Infinite Dvorak deck/Cards 8101-8200

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The Infinite Dvorak Deck

Cards 8101-8200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Weakened Supply Chains
Thing
When an opponent plays a card they drew this turn, they must discard a card afterward.
Card by ChippyYYZ
Chum the Waters
Action
Remove up to five cards from the discard pile, shuffle them, and place them on top of the draw pile.
Card by Binarius
Speak Into Being
Action
Name a card. If any opponent holds a card with that name in their hand, take it and play it.
Card by Binarius
When In Reality...
Reaction
Play immediately in response to an opponent's Action. Their Action does not take place: give them an Action from your hand to play instead.
Card by Binarius
Comeback Device
Thing
Whenever an opponent draws their third card in a turn, draw a card.
When you have five or more cards in your hand, destroy this Thing.
Card by ChippyYYZ
Momentum Retainer
Thing
Whenever you play your second card in a turn, you may draw a card if you don't have the fewest cards in hand.
Card by ChippyYYZ
Jewel of Desire
Thing
When an opponent would gain control of one or more Things, they gain control of Jewel of Desire instead.
"Such beauty, such perfection... I must have it!"
Card by ChippyYYZ
Fool's Gold
Thing
Action: Target opponent gives you a card to put Fool's Gold into their hand.
Card by Binarius
Grace Period
Thing
Any Thing played after this is considered blank until the beginning of its controller's next turn.
Card by Binarius
Tides of Fortune
Action
Target opponent with more cards in hand than you gives you cards until you have as many as they did at the beginning of your turn.

Instead of playing a Thing this turn, you may have every player with at least as many cards as you draw a card and everyone else discard a card.
Card by Binarius
Signature Move
Thing
When this enters play, attach an Action card to it from your hand.
At the beginning of your turn, you may rotate this card 90° clockwise.
Action: If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
Card by ChippyYYZ
Tweak the Setup
Action
Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.
Card by ChippyYYZ
Collect Flotsam
Action
Put the top card of the discard pile and one other card from the discard pile either on top of the deck, underneath target Thing face-down, or Up Your Sleeve.
Card by ChippyYYZ
Malevolent Cackle
Action
During their next turn, target opponent may not draw cards and may play at most one card.
Card by Binarius
Action Bottler
Thing
When an opponent plays an Action card, you may immediately discard an Action card in response to put their card under Action Bottler if it has no card under it yet. When Action Bottler is destroyed, play the card under it.
Card by Binarius
Biding Time
Thing
You may only play this if you have played no cards yet this turn. End your turn when you play this. When you play a card, move Biding Time to the discard pile. That card has no cost to your per-turn limits.
Card by Binarius
Dark Arrows
Action
Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.
Oof, I feel ambiguously afflicted.
Card by ChippyYYZ
Upkeep
Thing
Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise.
When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.
Card by ChippyYYZ
Paycheck
Action
Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.
Card by ChippyYYZ
Whirlwind Slash
Action
Rotate target Thing 360˚ clockwise and destroy it.
Card by Binarius
Rain Boots
Thing
You may decline to draw a card at the beginning of your turn. Your total of cards drawn and played per turn may not exceed two. You may return Rain Boots to your hand at the end of your turn, or immediately when another of your Things would be destroyed to prevent its destruction.
They won't get you home in a hurry, but they won't let you slip and fall either.
Card by Binarius
Muscle Memory
Action
Draw a card and play an Action.
Card by Binarius
About Face
Action
Rotate target Thing 180° clockwise, then return it to its controller's hand.
Card by ChippyYYZ
Shake The Vending Machine
Action
Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.
Card by ChippyYYZ
Clockwork Level
Thing
Whenever a player plays a card or ability, rotate this card 90° clockwise.
Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.
Card by ChippyYYZ
Upside-Down World
Thing
Rotate all Things in play 180˚ clockwise when this enters play, as well as any Thing whenever it enters play.
Until this leaves play, turn the draw pile and discard pile over so that the (new) top card of the draw pile is always visible, and discarded cards are not.
Card by Binarius
Undeveloped Negatives
Thing
You may play or discard this card face-down. If this card is face-up anywhere on the table, the player who caused it to become visible must discard a card.
Card by Binarius
The Gang's All Here
Action
Every player who controls at least five Things by different creators wins the game.
Card by Binarius
Chokepoint
Thing
At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
Card by ChippyYYZ
Clever Plan
Action
Destroy target Thing controlled by a player who controls more Things than you.
OR look at the top three cards of the deck, put them back in any order, then draw a card.
Card by ChippyYYZ
Strained Supply Lines
Thing
Play this into any player's control.
Whenever you would draw a card besides the first on your turn, an opponent may first look at the top 2 cards of the deck and put one of them on the bottom of the deck.
Your maximum hand size is reduced by 1.
Card by ChippyYYZ
1z
Mystery Button
Action
Press each Button on the table, then play the top card of the draw pile.
Card by Bucky
0z
The Cycle Completes
Action
Shuffle up to 260 cards from the discard pile into the deck, then draw cards until you reach your maximum hand size (limit 260).
If you can see every letter of the alphabet and every digit from 0 to 9 in cards' cornervalues, you win.
Card by Bucky
End of an Era
Action
Every player discards a card and destroys one of their Things. Shuffle the discard pile into the draw pile. Every player may draw a card and play a Thing.
Card by Binarius
The Same Again?
Action
Every player may draw a card. In gratitude, your opponents amiably agree that you may play another Action.
Card by Binarius
Call and Response
Action
Choose two of the following. Starting with you, every player:
  • draws a card,
  • discards a card,
  • reveals a card,
  • returns one of their Things to their hand, or
  • plays an Action, if able.
Card by Binarius

