Thing ~ Giant|text='''Action:''' Destroy target thing, Xerox becomes an exact copy of the thing destroyed in this manner until end of turn, and may play any actions that card had.|flavortext="And then, there's good old Xerox, Unfortunately, you won't live to see his special trick." ~ Aldus Valor|creator=AldusValor|cornervalue=GW|bgcolor=0C6}}
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}


{{card|title=Debris Blast|type=Action|text=In order to play this, you must discard a Thing card from your hand. Destroy two Things.|cornervalue=0H|creator=Bucky|bgcolor=700}}
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11410}}


{{Card
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Multicard
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11411}}
|type=Action
|text=Choose 2 cards from your hand. Discard the first card you chose, and create a card with exactly the same title, text, cornervalue and flavourtext on the back of the second card you chose.
|creator=Nehh
}}


{{Card
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Card Flip
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11412}}
|type=Action
|text= Toss a coin. If it lands heads, you may turn any one of your cards in play. If tails, randomly discard 5 tokens.
|creator=Nehh
}}


{{card|title=Mordok, The Shapeshifter|type=Thing ~ Shifter|text=At the Beginning of your turn, choose a discard one thing in play and flip Mordok. The other side of the card is considered to be an exact copy of the card you discarded and gains the text "At the beginning of next flip back to Mordok.|flavortext="Pulling all the strings, is slimy Mordok." ~ Fox Slater|creator=AldusValor|cornervalue=GW|bgcolor=0C6}}
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}


{{card|title=Phase Eclipse|type=Thing|text=Cards cannot flip||creator=AldusValor|cornervalue=GW|bgcolor=0C6}}
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}


{{card|title=Phase Change|type=Reaction|text=Target Thing target opponent controls does not flip. (play any time an opponent's thing flips)|creator=AldusValor|cornervalue=GW|bgcolor=C60}}
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}


{{Card
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Bottled Snow
Your handsize is increased by 4.</br>
|type=Thing
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11416}}
|bgcolor=006
|text=Players with a snow token may not use action abilities When this is destroyed give all players a snow token. '''Thing (global):''' Destroy a snow token.
|flavortext=you see when this goes away Snow tokens are meaningless.
|creator=gill_smoke
}}


{{Card
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Can opener
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|type=Thing
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11417}}
|bgcolor=006
|text='''Action:''' Destroy or take control of a can or bottle.
|flavortext=I got the delux model it has a bottle opener on the handle.
|creator=gill_smoke
}}


{{Card
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Ravi Roy
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11418}}
|type=Thing
|bgcolor=006
|text='''Action:''' Put a token an this card and Note the name of a thing in play. The player who destroys the named thing gets the anted token.
|creator=gill_smoke
}}


{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}


{{card|title=Dishonorable Death|type=Action|text=Destroy a living Thing. Put it face-down in the discard pile.|cornervalue=1G|creator=Bucky|bgcolor=700}}
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}


{{card|title=Global Warming Hoax|type=Thing|text=At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.|flavortext=1)Hack NASA's old climate data<br>2)Invest in carbon credits<br>3)???<br>4)Profit|cornervalue=2G|creator=Bucky|bgcolor=007}}
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}


{{card
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Floor
Instead of playing 2 cards per turn, you may play any number (up to five) of one type of card per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11422}}
|type=Thing
|longtext=true
|text=Whilst this card is in play, players cannot have less cards than the number of Paving tokens there are on this card. Any Actions that would bring a player below this limit cannot be used. '''Action:''' Create a Paving token on this card. All players draw a card. '''Action:''' Destroy a Paving token that is on this card. All players discard a card.
|flavortext=Lovely expensive stone floor...
|cornervalue=S0
|creator=Nehh
|bgcolor=007}}


