If you destroy two Things at once, you may discard this card and draw two cards.
If you destroy three Things at once, you may discard this card, draw five cards, and discard three of them.
If you destroy every Thing in play, and at least five, you may discard this card, draw five cards, and gain twenty Money Tokens.
Thing - Goal
If you control all Things at the start of your turn, you win the game
Thing - Role
Whenever a non-Token Thing not created by Bucky is destroyed, you gain a Money Token.
Whenever the last non-Token Thing not created by Bucky is destroyed, you win the game.
Thing - Mob
Action:Destroy a Thing created by Bucky.
Death to the tyrant! For Freedom!
You may play this whenever someone discards any cards, even if it is not your turn and/or you have already played all your Actions for this turn. The player who discarded cards discards another card.
And one more for the old man's tomato.
Action:If a player touches a card with their hands, they must discard it.
If any of your inanimate things would be destroyed you may destroy a work token instead. At the beginning of your turn you may destroy a money token to create a work token. Action: create a work token.
"Why don't you just get back up there with the rest of the carpet dwellers" -Bub
All players destroy all things they control that have a different color than the majority of their things, if no majority of cards exist that player destroys all of their things.
"You know what's wrong with this country? ...well besides you" -Bub
Action: create a violence token. Action & Thing: Destroy this card X violence tokens and X other things.
"What he needs is a good ass-whuppun" -Bub
Domestic Abuse Hotline
Play only in response to a player destroying a thing they control. Eliminate that player.
Action: Choose a thing. For as long as A wizard remains in play, that thing is a Special Rule with all second person pronouns replaced by the appropriate form of your name.
That inlcudes the "you" inside of Action:
"Failure Is Just Success Rounded Down!"
If you are eliminated with this card in your hand, don't feel bad, 'cause after all...
Failure Is Just Success Rounded Down!
Action:Discard a card. Destroy target non-Token Thing whose author isn't Bucky.
Gain control of a Thing that has a cornervalue in number-letter format. Its author becomes "Bucky" if it wasn't already. Look at a random card from its former controller's hand.
"That means... you were Bucky's man all along!"
Gain control of all Things whose author is Bucky. If there are no such Things in play that you do not already control, discard your hand and draw five cards.
You broadcast the speech before any agents were in place? You're fired!
You may play this on another player. Every turn you don't play at least one action and at least one thing, discard a card; if unable to discard you are eliminated.
"You better keep up now, I'm an old man doing a young man's job" -Bub
The player with the fewest combined things in play and cards in hand is the pity target, ties canceling. When the pity target begins their turn all other players must give them a token if able.
"Will work for food my ass, I do that too. It's called a job, you might try it sometime" -Bub
Discard this card on your turn to control all players things until the end of your turn. When played as an action Remove one of your things from the game to put up to 10 things in the discard pile into play under your control.
"Easy there, I wouldn't have to clean up after your heart attack" -Bub
Any player over twelve years old loses a card.
"No im not 12 lol wtf u talkin abowt" -Webcomic Author
When this card is in play, all action cards become thing cards, and vice versa. (This card is technically a thing card, due to it's effect.)
"Look into the mirror...rorrim eht otni kool..."
Choose one thing from the deck and place it in your hand.
"Mah spoon iz too big."
When The Destroyer comes into play, destroy all other things.
"I'll have what he's having."
Create a copy of thing an opponent controls and put it into your hand.
At the end of every player's turn, they draw a card and discard a random card.
If this card is randomly chosen as a target, disregard the next sentence.
If this card is targeted by an effect, the effect instead targets a random thing.
Destroy all Tokens and all Things whose author isn't Bucky.
Minor Necrotic Scroll
Replace A living thing with a Zombie token, If there are No living things in play create a Skeleton Token instead.
Robotic Zombie Killer
Beginning of turn, Destroy a Zombie token Action: destroy a Zombie.
Put You on Front Street
You may play this on another player. Destroy this at the end of owners turn. In games with more than 2 players Owner and it's things is the sole target of all effects. In a 2 player game owner chooses one of the following at the beginning of their turn, destroy two things or discard 2 cards.
Thing - Hero
When Reincarnated Warrior is destroyed, shuffle him into the draw pile.
Action:Destroy a Token
Action:Destroy Reincarnated Warrior and another Thing.
Thing - Villian
When Ancient Demon is destroyed, shuffle him into the draw pile.
Action:Gain a Minion token
Action:Destroy Ancient Demon and eight Minion tokens you control and eliminate an opponent.
