Difference between revisions of "Infinite Dvorak deck"

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(→‎Latest Cards: Black Hacker gains a copy of "Black")
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]], [[ChippyYYZ booster pack|ChippyYYZ booster pack]], [[Ponies booster pack|Ponies booster pack]], [[Heavy Actions booster pack|Heavy Actions booster pack]], [[Gems booster pack|Gems booster pack]], [[Flame booster pack|Flame booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Off the Grid|type=Thing|text=Recall all of your non-token Things to your hand when this comes into your control. You may not play Things. When this leaves your control, replace all recalled Things remaining in your hand into your control. '''Action:''' Destroy this.|creator=Binarius}}
<!--December 22, 2023-->


{{card|title=The Cosmos|type=Thing|text=This counts as everything, at every time, in every way.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Extra Punctuation|type=Action|creator=ChippyYYZ|cornervalue=6E|text=Take two extra turns after this one. Draw no cards at the beginnings of those turns.|number=10701}}


{{card|title=The Singularity|type=Action|text=Destroy everything, and discard everything.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Gratuitous Apostrophization|type=Action|text=Target Thing gains a punctua&shy;tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's.|flavortext="You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"|creator=Binarius|number=10702}}


{{card|title=TnT|type=Thing - Item|text='''Action:''' Destroy this and target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Bottled Booster Pack|type=Thing|text=When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.|creator=Binarius|number=10703}}


{{card|title=Leap Day|type=Action|creator=ChippyYYZ|text=Each player in turn order, starting with the next player who would take a turn, takes an extra turn after this one.}}
{{card|title=Speak Truth to Power|type=Action|text=Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.|creator=Binarius|number=10704}}


{{card|title=Rod of Reeling|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing.<BR>'''Action:''' Rotate Rod of Reeling 90° clockwise.}}
{{card|title=Sushi Belt|type=Thing|text=At the end of each turn, each player passes a thing they control to the next player in turn order.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10705}}


{{card|title=Ascension of Past and Future|type=Thing|creator=ChippyYYZ|text='''Action: '''Discard six cards. If you do, draw three cards and replace this card's text with<BR>"Untargetable.<BR>During your turn, you may look at the top card of the deck. Once during your turn you may play the top card of the deck or discard pile. It doesn't count as one of your plays for the turn."}}
{{card|title=Conceptualize|type=Action|text=Target thing becomes intangible and loses all other types.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Sometimes we have thoughts that work in theory. We keep them to ourselves.|longtext=|number=10706}}


{{card|title=Take Out of Context|type=Action|text=Select two Things in play with abilities. Permanently exchange their abilities.|creator=Binarius}}
{{card|title=Monument Deconstruction|type=Action|text=Destroy target location.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10707}}


{{card|title=World's Greatest Ventriloquist|type=Action|text=Activate an Action ability of an opponent's Thing.<BR><BR>Instead of playing a Thing this turn, you may return this card to your hand.|creator=Binarius}}
{{card|title=Falter|type=Action|text=May not be discarded.<br><br>Destroy target non-token Thing you control.|creator=Binarius|number=10708}}


{{card|title=Chaos Device|type=Action|text=Destroy all of a random player's Things. That player discards their hand and draws five cards. If that player is you, draw a card and begin your turn.|creator=Binarius}}
{{card|title=Stumble|type=Action|text=May not be discarded.<br><br>Discard an Action or discard your hand.|creator=Binarius|number=10709}}


{{card|title=H4cked|type=Th1ng|text=Th15 c4rd 15 h4ck3d.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Dither|type=Thing|text=May not be discarded.<br><br>When an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.|creator=Binarius|number=10710}}


{{card|title=Ascension of Essence and Form|type=Thing|text='''Action: '''Replace this ability with "Whenever a living Thing enters play, draw a card."<BR>'''Action: '''Replace this ability with "Whenever a tangible, non-living, non-token Thing enters play, draw a card."<BR>'''Action: '''Replace this ability with "Whenever an intangible, non-living, non-token Thing enters play, draw a card."|creator=ChippyYYZ|longtext=3}}
{{card|title=Seer of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand.|flavortext=Through you, the core of a person is revealed.|number=10711}}


{{card|title=Yeah I don't have a title for this one|type=Action|creator=ChippyYYZ|text=If you control no Things with Action Abilities, put target Thing with an Action Ability into your hand.|flavortext=How do I reverse-engineer a title that fits the effect? What steals a Thing that does something, but only if you don't already have one? How do you convey that? Eh, never mind.}}
{{card|title=Prince of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Blood enters play, each player returns a Thing they control to their hand.<BR>'''Action:''' Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things.|flavortext=You commit yourself to preventing other commitments.|longtext=y|number=10712}}


{{card|title=Training Dummy|type=Thing|text=Whenever Training Dummy is destroyed, return it to play under the control of the player who destroyed it, or under your control if no player controlled the effect that destroyed it.|creator=ChippyYYZ}}
{{card|title=Heart/Time: Heartbreakdown|cornervalue=[[File:heart.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target creator ''(remove from the game all publicly visible cards by that creator)''.|flavortext=Dissolution of personal impact.|number=10713}}


{{card|title=|type=Action|text=Destroy target thing|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Make the thing as existant as the title}}
{{card|title=Straggle|type=Action|text=May not be discarded.<br><br>Each opponent draws a card and may play a Thing.|creator=Binarius|number=10714}}


{{card|title=Spanish or Vanish|type=Thing|text='''Action:''' Make a player speak in spanish until there next turn. If they refuse to, nothing bad happens... ''for now''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Fumble|type=Action|text=May not be discarded.<br><br>Return two Things you control to your hand, then discard a random card.|creator=Binarius|number=10715}}


{{card|title=Decide Fate|type=Action|text=Eliminate Target Player, or give them 1 time elimination immunity. Can self target.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Hesitation|type=Thing|text=May not be discarded.<br><br>When an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.|creator=Binarius|number=10716}}


{{card|title=Shady Landlord|type=Action|text=Look at target opponent's hand and take any number of cards from it, then give them an equal number of cards from your hand.|creator=Binarius}}
{{card|title=Paradox|type=Thing - Incarnation|text=If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It isn't what it is.|longtext=|number=10717}}


{{card|title=Alacritous Reprise|type=Action|text=Recover an Action card you played during your previous turn from the discard pile and play it again. Its effects are prevented if each of your opponents discards a card.|creator=Binarius}}
{{card|title=Hand-Cranked Generator|type=Thing|text='''Action:''' Create an electricity token|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10718}}


{{card|title=Tornado Shelter|type=Action|text=Spare target tangible Thing from almost certain destruction by inviting it into your hand.|creator=Binarius}}
{{card|title=Electric Gantry|type=Thing|text='''Sacrifice an electric token:''' You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10719}}


{{card|title=No but in red|type=ReAction|text=Play this in response to an action that you don't like to prevent it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Regifting Exchange|type=Thing|text=When a player would draw the first card of their turn, they instead draw a random card under this if possible.<br>'''Action:''' You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.|longtext=white elephant|creator=Binarius|number=10720}}


{{card|title=Infinite Dvorak|type=Thing|text='''Action:''' Set aside your hand, draw the entire deck and discard it, then take your previous hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=In Medias Res|type=Action|text=Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.|creator=Binarius|number=10721}}


{{card|title=Reduce, Reuse, and Reincarnate|type=Action|text=Gain target thing from the discard pile.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Practice Round|type=Thing|text=When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game.|flavortext=For real this time.|creator=Binarius|number=10722}}


{{card|title=Ascension of Hierarchy and Dominance|type=Thing|text=Indestructible. Whenever an opponent with a Vassal Token draws their second card in a turn, they give it to you.<BR>Whenever a Vassal Token would be destroyed, you may discard a card instead. If you do, Vassal Tokens can't be destroyed this turn.<BR>'''Action: '''Discard four cards. If you do, target player gains a Vassal Token.|longtext=y|creator=ChippyYYZ}}
{{card|title=Solar Panel|type=Thing|text=At the beginning of every other of your turns, create an electricity token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10723}}


{{card|title=Castle Walls|type=Thing|text=Other Things you control can't be targeted or destroyed by opponents' cards. If you control at least 3 other non-Token Things, you can't play Things.|creator=ChippyYYZ}}
{{card|title=Steam Turbine Generator|type=Thing|text='''Sacrifice a fuel you control:''' Create an electricity token and you get a pollution counter.</br>
''Toxic Gas'' - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10724}}


{{card|title=Air Support|type=Action|text=Look at the top 9 cards of the deck. You may choose up to two Action cards from among them, shuffle the rest into the deck, and play those Actions. For each of those Actions that would cause a player to draw cards, they draw no more than 5, and they gain a Crate Token instead of drawing each card beyond the first. Those tokens have "'''Action: ''' Destroy this and draw a card."|longtext=y|creator=ChippyYYZ}}
{{card|title=Backup Harddrive|type=Thing|text=At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.</br>
Your maximum handsize is increased by 5|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10725}}


{{card|title=Welfare Policy|type=Thing|text=Any player may draw an extra card if their hand is empty at the start of their turn. '''Action (global):''' Draw a card if you have at most one card in your hand.|creator=Binarius}}
{{card|title=Heir of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand.|flavortext=Through you, ends and beginnings come about abruptly.|number=10726}}


{{card|title=Very Minor Spoiler|type=Action|text=Reveal the bottom card of the draw pile.|creator=Binarius}}
{{card|title=Maid of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Void enters play, put target Thing face-down under it.<BR>'''Thing:''' Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing.|flavortext=You bring nothing into being.|number=10727}}


{{card|title=Baleful Gaze|type=Thing|text=A rancorous presence seems to loom over the table. At the end of each of your turns, an overpowering sensation of incorporeal malevolence prevents a random opponent from drawing at the start of their next turn.|creator=Binarius}}
{{card|title=Hope/Breath: Allegro Windfall|cornervalue=[[File:hope.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Return this card to your hand, draw 7 cards, then discard 5 cards at random. |flavortext=Freedom to chase wildest dreams.|number=10728}}


{{card|title=Tokens are things, too!|type=Thing|text=All tokens are considered to be non-token things while this is in play|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Short Circuit|type=Action|text=Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.|creator=Binarius|number=10729}}


{{card|title=Trap!|type=Action|text=Play this facedown infront of an opponent. They must play this if they look at it face-up.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Snare|type=Thing - Trap|bgcolor=006|text=Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.|creator=Binarius|number=10730}}


{{card|title=Cakewalk|type=Action|text=Everyone passes their hand and things to their right.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Target Demographic|type=Thing|text=During your turn, second-person references on Things in play refer to you.|creator=Binarius|number=10731}}


{{card|title=Jewel of Time|type=Thing|text='''Action:''' Destroy Jewel of Time and create a copy of Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340). Put one of them into your hand and shuffle the others into the top 20 cards of the draw pile.|creator=Binarius}}
{{card|title=My Long Awaited Return|type=Action|bgcolor=700|text=Play the bottom Thing in the discard pile OR<BR>
Play the bottom living Thing in the discard pile.|cornervalue=7L|creator=Bucky|number=10732}}


{{card|title=Divine Cogwheel|type=Thing - Clock Part|text=You may play an Action card when you play Divine Cogwheel. '''Action:''' Return Divine Cogwheel to your hand and put a copy of another Clock Part on top of the draw pile. '''Action:''' Destroy two of your Clock Parts and put a copy of Doomsday Clock by Goldenboots (#3634) into play.|creator=Binarius|bgcolor=DB4}}
{{card|title=Flawless Facade|type=Thing|bgcolor=007|text=Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead.|flavortext=e.g. if they make you draw a card it goes Up Your Sleeve.|cornervalue=8L|creator=Bucky|number=10733}}


{{card|title=Infernal Escapement|type=Thing - Clock Part|text=You may draw or play an extra card if you did not do so during your previous turn. '''Action:''' Destroy two of your Clock Parts and put a copy of Doomsday Clock by Binarius (#6425) into play.|creator=Binarius|bgcolor=DB4}}
{{card|title=Pack Power|type=Thing|bgcolor=770|text=At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.|cornervalue=9L|creator=Bucky|number=10734}}


{{card|title=Jackpot!|type=Thing|text=When this enters play, nothing happens and the game continues.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=lol}}
{{card|title=Page of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another card would be put in your hand, you may put it under Page of Breath instead.<BR>At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand."|longtext=uHHH,|flavortext=Through you, many are lifted free of their cares.|number=10735}}


{{card|title=A Furry|type=Thing|text='''Action:''' Snuggle target player. Failure to do this will cause a random player to be eliminated|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Mage of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.<BR>When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.|longtext=hackiing iintwo the 2y2tem|flavortext=You know exactly how much to exert something before it breaks completely.|number=10736}}


{{card|title=THE WRATH OF GOD|type=Action|text=Curse target player. What this curse does is unknown. They must say the secret passphrase to release the curse. If they make the phrase obvious, they will be cursed more.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Light/Blood: Limelight Sonata|cornervalue=[[File:light.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain control of target Thing if you have more Things in play and cards in hand than its controller.|flavortext=Preeminence and alliance.|number=10737}}


{{card|title=Minute Hand of Destiny|type=Thing - Clock Part|text=At the start of each player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. '''Action:''' Destroy two of your Clock Parts and put a copy of Clock of Finality (#6510) into play.|creator=Binarius|bgcolor=DB4}}
{{card|title=Stuff|type=Thing|text=All effects that only affect certain types of things also affect Stuff.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10738}}


{{card|title=Dial of Prospection|type=Thing - Clock Part|text='''Action:''' Destroy two of your Clock Parts and put a copy of Wacky Watch (#6759) into play. '''Action:''' If you control at least three Clock Parts, put a copy of Perfect Timing (#7341) into your hand.|creator=Binarius|bgcolor=DB4}}
{{card|title=Power Surge|type=Action|text=Create 3 Electricity tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10739}}


{{card|title=Perfect Timing|type=Action|text=If you control Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340), you win the game. Otherwise, put a copy of one of the above into play.|creator=Binarius}}
{{card|title=Eco-Unfriendly Generator|type=Thing|text='''Sacrifice a living thing you control:''' Create an electricity token and you get 2 pollution counters.</br>
''Toxic Gas'' - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10740}}


