If a player only controls Things by one creator (excluding this card), they are indestructible.
Play in response to an Action that would reveal or let a player look at cards in the deck or in your hand. Negate that Action. That Action's player discards a card.
Remove target Thing from the game. If you've already played Burnout Blast in the last 8 hours, shuffle all Things you control and cards in your hand into the deck, then discard the top 5 cards of the deck.
Green Grass And High Tides
When a player would draw a card at the beginning of their turn, they may instead draw until they have four cards in hand. You may instead draw until you have five cards in hand.
Return to Sender
Return target tangible Thing to its controller's hand.
Discard a card at the start of your turn. You must play an Action each turn. If you use an Action ability of another Thing, destroy it. Action: Destroy target Thing.
War of the Elders
Creators whose Things are controlled by the same player, and no opponents, are Allies. No player may play cards by creators that are Allied under an opponent's control. Action (global): If you control any Allied Things, destroy target Thing; its controller may prevent its destruction by returning one of their Allied Things to their hand.
Play in response to an opponent's Action and discard any number of cards from your hand. For each card you discard this way, they repeat that action. Draw a card for each card you discarded.
At any time, if you haven't done so since you last began a turn, you may put a card from your hand or a Thing you control on top of the deck
Morse Code Intensifies
You may play an additional Action each turn. Discard a random card at the end of your turn if you played any Actions but didnt play an Action card or Action Ability by ChippyYYZ.
Shake the Tree
Target opponent discards a random card. Draw a card; the opponent chooses whether you draw from the draw pile or the discard pile.
Play this card into target opponent's control. Whenever you draw a card, you must announce its title.
Whenever a card is played, rotate Paddlewheel Aerator 90° clockwise. When Paddlewheel Aerator completes a clockwise rotation, you may draw a card and discard a card.
Visit From Santa
Each player draws a card. You may play an additional Action this turn.
Non-rule effects can't prevent you from drawing cards, playing cards or Action Abilities, taking turns, or targeting Things.
Whenever a player destroys a Thing they don't control or causes an opponent to discard a card, they become Naughty.
At the end of your turn, rotate Santa's Judgement 120° clockwise. When Santa's Judgement completes a clockwise rotation, each Naughty player discards a card instead of taking their next turn. Remove this card from the game.
Draw an extra card at the beginning of your turn. If you have not yet done so, you may immediately play a card you draw in this way and draw another one. At the end of your third turn since you gained control of this card, it melts into the discard pile.
When this card leaves play, each player may draw a card for each turn it was in your control, up to a maximum of three. You may draw another card and play one of the cards you drew.
Traditionally prepared weeks in advance to allow its flavor to mature as it ages.
And a Partridge in a Pear Tree
Play immediately in response when a card would move from one player's hand to another's to take a random card from the donor's hand, or when a Thing in play would move from one player's control to another's to take control of another of the donor's Things.
99 reasons why
Play this on another thing. At the beginning of the owner of that thing's turn, they either destroy this and give you control of a copy of the thing under this, or they destroy this and the thing under this.
Give everyone a copy of this card.
Experimental Death Cartoon
Action: Place an ink token on target thing. At the beginning of that thing's owner's next turn, they destroy that thing.
Destroy a Thing controlled by an opponent who has caused you to discard a card or lose control of a Thing since the end of your last turn.
Play this into any player's control. You may not play Actions. After one full turn in control of this, you may put it in the discard pile instead of drawing at the start of your turn.
Whenever a non-token Thing is destroyed, its controller gains a token with its title.
Destroy it if the Thing returns to play, unless it's a zombie.
Double the Faxes!
Whenever any play would do an action, they do the action twice.
Eliminate yourself along with an opponent.
Whenever anyone would target an opponent's thing, you may cancel the action by playing this.
Sticky Bomb Attack
When you play this, play any number of cards from your hand face down onto target opponent's non-token Things as blank Things. At the beginning of your turn, destroy one blank Thing and the Thing attached to it. If you can't, put this card in the discard pile.
If you have ever destroyed any opponents' Things, you may give each such opponent a card from your hand. If you do, you may draw the same number of cards.
Target opponent draws a card and discards a card instead of taking their next turn.
Chippy Sucks lol
Destroy anything from ChippyYYZ, and force anyone with cards from ChippyYYZ to discard them.