Graffiti
Board

Thing

Action:Add a symbol to this card's cornervalue, permanently.
Card by Bucky
ABCDE
Filing Cabinet
Thing
You have +1 maximum hand size for each letter of the alphabet that appears in any of your Things' cornervalues.
Card by Bucky
FGHIJ
Gauss Fabricator
Thing
At the start of your turn gain a Cannon token that has the text "Action: Destroy a token."
Card by Bucky
Combomancy
Action
Gain a Combo Token and return this card to your hand, OR any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
Card by ChippyYYZ
Greater Combomancy
Action
Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token.
OR
Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
Card by ChippyYYZ
Technique-Breathing Dragon
Thing
Gain a Combo Token at the end of your turn if an opponent's Thing was destroyed this turn.
While you control any Combo Tokens, you may play an additional Action card each turn.
You may spend two Combo Tokens when you play an Action to copy that Action.
"Huh... never seen one do that before."
Card by ChippyYYZ
KLMNO
Combo Meter
Thing
At the end of your turn, destroy all your Combo tokens, then gain a Combo token for each card you played this turn.
Card by Bucky
PQRST
Card-Chaining Style
Thing
Cards with no other cornervalue are considered to have a cornervalue that is the number of words in their name followed by the first word of their name.
After you play a card, you may play another that shares a cornervalue letter with it.
Card by Bucky
UVWXY
Overheated Ray
Thing
Action: Destroy target Thing. Cooldown 3. (use this only if you've started 3+ turns since the last time you used it)
Card by Bucky
The Balance of Power Shifts
Action
Each player reveals their hand. Note the most common creator among cards in play and in players' hands. If you have a card by that creator in play and another in hand, and that creator is not the same creator last noted by this effect, you win the game.

Draw a card. You may play it if it's by the noted creator.
Card by ChippyYYZ
Draft Round
Action
Reveal cards from the top of the deck equal to 3 times the number of players, plus one additional card. Each player, starting with you, puts one of those cards in the discard pile. Then, in turn order, players add one of those cards at a time to their hand until none remain.
Card by ChippyYYZ
Heart of the Mountain
Thing - Gem
Things you control can't be returned to your hand.
Card by ChippyYYZ
10234
Too Powerful
Action
Replace your hand with three random cards from the Superpower Set.
Card by Bucky
56789
Too Tricky
Action
Turn one of your Things into a Holdout Device (#4097), shuffle Global Warming Hoax into the draw pile, then put the rest of the Up Your Sleeve booster pack Up Your Sleeve.
Card by Bucky
1A
Crystalize
Action
Replace target Thing with a Gem (#7470).
Card by Bucky
7L
Lookout
Thing
When a Thing enters play, you may return Lookout to your hand to look at its controller's hand.
When Lookout is destroyed, you may look at and reorder the top three cards of the deck.
Card by ChippyYYZ
8Q
Quick Jab
Action
Destroy up to one target Token. Draw a card if you've drawn fewer than two cards this turn. You may play an additional Action this turn. Gain a Combo Token.
Card by ChippyYYZ
2G
Guard Breaker
Thing
When this enters play, if you control a Combo Token, return target Thing to its controller's hand. They discard a random card.
Destruction of opponents' Things can't be prevented during your turn.
Thing: If a Thing an opponent controls was destroyed this turn, return this card to your hand and gain a Combo Token.
Card by ChippyYYZ
2A
Custom Combo
Action
Gain 6 Combo tokens.