{{card|title=Unlikely|type=Thing|text=If you own this, An Ink token, An Inhabitant from Adiart, and a Room, you win|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Just a Little ink, a little room, and a king will work.}}
{{card|title=Forked Lightning|type=Action|bgcolor=bb4|text=Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens. |cornervalue=1M|creator=Bucky|number=10741}}


{{card|title=AWOL|type=Thing|text=This thing cannot target or be targeted|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Downsize|type=Action|bgcolor=380000|text=Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.|cornervalue=1.5M|creator=Bucky|number=5371}}


{{card|title=Ale|type=Thing|text='''Action:''' Drink. Destroy the Ale and gain 3 actions. You cannot perform actions for 2 turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Grid Interconnector|type=Thing|bgcolor=007|text=After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens. <br> When you have 8 or more Electricity, win the game.|cornervalue=2M|creator=Bucky|number=10743}}


{{card|title=Crazy Diamond|type=Thing - Stand|text=Indestructible.<BR>'''Action: '''Destroy target Thing. Return it to play under the same player's control.<BR>'''Action and Thing:''' Put the topmost tangible Thing in the discard pile into play under any player's control.|creator=ChippyYYZ|bgcolor=007}}
{{card|title=Dam|type=Thing - Building|bgcolor=006|text=When this enters play, destroy target terrain if possible.<br><br>At the beginning of your turn, gain a Water token if you have fewer than five.<br>'''Action:''' Convert a Water token into two Electricity tokens.|creator=Binarius|number=10744}}


{{card|title=The World|type=Thing - Stand|cornervalue=XXI|text=When an opponent plays an Action, as a Reaction you may discard three cards to take an extra turn before that Action resolves. If that Action is an Action Ability of a Thing, it is negated if that Thing leaves play.<BR>During extra turns, Actions and Things can't cause you to draw cards. <BR>'''Action and Thing:''' Negate an Action being played.|creator=ChippyYYZ|longtext=MUDA|bgcolor=007}}
{{card|title=Reposition|type=Action|text=Move target Thing into target player's control.|creator=Binarius|number=10745}}


{{card|title=Star Platinum|type=Thing - Stand|cornervalue=XVII|text='''Action: ''' Discard a card to destroy target Thing. If it survives being destroyed, then the next time Star Platinum would destroy it, put it in the discard pile instead.<BR>When an opponent plays an Action, as a Reaction you may discard two cards to play an Action. If your opponent's Action is an Action Ability of a Thing, it is negated if that Thing leaves play.|creator=ChippyYYZ|longtext=ORA|bgcolor=007}}
{{card|title=Asphodel Meadows|type=Thing - Location|bgcolor=060|text=Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.|creator=Binarius|number=10746}}


{{card|title=My Cup Runneth Over|type=Action|text=Draw until you have five cards plus one for each opponent. Give a card to each opponent.|creator=Binarius}}
{{card|title=Knight of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single highest Score at the start of your turn, draw an extra card.|flavortext=You earn all the points.|number=10747}}


{{card|title=Fine Wine|type=Action|text=Draw a card for every full year that has elapsed since March 1, 2007. If you draw any cards from the first 480 cards of the Infinite Dvorak Deck, you may play one of them.|creator=Binarius}}
{{card|title=Rogue of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn ''(after drawing)''<BR>OR that player draws a card.|flavortext=Through you, planning and impulse give way to one another.|number=10748}}


{{card|title=Angels' Share|type=Thing|text=Whenever an opponent draws their second card in a turn, they put it face down under Angels' Share. When Angels' Share is destroyed, play one of the cards under it and discard the rest.|creator=Binarius}}
{{card|title=Space/Void: Perfectly Generic Chord|cornervalue=[[File:space.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the top 4 cards of the deck into play face-down as blank Things under your control.<BR>OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile.|longtitle=y|flavortext=Fullness and emptiness.|number=10749}}


{{card|title=Beeting Heart|type=Thing|text='''Action:''' Listen. Flip a coin. On '''heads''', there is silence. The heart is ready to harvest. Draw until you draw a thing. Gain it, and discard the other cards. On '''tails''', the heart beets on. Your opponents are entranced, and take one less action next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=True|flavortext=}}
{{card|title=Angered Beast|type=Thing|text='''Action:''' Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It stinks, and they don't like it.|longtext=|number=10750}}


{{card|title=Mysterious Fog Machine|type=Action|text=Place a fog token on every thing in play. They cannot target or be targeted while the tokens are on them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Surveillance Drone|type=Thing|text='''Spend X Electric tokens:''' Look at the top X cards of the deck, or at X random cards in a player's hand. </br>
Once each turn, you may look at a hidden card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10751}}


{{card|title=Corrupted Land|type=Thing|text='''Action:''' Place a Corruption token on target thing. If that token is still on it after the beginning of your 3rd turn, destroy that thing.|creator=JakeTheWolfie|bgcolor=606|longtext=|flavortext=}}
{{card|title=Faraday Lattice|type=Thing - Lattice|text=At the beggining of your turn, create an Electricity token for each lattice you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10752}}


{{card|title=Vampiric Regeneration|type=Thing|text=At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.|creator=ChippyYYZ}}
{{card|title=Upsize|type=Action|text=Double all numbers on target publicly visible card.|creator=Binarius|number=10753}}


{{card|title=Homing Attack|type=Action|text=You may play an extra Action this turn. Your Actions this turn can target Things or players that cannot be targeted as though they could be targeted. Draw a card the next time an Action you play this turn destroys a Thing.|creator=ChippyYYZ}}
{{card|title=Decamate|type=Action|text=Multiply all numbers on target publicly visible card by 10.|creator=Binarius|number=10754}}


{{card|title="Next, You're Going To Say..."|type=Action|creator=ChippyYYZ|text=Name a card. Target opponent reveals their hand. If they reveal any cards with that name, they discard all other cards, and you draw a card.}}
{{card|title=Rubber&ndash;Glue Automaton|type=Thing - Robot|bgcolor=006|text=When an opponent's Action would target you or Rubber&ndash;Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber&ndash;Glue Automaton to your hand.|creator=Binarius|number=10755}}


{{card|title=Tequila Shot|type=Thing|text='''Action:''' Destroy Tequila Shot and draw a card; if it is an Action, play it immediately. You may not play an Action during your next turn.|creator=Binarius|bgcolor=FD6}}
{{card|title=Disregard Regulation|type=Action|text=You can't win the game until your next turn. </br>
Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10756}}


{{card|title=Shots!|type=Thing|text=When this comes into play, give every player a copy of Tequila Shot (#7357). Peer pressure dictates that any player who does not drink theirs before the end of their next turn after you drink yours must discard a card.|creator=Binarius}}
{{card|title=Controlled Freeze|type=Thing|text=At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.</br>
If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.|creator=JakeTheWolfie|bgcolor=004|cornervalue=|flavortext=|longtext=|number=10757}}


{{card|title=Stay Hydrated|type=Thing|text=If you have no Water tokens, you may gain a Water token at the end of a turn in which you do not play both an Action and a Thing. If another card would prevent you from playing an Action or a Thing, you may spend a Water token to do so anyway.|creator=Binarius}}
{{card|title=Communize|type=Action|text=Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.|creator=JakeTheWolfie|bgcolor=C22|cornervalue=|flavortext=|longtext=|number=10758}}


{{card|title=Heaven's Door|type=Thing - Stand|bgcolor=007|creator=ChippyYYZ|text='''Thing: '''You may discard a Thing card. Remove a Thing card in the discard pile from the game and add a sentence from that card to the ruletext of target non-Stand Thing anywhere not within another sentence. "Action:" and similar phrases don't count as a sentence or a part of a sentence for this effect.|longtext=y}}
{{card|title=I Am The Greatest|type=Action|bgcolor=700|text=Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.<br>Create Action cards in your hand named "Boast" with no rule text until you have the largest hand.|cornervalue=4M|creator=Bucky|number=10759}}


{{card|title=The Hand|type=Thing - Stand|bgcolor=007|creator=ChippyYYZ|text='''Action: ''' Erase a sentence from target Thing's ruletext. You may not erase a Thing's whole text this way.<BR>'''Action and Thing:''' Remove from the game target Thing with at most one sentence of ruletext.<BR>"Action:" and similar phrases don't count as a sentence or a part of a sentence for The Hand's effects.|longtext=$}}
{{card|title=Mass Replicate|type=Action|bgcolor=700|text=Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.|cornervalue=5M|creator=Bucky|number=10760}}


{{card|title=Hermit Purple|type=Thing - Stand|bgcolor=007|creator=ChippyYYZ|text=Untargetable.<BR>'''Action: '''Look at the top 4 cards of the deck and optionally at target player's hand, but for each card in their hand, look at one fewer card from the deck. You may put one of the viewed cards from the top of the deck into the discard pile, and/or you may discard a card to rearrange those cards.<BR>'''Thing: '''Destroy a Thing you control. Draw a card if it's destroyed this way.|longtext=y|cornervalue=IX}}
{{card|title=Treasure to Trash|type=Action|bgcolor=700|text=Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "'''Action:'''Destroy this.".|cornervalue=6M|creator=Bucky|number=10761}}


{{card|title=Giant Sign that says "Hit me"|type=Thing|text=No one may target anything you own except for this.|creator=JakeTheWolfie|bgcolor=006|cornervalue= T|flavortext=}}
{{card|title=Sylph of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control.|flavortext=Through you, possibilities are forsaken to preserve one chosen path.|number=10762}}


{{card|title=Power overwhelming|type=Thing|text=Play this atop of one of your things. No one may target anything you own except for this. If it has an action, it cannot be stopped.|creator=JakeTheWolfie|bgcolor=006|cornervalue= T|flavortext=}}
{{card|title=Thief of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.|flavortext=You seize the powers of others and use them as your own.|number=10763}}


{{card|title=Taunt|type=Action|text=Gain 3 taunt tokens, with the text "At any point during your turn, you may place this on one of your things. You cannot move this token. No one may target anything you own except for this."|creator=JakeTheWolfie|bgcolor=600|cornervalue= T|flavortext=}}
{{card|title=Doom/Mind: Discordant Division|cornervalue=[[File:doom.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice.|longtitle=y|flavortext=Choice of loss and loss of choice.|number=10764}}


{{card|title=Incoming Transmission|type=Action|text=Once during each of your turns, while this is in your hand, you may reveal it to an opponent to force them to show you a card in their hand that you have not previously seen as a result of this card, if possible. When you play this, target opponent reveals their hand to you.|creator=Binarius}}
{{card|title=A Very Long Day|type=Action|text=Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10765}}


{{card|title=Transit Strike|type=Thing|text=At the start of their turns, your opponents must flip a coin. On tails, they may only play an Action if they discard a card first.|creator=Binarius}}
{{card|title=Members Only|type=Thing|text=When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.|creator=Binarius|number=10766}}


{{card|title=Whoopee Cushion|type=Action|text=Discard another card as soon as you draw this if it was most recently shuffled into the draw pile by an opponent. When you play this card, shuffle it into the top 20 cards of the draw pile.|creator=Binarius}}
{{card|title=Waiting to Board|type=Thing|text=Animate Things that enter play are considered to have no ruletext.|creator=Binarius|number=10767}}


{{card|title=Cards Unwritten|type=Action|text=Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.|creator=ChippyYYZ}}
{{card|title=Bard of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player draws an additional card at the start of their turn.<BR>Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card.|flavortext=Through you, hopes for the future defeat themselves.|number=10768}}


{{card|title=Careless Greed|type=Action|text=Draw two cards. Put the top 10 cards of the deck into the discard pile.|creator=ChippyYYZ}}
{{card|title=Witch of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn.|flavortext=You scoot reality around to your liking.|number=10769}}


{{card|title=Action Graft|type=Action|text=Remove an Action card in your hand from the game. Choose an Action Ability of a Thing you control. Replace the text of that ability with the text of the removed Action.|creator=ChippyYYZ}}
{{card|title=Rage/Life: Blazing Fermata|cornervalue=[[File:rage.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Things you control can't be destroyed until your next turn. You may play an additional Action this turn.|flavortext=Survival no matter what.|number=10770}}


{{card|title=Finders Keepers|type=Action|text=Put a Thing that entered the discard pile during an opponent's most recent turn into your hand.|creator=Binarius}}
{{card|title=Awesome Alliterative Attack|type=Action|bgcolor=700|text=Discard any number of cards whose names start with the same letter and destroy that many Things.|cornervalue=7M|creator=Bucky|longtitle=y|number=10771}}


{{card|title=Stream of Consciousness|type=Action|text=Draw cards until you draw an Action. Put each Thing you draw in this way into play immediately. Discard the Action. You may recover Stream of Consciousness from the discard pile by discarding a Thing for each Thing you drew.|creator=Binarius}}
{{card|title=Awesome Alliterative Activation|type=Action|bgcolor=700|text=Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.|cornervalue=8M|creator=Bucky|longtitle=y|number=10772}}


{{card|title=Stolen Thunder|type=Action|text=Look at target opponent's hand. If they have any Actions, they choose one to give you.|creator=Binarius}}
{{card|title=Awesome Alliterative Alligator|type=Thing|bgcolor=007|text=Track how many tokens this eats; you win when it has eaten 20 or more. <br> '''Action:''' This eats any number target tokens whose names are different but start with the same letter.|cornervalue=9M|creator=Bucky|longtitle=y|number=10773}}


{{card|title=Plague Doctor|type=Thing|text='''Action:''' Destroy target thing, all while finding your "Medical" degree|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Medical ''what?''}}
{{card|title=Alphabet Sweep|type=Action|text=Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.|creator=Binarius|number=10774}}


{{card|title=Your Knees. Hand them over.|type=Action|text=Destroy target thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Pop Over to the Neighbor's|type=Action|text=View the hand of the next or previous player.|creator=Binarius|number=10775}}


{{card|title=Alchehol|type=Action|text=Target a thing and flip a coin. On heads, destroy it. On tails, nothing happens.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Pile of Correspondence|type=Thing|text=When you have sent a letter to each opponent, draw three cards and Pile of Correspond&shy;ence disappears into the discard pile.<br>'''Action:''' Target opponent gains control of a Thing named Letter with your choice of flavortext.|creator=Binarius|number=10776}}