{{card
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Magma Floor
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11423}}
|type=Thing
|text=Whilst this card is in play, if any player has less cards than the number of Magma tokens on this card, they are eliminated. '''Action:''' Create a Magma token on this card. '''Action:''' Destroy a magma token that is on this card.
|cornervalue=H0T
|flavortext="The lava might be scary, but it's only like a very hot bubble bath."
- Raocow
|creator=Nehh
|bgcolor=007}}


{{Card
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|title=Electriacal Junkyard
Whenever you play a card, you may play another card if:</br>
|type=Thing
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
|bgcolor=052
They share a type.</br>
|text='''Action:''' Destroy a non living thing and create an energy token.
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11424}}
|creator=gill_smoke
}}


{{Card
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}
|title=Pyrolysis
|type=Action
|bgcolor=800
|text=Destroy an energy token to replace a thing in play with an ash token
|creator=gill_smoke
}}


{{Card
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}
|title=Joe's Bar And Grill
|type=Thing
|bgcolor=009
|text='''Action(global):''' Replace the text of any card in play with the following. "Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by ChippyYYZ to revert this card's text to normal."
|flavortext=Eat at Joe's
|creator=gill_smoke
}}


{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}


{{Card
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}
|title=Priceless Diamonds
|type=Thing
|bgcolor=009
|text=When you play this, you can trade it to someone for any thing they have in play, or you can choose to keep it under your control. This card counts as treasure.
|cornervalue=Q
|flavortext=
|creator=tronbie
}}


{{Card
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}
|title=Combination Safe
|type=Thing
|bgcolor=009
|text=If you control any gold, treasure, or otherwise priceless artifact, it cannot be destroyed as long as Combination Safe is in play.
|cornervalue=Q
|flavortext=
|creator=tronbie
}}


{{Card
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}
|title=Boredom
|type=Thing
|bgcolor=009
|text=Put this into play under any player's control. Whoever controls it cannot draw or play cards or actions on their next turn. Pass this card to someone whenever they end their turn without playing an action or without playing a thing.
|cornervalue=Q
|flavortext=
|creator=tronbie
}}


{{card|title=Side Bet|type=Thing|text=At the start of your turn, this was in play three of your turns ago, destroy it.  <br><br> When an opponent plays a Thing, destroy this and draw two cards.|cornervalue=3G|creator=Bucky|bgcolor=007}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Switch|bgcolor=006|creator=Bucky|cornervalue=R2
<!-- {{card|title=Planet|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|type=Thing|text=Play onto any Thing.  While that Thing is face-down, treat it as a Thing with a blank text field. <br><b>Action:</b>Flip that thing over.}}
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=}} -->


{{Card
<br clear=all />
|title=Cosmic Might!
====Bottom of List====
|type=Action
|bgcolor=700
|text=Destroy no less than 15 things in play. Skip your next turn.
|cornervalue=Q
|flavortext=Hoo dawgy.
|creator=tronbie
}}

Latest revision as of 21:25, 2 April 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200.


