Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: Archived (and correctly Time-Labeled) 8601 - 8700 and 8701 - 8800)
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
{{card|title=Cargo of Bottles|type=Thing|text='''Action:''' Destroy this and gain control of a copy of three of the following cards, chosen at random: #2561, #2583, #2792, #3301, #3858, #4322, #4752, #5129, #6207, #6316, #6501, and #7172.|creator=Binarius}}
{{card|title=Boo|type=Action - Power-Up|cornervalue=👻|bgcolor=FFF|text=Take a random card from a random opponent's hand. Replace it with a blank Thing.<BR>You may not be targeted before your next turn.|creator=Binarius}}
{{card|title=Zamboni|type=Thing|text=When Zamboni enters play, remove all other Things from play; they return when Zamboni leaves. Return Zamboni to your hand at the beginning of your turn. Required maintenance prevents Zamboni from being played on consecutive turns.|creator=Binarius}}
{{Card|title=Zoombini|type=Thing|creator=ChippyYYZ|cornervalue=8Z|text=Once per turn when this card leaves play without being destroyed, return it to your hand and draw a card.|flavortext=Can you get the Zoombinis to safety?}}
{{card|title=Zoombiniville|type=Thing|creator=ChippyYYZ|cornervalue=3Z|text=When the discard pile is shuffled to form a new deck after the deck is emptied, gain a Zoombini Token.
*If Zoombiniville is in play at the end of the game and your playgroup plays another game of Dvorak after this one, you start with an additional card in hand for each Zoombini you control.|flavortext=Is this it? Could this be the place they've been seeking? A place of hope and prosperity?|longtext=logically}}
{{card|title=Fleen Raiders|type=Action|creator=ChippyYYZ|cornervalue=2F|text=Return two target Things to their controllers' hands. Until your next turn, opponents must discard a random card from their hand in order to play a Thing.}}
{{card|title=Bloat Invasion|type=Action|text=Each player returns at least one of their non-token Things to their hand, including every living Thing they control, and gains control of a copy of Zoombini (#8604). You gain control of two.|creator=Binarius}}
{{card|title=The Allergic Cliffs|type=Thing|text=Return any non-blue Thing or Thing with more than three words in its title to its controller's hand at the end of their turn.|creator=Binarius}}
{{card|title=Math Test|type=Action|text=Each player gains control of a copy of one of the following cards, chosen at random: #7590, #8215, #8216, #8217, #8472, and #8499. The chosen cards gain "When you solve this problem, draw three cards."|flavortext=If you solve #7263, you win the game, and also probably at least one Abel Prize.|creator=Binarius}}
{{card|title=Unparallel Line Segments|type=Thing|cornervalue=|text=When this enters play, draw an X on a target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Table Flip|type=Action|cornervalue=|text=Shuffle all in-play things, then make a new deck out of them. All players must draw from this new deck, and can only play things until this deck runs out. Disregard this card after the new deck is depleated.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Nobel Prize|type=Action|cornervalue=|text=Gain a Cheap Plastic Trophy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Haste|type=Action|cornervalue=5H|creator=ChippyYYZ|text=Flip three coins. For each heads, draw a card. For each tails, you may play an additional card this turn.}}
{{card|title=Super Armor|type=Thing|cornervalue=0S|creator=ChippyYYZ|text=Opponents' Reactions have no effect during your turn.}}
{{card|title=Undermine|type=Reaction|bgcolor=a00|creator=ChippyYYZ|cornervalue=9U!|text=Play immediately in response to an opponent's Action. Before that Action takes effect, look at that player's hand. You may choose a card for them to discard (but not the Action they are playing).}}
{{card|title=Spy Cam|type=Action|text=View target opponent's hand. If their hand contains any Things, you may put a copy of one of them into your hand at the end of your turn.|creator=Binarius}}
{{card|title=Advanced Countermeasures|type=Thing|text=Opponents may not force you to reveal or discard cards in your hand if you hold at least three.|creator=Binarius}}
{{card|title=Hobble|type=Action|text=Target player discards two random cards. During their next turn, they may retrieve and play one of them instead of playing any cards from their hand.|creator=Binarius}}
{{card|title=Dig For Treasure|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.}}
{{card|title=Punch Through|type=Thing|creator=ChippyYYZ|cornervalue=2P|text=Once per turn when an Action card you play with a digit in its cornervalue destroys a nontoken Thing with no higher digits in its cornervalue, you may have that Thing's controller discard a card.}}
{{card|title=Shifting Symbol|type=Reaction/Thing|creator=ChippyYYZ|cornervalue=4S|bgcolor=a07|text='''As a Reaction:''' Play immediately in response to any player's Action. Before that Action takes effect, you may change any card's cornervalue to 4S until end of turn. Put Shifting Symbol into play.<BR>'''As a Thing:''' This card has all possible two-character cornervalues. You may return this card to your hand in place of drawing a card.|longtext=y}}
{{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius}}
{{card|title=Wild Down|type=Action - Combat Art|bgcolor=071|text=Take a random card from target opponent's hand. They may not draw at the beginning of their next turn.|creator=Binarius}}
{{card|title=Gale Slash|type=Action - Combat Art|bgcolor=701|text=Target opponent discards a card for each Action that is played before the beginning of their next turn, including this.|creator=Binarius}}
{{card|title=The White Queen|type=Thing|cornervalue=|text='''Action:''' Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=The Black Queen|type=Thing|cornervalue=|text='''Action:''' Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=The Knight|type=Thing|cornervalue=|text=At the beginning of your turn, destroy all things with Knight tokens on them, along with the tokens themselves.<br>'''Action:''' Place a Knight token on 3 target things.<br>'''Action (Global):''' If one of your things has a Knight token, destroy the token.|creator=JakeTheWolfie|bgcolor=006|longtext=twue|flavortext=Such a magestic knight, throwing forks every which way.}}
{{card|title=Monado|type=Thing - Weapon|bgcolor=F30|text=When you use one of the Monado's abilities, return it to your hand or discard a card.<BR>'''Action - Shield:''' Your other Things are indestructible until your next turn.<BR>'''Action - Purge:''' Target opponent may not use Action abilities during their next turn.<BR>'''Action - Buster:''' Destroy target mechanical Thing.|longtext=Junk Sword|creator=Binarius}}
{{card|title=Ether Flow|type=Thing|bgcolor=6C6|text=Instead of drawing at the beginning of your turn, you may draw a card once at any time during your turn or an opponent's next turn.|creator=Binarius}}
{{card|title=Visions of the Future|type=Thing|text=Your Things may not be targeted by an opponent's Action unless, during their previous turn, that opponent revealed their Action to you and announced which Thing they would target. Visions of the Future is indestructible if you also control the Monado.|creator=Binarius}}
{{card|title=Defensive Style|type=Thing|creator=ChippyYYZ|cornervalue=4D|text=Once per turn when an opponent's Action would destroy a Thing you control, you may roll a d6, adding 2 if Defensive Stance is the Thing to be destroyed. On a 5 or higher, it fails to destroy that Thing. Otherwise, draw a card, and you may not play Actions on your next turn.}}
{{card|title=Offensive Style|type=Thing|creator=ChippyYYZ|cornervalue=4O|text=Once per turn when you would draw a card, you may instead choose target Thing and roll a d6. On a 5 or higher, destroy that Thing.<BR>'''Action:''' Draw a card if you haven't drawn any cards this turn, then destroy a Thing you control.}}
{{card|title=I Know Kung Fu|type=Action|creator=ChippyYYZ|cornervalue=1I|text=Create a copy of Defensive Style (#8631) and Offensive Style (#8632) and put them into play. Discard down to 2 cards and end your turn.}}
{{card|title=Metal Blast|type=Action - Combart Art|bgcolor=C6B|text=Up to two adjacent opponents discard a card. If a non-token Thing controlled by an affected opponent is destroyed before their next turn, they discard their hand.|creator=Binarius}}
{{card|title=Summon Flare|type=Action - Combat Art|bgcolor=008|text=A Thing belonging to each opponent gains a Blaze token with "Roll a die at the beginning of your turn. On a 1, attached Thing is destroyed. Destroy this after your fifth roll."|creator=Binarius}}