{{card|title=Wave|type=Action|text=You may play a Thing. If you do, the next player in order may play a Thing, and so on in order through all of your opponents. If all players play a Thing in this way, your opponents may draw a card and you may draw three cards.|creator=Binarius}}
{{card|title=Muse of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.<BR>At the start of your turn, eliminate each player with no cards in hand.|flavortext=Through you, all are bound together.|longtext=blood|number=10777}}


{{card|title=Lagan|type=Action|text=Move a Thing you control Up Your Sleeve. Gain a Buoy token with "When this is destroyed, return (Thing's name) from Up Your Sleeve to your control. '''Action:''' Destroy this."|creator=Binarius}}
{{card|title=Lord of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards ''(then discard down to your hand size)''.<BR>If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game.|flavortext=You propel all things to freedom.|longtext=BREATH|number=10778}}


{{card|title=Redistrict|type=Action|text=Of all of target opponent's Things, gain control of the one that is physically closest to you.|creator=Binarius}}
{{card|title=Personality Quiz|cornervalue=5P|creator=ChippyYYZ|type=Action|text=Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically.|flavortext="Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."|longtext=yyz|number=10779}}


{{card|title=Aura of Resilience|type=Thing|text=If a Thing would be destroyed by an Action Ability, instead put a Damage Token on it.<BR>At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.|creator=ChippyYYZ}}
{{card|title=Hand-Me-Downs|type=Action|text=Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.|creator=Binarius|number=10780}}


{{card|title=Greater Aura of Resilience|type=Thing|text=If a Thing would be destroyed by an Action, instead put a Damage Token on it.<BR>At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.|creator=ChippyYYZ}}
{{card|title=Trail of Construction|type=Thing|text=Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.|creator=Binarius|number=10781}}


{{card|title=Disinterest in Creativity|type=Thing|text=Players may not play non-red Action cards.<BR>'''Action: '''Destroy target Thing that's a color other than blue. You must target a Thing you control if able.|creator=ChippyYYZ|flavortext="This isn't some kind of Art Jam, this ain't no Cubist Reinterpretation, this is Dvorak! So do it right!"}}
{{card|title=Literally Unplayable|type=Thing|text=You must activate the following ability if you play no other Actions during your turn.<br>'''Action:''' Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.|creator=Binarius|number=10782}}


{{card|title=Creativity of the Soul|type=Thing|text=Players may only play non-standard colored Action Cards, when playing Action cards. <br> '''Action:''' Destroy target thing, provided it is standard Dvorak blue. You must target one of your things, when applicable.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext="Why stay in the mold, when you can reimagine?"}}
{{card|title=Sneak Attack|type=Action|bgcolor=700|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Destroy a Thing.|cornervalue=1N|creator=Bucky|number=10783}}


{{card|title=Aura of Taint|type=Thing|text=If a thing you control gets controlled by another player, place a Taint token on it. <br> Things with Taint tokens on them reduce their owner's handsize by 1 per each token.|creator=JakeTheWolfie|bgcolor=606|longtext=|flavortext="What, you think you're gonna pull a fast one? Bite me."}}
{{card|title=Smuggle|type=Action|bgcolor=700|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Draw two cards.|cornervalue=2N|creator=Bucky|number=10784}}


{{card|title=Aura of Blood|type=Thing|text=If a thing you control gets destroyed, the player who destroyed it gains a blood token. <br> Players with blood tokens, at the start of their next turn, destroy all of them and an equivalent amount of things/|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="All Hail Mithras"}}
{{card|title=Racketeer|type=Thing|bgcolor=007|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, they draw one fewer and you gain a Money token.|cornervalue=3N|creator=Bucky|number=10785}}


{{card|title=Conform.|type=Action|text=Return each non-blue Thing to its controller's hand. At the end of your turn, all opponents must discard until they hold no more cards than you. If you do not play a Thing this turn, no opponent may play a Thing during their next turn.|creator=Binarius}}
{{card|title=Hilbert's Broom Closet|type=Action|text=Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.|creator=Binarius|number=10786}}


{{card|title=Aura of Illusion|type=Thing|text=If a Thing would be destroyed by an Action ability, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.|creator=Binarius}}
{{card|title=Finite Dvorak|type=Action|text=Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.|creator=Binarius|number=10787}}


{{card|title=Gerrymander|type=Action|text=Gain control of target Thing without changing its location on the table.|creator=Binarius}}
{{card|title=The Axiom of Choice|type=Action|text=Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.|creator=Binarius|number=10788}}


{{card|title=Zoom And Enhance|type=Action|creator=ChippyYYZ|text=Put a Thing from your hand on top of target Thing with fewer words in its ruletext. Treat those Things as a single card with only the properties of the top card.}}
{{card|title=Speakeasy|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=9S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access ''Secret Passages'' or ''Security Doors''.<BR>'''Action:''' Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.|longtext=y|number=10789}}


{{card|title=Spring The Trap|type=Action|creator=ChippyYYZ|text=Return two Things you control to your hand. If you do, destroy two target Things.}}
{{card|title=A Monument More Lasting Than Bronze|type=Thing|creator=ChippyYYZ|text=This card can't be destroyed, and its text cannot be altered or ignored.<BR>If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.|number=10790}}


{{card|title=Pressure Garden|type=Thing|creator=ChippyYYZ|text=When Pressure Garden enters play, create a blank Thing card named Gem and put it in your hand.<BR>'''Action: '''Create a blank Thing card named Gem and put it in your hand.}}
{{card|title=Listicle Generator|type=Action|creator=ChippyYYZ|cornervalue=7L|text=Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest.|longtext=y|flavortext=The four most game-breaking Actions!<BR>7 cleverest MtG references!<BR>Three best riffs on Take Notes!|number=10791}}


{{card|title=Greater Aura of Illusion|type=Thing|text=If a Thing would be destroyed by an Action, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.|creator=Binarius}}
{{card|title=The Alphabet Game|type=Thing|text=When you pl'''''a'''''y a card or reveal a card you draw, search its ruletext for letters of the alpha'''''b'''''et in sequen'''''c'''''e. When you fin'''''d''''' Z, d'''''e'''''stroy this and draw '''''f'''''ive cards.<br>Opponents have "'''Action:''' Take control of this", and if an opponent would destroy this, they instead take control of it.|creator=Binarius|number=17092}}


{{card|title=Attack Mode|type=Action|text=Do not draw at the start of the turn in which you play this. Destory target Thing.<BR><BR>Instead of playing a Thing this turn, you may draw a card and put a card from your hand on top of the draw pile.|creator=Binarius}}
{{card|title=Rest and Recuperate|type=Action|text=Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.|creator=Binarius|number=10793}}


{{card|title=Self-Driving Tank|type=Thing|text=Roll a die at the end of your turn.<BR>'''1-2''': The previous player in turn order gains control of this card.<BR>'''3-4''': The next player in turn order gains control of this card.<BR>'''5-6''': Destroy one of your other Things at random.|creator=Binarius}}
{{card|title=Highway Robbery|type=Action|text=The next time each opponent draws a card, they view it and then give it to you.|creator=Binarius|number=10794}}


{{card|title=Aura of Magic|type=Thing|text=If a thing you control gains a token, ignore all text on it until this gets destroyed.|creator=JakeTheWolfie|bgcolor=ff00c8|longtext=|flavortext=}}
{{card|title=Trapdoor Spider|type=Thing|cornervalue=4T|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>'''Action:''' Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.|number=10795}}


{{card|title=Terra Blade|type=Thing|text=When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. '''Action:''' Destroy target Thing, and anything directly in line with it, from this card's perspective.|creator=JakeTheWolfie|bgcolor=f9f909|longtext=|flavortext=}}
{{card|title=Portcullis Trap|type=Action|cornervalue=4TRAP|creator=ChippyYYZ|text=When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.<BR><BR>For each Thing target opponent controls, return it to their hand unless they discard a card.||longtext=y|number=10796}}


{{card|title=Daedalus Stormbow|type=Thing|text=When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. '''Action:''' Destroy target thing, and it's 3 closest things.|creator=JakeTheWolfie|bgcolor=ca99f4|longtext=|flavortext=}}
{{card|title=Justice Elemental|type=Action|cornervalue=6J|creator=ChippyYYZ|text=Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands.|flavortext=Justice is not a state of being, but an action we must continue to take.|longtext=y|number=10797}}


{{card|title=Fierce Storm|type=Thing|creator=ChippyYYZ|text=When Fierce Storm enters play or at the beginning of your turn, rotate it 90° clockwise and destroy a random Thing. If Fierce Storm would destroy itself this way, rotate it 90° clockwise instead.<BR>When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.}}
{{card|title=Wander Around|type=Thing|text=When you play this, gain control of target building, location, or terrain if possible.<br>'''Action:''' Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).<br>'''Action:''' View a random card in target opponent's hand.|creator=Binarius|number=10798}}


{{card|title=Ritual of Renewal|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.<BR>When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.}}
{{card|title=Try New Things|type=Action|text=Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.|creator=Binarius|number=10799}}


{{card|title=Gemsmithing|type=Action|creator=ChippyYYZ|text=Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.<BR>Draw a card.}}
{{card|title=Present in the Moment|type=Thing|text=Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.|creator=Binarius|number=10800}}


{{card|title=Diamond Laboratory|type=Thing|text=At the beginning of your turn, gain a copy of Gem (#7470) into your hand.|creator=JakeTheWolfie|bgcolor=66F|longtext=|flavortext=}}
<!--January 19, 2024-->


{{card|title=Ruby Laboratory|type=Thing|text=At the beginning of your other turn, gain a copy of Gem (#7470) into your hand.|creator=JakeTheWolfie|bgcolor=911|longtext=|flavortext=}}
{{card|title=Seer of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3.  
|flavortext=Through you, the scope of possibility makes itself known.|number=10801}}


{{card|title=Void Laboratory|type=Thing|text=At the beginning of your turn, randomly gain 2 Gems (#7470) into your hand or destroy one of your own things.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Prince of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player reveals their hand.<BR>'''Action:''' Destroy target Thing with no ruletext.
|flavortext=You bring an end to silence.|number=10802}}


{{card|title=Fanboost|type=Action|text=Draw two cards and play a card. If the card you play is not one of the two you drew, put a card from your hand on top of the draw pile.|creator=Binarius}}
{{card|title=Time/Breath: Unreal Air|cornervalue=[[File:time.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Skip the next end of your turn  ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.
|longtext=y|flavortext=Freedom from countdowns.|number=10803}}


{{card|title=Gem Shrine|type=Action|text=If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand.|flavortext=A marvelous gem...|creator=Binarius}}
{{card|title=Hype|type=Thing|text=When another card would instruct you to draw any number of cards, you draw one more.|creator=Binarius|number=10804}}


{{card|title=Pythagorean Cup|type=Thing|text=Play this card into any player's control. If you draw more than two cards during a turn, discard your hand.|creator=Binarius}}
{{card|title=Pitter Patter|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. You may play a card without cost during your next turn.|creator=Binarius|number=10805}}


{{card|title=Diamond Ring|type=Thing|text=When this enters play, discard a Gem (#7470 from your hand. Otherwise, destroy this and gain a copy of Gem (#7470) into your hand. '''Action:''' Prevent target thing from performing their action their next turn.|creator=JakeTheWolfie|bgcolor=66F|longtext=|flavortext=}}
{{card|title=Freeze Frame|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.|creator=Binarius|number=10806}}


{{card|title=Quantum Laboratory|type=Thing|text=At the beginning of your turn, discard a card or destroy a thing to gain a copy of Gem (#7470) into your hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Heir of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>'''Action:''' Draw Heir of Breath.|longtext=ghostbusters II|flavortext=Through you, changes in direction are invited.|number=10807}}


{{card|title=Clone|type=Action|text=Create a copy of target thing, and gain control of it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Maid of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.|flavortext=You ensure that sacrifices are worth the cost.|number=10808}}


{{card|title=Seal The Deal|type=Action|text=Target opponent looks at your hand and chooses any number of cards from it, up to the number of cards in their hand. If they chose at least 1 card, you and that opponent draw a card, then you look at their hand and choose the same number of cards. Trade the chosen cards.|creator=ChippyYYZ}}
{{card|title=Light/Doom: Spotlit Reprise|cornervalue=[[File:light.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.|flavortext=Loss and finds.|number=10809}}


{{card|title=Action Emulator|type=Thing|text='''Action: '''Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.|creator=ChippyYYZ}}
{{card|title=Informant Network|type=Thing|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, you may view them and put a copy of one into your hand.|creator=Binarius|number=10810}}


{{card|title=Lightning Round|type=Action|text=Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.|creator=ChippyYYZ}}
{{card|title=Dogmatic Diatribe|type=Thing|text=When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.<br>'''Action:''' Destroy target Thing by them or return up to three target Things by them to their controllers' hands.|creator=Binarius|number=10811}}


{{card|title=Sudden Death|type=Thing|text=No one may draw cards anymore, unless cards tell them to. Any thing that allows you to draw cards with an action/periodically gets destroyed, even if it is indestructible or is prevented. This is indestructible. If a player ever has 0 or less cards in hand, they are eliminated.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Hide in Plain Sight|type=Thing|text=Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.|creator=Binarius|number=10812}}


{{card|title=Keyboard|type=Thing|text='''Action:''' Delete 1 letter on a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Page of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.|longtext=y|flavortext=Through you, greater agency is achieved.|number=10813}}


{{card|title=Joy|type=Thing|text=If this has 3 pill tokens on it, destroy this. '''Action:''' Consume. Place a pill token on this thing. You may choose what can target you until your next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="It's a joy, it's a joy, it's a joy, to be among we happy few.." - The Stupendium}}
{{card|title=Mage of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.|flavortext=You wield intentions with precision and subtlety.|longtext=y|number=10814}}


{{card|title=Skill Shrine|type=Thing|text=You may play an extra card each turn. Destroy Skill Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.|flavortext=You feel more skillful.|creator=Binarius}}
{{card|title=Space/Mind: Gravitic Beats|cornervalue=[[File:space.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.|longtext=y|flavortext=Facades and invention.|number=10815}}