Parallel Play
Action
Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.
#11201
Card by Binarius
Mass Appeal
Thing
If an opponent activates this ability, you may not lose before the beginning of your next turn.
Action (global): Each player may draw until they have five cards.
#11202
Card by Binarius
Space.png
Seer of Space
Thing
The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.
Through you, the potential of the act of creation is unlocked.
#11203
Card by ChippyYYZ
Life.png
Prince of Life
Thing
Action: Destroy target Thing with an Action Ability.
You fight power with power.
#11204
Card by ChippyYYZ
Void.png
Heir of Void
Thing
Opponents can't target you or Things you control while your hand is empty.
As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."
Through you, powerlessness becomes a cloak to hide behind.
#11205
Card by ChippyYYZ
Homework
Thing
Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."
#11206
Card by Binarius
Neverending Party
Thing
When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.
#11207
Card by Binarius
Away We Go
Action
X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.
#11208
Card by Binarius
Hope.png
Maid of Hope
Thing
When Maid of Hope enters play, draw two cards.
Your maximum hand size is increased by 2.
You find a new way.
#11209
Card by ChippyYYZ
Mind.png
Page of Mind
Thing
Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."
Through you, many moves are planned for your allies and enemies alike.
#11210
Card by ChippyYYZ
Time.png
Mage of Time
Thing
Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck (if you don't have a deck, it becomes your deck). Put the set aside cards back on top of the deck.
You face the future prepared.
#11211
Card by ChippyYYZ
Dawn's Rede
Thing
When you draw the first card of your turn, you may replace it and draw the card under it instead.
#11212
Card by Binarius
Caricature
Action
Target living Thing gains one of the following subtypes and its ruletext.
Ninja - You may discard an Action to ignore an opponent's Action.
Pirate - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.
Zombie - Action: Target living Thing be­comes a Zombie token with this ability.
Robot - Action: Replace a tangible Thing you control with an Energy token and draw a card.
#11213
Card by Binarius
Stifle
Action
Each opponent puts a random card from their hand on the bottom of their deck (if they don't have a deck, that card becomes their deck), then moves two cards from the top of the main deck onto their deck.
#11214
Card by Binarius
Rage.png
Knight of Rage
Thing
When Knight of Rage enters play, attach an Action card from the discard pile to it.
The first time you play an Action card each turn, treat it as a copy of the attached Action.
You blind yourself to all but the best option.
#11215
Card by ChippyYYZ
Breath.png
Rogue of Breath
Thing
When you discard Rogue of Breath from your hand, target opponent discards a random card.
Action: Draw a card. A random player and the player after them each draw a card.
Through you, the winds of fortune swirl.
#11216
Card by ChippyYYZ
Blood.png
Sylph of Blood
Thing
When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck (if you don't have a deck, it becomes your deck).
Through you, strained bonds are made to hold firm.
#11217
Card by ChippyYYZ
Fourth Wall Attack
Action
Target living Thing views its controller's hand and chooses a card for them to play during their next turn.
#11218
Card by Binarius
Condensation
Action
Gain a Water token for each of your non-token Things.
#11219
Card by Binarius
Harmonic Seal
Thing
Play onto target Thing.

Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
#11220
Card by Binarius
Heart.png
Bard of Heart
Thing
At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.
Through you, the distinctions between individuals erode away.
#11221
Card by ChippyYYZ
Light.png
Thief of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.
You rob others of their agency, leaving yourself in the spotlight.
#11222
Card by ChippyYYZ
Doom.png
Witch of Doom
Thing
When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.
You find what was lost, and you find loss.
#11223
Card by ChippyYYZ
Safe... But For How Long?
Reaction
Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck (if they don't have a deck, those cards become their deck).
#11224
Card by Binarius
Glitch in the Matrix
Action/Thing
As an Action: When you play this, replace it with a copy of the topmost Action in the discard pile.

As a Thing: When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
#11225
Card by Binarius
March of Progress
Thing
When this enters play, attach it to target Thing or play a Thing and attach this to it.

When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
#11226
Card by Binarius
Breath.png
Muse of Breath
Thing
A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.
Through you, all cares are swept away.
#11227
Card by ChippyYYZ
Blood.png
Lord of Blood
Thing
When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.
Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.
You become the anchor for all.
#11228
Card by ChippyYYZ
2U
Unseen Strike
Action - Ninja
This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.
This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
#11229
Card by ChippyYYZ
Plunderer
Thing - Pirate
Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.
Action: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
#11230
Card by Binarius
Shambling Horde
Action - Zombie
You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.
#11231
Card by Binarius
Electron Ram
Thing - Robot
Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.
Action: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
#11232
Card by Binarius
9S
Starpower
Action
Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.

You can't lose the game this turn.
#11233
Card by ChippyYYZ
3T
Think Of It As An Investment
Action
Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.

Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.
You know, from a particular point of view.
#11234
Card by ChippyYYZ
7Z
Zombie Defense Fort
Thing
At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.
When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.
As long as we keep the perimeter maintained, we shouldn't attract too much attention.
#11235
Card by ChippyYYZ
Tower Offense
Thing
Action: Destroy target Building unless its controller discards an Action.
#11236
Card by Binarius
Spring Cleaning
Action
You may move any number of cards in your hand and Things you control to the discard pile.
#11237
Card by Binarius
Begin With a Single Step
Thing
When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.
#11238
Card by Binarius
4E
Emergency Patch
Thing
When this enters play, choose any number of players.
Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
#11239
Card by ChippyYYZ
6S
Selective History
Action
Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.
#11240
Card by ChippyYYZ
8L
Let Go Of Attachments
Action
Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice (you may choose the same player multiple times).
#11241
Card by ChippyYYZ
X Marks the Spot
Thing
When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con­tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
#11242
Card by Binarius
Tokens Exist
Action
Choose a token type. Each player gains a token of that type.

Each player chooses a non-token Thing they control. The chosen Things become tokens.
#11243
Card by Binarius
Who Wants to Know?
Thing
When an opponent would view or take any cards in your hand, you may have them draw a card instead.
#11244
Card by Binarius
1X
Pirate Wharf
Action - Pirate Building
If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.
If you discard this card due to your hand size limit, skip your next turn.
A haven for those who hold no love for the crown.
#11245
Card by ChippyYYZ
2X
Raid Shipping
Action - Pirate
Gain control of up to three target tokens.
You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
#11246
Card by ChippyYYZ
5X
The Silver Dagger
Thing - Pirate Vessel
The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
#11247
Card by ChippyYYZ
Northwind
Thing - Pirate Vessel
The Northwind cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The Northwind will not risk targeting the same opponent on consecutive turns.
#11248
Card by Binarius
Interdict
Thing
When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.
#11249
Card by Binarius
Agility Course
Thing - Location
If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.

Draw an extra card at the beginning of your turns.
#11250
Card by Binarius
7W
Write Us Off The Page
Action - Song (Lyric)
Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.
"Who rides the wrecking ball into our guitars?"—Starship - We Built This City
#11251
Card by ChippyYYZ
9T
Take Notes
Action
Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck (if you don't have a deck, those cards become your deck).
You may draw a card and discard a card.
#11252
Card by ChippyYYZ
2S
Sleipnir Fork
Action
Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.
One of the thirty-three forbidden chess techniques.
From Binarius's Knight Fork (#2035)
#11253
Card by ChippyYYZ
Neatly Organized Heap
Thing
Play into any player's control.

During any turn in which you play cards, you must play the card that most recently entered your hand.
#11254
Card by Binarius
Befuddle
Action
The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.
#11255
Card by Binarius
Thing
#11256
Card by Binarius
Ke9?!
Offside Castle
Action
Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.
This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.
#11257
Card by ChippyYYZ
0R
Robo-Boogie
Action - Robot
One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.

Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
#11258
Card by ChippyYYZ
5P
Perfected Design
Thing - Robot
This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."
"What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."
#11259
Card by ChippyYYZ
Once Again Without Emotion
Action - Song (Lyric)
You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.
#11260
Card by Binarius
cxb6i!?
Backdoor En Passant
Action
One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.
The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.
#11261
Card by Binarius
Take Notice
Action
View the top three cards of the draw pile. You may shuffle them.
#11262
Card by Binarius
Shadow Agent
Thing - Ninja
You may play this face-down. It's turned face-up when its text becomes relevant.
When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
#11263
Card by ChippyYYZ
Blinding Powder Bomb
Action - Ninja
Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.
#11264
Card by ChippyYYZ
Sword of Noise and Silence
Thing - Ninja
Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.
#11265
Card by ChippyYYZ
Dusk's Edge
Action - Ninja
Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.
#11266
Card by Binarius
Finger on the Pulse
Thing
This card counts as a heart. Action: View the top card of the draw pile and end your turn.
#11267
Card by Binarius
In Walked Trouble
Action
View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.
#11268
Card by Binarius
4Z
Zombie Pursuers
Thing
Play this under any player's control.
When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
#11269
Card by ChippyYYZ
5Z
Zombie Marauders
Action
Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.
You may spend three Zombie tokens to treat UNLESS as AND.
Zombies will eat your rations, and they'll eat your brain.
#11270
Card by ChippyYYZ
Z
The Power of Zombies
Thing
Whenever a non-token Thing is destroyed, gain a Zombie token.
Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).
When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
#11271
Card by ChippyYYZ
Zombified Account Executive
Thing
Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.
#11272
Card by Binarius
Cycle of Suffering
Thing
X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.
#11273
Card by Binarius
Buffer Node
Thing - Node
If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.
If Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
#11274
Card by Binarius
9E
Economic Imperialism
Thing
Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.
Action (global): Move up to one token from this card to your control. This card's controller gains a Money token.
"a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"
#11275
Card by ChippyYYZ
4B
Banana Republic
Thing
Play this into any player's control rotated 180° clockwise.