{{card|title=Freezinate|type=Action - Combat Art|bgcolor=608|text=Target opponent must discard a card before playing their first card of their next turn, as well as before playing their second card of their following turn.|creator=Binarius}}
{{card|title=Crossover episode|type=Thing|cornervalue=1K|text=Gain +200 points.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Brick|type=Action|cornervalue=|text=Remove all of the text of one electronic device thing in-play.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Flashlight|type=Thing|cornervalue=|text='''Action:''' Choose 1 target hidden card to reveal to all players.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Ether Furnace|type=Thing|text=On playing a card, a player gains an Ether Crystal token of random type. Gain one of each when you play this. Once per turn, a player may spend three to draw a card, or three of the same type to do as follows: '''Ice''': Skip target opponent's turn. '''Earth''': Take a card in the discard pile. '''Water''': View and arrange the deck's top four cards and draw a card. '''Fire''': Destroy target Thing. '''Wind''': Gain control of target Thing. '''Electric''': Take another turn.|longtext=Mining Master|creator=Binarius}}
{{card|title=Colony Reconstruction|type=Thing|text=Draw an extra card at the beginning of your turn for every four of your non-token Things, up to a maximum of five. If you draw more than three cards in this way, discard all but three of them. If you draw any tangible Things in this way, you may play one of them face-down without cost and turn it face-up at the end of your turn.|longtext=Juju|creator=Binarius}}
{{card|title=Territorial Rotbart|type=Thing - Monster|bgcolor=006|text=If a player who has been in the game for fewer than 80 total turns would destroy Territorial Rotbart, they instead discard three cards or are eliminated. Territorial Rotbart's destroyer may draw five cards and gain an Arts Heal token with "Draw a card when you destroy an opponent's Thing."|creator=Binarius}}
{{card|title=Pawn Wall|type=Thing|creator=ChippyYYZ|cornervalue=8P|text='''Action: '''Destroy target Thing if that Thing destroyed one of your Things during its controller's last turn.}}
{{card|title=Pin|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Choose target Thing. Its controller puts a random card from their hand face-down next to that Thing for as long as it remains in play. It still counts for all purposes as being in that player's hand. When that card is no longer in their hand, destroy that Thing.}}
{{card|title=Chameleon Skin|creator=ChippyYYZ|cornervalue=3C|type=Thing|bgcolor=080|text=When a Thing you control becomes the target of an effect, you may roll a d6. If the result is less than the number of colors among things you control, negate that effect.<BR>Applicable colors include Red, Orange, Yellow, Green, Blue, Purple, White and Black.}}
{{card|title=Skewer|type=Action|text=Target Thing belonging to an opponent is Skewered, along with another of their Things, chosen by them. During their next turn, they have "'''Action:''' Return one of your Things to your hand." During your next turn, you have "'''Action:''' Destroy a Skewered Thing."|creator=Binarius}}
{{card|title=Discovered Attack|type=Action|text=Give one of your Things to an opponent. Choose a different Thing belonging to an opponent: target Thing is destroyed if it has not left their control by the end of their next turn.|creator=Binarius}}
{{card|title=Bongcloud Attack|type=Action|cornervalue=C20|text=Turn a Thing you control face-down and play another Thing face-down into any player's control.<BR>Instead of playing a Thing next turn, you may turn a Thing face-up.|flavortext=Discard any cards in your hand with "Castle" in their name.|creator=Binarius}}
{{card|title=Fast Track to the End|type=Action|cornervalue=|text=This game will end at the beginning of your fifth turn. If no clear winner has been found, the game ends in a draw.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Restorative Draught|type=Thing|text='''Action - Drink:''' Destroy Restorative Draught. Return any other Things you have lost control of since the end of your last turn to your control. Draw two cards and discard one of them.|creator=Binarius}}
{{card|title=Staff of Indiscriminate Metamorphosis|type=Thing|text='''Action:''' Flip a coin. On heads, target tangible Thing exchanges places with the bottommost tangible Thing in the draw pile. On tails, a random tangible Thing in play does so instead. Shuffle the draw pile.|creator=Binarius}}
{{card|title=Curse of the Forbidden Sanctum|type=Thing|text=Whenever you play an Action, you must discard a card or skip your next turn. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
{{card|title=Gravemight|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=0G|text=Remove this card from the game and put the discard pile into your hand. You have no maximum hand size this turn. End your turn and skip your next turn.<BR>Until your next turn, whenever a card is put into the discard pile (except by this effect), discard a random card.}}
{{card|title=Flash In The Pan|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=If this is in play, remove it from the game.}}
{{card|title=Aggress|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Target player discards a card. You may discard any number of Action cards. If you do, each opponent discards that many random cards.}}
{{card|title=Curse of the Wizard's Labyrinth|type=Thing|text=You must keep one card in your hand revealed whenever possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
{{card|title=Curse of the Moonglass Reliquary|type=Thing|text=When you play a Thing, you must turn a different Thing you control (besides this) face-down until this leaves play, if possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
{{card|title=Curse of the Golden Cookie Jar|type=Thing|text=You may choose not to draw at the beginning of your turn. If you would discard any cards due to your hand size limit, discard your hand. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
{{card|title=Berserker Rage|type=Thing|creator=ChippyYYZ|cornervalue=3B|text=Whenever you would draw one or more cards, draw two fewer cards ''(to draw a negative card, discard a card)''. When your hand is empty, destroy Berserker Rage and another target Thing, then end your turn.<BR>'''Action: ''' Destroy target Thing.|flavortext="RRRAARGH!"}}
{{card|title=Arcane Trance|type=Thing|cornervalue=2A|creator=ChippyYYZ|text=You may play one fewer Thing per turn. When you have 5 cards in your hand, draw a card and destroy Arcane Trance, then end your turn.<BR>'''Action: ''' Draw a card.}}
{{card|title=Opportunity Attack|type=Reaction|cornervalue=7O|creator=ChippyYYZ|bgcolor=a00|text=Play immediately in response to a Thing moving from play to a player's hand. Destroy that Thing before it moves to that player's hand.}}
{{card|title=Dexterity Save|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent's Action would destroy a Thing you control or cause you to discard cards to nullify the Action's effects.|creator=Binarius}}
{{card|title=Coordinated Attack|type=Action|text=Consume your Preparation tokens to play an equal number of Actions. While this is in your hand, you have "'''Action:''' Gain a Preparation token if you have fewer than three."|creator=Binarius}}
{{card|title=Knockback|type=Action|text=Return target Thing to its controller's hand. They may play at most one card during their next turn.|creator=Binarius}}
{{card|title=Minor Accident|type=Action|cornervalue=|text=Swap control of one thing between you and an opponent.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Just a small mishap.}}
{{card|title=Moddest Accident|type=Action|cornervalue=|text=Destroy 2 of your things, and 2 of any opponent's things|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=We're probably gonna get some repremand for this.}}
{{card|title=Major Accident|type=Action|cornervalue=|text=Eliminate target opponent, destroy all of your things, and force another target opponent to discard their hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Someone's getting fired..}}
{{card|title=Major Accidental|type=Action|text=You may play any cards with A, B, D, E, or G in their corner&shy;values or at the beginning of their titles without cost. Blue note bonus: draw a card for every blue card you play in this way. You may change the color of any A, B, D, E, or G Things in play to black.|creator=Binarius}}
{{card|title=Allegro Con Brio|type=Action|text=Draw a card. During their next turn, each player must play two cards if possible; any who fail to keep the tempo must skip their following turn.|creator=Binarius}}
