Number Six attempts to leave play every turn. If you don't play both a thing and and an action move Number Six to the discard pile. <br\>Action: Gain control of a thing without a corner value.
"I am not a number I am a free man" -Number 6
At the beginning of your turn you may destroy two energy tokens if you do you create a money token.
Cheap Copy of a Priceless Ming Vase
Action: Gain a forgery token. Take up to 5 money tokens from target opponent who doesn't control
a forgery token and give him control over this.
Action: Create a copy of this card.
Action: Target player discards a card.
Just another random evil creature by Zt.
The World Needs a Little Justice
Whenever you are forced to discard cards, gain a token of any type and name.
At the start of your turn; if you control a living Thing, a Thing which could be used as a weapon, and a Thing which is a location, you may eliminate a player of your choice.
Action: Search the draw pile and the discard pile for a card named "Mr. Hyde". If you find the card, replace this card with it.
If there are three time tokens on this card, it automatically triggers its Action ability. This does count as you taking an Action.
Thing: Destroy target living thing. Put a time token on this card.
Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.
Nazi Communist Thatcherist Illuminati Robot Ninja Insect Brainsucking Babes from Outer Space
Action: Target player chooses a thing he controls and gives you control of it.
The personification of all evil things.
Unless one or more players object, give every player twenty Money tokens.
When Prison comes into play, make a copy of an Action named "Prison Riot" and "Jail Break" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Action: Put living thing under Prison Cards under prison are considered removed from play.
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise roll a 6 sided die and remove that many cards from under Prison and put them under your contol.
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise Take control of Prison.
Choose a Thing. Destroy that Thing if possible; otherwise, remove all text from it until the end of the turn and take an extra Action.
Return target thing to its controller's hand. Its controller then discards it.
Target Thing ceases to exist. Play continues as if it had never existed.
At the beging of your turn roll a 6 sided die to detrmine the total number of Actions and Things you may play this turn.
Action: Destroy a money token to create a copy of a food thing card with no rules text (name optional)
At the begining of your turn put a perish token on Pasta Salad if there a more than 3 perish tokens Pasta salad is not edible and if destroyed for another Thing's ability destroy that thing.
The Bitter End
Players may not draw cards. When every player's hand is empty, destroy this Thing.
Schools of Magic
When this comes into play, each player chooses a letter. A player can only play cards whose title contains the letter they chose.
If a living Thing is destroyed, the players whose turn it is is eliminated.
Action: Put a dozen cookie tokens into play
This comes into play with 10 oreo tokens. Whenever you would sacrifice a food item it takes 2 oreo tokens to satify as one item.
Well you can't just eat one
When this comes into play destroy an opponets token.
Exchange control of two target Things with the same corner value controlled by different players. (Two Things with no corner value have the same corner value. Tokens, unless otherwise specified, have no corner value.)
A Walk-on Part in the War
At the end of your turn, destroy this Thing unless you gained control of it this turn.
Whenever this or another Thing is destroyed, draw a card.
A Lead Role in a Cage
At the start of your turn, draw an additional card.
You may not play more than one card per turn from your hand.
Pick a Thing belonging to an opponent. That opponent also picks a Thing. Toss a coin; if heads, destroy the one you picked, otherwise destroy the one your opponent picked.
Broken Guitar String
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
When this comes into play, destroy target tangible thing.
Take a thing you control and rip the card in two pieces. The two pieces
are two things now. The things' texts are what you can read on the pieces.
When machines, robots, buildings or vehicles use their Action abilities it doesn't count as taking an Action.
No thing may use its Action ability more than once during a turn.
I'll fix this!
Warrenty Card Maneuver
Remove target card from the game. Fling that card at target opponent.
Target Thing reads "Action:Do Nothing" until the end of the turn. Destroy target Thing.
You can target the same Thing for both effects, but you aren't required to.
Play onto another Thing. That Thing's ruletext cannot affect Players or other Things.
When this comes into play, reveal the top 10 cards of the deck. This card has the Action abilities of all things revealed this way.
At the beginning of your turn, pass this card to the player on your left.
Action and Thing: You win the game.
If you control three or more non-token things with no ruletext, you win.
640k is Enough for Anyone
If a player ever has more than six Things in play, they must destroy Things they control until they have six or fewer.
The turn you play this you may take an additional action.
"Fills the belly alittle"
All effects that change the ownership of a card must target gold-pressed latinum first.
Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.
As long as fortune teller is in play play with the top card of the draw face up.
Whenever a Thing with an Action ability is destroyed, its owner may use that Action ability once, in response.
If you control five Stack tokens, you win the game. Action: Destroy five tokens you control to put a Stack token into play.
Action: Give control of this Thing to any player.
When Mana Ramp comes into play, gain a Land token.
At the start of each player's turn, that player gains a Land token.
Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.
Action and Thing: destroy Hidden Crypt and a living thing to put a copy of any Undead related thing from the Infinate deck archive into play under your control.
Action: destroy target living thing, create a zombie token under that owners control.
Comes into play with 10 dose tokens when a living thing would be destroyed you may remove a dose of reanimation fluid to create a zombie token. When ther are no more doses destroy this card.
Fury of Dracula
Destroy (if you wish) a living Thing, put a Vampire token into play and return this card to your hand. If you control five Vampire tokens, you win the game. If this card is revealed or discarded from your hand, you are eliminated.