Discard your hand and destroy one Thing for each card you discarded.
At the end of your turn, put a Fog Token on a random thing other than this one.
Things with a Fog Token cannot be targeted by Actions.
Things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
As long as Shrouded Striker cannot be targeted by Actions, it has the text:
"Action: Destroy a thing."
As long as Shrouded Grabber cannot be targeted by Actions, it has the text:
"Action: Take a random card from target player's hand."
When this comes into play take control of all female things in play, if there are none create 5 size queen tokens. Action: destroy a female thing or a size queen token you control create 2 money tokens.
you don't even wanna know what's going on over there.
Money talks everybody else walks
All players with fewer than 5 money tokens are eliminated in turn order ending with the player of this card.
What's he got that I don't?
Thing: Create a money token.
When Legendary Sword is destroyed, shuffle it into the draw pile.
At the end of each of your turns, if you control a person, you may choose and destroy a living Thing.
Shuffle this card and target Thing into the draw pile
When a node is destroyed, shuffle it into the draw pile.
As long as Shrouded Fogbreather cannot be targeted by Actions, it has the text:
"Action: Put a Fog Token on a thing other than this one."
Things with a Fog Token cannot be targeted by Actions.
Nodes cannot be targeted by Actions.
Target player discards a card at random OR destroy target living Thing an opponent controls OR destroy target living Thing you control and draw three cards
When you play this, put a Fog Token on target Thing.
This Thing and Things with Fog Tokens on them cannot be targetted by Actions.
When this has been in play for three turns, destroy it.
Obscure Archaic Quadruple Entry Accounting Rules
As long as this card cannot be the target of effects it has the following abilities Thing: Create a money token. Action: Create a money token for each non token thing you control.
"See Quattrro 4 Section 6 subsection XXVII for details"
Normal Necrotic Scroll
Replace 3 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens.
Attach to a living thing. At the beginning of your turn flip a coin if heads create a zombie token if tails destroy the attached thing and this card and create a zombie token.
Dude! You better get that looked at.
When you play Cosmic Horror, each player gains a Sanity token.
At the start of each of your turns, eliminate a random player unless they destroy one of their Sanity tokens.
When Cosmic Horror is destroyed, shuffle it into the draw pile.
When you are eliminated, you win the game.
Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
Destroy all Insanity Tokens you control OR gain a Sanity Token OR Discard a card and draw two cards.
Action: Each player destroys an Insanity Token they control. If they cannot, they instead gain a Sanity Token.
Once during your turn, you may choose Action or Thing and play a random card. If it was not a card of the chosen type, gain an Insanity Token.
Your hand size is reduced by the number of Insanity Tokens you control.
Whenever you play a card with flavor text create a Zombie token.
Major Necrotic Scroll
Replace 5 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens
If you play a plant related thing create a Zombie token.
Action:Discard your hand. Then draw one card for each Node you control
Thing:Replace one living Thing per Node you control with a Zombie Node Token. If there aren't enough living Things in play, gain Skeletal Node tokens equal to the difference. Then destroy Necrotic Node
Things you control cannot be the targets of Actions until your next turn.
You may discard this card at any time. If you do, target Thing you control cannot be the target of Actions this turn.
Thing - Equipment
Play this card onto a Thing you control.
If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.
The equipped card has the text:
"This card cannot be targeted by Actions."
As long as Shrouded Doppleganger cannot be targeted by Actions, it has all the Action Abilities of all things controlled by opponents.
As long as this is in play, all other cards have all instances of "cannot" replaced by "must", and vice-versa.
All players play with their card hands on the table, face up. Players draw an extra card per turn. Players can't play a card the same turn they've drawn it.
Black Is The New Black
Take control of all black and gray cards in play. Discard to counter a target black or gray Action.
Look at the top 10 cards of the draw pile. If any of them contain the one or more of the words "win", "wins", "eliminate" or "eliminates", put one into your hand and shuffle the draw pile; otherwise, put all 10 on the bottom of the draw pile and play this card again.
All cards' ruletexts are blank until the start of your next turn.
It is merely a piece of cardboard with words on it.
Play in response to one of your non-Token Things being destroyed. Destroy a Thing belonging to the player whose card destroyed it.
Friends In High Places
Whenever there is an ambiguity in how a rule or card (other than this one) should be interpreted, you choose how it should be interpreted, even if its proper interpretation is on the talk page. Your interpretation must be derived from the card's text.