{{card|title=Diminish|type=Action|text=Every player discards a card. Destroy target Thing with B, D, or F in its cornervalue or at the beginning of its title.|creator=Binarius}}
{{card|title=Burst of Strength|type=Thing|creator=ChippyYYZ|cornervalue=5B|text=When this enters play, draw three cards.<BR> You may play an additional Action each turn if that Action destroys a Thing. At the end of your turn, discard a card, then destroy this Thing if your hand is empty.}}
{{card|title=Dark Power|type=Action|creator=ChippyYYZ|cornervalue=9D|bgcolor=000|text=Each opponent may discard a card and/or destroy a Thing they control. Draw a card for each opponent who didn't discard a card, then draw a card for each opponent who didn't destroy one of their Things, then discard a card for each Thing destroyed this way.}}
{{card|title="Dvorak!"|type=Thing|creator=ChippyYYZ|cornervalue=6D|text=When the cornervalues of Things in play contain the letters D, V, O, R, A, and K, the player who has the more of those letters in their Things' cornervalues than any other player ''(multiples of the same letter are not counted)'' wins the game if they say "Dvorak!"}}
{{card|title=Half-Diminish|type=Action|text=Players with an odd number of cards in hand must discard one. Destroy target Thing with B, D, F, or A in its cornervalue or at the beginning of its title.|creator=Binarius}}
{{card|title=Shout Down|type=Thing|cornervalue=40|text=You may ignore the effects on you of any Action played by an opponent whose Things' ruletexts have a combined word count lower than the combined word count of your Things' ruletexts. If you do, destroy a Thing you control.|creator=Binarius}}
{{card|title=Knock-On|type=Action|text=Target opponent discards a card. You may exchange it with a card in your hand.|creator=Binarius}}
{{card|title=Binarize|type=Action|cornervalue=8B|creator=ChippyYYZ|text=Change all even nonzero numbers on target Thing to 2 ''(or "two" for numbers not in digit form)'', change all odd numbers on it to 1 ''(or "one")'', and change its creator to Binarius. This lasts until it leaves play.}}
{{card|title=Virtualize|type=Action|cornervalue=0V|creator=ChippyYYZ|text=Remove target Thing from the game. Its controller gains a token that's a copy of that Thing, plus the text "This Thing is untargetable."}}
{{card|title=Know Your Enemy|type=Thing|cornervalue=3K|creator=ChippyYYZ|text=Once during your turn, you may look at an opponent's hand.}}
{{card|title=Silence the Opposition|type=Action|text=Choose a creator who did not create any Things you control. Cards by that creator are considered blank until your next turn.|creator=Binarius}}
{{card|title=As I Was Saying|type=Action|text=Retrieve an Action card you played during your last turn from the discard pile and play it again.|creator=Binarius}}
{{card|title=Knockdown|type=Action|text=Target opponent may not play cards during their next turn.|creator=Binarius}}
{{card|title=Abduct|type=Action|creator=ChippyYYZ|cornervalue=6A|text=Put target Thing into your hand. You may not play that Thing during this turn or your next turn.}}
{{card|title=Timeline Alterator|creator=ChippyYYZ|cornervalue=7T|type=Thing|text='''Action:''' Each opponent draws a card. Play the bottommost Action card in the discard pile, then shuffle that card into the deck.|flavortext=Altering the past may have unpredictable effects on the present.}}
{{card|title=Supercharge|creator=ChippyYYZ|cornervalue=1S|type=Action|text=Draw 7 cards, then reveal your hand and discard all Thing cards. Then, if you have two or fewer cards in your hand, return Supercharge to your hand.}}
{{card|title=Descant|type=Thing|text=You may play an Action immediately after an opponent plays an Action. Move Descant to the discard pile at the beginning of your turn.|creator=Binarius}}
{{card|title=Spacetime Anomaly|type=Uncard|bgcolor=333|text=As soon as you draw this, shuffle it back into the draw pile and remove the last card drawn before it from the game.|creator=Binarius}}
{{card|title=I Know a Great Knock-Knock Joke But You Have to Start It|type=Action|text=Target opponent reveals a Thing from their hand, or reveals their hand. You may put a Thing revealed in this way into any player's control.|longtitle=Knock knock|flavortext=Who's there?|creator=Binarius}}
{{card|title=King of Hearts|type=Thing|cornervalue=|text=None of your opponents may target nor destroy this thing.<br>
While this is in play, you cannot win.<br>'''Action:''' Destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Aka the suicide king}}
{{card|title=Hunting And Gathering|type=Thing|creator=ChippyYYZ|cornervalue=9H|text=Whenever you play a card that's a food or animal, draw a card.<BR>'''Action: ''' Discard a card and draw a card.}}
{{card|title=Accident|type=Action|creator=ChippyYYZ|cornervalue=8A|text=Put the top four cards of the deck into the discard pile. For each Action discarded this way, have an opponent discard a card. If no Actions were discarded this way, destroy target Thing you don't control chosen randomly.}}
{{card|title=System Restart|type=Thing|creator=ChippyYYZ|cornervalue=3S|text='''Action: '''Destroy a Thing you control. If it goes to the discard pile, discard your hand and draw that many cards.}}
{{card|title=Beg to Differ|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays an Action card. They return it to their hand with no effect; if you discard an Action, they discard theirs instead.|creator=Binarius}}
{{card|title=Department of Tautological Trivia, Thing Division|type=Thing|text=This card counts as 1 Thing while it is in your hand or in play.|longtitle="Department of Tautological Trivia, Thing Division" is a long title.|creator=Binarius}}
{{card|title=Brook No Delay|type=Action|text=You may play a card after each opponent's next turn.|creator=Binarius}}
{{card|title=Snoop's Blessing|type=Action|bgcolor=420|cornervalue=4S|creator=ChippyYYZ|text=Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.}}
{{card|title=<font color=51d500>Stoney Pony</font>|type=<font color=51d500>Thing - Pony</font>|creator=ChippyYYZ|bgcolor=b5e8a8|text=When Stoney Pony enters play, you may return a green card from the discard pile to your hand.<BR>Whenever you play a green card, draw two cards.|flavortext=dude are we talking horses}}
{{card|title=i don't think these edibles are working|type=Thing - Food|creator=ChippyYYZ|bgcolor=090|text=When this Thing is put into the discard pile from play, at the end of your next turn, discard your hand and draw 4 cards.<BR>'''Action and Thing - Eat: '''Destroy this Thing.}}
{{card|title=Rolling Paper|type=Thing|bgcolor=B97|text='''Action:''' Destroy Rolling Paper and target tangible Thing and draw a card, or 4 cards if the destroyed Thing was green. Then discard as many as you drew.|creator=Binarius}}
{{card|title=Paper Trail|type=Thing|text=When this comes into play, put a card from your hand under it and specify an opponent to investigate. '''Action:''' Exchange the card under this with a card from your hand. '''Action:''' Exchange the card under this with a card discarded by the opponent under investigation during their most recent turn.|creator=Binarius}}
{{card|title=Paperwork|type=Action|text=You may not play other Actions while Paperwork is in your hand. If Paperwork would enter the discard pile, shuffle it into the top 20 cards of the draw pile instead.|creator=Binarius}}
{{card|title=Sucktorch|type=Thing|cornervalue=|text='''Action:''' Destroy target thing with fire.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The sucking speed is so fast that it actually superheats the air around it!}}
{{card|title=Surprise Capitalism|type=Action|cornervalue=|text=Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Fog Rolling In|type=Action|cornervalue=|text=For the next minute, all players may play anything out of turn. After that minute, play returns to normal wih it being your turn again.|creator=JakeTheWoflie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Melancholy Mood|type=Action|text=Draw a card and discard a card at the end of your turn. If you have lost control of a Thing since the end of your last turn, the player who caused you to do so discards a card, and you may draw a card and discard a card at the end of their next turn too.|flavortext=You and me and the bottle makes three minus you makes two.|longtext=blue|creator=Binarius}}
{{card|title=Sigma Device|type=Thing|text='''Action:''' Destroy target Thing. Gain a token named after each word in its title. If it has a digit in its cornervalue, reveal that many cards from the top of the draw pile, minus one for each token you just created. Put any tangible Things revealed in this way into your hand, and move the rest to the discard pile along with Sigma Device.|longtext=Σ|creator=Binarius}}
