The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200.
7U
Uninvestigated Disappearance
Action
Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.
If this card is revealed from your hand during an opponent's turn, discard it.
Thing
When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.
Good for when you don't feel like cooking something for dinner.
Thing
Action: If you don't do anything else until the turn finishes, gain a Fish token.
Ah, it's just a nibble.
Thing
Players' maximum hand sizes are reduced by the number of Sabotage tokens they control.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
Action
Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
Summer Solstice
Action
If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
Overcast
Thing
A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
Annular Eclipse
Thing
When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
Thing
Action: Destroy a token and record its type.
This counts as a token with all of the recorded types.
Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Thing
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Action
When you draw this, reveal it and eliminate any opponents who have Doom tokens.
Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
Action
Destroy target Thing. Activate an Action ability of a Thing you control.
Action
Draw two cards. Activate an Action ability of a Thing you control.
Thing
Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
Summation Savant
Thing - Math Problem
Give a general expression for the nth term of the sequence satisfying a1 = 1 and n2an = a1 + a2 + a3 + ... + an, n ≥ 2.
What is a1 + a2 + a3 + ... ?
Triangle Trouble
Thing - Math Problem
Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.
Pool Pocket Predicament
Thing - Math Problem
A ball is rolled due southeastward from the northwest corner of a frictionless billiard table of east-west length m and north-south length n, both integers, with pockets in its corners. For what values of m and n will the ball fall into each pocket?
Thing
Action: Gain a Rock token.
Action: Turn a Rock token into a Slag token until the end of your next turn.
Action: Spend a Slag token to destroy a Thing.
9C
Thermal Transfer Attack
Action
Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
Thing
Thing: Gain a Money token.
Brrr...
Thing
When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."
Thing
When this enters play from any zone, put up to three Thing cards from that zone into play attached to it (reveal the top three cards of the deck if it entered play from the deck). If Package Deal leaves play, the attached cards leave play likewise.
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Plum Rains
Action
Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.
The Three Little Pigs Gambit
Thing
The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.
Benefit of Clergy
Reaction
Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.
Miserere mei, Kevan, secundum misericordiam tuam.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend two Money tokens to draw a card.
Action
Destroy a Thing.
Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
Thing
Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
Reaction
Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.
I want in on this action.
0A
All the Cool Kids Are Doing It
Thing
If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.
Action
Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per turn, you may spend a Money token to gain a token of any other type in play.
Action
Gain 6 Money tokens.
You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
Action
Discard any number of cards. Each opponent discards the same number of cards plus one.
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
OH
Bridge Over the Milky Way
Action
Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.
Thing
When Suspicious Object enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
Thing
When Suspicious Activity enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
Action
Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
Action
Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.
I'm really good at those.
Thing
Once between each of your turns, you may view the top card of the draw pile.
Thing
Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. Action: If there are at least two Actions under this card, play one at random.
Action
Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.
Step 1 of "how to make any problem go away".
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.
Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.
Thing
When you play this, gain 9 Money tokens.
Once per turn, you may spend a Money token and discard a card to draw a card.
Action
Each player gains 3 Money tokens and discards two cards.
Thing
When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.
When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
Action
Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
1E
Sword of Illusion and Reality
Thing
Action+Thing: Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.
Thing
At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.
˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀
Thing
Action: Discard a card, and swap this card's ruletext and flavor text.
Action: Draw two cards, and swap this card's ruletext and flavor text.
Thing
When you play this, you and target opponent each put a card face down under it. Action: Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.
Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.
Action
Where has target opponent been? In apology, they graciously allow all other players to draw a card.
Thing
It seems that when players here draw their second card in a turn, they choose an opponent to give it to.
Thing
At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.
Three, two, one... Boom!
Action
Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.
Thing
When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.
"Mooogurgleclatterbzzztpotato"
Action
This card is all colors.
Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
Action
Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.
2L
Lavender-Scented Candle
Thing
The first time each turn you would discard a random card, you may discard a card of your choice instead.
Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.
"Soothing." - Iban
Salted Pepper
Thing
Action: Eat Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "Action: Drink Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck.
"This is garbage, and I love it!"
2A
An Apple a Day Makes the Whole World Blind
Action
If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.
Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.
Wait, what?
Thing
Action: Do nothing.
Thing
While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.
Thing
Once during your turn, you may choose one:
- Each player flips a Thing they control face-down until your next turn.
- Each player flips target Thing of their choice face-down until your next turn.
Action
If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.
OR Return this card to your hand. You may play two additional Actions on your next turn.
Thing
When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.
Action
Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token
and skips their next turn.
What is the capital of Ireland?
HELP
What the Hell is this?
Thing
When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.
Thing
Action: Return this card to your hand. Target ability may not be used during its controller's next turn.
Hold still.
Action
Draw two cards and play one of them.
Action
Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.
Infinite Library
Thing
Action: Gain a book token, and uniquely name it.
The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.
Cut down to size.
Action
Target sentient thing destroys itself.
It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.
Total Perspective Vortex
Action
View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.
Adapted from the Hitchhiker's Guide to the Galaxy CCG card set
Action
Gain control of target Thing.
Thing
You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.
Huh? Oh.
Thing
When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.
Action
Draw 6 cards, then discard down to two.
Action
Instead of playing a Thing this turn, you may return a Thing you control to your hand.
Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.
Return this card to your hand if you aren't above your maximum hand size.
Thing
Action: Do nothing.
I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!
Thing
When this enters play, gain 1 pasta sandwich token.
Pasta, Icecream, Pasta
Action
Divide the number of cards in your hand by one half.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. Action: View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.
Thing
This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.
Not all curses are evil.
Action
Gain control of one living thing from the discard pile.
"Nom"
Thing
When this enters play, place 3 Health tokens ontop of this thing. Action: If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.
It's not rocket science, it's medical science.
Action
Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile.
A prison locked by space and barred by time.
Action
Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.
Knowledge so vast for a people so small.
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.
It floats on the same currents that move galaxies.
Thing
Action: Gain 1 Thyme Token.
Tastes like Thymelines
Ad Hominem
Action
When another plays an action, you may play this to prevent it by using an attack on them for why they cannot play their action.
"Sorry hun, you're just not smart enough to play that."
Create Artwork
Action
Gain 1 masterpiece token.
Perfection!
7E
We Need More Win Conditions!
Action
Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.
Action
Play the top Action in the discard pile. You can't Try Again more than once per turn.
Action
Play the top Thing in the discard pile. You may use one of its Action abilities.
9I
Intergalactic Research Vessel
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.
Thing
You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.
3A
The Three Moons of Planet Axle
Action
Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.
Action
Gain another turn after this turn ends. End your turn after playing this.
Goes as fast as non-sugar substitute!
Ad Nauseam
Action
When another plays an action, you may play this to prevent it by asserting that they cannot play that action.
You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.
Prophet
Thing
Before anyone draws a card, look at the top card of the deck.
The future is clearer than glass, and more in focus than ever before.
1F
All-You-Can-Eat Buffet
Thing
At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token.
Thing-Person
At the start of your turn, draw a card, and destroy either this or an edible Thing.
Action
If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.
Otherwise, gain a Food token for each player.
Thing
When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.
Thing
Action: Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.
Action
Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."
Action
Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.
Action
Move the draw pile, except for its bottom card, to the discard pile.
5A
All You Had To Do Was Not
Reaction
When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.
Calling Card: Luck
Action
Gain a copy of Four-Leaf Clover (#3209)
"Why is there a leaf taped to this clover?"
Calling Card: Insanity
Action
Gain a copy of Fool (#7043)
"I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."
Calling Card: Machinery
Action
Gain a copy of Remote-Access Vault (#8057)
"Button Not Included"
Action
Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.
Some truths we are not meant to know. Others, we are meant not to know.
Thing
Whenever you discard a card, gain a Flame token.
At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.
Action or Thing: Discard your hand.
Thing
Action: Use the action of any other thing.
If this touches any other things, destroy this thing and the touching thing immediately.
Action
Gain control of target thing.
Thing
Whenever anyone draws cards, they draw 2 more cards. If anyone can't draw from the deck without reshuffling the discard pile, they are eliminated.
