The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200.
7U
Uninvestigated Disappearance
Action
Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.
If this card is revealed from your hand during an opponent's turn, discard it.
Thing
When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.
Good for when you don't feel like cooking something for dinner.
Thing
Action: If you don't do anything else until the turn finishes, gain a Fish token.
Ah, it's just a nibble.
Thing
Players' maximum hand sizes are reduced by the number of Sabotage tokens they control.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
Action
Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
Summer Solstice
Action
If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
Overcast
Thing
A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
Annular Eclipse
Thing
When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
Thing
Action: Destroy a token and record its type.
This counts as a token with all of the recorded types.
Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Thing
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Action
When you draw this, reveal it and eliminate any opponents who have Doom tokens.
Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
Action
Destroy target Thing. Activate an Action ability of a Thing you control.
Action
Draw two cards. Activate an Action ability of a Thing you control.
Thing
Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
Summation Savant
Thing - Math Problem
Give a general expression for the nth term of the sequence satisfying a1 = 1 and n2an = a1 + a2 + a3 + ... + an, n ≥ 2.
What is a1 + a2 + a3 + ... ?
Triangle Trouble
Thing - Math Problem
Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.
Pool Pocket Predicament
Thing - Math Problem
A ball is rolled due southeastward from the northwest corner of a frictionless billiard table of east-west length m and north-south length n, both integers, with pockets in its corners. For what values of m and n will the ball fall into each pocket?
Thing
Action: Gain a Rock token.
Action: Turn a Rock token into a Slag token until the end of your next turn.
Action: Spend a Slag token to destroy a Thing.
9C
Thermal Transfer Attack
Action
Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
Thing
Thing: Gain a Money token.
Brrr...
Thing
When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."
Thing
When this enters play from any zone, put up to three Thing cards from that zone into play attached to it. If Package Deal leaves play, the attached cards leave play likewise.
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Plum Rains
Action
Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.
The Three Little Pigs Gambit
Thing
The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.
Benefit of Clergy
Reaction
Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.
Miserere mei, Kevan, secundum misericordiam tuam.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend two Money tokens to draw a card.
Action
Destroy a Thing.
Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
Thing
Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
Reaction
Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.
I want in on this action.
0A
All the Cool Kids Are Doing It
Thing
If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.
Action
Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend a Money token to gain a token of any other type in play.
Action
Gain 6 Money tokens.
You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
Action
Discard any number of cards. Each opponent discards the same number of cards plus one.
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
OH
Bridge Over the Milky Way
Action
Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.
Thing
When Suspicious Object enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
Thing
When Suspicious Activity enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
Action
Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
Action
Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.
I'm really good at those.
Thing
Once between each of your turns, you may view the top card of the draw pile.
Thing
Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. Action: If there are at least two Actions under this card, play one at random.
Action
Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.
Step 1 of "how to make any problem go away".
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.
Thing
When you play this, gain 9 Money tokens.
Once per turn, you may spend a Money token and discard a card to draw a card.
Action
Each player gains 3 Money tokens and discards two cards.
Thing
When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.
When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
Action
Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
1E
Sword of Illusion and Reality
Thing
Action+Thing: Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.
Thing
At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.
˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀
Thing
Action: Discard a card, and swap this card's ruletext and flavor text.
Action: Draw two cards, and swap this card's ruletext and flavor text.
Thing
When you play this, you and target opponent each put a card face down under it. Action: Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.
Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.
Action
Where has target opponent been? In apology, they graciously allow all other players to draw a card.
Thing
It seems that when players here draw their second card in a turn, they choose an opponent to give it to.
Thing
At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.
Three, two, one... Boom!
Action
Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.
Thing
When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.
"Mooogurgleclatterbzzztpotato"
Action
This card is all colors.
Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
Action
Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.
2L
Lavender-Scented Candle
Thing
The first time each turn you would discard a random card, you may discard a card of your choice instead.
Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.
"Soothing." - Iban
Salted Pepper
Thing
Action: Eat Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "Action: Drink Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck.
