You may not play other Actions while Paperwork is in your hand. If Paperwork would enter the discard pile, shuffle it into the top 20 cards of the draw pile instead.
Action: Destroy target thing with fire.
The sucking speed is so fast that it actually superheats the air around it!
Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.
Fog Rolling In
For the next minute, all players may play anything out of turn. After that minute, play returns to normal wih it being your turn again.
Card by JakeTheWoflie
Draw a card and discard a card at the end of your turn. If you have lost control of a Thing since the end of your last turn, the player who caused you to do so discards a card, and you may draw a card and discard a card at the end of their next turn too.
You and me and the bottle makes three minus you makes two.
Action: Destroy target Thing. Gain a token named after each word in its title. If it has a digit in its cornervalue, reveal that many cards from the top of the draw pile, minus one for each token you just created. Put any tangible Things revealed in this way into your hand, and move the rest to the discard pile along with Sigma Device.
If your Action causes a tangible Thing to enter the discard pile, you may move it to your hand along with Sticky Hand.
If an opponent causes this card to be revealed from your hand, you may put it into play.
Action: Destroy target Thing. Gain two Ball tokens, then move Ligma Device to the discard pile.
Target opponent chooses a Thing they control. Look at the top 5 cards of the deck. You may either put one of those cards into your hand or destroy a random Thing that opponent controls other than the chosen Thing. Shuffle the deck.
Attach this card to target Thing. When that Thing leaves play, put this Action in the discard pile.
While this card is attached to a Thing, that Thing can't be affected by other Actions.
Sink or Swim
Play this card into target player's control.
If you do not have at least four cards in hand at the end of your third turn since gaining control of this card, you are eliminated.
If another tangible Thing you control would be destroyed, you may instead return it to your hand and draw one fewer card at the beginning of your next turn.
It's pronounced "fo'c's'le".
Handshake Photo Op
Target opponent gives you a card from their hand, then you give them one from yours.
Eliminate target player. They may immediately join the game as a new player.
When a opponent's Thing would cause you to discard any cards, you may choose to discard one fewer card if you haven't used this ability since you last began a turn.
At the end of each opponent's turn (before discarding down to their max hand size), they discard a card if they have more cards in hand or Things in play than you.
You may only play Makeshift Shelter if you hold at most two other cards in your hand and control at most two other Things. Action: Draw a card. Action: Target other Thing you control is indestructible until your next turn.
The Mists Descend
When this comes into play, each player must return another Thing they control to their hand or discard a random card. This text contains a copy of the text of Fog rule (#4648). If a player controls any other Things at the beginning of their turn, they must put a Fog token on one of them.
Meticulous Handwritten Notes
When you play a Thing that has been in your hand at least one full turn, you may play Meticulous Handwritten Notes attached to it instead of playing an Action. If attached Thing is destroyed, you may immediately put a copy of it into your hand instead of playing a Thing during your next turn.
Whenever you would play an Action card, you may put it under this card instead (this counts as one of your Action plays for the turn if that Action does). For the rest of the turn, you may play that Action card without spending an Action. At the end of each turn (before discarding to max hand size), play or discard all Actions under this card.
Put up to 5 Thing cards from the discard pile into play face-down under your control. Put a Zombie Token on each of those Things.
Each opponent chooses one:
- Discard 2 Action cards.
- Discard 2 Thing cards.
- Return a Thing you control to your hand, then discard a random card.
If a player would be eliminated, they instead discard their hand and destroy all of their Things.
Thing - Evil
You may not win the game. Action and Thing: Consume a token. Gain 16 tokens of the same type. Half of the remaining tokens created in this way destroy themselves at the end of each of your turns.
Foot Heads Arms Body
Thing - Headline
Action: Gain control of target Thing whose title contains the word "Hand" or whose title or ruletext contains any other body part.
Look at each player's hand
OR draw a card and reveal it.
If you control the most non-token Things, you may do both.
Once during your turn, you may reveal a random card from your hand. If it's an Action, the next time you play that Action this turn, return it to your hand instead of putting it in the discard pile, then discard a random card.
If the top card of the discard pile is an Action card, set it aside, then repeat this process.
If the top card of the discard pile is a Thing, play each Action set aside this way, in the order they were set aside.
So we beat on, chrono-drills against the current...
Action - Fire
Destroy all of target player's Things, one Thing belonging to the player to their left, and one Thing belonging to the player to their right.
Action - Air
Target player returns all of their non-token Things to their hand, then discards half of their hand at random and draws the same number of cards. They may play a Thing that they returned to their hand.
Thing - Void
Whenever Umbral Eye becomes the target of an Action, put a copy of that Action into your hand.
