Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Refill the Vaults|type=Action|text=You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.|cornervalue=6X|creator=Bucky|bgcolor=700}} | {{card|title=Refill the Vaults|type=Action|text=You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.|cornervalue=6X|creator=Bucky|bgcolor=700}} | ||
{{card|title=Wild Mage|type=Thing - Party Member|creator=ChippyYYZ|cornervalue=8W|text='''Action: ''' X = the result on a d6. Destroy target Thing in play with X or X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.|bgcolor=006}} | {{card|title=Wild Mage|type=Thing - Party Member|creator=ChippyYYZ|cornervalue=8W|text='''Action: ''' X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.|bgcolor=006}} | ||
{{card|title=Infrastructural Lattice|creator=ChippyYYZ|type=Thing - Lattice|bgcolor=006|cornervalue=2I|text=Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."<BR><BR>Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than any digit in the cornervalue of the destroying card."|longtext=y}} | {{card|title=Infrastructural Lattice|creator=ChippyYYZ|type=Thing - Lattice|bgcolor=006|cornervalue=2I|text=Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."<BR><BR>Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."|longtext=y}} | ||
{{card|title=Ponder The Time Cube|creator=ChippyYYZ|type=Action|cornervalue=7P|longtext=y|text=Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand | {{card|title=Ponder The Time Cube|creator=ChippyYYZ|type=Action|cornervalue=7P|longtext=y|text=Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand. Discard the rest.|flavortext="$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)}} | ||
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> |
Revision as of 16:12, 28 April 2022
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200.
Action:Gain a Money token.
This token cannot be destroyed"
Players may play up to 1 card from another player's hand during their turn.
Anything is possible when we all work apart.
Action:Gain a Money token.
Action:Gain a Money token.
Action:Gain a Money token.
Instead of playing a Thing this turn, you may view the top five cards of the draw pile and put two into your hand instead.
Attached player cannot use actions that would target things they do not control not named Entrap
You musn't know it's name. It's really, really hard to pronounce.
Effects that would prevent attached entity from being targeted fail.
When a player plays a Witch, a Wizard, or a Spell, eliminate them.
Otherwise, draw a card.
Once during your turn, you may choose an attached Thing card. Until your next turn, Gem of Three Souls becomes a copy of that Thing, except it still counts as a Gem.
- Gain a Money token or steal an opponent's Money token.
- Spend a Money token to draw a card.
- Spend a Money token for the ability to play an extra Action or Thing this turn.
Whenever attached player becomes the target of an effect, they sacrifice target thing of their choice. (Sacrificing destroys one of their things, even if it is indestructible)
Whenever attached player uses an action or ability, every other player may copy it, and may choose new targets for the copy.
If a card named "And Takes Away" isn't in the discard pile, create a copy of it (#9236) and put in an opponent's hand.
If a card named "He Gives" isn't in the discard pile, create a copy of it (#9235) and put in that player's hand.
When the attached player targets other players' things, they do so at random. (they choose the player, then select from their legal targets at random)
If the game would end while Eternity Shard is on the field, exile Eternity Shard instead.
It's shimmering angles and sharp points are a sight to behold, as if it has existed for all of time.
Attach to yourself.
If an effect would cause you to lose, counter it then exile Eternity Plates.
A noble piece of equipment, held in high prestige, and higher rarity.
Action: Destroy all things, then exile all things. Exile Eternity Wand.
The most volatile Eternity Artifact, its' power is feared by mortals and gods alike.
Sacrifice Nevinyrral's Slipped Disk: Destroy all Things.
Action: Draw and exile a card.
Action: Discard your hand and replace it with all the exiled cards.
Up Your Sleeve, the top 3 cards of the discard pile, cards you know are in someone's hand (e.g. yours), the exiled cards, Things you already control.
Action: spend six Money to draw two cards.
At the end of your next turn, you lose the game. When you do, exile all cards returned with Revivification Gambit.