"This is garbage, and I love it!"
2A
An Apple a Day Makes the Whole World Blind
Action
If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.
Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.
Wait, what?
Thing
Action: Do nothing.
Thing
While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.
Thing
Once during your turn, you may choose one:
- Each player flips a Thing they control face-down until your next turn.
- Each player flips target Thing of their choice face-down until your next turn.
Action
If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.
OR Return this card to your hand. You may play two additional Actions on your next turn.
Thing
When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.
Action
Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token
and skips their next turn.
What is the capital of Ireland?
HELP
What the Hell is this?
Thing
When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.
Thing
Action: Return this card to your hand. Target ability may not be used during its controller's next turn.
Hold still.
Action
Draw two cards and play one of them.
Action
Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.
Infinite Library
Thing
Action: Gain a book token, and uniquely name it.
The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.
Cut down to size.
Action
Target sentient thing destroys itself.
It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.
Total Perspective Vortex
Action
View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.
Adapted from the Hitchhiker's Guide to the Galaxy CCG card set
Action
Gain control of target Thing.
Thing
You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.
Huh? Oh.
Thing
When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.
Action
Draw 6 cards, then discard down to two.
Action
Instead of playing a Thing this turn, you may return a Thing you control to your hand.
Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.
Return this card to your hand if you aren't above your maximum hand size.
Thing
Action: Do nothing.
I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!
Thing
When this enters play, gain 1 pasta sandwich token.
Pasta, Icecream, Pasta
Action
Divide the number of cards in your hand by one half.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. Action: View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.
Thing
This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.
Not all curses are evil.
Action
Gain control of one living thing from the discard pile.
"Nom"
Thing
When this enters play, place 3 Health tokens ontop of this thing. Action: If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.
It's not rocket science, it's medical science.
Action
Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile.
A prison locked by space and barred by time.
Action
Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.
Knowledge so vast for a people so small.
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.
It floats on the same currents that move galaxies.
Thing
Action: Gain 1 Thyme Token.
Tastes like Thymelines
Ad Hominem
Action
When another plays an action, you may play this to prevent it by using an attack on them for why they cannot play their action.
"Sorry hun, you're just not smart enough to play that."
Create Artwork
Action
Gain 1 masterpiece token.
Perfection!
7E
We Need More Win Conditions!
Action
Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.
Action
Play the top Action in the discard pile. You can't Try Again more than once per turn.
Action
Play the top Thing in the discard pile. You may use one of its Action abilities.
9I
Intergalactic Research Vessel
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.
Thing
You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.
3A
The Three Moons of Planet Axle
Action
Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.
Action
Gain another turn after this turn ends. End your turn after playing this.
Goes as fast as non-sugar substitute!
Ad Nauseam
Action
When another plays an action, you may play this to prevent it by asserting that they cannot play that action.
You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.
Prophet
Thing
Before anyone draws a card, look at the top card of the deck.
The future is clearer than glass, and more in focus than ever before.
1F
All-You-Can-Eat Buffet
Thing
At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token.
Thing-Person
At the start of your turn, draw a card, and destroy either this or an edible Thing.
Action
If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.
Otherwise, gain a Food token for each player.
Thing
When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.
Thing
Action: Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.
Action
Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."
Action
Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.
Action
Move the draw pile, except for its bottom card, to the discard pile.
5A
All You Had To Do Was Not
Reaction
When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.
Calling Card: Luck
Action
Gain a copy of Four-Leaf Clover (#3209)
"Why is there a leaf taped to this clover?"
Calling Card: Insanity
Action
Gain a copy of Fool (#7043)
"I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."
Calling Card: Machinery
Action
Gain a copy of Remote-Access Vault (#8057)
"Button Not Included"
Action
Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.
Some truths we are not meant to know. Others, we are meant not to know.
Thing
Whenever you discard a card, gain a Flame token.
At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.
Action or Thing: Discard your hand.
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