Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
Private Military Contractors
Action:Destroy a Thing representing a solid, inanimate object OR discard a card and destroy a living Thing OR discard two cards and destroy a Thing representing a location OR discard three cards and destroy a Thing representing an abstract concept.
Destroy a Thing. Each player draws a card
Destroy a Thing. Play this only if you control three or more non-Token Things.
Remove an immaterial Thing from the game.
Delete a sentence from target thing.
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Peed in the pool
Discard to prevent an action by a living thing when played as an action Target player discards a random card.
If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
Attach to a living thing that thing's action ability doesn't count towards your action limit.
Cards which have the same name as a token on Blacklist cannot be played.
Action: gain a token of any type and put it on Blacklist.
Create up to two tokens of any combination of types. You may place each of these tokens on any Thing and/or give control of them to any player.
Action:Gain a Gold, Silver or Iron token for each Node in play.
If I Only Had A Brain
Choose one - target player who does not control a brain (or a Thing which contains a brain) discards two cards at random; or, draw a card.
King Tom the Ungrateful
At the beginning of your turn destroy a token if able. At the end of your turn discard a card if able, otherwise pass King Tom the Ungrateful to another player.
Oh pee boy! Come here pee boy.
Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
This counts as a castle
One Step Ahead of the Spider
Play when an opponent plays an Action. If that Action would cause you to discard cards, draw that many cards instead. Draw a card.
Action: Gain 1d6 Volume tokens. Any player may play this ability.
Reaction: When a player who controls fewer Volume tokens than you plays an Action card, discard a card to cancel that Action. Any player may play this ability.
Play only if you control a living Thing. Choose three letters at random. If you control Things whose names begin with the chosen letters, search the deck for a card and play it or put it into your hand. Otherwise, destroy a living Thing you control.
Action: Destroy a non token thing. Action: Create a rubble token.
a 20 ton what?
If you control 3 rubble tokens at the beginning of your turn create a money token otherwise at the end of your turn create a dig token Action: destroy 3 dig tokens to create a rubble token.
"Are you royal?"
Action (global): Any player who controls a castle, a king and a queen may eliminate a player who doesn't control at least one of those items.
Destroy a Thing. Its former controller draws a card and immediately plays it if possible.
Destroy a Thing. Its former controller gains 3 Energy tokens. You gain 3 Energy tokens.
If all nontoken Things are black at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
If all nontoken Things are white at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
Card by Keiya
As long as none of your non token things have flavor text you may play an extra action every turn.
Straight Pepper Diet
As long as all of your non token things have flavor text you may play an extra action every turn.
The first player whose hand size is 0 at the beginning of their turn wins the game
Where Was I?
Draw three cards, play two of them, and discard the third. When your turn is over, take another turn.
Action: Take a random card from the discard pile and put it into your hand.
Whenever a card is played, create a Cookie token. Action: Give a dozen Cookie tokens to any player; that player must lose their next turn and then destroy their Cookie tokens.
Action: Replace all instances of the word "Cookie" on this card with the word "Biscuit".
Any time you would play a card, you may first set aside your hand and draw as many cards as you had in your hand. If you do this, at the end of your turn, shuffle your hand into the deck and pick up your previous hand.
At the beginning of each player's turn, that player gains a token of a military-related type.
Global Action: Destroy a token. Each player must use this Action at least once per turn if able.
. . . . . .War Is Peace. . . . . .
The Party's Boon
Look at each player's hand OR remove any number of cards in the discard pile from the game OR you may discard this card at any time to change an instance of the number four on a card to five.
Bucky Is Watching You.
Action - Spell
Look at the top three cards in the draw pile and rearrange them in the order of your choice.
Thing - Spell
Return any Thing with two Slime tokens on it to its controller's hand and destroy the Slime tokens. Action: Put a Slime token on any Thing.
Thing - Spell
Choose an opponent when this card comes into play. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand.
When you play Soft Ban, return target non-Token Thing to its controller's hand. Things with the same name as that Thing cannot be played.
Discard a card. During their next turn, your opponents may not draw cards.
If Capacitor is destroyed, play all Actions under it immediately. Action: Place an Action from your hand under Capacitor and draw a card.
Arbiter of Succession
You win at the end of your second turn after playing this card.
Girl Who Sang The Blues
Action: Reveal cards from the top of the deck until you reveal a blue card. Play that card and shuffle the others into the deck.
Do You Believe In Rock 'N Roll?
Gain 10 Music Tokens.
The Church Bells All Were Broken
Action Abilities may not be activated.
Put a copy of Fog Rule into play if not already, Create 1d6 fog tokens and distribute them randomly on one players things.
Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game.
All action abilities that require money are fulfilled for free.
When this card comes into play, gain four Dagger tokens. Action: Destroy one of your Dagger tokens, choose an opponent's Thing, and roll a die. 1-2: Chosen Thing is destroyed. 3-4: A random Thing in the same opponent's control is destroyed. 5-6: Miss.
Action: Chosen opponent must discard a card from their hand, if possible; otherwise, they must either destroy a Thing they control or be eliminated.
Thing and Action: Destroy target Thing and return Iaido to your hand.
Cheat Code of *Kill All*
You may not win the game.
Action: Destroy all other things.
Target opponent discards a card. Draw a card.
Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.
Blank the rulestext of one thing belonging to each player.
Instead of playing a Thing this turn, you may have each player discard a random card.