Action
Destroy target Thing unless its controller reveals a card from their hand that shares a symbol in its cornervalue with this card.
Thing - Gem
Things you control can't be destroyed by other Things.
Action
Until your next turn, each opponent's maximum hand size is reduced by two, and whenever an opponent plays a Thing, they discard a random card.
Action
Cards by creators other than Bucky may not be played until the beginning of your next turn.
Action
Put the top five cards of the draw pile into your control as blank Things. Arrange them in a circle. Each gains a Tea token.
9E
In English Please, Professor?
Thing
Cards with words longer than ten letters in their titles or ruletexts may not be played. Return any such Thing in play to the hand of its controller.
J6
Jake's Special Spraypaint
Thing
Action: Re-credit any card to JakeTheWolfie.
"It needs that artistic flare to it, that only orange and red will do."
Action
Destroy target player.
Thing
Action: Wield Ready the Katanananana by turning this 90 degrees clockwise.
Action: Attack Destroy everything target player controls, then turn this 90 degrees widdershins. This can only be done if this was turned 90 degrees.
Thing
Any player may discard a card once during their turn to gain a Combo Token. Then, if each player has a Combo Token, each player loses one.
At the start of each player's turn, they draw an extra card for each Combo Token they have, then discard that many cards.
Thing
Opponents can't destroy your tokens, can't gain control of Things you control, and can't take cards from your hand.
Action
Destroy each Thing with an effect preventing you from playing any sort of cards. Any player who played an Action since your last turn that is preventing you from playing any sort of cards must discard two cards. Such effects can't prevent you from playing this card.
Action
If it is September 1st of any year, you win.
Thing
Action: Transfer control of target opponent's thing with allies' target thing.
Action
Search through the deck and take one card from it. Reshuffle the deck afterward.
Reaction
Play in response to an opponent's Action. Prevent the effects of that Action, and that opponent gains a Pie token.
Don't talk with your mouth full.
Reaction
Play in response to an opponent targeting you.
Destroy all their Things. They gain a Strawberry Candy token for each token destroyed by this, and a Pie token for each other thing destroyed by this.
Thing
Action: Destroy an edible Thing you control and a (not necessarily edible) Thing an opponent controls.
Once a promulg has entered its feeding frenzy, it'll ingest practically anything.
Thing
Gain a Combo token during any turn in which you do not play any cards. If you gain a Combo token in this way when you had none, draw a card. Once per turn, you may spend a Combo token to either play or discard the top card of the draw pile.
Thing
Play this card onto target Thing. If you did not play a Thing during your last turn, you may play this card onto a Thing as soon as an opponent plays it.
Attached Thing is destroyed if another Thing attaches to it, or with 50% probability if another of your Things is destroyed.
Action
Look at the hand of an opponent who played two cards during their most recent turn and take a card from it
OR target opponent who played two cards during their most recent turn may not play cards during their next turn.
Thing
Action: Destroy target Thing if you control four Things with cornervalues.
Action
If any Tokens were destroyed under your control since the end of your last turn, replace them and gain a Combo Token.
If any Things were put into your hand from play since the end of your last turn, you may put any of them into play and rotate them 360˚ clockwise.
Action
Draw a card. You may play an extra Action this turn.
When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.
Action
Do the following ten times. Reveal the top card of the draw pile: any player may immediately put it into their hand by revealing a card with, in order of precedence, 1. a matching character in its cornervalue, 2. the same number of words in its title and lines of ruletext, 3. the same first letter of its title, or 4. the same first letter of its ruletext with more lines of ruletext. Otherwise, move it to the discard pile.
Action
Draw a card. You may play it if you wish. Then discard a card and end your turn.
Thing
Discard your hand when you play this. Draw an extra card at the beginning of your turns.
Vent
Thing
Action: Hop in the vent, skipping your turn. Until you choose to hop out of the vent, you and your cards cannot be affected, and your turn will be skipped unless you perform the other action on this card.
Action: Hop out of the vent. Doing this ends your turn.
Kill
Action
Turn target card over, and write DESTROYED on the back. On that thing's conroller's turn, the card is destroyed.
