This deck is made up of cards from the Infinite Dvorak deck. It attempts to balance itself by using only cards that are horribly powerful or broken.
I Am One With The Universe
Until the end of your turn, cards in any player's hand are considered to be in your hand, and all Things in play are under your control.
Action: Target player must give you an Action card from his hand. If he has no Action cards, he discards his hand instead.
Card by Kazz
Players must ask your permission when playing Actions. If you say no to an Action, it has no effect.
Card by Kazz
You win unless any player discards eir hand within 10 seconds, or 30 seconds if you are playing online.
This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.
Card by Kazz
If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.
Nobody may win or lose while this card is in play.
Action: Draw, destroy or play five cards.
If another player wins the game, win the game.
None of your Things, except this one, can be destroyed. If you ever control ten Things, and nobody else controls more Things than you, you win.
Card by Kazz
Whenever you draw a card you may discard it and draw another.
Harmony of the cosmos
Draw as many cards as you control Things. Draw an extra card for any Thing whose title starts with "I" "The" or "My".
Play in response to someone winning the game. Nobody besides you can win this turn. Anyone else who would win instead loses a Thing of your choice or discards a card at random from eir hand.
It's A Kind Of Magic
When this comes into play, every player gets 20 Life tokens; when it leaves play, all Life tokens are destroyed. If a player runs out of Life tokens while this card is in play, they are eliminated. Any player who controls a Thing may, as an Action, choose an opponent - that opponent must either lose 3 Life tokens or destroy a Thing they control.
Gain an Energy token each turn. If you ever take a turn in which you do not use your Action, destroy Hyperactive Minion. Action: gain two Energy tokens.
If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed.
Power, raw and rich!
Card by Anonymous
Draw 3 cards and play them in order.
If a player discards a hand featuring five Actions or five Things, he wins.
Card by Kazz
Power of 3
Triple the effects of any other cards you play. Additionally you may play and draw three times the number of cards you normally would during a turn.
Campaign for Diversity
If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.
At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.
Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.
Thing:Put a Token with a name of your choice into play.
Wrath of Bucky
Destroy a Thing. Nothing can prevent this card from being played, or its target from being destroyed; this overrules all other cards.
Get Out of Jail Free
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.
Card by Darren
You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.
Card by Darren
When you play this, draw two cards.
Each player's score is equal to the number of Tokens they control, plus five times the number of other Things they control, plus five times the number of cards in their hand.
Eliminate a player whose score is less than yours by at least 50. Any player may use this Action.
When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. Action: Destroy a token.
Reveal 10 cards from the draw pile put all things into play, put the rest into your hand.
Where did I see that quote. -Confused Academic
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.
Whenever a player controls 10 Sycophants, they win the game
Action:Gain a Sycophant Token.
This card moves any and all card or cards of the players choice to the discard pile.
Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.
Thing - Party Member
If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.
This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things.
Let's do it again!
Destroy all Things. All players discard their hands. Shuffle the discard pile into the deck. Everyone draws 5 cards.
Play onto a Thing. That Thing cannot be destroyed while this is in play.
Adapt, Adopt and Improve
Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.
This card counts as a glass object. Perform 7 extra actions this turn.
United Nations Building
Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.
When The Orb would be destroyed by a Thing, destroy the Thing instead. When The Orb would be destroyed by an Action, ignore the Action. Your hand size is 3.
Action: Erase target Thing's Action ability.
Action: Draw 2 cards.
It is The Orb.
You may play an extra Thing each turn.
Action: Destroy a thing. Thing: Return a action from the discard pile to your hand.
I require only knowledge
Play in response to any Action or Action replacement. That Action happens three times, if possible. These extra Actions, and the Action of playing this card, do not count against any Action frequency limit.
Look at every player's hand. You may take any card revealed in this way and play it as though it was in your hand. That card doesn't count against your card-per-turn limit.
Card by KillSmiley
Receive 100 Raw Materials tokens Action: Destroy 10 Raw Materials tokens to create a new card. Destroy another one for each word written on it (title counts, Type doesn't.) The phrase "I win" or anything to that effect costs 100000 Raw Materials tokens. After one turn this card is placed in the player's hand.
Receive 1000 of any previously defined tokens.
Choose an Opponent. Take their next turn for them.
Card by Kevan
(World Domination deck)
Play all Things and Actions from your hand, disregarding any per turn limits.