{{card|title=Armor Shrine|type=Thing|text=If one of your Things would be destroyed, you may discard a card to prevent its destruction. Destroy Armor Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.|flavortext=Your skin hardens.|creator=Binarius}}
{{card|title=Cave|type=Thing - Terrain|bgcolor=060|text=This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. '''Action:''' Move a Rock token out of the cave and flip a coin to draw a card.|creator=Binarius|number=10816}}


{{card|title=Experience Shrine|type=Thing|text=Draw a card at the end of your turn and whenever you destroy an opponent's Thing. Destroy Experience Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.|flavortext=Your experience teaches you well.|creator=Binarius}}
{{card|title=Subterranean River|type=Thing - Terrain|bgcolor=060|text=You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.<br>'''Action and Thing - Trace the Source:''' Put a copy of Cave into your hand if you have none in hand and in play.|longtext=Sac Actun|creator=Binarius|number=10817}}


{{card|title=Blue Wizard|type=Thing|creator=ChippyYYZ|text=When this enters play, create a copy of Blue Spell (#7023) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either draw a card or treat "OR" as "AND" while playing Blue Spell.|bgcolor=0060CC|cornervalue=1UU}}
{{card|title=Sinkhole|type=Thing|text=You must play this immediately without cost when it enters your hand.<br><br>This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.|creator=Binarius|number=10818}}


{{card|title=Green Wizard|type=Thing|creator=ChippyYYZ|text=When this enters play, create a copy of Green Spell (#7024) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either play an extra Thing this turn or treat "OR" as "AND" while playing Green Spell.|bgcolor=2C2|cornervalue=1GG}}
{{card|title=Knight of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Other Things you control can't be destroyed by opponents' Things.|flavortext=You protect the physical.|number=10819}}


{{card|title=White Wizard|type=Thing|creator=ChippyYYZ|text=When this enters play, create a copy of White Spell (#7025) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either remove target intangible Thing from the game or treat "OR" as "AND" while playing White Spell.|bgcolor=FFF|cornervalue=1WW}}
{{card|title=Rogue of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.|flavortext=Through you, paths are closed off and briefly reopened.|number=10820}}


{{card|title=Combat Shrine|type=Thing|text=Destroy Combat Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. '''Action:''' Discard a card and destroy target Thing.|flavortext=You feel ready for battle.|creator=Binarius}}
{{card|title=Blood/Rage: Heavy Metal Lament|cornervalue=[[File:blood.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|longtitle=y|bgcolor=600|creator=ChippyYYZ|text=Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.|flavortext=An anchor with a short chain.|number=10821}}


{{card|title=Choking Gas Potion|type=Thing|text='''Action:''' Put two Poison tokens on target Thing and one each on up to two Things adjacent to it, then destroy this and every Thing with at least two Poison tokens.|creator=Binarius|bgcolor=0D0}}
{{card|title=Unthought|type=Thing|text=When this enters your hand, discard it.<br><br>Opponents' hand size limits are decreased by one.|creator=Binarius|number=10822}}


{{card|title=Poison Shrine|type=Action|text=Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Choking Gas Potion (#7424) into your hand.|flavortext=A circle of death...|creator=Binarius}}
{{card|title=Borg Drone|type=Thing|text=When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "'''Action:''' Discard a card and destroy target Borg Drone."<br>If you control two or more Borg, they have "'''Action:''' Assimilate target Thing."<br>'''Action:''' Assimilate target Thing you control.|flavortext=Resistance is futile.|longtext=Cube|creator=Binarius|number=10823}}


{{card|title=Blue Wizard Tower|type=Thing|creator=JakeTheWolfie|text=When this enters play, create a copy of Blue Wizard (#7420) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either to either draw 2 cards or treat "OR" as "AND" while playing Blue Spell.|bgcolor=0060CC|cornervalue=1UUU}}
{{card|title=Ten of a Kind|type=Action|text=Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.|creator=Binarius|number=10824}}


{{card|title=Green Wizard Tower|type=Thing|creator=JakeTheWolfie|text=When this enters play, create a copy of Green Wizard (#7421) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either play 2 extra Things this turn or treat "OR" as "AND" while playing Green Spell.|bgcolor=2C2|cornervalue=1GGG}}
{{card|title=Sylph of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.|flavortext=Through you, life is restored.|number=10825}}


{{card|title=White Wizard Tower|type=Thing|creator=JakeTheWolfie|text=When this enters play, create a copy of White Wizard (#7422) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either remove 2 target intangible Things from the game or treat "OR" as "AND" while playing White Spell.|bgcolor=FFF|cornervalue=1WWW}}
{{card|title=Thief of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing: ''' Discard two cards. If you do, gain control of target Thing.|flavortext=You bind others to yourself.|number=10826}}


{{card|title=Black Wizard|type=Thing|creator=ChippyYYZ|bgcolor=000|cornervalue=1BB|text=When this enters play, create a copy of Black Spell (#7050) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the top card of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.|longtext=y}}
{{card|title=Void/Life: Blackbox Accompaniment|cornervalue=[[File:void.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.|longtitle=y|longtext=y|flavortext=Life out of nowhere.|number=10827}}


{{card|title=Red Wizard|type=Thing|creator=ChippyYYZ|bgcolor=C00|cornervalue=1RR|text=When this enters play, create a copy of Red Spell (#7051) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play one of them this turn ''(It counts as one of your plays)''.|longtext=y}}
{{card|title=Injury to Insult|type=Action|text=Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.|creator=Binarius|number=10828}}


{{card|title=Gold Wizard|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Wizard is every color.<BR>When this enters play or at the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to create a copy of Blue Spell (#7023), Green Spell (#7024), White Spell (#7025), Black Spell (#7050), or Red Spell (#7051), chosen at random, and put it into your hand.|longtext=y}}
{{card|title=Appropriate|type=Action|text=Play target Thing.|creator=Binarius|number=10829}}


{{card|title=Black Wizard Tower|type=Thing|creator=JakeTheWolfie|bgcolor=000|cornervalue=1BBB|text=When this enters play, create a copy of Black Wizard (#7429) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the top 2 cards of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.|longtext=y}}
{{card|title=None of a Kind|type=Action|text=Specify a subtype of a Thing in play. Destroy all Things with that subtype.|creator=Binarius|number=10830}}


{{card|title=Red Wizard Tower|type=Thing|creator=JakeTheWolfie|bgcolor=C00|cornervalue=1RRR|text=When this enters play, create a copy of Red Wizard (#7430) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play those cards this turn ''(It counts as only one of your plays)''.|longtext=y}}
{{card|title=Mass Reveal|type=Action|bgcolor=700|text=You may play this face-down as a Thing; you may reveal it to play it as an Action at any time<br><br>Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.|cornervalue=4N|creator=Bucky|number=10831}}


{{card|title=Gold-Plated Wizard Tower|type=Thing|creator=JakeTheWolfie|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Wizard Tower is every color.<BR>When this enters play or at the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to create a copy of Blue Wizard (#7420), Green Wizard (#7421), White Wizard (#7422), Black Wizard (#7429), or Red Wizard (#7430), chosen at random, and put it into your hand.|longtext=y}}
{{card|title=Wild Cactus|type=Thing|bgcolor=3a3|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.|cornervalue=5N|creator=Bucky|number=10832}}


{{card|title=Cerulean Wizard|type=Thing|cornervalue=1CC|text=When this enters play, create a copy of Cerulean Spell (#7245) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the most recently discarded tangible Thing into your hand or treat "OR" as "AND" while playing Cerulean Spell.|creator=Binarius|bgcolor=07A}}
{{card|title=Mass Conceal|type=Action|text=Turn all Things face down until the end of your next turn. Things enter play face down until then.|creator=Binarius|number=10833}}


{{card|title=Scarlet Wizard|type=Thing|cornervalue=1SS|text=When this enters play, create a copy of Scarlet Spell (#7246) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either force every opponent to discard a card or treat "OR" as "AND" while playing Scarlet Spell.|creator=Binarius|bgcolor=F30}}
{{card|title=Endless Moment|type=Action|text=Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.|creator=Binarius|number=10834}}


{{card|title=Well|type=Thing|text=Draw two cards when you play Well. '''Action:''' If you have ended at least one turn in control of Well, draw two cards and destroy it.|creator=Binarius}}
{{card|title=All of a Kind|type=Action|text=All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.|creator=Binarius|number=10835}}


{{card|title=Cerulean Wizard Tower|type=Thing|cornervalue=1CCC|text=When this enters play, create a copy of Cerulean Wizard (#7435) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the 2 most recently discarded tangible Things into your hand or treat "OR" as "AND" while playing Cerulean Spell.|creator=JakeTheWolfie|bgcolor=07A|longtext= true}}
{{card|title=Bard of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead.|flavortext=Through you, timelines are undone.|number=10836}}


{{card|title=Scarlet Wizard Tower|type=Thing|cornervalue=1SSS|text=When this enters play, create a copy of Scarlet Wizard (#7436) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either force every opponent to discard 2 cards or treat "OR" as "AND" while playing Scarlet Spell.|creator=JakeTheWolfie|bgcolor=F30|longtext= true}}
{{card|title=Witch of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.|flavortext=You manipulate the natures of those around you.|number=10837}}


{{card|title=Prism|type=Thing|text=Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location. Alternatively, discard a thing or action and draw until you draw an action or thing, respectively. Discard the other cards you drew.|creator=JakeTheWolfi|bgcolor=FFF|longtext=True|cornervalue=WUBRGSC}}
{{card|title=Heart/Hope: Nascent Countermelody|cornervalue=[[File:heart.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.|flavortext=To be more yourself than yourself.|longtitle=y|longtext=y|number=10838}}


{{card|title=Stamina Shrine|type=Thing|text=Draw a card whenever your hand is empty. Destroy Stamina Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.|flavortext=The weight of the world seems lighter.|creator=Binarius}}
{{card|title=Front-Load|type=Action|text=Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.|creator=Binarius|number=10839}}


{{card|title=Exploding Potion|type=Thing|text='''Action:''' Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.|creator=Binarius|bgcolor=C60}}
{{card|title=Delved Too Greedily|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.|creator=Binarius|number=10840}}


{{card|title=Exploding Shrine|type=Action|text=Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand.|flavortext=A circle of flame...|creator=Binarius}}
{{card|title=Fast Walking Speed|type=Thing|text=Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.|creator=Binarius|number=10841}}


{{card|title=Short-Term Investment|type=Action|creator=ChippyYYZ|text=Draw a card and gain 5 Tokens of any type. Destroy those Tokens at the end of your next turn if you still control them.}}
{{card|title=Card Dynamo of Doom|type=Thing|bgcolor=002|text=Whenever one of your Things is flipped or rotated, gain an Electricity token.<br><br>'''Action:''' Flip one of your other Things face down for the rest of the turn.<br>
'''Thing:''' Spend 12 Electricity tokens to eliminate an opponent.|cornervalue=[[File:doom.png|20px]]6N|creator=Bucky|number=10842}}


{{card|title=Long-Term Investment|type=Action|creator=ChippyYYZ|text=Choose a type of Token. Every Blank Token you control becomes a Token of that type. For every 2 Blank Tokens converted this way, gain an additional Token of that type and draw a card.<BR>Once during your turn, you may reveal this from your hand to gain a Blank Token.}}
{{card|title=Hand Card|type=Thing|text=Unplayable.|creator=Binarius|number=10843}}


{{card|title=Negative Space|type=Thing|creator=ChippyYYZ|text=You may reveal this card from your hand at any time. Once revealed or played, this card is counted as -1 card for any rules or effects that count the number of cards in your hand or in play.|cornervalue=-1}}
{{card|title=Gotta Hand It To You|type=Action|text=Give each opponent a copy of Hand Card (#10843).|creator=Binarius|number=10844}}


{{card|title=Fire Brigade|type=Action|text=Gain three Water tokens, plus two for each Fire token in play. You may destroy any number of Fire tokens by spending two Water tokens for each.|creator=Binarius}}
{{card|title=An Empty Fist|type=Action|text=Target player discards their hand and draws five copies of Hand Card (#10843).|creator=Binarius|number=10845}}


{{card|title=Sandblast|type=Action|text=Replace any number of your Things with Blank tokens.|creator=Binarius}}
{{card|title=Muse of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.|flavortext=Through you, all significance is bestowed.|longtext=light|number=10846}}


{{card|title=Tungsten Ping-Pong Paddle|type=Thing|cornervalue=2|text=You may reveal this card from your hand at any time. Once revealed or played, this card counts as 2 cards for any rules or effects that count the number of cards in your hand or in play. '''Thing and Action:''' Give one of your tokens to an opponent.|creator=Binarius}}
{{card|title=Lord of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead.|flavortext=You become the least of all.|longtext=VOID|number=10847}}


{{card|title=Well of Infinite Mana|type=Thing|cornervalue=WUBRGS|text=Whenever you use mana tokens or variants of mana tokens, you use 1 less token. If the card shares a corner letter with this card, it uses no tokens.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Mirror Move|type=Action|cornervalue=0M|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Play this card as a copy of the topmost Action in the discard pile.|creator=ChippyYYZ|number=10848}}


{{card|title=Crystal Ball|type=Thing|text=When this enters play, discard a Gem (#7470) in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. You are '''clairvoyant''', meaning that you may look at all cards that people draw.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Camouflage Blanket|type=Thing|bgcolor=007|text=When you play this, play another Thing from you hand face down attached to it and draw a card.<br><br>Flip the attached Thing face up whenever it's face-down and its text is relevant.|cornervalue=7N|creator=Bucky|number=10849}}


{{card|title=Gem Crusher|type=Action|text=Everyone must discard all of their Gem (#7470) cards, if they have any. If they have none, they discard a card instead.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Suspended Sentence|type=Thing|bgcolor=007|text=When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.<br><br>'''Thing:''' Destroy this.|cornervalue=8N|creator=Bucky|number=10850}}