"Aha, I've done it! I've crossed the barrier between Life and Death! I shall remain immortal forev-"
Unsated with the meal provided to him, he would devour the cook who made it for him.
Gain a Doom token.
Gain a Doom token.
Gain a Doom token.
Check it out! I got DOOM to run on this thing.
When this becomes a target, eliminate the player whose card/token targetted it. Destroy this at the start of your turn.
You win the game if your Things have at least eleven distinct non-punctuation symbols in their cornervalues.
Animals you control cannot be destroyed.
Whenever attached creature is targeted, draw a card, then discard a card.
Action: Choose target Thing and roll a d6. Return that Thing to its controller's hand unless its cornervalue contains a digit higher than the result.
"Hold the line!"
Lattice Tower is Indestructible as long as you control no other Lattices.
Spend 3 energy tokens: Destroy target thing."
Action: Spend 3 Money things to attach Double Agency to a different Thing.
Action:Put a card from Up Your Sleeve on top of the deck.
You may play this as a response to an opponent's action that targets you or affects your hand; when played as such, the action can't let them look at or affect the cards you just drew.
Sacrifice a Lattice you control: Search the Deck for a Lattice Thing, and play it under your control. Shuffle the deck.
It's rather structurally unsound..
All Lattices have "After drawing for your turn, this deals 1 damage to target Thing.".
This deals 4 damage split among any number of Things. You may spend up to five tokens to deal one more damage each.
When you draw some number of cards, Auto Cannon deals that much damage to target Thing.
All Lattices have "If this is destroyed, if it is not a token, create a token that's a copy of target Lattice. If it is a token, create a Lattice Token."
During the beginning of your turn, if you control no other lattices, draw a card. Then, you may play a Lattice Thing from your hand for free.
Players can't play Lattices.
If there are no Lattices in play, sacrifice Lattice Destroyer, then draw a card.
Scrapping the treasures to steal the scrap
This ability only triggers for one Lattice you control each turn."
When Tapestry enters play, you may have it gain up to three subtypes of your choice.
"It depicts a PARTY MEMBER battling a DRAGON over its hoard of GEMS. A person-sized LUMP protrudes from it."
OR play as a Reaction to an opponent's Action targeting you or a Thing you control. Negate that action's effects, then return target Thing that entered play under their control this turn to their hand.
It's size slowly became insurmountable, the world turning into an interconnected web of grids.
Whenever a Gem becomes the target of a card's effect, that Gem's controller may draw a card, then they may discard a card that shares a symbol in its cornervalue with that Gem to negate the effect targeting it.
Unstoppable Quadratic Power!
And behind door number two, we have... a goat!
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Great Architectural feats are often undermined by the the smallest of details.
crunch, crunch, crunch
If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.
At least this one's too snobbish to eat the players.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
"Huh, a .rar file? Wonder what's in it."
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Environmentally friendly it's not.
If you Graze Upon flavortext, draw two cards.
If you have five or more Fat tokens, destroy this.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."
"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Shuffle the deck.
Dumps all sorts of Things into the ecosystem.
All things are that subtype and lose all other subtypes.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
At the beginning of each turn, attached player gains 1 poison counter.
If you or one of your cards or tokens eats this, you win the game.
When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Counter target effect that would cause you to lose the game.
Sometimes... three threes really is nine.
The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Action: Gain a Money token.
At the end of your turn, draw a card.
Each player may play an additional card each turn.
Your worst nightmare!
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Action: Discard a Thing card and gain three Money tokens.
Action: Destroy target token.
At the end of your turn, target opponent chooses and destroys one of their own things.
You may play this anytime.
Remove a time counter from Time Vault: Take an extra turn after this one.
You may play this anytime.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
"Et tu, Bucky?"
You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may immediately play it immediately afterwards.
When you discard an Action to the hand size limit, you may destroy a Thing.
Attached thing is Indestructible.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.
"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
You have +2 to maximum hand size.
Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Action: Swap the top cards of the deck and discard pile.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)