{{card|title=Sticky Hand|type=Thing|text=If your Action causes a tangible Thing to enter the discard pile, you may move it to your hand along with Sticky Hand.|creator=Binarius}}
{{card|title=Ligma Device|type=Thing|text=If an opponent causes this card to be revealed from your hand, you may put it into play.<BR>'''Action:''' Destroy target Thing. Gain two Ball tokens, then move Ligma Device to the discard pile.|creator=ChippyYYZ|cornervalue=1L}}
{{card|title=Strategic Move|type=Action|creator=ChippyYYZ|text=Target opponent chooses a Thing they control. Look at the top 5 cards of the deck. You may either put one of those cards into your hand or destroy a random Thing that opponent controls other than the chosen Thing. Shuffle the deck.|cornervalue=3S}}
{{card|title=Action Umbrella|type=Action|creator=ChippyYYZ|text=Attach this card to target Thing. When that Thing leaves play, put this Action in the discard pile.<BR>While this card is attached to a Thing, that Thing can't be affected by other Actions.|cornervalue=4A}}
{{card|title=Sink or Swim|type=Thing|text=Play this card into target player's control.<BR>If you do not have at least four cards in hand at the end of your third turn since gaining control of this card, you are eliminated.|creator=Binarius}}
{{card|title=Forecastle|type=Thing|text=If another tangible Thing you control would be destroyed, you may instead return it to your hand and draw one fewer card at the beginning of your next turn.|flavortext=It's pronounced "fo'c's'le".|creator=Binarius}}
{{card|title=Handshake Photo Op|type=Action|text=Target opponent gives you a card from their hand, then you give them one from yours.|flavortext=Smile!|creator=Binarius}}
{{card|title=Reincarnate|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Eliminate target player. They may immediately join the game as a new player.}}
{{card|title=Hover Boots|type=Thing|creator=ChippyYYZ|cornervalue=0H|text=When a opponent's Thing would cause you to discard any cards, you may choose to discard one fewer card if you haven't used this ability since you last began a turn.}}
{{card|title=Sinking Sand|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the end of each opponent's turn (before discarding down to their max hand size), they discard a card if they have more cards in hand or Things in play than you.}}
{{card|title=Makeshift Shelter|type=Thing|text=You may only play Makeshift Shelter if you hold at most two other cards in your hand and control at most two other Things. '''Action:''' Draw a card. '''Action:''' Target other Thing you control is indestructible until your next turn.|creator=Binarius}}
{{card|title=The Mists Descend|type=Thing|text=When this comes into play, each player must return another Thing they control to their hand or discard a random card. This text contains a copy of the text of Fog rule (#4648). If a player controls any other Things at the beginning of their turn, they must put a Fog token on one of them.|creator=Binarius}}
{{card|title=Meticulous Handwritten Notes|type=Thing|text=When you play a Thing that has been in your hand at least one full turn, you may play Meticulous Handwritten Notes attached to it instead of playing an Action. If attached Thing is destroyed, you may immediate&shy;ly put a copy of it into your hand instead of playing a Thing during your next turn.|creator=Binarius}}
{{card|title=Timing Tweak|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=Whenever you would play an Action card, you may put it under this card instead ''(this counts as one of your Action plays for the turn if that Action does)''. For the rest of the turn, you may play that Action card without spending an Action. At the end of each turn ''(before discarding to max hand size)'', play or discard all Actions under this card.|longtext=y}}
{{card|title=Mass Reanimation|type=Action|creator=ChippyYYZ|cornervalue=5M|text=Put up to 5 Thing cards from the discard pile into play face-down under your control. Put a Zombie Token on each of those Things.}}
{{card|title=Erode|type=Action|creator=ChippyYYZ|cornervalue=5E|text=Each opponent chooses one:
*Discard 2 Action cards.
*Discard 2 Thing cards.
*Return a Thing you control to your hand, then discard a random card.
}}
{{card|title=Tutorial Mode|type=Thing|text=If a player would be eliminated, they instead discard their hand and destroy all of their Things.|creator=Binarius}}
{{card|title=4D Hyper-Pentagram|type=Thing - Evil|bgcolor=000|text=You may not win the game. '''Action and Thing:''' Consume a token. Gain 16 tokens of the same type. Half of the remaining tokens created in this way destroy themselves at the end of each of your turns.|creator=Binarius}}
{{card|title=Foot Heads Arms Body|type=Thing - Headline|bgcolor=006|text='''Action:''' Gain control of target Thing whose title contains the word "Hand" or whose title or ruletext contains any other body part.|creator=Binarius}}
{{card|title=Behold|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Look at each player's hand<BR>OR draw a card and reveal it.<BR><BR>If you control the most non-token Things, you may do both.}}
{{card|title=Rebounder|cornervalue=9R|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal a random card from your hand. If it's an Action, the next time you play that Action this turn, return it to your hand instead of putting it in the discard pile, then discard a random card.}}
{{card|title=Time Tunneler|cornervalue=2T|type=Action|creator=ChippyYYZ|text=If the top card of the discard pile is an Action card, set it aside, then repeat this process.<BR>If the top card of the discard pile is a Thing, play each Action set aside this way, in the order they were set aside.|flavortext=So we beat on, chrono-drills against the current...}}
{{card|title=Volcanic Fury|type=Action - Fire|bgcolor=C30|text=Destroy all of target player's Things, one Thing belonging to the player to their left, and one Thing belonging to the player to their right.|creator=Binarius}}
{{card|title=Mistral's Edict|type=Action - Air|bgcolor=DEF|text=Target player returns all of their non-token Things to their hand, then discards half of their hand at random and draws the same number of cards. They may play a Thing that they returned to their hand.|creator=Binarius}}
{{card|title=Umbral Eye|type=Thing - Void|bgcolor=333|text=Whenever Umbral Eye becomes the target of an Action, put a copy of that Action into your hand.|creator=Binarius}}
{{card|title=Eye Tyrant|type=Thing|creator=ChippyYYZ|cornervalue=9E|text=Once per turn when you look at one or more opponents' hands (including if a player reveals their hand), you may draw a card.<BR>'''Action:''' Destroy a Thing you control to return target Action card that lets you look at an opponent's hand from the discard pile to your hand.}}
{{card|title=Emerge|type=Action|creator=ChippyYYZ|cornervalue=6E|text=Put a Thing card from the discard pile into play under your control face-down. Turn it face-up at the end of the turn.}}
{{card|title=Sleepy|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Turn all Things face-down. Those Things turn face-up at the beginning of your next turn.}}
{{card|title=Dirac Snare|type=Thing - Energy|bgcolor=FC0|text=Gain an Energy token when this comes into play. Gain an Energy token at the beginning of your turn if there are any Monopole tokens in play.<BR>'''Action:''' Attach a Monopole token to target Thing if it has none.<BR>'''Action:''' Spend 2 Energy tokens to move target Thing with a Monopole into any player's control. The Monopole disappears into the quantum foam.|longtext=2π/e|creator=Binarius}}
{{card|title=Frost Arrow|type=Action - Water|bgcolor=0FF|text=Destroy target Thing. Its controller must discard a card before playing their second card during their next turn.|creator=Binarius}}
{{card|title=Consecrated Ground|type=Thing - Earth|bgcolor=040|text=Your maximum hand size is increased by 1. If you control more Things than you hold cards in hand, this has "'''Action:''' Draw a card." Otherwise, this has "'''Action:''' Put a Thing into play and return Consecrated Ground to your hand."|creator=Binarius}}
{{card|title=Quick-Drying Concrete|type=Thing|cornervalue=|text='''Action:''' Give this to an opponent. <br> If this has been in the game for more than 1 round, whoever controls this loses their next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Milkshook|type=Thing|cornervalue=|text='''Action:''' Destroy this. Use target thing's play-in ability text as if you had played it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=You see? It's already been shaken, so it's a milkshook.}}