{{card|title=Weapon Supercharge|type=Thing|text=You may play an extra Action each turn. Draw a card whenever you destroy an opponent's Thing. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.|creator=Binarius}}
{{card|title=Cache Cartel|type=Thing|bgcolor=007|text=Play this face-down. You may turn this face-up whenever you want.<br><br>'''Action:''' Draw a card if you revealed any of your face-down Things this turn.|cornervalue=9N|creator=Bucky|number=10851}}


{{card|title=Shield Supercharge|type=Thing|text=Your other non-token Things are indestructible. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.|creator=Binarius}}
{{card|title=The Old One-Two|type=Action|text=Destroy target Thing or return two of target player's non-token Things to their hand.|creator=Binarius|number=10852}}


{{card|title=Mass Concentration|type=Thing|cornervalue=3|text=You may reveal this card from your hand at any time. Once revealed or played, this card counts as 3 cards for any rules or effects that count the number of cards in your hand or in play.|creator=Binarius}}
{{card|title=Pied Piper|type=Thing|text='''Action:''' Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.|creator=Binarius|number=10853}}


{{card|title=Magpie|type=Thing|creator=ChippyYYZ|text='''Action: '''Gain a Money Token or put a Gem from the discard pile into your hand.|flavortext=Always collecting shiny things for her nest.}}
{{card|title=Bottleneck|type=Thing|text=Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.|creator=Binarius|number=10854}}


{{card|title=Bad To Worse|type=Action|creator=ChippyYYZ|text=Discard a random card. Target player chooses a number. You choose one:<BR>They choose all but that many of their non-token Things to be destroyed, <BR>OR they discard that many cards.}}
{{card|title=Overcome|type=Action|creator=ChippyYYZ|cornervalue=8O|text=Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.|number=10855}}


{{card|title=Imprison in Crystal|creator=ChippyYYZ|type=Action|text=Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.}}
{{card|title=Irreverent Adaptation|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".|number=10856}}


{{card|title=WIFOM|type=Action|text=Create 2 things, one labeled POISON and one labeled CLEAN, without anyone except yourself knowing their positions. Place both facedown, one under your control, and one under target player's control. That player must decide on one card. If they choose POISON, they are eliminated. If they choose CLEAN, you are eliminated. Remove both cards from the game.|creator=JakeTheWolfie|bgcolor=060|longtext=True|flavortext=}}
{{card|title=Second-Hand Book Store|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>'''Action:''' Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.|number=10857}}


{{card|title=Intentionally Annoying Kid|type=Thing|text=No one may target anything you own except for this.|creator=JakeTheWolfie|bgcolor=006|cornervalue=T|flavortext="You're a dummy, buttmunch!" -IAK}}
{{card|title=Bag of Old Chestnuts|type=Thing|text=At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.|creator=Binarius|number=10858}}


{{card|title=Satin|type=Thing|text=No one may target anything you own except for this.|creator=JakeTheWolfie|bgcolor=006|cornervalue= T|flavortext=What did you expect when you played "Satin"? Did you expect people to '''''not''''' cuddle with it?}}
{{card|title=Complain|type=Action|text=Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.|creator=Binarius|number=10859}}


{{card|title=Prismatic Revelation|creator=ChippyYYZ|type=Action|text=For each of the colors Red, Orange, Yellow, Green, Blue, Purple, White, and Black among Things you control, draw two cards. Draw two additional cards if you control or discard a Gem. Put half of those cards back on top of the deck in a random order. If you control Things that are at least five of the above colors, you win the game.|flavortext=Pink is technically red.|longtext=y}}
{{card|title=Esoteric Mysteries|type=Thing|text=When this enters play, turn target intangible Thing face down.<br>'''Action:''' Turn target Thing face up.<br>'''Action:''' Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.|creator=Binarius|number=10860}}


{{card|title=Refraction Laser|creator=ChippyYYZ|type=Thing|text=Once during your turn, you may discard a card to create a blank Thing card named Gem and shuffle it into the top 9 cards of the deck.<BR>'''Action: ''' If you control a Gem, destroy target Thing.|flavortext=It burns straight through stone, steel, and especially funding.}}
{{card|title=Heart Attack|type=Action|bgcolor=700|cornervalue=1[[File:heart.png|25px]]|text=Target token's text becomes "You lose the game at the end of your turn.".|flavortext=You feel a burning sensation in your chest that spreads down your right arm.|creator=Bucky|number=10861}}


{{card|title=Heist of the Century|creator=ChippyYYZ|type=Thing|text=This card cannot be targeted by Actions.<BR>When this enters play, create a Thing card named Gem with the text "[your name]'s Heist Target." and put it in an opponent's hand.<BR>'''Action and Thing: ''' If you control your Heist Target, you win the game.}}
{{card|title=Get That Checked|type=Action|text=Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.|creator=Binarius|number=10862}}


{{card|title=Accordion Solo|type=Action|text=Draw three cards, play the Actions you drew, and discard the rest. Each opponent discards a card.|creator=Binarius}}
{{card|title=Psychic Resonance|type=Action|text=Play this face down as a Thing so that it's played as an Action when revealed.<br><br>If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.|creator=Binarius|number=10863}}


{{card|title=Saddle Up Fellas|type=Action|text=Each player may return one of their Things to their hand. Those who do may draw a card.|creator=Binarius}}
{{card|title=Youthful Exuberance|type=Action|text=If you have played a living Thing this turn, play up to two Actions and draw a card.|creator=Binarius|number=10864}}


{{card|title=The Desert Is a-Callin'|type=Action|text=Put a copy of Revolver (#2113) and Lasso (#6344) into play and a copy of Cowboy Opera Rap (#3725) into your hand.|creator=Binarius}}
{{card|title=Double-Barrel Shotgun|type=Action|creator=ChippyYYZ|cornervalue=▯▯|text=Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.|number=10865}}


{{card|title=Gem 'Fractory|type=Thing|text=When this enters play, anyone who has a Gem (#7470) in-hand immediately gains control of it. '''Action:''' Shoot a straight laser through each Gem (#7470) from this card. For every Gem (#7470) that this hits, destroy a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Team Rocket|bgcolor=000|type=Action|creator=ChippyYYZ|cornervalue=<font color=AA0000>R</font>|text=Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.|number=10866}}


{{card|title=Crystal Shard|type=Thing|text=When you play this, discard a Gem (#7470) from your hand. If you do not have one, gain a copy of Gem (#7470) into your hand, and destroy this. '''Action:''' Place a crystal token on target thing. After 3 turns, destroy it. It's owner gains a copy of Gem (#7470).|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>|type=Thing|creator=ChippyYYZ|text=When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.|number=10867}}


{{card|title=Gem|type=Thing|text=|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Marine Biologist|type=Thing|text=This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.<br>'''Action - Deep-Sea Expedition:''' Draw a card from under this. You must publish results before your next expedition.<br>'''Action - Publish:''' Gain a token named for a marine animal.|longtext=Nautilus|creator=Binarius|number=10868}}


{{card|title=Hometown Grocery Store|type=Thing (Rap)|bgcolor=006|text='''Action:''' Reveal the top card of the draw pile and put it into your hand if it is a Thing.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Advance Notice|type=Action|text=Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.|creator=Binarius|number=10869}}


{{card|title=Obsessed with Theories of Language and Time|type=Thing (Rap)|bgcolor=006|text=Once per turn, you may draw a card if your hand is empty. If you control the ''Tractatus'', draw an extra card at the start of your turn.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Turtles All the Way Down|type=Thing|text=Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.|creator=Binarius|number=10870}}


{{card|title=It May Be You,<BR>It Could Be Me|type=Action|bgcolor=600|text=Look at target opponent's hand and take a card, then give them a card from your hand.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Fact Check|type=Action|creator=ChippyYYZ|cornervalue=9F|text=Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.|longtext=y|number=10871}}


{{card|title=Very Valuable Gem|type=Action|text=Gain a Gem (#7470) with the text: '''Action:''' Destroy this and gain 10 money tokens.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Bottled Neck|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.|number=10872}}


{{card|title=The Chaos Quartz|type=Thing|text=When this enters play, discard or destroy a total of 7 Gems (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). '''Action:''' Take an additional turn, and place a Power token on this thing. When this has 7 Power Tokens, destroy them and this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Secret Facility|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.|number=10873}}


{{card|title=Red Diamond|type=Thing|text=When this enters play, discard or destroy 1 Gem (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). '''Action:''' Gain a playing card in the Diamond suit. If you control an entire suit, you win.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Don't Just Do Something, Stand There!|type=Action|text=Target opponent sets the cards in their hand aside until the end of their next turn.|longtitle=y|creator=Binarius|number=10874}}


{{card|title=Dragonstone|type=Thing - Gem|bgcolor=706|text=At the beginning of your turn, gain a Flame Token.<BR>'''Action: '''Put a Flame Token you control on target Thing.<BR>'''Action: '''Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.|creator=ChippyYYZ}}
{{card|title=Appreciation for the Classics|type=Thing|text=Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.|creator=Binarius|number=10875}}


{{card|title=Fire-Breathing Dragon|type=Thing|text=At the beginning of your turn, destroy all other Things with Flame Tokens.<BR>'''Action: '''Gain a Flame Token, or put a Flame Token you control on target Thing.|creator=ChippyYYZ}}
{{card|title=Three Cheers|type=Action|text=Each player draws three cards. You may play one of the cards you draw.|flavortext=Hip hip hooray!|creator=Binarius|number=10876}}


{{card|title=Heart of the Ocean|type=Thing - Gem|bgcolor=007|creator=ChippyYYZ|text=Once during your turn, you may choose one.<BR>'''Tide Comes In:''' Each player draws a card.<BR>'''Tide Goes Out: '''Each player discards a card.}}
{{card|title=Alone on Valentine's Day|bgcolor=e28|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.|number=10877}}


{{card|title=Harp|type=Thing - Instrument|bgcolor=EB0|text=Whenever your hand is empty at the end of your turn, you may draw a card and return Harp to your hand.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Valentine Card Exchange|bgcolor=e28|type=Action|cornervalue=1V|creator=ChippyYYZ|text=Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.|number=10878}}


{{card|title=Bedeutung ist Tun|type=Thing|bgcolor=006|text=Meaning is use. When you play this, target player discards all of the Things in their hand.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Dinner For Two|bgcolor=e28|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.|number=10879}}


{{card|title=Whoa Miss Kitty, You're the Gal for Me!|type=Action (Rap)|bgcolor=600|text=Put the topmost Thing in the discard pile into your hand.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Be Mine|type=Action|bgcolor=e28|text=Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."|creator=Binarius|number=10880}}


{{card|title=Triple-Edge Sword|type=Thing|text=When this enters play, 3 random players gain a blood token. '''Action:''' Destroy target thing if it's owner has a blood token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Rousing Speech|type=Action|text=Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.|creator=Binarius|number=10881}}


{{card|title=Arsissist|type=Thing|text='''Action:''' Destroy this Thing using fire.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Wacky Buddy Cop Movie|type=Action|text=Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.|flavortext=One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...|creator=Binarius|number=10882}}


{{card|title=Foursight |type=Thing|text='''Action:''' Look at the next 4 cards in the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Space Attack|type=Action|bgcolor=700|text=Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)|creator=Bucky|cornervalue=2[[File:space.png|25px]]|flavortext=You don't have room for all that junk.|number=10883}}


{{card|title=Texas Red|type=Thing|creator=ChippyYYZ|text='''Action: '''If there are at least twenty cards in the discard pile, destroy target Thing.|flavortext=He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.}}
{{card|title=Rally the Troops|type=Action|text=During your next turn, each of your living Things may activate one of their abilities.|creator=Binarius|number=10884}}


{{card|title=Bullet Time|type=Thing|creator=ChippyYYZ|text=A player may remove a Time Token they began the turn with from an Action or Thing they control to play that Action or an Action Ability of that Thing without spending an Action. When an Action is played any other way, put into play with a Time Token on it instead (the Action is not a Thing while it's in play), or if it's a Thing's Action Ability, put a Time Token on that Thing instead.|longtext=y}}
{{card|title=Discard Vortex|type=Thing|text=Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.|creator=Binarius|number=10885}}


{{card|title=This Is Getting Entirely Out Of Hand|type=Action|creator=ChippyYYZ|text=Reveal cards from the top of the deck equal to three times the number of players. Each player, starting with you, removes one of those cards or a card in their hand from the game. Players then do this again. Shuffle the remaining revealed cards and put them on top of the deck, then each player who removed any cards in their hand from the game draws that many cards.|longtext=y}}
{{card|title=Opposing Paths|type=Action|text=Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.|creator=Binarius|number=10886}}


{{card|title=The First Card, revised|bgcolor=000066|creator=JakeTheWolfie
{{card|title=Round Up|type=Thing|creator=ChippyYYZ|cornervalue=7R|text=At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.|number=10887}}
|type=Thing|text=All things that others contol are considered to be non-existant while this is in play.|flavortext="Card? What card?"}}


{{card|title=Katamari, revised|bgcolor=000066|creator=JakeTheWolfie
{{card|title=Ad|type=Action|creator=ChippyYYZ|cornervalue=X|text=Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.|flavortext=Based on your likes!|number=10888}}
|type=Thing|text='''Action:''' Target thing (provided it is a both a physical thing and is larger than the top thing) falls under your control, ontop of the stack on this thing. Only the top thing (and this thing) can use action abilities.
<BR> '''Action:''' Destroy target thing, provided it would be smaller than the top thing.|longtext=Y|flavortext="It's time to create the sun!"}}


{{card|title=Time Walk, revised|cornervalue=1U|bgcolor=660000|creator=JakeTheWolfie
{{card|title=Shady Data Management|creator=ChippyYYZ|cornervalue=9S|type=Action|text=If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.|longtext=y|number=10889}}
|type=Action|text=Target player loses their next turn. Gain an extra turn after this one.|flavortext="I am a chronomancer, I control the flow of time itself!"}}


{{card|title=Philosophy Is Based on a False Pretense|type=Action (Rap)|bgcolor=600|text=Opponents may not play Things during their next turn.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Symbolic Defiance|type=Action|text=Destroy target Thing. It remains in play.|creator=Binarius|number=10890}}


{{card|title=Es ist ein Sprachspiel|type=Thing|bgcolor=006|text=It's a language game. '''Action:''' Until this card leaves play or the next time you use this ability, target Thing is considered blank.|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Flavor Blast|type=Action|text=Add flavortext to all flavorless Things in play.|creator=Binarius|number=10891}}