Thing
You can only play this as your first card during your turn. When this enters play, your turn ends immediately. The other players have until your next turn to destroy this before you win.
9T
Too Much Of A Good Thing
Action
If you have three or more cards in hand, draw three cards. If you have two or fewer cards in hand, you may play two additional Actions or Things this turn.
Action
Play a Thing card from your hand. If you've played two Things this turn, destroy target Thing.
Thing
When this card enters play, gain two tokens of any type if you played an Action card this turn.
At the beginning of your turn, you may gain a token of any type you already control.
Thing
Until this is destroyed, you cannot be eliminated.
Action
Eliminate target player. If you are unable to, you are eliminated instead.
Action
No things can be destroyed until your next turn.
Action
Target opponent with fewer cards in their hand than you must choose either not to draw cards or not to play cards during their next turn.
Action
Target opponent may not play Actions during their next turn.
If they reveal a card named "no u" from their hand, you are eliminated instead.
Action
Give target opponent a double high five circling down to backwards low five into skipping elbow jig/ankle shake into soaring eagle/reverse salmon run to back-front swing to sliding explosive fist bump, then take a card from their hand and give them one from yours. You each gain a Combo token.
Emergency Surgery
Action
Target a thing. Roll 1d20. If it lands on 20, target thing becomes indestructible. Else, destroy taget thing.
Contract
Thing
When this enters play, target player gets to control your turns. When they are targeted for destruction or elimination, you enact your end of the deal, gaining control of their turns and eliminating them. This cannot be the target of destruction.
Live a small life of sin, for now. You'll crawl back, asking for more and more. Soon, I'll reap my reward.
Joy
Thing
Action: Consume. Discard this card, and leave the game for 1 hour. You cannot be eliminated for this time, your turn is skipped, and you and your things cannot be targeted. When you come back, roll 1d6. On a 1, you are eliminated. Else, discard your hand, and draw 2 cards.
Thing
You play 1 fewer card per turn.
At the end of each opponent's turn, if they played a card or ability besides this card's ability, eliminate them.
Action - Teamwork (Global): Look at the top 5 cards of the deck. Put one in another player's hand, then shuffle the rest into the deck.
Action
Put a Thing card from your hand into play. It doesn't count as playing a Thing, and doesn't trigger any effects that occur when a Thing enters play (even the Thing's own effects).
Thing
When Prime Ribs enters play, you may discard a prime number of cards and draw the next greater prime number of cards.
When a player eats Prime Ribs, they may do the same.
Thing
If you control at least four Tetrapods, opponents may not destroy your non-Tetrapod Things. Action: Gain control of a copy of Tetrapod if you have fewer than four.
Action
Choose two of the following:
- Put one of the top five cards of the discard pile into your hand,
- remove one of the top five cards of the discard pile from the game,
- shuffle the top five cards of the discard pile and put them on top of the draw pile, or
- shuffle the discard pile, except for its top five cards, into the draw pile.
Thing
You may play an extra Action if you did not do so during your last turn. If another of your Things would be destroyed during an opponent's turn and you did not play an extra Action during your last turn, you may instead return that Thing to your hand and move Motivational Poster to the discard pile.
Keep calm and hang in there, baby!
Thing
Until this is destroyed, all players who use an action on their turn must perform that action on any future turns before they use their one action. If the action requires a specific target which does not exist, destroy this card.
Action
Play during an opponent's turn. Their turn is rewound, reversing any things or actions they, and anyone else, played, including this.
Thing
When this enters play for the first time, everyone takes an accurate record of their current hand, as well as a record of what is in the discard pile, and in what order. Take this back into your hand.
Action: Hop into the portal, reversing time back to when this was originally played.
9S
"Stand Back, And Stand By"
Action
Move this card to Up Your Sleeve, along with up to two Things you control and up to one card from your hand.
Turn: Put this card into the discard pile from Up Your Sleeve, then destroy target Thing and play up to three cards from Up Your Sleeve.
Action
Destroy target Thing you control. If a Thing is destroyed this way, draw two cards, and you may play an additional Action this turn.