{{card|title=Incredibly Giant Fan|type=Thing|cornervalue=|text='''Action:''' Move target thing into control of another player.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Whooooosh~}}
{{card|title=Containment Protocol|type=Thing|cornervalue=9C|creator=ChippyYYZ|text='''Action: ''' Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.}}
{{card|title=-erang|type=Action|cornervalue=5e|creator=ChippyYYZ|text=Attach this card to target Thing. You may play an additional Action this turn.<BR><BR>If this is attached to a Thing you control at the end of your turn, you must play this card if possible, treating its text as "Return attached Thing to your hand."}}
{{card|title=Favorable Winds|type=Thing - Air|bgcolor=DEF|creator=ChippyYYZ|cornervalue=4F|text=When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.<BR>When this card leaves play, draw a card.}}
{{card|title=Paper Dreams|type=Thing|text=Indestructible.<BR>'''Action:''' Return target non-indestructible Thing to its controller's hand.<BR>'''Action:''' Move all indestructible Things to the discard pile.|creator=Binarius}}
{{card|title=Perpetual Copyright|type=Thing|text=When this comes into play, choose another of your Things. No opponent may gain control of a Thing with the same title.|creator=Binarius}}
{{card|title=A Piece of the Action|type=Thing|text=When this comes into play, choose an opponent's Thing with an ability. Whenever one of its abilities is activated, activate that ability as if you controlled it.|creator=Binarius}}
{{card|title=Entrench|type=Action - Earth|bgcolor=040|cornervalue=8E|creator=ChippyYYZ|text=Until your next turn, opponents' cards can't destroy Things you control or cause you to discard cards, and you and your Things can't be the target of opponents' Actions.<BR>The next time you would take a turn, you may draw a card instead.}}
{{card|title=Amplify Entropy|type=Action - Energy|cornervalue=4A|creator=ChippyYYZ|bgcolor=FC0|text=Distribute 3 coins among any number of players. Those players flip those coins. For each tails flipped by a player, that player discards a card. For each heads flipped by a player, that player may play 1 fewer card during their next turn.}}
{{card|title=Sigil of Sealing|type=Thing|creator=ChippyYYZ|cornervalue=4S|text=Whenever a player plays an Action card with a cornervalue that shares a symbol with the cornervalue of a Thing you control, target player puts a card from their hand into play face-down.}}
{{card|title=Out With The New|type=Action|text=Destroy target Thing that entered play after the beginning of your last turn.|creator=Binarius}}
{{card|title=In With The Old|type=Action|text=Put a destroyed Thing from the bottom half of the discard pile into play.|creator=Binarius}}
{{card|title=Out With The Oldest|type=Thing|text='''Action:''' Move the non-token Thing that has been in play the longest to the discard pile.|creator=Binarius}}
{{card|title=Flash Freeze|type=Action - Water|bgcolor=0FF|creator=ChippyYYZ|text=Target player puts a card from their hand into play face-down. They do the same with the next card they draw before your next turn ''}}
{{card|title=Intercepted Signals|type=Reaction|creator=ChippyYYZ|bgcolor=a00|cornervalue=8I|text=Play immediately in response to an opponent looking at one or more cards from the top of the deck. Look at those cards and put one into your hand, replacing it with the next card from the deck. If those cards are returned to the top of the deck, you reorder them instead of any other player.}}
{{card|title=Original Idea|type=Thing|creator=ChippyYYZ|cornervalue=2O|text=You may play this card as a copy of a Thing in play not created by ChippyYYZ. Otherwise, it has "'''Action:''' Play this card as a copy of an Action card in the discard pile not created by ChippyYYZ."}}
{{card|title=Thing|type=Action|bgcolor=006|text=Draw cards until you draw a Thing. Put it into play and discard the other cards you drew.|creator=Binarius}}
{{card|title=Action|type=Thing|bgcolor=600|text='''Action:''' Draw cards until you draw an Action. Discard the other cards you drew.|creator=Binarius}}
{{card|title=But First|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Play an Action from your hand: it takes effect before the Thing enters play.|creator=Binarius}}
{{card|title=Hot And Cold|type=Action|creator=ChippyYYZ|cornervalue=0H|text=Destroy target Thing you control and target Thing you don't control.<BR>OR Draw two cards and discard a card.<BR>You may spend a Fire, Flame, or Ice token to treat OR as AND.}}
{{card|title=Random Encounter|type=Thing|creator=ChippyYYZ|cornervalue=5R|text=Whenever a player plays their second card in a turn, they reveal the top card of the deck. If it's not a Thing, discard it. Otherwise, a random opponent of that player puts that card into play under their control. You count as two players for randomly determining a player this way.}}
{{card|title=The Lucky Three|type=Action|cornervalue=3T|creator=ChippyYYZ|text=Draw three cards.<BR>OR gain control of up to one target Thing with a 3 in its cornervalue.<BR>OR put exactly three Thing cards from your hand into play.
*If this is the third time this card has been played by your playgroup today, treat OR as AND.}}
{{card|title=Look What I Found|type=Action|text=Reveal the top card of the draw pile. If it is a Thing, put it into play until the end of your turn, then move it to your hand. Otherwise, discard it and return this card to your hand; you may play a different Action this turn.|creator=Binarius}}
{{card|title=Bad First Impression|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Return a Thing you control to your hand. If you do, they return theirs to their hand with no effect.|creator=Binarius}}
{{card|title=Intrusive Devourer|type=Thing|bgcolor=936|text='''Action:''' Target opponent reveals to you a Thing from their hand that has not previously been revealed due to this ability, if possible. Intrusive Devourer gains a sentence from its ruletext.|creator=Binarius}}
{{card|title=Turn Structure|type=Thing - Basic Rule|text= A turn consists of:- <br>
* Drawing a card from your hand to the top of the draw pile.
* Playing up to one Thing or one Action from your hand.
* Checking your hand size; if you have less than five cards, draw up to five.|creator=Bucky
|bgcolor=888}}
{{card|title=Second Head|type=Thing|creator=ChippyYYZ|cornervalue=0S|text=Take an extra turn at the end of your non-extra turns. During this turn, you skip the first card you would draw, and you can't play cards or abilities except Action cards.}}
{{card|title=Soothing Herbs|type=Thing - Earth|creator=ChippyYYZ|cornervalue=3S|bgcolor=040|text=Your maximum hand size is increased by one. Once between your turns when you discard the last card in your hand, you may draw a card.}}
{{card|title=Assemble|type=Action|creator=ChippyYYZ|cornervalue=8A|text=Spend two of your Tokens of the same type or any three of your Tokens to draw a card. Repeat this process any number of times.}}
{{card|title=Mime in a Box|type=Thing|text=Add "Trapped" to the beginning of target Thing's title. Its ruletext is considered blank. If either that Thing or Mime in a Box leaves play, destroy the other.|creator=Binarius}}
{{card|title=Leaky Faucet|type=Thing|text=Play this card into target player's control.<BR>At the end of your turn, if you did not do so last turn, discard a card and gain a Water token.|creator=Binarius}}
{{card|title=Observant Devourer|type=Thing|bgcolor=936|text='''Action:''' If the top card of the discard pile is a Thing that has not been in your control and has not been targeted by this ability, Observant Devourer gains a sentence from its ruletext.|creator=Binarius}}
{{card|title=Triforce Corner|type=Thing|text=When you play this, make two copies of it, put them on top of the deck, and shuffle the top 18 cards of the deck.<br><br>If you have three Triforce Corners, you win the game.|cornervalue=8I|creator=Bucky|bgcolor=770}}
{{card|title=Poke in the Eye|type=Action|text=Target player discards a random card and can't take Actions during their next turn.|cornervalue=9I|creator=Bucky|bgcolor=700}}
{{card|title=Platoon Commander|type=Thing|text=After your turn's hand size check, you may assign or unassign your other unattached Things to Platoon Commander as you wish. ''(Things may only be assigned to one other Thing at a time)''<br>
'''Action:'''Use all the Action abilities of the Things assigned to Platoon Commander.<br>
'''Thing:'''Use all the Thing abilities of the Things assigned to Platoon Commander.
