The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000.
Thing
Whenever you play an Action, you may return target Thing you control to your hand.
Action - Royal
You must play this card immediately if you also hold the King or a Prince.
Adapted from Love Letter
Action - Royal
You win if you control the Love Letter. Otherwise, you are eliminated.
Adapted from Love Letter
Love Letter
Thing
When this enters play for the first time, shuffle 5 copies of Guard; 2 copies of Priest, Baron, Handmaid, and Prince; and 1 copy of King, Countess, and Princess (#8990-9003) together with this and put them on top of the draw pile. Each opponent draws a card. Draw two cards and play one of them.
Action
Draw a card, discard a card, and gain up to three tokens that have the same names as different Things in the discard pile.
Thing - Book
This Thing's text has the text of the bottom three Things of the discard pile appended to it, with self-references changed to refer to the Ancient Codex and references to specific types of Things changed to refer to Books instead.
Action - Attendant
Borrow target non-person Thing from another player or the discard pile for the rest of the turn. You may take an extra Action this turn.
Don't mind me, I'm just tidying up.
Action
Reveal cards from the top of the deck until one Thing has been revealed for each player. Each player, starting with you, puts one of those Things into play under their control.
Thing
Once during your turn, you may spend an Energy token to put the top card of the discard pile on top of the deck.
At the end of your turn, gain an Energy token if a card entered the discard pile this turn.
Thing
At the beginning of your turn, rotate this card 90˚ clockwise.
When this card completes a clockwise rotation, put it in the discard pile, gain 4 Energy tokens, and draw two cards.
It's Over 9000!
Action
Draw 9 cards, then discard 9 cards. If you drew any cards indexed after 9000 in the Infinite Dvorak Deck archive, you may play one of them and discard one fewer.
Server
Thing
Action: Gain control of target food or electronic Thing.
Reanimated Abomination
Thing
When this enters play, replace this sentence with the ruletexts of the top two animate Things in the discard pile, with self-references changed to refer to Reanimated Abomination. This destroys itself at the end of your first full turn in control of it.
Thing
Whenever an opponent destroys one or more other Things you control, draw a card.
Action
Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.
Action
Draw three cards and gain a Token of any type. Each opponent draws a card and gains three Tokens of the type of their choice.
Reaction Thing
Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.
Name, cornervalue and flavor text included!
Reaction Thing
Play into an opponent's control in resposne to them playing a Thing, and draw cards until your hand is full. This acts as an extra copy of that Thing until this leaves play.
Reaction
Play in response to another player's Action card. They take that Action again. You draw cards until your hand is full.
Gift Card
Thing
When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. Action: Replace Gift Card with a copy of target Thing.
Don't spend it all in one place!
Fleeting Afterglow
Thing
At the end of any turn in which you play two or more cards, reveal and discard the top card of the draw pile. If it is a Thing, you may put it into your control: if you do, it goes to the discard pile at the beginning of your next turn.
Unsavory
Thing
All flavortext is considered blank.
2N
Newton's Third Law of Dudes
Thing
Whenever a non-copy living Thing enters play, create a copy of that Thing under the control of a different player of your choice. If either leaves play, destroy the other.
For each Dude, there is an Equal and Opposite Dude." - Sir Isaac Newton
Action
Each player draws until they have 5 cards in hand.
Action
Draw a card for each non-token Thing you control. Gain a token of each type you already have.
Interpolate
Action
Play any number of Things whose titles are between distinct alphabetically adjacent pairs of your Things.
Alphabetize the Spice Rack
Action
Arrange your Things in alphabetical order. Rotate any that are not upright through the smallest angle that will cause them to be upright. Return this card to your hand.
Strange Tidings
Action
Reveal the top three cards of the draw pile, then shuffle the top ten cards of the draw pile. View the top three cards of the draw pile. If any of them is a Thing you previously revealed, you may put it into play.
Action
Each opponent must play the first card they draw on their next turn if able.
Thing
Once during your turn, you may put any number of other Things you control under Quarantine face-up, and put any number of cards from your hand under Quarantine face-down. When Quarantine leaves play, put all face-up cards under it into play and all face-down cards under it into your hand.
Thing: Destroy Quarantine.
Action
Remove all but one sentence from target Thing.
It's been taken apart! ...well, mostly.
Reaction
Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it.
Thing
When you take an Action, you may discard a card to take another Action immediately afterwards. You cannot do so recursively.
That's how you set fire on fire.
Action
Each opponent discards a card at random. Put them on top of the deck in a random order, then draw a card.
Gaslight
Action
It's target opponent's turn, and they just played an Action to let each of their opponents draw a card.
The Deep Moans Round With Many Voices
Action
Shuffle any number of living Things from the discard pile and place them on top of the draw pile.
Slightly Magical Gloves
Thing
When you play an Action card, attach it to this instead of discarding it. If this has at least 4 attached Actions at the end of your turn, choose one at random: you may play it immediately and move all attached Actions to the discard pile.