Thing
Action: This ability has the first sentence of the bottommost Action card in the discard pile, followed by all but the first sentence of the second bottommost Action card. After resolving that text, shuffle the bottommost Action card into the deck.
neilcic.com/mouthdreams
200P
Whole bunch of grapes
Thing
Gain 200 Points
Sleeve Portal
Thing
Anything Up Your Sleeve is transferred to you.
Shirt Burner
Action
Burn any things related to Shirts, as well as anything Up Your Sleeve.
Action
Destroy up to four of your edible Things and draw that many cards plus one.
Each other player may destroy one of their own edible Things to draw a card.
Action
Look at the top three cards of the deck. Put one in your hand and the others Up Your Sleeve. Then gain a Fruit token.
Thing-Food
If you destroy this yourself, draw two cards and you may immediately take up to two Actions.
Action+Thing: Destroy this.
5D
This'll be useful later
Action
Give all opponents 1 Doom token.
Action
Gain control of a copy of target thing. Amend the following sentence to the end of the text:
If this is destroyed, remove this thing from the game.
Thing
Action: Remove target thing from the game, along with this thing.
Thing
Edible Things do not count against your hand size limit.
Thing
You may destroy this at the beginning of your turn to draw two cards.
Action
Target opponent discards a random card and gains a token whose name is your choice of fruit, with "Action: Consume this and draw a card."
Thing
When a player eats Forbidden Fruit, they draw 3 cards and gain a Doom token, and until the end of their next turn they may not play Actions.
Action - Eat: Destroy this Thing.
Action
Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.
Order of the Golden Card
Thing
This certificate is presented to
Bucky
for meritorious service to the game of Dvorak in recognition of eir outstanding achievement in contributing 1,000 cards to the Infinite Dvorak deck.
Each player's hand size limit is increased by 2 for each card by Bucky they control.
Cheaper Plasticer Trophy
Action
If you are Bucky, gain a Cheap Plastic Trophy.
Thing
For every turn this remains in play, add 1 to the corner value.
Action: Take a number of actions equal to the corner value of this card, then change the corner value to 0, then finally destroy this thing.
Stardust
Thing
Anyone targetting you or your things gains 1 stardust token. Anyone who has at least 3 stardust tokens at the end of their turn destroys 3 of they stardust tokens, along with discarding their hand. At the start of their next turn, they draw their hand back up the it's maximum.
Thing
Create one card for each player and deal them out randomly. Each player may decide whether to approve theirs for inclusion in the deck. If all opponents reject their cards, none of the cards (including yours) enter the game. Otherwise, put yours into your hand, each opponent who accepts theirs may put it into their hand, and each opponent who rejects theirs must discard a card.
Action
Look at target opponent's hand, exchange one of their cards with a card from your hand, and choose a card for them to play during their next turn.
Thing
This enters play with a copy of Card Mine (#9), Cutting Corners (#10), The Useless Card (#11), Core Ruleset Loophole (#15), Leverage Scam (#16), Antimatter (#19), Generic Elves (#21), and Token Eater (#25) face down under it. Action: Draw a random card from under this. You may play it if it is an Action.
Too Much Dust
Action
Target player loses their next turn.
Haze
Action
Everyone discards their hand, and redraws up to thier maximum handsize. No Player can look at their hand until their next turn.
Act II
Action
Choose a discarded Action, and use that Action.
Intuition
Thing
Action: Target opponent reveals a card from their hand.
Adapted from the Rock Paper Scissors deck
Card by Bucky, added by Binarius
Fuming Cauldron
Thing - Equipment
Once during your turn, you may make all players discard a card.
From the Potion Factory deck
Card by Bucky, added by Binarius
Thing - Boat
+1 maximum hand size.
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
From the Combo Pirates deck
Card by Bucky, added by Binarius
Canadimedian
Thing - Food
Whenever someone tells a joke, they have to apologise for making a terrible joke.
Temporary Darkness
Action
Flip over all cards that are face-up. flip them back over by the start of your next turn.
Paintball Gun
Thing
Action: Target thing's text is considered to be nonexistant until water is used to wash off the paint.
Action
Draw a card. You may play it if it's an Action. If you don't play it this way, destroy a Thing you control.