For the rest of the turn, you may take extra Actions by spending one Combo Token each.
Card by Bucky
3A
Black Goo
Thing
Thing: Replace a non-token Thing with a copy of this.
Action: If you have at least four copies of Black Goo and no other non-token Things, eliminate target opponent.
Card by Bucky
4A
Archaeologist
Thing - Person
Thing: Discard an Action. Play the bottom Thing in the discard pile.
Card by Bucky
5F
Follow the Recipe
Thing
When this enters play, set aside the top 4 cards of the deck face-down. Discard them when this leaves play. You may look at and play the top card of the recipe as though it were in your hand. When you play the last card this way, put this in the discard pile and draw a card.
Card by ChippyYYZ
5H
Hyperevolution
Thing
At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's a Thing, put it into play and put a Thing you control into the discard pile. Otherwise, put it on the bottom of the deck.
Card by ChippyYYZ
6H
Hyperadaptation
Thing
At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's an Action, put it into your hand and discard an Action card. Otherwise, put it on the bottom of the deck.
Card by ChippyYYZ
Bear Witness
Thing
If an opponent destroys one of your non-token Things, gain a token with "When this leaves play, [Destroyer's name] skips their next turn. Action: Spend this token."
Card by Binarius
Overthrow the Oppressors
Action
If an opponent with more things than you destroyed one of your Things during their last turn, destroy all of their Things.
Card by Binarius
Step by Bloody Step
Thing
Indestructible. When an opponent destroys a non-token Thing you control, put it face down under this. Turn: If there are at least 5 Things under this and at least as many Things under this as Things controlled by your opponents, destroy all opponents' Things and win the game.
Card by Binarius
5A
Sword of Equality and Diversity
Thing
Action and Thing: Change the type of a token of the most common type. Destroy a token belonging to the player with the most tokens. (you choose how to break ties)
Card by Bucky
6A
Victory March
Action
Pick a random archived page of the deck. Put the first card from it that contains the word "win" or "eliminate" into your hand. If that page has no such cards, you win the game.
Card by Bucky
7A
Repeat History
Action
Play the bottom two Actions in the discard pile in any order, shuffling them into the deck after playing them.
Card by Bucky
3D
Demand Justice
Action
Target opponent discards a card or moves one of their Things to the discard pile if they [condition][subject], for each combination:
Conditions: [have more cards in hand than] [control more Things than], [won a game of Dvorak today against]
Subjects: [you] [each of their other opponents]
Card by ChippyYYZ
6A
Agent Provocateur
Thing
Action: Target opponent plays an Action card of your choice from your hand. You choose all targets for that action.
Card by ChippyYYZ
4A
Autonomous Zone
Thing
Untargetable.
When this enters play, move all Things you control and up to the same number of target Things you don't control to their own area. Players lose control of Things moved this way.
Card by ChippyYYZ
Barricade
Thing - Terrain
When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade.
Card by Binarius
"Aerosolized Chemical Irritant"
Action
Choose up to three of target opponent's non-token Things to return to their hand.
Card by Binarius
The World Is Watching
Thing
Any opponent who destroys a non-token Thing must reveal their hand.
Card by Binarius
1B
Rubble
Thing
Your maximum hand size is reduced by 1. If it's less than 1, you lose.

If you discard this due to hand size limits, reveal your hand and eliminate yourself.
Card by Bucky
2B
Civil War
Action
Each player that controls any non-Rubble Things destroys one of their non-Rubble Things. Any of those players may play this card again.
Card by Bucky
3B
Topple the Monuments
Action
Replace all Things in the discard pile with copies of "Rubble" (#8173), then shuffle them into the deck.
Card by Bucky
5K
Kettle Formation
Thing
Action: Target opponent must return a Thing they control to their hand. Their maximum hand size is reduced by 1 on their next turn. This ability may be activated only once per turn, but it may be activated without spending an Action if you activated an identical ability this turn.
Card by ChippyYYZ
7G
Gathering Momentum
Action
Put a token into play that's a copy of target Thing you control.
Shuffle this card into the top 6 cards of the deck.
Card by ChippyYYZ
7L
Looting
Action
Discard the top 5 cards of the deck. Each player, starting with you, may put a Thing card from the discard pile into their hand.
Discard the next 5 cards of the deck and repeat this process. Each player who took a Thing card this way discards a card, or a random card if they took more than one.
Card by ChippyYYZ
8A
Extreme Fling Action
Action
Return one of your non-token Things to an opponent's hand. They discard two other cards.
Card by Bucky
9A
Triplicate
Action
Draw and reveal a card, then create two more copies of that card and put them in your hand.
Card by Bucky
4B
Rubble Heap
Thing
Your maximum hand size is reduced by 2. If it's less than 1, you lose.