{{card|title=Grandma's on the Phone, Go and Tell Her That You Love Her!|type=Action|bgcolor=600|text=Draw two cards and give one of them to an opponent.|longtitle=y|flavortext=From The Most Unwanted Song deck|creator=Binarius}}
{{card|title=Wet Shoes|type=Thing|text=Play into any player's control.<br><br>Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. '''Action and Thing - Rest:''' One of your Blisters heals and is destroyed."|creator=Binarius|number=10892}}


{{card|title=Specialized Knowledge|type=Thing|creator=ChippyYYZ|text=When you would draw two or more cards, instead look at twice that many cards from the top of the deck and reorder them as you choose, then draw one fewer card and shuffle the deck.}}
{{card|title=Gamebreaking Window|type=Thing|text=When this enters play, each player discards 3 cards. </br>
No player can win the game while Gamebreaking Window is in play.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Once someone gets hurt, the lines on the ground stop mattering real quick.|longtext=|number=10893}}


{{card|title=Focused Research|type=Action|creator=ChippyYYZ|text=Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.}}
{{card|title=Sock Twirling|type=Action|text=Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10894}}


{{card|title=Ongoing Study|type=Thing|creator=ChippyYYZ|text=When this card enters play or is destroyed, draw three cards minus one for each card in your hand.}}
{{card|title=Sleep|type=Action - Magic|bgcolor=600|text=Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.|creator=Binarius|number=10895}}


{{card|title=Detailed Analysis|type=Thing|text=When you play this, draw four cards and put them Up Your Sleeve. At the end of each of your turns, put the top card of the draw pile Up Your Sleeve and then discard two cards from Up Your Sleeve. When only one card remains Up Your Sleeve, put it into your hand and destroy this.|creator=Binarius}}
{{card|title=Game of Chicken|type=Thing|text=At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.<br>'''Action:''' The previous player gains control of Game of Chicken.|creator=Binarius|number=10896}}


{{card|title=Subtle Insight|type=Action|text=Look at the top two cards of the draw pile and select one.<BR>Put it into your hand,<BR>OR discard it and return this card to your hand.<BR><BR>Instead of playing a Thing this turn, you may return this card to your hand.|creator=Binarius}}
{{card|title=Talk the Talk|type=Thing|text=Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.|creator=Binarius|number=10897}}


{{card|title=Rigorous Review|type=Thing|text=When a player would play a Thing, they must first submit it to their opponents for review. It is immediately discarded with no effect if every opponent agrees to reject it by discarding a card.|creator=Binarius}}
{{card|title=Setting the Ships|type=Thing - Tale|text=Setting the Ships enters play with 3 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br>
When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10898}}


{{card|title=I win by Conensus|type=Thing|text='''Action:''' All opponents vote for you to win instantly. If at least 2/3rds of them accept, you win and the game is over. Otherwise, nothing happens.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=The Travels of Malkin|type=Thing - Tale|text=The Travels of Malkin enters play with 5 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br>
When there are no Chorus counters on this thing, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=hellyeah|number=10899}}


{{card|title=The Flood|type=Action|text=Destroy everything, even if it is indestructible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Rapturous Chorus|type=Action|text=Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.|longtext=|number=10900}}


{{card|title=Copy Machine|type=Action|text=Create a copy of target thing in play.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
<!--February 28, 2024-->


{{card|title=Post-Credits Scene|type=Action|creator=ChippyYYZ|text=Draw a card. Remove this card from the game face-up along with a card in your hand face-down. Reveal that card at the end of the game. If your playgroup plays another game of Dvorak after this one, add that card to your opening hand instead of returning it to the deck.}}
{{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}}


{{card|title=Field Research|type=Thing|creator=ChippyYYZ|text=Whenever an Action card you play would cause you to draw two or more cards, draw one fewer. Whenever an Action card you play would not cause you to draw any cards, draw a card.}}
{{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}}


{{card|title=Echoing Calamity|type=Thing|creator=ChippyYYZ|text=When this card enters play or is destroyed, each player discards all but three cards from their hand.}}
{{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}}


{{card|title=Take the High Road|type=Reaction|bgcolor=900|text=Play immediately in response when you would destroy an opponent's Thing. Leave it undisturbed and draw three cards instead.|creator=Binarius}}
{{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}}


{{card|title=Carpool Lane|type=Thing|cornervalue=3+|text=You may discard a card and draw a card at the end of your turn if you control at least three other non-token Things.|creator=Binarius}}
{{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}}


{{card|title=Detour|type=Thing|bgcolor=F60|text=Opponents may play at most one card per turn. When an opponent would draw a card, you instead draw a card and then give them a card from your hand. Destroy this at the beginning of your turn.|creator=Binarius}}
{{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}}


{{card|title=Military Funding|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if an effect you control destroyed an opponent's Thing since the end of your last turn, draw a card. Otherwise, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put it in the discard pile and discard two cards.}}
{{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}}


{{card|title=Open The Vaults|type=Action|creator=ChippyYYZ|text=Put all Things from the discard pile into play under your control. At the beginning of your next turn, destroy all Things you control.}}
{{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}}


{{card|title=Trick Dealing|type=Thing|creator=ChippyYYZ|text=Whenever you interact with the deck ''(drawing cards, putting cards on top of the deck, shuffling the deck, etc.)'' you may first set aside the top card of the deck without looking at it and put it back afterwards.}}
{{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}}


{{card|title=Kwyjibo|type=Thing|text=You may only play this while it would be illegal to play a card. If no one catches you, draw 3 cards. If someone dos catch you, discard your hand and destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}}


{{card|title=Sly Deal|type=Action|text=Trade and equal amount of things between yourself and an opponent.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
|flavortext=You turn limitations into resolve.|number=10911}}


{{card|title=Let's see you play this, sucker|type=Action|text=If card 69 is played, play this out of turn to counter that card from being played. You can only play this to counter card 69 from being played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=This title serves multiple purposes.}}
{{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}}


{{card|title=Snooze Button|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the start of their next turn. You may discard a card to return this card to your hand if you have not already done so twice.|creator=Binarius}}
{{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}}


{{card|title=Thrice Charmed|type=Thing|text=Play this onto target Thing. When you play this, specify up to three other Things you control; if attached Thing would be destroyed while any of them remain in play, return it to your hand instead.|creator=Binarius}}
{{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}}


{{card|title=Brainbug|type=Thing|text=You must play this as soon as it enters your hand, but it does not count against your per-turn limit. Discard a card when you play this. At the end of your turn, destroy this if all opponents' hands are empty; otherwise, put it on top of the draw pile.|creator=Binarius}}
{{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}}


{{card|title=Gyro Stabilization|type=Thing|creator=ChippyYYZ|text=Once during your turn when you discard a card, you may draw a card.<BR>When Gyro Stabilization is destroyed, discard a card.}}
{{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}}


{{card|title=Lightning-Breathing Dragon|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy Token if you don't have one.<BR>'''Action: ''' Gain 2 Energy Tokens.<BR>'''Action:''' Spend an Energy Token for each card in an opponent's hand to destroy target Thing they control.}}
{{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}}


{{card|title=Fastest Gun In The West|type=Thing|creator=ChippyYYZ|text=When this card enters play, create a copy of Bullet Time (#7487) and put it into play under your control.<BR>'''Action:''' Discard an Action card to destroy target Thing. Bullet Time doesn't apply to this Action Ability.}}
{{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}}


{{card|title=Red Hacks|type=Thing|text=At any point during the game, you may end target player's turn if they've played at least one action/thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}}
{{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}}


{{card|title=Green Hacks|type=Thing|text=At any point during the game, you may prevent target thing from being destroyed. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}}
{{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}}


{{card|title=Blue Hacks|type=Thing|text=At any point during the game, you may redirect a target to another target thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}}
{{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}}


{{card|title=Yo-Yo Stabilizer|type=Thing|text=At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. '''Action (global):''' This gains 2 Yo-Yo Weight tokens if none are in play. '''Action (global):''' Ex&shy;tend all Yo-Yo Weights in play.|creator=Binarius}}
{{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}}


{{card|title=Only Mostly Dead|type=Action|text=Return the topmost living Thing in the discard pile to play.|flavortext=|creator=Binarius}}
{{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}}


{{card|title=Ice-Breathing Dragon|type=Thing|text=At the start of your turn, gain a Frost token if you have fewer than 4. '''Action:''' Spend any num&shy;ber of Frost tokens to afflict target opponent during their next turn. If you spend at least<BR>1: They play at most one card.<BR>2: They may not draw cards.<BR>3: They may not play cards.<BR>4: They skip their turn.|creator=Binarius}}
{{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}}


{{card|title=Black Hacks|type=Thing|text=At any point during the game, you may destroy target thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}}


{{card|title=White Hacks|type=Thing|text=At any point during the game, you may gain control of target thing in the discard pile. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}}


{{card|title='''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font>'''|type=Thing|text=At any point during the game, you may use a hack: <font color=CC0000>'''Red'''</font> (#7522), <font color=00CC00>'''Green'''</font> (#7523), <font color=0000CC>'''Blue'''</font> (#7524), <font color=000000>'''Black'''</font> (#7528), or <font color=999999>'''White'''</font> (#7529). You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=I have control over ALL OF SPACE AND TIME!}}
{{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}}


{{card|title=Preemptive Plagiarism|type=Action|creator=ChippyYYZ|text=Each opponent reveals an Action card from their hand, or reveals a hand containing no Action cards. Choose an Action card revealed this way. This card has that Action's text as additional ruletext.}}
{{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}}


{{card|title=Mana-Breathing Dragon|creator=ChippyYYZ|type=Thing|text=Gain one Mana Token whenever you discard a card, or two if it's an Action.<BR>Once during your turn, you may spend a Mana Token to put the top card of the deck on top of target Thing. If it's a Thing, treat it and that Thing as one Thing with only the properties of the top card. Otherwise, destroy that Thing and put that card into the discard pile, or play it by spending two Mana Tokens.|longtext=y}}
{{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}}


{{card|title=Gremlins|type=Action|creator=ChippyYYZ|text=During each opponent's next turn, they can't create tokens, they can't play Action Abilities of Things, and you may look at the first card they would draw each turn. You may put that card in the discard pile.}}
{{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}}


{{card|title=Starquake|type=Action|text=Each player gains two Energy tokens for each card in their hand and each non-token Thing they control. Any player with more than ten Energy tokens must, until they have at most ten, destroy four of them and either destroy a non-token Thing they control or discard a random card.|creator=Binarius}}
{{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}}


{{card|title=A Quiet Night In|type=Action|text=Draw a card. If it is a Thing, you may play it face down and turn it face up at the start of your next turn. End your turn.|creator=Binarius}}
{{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}}


{{card|title=Omni-Gate Device|type=Thing|text='''Action:''' Spend 3 Energy tokens or discard an Action and a Thing to activate the device. Until the end of your turn, all cards in opponents' hands are considered to belong to you.|creator=Binarius}}
{{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}}


{{card|title=Red Hacker|type=Thing|text=When this enters play, gain a copy of <font color=CC0000>'''Red Hacks'''</font> (#7522). Every turn, gain a Crypto Token. '''Action:''' Spend 2 Crypto tokens to either: Gain 2 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next use.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}}
{{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}}


{{card|title=Green Hacker|type=Thing|text=When this enters play, gain a copy of <font color=00CC00>'''Green Hacks'''</font> (#7523). Every turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Green Hacks OR play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}}
{{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}}


{{card|title=Blue Hacker|type=Thing|text=When this enters play, gain a copy of <font color=0000CC>'''Blue Hacks'''</font> (#7524). Every turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Blue Hacks OR amplify the target by having it target twice as many valid targets for the next use.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}}
{{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}}


{{card|title=Scrambling Blast|type=Action|creator=ChippyYYZ|text=Target player discards their hand, then draws that many cards minus one.}}
{{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}}


{{card|title=Test of Devotion|type=Action|creator=ChippyYYZ|text=Target player discards a card. You may discard a card with the same creator to repeat this process. If you discard least 3 cards this way, take an extra turn after this one.}}
{{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}}


{{card|title=For The Greater Good|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player draws two cards and discards a card.}}
{{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}}


{{card|title=The Greater Good|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent destroys a Thing. Each player draws two cards and discards a card.|creator=Binarius}}
{{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
|flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}}


{{card|title=Celestial Alignment|type=Thing|text=Draw a card whenever a Thing card enters play. Discard a card whenever a Thing card leaves play.|creator=Binarius}}
{{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}}


{{card|title=Nova Bomb|type=Action|text=Shuffle all Things with Action abilities together and place them face down. In order starting with target player, each player draws a Thing, plays its first Action as if it were a standalone Action card if possible, and then destroys that Thing and discards a card.|creator=Binarius}}
{{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}}


{{card|title=Black Hacker|type=Thing|text=When this enters play, gain a copy of <font color=000000>'''Black'''</font> (#7528). Every turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Black Hacks OR make a player discard their hand, then redrawing the lost card amount.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}}


{{card|title=White Hacker|type=Thing|text=When this enters play, gain a copy of <font color=999999>'''White Hacks'''</font> (#7529). Every turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of White Hacks OR gain 1 target thing from target player.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}}


{{card|title='''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font>'''|type=Thing|text=When this enters play, gain a copy of '''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font>''' (#7530). Every turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to gain 2 uses of Rainbow Hacks.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}}
{{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}}


{{card|title=System Bypass|type=Thing|creator=ChippyYYZ|text=At the end of your turn, discard a random card.<BR>When this enters play, attach it to a Thing you control with an Action Ability. Treat "'''Action:'''" on the attached Thing as "At any time, if you haven't done so since the start of your last turn, you may do the following:"|flavortext="I'm in."}}
{{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}}


{{card|title=For The Pretty Good|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player draws a card and discards a card.|flavortext=I'd say this worked out pretty well for everyone involved.}}
{{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}}


{{card|title=For The Lulz|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player discards a card.|flavortext=We live in a society.}}
{{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}}


{{card|title=I'm bored, who wants some tea?|type=Action|text=Go make some tea for everyone, then end the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the more simple Dvorak Player}}
{{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}}