Curse of the Mummy's Tomb
At the end of your turn, you must discard a card. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Action: Destroy a Thing, if you control no other living Things.
Roll a 6 sided die for every living thing in play on a 1 replace thing with a zombie token an a 6 remove from play due to maddness.
My mind shrunk from the horror it beheld.
Remove all undead things from play
And don't come back
remove living thing from play
You are now a guest of the United States in an undisclosed location.
Cards that would go to the discard pile go to the bottom of the deck instead.
Except for this one.
Three Part Harmony
Whenever you play an action, repeat its effects twice without changing targets.
Whenever a thing is destroyed, it is considered to have been destroyed by itself, not by another thing or by a player.
Say it was a training accident. That's the usual lie, right?
The Original Maverick
You may discard a card to ignore any Action that affects you. If you choose not to, draw a card instead. Destroy this card when you have drawn three cards in this way.
A Full Shelf of Empty Books
Discard your hand when this card comes into play. Every opponent must give you a card from their hand after drawing at the beginning of their turn. You may play only the card you draw at the beginning of each of your turns; if you play a card from your hand, destroy this card.
Look at chosen opponent's hand and take one card from it.
Must control an undead to play and keep in play. Action: Destroy a living thing to create a zombie token under your control.
If anything would be removed from play due to maddness place under Arkham instead.<br\>Action and Thing: Put a maddness token on a living thing.<br\>Action and Thing:Move a thing with a maddness token under Arkham Asylum.
Opponet flips a coin and you call it. Loser destroys a living thing or is eliminated.
never go in against a Sicilian when death is on the line! -Vizzini
If Apocalypse Bottle is destroyed, it destroys all other Things.
Return target Thing to its controller's hand and draw a card.
Action:Destroy a random Thing target player controls.
Whenever a Thing uses an Action ability it is destroyed after taking the Action.
Action: Destroy target thing.
Wolpertinger has all Action abilities of all living things in play.
I was sent to bring you Chaos and Destruction and Strawberry Candy
If you control three or more strawberry candy tokens and there are no living things in play, you win the game. This card is pink and black at the same time.
Action: Put a strawberry candy token into play.
Action or Thing
Replace the rules text on this card as you play it from your hand to whatever you want.
"If a card's too broken, just refuse to play with it." -Bucky
look through the draw pile and remove a card from play, shuffle the draw pile afterwards.
"If a card's too broken, just refuse to play with it." -Bucky
Action: Destoy a food related thing or token to make a zombie token
Pink Is The New Black
Replace every Zombie token in play with a Strawberry Candy token.
Draw five cards, add 1 to the digit in the millions place of the number in this card's title, and shuffle this card into the deck.
Militant English Teacher
Thing - Party Member
No cards with spelling, grammar, or punctuation mistakes may be in play.
Destroy all Things by target card creator.
"I hate this guy."
At the beginning of your turn destroy a money token you control or destroy this card.
Action: Target thing's Action ability is erased.
Action: Gain one money token.
He'll teach you the meaning of suffering.
"It Is Finished."
Play this only in response to being eliminated. You win the game.
Action: If there are at least 10 zombies in play, you may create a copy of a card named "Thriller" from the Infinite Dvorak Deck Archive and put it into play.
Does not count as a black thing.
At the end of each turn, you gain control of all zombies.
Action: Destroy 15 zombies you control to eliminate a player.
For no mere mortal can resist the evil of the Thriller.
HA HA Ha ha ha hahahaha...
Thing - Soft Drink
Action: Draw four cards, discard two of them, and either destroy this card or destroy a Money token and return this card to your hand.
Smooth going down...even smoother coming up.
Target player may only play Actions. If they do not play an Action during their turn, they must instead discard a card if possible.
Destroy 5 Money tokens you control when this card comes into play. Thing or Action: Gain an Energy token or a Money token.
Homophobe Racist Hatemonger
Destroy all black and all pink things.
"Pink ain't the new black, dude."
Every player reveals their hand.
At the start of each player's turn, that player must destroy a living Thing they control, if they have one.
Cloak of Ignoring
Play onto target thing. As long as Cloak of Ignoring
is in play, equipped thing doesn't exist.
If a card's too politically non-correct, just refuse to play with it.
The Master of Dead Words
When this comes into play, destroy five undeads you control or fifty living things you control. If you don't, you are eliminated.
Action: Change a word on target Thing.
Pick up the Phone Booth and Die
Action: You are eliminated.
Now try to use this card against an opponent!
Things are considered to belong to all players. All cards in players' hands are considered to be in each other player's hand.
Put all things from the top 10 cards in the discard pile into play under your control.
This card is not counted in the top 10 cards.
Trespassers Will Be Shot
Whenever another player puts a thing into your control, destroy it.
Survivors will be shot again.
Play onto target thing. Equipped thing cannot use Action abilities.
It's cursed and it stinks!
Action: Target thing gains all Action and Thing abilities of a thing you control. This is permanent.
Whenever an opponent draws a card, you may force him to read the card out loud and slowly.
"So, how good is your memory, brainy?"
Charley is considered a food, if sacrificed as a food item remove him from play for two turns instead.
"We don't talk about what happened to Charley"-Chicken Leg
Owner may destroy wax fruit to prevent another action requiring the sacrifice of a food item. take control of the sacrificed food item when you do.
Yuck! That's not an apple!
Action: Create a food token.<br\>Action: Create a money token.<br\>Action: Draw a card.<br\>Action: Create an energy token.