Action: Eat. Destroy this.
Tastes like Sour Cream and Onion
Sour Cream and Onion
Action: Eat. Destroy this.
Tastes like Computer Chip
Boats Against The Current
Each player, starting with you, returns a card from the discard pile to their hand. Each opponent who does so puts a card from their hand on top of the deck.
When Reclamation enters play or is destroyed, return another Thing card from the discard pile to your hand.
Lost And Found
Swap the cards in your hand with the same number of cards from the top of the discard pile (this card is not counted as part of either).
Stick the Landing
Play immediately in response when a Thing that entered play during your most recent turn would be destroyed. It remains in play; draw a card instead.
Emergency Teleport Pad
Action: Exchange target Thing with a Thing in your hand and destroy Emergency Teleport Pad.
If there is an Action card on this at the beginning of your turn, you may play it without cost. Action: Put an Action card onto this if it has none. Action: If there is an Action card on this, play it and return it to your hand.
When this has been in play for at least 5 rounds, eliminate yourself. Action: Give an opponent control of this.
Calendar from 1936
If January 1st of this year was on a Wednesday and it's a leap year, you win. Otherwise, draw a card then destroy this.
Re-Usable every so and so years!
Gain 100 Confetti tokens
Seek Wisdom in Thyself
Discard your hand. If you discard at least four cards, look at the top 10 cards of the draw pile and either put two of them into your hand and shuffle and replace the rest, or shuffle and replace them all and draw five cards.
Library of Binarius
When this enters play, draw until you have drawn 10 Things by Binarius and place them face up under this card; shuffle the rest into the draw pile. You may use the following ability for free when this enters play. Thing (global): Put a Thing under this into your control and return it at the start of your next turn. You may not borrow the same card two turns in a row.
Incantation of Protection
Play this onto target Thing. If attached Thing would be destroyed, it returns to its controller's hand instead.
Read The Runes
Action: Put the top card of the deck into the discard pile. If there are at least 5 Action cards in the discard pile, play the bottom-most one then remove it from the game.
Treat this card at all times as a copy of the bottom-most Thing in the discard pile, except it counts as intangible and nonliving.
If the bottom-most Thing changes, so does this card.
Put the bottom three cards of the discard pile into your hand, then discard a random card.
"I want them back. I don't care what it costs me."
Banish to the Past
Move up to three cards in the discard pile to the bottom of the pile.
Remove a card in the discard pile from the game.
Silence of the Ages
While there are cards in the draw pile, the discard pile may not be altered except by adding cards as they are discarded.
Action: Sacrifice a card to roll a die.
Opponents (1) each reveal a random card to you, or will not play (2) Actions or (3) Things during their next turn; target opponent (4) reveals their hand to you or (5) will not play anything during their next turn; or (6) look at the titles of the top four cards of the draw pile, put one into your hand, and replace the others in any order.
When you play this, return an eliminated player to the game; they draw five cards. While they remain in the game, this card is indestructible and you may not be eliminated.
Put the top card of the discard pile face down onto target Thing. Those cards count as a single blank Thing. Its controller gains a Void token.
Put the top three cards of the deck into play under your control face-down in a stack. They count as a single Thing with the text "Action: Put this Thing into your hand.
Discard a random card. You control target player during their next turn (you see all cards that player could see and make all decisions for that player).
Hey Everybody, It's Christmas Time!
Each player rolls a die, creates a copy of card number 7713+X, where X is the number rolled, and puts that card into their hand. You roll two additional dice and create two additional cards.
Besides this card, you may play an Action and a Thing this turn, plus one additional card. Skip your next turn.
Whenever a non-token Thing is destroyed, its controller gains a Bump token. A player with more Bump tokens than cards in their hand must destroy them and skip their next turn.
Discard your hand. Target opponent discards a card. Put a copy of each card in their hand into your hand.
Play this into any player's control. When you gain control of a non-token Thing, destroy it and Bollard.
Touch of Chaos
Shuffle a random card from each player's hand together and deal one card to each player.
If you have fewer than three cards in your hand, destroy three of target player's Things minus one for each card in your hand.
Measure Twice / Cut Once
As a Thing: When this enters play or at the beginning of your turn, put a Target counter on target Thing or return this card to your hand.
