Infinite Dvorak deck/Token set

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Only cards that handle tokens or care about them.


Alchemy
Action
Turn all Tokens in play into Gold tokens, unless someone chooses to discard their hand in order to keep their (and no-one else's) tokens unaltered.
Card by Depressi
Antimatter
Thing
If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.
Card by Bucky
2R
Artificial Heart
Thing
Destroy one Energy-related Thing or ten Energy-related Tokens you control to create one Thing called Blood under your control.
Card by Zaratustra
9A
Assembly Line
Thing
Action: Destroy any number of Tokens you own. Create a copy of a pre-existing Dvorak card with a name that could be formed by the names of the Tokens and put it in play.
Card by Zaratustra
5k
Buried Gold
Action
Gain 5 Gold Tokens. If you discard a yellow card from your hand when you play this, gain 15 Gold Tokens instead.
Card by Bucky
3B
Chinese Factory
Thing
Counts as a Machine.
Action:Spend 3 Energy or Money-related tokens. Make a copy of a Thing another player controls and put it into your hand.
Card by Bucky
College
Thing
For every five Learning tokens you have, your hand size is increased by one.
Action: Create a Learning token.
Card by Pongo
Curse of Despair
Thing
Beneficial effects of all cards are cancelled. This card & its tokens are immune to effects of other cards. Anyone may play living things onto this card. Things played onto this card lose all effects. If 3 living things are played onto this card, both this card & the things are destroyed. If 10 curse tokens are in play, you win.
Action: Create a curse token.
Card by Pongo
Dvorak In-joke
Thing
Every turn put a Cheap Plastic Trophy Token into play. It counts as a token.
Card by Bucky
?T
Endless Wealth
Thing
If you control this card and a countably infinite number of tokens, you win.
Card by Bucky
1G
Generic Elves
Thing
Action:Gain a Green Energy Token, and rotate this card 90 degrees.
Card by Bucky
Housewarming Gift
Action
Return a non-token Thing in play to your hand.
Card by jtwe
Hungry, Hungry Hippo
Thing
When this card comes into play, put three Marble tokens into play. Action: Remove up to three tokens from the game.
Card by Kevan
5A
Hyperactive minion
Thing
Gain an Energy token each turn. If you ever take a turn in which you do not use your Action, destroy Hyperactive Minion. Action: gain two Energy tokens.
Card by Depressi
Interest
Thing
For every 10 tokens of each type that you have in play at the beginning of each of your turns, gain an additional token of that type.
Card by Bucky
It's A Kind Of Magic
Thing
When this comes into play, every player gets 20 Life tokens; when it leaves play, all Life tokens are destroyed. If a player runs out of Life tokens while this card is in play, they are eliminated. Any player who controls a Thing may, as an Action, choose an opponent - that opponent must either lose 3 Life tokens or destroy a Thing they control.
Card by Kevan
5F
Matter Synthesizer
Thing
Thing:Put a Token with a name of your choice into play.
Card by Bucky
1S
Mortar and Pestle
Thing
Destroy a Thing you control with digit-and-letter corner values: Put in play a number of Tokens equal to the digit, with a name that starts with the letter.
Card by Zaratustra
2V
Photocopy Machine
Thing
Action:Spend 2 Energy-related tokens. Make a copy of a Thing you control and put it into play.
Card by Bucky
Pocket Mulching
Action
Choose a card in your hand or the discard pile and a word on that card. Remove the card from the game, and gain a token whose name is the chosen word.
Card by jtwe
That Other Card Game
Thing
Cards with number/letter corner values can't be played unless you destroy a number of tokens equal to the card number, with the same initial as the letter.
Card by Zaratustra
The Obliteration of All Other Life Forms
Thing
Put a counter on this Goal whenever you are responsible for destroying a living non-Token Thing belonging to an Opponent. You win if you collect ten of these counters.
Token Eater
Thing
At any time during your turn you may destroy any Token you control and put a Food counter on Token Eater. If this causes Token Eater to have more than 100 Food Counters on it, destroy it.Action:Remove all tokens from this card. For every 5 tokens removed in this way, draw a card, or discard a card and play an extra Thing this turn, or discard a card and play an extra Action this turn.
Card by Bucky
Token Ring
Thing
Action: Gain a Packet token. Action: Swap the controllers of two tokens in play.
Card by jtwe
Tokenize
Action
Destroy a Thing. For every word in that Thing's name, its former controller gains a token with that word as its name and type.