Play onto a Thing. That Thing's text is "This Thing is Cursed". It cannot be destroyed unless Cursed is also destroyed at the same time. When Cursed is destroyed, destroy it.
Eliminate target player.
"But I have a gun!"
Random Token Generator
Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.
You skip your turns. Win the game when 3 turns have been skipped in that way.
When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre.
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
Tragedy of the Commons
Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.
The Great Token God
When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.
Rudolf, the Red-Eyed Monster Reindeer
Every time a Thing is destroyed, you gain a flesh token. If you control seven flesh tokens, you win the game.
Dark Matter Bolt
Target player discards two cards and skips their next turn.
All Your Base Are Belong To Us
If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game.
When this comes into play, increase all numbers in its cornervalue by 1 permanently.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
If you control at least 5 cards representing Things, and all of their names begin with T, you win. Otherwise, put 5 Tokens into play.
Death, then Resurrection
Destroy a card under an opponent's control then immediately play the card that is on top of the discard pile as if it was in your hand. That card doesn't count toward any hand size or cards played per turn limits.
If this card is to be destroyed, you may instead create a drain token and put Laptop in your hand. When Laptop comes into play, it may not use its action for X amount of turns, where X is the number of drain tokens you control. Action:Draw a card or look at a card in an opponent's hand.
Shoot to Kill
Play only if every player has at least three cards in their hand. If a player's hand becomes empty, they are eliminated.
Pick a position in the turn order. You now take another turn from that position as well as your current one. If you decide to switch seats when it's your other turn, cards are still played in front of you.
You win if you control cards with at least five different colors or written by at least five different people.
Target opponent discards a card. Draw a card.
Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.
The CD skipped!
Remove 1-11 cards (you choose how many) from the game. Any copies of these cards are removed from the game if they are drawn, played, or otherwise used.
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited(Pure Pwnage deck)
Action:Target player skips their next turn<br\>Action:Destroy target thing<br\>Action:draw a card<br\>
That could mean anything
Action: Your opponent shows you which cards they intend to play during their next turn (if any). If they fail to play those cards next turn, or play any other cards next turn, they lose the game.
When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.
This card stays in your hand after being played. Search the draw pile and discard pile for a card. Then discard two cards at random from your hand
Destroy any number of things so long as they have a total of 570 words or less total on all destroyed things
Attach to a thing. At the start of each player's turn destroy that thing unless a player discards a card. If this card is destroyed by the attached thing being destroyed instead attach it to a new thing.
All actions have "draw a card" added to the bottom.
All actions have "add one card from the discard pile to your hand" added to the bottom.
Action: Remove one thing from play.
Eliminate one player who has no things in play. This card cannot be played on your first turn.
Mighty Token Robot Force
Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.
Give control of target Thing to target player.
It levitates bullet trains from Tokyo to Osaka. It levitates my desk where I ride the saddle of the world. And it levitates... me!
Add one word to a card. This word may be placed anywhere but cannot render a card nonsensical.
Truly this pen is mightier than every sword.
When this card comes into play, name a card. Your opponents play with their hands revealed. If an opponent could play the named card, or a card named "Freebird", destroy this card and that opponent plays that card. (They make any decisions it calls for.)
Eliminate all players except the two with the most Things in play. If playing a two-player game, each player must discard all of their Things except one of their choice.
"Aiiaiaiiii...Waaa Waaaaa Waa"
Choose a person. Destroy all things designed by that person.
You Win If...
Roll a die. 1: ...you control the most non-token Things. 2: ...you have the fewest tokens. 3: ...you have the fewest cards in hand. 4: ...one of your Things has been destroyed since the end of your last turn. 5: ...you reveal an Action with a cornervalue from your hand. 6: There is no "if"; you just win.
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
Draw two cards. You may take two extra Actions this turn.
Quick Brown Foxes
If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
Whenever an opponent plays an Action, you may play an Action.
Whenever an opponent plays a Thing, you may play a Thing.
Whenever an opponent plays a Thing, you may play an Action.
Whenever an opponent plays an Action, you may play a Thing.
Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
If you have played three or more cards since the end of your last turn (this one not included), you win.
Screw all ya all
Every player except you discards their hand, if they had no cards in thier hand destroy all things they control instead.
When Jeeves comes into play, put two Motive tokens into play. You may destroy a Motive token you control to negate the effects of any Action, or to destroy a Thing as it comes into play.