|cornervalue=1J|creator=Bucky|bgcolor=007|longtext=true}}
{{card|title=Clever Technique|type=Thing|text=You may activate an ability of a Thing you control without cost at the end of any turn in which you play an Action card. If you do, turn that Thing face-down until your next turn.|creator=Binarius}}
{{card|title=Rousing Racing|type=Thing - Logic Problem|bgcolor=006|text=25 athletes enter a racing competition on a track with five lanes. Unfortunately, the organizer's stopwatch has broken. How many races are necessary to identify the three fastest athletes?|creator=Binarius}}
{{card|title=Clumsy Devourer|type=Thing|bgcolor=936|text=Whenever you destroy another Thing, gain a token containing a sentence from its ruletext.|creator=Binarius}}
{{card|title=Energy Buildup|type=Thing - Energy|creator=ChippyYYZ|cornervalue=3E|bgcolor=FC0|text=Play into any player's control.<BR>You cannot play Things while you can play another Action this turn.<BR>'''Action: '''Gain an Energy token, then discard a card if you have more Energy tokens than cards in hand.}}
{{card|title=Piracy|type=Action|creator=ChippyYYZ|cornervalue=6P|text=Look at target opponent's hand and choose a card from it. Reveal that card, then create a copy of it and put it into your hand.|flavortext=You wouldn't download a card...}}
{{card|title=Weird Portal|type=Thing|creator=ChippyYYZ|cornervalue=1W|text=Before you draw your first card on your turn, look at the top card of the deck. If it's a Thing, simultaneously put it into play and put the previous Thing put into play this way on the bottom of the deck.}}
{{card|title=Rectify|type=Action|text=Turn any number of face-down Things face-up. Return any number of rotated Things to their original orientation. Draw as many cards as you have discarded since the end of your last turn. You may play another Action or draw a card.|creator=Binarius}}
{{card|title=Adroit Dexterity|type=Thing|text=Whenever you play your second card in a turn, you may draw a card and discard a card.|creator=Binarius}}
{{card|title=I Know My Rights|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would cause you to lose control of a Thing. They choose either to let you keep it or show you their hand.|creator=Binarius}}
{{card|title=Scouting Party|type=Thing|text=
'''Action:''' Target opponent reveals two random cards from their hand.
|cornervalue=2J|creator=Bucky|bgcolor=007}}
{{card|title=Reconnaisance In Force|type=Action|text=Target player reveals two cards at random from their hand. At the end of their next turn, they discard any of the revealed cards remaining in their hand.|cornervalue=3J|creator=Bucky|bgcolor=700}}
{{card|title=Salvage Party|type=Thing|text=
'''Thing:''' Return a Thing from the discard pile to your hand if you controlled it during your previous turn.
|cornervalue=4J|creator=Bucky|bgcolor=007}}
{{card|title=Thing Cannon|type=Thing - Cannon|bgcolor=007|creator=ChippyYYZ|cornervalue=1T|text='''Action: ''' Destroy a Thing you control and choose a digit in its cornervalue (if any). Destroy target Thing that doesn't have a higher digit in its cornervalue (0 is not higher than nothing).}}
{{card|title=Sticky Fingers|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=Opponents' Things are also in their hands ''(they count toward their controllers' hand size, and they can be discarded and played. A Thing already in play doesn't enter play again when played.)''}}
{{card|title=Crouch Cancel|type=Reaction|creator=ChippyYYZ|cornervalue=2C|bgcolor=a00|text=Play when an opponent plays an Action or Thing. Immediately before they play it, return a Thing that you played on your last turn to your hand and draw a card.}}
{{card|title=Lurking Revenant|type=Thing|text=Play this into any player's control.<BR>At the end of your turn, if you control any other non-token Things, destroy one of them and this. Otherwise, discard a card. If you cannot, you are eliminated.|creator=Binarius}}
{{card|title=Round-the-Clock Research|type=Thing|text=Once per turn, you may either attach an Action to this face-down if it has none, or play the attached Action without cost.|creator=Binarius}}
{{card|title=Shattering Heave|type=Action|text=Destroy target Thing controlled by an opponent. Replace it with a Thing from your hand.|creator=Binarius}}
{{card|title=Plan|type=Action|text=You may take two extra Actions this turn. <br><br> Target Thing gains "'''Action:''' Draw a card" this turn.|cornervalue=5J|creator=Bucky|bgcolor=700}}
{{card|title=Lorry Caravan|type=Thing|text=
'''Thing:''' gain a Crate token with the text "'''Action:''' destroy this and draw a card."
|cornervalue=6J|creator=Bucky|bgcolor=007}}
{{card|title=Assemble the Squad|type=Action|text=Use any number of "'''Action:'''" and "'''Thing:'''" abilities with different texts.<br> If you use six of them, and they each have an effect, win the game.|cornervalue=7J|creator=Bucky|bgcolor=970}}
{{card|title=Dark Obelisk|type=Thing|text=Whenever one of your non-token Things is destroyed, its destroyer gains control of a copy of Lurking Revenant (#8790). If you did not play a Thing during your most recent turn, you may put Dark Obelisk into play at any time during an opponent's turn in response when one of your non-token Things is destroyed, with immediate effect.|longtext=y|creator=Binarius}}
{{card|title=Lapidary|type=Thing|text='''Thing and Action:''' Gain a token of a type you do not control.|creator=Binarius}}
{{card|title=Kestrel Feather|type=Thing - Charm|bgcolor=006|text=Once per turn, when you draw a tangible Thing, you may either reveal it and draw a card or put it into play without cost.|creator=Binarius}}
{{card|title=Underground Tunnels|type=Thing|creator=ChippyYYZ|cornervalue=8U|text=When this card enters play, put the top card of the deck under it face-down.<BR>'''Action and Thing - Explore:''' Put any cards under this card into your hand. This card gains "Once between your turns, if you didn't play a Thing on your last turn, you may put a Thing card from your hand into play."}}
{{card|title=Legal Complications|type=Action|creator=ChippyYYZ|cornervalue=8L|text=Target Thing's text becomes "'''Action and Thing:''' Return this card to your hand." until it leaves play.}}


{{card|title=Dissect|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Destroy target Thing and draw a card. Its controller draws two cards, then discards a card.|flavortext="He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf}}
{{card|title=Dissect|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Destroy target Thing and draw a card. Its controller draws two cards, then discards a card.|flavortext="He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf}}

Revision as of 18:00, 2 August 2021

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800.


7D
Dissect
Action
Destroy target Thing and draw a card. Its controller draws two cards, then discards a card.
"He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf
Card by ChippyYYZ
Gravitomagnet
Thing
You control every tangible Thing in play that is not capable of flight or affixed to an immovable object.
Action: Transfer Gravitomagnet into target player's control.
Card by Binarius
Death Blossom
Thing - Weapon
Play Death Blossom onto target Thing.
Thing and Action: If you did not play any cards last turn, destroy Death Blossom and all other Things except for attached Thing.
Card by Binarius
Sweep Under the Rug
Action
Put target Thing face-down under another Thing in play.
Card by Binarius
4C
Choice of Allies
Action
Each opponent draws three cards. For each opponent, look at that opponent's hand, then put a card from their hand into your hand.

You may play one extra Action or Thing this turn for each opponent you have.
Card by ChippyYYZ
0T
Three Bears
Thing
When this card enters play, if it's not a token, gain 2 tokens that count as copies of it.

Action: Return target Thing to its controller's hand if they have fewer cards in hand than the number of bears you control.