You may play this into an opponent's control.
Card by Bucky
Improvised Projectile Weapon
Action
Target opponent discards a random card. If their hand is empty, they skip their next turn. Otherwise, they may put this card into their hand.
Card by Binarius
Control the Narrative
Action
Regain control of a Thing you lost control of during an opponent's most recent turn. If an opponent caused you to lose control of it, they reveal a random card from their hand as well, and you may discard it or put it into your hand.
Card by Binarius
Stay Strong
Thing
Any player whose non-token Thing is destroyed by one of their opponents may draw a card.

Things played by your opponents may not decrease your maximum hand size.
Card by Binarius
5B
Occupied Territory
Thing
Your opponents' maximum hand sizes are reduced by 1.

You have +1 maximum hand size per opponent.
Card by Bucky
6B
Bulldozer
Thing
Action: Destroy one of your non-living Things and gain a copy of "Rubble" (#8173).

Action: Give one of your other Things to an adjacent player.
Card by Bucky
7B
Bulldoze
Action
Destroy a Thing. Put a copy of "Rubble" (#8173) into its former controller's hand.
Card by Bucky
Disputed Territory
Thing
When you play this, attach a Thing from each player to it. This card and attached Things are considered to be in play but not in any player's control. When there is only one card attached to this card, whoever caused this condition gains control of it and this card moves to the discard pile.
Card by Binarius
Mysterious Pallet of Bricks
Thing
Play into any player's control. When this enters play, its controller's opponents each receive a Brick token with "Action: Spend this to destroy a tangible Thing controlled by Mysterious Pallet of Bricks's controller and replace it with a copy of Rubble (#8173)."
Wonder who's leaving all of these around downtown like this...
Card by Binarius
Viral Outbreak
Thing
At the end of every player's turn, flip two coins. If either is tails, a player who has never had a Hotspot token gains one. If both are tails, every Hotspot player discards a card at random if they have four or more in hand and destroys one of their Things at random if they control four or more Things. Action (global): Shelter in place. Destroy your Hotspot token on your third consecutive turn doing so.
Card by Binarius
7C
Cake in the Shape of a...
Thing
Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.
Card by ChippyYYZ
6S
Scrambler Shields
Thing
When a Thing you control is destroyed by an opponent, that player discards a random card and draws a card.
Card by ChippyYYZ
2P
Pie in the Face
Action
Target opponent may discard a random card. If they don't, they may not draw cards during their next turn.
You may put a non-token food item from your hand or that you control into that player's hand. If you do, that player must discard a random card other than that food item. If they don't they may not play Actions or Things during their next turn.
Card by ChippyYYZ
8B
Use It or Lose It
Action
Target opponent draws a card. Their maximum hand size is reduced by 3 until after their next turn.
Card by Bucky
9B
Plunder the Future
Action
Draw a card, then put three copies of "Rubble" (#8173) on top of the deck.
Card by Bucky
1C
Spring Cleaning
Action
Choose up to three. Draw a card for each one chosen:
- Discard a card.
- Destroy two of your tokens.
- Destroy one of your non-token Things.
- Put a card from the discard on the bottom of the deck.
Card by Bucky
Strength in Numbers
Action
Draw a card for each living Thing you control or reveal from your hand. If you draw a living Thing, you may reveal it and draw again.
Card by Binarius
No Such Thing as Bad Press
Thing
Once per turn, when you cause an opponent to lose control of a Thing, reveal the top card of the draw pile. You may put it into your hand if you wish. Move this card to the discard pile when you have drawn two cards in this way.
Card by Binarius
Down the Street and Around the Corner
Thing
If the first card you draw at the beginning of your turn is a Thing, you may immediately play it and draw another card.
Where are all of these people coming from?
Card by Binarius
0P
Protein Bar
Thing
When you destroy Protein Bar, you may draw two cards, and opponents can't force you to discard cards until your next turn.
Action: Destroy this Thing.
Card by ChippyYYZ