Card by Bucky
3B
Vampire
Thing
Destroy one blood-containing Thing or five Blood Tokens you control to destroy target Thing.
Card by Zaratustra
Big Money
Action
Choose one - Exchange a Money-related Thing you control for any Thing in play; or, gain 5 Money tokens and 1 Spin token.
Card by jtwe
Careless Movers
Thing
Whenever a Thing changes controllers, flip a coin. Tails: Destroy that Thing.

At the start of your turn, give control of a random non-token Thing to a random player.
Card by jtwe
Cubic Zirconium
Thing
Cubic Zirconium counts as a diamond.
When this comes into play, discard at least 10 Money tokens or destroy this.
Action: Target player gives you a card from their hand.
Action and Thing: Roll a six-sided die. If the result is 1 or 2, destroy this. Any player may play this ability.
Card by JJ12121616
tung
Dexterity
action
Play this card immediately. You may not use your hands for the rest of your turn. Failure to do so results in the player receiving two poisoned tokens to be placed on the next Thing they play. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
Card by Ryan_1729
5V
Flip-Flop
Thing
At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.
Card by Bucky
GB
G-Bomb
Action
All Things in play now have 3 Poisoned Tokens placed on them. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
Card by Ryan_1729
Hammer Darts
Thing
Action: Destroy a randomly chosen non-token Thing. Any player may play this action.
Card by jtwe
LJ
Headache
Thing
The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of both cards having been played does so.
Card by Ryan_1729
Hello Muddah, Hello Faddah
Action
Draw a card. If a card has been removed from the game, draw 2 more cards and gain 5 Tokens of any type of your choice.
Oh please don't make me stay. I've been here one whole day.
Card by jtwe
HP
Hitpoints
Thing
All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card.
Card by Ryan_1729
JY
Jonny, Johnny
Action-Quiz
Only the player of this card may read this card. Ask the other players to fill in the blank:An animated television show entitled "Jonney blankest." If anyone guesses "Qu" they receive one Nostalgia and one Old token, If anyone guesses "T" they receive 2 New tokens. You get 4 Quizmaster tokens.
Card by Ryan_1729
Keeping up with the Joneses
Action
Destroy all of your tokens to receive copies of all the tokens an opponent has.
Card by Ryan_1729
MB
Lakitu
Thing
Spiny tokens cannot be destroyed by Action cards. This card cannot be destroyed by Action cards.
Action: Create a Spiny token.
8G
Laundromat
Thing
You may perform this action for free anytime you want, others must pay you a Quarter token on their turn in order to perform it. Action:Shuffle one card that is in play and considered clothing into the deck.
Card by Ryan_1729
Long Vacation
Thing
You may not play or create cards. At the end of your turn, you may either destroy this card or gain up to 7 non-Money-related Tokens of any one type of your choice.
Card by jtwe
M$
Lottery
Action
Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers.
Card by Ryan_1729
Medal Ceremony
Action
Gain a Gold token. Target opponent gains a Silver token. A different target opponent (if any) gains a Bronze token. You may take an additional action this turn.
Card by jtwe
MOR
More of that please!
Action
Receive 1000 of any previously defined tokens.
Card by Ryan_1729
No Whammies
Thing
At the end of each player's turn, if that player controls no non-Token things, he or she gains a Whammy token. A player with 4 Whammy Tokens loses the game.
Card by jtwe
Pawn Shop
Thing
Action (Global): Any player may destroy two money-related tokens and add a card played onto Pawn Shop to their hand. Action: Place a Thing you have in play face up on the shop and create a Money token.
Card by Pongo
Piggybank
Thing
Whenever you gain one or more Money-related tokens, you may put one of them on Piggybank. If any tokens are removed from Piggybank, destroy it. (When Piggybank is destroyed, you keep control of the tokens that were on it.)
Action: If there are 7 tokens on Piggybank, win the game.
Card by jtwe
Priceless Ming Vase
Thing
When a player other than you destroys this, they must give you all their money-related tokens. If they have none they must throw in their hand and draw five further cards. In this case on your next turn you may draw from the discarded hand any cards you see fit. Discard the rest.
Card by Pongo
0n
Spambot
Thing
At the end of each player's turn, that player destroys one non-Spam token they control for each Spam token they control, then gains a Spam token. If this card is destroyed, return it to play at the start of the next turn.
