Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}} | {{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}} | ||
{{card|title=Burger|type=Thing|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}} | {{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}} | ||
{{card|title=Fries|type=Thing|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}} | {{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}} | ||
{{card|title=Soda|type=Thing|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}} | {{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}} | ||
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}} | |||
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}} | |||
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line. | |||
*6524 (Year 10), draw a card. | |||
*3879 (Year 2), draw 2 cards. | |||
*1637 (Year 1), draw 3 cards. | |||
*479 (Month 1), destroy this and draw 7 cards.|number=11737}} | |||
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}} | |||
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}} | |||
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}} | |||
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}} | |||
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}} | |||
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}} | |||
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}} | |||
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}} | |||
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}} | |||
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}} | |||
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}} | |||
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}} | |||
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}} | |||
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}} | |||
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}} | |||
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}} | |||
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}} | |||
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}} | |||
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}} | |||
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}} | |||
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}} | |||
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}} | |||
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}} | |||
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}} | |||
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}} | |||
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}} | |||
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}} | |||
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}} | |||
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}} | |||
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br> | |||
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}} | |||
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}} | |||
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}} | |||
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}} | |||
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards from your hand. Draw that many cards from the top of the draw pile and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}} | |||
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}} | |||
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}} | |||
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Revision as of 22:25, 10 June 2025
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500.
Action: Award the Wooden Spoon to an Eligible player.
Wait, this isn't white!
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
You may discard that card to return Leech Seed to your hand.
You may not draw at the beginning of your turn if your hand contains more than one card.
When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
When a player plays a building, destroy Outskirt Field.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
When this becomes the target of an action or ability, destroy it."
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
You can't lose the game, and you can't be prevented from winning the game.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
Action and Thing (Global): Draw a card.
Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
If you control a Pokémon, you don't have to stop when you flip your first heads.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
Even time has treated you with cruelty.
from Zt's The multi-use token (#1589)
from Kevan's Meditation (#1590)
from Kevan's Tit for Tat (#1591)
Head Empty
OR, if there isn't one in the discard pile, create one in your hand.
When choosing targets for the below Thing's abilities, choose them randomly.
If you control a Pokémon, this Action may target an additional Thing with the same controller.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
from Kevan's Glue Spray (#1601)
from Zt's No Time to Sleep (#1602)
The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn.The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it.The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it.At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order."You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
If you target that Thing before the end of your next turn, destroy it.
As an additional cost to play Demanded Answers, turn 2 things you control face down.
Turn 4 other face up Things you control face down: Draw a card
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.
If you control a Pokémon, draw a card.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
from Zt's Andrew's Lucky Coin (#1628)
If you control a Pokémon, you may play an additional Action ability this turn.
While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.
Attached Thing is face down during your turns.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
If you control a Pokémon, draw a card.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
Cards can't have their controller's changed.
Thing (global): Take delivery of one of the depot's crates.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
from Bucky's Cornered Beast (#1666)
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
If you control a Pokémon, you don't have to stop when you flip your first heads.
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
from Kevan's Ask the Audience (#1682)
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
If you control a Pokémon, draw one of the top four cards of the discard pile.
from Kevan's Box of Tricks (#1690)
from Kevan's Corner (#1692)
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
If you control a Pokémon, this Action may target an additional player.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
from Game and Watch Kirby's Tower of Babylon (#1702)
Draw a card. If you control a Pokémon, draw an additional card.
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
Players don't lose the game due to having 10 or more Damage tokens.
Action: Gain control of target vehicle if you have none.
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
At the beginning of each player's turn, they may turn any number of Things they control face up.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
If you control a Pokémon, opponents choose which card to discard randomly.
- 6524 (Year 10), draw a card.
- 3879 (Year 2), draw 2 cards.
- 1637 (Year 1), draw 3 cards.
- 479 (Month 1), destroy this and draw 7 cards.
From Corrigan's Shoot (#1662)
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
A player who does not control an idol may not win the game.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
If you control a Pokémon, you may return this card to your hand.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.