Fountain of Infinite Misfortune
Thing - Fountain
At the beginning of each of your turns, create 1 Anti-Gold token with "If you control at least 1 Gold token, destroy this token and that token."
Fountain of Infinite Fortune
Thing - Fountain
At the beginning of each of your turns, create 1 Gold token.
Parallel Timeline Hop
Action - Counter
Counter target card. You may play this card anytime.
Thing
Action Spend a Money or Gold token to draw a card.
Thing
Action: Spend an Energy token or discard a card to gain a Money token.
0B
Bound To The Blockchain
Thing
This card and your tokens can't be targeted or destroyed by opponents.
Bland Aftertaste
Action - Counter
Counter target card without either a subtype or supertype. You may play this card anytime.
Painful Downfall
Action - Counter
Counter target living thing. You may play this card anytime.
Sudden Atrophy
Action - Counter
Counter target action. You may play this card anytime.
Flashback Revelation
Thing
When you play this, attach a Thing in the discard pile that you have previously controlled to it. This does not count as playing that Thing. This and attached Thing move to the discard pile at the end of your turn.
Pincer Movement
Reaction
Play in response when an opponent would destroy a Thing you control. Discard a card to prevent its destruction and destroy one of their Things instead.
Philosophical Debate
Action
Invite your opponents to discuss Adam Smith's assertion that "Civil government ... is, in reality, instituted for the defense of the rich against the poor" vis-à-vis Locke's labor theory of property while you gain control of target Thing.
Wedding Ring
Thing - Ring
When this enters play, if it was played from hand, target opponent creates a copy of this thing.
When an opponent with Wedding Ring draws a card, you draw a card. When an opponent with Wedding Ring plays an action, you may copy it.
Ring of Refraction
Thing - Ring
Whenever an opponent targets you, you may choose to copy the ability with the opponent as the target.
Gem-Embeded Ring
Thing - Ring
When this comes into play, gain a copy of Gem (#7470). If you don't control a Gem, this is destroyed.
Reaction
Play in response to another player drawing a card. Steal that card and play it if possible.
Yoink
Reaction
Play in response to a player ending their turn without playing any cards. They discard their hand.
Thing
Whenever you play a Reaction, gain a Fame token, then win the game if you have four Fame tokens.
You may play any Action as a Reaction to another Action at the cost of discarding two other cards.
Thing - Gem
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, put the top 4 cards of the deck face-down underneath this card.
Action: Discard your hand. Put this card and each card under it into your hand.
Reaction
Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.
Destroy target Thing and draw a card.
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, gain 5 Money Tokens.
Unfortunate Fall
Action
Destroy target living thing you control. Exile target thing an opponent controls.
It was rather unfortunate when he fell down into the darkest depths of hell.
Portal to Nowhere
Thing - Portal
Whenever a thing is destroyed, you may instead place it face-down underneath this card and place 1 Item counter on this.
If there are 5 Item counters on this, destroy this.
If this is destroyed, exile all things underneath this.
Pocket Portal
Thing - Portal
When this enters play, exile target thing you control.
Once per turn, you may choose to exile target thing you control. If you do, return a thing exiled with this back into your control.
Action
Put a copy of any card from the Infinite Dvorak Deck archive into your hand. You can't play it until after it's left your hand.
Thing
If an opponent's cards would interact with your hand in any way, they instead act as though this card were your entire hand. Fake Notes are destroyed if they'd be discarded.
Action
Ban half the cards in target opponent's hand, rounded down, from the game, chosen randomly.
Forsake Notes
Action
Target player discards their hand and draws the same number of cards.
The Gingerbread Man
Thing
Play The Gingerbread Man into the next player's control. When a player's turn begins, the next player gains control of The Gingerbread Man. If a player controls The Gingerbread Man during their turn, they may destroy it and draw 3 cards.
Freeze Solid
Action
Rotate target Thing 90° counterclockwise. Its controller may choose to destroy it or return it to their hand. It may not be rotated and its abilities are considered blank until it enters the discard pile or thaws in a player's hand for a full turn.
8B
Bad Publicity Is Still Publicity
Thing
Whenever you or a Thing you control becomes the target of an effect, you may draw a card after that effect resolves.
Action
Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.
Thing
You may play the bottom card of the discard pile as though it were in your hand.
Whenever you play the bottom card of the discard pile this way, or whenever you end your turn having controlled Netherworld Leak since your last turn, the next player gains control of Netherworld Leak.
Action
Create three Thing cards named "Water" with no text. Play one and put the other two in your hand.
Action
Shuffle your hand into the discard pile. Then return the same number of cards from the top of the discard pile to your hand.
Action
Gain a Flame token that has the text "At the start of your turn, destroy this and draw two cards."
Rake Notes
Action
Target opponent discards half their hand, rounding down. You may put a card discarded this way into your hand.
Stalemate Rule
Thing
If the game would end with a non-winning player holding no cards in their hand, the game ends with no winner instead.
