The player who controls this card cannot be eliminated from the game.
All players must speak in rhyme or they get eliminated double-time. The rhymes don't have to make sense, but you can try, and don't even think about asking "why?".
Laika the Russian Space Dog
Action: Destroy this card and gain 10 Fame tokens.
Action: Create up to three tokens of any type or types. If any are still in play at the end of the turn, destroy them.
When this comes into play if some other player other than you controls the most tokens all other players may vote on a common enemy. If all but the choosen enemy agree the person whose turn it is may take a counter from the common enemy and put it on a thing they control.
Card by Aetherknight
If you play an action card destroy this card. You cannot be the target of cards.
Card by Aetherknight
Troubled Grand Arbitor
Destroy this card if you are the player who controls the least tokens. Whenever a player with less tokens than you plays an action card destroy a token you control. If you did choose the target if the card asks for a target.
Card by Aetherknight
You may use abilities of Things in your hand. You may not use abilities of Things in play.
Add one of the following Action abilities to target living Thing.
Action: Destroy target tangible, inanimate Thing.
Action: Draw a card, discard a card.
Action: Discard a card to play an Action card from the discard pile.
Take up to ten Actions. Destroy all non-token Things you control.
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Each player gains one token of every type that's mentioned on cards in play.
Discard your hand and take two more turns after this one.
Whenever an opponent plays an Action ability, draw a card.
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here.
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
Card by Gold'nboots
Any card that is specifically refered to by another card may be subsituted by General Specific.
Cheat Code Of
You may play cards from the deck as though they were in your hand.
You may not win the game.
All cards' corner values and flavor texts are switched.
You may play this on another. Owner can play no more things
"You are into some weird stuff, we should hook you up with my brother Dave" -Bub
"Not 'The Prisoner' that was Secret Agent Man"
As long as you control another living thing Commissar has the following abilities Action: remove a living thing from the game. Thing: take a removed thing and put it in the discard pile or shuffle it into the draw pile.
All players destroy up to 3 energy tokens as able. Players skip their next turn if they destroy less than 2 energy tokens.
If you would be eliminated destroy this instead
Eliminate a player and remaining players except you split that player's things amongst themselves. In a 2 player game players swap hands and Things instead.
Put five Paper tokens into play, under the control of player with the most non-token Things.
Whenever a Thing would be destroyed, its controller may give it to an opponent of their choice to prevent its destruction. Action: Put this card into the discard pile.
Whenever a Thing comes into play, destroy a Thing at random.
When this comes into play take possession of all things in play. If Freed Genie is ever the only thing in play owner wins.
"You don't get no wishes."
Whenever you create a money token you also change or add a cornervalue to a card in play. Action: Create a money token.
Yo that sign means you owe us two G you got it?
Discard when someone blocks an action ability, your ability resolves normally. When played as an action Skip your next turn.
"Well you do know what Bub's like right?" Dan Bub's Brother
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
All things are considered to be cards instead of the thing they represent.
Whenever you play an action, you may discard an action card to add its text to the first action.
Thunderbolt and Lightning
Very, very frightening.
Destroy two target things.
All players:If an unbroken series of players have played Things (not this) before your turn, you must either BEAT the last Thing or EAT the first Thing. To BEAT a Thing play a Thing with a higher digit in its cornervalue than a digit in the last Thing's, or any Thing if the last Thing has no digit. To EAT a card, pick it up and put it in your hand. If all players play a Thing in order around the table, destroy this.
Beat it or Eat it!
Play when opponent uses a destroy effect on you. If it was an action card put it in your hand, if an ability of a thing take control of it.
All must bow before his most high excellency the master of all show your respect and you may be recognized.
Cannot be destroyed by a living thing.
"Those guys should be shot" -Bub
Reveal the top n+2 cards of the draw pile where n is the number of players. Starting on your right, players take a card. You get the rest.
I've got dibs on the ring
Knowledge Is Power
Action: Create an Energy Token for each card in your hand beyond 3.
Money Is Power
Money Tokens count as Energy Tokens and vice versa.
Time Is Money
You may skip your turn to create 10 money tokens under your control.
Action: Destroy ten money tokens you control to take another turn. You may only use this ability once per round.
Action: Draw and reveal three cards. Put any living Things into play, and discard the remainder.
Happy Face Killers
Action: destroy a living thing.
"Now there's a bunch of sickos." -Bub
You know what we should do?
Search the top 50 cards of the draw pile for an action card and put it in your hand.
Search the top 50 cards of the draw pile for a thing and put it in your hand.
Play at any time to prevent a Thing from being destroyed.
You may play this on another player. Whenever your living things uses an ability flip a coin if tails replace that thing with a zombie token.