Card by jtwe
St. Petersburg Lottery
Action
Gain 1 Money token. Flip a coin. Heads: gain a number of Money tokens equal to the number of Money tokens you have gained from this action already, and flip again.
Card by jtwe
Static Charge
Action
Choose one - Gain 3 Energy tokens; or, destroy X Energy tokens you control. Roll a six-sided die. If you roll X or lower, destroy target Thing.

You may discard a card when you play this card. If you do, choose both.
Card by jtwe
6;
Workshop
Thing
Receive 100 Raw Materials tokens Action: Destroy 10 Raw Materials tokens to create a new card. Destroy another one for each word written on it (title counts, Type doesn't.) The phrase "I win" or anything to that effect costs 100000 Raw Materials tokens. After one turn this card is placed in the player's hand.
Card by Ryan_1729
Advance to Go
Action
Collect 2 Money Tokens.
Card by Bucky
All Your Base Are Belong To Us
Thing
If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game.
Card by Kevan
Artillery Support
Thing
At the start of your turn, you may destroy any Things that have a Crosshair token on them. Action: Put a Crosshair token onto a Thing.
Card by Kevan
Asteroid Mining Ship
Thing
Any player may take an Action to destroy one Asteroid token they control; unless you discard a card in response, this destroys Asteroid Mining Ship. Action: Destroy a Thing, and put two Asteroid tokens into play under its owner's control.
Card by Kevan
Auction House
Thing
Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded.
Card by Kevan
Auto-turret
Thing
At the start of each of your turns, destroy a Token belonging to an opponent.
Card by Bucky
AT
Bank
Action / Thing
If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.
Card by Zaratustra
Battery
Action/Thing-Pun
If Battery is played as an action, one of your opponents' cards is now under your control. If Battery is played as a thing, you may create one counter of the type of your choice and play it under your control. If you create five tokens in this way, destroy battery. Battery is removed from game instead of going to the discard pile, whether played as an action or thing.
0L
Black Lotus
Thing
Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.
Card by Zaratustra
Blockade
Thing
At the start of each of your turns, you must destroy two non-Token Things you control; If you cannot, move this card to the discard pile instead. Your Opponents may not draw cards.
Card by Bucky
U2
Bono
Thing-Person
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 4 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
Card by Corrigan
Book
Action/Thing-Pun
If played as an action, three turns from now, draw three cards. If played as a thing, destroy Book if you create a token. Action:Draw a card.
Bureau de Change
Thing
Action: Discard a card to gain a token of your choice, or destroy a token you control to draw a card. Any player may use this action.
Card by Kevan
Buyout
Thing
Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token.
Card by Bucky
Capitalism
Thing
If any player has fifteen or more Money tokens in play, they win the game. Action: Put a Money token into play.
Card by Kevan
Cash In
Action
Every Player draws one card per Token they control, then discards down to their hand size limit. Afterwards, destroy all Tokens.
Card by Bucky
8E
Chain Lightning
Action
Pick an opponent. That opponent must destroy a number of their Tokens greater than or equal to the square root of the number of Tokens they control.
Card by Bucky
Chameleon
Thing
If you control another non-token Thing, Chameleon cannot be targetted by Actions. Action: Destroy a token.
Card by Kevan
Chance Time
Action
Choose one non-token Thing belonging to each player and give each to a different random player.
Card by Bucky
Check
Action/Thing-Pun
If played as an action, name a card and search the deck for that card. If you find a card with that title, you may put it in your hand and shuffle the deck. If played as a thing, write down a number. When this card is destroyed, create that number of tokens under your control.
Clone Army
Thing
When this comes into play, choose a Thing from those in play. Clone tokens count as copies of that Thing. Action: Put a Clone token into play.
Card by Kevan
!
Coffee Cup
thing
This card counts as an office supply. When this card comes into play, create five caffine tokens. Action:Draw one card for every caffine token you have. These cards do not count toward your hand size limit. Then, destroy a caffine token.
Coin Shower
Action
Create twenty Money Tokens and gain control of them. Create eight Money Tokens for every opponent, and give eight of those Money Tokens to each player. You must play Coin Shower immediately after you draw it, and after it is played your turn is over.
Card by Corrigan
Confined Space
Thing
Each player's maximum hand size is reduced by the number of non-token Things they control.
Card by Kevan
Conservation of Matter
Thing
Whenever a player gains control of a Thing, they must destroy another Thing they control. Whenever a player loses control of a Thing, they gain a Token. These effects do not apply to each other.