Exposed Weakness
Thing
Play this card into target player's control.
Discard a card whenever another of your non-token Things is destroyed.
Thing - Artifact
Tap and Destroy Black Lotus: Gain 3 mana tokens of any color with "Destroy this token at the end of your turn."
There cannot be more than 1 Black Lotus in any deck.
Illegal in most Dvorak formats, including this one.
Black Hole
Thing - Sink
At the beginning of your turn, place 1 Time counter on Black Hole. Then, either exile things you control equal to the number of Time counters on Black Hole or destroy Black Hole.
Once each turn, exile target thing.
Delay the Inevitible
Action - Counter
Counter target card. Instead of discarding it, exile it. It's owner may play it for free at the beginning of their next turn.
You may play this anytime.
Action
Look at the top three cards of the draw pile, put one of them in your hand, and write down and reveal the names of the other two.
Reaction
Play in response to an opponent drawing cards. Look at those cards and put one of them in your hand.
Action
Create two Node tokens, then choose a number of Nodes in play equal to the number of Nodes you have and gain control of them.
Brother of the Angle
Thing
Action and Thing: Draw a card, discard a card, and gain a Fish token. Your Things are indestructible until your next turn.
I have laid aside business, and gone a-fishing.
Disrupted Supply Lines
Thing
Play this card into target opponent's control.
In order to play a Thing, you must first play an Action and return another Thing you control (besides this) to your hand.
Wordle
Thing
Action: Choose a five-letter word. If you have previously used this ability, it must share at least one letter in common with the last word you chose. Gain control of target Thing whose title contains that word.
Miniaturized Micro-cosm Machine
Action - Counter
Counter target card. Instead of discarding it, exile it. Instead of discarding Miniaturized Micro-cosm Machine, exile it.
You may play this anytime.
MMM
The Judge
Thing
Action: Exile target card. It's owner gains control of The Judge.
"..and I pronounce you guilty of all charges. Your punishment will be eternal banishment from this kingdom."
-The Judge, speaking to a bowl of noodles
Fame or Fortune
Action
Starting with you, each player votes for Fame or Fortune, with your vote being the tiebreaker.
If Fame gets more votes, for each opponent, they give you control of target thing they own.
If Fortune gets more votes, for each opponent, create 2 gold tokens.
Action
Gain control of up to two target animal Things (living or non-living).
Thing
Action: Gain a Wood token.
Action: Spend a Wood token to create a Blank Thing named Boat under your control.
As long as you control three or more boats, you may draw and play an extra card each turn.
Thing
Once during your turn, you may destroy this card to draw three cards. Discard those cards at the end of your turn (if they're still in your hand)
Ferry
Thing - Boat
Alternate abilities, Sending first.
Action - Send: Specify an opponent and attach one or more of your other Things to Ferry. At the beginning of your next turn, the opponent gains control of attached Things.
Action - Receive: Specify target Thing belonging to the same opponent. If it is still in play at the beginning of your next turn, gain control of it.
Lifeboat
Thing
If you would be eliminated with Lifeboat in your hand or in your control, destroy your Things and discard your hand instead, then draw two cards.
Hydrofoil
Thing - Boat
At the end of your turn, if you have played two or more cards during the turn, draw a card. Otherwise, return Hydrofoil to your hand. If you end your turn without playing any cards, discard a card first.
Ache Oats
Thing
Whenever a player draws a card, you may discard a card to prevent them from drawing.
Unlimited Funding
Thing
You may look at the top card of the deck at any time. You may play the top card of the deck at any time that it would be legal.
You have no maximum hand size, and can play any number of cards from your hand at any time that it would be legal.
Skeleton Dancers
Thing
Playing actions from your hand doesn't count as playing an action.
You may play actions from the discard pile.
Last Ditch Effort
Action
Draw all of the cards in the deck. You may play 1 additional action this turn. At the end of this turn, you lose the game.
CounterCounterspell
Action - Counter
Counter target Action with subtype counter. You may play this at any time while using this ability.
Alternatively, gain a copy of Parallel Universe Hop (#9040).
"Thinking one step ahead."
Thing
Whenever a player plays an Action card or puts a Thing into play from their hand, they gain a Money token if it's not their turn, or if it's an extra turn.
1C
Considerable Influence
Action
Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.
Thing
When you would draw a card, you may instead gain a Money token.
When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.
Whatever Kevan's paying, I'll double it.
Thing
When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile.
If this Thing has cards on it, those cards are your deck.
Action
Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck.
Action
Secretly put this Kitten anywhere in the draw pile you wish.
When you draw this, reveal it; when you do, gain a Vulnerability token and lose the game if you already had a Vulnerability.
Cheap Plastic
Action
Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name.
[V]indicate
Action
When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action.
[Destroy] target thing.
"That one right there! [Destroy it before it gets away!]"
Countermage
Thing - Counter
Whenever a card is played, you may choose to counter it. If you do, destroy Countermage.
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