"I wouldn't let him manage peanuts let alone people." -Bub
At the beginning of your turn if you did not destroy any opponents things, gain a gold token
Gain 4 money tokens
Fuel Conversion Unit
When this comes into play, choose a token type. Action: Destroy a token of the chosen type, to draw a card.
Each player draw a card for every living Thing he or she controls.
Quick on the Draw
Whenever an Action card is played, any player may play an Action card from their hand; the older card is discarded with no effect.
Thing - Node
Action: For every node you control, a random opponent shuffles a random card from his hand into the deck.
Whoa, where am I? Where'd everybody go?
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh
Target player discards his hand, destroys all things he controls, and skips his next turn, all in an unspeakable manner.
Archetypical Multi-Piece Ultimate Weapon
Create three things called "Artifact Piece" with text:
"Action: If you control three Artifact Pieces, Eliminate target player."
Shuffle them into the deck.
Step Into My Parlour
If any Web tokens are in play, you are eliminated. After playing this Action, put a Web token into play, and give this card to an opponent.
Remove any number of your things from play, create a money token for each removed then shuffle the cards into the draw pile.
Whenever you destroy one money token create another.
Whenever you draw a card one additional card, you hand size is unlimited.
The Secret Chamber Of Helga Hufflepuff
Indestructible. When this card comes into play create a Giant Badger token. Badgers count as yellow.
Action: Destroy a non-yellow thing for each badger you control.
The Sword of Ravenclaw
Indestructible. You have no maximum hand size.
Action: Destroy target non-blue thing, even if it is indestructible.
"Guns. Lots Of Guns"
Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile.
Quiet at the Back
A chosen opponent cannot play any cards during their next turn. Take another Action after this one.
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
Quick Drying Cement
Target player skips thier next two turns.
Your hand size is increased by two.
If you have two or fewer cards in your hand, each opponent gives you a random card from their hand.
Each of your opponents destroys one of their tokens (if they have any) and one of their non-token Things (if they have any)
Destroy any number of cards with the word "opponent" or "player" on them.
Each player reveals a random card from his or her hand. If the revealed card could destroy a thing, that player discards his or her hand.
Action: If you control four Energy Tokens, destroy two of them and destroy target thing.
Won't Get Painkillered Again
Song - Impossible
This card counts as having been played by each player. If each player destroys four Energy Tokens they control, each player wins. Otherwise, everyone loses.
Card by The Whodas Priest
Pick an opponet two random things they control are destroyed.
When this comes into play destroy a thing.
Thing cards with the word "destroy" on them cannot be played.
Action: Activate the Action ability of a Thing you control five times, then give control of it to an opponent.
Action:Discard a card, then draw a card, then gain an Entropy token.
Action:Draw a card for each Node you control, then discard a card for each card you drew.
The Wrong Trousers
Whenever a player plays an Action card, they must pick an opponent. That opponent may look at the Action and swap it for a card in their own hand, before it is played. The card is then played.
The Unwritten Rule
Play onto a Thing with no Action ability. Neither this card nor that Thing can be destroyed.
Elemental Jewel of Fire
Action:Gain a Fire token
Action:Destroy on of your Fire tokens, discard a card and destroy target physical Thing.
Fire, burn my enemies.
Elemental Jewel of Air
Action:Gain an Air token
Action:Destroy one of your Air tokens. Return an opponent's Thing to their hand.
Air, restrain my foes.
Elemental Jewel of Water
Action:Gain a Water token
Action:Destroy one of your Water tokens. Discard a card. Draw a card.
Water, cleanse my soul
Obscure Token Collector
When this card comes into play, create a token of each of the following types.
Quizmaster, Villainy, Cowbell, Pointless, Cheap Plastic Trophy, Brains, Ultramarine, Pochi, Whammy, and Token.
If you ever control five or more of any one of the above token types, you win.
Really, a Token token. I swear I'm not making these up.
At the beginning of each turn, remove the top card of the deck from the game.
Card by Al Gore
When you play this, choose a thing in play. This card becomes a copy of another card from the Infinite Dvorak Deck with the same name as the chosen card. You may only play this card if there is an eligible thing in play.
Attach to a living thing it gains the following ability Action: Create money token.
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: Create a token of your choice.
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: destroy a thing.
Play when a player wins the game. At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. (If you won this game, you draw both cards.)
Break The Barriers Of Race
Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.
Hmm. I wonder what was going on when these cards were added to the deck...
Hail To The Chief
Each player gives a card to the player with the most things.
Play this under all players' control. At the beginning of your turn, reveal the top card of the deck. If it is a thing, put it into play under your control.
Action: discard a card, destroy an inanimate thing.
"Don't let him near my tools" -Bub
"What are they still paying that jerk for?" -Bub
As long as Ambient Music is in play no living things may use their action abilities.
"How can you listen to that crap?" -Bub