Card by Bucky
Converge
Thing
Play onto a Thing. All of your non-Token things, except this one, count as copies of that Thing.
Card by Bucky
Copier
Thing - Positive
Action: Generate a copy of a Token you own.
Card by Unknown(Technopoly deck)
Cornucopia
Thing
At the start of your turn, put a Food token into play under the control of each player.
Card by Bucky
Creative Accounting
Action
Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.
Card by Bucky
Credit Card
Thing
When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.
Card by Kevan
Dark Ritual
Action
Destroy a token belonging to a player, then put three copies of that token into play under the same player's control. If there were no tokens in play, put three Black Mana tokens into play instead.
Card by Kevan
Desperado
action
Destroy fifty non-token things in play. If you have done this with this card, you win.
Dump Truck
Thing
Action:Put Five dirt tokens in play. These tokens cannot be used to meet any victory conditions.
Card by Jindra34
F6
Elastic band
Thing
This card counts as an office supply. Action: Target a player. Flip a coin, if heads you hit them and they get a Welt token. If tails nothing. Either way Elastic band is now in front and in control of the target player. Welt tokens cannot be affected except by cards that specifically say they affect Welt tokens. If a player gets five welt tokens they lose.
Card by Ryan_1729
4E
Elemental Well
Thing
Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)
Card by Bucky
6B
Factory
Thing
Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.
Card by Zaratustra
Fire Flower
Thing
Play onto a Thing. That thing gains the text "Action:Destroy a Token.". If the Thing would be destroyed, destroy Fire Flower instead.
Card by Bucky
4L
Foundry
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> claw/T/You draw an extra card each turn.] Replace <metal> with the type of metal of the token.
Card by Ryan_1729
4L
Foundry
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> throwing knife/T/Action:Target opponent. Flip a coin, if heads destroy one of their cards. They now control this card.] Replace <metal> with the type of metal of the token.
Card by Ryan_1729
George Nelson's Zombie
Thing-Undead
Destroy all of your opponent's Things and take any Money Tokens attached to those Things. You may do this as many times per turn as you choose, but you cannot spare any of your opponent's Things or Money Tokens.
"I'm feelin' ten feet tall!"
Card by Corrigan
3W
Golf Club
Thing
Action:Fore! Give a Token you control to a random player.
Card by Bucky
Gorgon
Thing
Action: Replace a chosen Token with a Stone Token.
Card by Kevan
Got any change?
Thing
Anyone may perform these actions. Action:Flip a coin. If heads you may exchange one money token for four quarter tokens. If tails you may exchange one money token for three quarter, two nickel, one dime and five penny tokens. Action: exchange four Quarter tokens for one money token.
Card by Ryan_1729
Greek Gift
Action
Give any number of Tokens to an opponent. At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough.
Card by Bucky
Gremlins
Thing
Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control.
Card by Kevan (taken from Netrunner)
Hitman
Thing-Person
This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
Card by Corrigan
4$
Hotel
Thing
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
Card by Zaratustra
House of Cards
Thing
If House of Cards ever has ten Card tokens on it, you win the game. Action: Discard any number of cards to put the same number of Card tokens onto House of Cards.
Card by Kevan
EMC2
Inertial Damper
Thing
Action: Sacrifice any number of energy-related tokens to destroy an equal number of speed tokens.
Card by MagiMaster
Insurance Policy
Thing
Whenever a non-Token Thing you control is destroyed, you may either draw a card or generate two Money Tokens.
Card by Kevan
Internet Forum
Thing
Action:Gain 3 n00b tokens.
Action:Destroy a n00b you control to draw a card.
Card by Bucky
4O
Internet!
Thing
Destroy three energy-related Tokens to draw a card.
Card by Zaratustra
1L
Island of Catan
Thing
Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.
Card by Zaratustra
Jammer
Thing
When this comes into play, choose one type of behaviour from: drawing a card, discarding a card, destroying a Thing, putting a token in play. If an Action would include that type of behaviour, it instead has no effect.
Card by Kevan
Laptop
thing
If this card is to be destroyed, you may instead create a drain token and put Laptop in your hand. When Laptop comes into play, it may not use its action for X amount of turns, where X is the number of drain tokens you control. Action:Draw a card or look at a card in an opponent's hand.
3R
Lava Well
Thing
Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)
Card by Bucky
Let the cards flow!
Action
Draw a number of cards equal to the number of things you have, including tokens. If you reach your hand size limit, have your opponents draw the rest equally. If an opponent hits his/her size limit, put the rest of the cards he/she was to draw from the draw pile into the discard pile.