So you can't just make some crap up.
Expensive Powered Armorsuit
Destroy 3 Money Tokens you control: This card gains the text: "Action: Destroy a thing."
Destroy 3 Money Tokens you control and discard an action: This card gains the text: "Action: (the discarded action's text)"
Discard a card or destroy a thing you control. If you do, destroy target thing.
Thing: Create a fig token. Action: Destroy a fig token create a zombie token.
Camus loved the power figs gave him.
Action: Create a waif token. Action: if you have at least 3 waif tokens take a token controled by another player. Action: if you have at least 5 waif tokens take control of another players inanimate thing, flip a coin if tails remove 1d6 -1 (min 1) waif tokens.
if Haples Adventurer uses its action ability put a fate token on Haples Adventurer beginning of turn flip a coin for every fate token on Haples Adventurer if you flip tails change all fate tokens to gold tokens and destroy Haples Adventurer Action: Destroy a thing.
Well it was a good run while it lasted
When you play this, draw a card.
Whenever a player draws a card, plays an Action, plays a Thing, uses an Action ability, destroys a Thing, discards a card and gains a Token in the same turn, they win the game.
When you play this, draw a card.
Whenever a player takes an Action when they have 7 or more cards in their hand, they win the game.
When you play this, draw a card.
Whenever a player reads 40 different cards during one of their turns, they win the game.
Comes into play with 3 armor tokens and 50 Bullet tokens. When this would be destroyed you may destroy an armor token you control instead. Action: roll a six sided die Destroy that many bullet tokens to destroy a thing.
Create 100 bullet tokens and 5 grenade tokens.
You may destroy this at any time to create 100 bullet tokens. If destroyed by another player, destroy another one of your things.
Draw a card, discard a card, gain one token of any type, destroy a Token and use the Action ability of one of your Things.
Roll a six-sided die. Destroy that number of things of each player. If any player has fewer things then the number rolled, they get thread tokens equal to the difference. Any player with thread tokens must discard that many cards from their hand. Any player can destroy a dragon-related card under their control no negate this card.
Card by Robocar
Holy Water Grenade
Destroy all zombies controlled by one player.
If Zombie Hulk would be destroyed you may destroy a Zombie token you control instead. At the beginning of your turn if Zombie Hulk destroyed a thing last turn create a Zombie token. Action: Destroy a thing you control.
Action (global): Destroy a thing you own to create a zombie token. Action: Change any token you control to a zombie token.
Pure Energy Form
While this card is in play, you may search the deck for any card at any time and play it.
Destroy the thing with the most punctuation marks on it. If there is a tie, destroy all things that tie.
The Black Market
Cannot be targeted by Action Abilities. Choose X when you use an ability.
Global Action: Gain Xd6 money tokens and distribute the top X cards of the deck amongst your opponents.
Global Action: Roll Xd6. Unless the result is greater than the number of Money Tokens you control, destroy that many Money Tokens you control and draw X cards.
When this card is in play it belongs to everyone. Action: Choose a random card from the deck, and roll a d6. Each player may choose to destroy a number of Money tokens they own equal to the number on the d6. If they do so, they get a copy of the random card in their hand.
Target a Thing in play or the top card of the draw pile. If half or more of the players in the game do not understand the card, then it is removed from play.
Action: Each player chooses a Thing he or she controls and a word on that Thing, and rolls a six-sided die. Each player's total is the length of his or her word plus his or her die roll. Destroy each Thing chosen by a player whose total is lower than yours.
Replace 2 living things with zombie tokens
If Robot Hive would be destroyed you may destroy a Robot token instead if you have no Robot tokens you may destroy a size token instead. Action: Create a Robot token Thing: If you have at least 3 Robot tokens create a Size Token.
Figure It Out
The answer to all random events is 1 or first or heads; whichever makes more sense.
Possibly Deadly Token Virus
If you do not use this card's action every turn it is in your hand, you lose. Action: Destroy one token you control. You may take two extra Actions this turn. Create a copy of this card and give it to another player.
When played create 3 grenade tokens. If you control any grenade tokens when this is destroyed destroy 2 things for every grenade token you control. You must control at least 1 living thing to play the action ability. Action: Destroy a grenade token to destroy up to three tokens and/or things.
When this is destroyed destroy the thing that destroyed it, if destroyed by an action card that player discards a random card.
I wouldn't mess with her if I were you.
When this comes into play create 185 Glamor tokens