Thing - Gem - Food
The first time each turn that this card is destroyed, it stays in play instead of moving to the discard pile.
Action
Put all other cards from your hand and all non-Token Things you control in the discard pile. If you discard at least 8 cards this way, you win the game!
- If you win this way and your playgroup plays another game of Dvorak after this one, draw two fewer cards in your opening hand.
Action
Gain control of a copy of target thing. Amend the following sentence to the end of the text:
If this is destroyed, remove this thing from the game.
Devisive Action
Action
If there are any player teams, all teams are dissolved into solo players.
One for the price of Two, and another one absolutely free!
Action
Draw 2 cards
Thing - Person
If you start your turn while you control 5 or more Things with the same creator and no other non-token Things besides this, you win.
Action:Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.
Thing - Person
If you start your turn while you control a person (other than this), a place, an idea, and a Thing that is none of those, you win.
Action
Replace target Thing's text with "Action: move a card named Virus from the discard to your hand." until that Thing leaves play.
Reaction
Play immediately in response to an opponent's Action. Before that Action takes place, play an Action.
Action
If you have one card in your hand, each opponent with more than one card in their hand must discard down to one.
Thing
At the beginning of your turns, roll a die. If you roll a 1, roll again, draw that many cards, and move this card to the discard pile.
Action
If you control no Things, draw until you have 5 cards in hand.
Thing
Whenever a player plays an Action card they haven't already played this turn, that player gains 1 point. A player who scores 5 points this way wins.
When this would be destroyed, each player loses a point instead.
Thing
You can't play Actions other than this Thing's Action Ability.
Action: Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.
Thing
When this enters play and at the beginning of your turns, reveal the top card of the draw pile. If it is a tangible Thing, you may discard a card to put it into play without cost. Otherwise, move the revealed card to the discard pile.
I don't know, it just brings me things sometimes.
Action
Unless a majority of your other opponents disagree, target opponent reveals their hand to you. If they hold a card which could eliminate a player, they are eliminated.
Action
Until the beginning of your next turn, whenever an opponent would draw a card, you may instead draw two cards, give one to the opponent, and discard the other, and whenever an opponent would play an Action, you may immediately discard a card in response to prevent its effects.
Thing
Once during your turn, you may discard a card. If you do, draw a card.
When an Action causes you to draw two or more cards at once, discard that many cards minus 1.
Action: Draw a card, then discard a card.
Don't hold too tightly to a good idea or you won't have a better one.
Action
Choose a Thing and discard a card.
Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.
Destroy the chosen Thing.
Dissolved at the conceptual level.
4A
Archivist's Recommendation
Action
Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.
Thing
Action and Thing: If your hand isn't empty, draw a card and play two cards from your hand at random.
Thing
When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.
Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
Action
Target player draws a card and discards two random cards. The next time they would play a card or ability during their next turn, they instead play a random card from their hand.
Action
Change a number on target card to this card's cornervalue.
Reaction
Play immediately in response when one of your non-token Things is destroyed. The current player's turn ends and your turn begins.
Action
Target opponent draws a card, then gives you half the cards in their hand, rounding down. You may play one of them or put a card on top of the draw pile.
Free Pizza
Thing
It's extremely unappetizing
Computerize You Brain
Action
Increase your hand size by x1.5, rounding up.
A Chalk River
Thing
Action: Cover personal target thing in chalk.
My chalk must never be touched!
Thing
Cards can't forbid you from playing other cards.
Action
Target opponent reveals all but one card from their hand. They discard a card of your choice.
Thing
When you play this, attatch it to another Thing.
The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it
It's my Birthday
Action
Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.
Present
Thing
When this enters play, play a thing under this. Action (Global): Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: You can play 1 additional card
Cake
Thing
If this has 8 Cake tokens, destroy this. Action: Eat. Place a Cake token on this. You gain 2 additional actions this turn.
Thing
When you play this, attach it to target living Thing. Attached Thing is indestructible and its ruletext is considered blank.
Action
Draw a card for each opponent and give each opponent a card from your hand. Each player gains control of a copy of Party Popper (#8449) and a Party Hat token.
Thing
Action: Destroy this, draw a card, and give a card from your hand to target opponent.