D$
Let's make it interesting
Thing
When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokens
Card by Ryan_1729
Loan Shark
Thing
Counts as a Fish. For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game.
Action: Gain 10 Money Tokens and put a counter on Loan Shark.
Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.
Card by Bucky
Long Range Probe
Thing
This card may be played onto any player. Any player can sacrifice two energy-related tokens to look at your hand.
Action: Reveal your hand to all other players, then draw a card.
Card by MagiMaster
Longest Road
Thing
If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them.
Card by Kevan
Low Ceiling
Thing
If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.
Card by Kevan
Marketplace
Thing-Location
As an action, a player can gain control of a Thing by giving its controller an amount of Money tokens equal to its cornervalue. A letter in a cornervalue is replaced by its point value in Scrabble and is added to the number. All Things without corner values are given a corner value equal to the number of words in their title, followed by the initial letter in their title.
Card by Corrigan
Mighty Token Robot Force
Action
Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.
Card by Kevan
6P
Miller Time
Action
Draw a card and discard a card for each non-token Thing your opponents have in play.
Card by Zaratustra
Monkey
Thing
Each turn in play, you may create a poop token. If you do not create a poop token, and have 5 already, you may sacrifice 5 tokens to destroy a Living Thing.
Card by BM
I&O
Monopoly
Thing
If you are the only player who controls any things in play, all the effects of your cards are doubled. This includes tokens. Monopoly is exempt from its own effect.
Much of a Muchness
Thing
All Tokens are of type "Generic". Any card that refers to a specific type of token is considered to refer to Generic Tokens.
Card by Kevan
Mummy Alive
Thing-Undead
Whenever any of your Things is destroyed, give the destroying player an amount of Curse tokens equal to the number of your Things they destroyed. This applies to you if you destroy any of your own Things for any reason. If any player acquires 8 Curse tokens, they are eliminated from the game.
Card by Corrigan
Must See TV
Action
Each opponent chooses a token they control. Gain control of the chosen tokens.
Card by jtwe
Old Age
Thing
At the end of your turn, put an Age token on every Thing except this one. If a Thing ever has three or more Age tokens on it, it is destroyed.
Card by Kevan
2F
Orchard
Thing
Action:Gain 2 Apple or Pear Tokens. (both must be of the same type)
Card by Bucky
Oyster Card
Thing
At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.
Card by Kevan
Pac-Man
Thing
When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.
Card by Kevan
Paintbrush
thing
All of your tokens have the color Blue. Action:Change the color of any one of your tokens to the color of your choice.
Paper Weigh
action
Using only the cards from your hand and things you control, build a house of cards. Pile tokens, represented by coins, on top. You may draw cards equal to however many coins stay on before it collapses. If playing online, this card reads Draw a card.
Parallels
Thing
When this Thing comes into play, destroy a Thing of your choice. While Parallels is in play, all tokens count as two tokens.
Card by Depressi
Pawn Shop
Thing
Action: Exchange one of your Things for a Money token.
Card by Pongo
Perpetual Motion
Thing
Action:Discard a card at random, draw a card, and gain an Energy token.
Card by Bucky
Petri-Dish
Thing
When this card comes into play, put a Bacteria token into play. When it leaves play, destroy all Bacteria. Action: Double the number of Bacteria tokens each player controls.
Card by Kevan
Pinata
Thing
When Pinata is destroyed, put six Tokens into play, of any type.
Card by Kevan
Plentiful
Thing - Positive
When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.
Card by unknown(Technopoly deck)
3:1
Port Town
Thing
You may exchange three Tokens of the same type for a Token of any type.
Card by Zaratustra
Power Plant
Thing
Gain an Energy token at the start of each of your turns.
Card by Bucky
22
Power of Two
action
If this is the first card you played this turn, choose one. If this is the second card you played this turn, chose two: Destroy/create 2 tokens. Draw two cards. Destroy one player's thing, and one other player's thing. Look at two cards in an opponent's hand.
Priceless Ming Vase
Thing
When a player other than you destroys this, they must give you all their money/gold-related tokens. If they have none they must throw in their hand and draw five further cards. In this case on your next turn you may draw from the discarded hand any cards you see fit. Discard the rest.
Card by Pongo
2357
Prime power!
Action
Play a prime number of cards from your hand that have cornervalues with prime numbers in them or have prime numbers in the title. Then, destroy a prime number of non-token things that you control (Remeber, 1 is not a prime). You must do all parts of this card in order to use any part of this card.