As an Action: Choose target Thing. Flip a coin. On heads, destroy it. If it has a Target counter, the coin is automatically heads and this Action can't be negated or prevented from targeting or destroying that Thing.
Good Idea / Bad Idea
As a Thing: Play into any player's control. Your maximum hand size is reduced by 2.
As an Action: Draw four cards, then put this card into play under your control.
Moments Ago / Ages Ago
As a Thing: Play this as a copy of the topmost Thing in the discard pile. It gains "When this would be destroyed, first play the topmost Action of the discard pile."
As an Action: Play the bottom-most Action and the bottom-most Thing in the discard pile.
Bend in the Breeze / Break in the Gale
As a Thing: When another of your Things would be destroyed, you may instead return both it and this to your hand.
As an Action: Destroy target tangible Thing. Its controller returns another of their Things to their hand.
The Best of Times / The Worst of Times
As a Thing: You may draw an extra card at the beginning of your turn.
As an Action: Target opponent discards down to one card.
Ignite / Incinerate
As a Thing: When this enters play or at the beginning of your turn, put a Flame token on target Thing or return this to your hand.
As an Action: Destroy target Thing. If it had a Flame token, flip a coin for each adjacent Thing: on tails, it gains a Flame token and you may discard a card to return this card to your hand.
Target opponent reveals a card from their hand. You may play an additional card of that card's type this turn. When you play your second card of that type this turn, they discard the revealed card.
Return target Thing to its controller's hand. You may either draw a card or play an extra Action this turn.
You may play two additional Actions each turn.
Whenever you play your third Action or your second Action Ability in a turn, destroy Hastened Advance.
Look at target opponent's hand or the top three cards of the draw pile.
Target opponent may return one of their Things to their hand. Then, starting with you and continuing in order, every other player may take control of one of their Things.
Look at each opponent's hand, starting with the next player in turn order, until you find a hand with at least one Thing. Take a Thing from it.
Thing - Dark Elf
Thing: Once before your next turn, you may prevent the destruction of another Thing. When you do, look at that Thing's controller's hand and choose a card. They discard that card.
Thing - Dark Elf
When you or a Thing you control becomes the target of an effect, you may discard an Action card to choose a different target.
Thing - Dark Elf
Turn: Name a non-Token card. Any Things in play with that name are put into the discard pile. Blank this card's text.
Eighteen Ton Weight
When you play this, destroy target Thing. Its controller returns one of their Things to their hand, and you return one of your Things to your hand. Eighteen Ton Weight cannot return to your hand, and only by using their entire turn can a player destroy it (and even then, only with great difficulty).
Cards with ruletext longer than two lines may not be played.
Read the word "may" on every other card as "must".
In The Line Of Fire
When this enters play, attach it to target Thing.
Whenever a Thing would be destroyed, except by itself, roll a die. On a 4-5, destroy the attached Thing as well. On a 6, destroy the attached Thing instead.
"Keep your head down!"
Each opponent rolls 2 d6s. Until your next turn, whenever an opponent plays a Thing or draws a card besides the first card of their turn, they roll another d6.
For each 1 a player rolls this way, they discard a card. For each 6 a player rolls this way, destroy a Thing they control.
Heavy Machine Gun
Whenever an opponent plays a Thing or draws a card besides the first card of their turn, roll a d6. On a 1, that opponent discards a card. On a 6, destroy target Thing they control.
Whenever a 1 or 6 is rolled this way, you may only play one card or ability on your next turn.
One Step Ahead
Target opponent must give you an Action card if possible, or else reveal their hand to you.
Play this into any player's control. You must keep one card in your hand revealed at all times.
Return target Thing to its controller's hand. Its controller discards a random card.
Veil Of Utter Secrecy
You aren't affected by effects that would cause you to reveal any cards in your hand or allow another player to look at any cards in your hand.
"████ of ███████ █████ █████ ████ for ███████" -[REDACTED]
Step Through Shadows
In any order: Draw a card, discard a card, and put the top card of the deck Up Your Sleeve.
You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.
Thing - Dark Elf
Non-rule effects can't prevent you from playing Actions.
When The Kinslayer is destroyed, return it to your hand and discard a random card.
Action: Destroy a random non-token Thing you control and target Thing.