Surprise!
Thing
When this enters play, attach an Action card from the discard pile to it.
Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
Action
You may discard a card from your hand. Destroy target Thing that shares a symbol in its cornervalue with this card or the discarded card.
Action
Each opponent in turn order puts the top 5 cards of the deck into the discard pile and discards a card. If the card they discarded from their hand shared a symbol in its cornervalue with one of the cards they discarded from the deck, you draw a card.
Action
Target opponent discards their hand. Look at the top six cards of the deck and move five cards from there and/or the discard pile to that opponent's hand, then shuffle the deck.
Action
Draw two cards. If this is the first card you've played this turn, draw cards until you hit your maximum hand size, then end your turn.
Thing
Five turns after you gain control of The Clock, you win the game if you still control it.
Action
Reveal an Action from your hand. Each opponent does the same, or reveals their hand to show that they have none. You may exchange your Action with one revealed by an opponent. Then each player plays their Action in the order of your choice.
Action
For each Thing target opponent has destroyed that was not in their control, one of their Things is destroyed. No player is considered to have caused this to happen.
Action
End your turn and pause the game for two minutes.
Action
Put the top and bottom cards of the discard pile into your hand.
Thing
When a player discards a card, they may return it to their hand and skip their next draw. They may not do this again until then.
Action
Each player gains two Tokens, each of a type of that player's choice. Draw a card.
Thing
Players with cards in hand may not draw cards.
Thing
Oon tyme euery turn, ydentify by chaunce oon Thyng yn the botme halfe of ye descarde stak. Action: Ex-change this Thyng withe a Thyng yn youre hande.
Thing
Action: If the top card of the discard pile is an Action, exchange the card under it with a card of the same type from your hand and play it.
Action
Gain a Ghost token for each living Thing in the discard pile.
Sleepless Army
Thing
Action: Gain 1d6 Ghost tokens. Action: Three of your Ghost tokens sacrifice themselves to destroy target tangible Thing.
Underworld Escape
Action
Up to three living Things in the discard pile return to play under no one's control. They are no longer considered living; each gains a Ghost token.
Ethereal Flame
Thing
Once per turn, you may gain control of target intangible, undead, holy, or evil token.
Thing
Once during your turn, if you control no books, you may randomly select a card from the Novels Booster Pack. Put a copy of that card into play under your control.
Action - Pun
For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.
Action
Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.
Secant Synthesis
Thing - Math Problem
Given circles A and B intersecting at a point P, a point Q such that PQ is a diameter of A, and a point R such that PR is a diameter of B, prove that A and B intersect at a point that is collinear with Q and R.
Invasion Force
Action
For each Thing you play this turn, destroy an opponent's Thing.
Educate the Masses
Action
Every player receives a copy of the topmost Action in the discard pile.
Revive
Action
Crate an undead copy of a discarded thing, provided that it was alive. Remove the original from the game.
Alien
Thing
If an opponent sees you play this card, destroy both this and the card above it. When you play this, secretly play a second thing above it. The thing above will have no effect. While this is in play, your opponents cannot win.
Cult Leader
Thing
This cannot be played, and is immeditately removed from the game upon discovery of an opponent. While this is in your hand, mark all sentient things that you gain control of. You will remain in joint control of all things marked this way, even if they leave your control.
Nice Weather
Action
Return every Thing in play that could destroy a Thing or eliminate a player to its controller's hand. No such cards may be played before your next turn. Draw a card.
Clip Show
Action
Set your hand aside. Take twice as many cards from the top of the discard pile, shuffle them, and deal them alternately to yourself and the top of the draw pile. Discard your old hand.
The Joke That Never Gets Old
Action
Every player receives a copy of the most recently played Action.
Thing
Play with the top card of the deck face-up. As long as it's an Action, the player currently taking a turn may play it as though it were in their hand.
When you play an Action this way, you may turn this card face-down until your next turn.
Action
Target player gains 3 Honey Tokens. Destroy target Thing that player controls that doesn't have a number in its cornervalue that's higher than the number of Honey Tokens they control.
Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.
Action
whats up
Card by I still love it
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