Project Genesis
Thing
At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.
Card by jtwe
Protection Racket
Thing
Action: Opponent chooses; either you get to destroy a Thing, or you gain one Money token.
Card by Kevan
Rain
Action
Every player receives a Water token. Return this card to your hand afterwards.
Card by Bucky
RTG
Random Token Generator
thing
Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.
Receipt Drawer
Thing
Action: Destroy any number of non-Token Things you control. Draw a card for each Thing destroyed in this way.
Card by Kevan
Rob a Junkyard
Action
Create and control 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
Card by Corrigan
Rogue Armorer
Thing
Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.
Card by Bucky
TT
Rules Misunderstanding
Thing
Things no longer count as Tokens if they did, and vice-versa. Tokens no longer count as Things if they did, and vice-versa.
Card by Zaratustra
Scapegoat
Action
Each player chooses and destroys a non-Token Thing they control (if they control one).
Card by Kevan
Scroll of Genocide
Action
Pick a word. Destroy all Things which have that word on them, and all tokens with that word in their name.
Card by Kevan
Search and Destroy
Action
Destroy all Tokens of a type of your choice
Card by Bucky
Shotgun
Thing
When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing.
Card by Kevan
Sir Papacharino Nanadan
Thing
At the start of your turn, gain a Pochi token. Action: Destroy a token you control to draw a card. Flip a coin. Heads: You may play another action this turn.
Card by jtwe
Spirit Realm
Thing
Whenever a non-token Thing is destroyed, put a Ghost token into play under the control of the destroyed Thing's controller.
Card by Kevan
Spontaneous Genisis
Thing-Tack on
All actions have "put a token of a type of your choice into play" added to the bottom.
Card by Jindra34
10E
Stack of Energy Tokens
Thing
This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed.
Card by Bucky
Steam Engine
Thing
During your turn, you may discard a card from your hand to gain 5 Energy tokens.
Card by Bucky
Strong Box
Action
Place five Vault Tokens on one of your Things. When that Thing is targeted for destruction, destroy a Vault token instead.
Card by Pongo
Taxation
Action
For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.
Card by Kevan
3$
The Gold Standard
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
Card by Zaratustra
The Great Token God
thing
When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.
The Midas Touch
Thing
All tokens are considered to be Gold tokens (of no other type) while this card is in play.
Card by Kevan
5T
The Power of T
Action
If you control at least 5 cards representing Things, and all of their names begin with T, you win. Otherwise, put 5 Tokens into play.
Card by Bucky
They're Just Tokens!
Action
Destroy all tokens that have to do with a win condition.
Token Gesture
Action
Every player chooses a Thing they control, if they have any, and gives it to a different player.
Card by Kevan
2R
Token Gun
Thing
Action: Spend five burnable Tokens. Destroy target Thing.
Card by Zaratustra
Token Mill
Thing
Gain an untyped Token at the start of each of your turns.
Card by Bucky
Token Reduction Treaty
Action
All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control.
Card by Bucky
Token Ring
Thing
Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
Card by Kevan
2F
Token Spectrum
Action
If for each letter of the alphabet you control a Token with a name that starts with that letter, plus an untyped Token, you win.
Card by Bucky
Token War
Thing
Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.
Card by Kevan
Tokens of My Affection
Action
Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type.
Card by jtwe
Trapdoor
Thing
The next time a non-Token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
Vegetable Patch
Thing
Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
Card by Kevan
*%^@
Vengence Induced Rampage
action
Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.
2F
Volcano
Action / Thing
If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.
Card by Zaratustra
R
Winds of Change
Action
Each player shuffles his or her hand into the deck. Then, each player draws as many cards as they had in their hand. Any player may cancel this Action by paying you coins worth at least one American dollar, or by giving you control of 4 Money-related tokens they control.
Card by jtwe
Writing Utensil
thing
This card counts as an office supply. Action:Change the type of any number of your tokens.
GT
YOU ARE GREEDY!
Type
Whenever a player takes control of another player's tokens or a card another player played read this card's title aloud.
Card by Ryan_1729
Zerg Rush
Thing
Action: Destroy a Thing or token you control, to force an opponent to discard a card.
Card by Kevan
Zergling rush
Thing
Action:Create a zergling token. If you haven't played this action already, you may play another action this turn. Action:Destroy x things and destroy five x zergling tokens.