Once per turn when you look at one or more opponents' hands (including if a player reveals their hand), you may draw a card.
Action: Destroy a Thing you control to return target Action card that lets you look at an opponent's hand from the discard pile to your hand.
Put a Thing card from the discard pile into play under your control face-down. Turn it face-up at the end of the turn.
Turn all Things face-down. Those Things turn face-up at the beginning of your next turn.
Thing - Energy
Gain an Energy token when this comes into play. Gain an Energy token at the beginning of your turn if there are any Monopole tokens in play.
Action: Attach a Monopole token to target Thing if it has none.
Action: Spend 2 Energy tokens to move target Thing with a Monopole into any player's control. The Monopole disappears into the quantum foam.
Action - Water
Destroy target Thing. Its controller must discard a card before playing their second card during their next turn.
Thing - Earth
Your maximum hand size is increased by 1. If you control more Things than you hold cards in hand, this has "Action: Draw a card." Otherwise, this has "Action: Put a Thing into play and return Consecrated Ground to your hand."
Action: Give this to an opponent.
If this has been in the game for more than 1 round, whoever controls this loses their next turn.
Action: Destroy this. Use target thing's play-in ability text as if you had played it.
You see? It's already been shaken, so it's a milkshook.
Incredibly Giant Fan
Action: Move target thing into control of another player.
Action: Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.
Attach this card to target Thing. You may play an additional Action this turn.
If this is attached to a Thing you control at the end of your turn, you must play this card if possible, treating its text as "Return attached Thing to your hand."
Thing - Air
When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.
When this card leaves play, draw a card.
Action: Return target non-indestructible Thing to its controller's hand.
Action: Move all indestructible Things to the discard pile.
When this comes into play, choose another of your Things. No opponent may gain control of a Thing with the same title.
A Piece of the Action
When this comes into play, choose an opponent's Thing with an ability. Whenever one of its abilities is activated, activate that ability as if you controlled it.
Action - Earth
Until your next turn, opponents' cards can't destroy Things you control or cause you to discard cards, and you and your Things can't be the target of opponents' Actions.
The next time you would take a turn, you may draw a card instead.
Action - Energy
Distribute 3 coins among any number of players. Those players flip those coins. For each tails flipped by a player, that player discards a card. For each heads flipped by a player, that player may play 1 fewer card during their next turn.
Whenever a player plays an Action card with a cornervalue that shares a symbol with the cornervalue of a Thing you control, target player puts a card from their hand into play face-down.
Out With The New
Destroy target Thing that entered play after the beginning of your last turn.
In With The Old
Put a destroyed Thing from the bottom half of the discard pile into play.
Out With The Oldest
Action: Move the non-token Thing that has been in play the longest to the discard pile.
Action - Water
Target player puts a card from their hand into play face-down. They do the same with the next card they draw before your next turn
Play immediately in response to an opponent looking at one or more cards from the top of the deck. Look at those cards and put one into your hand, replacing it with the next card from the deck. If those cards are returned to the top of the deck, you reorder them instead of any other player.
You may play this card as a copy of a Thing in play not created by ChippyYYZ. Otherwise, it has "Action: Play this card as a copy of an Action card in the discard pile not created by ChippyYYZ."
Draw cards until you draw a Thing. Put it into play and discard the other cards you drew.
Action: Draw cards until you draw an Action. Discard the other cards you drew.
Play immediately in response when an opponent plays a Thing. Play an Action from your hand: it takes effect before the Thing enters play.
Destroy target Thing you control and target Thing you don't control.
OR Draw two cards and discard a card.
You may spend a Fire, Flame, or Ice token to treat OR as AND.
Whenever a player plays their second card in a turn, they reveal the top card of the deck. If it's not a Thing, discard it. Otherwise, a random opponent of that player puts that card into play under their control. You count as two players for randomly determining a player this way.
Draw three cards.
OR gain control of up to one target Thing with a 3 in its cornervalue.
OR put exactly three Thing cards from your hand into play.
- If this is the third time this card has been played by your playgroup today, treat OR as AND.
Look What I Found
Reveal the top card of the draw pile. If it is a Thing, put it into play until the end of your turn, then move it to your hand. Otherwise, discard it and return this card to your hand; you may play a different Action this turn.
Bad First Impression
Play immediately in response when an opponent plays a Thing. Return a Thing you control to your hand. If you do, they return theirs to their hand with no effect.
Action: Target opponent reveals to you a Thing from their hand that has not previously been revealed due to this ability, if possible. Intrusive Devourer gains a sentence from its ruletext.
Thing - Basic Rule
A turn consists of:-
- Drawing a card from your hand to the top of the draw pile.
- Playing up to one Thing or one Action from your hand.