Card by ChippyYYZ
5T
Ten Thousand Rats
Action/Thing
As an Action: Each player discards their hand.

As a Thing: You and non-rat Things you control can't be targeted by Actions. At the end of your turn, discard a random card or destroy this.
Card by ChippyYYZ
It's an Older Meme, Sir, But It Checks Out
Reaction
Play immediately in response when an opponent plays a card whose title contains a pop culture reference. You may negate that card's effects on you. You and that opponent may draw a card.
Card by Binarius
Dancing Mania
Thing
Play this card into any player's control.
At the end of your turn, rotate all of your other Things 360˚ clockwise and destroy one of them at random.
Card by Binarius
Pub Quiz
Action
Draw three cards. For each one, read its ruletext out loud: if an opponent correctly guesses its title on their first try, they put it into their hand.
Card by Binarius
1W
Warning Shot
Action
Target Thing.

Draw a card. You may play an additional Action this turn.
Card by ChippyYYZ
8W
Workshop
Action
Instead of playing a Thing this turn, you may draw a card.

Draw two cards, then discard a card.
Card by ChippyYYZ
9F
Frontal Armor Plating
Thing
When this enters play, attach it to a Thing you control. If that Thing leaves play, this card leaves play likewise.
This card and the card it's attached to can't be destroyed by Actions with ruletext that begins with the word "destroy".
Card by ChippyYYZ
Vulcan Cannon
Thing - Weapon
This comes into play with 5 Vulcan Ammo tokens. Gain one at the end of your turn and whenever a player draws or plays a card. If this would be destoyed, you may instead return it to your hand and destroy your Vulcan Ammo tokens. Action: Spend 10 Vulcan Ammo tokens to destroy target Thing.
Card by Binarius
Concussion Missile
Thing - Weapon
Action: Toss this card such that you release it beyond your edge of the table. Destroy it and the opponent's Thing it touches first.
Card by Binarius
Proximity Mine
Thing - Weapon
Play this card into target player's control.
When you gain control of another tangible Thing, destroy it and Proximity Mine.
Card by Binarius
8J
Tactical Retreat
Reaction
Play in response to some of your Things becoming a target. Return any number of the targeted non-token Things to your hand.
Card by Bucky
9J
Tanker Truck
Thing
Use Tanker Truck's Action ability only once each turn.
Action: gain a Fuel token with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
Card by Bucky
1K
Showdown
Thing
When you end your turn without playing any cards, destroy this.
When an opponent ends their turn without playing any cards, eliminate them.
Card by Bucky
Wall of Wind
Action - Air
If your hand contains only Actions, play every card in your hand.
Card by Binarius
Well of Things
Thing - Water
Remove the top five Things from the draw pile (have a non-player do this if possible). Shuffle them face-down, put them under this, and shuffle the draw pile. If there are any cards under this, put one face-up on top of this: all cards in the stack count as a single Thing with the properties of only the top card, until it leaves play. When Well of Things leaves play, gain a Water token.
Card by Binarius
Will of the Mountain
Thing - Earth
Players may only play cards during their own turns. When an opponent draws a card after their first during their turn, they must discard a card. An opponent who plays two cards in a turn may not draw at the beginning of their next turn. Action (global): Draw a card.
Card by Binarius
2K
Wool over the Eyes
Reaction - Cloth
Play in response to an opponent playing an Action. All of their choices for that Action are made at random.
Card by Bucky
3K
Spindle and Loom
Thing
Action: Gain a Thread token.
Action: Combine four Thread tokens into a Cloth token.
You are immune to injury from ice and cold if you have at least two Cloth Things.
Card by Bucky
3N
NFT
Thing
If this card would enter play under a player's control, remove it from the game instead. It counts as a Thing you control, but is not in play.
Card by ChippyYYZ
8I
Incineration Module
Thing
Action cards you play gain the text "Gain a Flame Token. You may discard an Action card to destroy target Thing."
Card by ChippyYYZ
7M
Mystify
Action
Each player reveals their hand. Choose any number of cards in players' hands. Starting with the next player, each player discards the chosen cards and draws that many cards.
You do something mysterious. They recognize that they have more to learn from this world.
Card by ChippyYYZ
Garbage Truck
Thing - Vehicle
Garbage Truck and cards attached to it are not under any player's control. When another tangible Thing would be destroyed, attach it to Garbage Truck until the end of its controller's next turn, then move it to the discard pile.
Card by Binarius
Fly High
Action
This turn, when you would discard a card, you may choose not to. You have no hand size limit until your next turn.
Card by Binarius
Combo Maker
Action
An Action in your hand gains "You may play another Action this turn. If you do, gain a Combo token."
Card by Binarius
7C
Crumble
Action
Destroy target Thing with fewer than two sentences in its ruletext.
OR destroy up to three target Tokens.
Card by ChippyYYZ
6P
Personal Favorite
Thing
This card enters play attached to a Thing of your choice.
Cards with the same creator as the attached Thing can't destroy the attached Thing or this card.
Card by ChippyYYZ
3R
Ritual Brazier
Thing
When this card enters play, gain a Flame token.
Whenever a non-token Thing is destroyed, if you control a Flame token, you may discard a card. If you do, draw a card.
Card by ChippyYYZ
4K
Silk Bindings
Thing - Cloth
When you play this, attach it to another Thing.

The attached Thing is immune to injury from ice and cold. Any sentences of the attached Thing that require its owner to make a choice instead have no effect.
Card by Bucky
5K
Wrath of Winter
Action - Cold
Destroy all Things that are neither made of cloth, nor burning, nor adjacent to a burning Thing.
Card by Bucky
6K
Frostbite
Action - Cold
Target player discards two cards at random and can't play Action cards from their hand next turn. (They can still use Action abilities)
Card by Bucky
Multiply by 1000
Action
Gain 999 copies of target thing you control.
Poker Chip
Thing
When this is played, everyone antes 1 USD into the pot. Whoever wins this game takes everything from the pot.
Juice that makes you explode
Thing - Consumable
Action: Throw your entire hand up in the air, as if it was confetti, treat your hand as if it was discarded. Choose target sentient thing you control. That thing is now a stand-in for you as the player.
Discard Pass
Thing
You may destroy this pass at any time during your turn. If you do, for the rest of your turn, when you would discard a card, you may choose not to, and you have no hand size limit until your next turn.
Card by Binarius
Toque
Thing
You are immune to injury from ice and cold. If the temperature outside is lower than 15 ˚C, draw a card when you play this. If it is lower than 10 ˚C, your hand size limit is increased by 1.
Card by Binarius
Regeneration Module
Thing
Action cards you play gain the text "You may return a Thing you control to your hand, draw a card, and gain a Mana token."
Card by Binarius
5B
Backwards Memory
Thing
When this would go to the discard pile from play or from your hand, swap it with the top card of the discard pile. An Action that would be put into play this way is played.
Forget negative memories to make new ones.
Card by ChippyYYZ
0E
eDestroyer
Action
Destroy target Thing unless its controller reveals their hand and discards all cards with titles or cornervalues that contain a lower case 'e'.
Card by ChippyYYZ
8M
Misalign
Reaction
Play in response to a card becoming attached to a Thing. Attach it to a different Thing with the same controller instead, or discard two cards to attach it to any Thing instead.
Card by ChippyYYZ
Penny for Your Thoughts
Action
Pay target opponent a token to view their hand.
Card by Binarius
Token Jar
Thing
At the beginning of your turn and whenever you play a card, you may roll a die to reach into the jar and gain a token of the corresponding type: 1. Water, 2. Flame, 3. Zombie, 4. Energy, 5. Money, 6. your choice.
Card by Binarius
A Prophecy Foretold
Thing
On your fifth turn after this card is played, if you hold at least five cards in hand and control fewer Things than all of your opponents, you win. Otherwise, destroy this card.
Card by Binarius
7K
Snowpocalypse
Thing - Ice
Each player gains an Ice token at the start of their turn unless they have a burning Thing.