When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
#11276
Card by ChippyYYZ
8H
Hegemony
Action
Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.
Draw two cards.
#11277
Card by ChippyYYZ
Demand Tribute
Action
Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.

If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
#11278
Card by Binarius
Chat Is This Real?
Reaction
Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:
cap - Draw a card for each and discard half of them, rounding down.
fr fr - Put a copy of one of them into your hand.
based - That opponent discards the same number of cards.
#11279
Card by Binarius
One-Way Street
Thing - Terrain
Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.
#11280
Card by Binarius
5S
Steaming Hot Take
Action
Draw three cards, then discard a card if no opponent controls more Things than you.
Until your next turn, Actions must target you or a Thing you control if able.
"Well if you ask *me* what the problem with our country is..."
#11281
Card by ChippyYYZ
0D
Data Center
Action - Building
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.
For each card you discard this turn, lose one Energy token.
#11282
Card by ChippyYYZ
6B
Buyoff
Thing
When this enters play, exchange control of it and target Thing.

At the beginning of your turn, gain a Money token.
Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
#11283
Card by ChippyYYZ
The Power of Friendship
Thing
When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.
#11284
Card by Binarius
Strong Brew
Thing
Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.
#11285
Card by Binarius
Violent Outburst
Action
Destroy target Thing.

You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
#11286
Card by Binarius
5E
Electronic Countermeasures
Action
When you discard this during an opponent's turn, you may immediately play it.

Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
#11287
Card by ChippyYYZ
1U
Blue Staff
Thing
Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn.
Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.
Action: Gain a Mana token.
#11288
Card by ChippyYYZ
1G
Green Staff
Thing
Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
Action: Gain two tokens of any type you already control.
Action: Gain a Mana token.
#11289
Card by ChippyYYZ
Only '90s Kids
Thing
Whenever a card with a 9 in the tens place of its card number is played, draw a card.
Action: Destroy target Thing not containing the digit 9.
#11290
Card by Binarius
Lighten the Load
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Discard a card. Target opponent discards at least as much Weight, or discards their hand.
#11291
Card by Binarius
Warm-Up Exercise
Action
Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.

Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
#11292
Card by Binarius
1W
White Staff
Thing
Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.
Action: Destroy target black Thing.
Action: Gain a Mana token.
#11293
Card by ChippyYYZ
1B
Black Staff
Thing
Once during your turn, you may spend two Mana tokens to have each player discard two cards.
Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.
Action: Gain a Mana token.
#11294
Card by ChippyYYZ
1R
Red Staff
Thing
Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.
Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Action: Gain a Mana token.
#11295
Card by ChippyYYZ
Ether Spring
Thing - Terrain
When a player begins their turn, they gain a Mana token.
#11296
Card by Binarius
Molecular Recombinator
Thing
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.
Action: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
#11297
Card by Binarius
Archaeological Excavation
Thing
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
Action: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
#11298
Card by Binarius
WUBRG
Gold Staff
Thing
Gold Staff is every color.
Once during your turn, you may spend five Mana tokens to draw 5 cards.
Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.
Action: Gain a Mana token.
#11299
Card by ChippyYYZ
1WUBRG
Gold Monster
Thing
Gold Monster is every color.
Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
#11300
Card by ChippyYYZ