Destroy a Thing.
Instead of playing a Thing this turn, you may gain a token of any type.
Return a non-token Thing to its controller's hand.
Instead of playing a Thing this turn, you may return all non-token Things in play to their controller's hands.
Destroy a Thing belonging to each player.
Instead of playing a Thing this turn, you may destroy all Things in play.
Discard this card in order to pass an insanity or sanity you control token to another player. When played as an action, destroy 2 money tokens in order to play, destroy an insanity token or gain a sanity token.
Group Psi Blast
Make a copy of Insanity rule and put it into play. Create an Insanity token for each of your living things, distribute them randomly amongst the living things in play.
Players hand size is reduced by the number of Insanity Tokens they control. Players hand size is increased by the number of Sanity Tokens they control.
Run Like Hell
Draw a card, then discard a card. You may sacrifice a Zombie you control in order to repeat this process. (If you repeat the process, you may sacrifice another Zombie to repeat it again, and so on.)
Run Like Heck
Draw a card, then discard a card. You may sacrifice a Zombie you control to repeat this process, but only once.
Lost In The Future
Play under any player's control.
You may look at the top 5 cards of the deck at any time. You may play those cards as though they were in your hand, but you may not play cards already in your hand.
Lost Within My Own Mind
Play under any player's control.
Play with your hand revealed. Other things you control and Action cards you play are blank.
When you draw an Action, its effects are triggered as though it had been played. Things in your hand are treated as though they were in play.
On Being a Master Librarian
The first player whoose hand contains more than 10 cards at the beginning of their turn wins the game
Trip to the Far Realm
Make a copy of Fog Rule and Insanity rule and put them into play.Roll 1d6 for every player each player gets this many tokens Flip a coin for each token Every heads is a fog token Every Tails is an insanity token. Distribute the tokens randomly.
Create a copy on Insanity rule and put it into play if not already. Create up to 5 Sanity tokens and put them on living things you control.
Gain three Money tokens.
Instead of playing a Thing this turn, you may gain two Money tokens.
Draw two cards.
Instead of playing a Thing this turn, you may draw a card.
Remove the first sentence of target Thing's ruletext.
Christmas in July
Every player gives you a card from their hand.
Only the Silent Survive
No player may win the game. Action abilities may not be used.
Your hand size decreases by one for every node you control. During your draw phase, if your hand size is less than 0, each player in reverse turn order must give you a card, up to the total number of players, or the amount by which your hand size is less than 0, whichever is less.
That's just crazy.
Change the background color of all red and green things in play to grey.
Good old fashioned Boston pea soup fog
Put a copy of Fog rule into play if it's not already, put a fog token on all things in play
Play in response to an Action which targets at least one Thing. Any Things targeted by that Action are destroyed.
...but my aim is improving.
At any time, you may remove a card in your hand or a Thing you control other than Infurnace from the game.
All Actions have "Instead of playing a Thing this turn, you may draw a card." added to the bottom.
All Actions have "Instead of playing a Thing this turn, you may have target player discard a card." added to the bottom.
Players hand size decreases by one for every insanity token they control. When this is destroyed create 3 insanity tokens and distribute them as you see fit.
At the end of their turns players give a node they control to the player on their right.
Put a copy of Fog rule into play if it's not already, create a fog token for each machine and immaterial thing in play. Distribute them as you see fit.
There goes Microsoft again spreading it's F.U.D. around.
The Broad Side of the Barn
Any player wanting to play a Thing must choose randomly from all of the Things in their hand; any player wanting to play an Action must choose randomly from all of the Actions in their hand.
Remove all cornervalues from Things in play. Each Thing in play that did not have a cornervalue before you played this card receives a cornervalue in digit-letter format, with the digit and letter chosen randomly.
Play every card in your hand and activate every Action ability of the Things you control. At the end of your turn, you are eliminated.
Thing - Message Board
At the end of each player's turn, if that player played no cards from his or her hand, he or she gains a Fail token. If he or she played 2 or more cards, he or she gains a Win token.
Action: If you control 4 Win tokens, eliminate a player with 4 Fail tokens. Any player may play this action.
Draw a card.
If this card is revealed from your hand by an opponent, you win the game.
Thing - Order
If you can play this Thing's Action, you must.
Action: Give control of this Thing to a player that has not controlled it. If every player has controlled this Thing, destroy it, and the player that played it draws one card for each player.
If you don't play any Things this turn, take another turn after this one.
Action+Thing:Take an extra turn after this one if you didn't take the turn before this one. You don't draw a card at the start of the extra turn.
Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game. When this is destroyed create 3 fog tokens and put them on random things.
Your hand size increases by one for every node you control.
Action & Thing: create a field token. Action: create a crop token for each field token you control. Action: Destroy a crop and a field token, create a money token.
That was the Waltons dumbass.
Thing: Draw a card for every token you destroy during your turn, and destroy Pow Block at the end of your turn.
Take the hand of the opponent with the most cards in their hand and deal it out to every other player, starting with yourself.
Destroy 5 Money tokens the first time you play this card. Thing: Destroy target Thing and return F-35 Lightning to your hand.
Draw a card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Power Nap.
Recharged and ready to go.
Discard a card and destroy a Thing at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Berserk Rampage.
Each opponent discards a random card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Poisonous Mood.
Armed with weapons-grade sarcasm and a mouthful of vitriol.