Difference between revisions of "Infinite Dvorak deck"
(→Bottom of List: plus cosmic binding no longer permanently removes itself) |
|||
Line 316: | Line 316: | ||
{{card|title=Medical Doctor|type=Thing|cornervalue=HELTH|text=When this enters play, place 3 Health tokens ontop of this thing. '''Action:''' If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=It's not rocket science, it's medical science.}} | {{card|title=Medical Doctor|type=Thing|cornervalue=HELTH|text=When this enters play, place 3 Health tokens ontop of this thing. '''Action:''' If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=It's not rocket science, it's medical science.}} | ||
{{card|title=Cosmic Binding|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck.|flavortext=A prison locked by space and barred by time.}} | {{card|title=Cosmic Binding|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile.|flavortext=A prison locked by space and barred by time.}} | ||
{{card|title=Cosmic Knowledge|type=Action|creator=ChippyYYZ|cornervalue=5C|text=Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.|flavortext=Knowledge so vast for a people so small.}} | {{card|title=Cosmic Knowledge|type=Action|creator=ChippyYYZ|cornervalue=5C|text=Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.|flavortext=Knowledge so vast for a people so small.}} | ||
Line 369: | Line 369: | ||
{{card|title=Calling Card: Machinery|type=Action|cornervalue=|text=Gain a copy of Remote-Access Vault (#8057)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Button Not Included"}} | {{card|title=Calling Card: Machinery|type=Action|cornervalue=|text=Gain a copy of Remote-Access Vault (#8057)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Button Not Included"}} | ||
{{card|title=Cosmic Sinkhole|type=Action|creator=ChippyYYZ|cornervalue=4C|text=Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.|flavortext=Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.}} | |||
{{card|title=Cosmic Guardian|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.|flavortext=Some truths we are not meant to know. Others, we are meant not to know.}} | |||
{{card|title=Fire-Salt Doughnut|type=Thing|creator=ChippyYYZ|cornervalue=6F|text=Whenever you discard a card, gain a Flame token.<BR>At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.<BR>'''Action or Thing:''' Discard your hand.}} | |||
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> |
Revision as of 01:29, 19 August 2020
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200.
If this card is revealed from your hand during an opponent's turn, discard it.
Good for when you don't feel like cooking something for dinner.
Ah, it's just a nibble.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
This counts as a token with all of the recorded types.
Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
What is a1 + a2 + a3 + ... ?
Action: Turn a Rock token into a Slag token until the end of your next turn.
Action: Spend a Slag token to destroy a Thing.
Miserere mei, Kevan, secundum misericordiam tuam.
Once per turn, you may spend two Money tokens to draw a card.
Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
I want in on this action.
Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
Once per turn, you may spend a Money token to gain a token of any other type in play.
You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
I'm really good at those.
Step 1 of "how to make any problem go away".
Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.
Once per turn, you may spend a Money token and discard a card to draw a card.
When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀
Action: Draw two cards, and swap this card's ruletext and flavor text.
Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.
Three, two, one... Boom!
"Mooogurgleclatterbzzztpotato"
Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.
"Soothing." - Iban
"This is garbage, and I love it!"
Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.
Wait, what?
- Each player flips a Thing they control face-down until your next turn.
- Each player flips target Thing of their choice face-down until your next turn.
OR Return this card to your hand. You may play two additional Actions on your next turn.
What is the capital of Ireland?
Hold still.
The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.
It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.
Adapted from the Hitchhiker's Guide to the Galaxy CCG card set
Huh? Oh.
Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.
Return this card to your hand if you aren't above your maximum hand size.
I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!
Pasta, Icecream, Pasta
Not all curses are evil.
"Nom"
It's not rocket science, it's medical science.
A prison locked by space and barred by time.
Knowledge so vast for a people so small.
It floats on the same currents that move galaxies.
"Sorry hun, you're just not smart enough to play that."
Goes as fast as non-sugar substitute!
You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.
The future is clearer than glass, and more in focus than ever before.
Otherwise, gain a Food token for each player.
"Why is there a leaf taped to this clover?"
"I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."
"Button Not Included"
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Some truths we are not meant to know. Others, we are meant not to know.
At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.
Action or Thing: Discard your hand.