At the end of your turn, eliminate each player that has at least five Ice tokens.
Card by Bucky
8K
Trench Coat
Thing - Cloth
You may have any action that targets you target this instead, affecting it as a player that you make all decisions for and that has nothing in hand; after the action, destroy this.
Card by Bucky
9K
Arctic Boon
Action - Cold
Return target nonliving Thing to its owner's hand OR
destroy target living Thing OR
target player can't play Actions and Things during their next turn.
Card by Bucky
Sightseeing Tour
Thing
Play this into the previous player's control. At the end of your turn, the tour moves to the previous player, and its original player may draw a card and gain a Keychain, Shot Glass, or Refrigerator Magnet token with your name on it. When the tour returns to its original player, move it to the discard pile.
Welcome home!
Card by Binarius
Firewalk
Thing
This enters play with three Flame tokens. At any time during your turn, you may discard two Actions and end your turn. If you do, draw three cards and Firewalk gains "You are immune to injury from fire and heat."
Card by Binarius
Two Left Feet
Thing
Play this card into any player's control.
Draw an extra card at the beginning of your turn if you have no cards in hand. If you have two or fewer cards in hand, you may not play cards.
Card by Binarius
1P
Plunderbolt
Action
Destroy target Thing with a cornervalue.
Instead of playing a Thing this turn, you may gain Money Tokens equal to a digit in the destroyed Thing's cornervalue.
Card by ChippyYYZ
2D
Debris Bullet
Action
Choose target Thing. If you give its controller a number of your Tokens equal to the highest digit in its cornervalue (minimum 1), destroy it.
Card by ChippyYYZ
4L
Lingering Flame
Thing
At the end of your turn, if you control no other Things, you may return an Action card you played this turn to your hand.
Card by ChippyYYZ
1K
Exit Aria
Action
Choose a Thing. Perform its per-turn abilities and optionally an Action and/or Thing ability, in their order within a turn, three times. Then return it to its controller's hand.
Card by Bucky
2K
Recitative
Action
Reveal the top card of the deck. Play it twice if possible, or discard it twice if it can't be played.
Card by Bucky
3K
Mezzo-Soprano
Thing
At the start of your turn, target opponent reveals a random card from their hand.

Action: Name a card and an opponent. The opponent discards any cards in their hand with the chosen name and draws that many cards.

At the end of your turn, reveal a card from your own hand.
Card by Bucky
Dark Fluid
Anti-Thing
If you end your turn without playing any cards, a local excess of negative mass-energy causes you to gain control of a random Thing in play if possible: you are considered to have played that Thing after the end of your turn, and its former controller gains control of this card.
Card by Binarius
Sandpaper
Thing
If a card with a cornervalue would cause you to discard any cards, you may return this to your hand to discard one fewer.
Action: Reduce a positive number in target Thing's cornervalue by 1.
Card by Binarius
Encore
Action
Return a Thing that left play from your control during an opponent's most recent turn to your control and gain an Applause token.
Card by Binarius
4E
Enough Outta You
Action
Destroy three target Things that share a creator (There must be three valid targets).
Card by ChippyYYZ
9P
Power Leak
Thing
When this enters play, target player gains control of it.
At the beginning of your turn, the player with the fewest total cards in hand and Things in play draws two cards, or one card if there are only two players, or no cards if it's you.
Card by ChippyYYZ
9P
Power Play
Thing
Players who would discard down to their maximum hand size discard 1 card instead.
When you have eight cards in hand at the start of your turn, you win.
When another player has nine cards in hand at the start of their turn, they win.
Card by ChippyYYZ
Grave Wand
Thing
Once per turn while this is in the discard pile, its most recent controller may put the card immediately above it into their hand by discarding a card of the same type.
Card by Binarius
Hype Man
Thing
Specify an opponent when this comes into play. Whenever they play an Action, you may immediately play an Action in response. If you do, they may negate your Action's effects on them or draw a card.
Card by Binarius
On the Hunt
Action
The first time you play this, you may return it to your hand at the end of your turn. If you do, each opponent may move a living Thing they control to their hand. Each subsequent time you play this, destroy target living Thing; instead of playing a Thing this turn, you may return this to your hand.
Card by Binarius
4K
Refrain
Thing
When you play this, attach an Action to it from your hand.
At the start of your turn, you may destroy this. If you don't, instead of drawing a card, play the attached Action, but it remains attached rather than going to the discard pile afterwards.
Card by Bucky
5K
Montage
Action
End the turn. Start an extra turn. End the turn. Start an extra turn. End the turn.
Yes, you get your start-of-turn draws.
Card by Bucky
6K
Rest
Thing
At the end of your turn, if you played no cards this turn, gain a Sleep token. You win the game if you have eight or more.
Card by Bucky
Running on Fumes
Thing
If your hand is empty during your turn, you may play the top card of the draw pile and end your turn.
Card by Binarius
Moving Day
Action
Move your non-token Things to your hand and dispose of each of your tokens by either destroying it or donating it to an opponent. Target opponent does likewise, then trades seats with you.
Card by Binarius
Hole Up
Action
You may only play this card if you have not yet played any cards or activated any abilities this turn. End your turn. During their next turn, each opponent may not play cards or activate abilities. If you do not do so during your next turn, each opponent may not do so during their following turn either.
Card by Binarius
1C
Cutting Edge
Thing
During your turn, you may reveal the top card of the deck. You may play the top card of the deck while it's revealed (this counts as one of your plays for the turn).
Card by ChippyYYZ
9S
Strained Supply Lines
Thing
Whenever an opponent plays their second card in a turn, return target Thing they control to their hand unless they discard a card.
Card by ChippyYYZ
Among You
Thing
You do not count as any player's opponent for the purposes of any cards (Your opponents still count as your opponents).
Card by ChippyYYZ
7K
Backing Vocalist
Thing
After you play an Action card, Backing Vocalist takes the same Action with all the same decisions if possible. (If any of those decisions and/or the Action as a whole are now invalid, Backing Vocalist skips the Action)
Card by Bucky
8K
Pedant
Thing
All cards are interpreted as literally as possible.
Card by Bucky
9K
Curtain Call
Action
Return all Things in the discard pile to play. Gain control of all Things. Rotate each one 90 degrees and back. Finally, all Tokens vanish and you shuffle the rest of the Things into the draw pile.
Card by Bucky
Monotony
Thing
Each player must play exactly one card per turn.
Card by Binarius
Daily Grind
Thing
When you play this, attach an Action from your hand to it.
If a player would end their turn without playing an Action, they instead play a copy of the attached Action.
Card by Binarius
The Waiting Game
Thing
If only one player has not played any cards after this card entered play, move this card to the discard pile and they may draw five cards, discard down to five, and begin their turn.
Card by Binarius
X5
X = 5
Thing
Whenever the numerical amount X is on a card, substitiute it with 5.
A constant variable, I must say!
X
Secret Stash
Action
Draw X cards from the deck, and place them face-down in a pile next to you. You may view any and all cards from this pile at any time. Instead of drawing from the main deck, you may draw any card from this pile.
Squirreling away some cards for the winer.
X
Copious amounts of Money
Thing
During the beginning of your turn, multiply the amount of money tokens (or other valuable tokens) by X
Exponentiating the growth of my wealth is critical to going to space!
8
Crazy Eights
Action
Draw eight cards, then discard eight cards minus the number of cards you drew with "8" or "eight" on them. Play any number of "8" or "eight" cards. At the end of your turn, look at the top card of the draw pile; if it has "8" or "eight", you may exchange it with a card from your hand.
Card by Binarius
The Break of Dawn
Thing
You may play an Action card (counting toward your per-turn limit) before you draw at the beginning of your turn. If you do, you may draw once and discard once at the end of your turn.
Card by Binarius
No News Is Good News
Action
View target opponent's hand. If they do not hold any cards that could destroy a Thing or force you to discard cards, draw two cards and give one of them to the opponent.
Card by Binarius


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