{{card|title=I'm bored, who wants some ''Ghost Peppers''?|type=Action|text=Get some ''Ghost Peppers'' for everyone, then end the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the hot-headded Dvorak Player}}
{{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}}


{{card|title=I'm bored, who wants some Free Air?|type=Action|text=Everyone takes a deep breath. End the game afterwards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the "I'm holding my breath so this game will go on forever" Dvorak Player.}}
{{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}}


{{card|title=Enchanted Soil|type=Thing|text=When Enchanted Soil has completed a full turn with a Sunlight token and a Water token on it, destroy it and replace it with a copy of Potted Card (#6009). '''Action:''' Give Enchanted Soil a Sunlight token or a Water token.|creator=Binarius}}
{{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}}


{{card|title=Enchanted Garden|type=Thing|text=At the end of your third full turn after playing this, draw until you have drawn a number of Things equal to the number of players. Put one of them into your hand and distribute one of the others to each opponent at random. Then destroy this and give each player a copy of Enchanted Soil (#7555).|creator=Binarius}}
{{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}}


{{card|title=Hit the Ground Running|type=Action|text=If your hand is empty, draw four cards and play up to two of them.|creator=Binarius}}
{{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}}


{{card|title=Red Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=CC0000>'''Red Hacker'''</font> (#7537). Every turn, gain a Glitch Token. '''Action:''' Spend 2 Glitch tokens to either: Gain 4 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next 2 uses.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}}
{{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}}


{{card|title=Green Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=00CC00>'''Green Hacker'''</font> (#7538). Every turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of Green Hacks OR play 2 additional things this turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}}
{{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}}


{{card|title=Blue Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=0000CC>'''Blue Hacker'''</font> (#7539). Every turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of Blue Hacks OR amplify the target by having it target 4 times as many valid targets for the next use.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}}
{{card|title=Debris|type=Thing|bgcolor=666|text=Play this into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}}


{{card|title=Heavy Is The Crown|type=Thing|creator=ChippyYYZ|text=When this card enters play or at the beginning of your turn, you may gain an Ambition Token.<BR>Your maximum hand size is reduced by 1 for each Ambition Token in play.<BR>During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.<BR>'''Action and Thing: '''Gain an Ambition Token.|longtext=y}}
{{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}}


{{card|title=Extra Thicc|type=Thing|creator=ChippyYYZ|text=When this card enters play, put the top 4 cards of the deck face-down underneath it. If this card leaves play, those cards leave play likewise.<BR>Extra Thicc counts as a extra Thing for each card underneath it.}}
{{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}}


{{card|title=The Maker's Hands|type=Thing|creator=ChippyYYZ|text='''Action:''' Reveal the top card of the deck. You may reveal a card from your hand with the same creator to draw a card.<BR>'''Action:''' Discard two cards that share a creator to put target Thing in the discard pile.|flavortext="I create with one hand, but I destroy with both hands at once."}}
{{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}}


<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
{{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}}
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
 
{{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}}
 
{{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}}
 
{{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}}
 
{{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}}
 
{{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}}
 
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->
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====Latest Cards====
====Bottom of List====

Latest revision as of 18:44, 26 April 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700.


6E
Extra Punctuation
Action
Take two extra turns after this one. Draw no cards at the beginnings of those turns.
#10701
Card by ChippyYYZ
Gratuitous Apostrophization
Action
Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's.
"You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"
#10702
Card by Binarius
Bottled Booster Pack
Thing
When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
#10703
Card by Binarius
Speak Truth to Power
Action
Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
#10704
Card by Binarius
Sushi Belt
Thing
At the end of each turn, each player passes a thing they control to the next player in turn order.
#10705
Conceptualize
Action
Target thing becomes intangible and loses all other types.
Sometimes we have thoughts that work in theory. We keep them to ourselves.
#10706
Monument Deconstruction
Action
Destroy target location.
#10707
Falter
Action
May not be discarded.

Destroy target non-token Thing you control.
#10708
Card by Binarius
Stumble
Action
May not be discarded.

Discard an Action or discard your hand.
#10709
Card by Binarius
Dither
Thing
May not be discarded.

When an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
#10710
Card by Binarius
Heart.png
Seer of Heart
Thing
When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand.
Through you, the core of a person is revealed.
#10711
Card by ChippyYYZ
Blood.png
Prince of Blood
Thing
When Prince of Blood enters play, each player returns a Thing they control to their hand.
Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things.
You commit yourself to preventing other commitments.
#10712
Card by ChippyYYZ
Heart.pngTime.png
Heart/Time: Heartbreakdown
Action - Fraymotif
Destroy target creator (remove from the game all publicly visible cards by that creator).
Dissolution of personal impact.
#10713
Card by ChippyYYZ
Straggle
Action
May not be discarded.

Each opponent draws a card and may play a Thing.
#10714
Card by Binarius
Fumble
Action
May not be discarded.

Return two Things you control to your hand, then discard a random card.
#10715
Card by Binarius
Hesitation
Thing
May not be discarded.

When an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
#10716
Card by Binarius
Paradox
Thing - Incarnation
If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event.
It isn't what it is.
#10717
Hand-Cranked Generator
Thing
Action: Create an electricity token
#10718
Electric Gantry
Thing
Sacrifice an electric token: You may play an additional thing this turn.
#10719
Regifting Exchange
Thing
When a player would draw the first card of their turn, they instead draw a random card under this if possible.
Action: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
#10720
Card by Binarius
In Medias Res
Action
Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
#10721
Card by Binarius
Practice Round
Thing
When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game.
For real this time.
#10722
Card by Binarius
Solar Panel
Thing
At the beginning of every other of your turns, create an electricity token.
#10723
Steam Turbine Generator
Thing
Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10724
Backup Harddrive
Thing
At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.
Your maximum handsize is increased by 5
#10725
Time.png
Heir of Time
Thing
When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand.
Through you, ends and beginnings come about abruptly.
#10726
Card by ChippyYYZ
Void.png
Maid of Void
Thing
When Maid of Void enters play, put target Thing face-down under it.
Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing.
You bring nothing into being.
#10727
Card by ChippyYYZ
Hope.pngBreath.png
Hope/Breath: Allegro Windfall
Action - Fraymotif
Return this card to your hand, draw 7 cards, then discard 5 cards at random.
Freedom to chase wildest dreams.
#10728
Card by ChippyYYZ
Short Circuit
Action
Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
#10729
Card by Binarius
Snare
Thing - Trap
Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
#10730
Card by Binarius
Target Demographic
Thing
During your turn, second-person references on Things in play refer to you.
#10731
Card by Binarius
7L
My Long Awaited Return
Action
Play the bottom Thing in the discard pile OR
Play the bottom living Thing in the discard pile.
#10732
Card by Bucky
8L
Flawless Facade
Thing
Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead.
e.g. if they make you draw a card it goes Up Your Sleeve.
#10733
Card by Bucky
9L
Pack Power
Thing
At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
#10734
Card by Bucky
Breath.png
Page of Breath
Thing
When another card would be put in your hand, you may put it under Page of Breath instead.
At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand."
Through you, many are lifted free of their cares.
#10735
Card by ChippyYYZ
Doom.png
Mage of Doom
Thing
When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.
When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.
You know exactly how much to exert something before it breaks completely.
#10736
Card by ChippyYYZ
Light.pngBlood.png
Light/Blood: Limelight Sonata
Action - Fraymotif
Gain control of target Thing if you have more Things in play and cards in hand than its controller.
Preeminence and alliance.
#10737
Card by ChippyYYZ
Stuff
Thing
All effects that only affect certain types of things also affect Stuff.
#10738
Power Surge
Action
Create 3 Electricity tokens.
#10739
Eco-Unfriendly Generator
Thing
Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10740
1M
Forked Lightning
Action
Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
#10741
Card by Bucky
1.5M
Downsize
Action
Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
#5371
Card by Bucky
2M
Grid Interconnector
Thing
After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens.
When you have 8 or more Electricity, win the game.
#10743
Card by Bucky
Dam
Thing - Building
When this enters play, destroy target terrain if possible.

At the beginning of your turn, gain a Water token if you have fewer than five.
Action: Convert a Water token into two Electricity tokens.
#10744
Card by Binarius
Reposition
Action
Move target Thing into target player's control.
#10745
Card by Binarius
Asphodel Meadows
Thing - Location
Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
#10746
Card by Binarius
Light.png
Knight of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single highest Score at the start of your turn, draw an extra card.
You earn all the points.
#10747
Card by ChippyYYZ
Mind.png
Rogue of Mind
Thing
Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn (after drawing)
OR that player draws a card.
Through you, planning and impulse give way to one another.
#10748
Card by ChippyYYZ
Space.pngVoid.png
Space/Void: Perfectly Generic Chord
Action - Fraymotif
Put the top 4 cards of the deck into play face-down as blank Things under your control.
OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile.
Fullness and emptiness.
#10749
Card by ChippyYYZ
Angered Beast
Thing
Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again.
It stinks, and they don't like it.
#10750
Surveillance Drone
Thing
Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand.
Once each turn, you may look at a hidden card.
#10751
Faraday Lattice
Thing - Lattice
At the beggining of your turn, create an Electricity token for each lattice you control.
#10752
Upsize
Action
Double all numbers on target publicly visible card.
#10753
Card by Binarius
Decamate
Action
Multiply all numbers on target publicly visible card by 10.
#10754
Card by Binarius
Rubber–Glue Automaton
Thing - Robot
When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
#10755
Card by Binarius
Disregard Regulation
Action
You can't win the game until your next turn.
Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
#10756
Controlled Freeze
Thing
At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.
If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
#10757
Communize
Action
Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
#10758
4M
I Am The Greatest
Action
Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.
Create Action cards in your hand named "Boast" with no rule text until you have the largest hand.
#10759
Card by Bucky
5M
Mass Replicate
Action
Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
#10760
Card by Bucky
6M
Treasure to Trash
Action
Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
#10761
Card by Bucky
Rage.png
Sylph of Rage
Thing
Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control.
Through you, possibilities are forsaken to preserve one chosen path.
#10762
Card by ChippyYYZ
Life.png
Thief of Life
Thing
Thief of Life has all Action Abilities of other Things in play.
Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.
You seize the powers of others and use them as your own.
#10763
Card by ChippyYYZ
Doom.pngMind.png
Doom/Mind: Discordant Division
Action - Fraymotif
Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice.
Choice of loss and loss of choice.
#10764
Card by ChippyYYZ
A Very Long Day
Action
Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
#10765
Card by Binarius
Members Only
Thing
When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
#10766
Card by Binarius
Waiting to Board
Thing
Animate Things that enter play are considered to have no ruletext.
#10767
Card by Binarius
Hope.png
Bard of Hope
Thing
Each player draws an additional card at the start of their turn.
Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card.
Through you, hopes for the future defeat themselves.
#10768
Card by ChippyYYZ
Space.png
Witch of Space
Thing
Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn.
You scoot reality around to your liking.
#10769
Card by ChippyYYZ
Rage.pngLife.png
Rage/Life: Blazing Fermata
Action - Fraymotif
Things you control can't be destroyed until your next turn. You may play an additional Action this turn.
Survival no matter what.
#10770
Card by ChippyYYZ
7M
Awesome Alliterative Attack
Action
Discard any number of cards whose names start with the same letter and destroy that many Things.
#10771
Card by Bucky
8M
Awesome Alliterative Activation
Action
Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
#10772
Card by Bucky
9M
Awesome Alliterative Alligator
Thing
Track how many tokens this eats; you win when it has eaten 20 or more.
Action: This eats any number target tokens whose names are different but start with the same letter.
#10773
Card by Bucky
Alphabet Sweep
Action
Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
#10774
Card by Binarius
Pop Over to the Neighbor's
Action
View the hand of the next or previous player.
#10775
Card by Binarius
Pile of Correspondence
Thing
When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.
Action: Target opponent gains control of a Thing named Letter with your choice of flavortext.
#10776
Card by Binarius
Blood.png
Muse of Blood
Thing
When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.
At the start of your turn, eliminate each player with no cards in hand.
Through you, all are bound together.
#10777
Card by ChippyYYZ
Breath.png
Lord of Breath
Thing
At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards (then discard down to your hand size).
If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game.
You propel all things to freedom.
#10778
Card by ChippyYYZ
5P
Personality Quiz
Action
Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.
Gain a token whose name is the first letters of each card you took, ordered alphabetically.
"Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."
#10779
Card by ChippyYYZ
Hand-Me-Downs
Action
Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
#10780
Card by Binarius
Trail of Construction
Thing
Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
#10781
Card by Binarius
Literally Unplayable
Thing
You must activate the following ability if you play no other Actions during your turn.
Action: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
#10782
Card by Binarius
1N
Sneak Attack
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Destroy a Thing.
#10783
Card by Bucky
2N
Smuggle
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Draw two cards.
#10784
Card by Bucky
3N
Racketeer
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, they draw one fewer and you gain a Money token.
#10785
Card by Bucky
Hilbert's Broom Closet
Action
Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
#10786
Card by Binarius
Finite Dvorak
Action
Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
#10787
Card by Binarius
The Axiom of Choice
Action
Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
#10788
Card by Binarius
9S
Speakeasy
Thing - Building
You may play this face-down. It's turned face-up when its other text becomes relevant.
When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access Secret Passages or Security Doors.
Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
#10789
Card by ChippyYYZ
A Monument More Lasting Than Bronze
Thing
This card can't be destroyed, and its text cannot be altered or ignored.
If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
#10790
Card by ChippyYYZ
7L
Listicle Generator
Action
Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest.
The four most game-breaking Actions!
7 cleverest MtG references!
Three best riffs on Take Notes!
#10791
Card by ChippyYYZ
The Alphabet Game
Thing
When you play a card or reveal a card you draw, search its ruletext for letters of the alphabet in sequence. When you find Z, destroy this and draw five cards.
Opponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
#17092
Card by Binarius
Rest and Recuperate
Action
Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
#10793
Card by Binarius
Highway Robbery
Action
The next time each opponent draws a card, they view it and then give it to you.
#10794
Card by Binarius
4T
Trapdoor Spider
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
#10795
Card by ChippyYYZ
4TRAP
Portcullis Trap
Action
When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.