2WUBRG
Gold Spell
Action
Gold Spell is every color.
Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.
Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
#11301
Card by ChippyYYZ
Spambot
Thing - Robot/Zombie
Play into any player's control.
When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.
Action: Destroy target Thing.
#11302
Card by Binarius
Botstorm
Action
Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
#11303
Card by Binarius
Silent Guardian
Thing
When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.

If you would lose control of another Thing, you may instead destroy this.
#11304
Card by Binarius
Blood.png
Seer of Blood
Thing
When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.
Through you, the world is shown unity.
#11305
Card by ChippyYYZ
Heart.png
Prince of Heart
Thing
Action: Flip target Thing face-down unless you control fewer face-down Things than its controller.
You splinter yourself to stifle the selves of others.
#11306
Card by ChippyYYZ
Doom.png
Heir of Doom
Thing
Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.
Through you, stresses are relieved and transferred.
#11307
Card by ChippyYYZ
Smooth-Talking Con Man
Thing - Party Member
Opponents' animate Things cannot target Smooth-Talking Con Man.
Action: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
#11308
Card by Binarius
Mix Metaphors
Action
Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
#11309
Card by Binarius
Straight to the Point
Thing
When an Action card is played, only the final sentence of its ruletext takes effect.
#11310
Card by Binarius
Breath.png
Maid of Breath
Thing
Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.
You blow in a new direction.
#11311
Card by ChippyYYZ
Time.png
Page of Time
Thing
Once during your turn, you may discard the deck's top 3 cards.
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."
Through you, many past and future selves enjoy a moment of present.
#11312
Card by ChippyYYZ
Rage.png
Mage of Rage
Thing
Your maximum hand size is reduced by 2.
When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.
You focus your efforts carefully.
#11313
Card by ChippyYYZ
Catch and Release
Thing
Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
#11314
Card by Binarius
The Day That Lasted Forever
Action
Remove the cards in the draw pile from the game.

If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
#11315
Card by Binarius
Eyes on the Prize
Action
Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
#11316
Card by Binarius
Void.png
Knight of Void
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single lowest Score at the start of your turn, draw an extra card.
You thrive when luck has run out.
#11317
Card by ChippyYYZ
Space.png
Rogue of Space
Thing
When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.
Through you, tables are turned.
#11318
Card by ChippyYYZ
Light.png
Sylph of Light
Thing
When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).
Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.
Through you, relevance is restored to the forgotten.
#11319
Card by ChippyYYZ
Morning Routine
Thing
Immediately after your turn begins, you may perform any combination of the following, in order:
Brush teeth - Reveal a card in your hand, draw a card, and discard one of them.
Make the bed - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.
Read the news - View the top card of the draw pile.
#11320
Card by Binarius
Atla Palani, Nest Defender
Thing
Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.

Action and Thing: Gain an Egg token.
#11321
Card by Binarius
i guess we doin circles now
Thing
Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
#11322
Card by Binarius
Mind.png
Thief of Mind
Thing
Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.
You unmask intentions while keeping the mask for yourself.
#11323
Card by ChippyYYZ
Life.png
Bard of Life
Thing
Whenever a Thing uses an Action Ability, destroy that Thing.
Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.
Through you, exhaustion accelerates.
#11324
Card by ChippyYYZ
Hope.png
Witch of Hope
Thing
Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card.
You change the scope of possibility.
#11325
Card by ChippyYYZ
Universes Collide
Action
Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
#11326
Card by Binarius
Flatten
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
#11327
Card by Binarius
Lost in Transit
Action
You must play this without cost as soon as it enters your hand.