- Checking your hand size; if you have less than five cards, draw up to five.
Take an extra turn at the end of your non-extra turns. During this turn, you skip the first card you would draw, and you can't play cards or abilities except Action cards.
Thing - Earth
Your maximum hand size is increased by one. Once between your turns when you discard the last card in your hand, you may draw a card.
Spend two of your Tokens of the same type or any three of your Tokens to draw a card. Repeat this process any number of times.
Mime in a Box
Add "Trapped" to the beginning of target Thing's title. Its ruletext is considered blank. If either that Thing or Mime in a Box leaves play, destroy the other.
Play this card into target player's control.
At the end of your turn, if you did not do so last turn, discard a card and gain a Water token.
Action: If the top card of the discard pile is a Thing that has not been in your control and has not been targeted by this ability, Observant Devourer gains a sentence from its ruletext.
When you play this, make two copies of it, put them on top of the deck, and shuffle the top 18 cards of the deck.
If you have three Triforce Corners, you win the game.
Target player discards a random card and can't take Actions during their next turn.
After your turn's hand size check, you may assign or unassign your other unattached Things to Platoon Commander as you wish. (Things may only be assigned to one other Thing at a time)
Action:Use all the Action abilities of the Things assigned to Platoon Commander.
Use all the Thing abilities of the Things assigned to Platoon Commander.
You may activate an ability of a Thing you control without cost at the end of any turn in which you play an Action card. If you do, turn that Thing face-down until your next turn.
Thing - Logic Problem
25 athletes enter a racing competition on a track with five lanes. Unfortunately, the organizer's stopwatch has broken. How many races are necessary to identify the three fastest athletes?
Whenever you destroy another Thing, gain a token containing a sentence from its ruletext.
Thing - Energy
Play into any player's control.
You cannot play Things while you can play another Action this turn.
Action: Gain an Energy token, then discard a card if you have more Energy tokens than cards in hand.
Look at target opponent's hand and choose a card from it. Reveal that card, then create a copy of it and put it into your hand.
You wouldn't download a card...
Before you draw your first card on your turn, look at the top card of the deck. If it's a Thing, simultaneously put it into play and put the previous Thing put into play this way on the bottom of the deck.
Turn any number of face-down Things face-up. Return any number of rotated Things to their original orientation. Draw as many cards as you have discarded since the end of your last turn. You may play another Action or draw a card.
Whenever you play your second card in a turn, you may draw a card and discard a card.
I Know My Rights
Play immediately in response when an opponent would cause you to lose control of a Thing. They choose either to let you keep it or show you their hand.
Action: Target opponent reveals two random cards from their hand.
Reconnaisance In Force
Target player reveals two cards at random from their hand. At the end of their next turn, they discard any of the revealed cards remaining in their hand.
Thing: Return a Thing from the discard pile to your hand if you controlled it during your previous turn.
Thing - Cannon
Action: Destroy a Thing you control and choose a digit in its cornervalue (if any). Destroy target Thing that doesn't have a higher digit in its cornervalue (0 is not higher than nothing).
Opponents' Things are also in their hands (they count toward their controllers' hand size, and they can be discarded and played. A Thing already in play doesn't enter play again when played.)
Play when an opponent plays an Action or Thing. Immediately before they play it, return a Thing that you played on your last turn to your hand and draw a card.
Play this into any player's control.
At the end of your turn, if you control any other non-token Things, destroy one of them and this. Otherwise, discard a card. If you cannot, you are eliminated.
Once per turn, you may either attach an Action to this face-down if it has none, or play the attached Action without cost.
Destroy target Thing controlled by an opponent. Replace it with a Thing from your hand.
You may take two extra Actions this turn.
Target Thing gains "Action: Draw a card" this turn.
Thing: gain a Crate token with the text "Action: destroy this and draw a card."
Use any number of "Action:" and "Thing:" abilities with different texts.
If you use six of them, and they each have an effect, win the game.
Whenever one of your non-token Things is destroyed, its destroyer gains control of a copy of Lurking Revenant (#8790). If you did not play a Thing during your most recent turn, you may put Dark Obelisk into play at any time during an opponent's turn in response when one of your non-token Things is destroyed, with immediate effect.
Thing and Action: Gain a token of a type you do not control.
Thing - Charm
Once per turn, when you draw a tangible Thing, you may either reveal it and draw a card or put it into play without cost.
When this card enters play, put the top card of the deck under it face-down.
Action and Thing - Explore: Put any cards under this card into your hand. This card gains "Once between your turns, if you didn't play a Thing on your last turn, you may put a Thing card from your hand into play."
Target Thing's text becomes "Action and Thing: Return this card to your hand." until it leaves play.