For each Thing target opponent controls, return it to their hand unless they discard a card.
#10796
Card by ChippyYYZ
6J
Justice Elemental
Action
Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands.
Justice is not a state of being, but an action we must continue to take.
#10797
Card by ChippyYYZ
Wander Around
Thing
When you play this, gain control of target building, location, or terrain if possible.
Action: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).
Action: View a random card in target opponent's hand.
#10798
Card by Binarius
Try New Things
Action
Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
#10799
Card by Binarius
Present in the Moment
Thing
Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
#10800
Card by Binarius


Hope.png
Seer of Hope
Thing
When Seer of Hope enters play, each player draws a card.
Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known.
#10801
Card by ChippyYYZ
Void.png
Prince of Void
Thing
Action: Target player reveals their hand.
Action: Destroy target Thing with no ruletext.
You bring an end to silence.
#10802
Card by ChippyYYZ
Time.pngBreath.png
Time/Breath: Unreal Air
Action - Fraymotif
Skip the next end of your turn (don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins). At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns.
#10803
Card by ChippyYYZ
Hype
Thing
When another card would instruct you to draw any number of cards, you draw one more.
#10804
Card by Binarius
Pitter Patter
Action - Dance Move
Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
#10805
Card by Binarius
Freeze Frame
Action - Dance Move
Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
#10806
Card by Binarius
Breath.png
Heir of Breath
Thing
Heir of Breath enters play with the top 5 cards of the deck face-down under it.
When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.
Action: Draw Heir of Breath.
Through you, changes in direction are invited.
#10807
Card by ChippyYYZ
Doom.png
Maid of Doom
Thing
Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost.
#10808
Card by ChippyYYZ
Light.pngDoom.png
Light/Doom: Spotlit Reprise
Action - Fraymotif
Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds.
#10809
Card by ChippyYYZ
Informant Network
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, you may view them and put a copy of one into your hand.
#10810
Card by Binarius
Dogmatic Diatribe
Thing
When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.
Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
#10811
Card by Binarius
Hide in Plain Sight
Thing
Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
#10812
Card by Binarius
Light.png
Page of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved.
#10813
Card by ChippyYYZ
Mind.png
Mage of Mind
Thing
When Mage of Mind enters play, draw 5 cards and discard 4 cards.
When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety.
#10814
Card by ChippyYYZ
Space.pngMind.png
Space/Mind: Gravitic Beats
Action - Fraymotif
Add 3 blank Thing/Actions named Thought to your hand.
You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention.
#10815
Card by ChippyYYZ
Cave
Thing - Terrain
This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
#10816
Card by Binarius
Subterranean River
Thing - Terrain
You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.
Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
#10817
Card by Binarius
Sinkhole
Thing
You must play this immediately without cost when it enters your hand.

This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
#10818
Card by Binarius
Space.png
Knight of Space
Thing
Other Things you control can't be destroyed by opponents' Things.
You protect the physical.
#10819
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ
Blood.pngRage.png
Blood/Rage: Heavy Metal Lament
Action - Fraymotif
Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain.
#10821
Card by ChippyYYZ
Unthought
Thing
When this enters your hand, discard it.

Opponents' hand size limits are decreased by one.
#10822
Card by Binarius
Borg Drone
Thing
When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."
If you control two or more Borg, they have "Action: Assimilate target Thing."
Action: Assimilate target Thing you control.
Resistance is futile.
#10823
Card by Binarius
Ten of a Kind
Action
Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
#10824
Card by Binarius
Life.png
Sylph of Life
Thing
When you draw a card, you may draw it from underneath Sylph of Life.
Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored.
#10825
Card by ChippyYYZ
Blood.png
Thief of Blood
Thing
Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself.
#10826
Card by ChippyYYZ
Void.pngLife.png
Void/Life: Blackbox Accompaniment
Action - Fraymotif
Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere.
#10827
Card by ChippyYYZ
Injury to Insult
Action
Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
#10828
Card by Binarius
Appropriate
Action
Play target Thing.
#10829
Card by Binarius
None of a Kind
Action
Specify a subtype of a Thing in play. Destroy all Things with that subtype.
#10830
Card by Binarius
4N
Mass Reveal
Action
You may play this face-down as a Thing; you may reveal it to play it as an Action at any time

Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
#10831
Card by Bucky
5N
Wild Cactus
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
#10832
Card by Bucky
Mass Conceal
Action
Turn all Things face down until the end of your next turn. Things enter play face down until then.
#10833
Card by Binarius
Endless Moment
Action
Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
#10834
Card by Binarius
All of a Kind
Action
All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
#10835
Card by Binarius
Time.png
Bard of Time
Thing
Players draw from the top of the discard pile instead of the deck.
Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone.
#10836
Card by ChippyYYZ
Heart.png
Witch of Heart
Thing
When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you.
#10837
Card by ChippyYYZ
Heart.pngHope.png
Heart/Hope: Nascent Countermelody
Action - Fraymotif
Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself.
#10838
Card by ChippyYYZ
Front-Load
Action
Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
#10839
Card by Binarius
Delved Too Greedily
Reaction
Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
#10840
Card by Binarius
Fast Walking Speed
Thing
Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
#10841
Card by Binarius
Doom.png6N
Card Dynamo of Doom
Thing
Whenever one of your Things is flipped or rotated, gain an Electricity token.

Action: Flip one of your other Things face down for the rest of the turn.
Thing: Spend 12 Electricity tokens to eliminate an opponent.
#10842
Card by Bucky
Hand Card
Thing
Unplayable.
#10843
Card by Binarius
Gotta Hand It To You
Action
Give each opponent a copy of Hand Card (#10843).
#10844
Card by Binarius
An Empty Fist
Action
Target player discards their hand and draws five copies of Hand Card (#10843).
#10845
Card by Binarius
Light.png
Muse of Light
Thing
When Muse of Light enters play, target opponent gains control of it.
At the start of your turn, each player draws a card.
If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed.
#10846
Card by ChippyYYZ
Void.png
Lord of Void
Thing
When Lord of Void enters play, target opponent gains control of it.
When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile (it's face-up while you're discarding it).
Whenever an opponent would lose the game, they win the game instead.
You become the least of all.
#10847
Card by ChippyYYZ
0M
Mirror Move
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Play this card as a copy of the topmost Action in the discard pile.
#10848
Card by ChippyYYZ
7N
Camouflage Blanket
Thing
When you play this, play another Thing from you hand face down attached to it and draw a card.

Flip the attached Thing face up whenever it's face-down and its text is relevant.
#10849
Card by Bucky
8N
Suspended Sentence
Thing
When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.

Thing: Destroy this.
#10850
Card by Bucky
9N
Cache Cartel
Thing
Play this face-down. You may turn this face-up whenever you want.

Action: Draw a card if you revealed any of your face-down Things this turn.
#10851
Card by Bucky
The Old One-Two
Action
Destroy target Thing or return two of target player's non-token Things to their hand.
#10852
Card by Binarius
Pied Piper
Thing
Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
#10853
Card by Binarius
Bottleneck
Thing
Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
#10854
Card by Binarius
8O
Overcome
Action
Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
#10855
Card by ChippyYYZ
0I
Irreverent Adaptation
Action
Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
#10856
Card by ChippyYYZ
9S
Second-Hand Book Store
Thing
You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.
Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
#10857
Card by ChippyYYZ
Bag of Old Chestnuts
Thing
At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
#10858
Card by Binarius
Complain
Action
Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
#10859
Card by Binarius
Esoteric Mysteries
Thing
When this enters play, turn target intangible Thing face down.
Action: Turn target Thing face up.
Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
#10860
Card by Binarius
1Heart.png
Heart Attack
Action
Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm.
#10861
Card by Bucky
Get That Checked
Action
Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
#10862
Card by Binarius
Psychic Resonance
Action
Play this face down as a Thing so that it's played as an Action when revealed.

If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
#10863
Card by Binarius
Youthful Exuberance
Action
If you have played a living Thing this turn, play up to two Actions and draw a card.
#10864
Card by Binarius
▯▯
Double-Barrel Shotgun
Action
Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.

Double-Barrel Shotgun reloads at the end of the game.
#10865
Card by ChippyYYZ
R
Team Rocket
Action
Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.
Gain a Money token for each Pokémon you control.
#10866
Card by ChippyYYZ
Rainbow Ammunition
Thing
When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
#10867
Card by ChippyYYZ
Marine Biologist
Thing
This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.
Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.
Action - Publish: Gain a token named for a marine animal.
#10868
Card by Binarius
Advance Notice
Action
Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
#10869
Card by Binarius
Turtles All the Way Down
Thing
Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
#10870
Card by Binarius
9F
Fact Check
Action
Do one, then do another:
Look at each face-down card in play or under Things in play.
OR Each opponent reveals their hand unless they reveal a Thing card from their hand.
OR Look at the top ten cards of the deck without reordering them.
OR You may play an additional Action this turn.
#10871
Card by ChippyYYZ
1B
Bottled Neck
Thing
When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
#10872
Card by ChippyYYZ
4S
Secret Facility
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
#10873
Card by ChippyYYZ
Don't Just Do Something, Stand There!
Action
Target opponent sets the cards in their hand aside until the end of their next turn.
#10874
Card by Binarius
Appreciation for the Classics
Thing
Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
#10875
Card by Binarius
Three Cheers
Action
Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray!
#10876
Card by Binarius
0A
Alone on Valentine's Day
Action
Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.
If at least two players show Hearts, each player who discards any cards this way loses the game.
#10877
Card by ChippyYYZ
1V
Valentine Card Exchange
Action
Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.

Draw a card.
#10878
Card by ChippyYYZ
2D
Dinner For Two
Action
Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
#10879
Card by ChippyYYZ
Be Mine
Action
Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
#10880
Card by Binarius
Rousing Speech
Action
Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
#10881
Card by Binarius
Wacky Buddy Cop Movie
Action
Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...
#10882
Card by Binarius
2Space.png
Space Attack
Action
Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk.
#10883
Card by Bucky
Rally the Troops
Action
During your next turn, each of your living Things may activate one of their abilities.
#10884
Card by Binarius
Discard Vortex
Thing
Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
#10885
Card by Binarius
Opposing Paths
Action
Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
#10886
Card by Binarius
7R
Round Up
Thing
At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
#10887
Card by ChippyYYZ
X
Ad
Action
Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes!
#10888
Card by ChippyYYZ
9S
Shady Data Management
Action
If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.
Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
#10889
Card by ChippyYYZ
Symbolic Defiance
Action
Destroy target Thing. It remains in play.
#10890
Card by Binarius
Flavor Blast
Action
Add flavortext to all flavorless Things in play.
#10891
Card by Binarius
Wet Shoes
Thing
Play into any player's control.

Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
#10892
Card by Binarius
Gamebreaking Window
Thing
When this enters play, each player discards 3 cards.
No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick.
#10893
Sock Twirling
Action
Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
#10894
Sleep
Action - Magic
Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
#10895
Card by Binarius
Game of Chicken
Thing
At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.
Action: The previous player gains control of Game of Chicken.
#10896
Card by Binarius
Talk the Talk
Thing
Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
#10897
Card by Binarius
Setting the Ships
Thing - Tale
Setting the Ships enters play with 3 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.

When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
#10898
The Travels of Malkin
Thing - Tale
The Travels of Malkin enters play with 5 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.

When there are no Chorus counters on this thing, sacrifice it.
#10899
Rapturous Chorus
Action
Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.
#10900


3Rage.png
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Card by Bucky
Time.png
Seer of Time
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Card by ChippyYYZ
Doom.png
Prince of Doom
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Card by ChippyYYZ
Time.pngLight.png
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Card by ChippyYYZ
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Card by Binarius
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Card by Binarius
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Card by Binarius
Light.png
Heir of Light
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Card by ChippyYYZ
Rage.png
Maid of Rage
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Card by ChippyYYZ
Breath.pngSpace.png
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
Card by ChippyYYZ
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Card by Binarius
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Card by Binarius
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Card by Binarius
Space.png
Page of Space
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Card by ChippyYYZ
Life.png
Mage of Life
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Card by ChippyYYZ
Hope.pngBlood.png
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Card by ChippyYYZ
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Card by Binarius
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Card by Binarius
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Card by Binarius
Blood.png
Knight of Blood
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Card by ChippyYYZ
Heart.png
Rogue of Heart
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Card by ChippyYYZ
Void.pngRage.png
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Card by ChippyYYZ
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Card by Binarius
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Card by Binarius
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Card by Binarius
Hope.png
Sylph of Hope
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Card by ChippyYYZ
Void.png
Thief of Void
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Card by ChippyYYZ
Mind.pngLife.png
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Card by ChippyYYZ
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Card by Binarius
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Card by Binarius
5D
Dvorak Throwdown
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Card by ChippyYYZ
Breath.png
Bard of Breath
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Card by ChippyYYZ
Mind.png
Witch of Mind
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Card by ChippyYYZ
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Card by Binarius
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Card by Binarius
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Card by Binarius
Doom.pngHeart.png
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Card by ChippyYYZ
Mind.png
Muse of Mind
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Card by ChippyYYZ
Heart.png
Lord of Heart
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Card by ChippyYYZ
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Card by Binarius
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
Card by Binarius
MIT License
Thing
Play attached to target Thing.

Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Card by Binarius
1T
Token Crisis
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Card by ChippyYYZ
6T
Tinted Glass House
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Card by ChippyYYZ
4S
Suburban Sprawl
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Card by ChippyYYZ
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.

Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Card by Binarius
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Card by Binarius
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Card by Binarius
4R
Rowdy Scavenger
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Card by ChippyYYZ
1D
Derelict SUV
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Card by ChippyYYZ
1F
Fishing Boat
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Card by ChippyYYZ
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Card by Binarius
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Card by Binarius
Debris
Thing
Play this into any player's control.

When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
Card by Binarius
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
Card by ChippyYYZ
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Card by ChippyYYZ
N
W_E
S
Shifting Labyrinth
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Card by ChippyYYZ
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Card by Binarius
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Card by Binarius
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Card by Binarius
5L
Leading Question
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Card by ChippyYYZ
7F
Fast Car
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
Card by ChippyYYZ
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Card by ChippyYYZ


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