Target opponent draws a card.
#11328
Card by Binarius
Void.png
Muse of Void
Thing
When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.
When a player would win the game, they lose the game instead.
Through you, the last become first.
#11329
Card by ChippyYYZ
Light.png
Lord of Light
Thing
At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order (if you don't have a deck, those cards become your deck). Then, if neither the deck nor discard pile are bigger than your deck, you win the game.
You have dominion over all.
#11330
Card by ChippyYYZ
1T
The Gang's All (mostly) Here
Action
Each player, starting with the next in turn order, may play any number of Things from their hand.
Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.
With so many things, it's easy to lose track of one.
#11331
Card by ChippyYYZ
Pantheon
Thing - Building
Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
#11332
Card by Binarius
Never Alone
Thing
When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
#11333
Card by Binarius
I've Been Doing Some Thinking
Action - Song (Lyric)
Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
#11334
Card by Binarius
6P
Prismic Alignment
Action
Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.
Properly focus the waves, and reveal what lies beneath.
#11335
Card by ChippyYYZ
8J
Junkyard
Thing
When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.
Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
#11336
Card by ChippyYYZ
1C
Conjuration
Action
Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
#11337
Card by ChippyYYZ
Curse of Infirmity
Thing
Play into any player's control.

At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
#11338
Card by Binarius
Malfunctioning Teleport Pad
Thing
At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
#11339
Card by Binarius
Philanthropist
Thing
Play into any player's control.

Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
#11340
Card by Binarius
7C
Collude
Action
Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
#11341
Card by ChippyYYZ
6C
Circling Vultures
Action
Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.
from Kevan's Circling Vulture (#1342)
#11342
Card by ChippyYYZ
6M
Missile Batteries
Action
Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.
from Kevan's Missile Battery (#1343)
#11343
Card by ChippyYYZ
Fresh Ideas
Thing - Tack-On
All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
#11344
Card by Binarius
Chin Music
Action
Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
#11345
Card by Binarius
Refenestrate
Action
Draw target living Thing in the discard pile and gain a Window token.
#11346
Card by Binarius
2D
Devour Energy
Action
Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.
from Pongo's Energy Devourer (#1347)
#11347
Card by ChippyYYZ
6I
Indulge in the Past
Action
For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.
Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
#11348
Card by ChippyYYZ
7E
Explosion of Tokens
Action
Instead of playing a Thing this turn, you may gain a token of any type.

Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.
OR each player gains three tokens of each type of token in play.
from Kevan's Token Explosion (#1349)
#11349
Card by ChippyYYZ
B0
The Fool
Action - Tarot
Create a copy of the last Thing/Action that you played, and place it in your hand.
#11350
BI
The Magician
Action - Tarot
Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
#11351
BII
The High Priestess
Action - Tarot
Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11352
8B
Bombing Raid Warning
Thing
Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.
from Pongo's Bombing Raid (#1353)
#11353
Card by ChippyYYZ
7C
Cartomancy Reading
Action
Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
#11354
Card by ChippyYYZ
9A
Another Tarot Reading
Action
Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order (if you don't have a deck, those cards become your deck).
#11355
Card by ChippyYYZ
BIII
The Empress
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
#11356
BIV
The Emperor
Action - Tarot
Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11357
BV
The Hierophant
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of things you normally can."
#11358
Sword Hunt
Action
Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
#11359
Card by Binarius
Shun the Past
Thing
Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
#11360
Card by Binarius
Give a Man a Fish / Teach a Man to Fish
Action/Thing
As an Action: Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.
As a Thing: Action and Thing: Gain a Fish token.
#11361
Card by Binarius
BVI
The Lovers
Action - Tarot
Target thing you control permanently gains the text "This thing has all types."
#11362
BVII
The Chariot
Action - Tarot
Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
#11363
BVIII
Justice
Action - Tarot
Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
#11364
We Make It Or We Die
Action
Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.
from Corrigan's We're Going Down in Smoke and Flames (#1365)
#11365
Card by Binarius
Shuffle Mode
Thing
When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.
from Corrigan's CD Player (#1366)
#11366
Card by Binarius
Lay Low
Action
You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
#11367
Card by Binarius
BIX
The Hermit
Action - Tarot
Create a token copy of up to 10 target tokens you control, or 5 target things you control.
#11368
BX
The Wheel of Fortune
Action - Tarot
Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
#11369
BXI
Strength
Action - Tarot
Premanently increase a number or number word by one on up to two target things you control.
#11370
6R
Reduction In Force
Thing
Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
#11371
Card by ChippyYYZ
0A
A Few of Cups
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Water token
OR spend two tokens to draw an extra card each time you draw any cards this turn.
While this card is inverted, your max hand size is reduced by two.
#11372
Card by ChippyYYZ
6Q
Quantity of Swords
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain an Energy token
OR spend four tokens to destroy target Thing.
While this card is inverted, you can't win the game.
#11373
Card by ChippyYYZ
BXII
Death
Action - Tarot
Choose two cards you control. Exile one of them and make a copy of the other under your control.
#11374
BXIII
The Hanged Man
Action - Tarot
Exile two target things.
#11375
BXIV
Temperance
Action - Tarot
Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
#11376
Court Jester
Thing - Party Member
This enters play with three Ball tokens, each a color of your choice.
If you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.
Action or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played.
from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)
#11377
Card by Binarius
Ostler
Thing - Party Member
Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
#11378
Card by Binarius
King's Champion
Thing
Play attached to target Thing.
If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
#11379
Card by Binarius
2R
Rusted Chains
Thing - Song (Lyric)
Opponents can't gain control of your Things while your hand isn't empty.
When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
#11380
Card by ChippyYYZ
0P
Prison Moon
Thing - Song (Lyric)
When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.
At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
#11381
Card by ChippyYYZ
7S
Shattered By The Sun
Action - Song (Lyric)
Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.

Gain an Energy token.
#11382
Card by ChippyYYZ
A Long Way From Home
Action
Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
#11383
Card by Binarius
Gust of Wind
Action
Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
#11384
Card by Binarius
Incantation of Resurrection
Thing
Play under no one's control. You may not play Actions on the turn this enters play.

When this leaves play, any players who were eliminated while this was in play may return to the game.
from Pongo's Resurrection Scroll (#1385)
#11385
Card by Binarius
2P
Parting Gifts
Thing
When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.
from Pongo's Welcoming Gifts (#1386)
#11386
Card by ChippyYYZ
2D
Dusty Remains
Action
Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.
Each player, starting with you, discards two random cards.
from gill_smoke's Skeletal Remains (#1387)
#11387
Card by ChippyYYZ
8S
Sanitation Services
Action
Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.
from gill_smoke's Sanitation Service (#1388)
#11388
Card by ChippyYYZ
BXV
The Devil
Action - Tarot
Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
#11389
BXVI
The Tower
Action - Tarot
Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
#11390
BXVII
The Stars
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
#11391
Nonattachment
Thing
When this enters play, destroy another Thing you control.

A player who controls any tangible Things cannot win the game.
#11392
Card by Binarius
Zombies
Thing
Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.
Action: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.
From gill_smoke's Zombie (#1393)
#11393
Card by Binarius
Extra Hand
Action
Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:
I'm taking it - Discard your hand. The extra hand becomes your hand.
For sale - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.
Shuffle this into the deck's top 10 cards.
From gill_smoke's Extra Hand (#1394)
#11394
Card by Binarius
BXVIII
The Moon
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
#11395
BXIX
The Sun
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
#11396
BXX
Judgement
Action - Tarot
Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
#11397
BXXI
The World
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
#11398
I Gotchu Fam
Reaction
Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
#11399
Card by Binarius
Just This Once
Action
Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
#11400
Card by Binarius
Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
B
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
B
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
B
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
B
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
B
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
B
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
B
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play any number (up to five) of one type of card per turn. If you play five cards this way, draw up to five cards.
#11422
B
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
B
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a type.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ



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