Difference between revisions of "Infinite Dvorak deck"
m (→Card List: Not Alone In This more accurately identifies similar things) |
(→Card List: Having real Hope means the Symbol of False Hope is useless for you.) |
||
Line 370: | Line 370: | ||
Depraved Harvester is not a living thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It spends its' days in the fields, looking for the oppertunity to turn on its' master.}} | Depraved Harvester is not a living thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It spends its' days in the fields, looking for the oppertunity to turn on its' master.}} | ||
{{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.|flavortext= | {{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.|flavortext=My only previous Retrospective was in the 3801-3900 archive page.|cornervalue=1Z|creator=Bucky|bgcolor=007}} | ||
{{card|title=Beer Song|type=Thing|text=When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br> | {{card|title=Beer Song|type=Thing|text=When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br> | ||
Line 408: | Line 408: | ||
If Escalator is destroyed, the game it was destroyed in ceases.<br> | If Escalator is destroyed, the game it was destroyed in ceases.<br> | ||
'''Action:''' Flip Escalator face-down in this game and face-up in the alternate game.|creator=JakeTheWolfie|bgcolor=006|longtext=yell heah|flavortext=}} | '''Action:''' Flip Escalator face-down in this game and face-up in the alternate game.|creator=JakeTheWolfie|bgcolor=006|longtext=yell heah|flavortext=}} | ||
{{card|title=Hope|type=Thing|text=Where another card says you can't win the game, ignore all that card's effects.<br><br> | |||
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.|flavortext=There's a better future. I can see it.|cornervalue=6Z|creator=Bucky|bgcolor=007}} | |||
{{card|title=Token Simplification|type=Action|text=Destroy all tokens except for those of the same type as target token.|cornervalue=7Z|creator=Bucky|bgcolor=700}} | |||
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> |
Revision as of 03:49, 3 May 2022
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300.
Unstoppable Quadratic Power!
And behind door number two, we have... a goat!
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Great Architectural feats are often undermined by the the smallest of details.
crunch, crunch, crunch
If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.
At least this one's too snobbish to eat the players.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
"Huh, a .rar file? Wonder what's in it."
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Environmentally friendly it's not.
If you Graze Upon flavortext, draw two cards.
If you have five or more Fat tokens, destroy this.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."
"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Shuffle the deck.
Dumps all sorts of Things into the ecosystem.
All things are that subtype and lose all other subtypes.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
At the beginning of each turn, attached player gains 1 poison counter.
If you or one of your cards or tokens eats this, you win the game.
When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Counter target effect that would cause you to lose the game.
Sometimes... three threes really is nine.
The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Action: Gain a Money token.
At the end of your turn, draw a card.
Each player may play an additional card each turn.
Your worst nightmare!
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Action: Discard a Thing card and gain three Money tokens.
Action: Destroy target token.
At the end of your turn, target opponent chooses and destroys one of their own things.
You may play this anytime.
Remove a time counter from Time Vault: Take an extra turn after this one.
You may play this anytime.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
"Et tu, Bucky?"
You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may immediately play it immediately afterwards.
When you discard an Action to the hand size limit, you may destroy a Thing.
Attached thing is Indestructible.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.
"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
You have +2 to maximum hand size.
Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Action: Swap the top cards of the deck and discard pile.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
When you have 16 or more cards in your hand, you whin the game.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Actions that could target Spicy Hot Take must do so.
"Well here's what *I* think about Elon Musk..."
Thing:Spend a Money token to gain a token of any other type.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Things the attached player controls can't target or modify other Things they control.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Opponents' maximum hand sizes are reduced by 2.
In either case, discard Precarious Paralysis.
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.
Aggression, Greed or Defense, choose wisely.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Ignore the screaming. Its' pain is not real.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
My only previous Retrospective was in the 3801-3900 archive page.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
*click*
If this is the first card you played this turn, you may play an additional Action this turn.
*click*
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.