Infinite Dvorak deck/Cards 10101-10200

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The Infinite Dvorak Deck

Cards 10101-10200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.



4I
Silver Linings
Thing
When an opponent destroys one of your nontoken Things, gain a Silver token.
#10101
Card by Bucky
5I
Uncanny Foresight
Thing
When an opponent draws a card, you may look at it.
#10102
Card by Bucky
6I
Late Arrival
Action/Reaction
You may play this as an extra action during an opponent's turn, once that opponent has decided they're done playing cards. (They may change their mind after this Action)

Play the top Thing card in the draw pile, then shuffle the draw pile.
#10103
Card by Bucky
4B
Buy Low, Sell High
Action
Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.
#10104
Card by ChippyYYZ
1T
Trinket Shop
Thing
When you play this card or another building, gain a token of any type.
Action: Spend a token to either gain a token of any type or create a blank Thing card named Gem and add it to your hand.
#10105
Card by ChippyYYZ
5D
Doubling Factory
Thing
Once during your turn, you may spend three tokens as you play a card to create and play a copy of that card.
Action: Gain a Raw Materials token for each building you control.
#10106
Card by ChippyYYZ
Perceptive Protégé
Thing - Party Member
Whenever another living Thing uses an Action ability, Perceptive Protégé gains that ability, but you must discard an Action card to use it.
#10107
Card by Binarius
Cash Influx
Action
Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.
#10108
Card by Binarius
Distort Reality
Reaction
Play at the beginning of your turn instead of drawing. Put the discard pile's topmost Action into your hand. A random one of each player's Things moves into the following player's control. Then the discard pile's topmost Thing entered your control before the beginning of your turn.
#10109
Card by Binarius
What Have I Got In My Pocket?
Thing
This enters play with a token underneath it (potentially). You can plausibly claim at any time that it's a token of any type, or that there is no token, but you must reveal the token (or lack thereof) if this card leaves play or is looked under, or if you spend it.
#10110
Card by ChippyYYZ
0V
Variablast
Action
Spend any number of tokens. Destroy target Thing if you spent at least as many different types of token as the number of characters in its cornervalue. If you spent no tokens this way, discard a card.
Drawing power from the spectrum of possibility.
#10111
Card by ChippyYYZ
SimCity Hall
Thing
At the beginning of your turn, gain a Money, Building, Water, or Energy token. Then, if you have a token of each of those types, you may spend any 4 tokens to draw two cards and create a copy of SimCity Hall under your control.
When you start a turn in control of 20 buildings, you win the game.
Reticulating Splines...
#10112
Card by ChippyYYZ
7I
Forgery
Thing
Play this into an opponent's control and choose and take control of one of their other Things. This gains the chosen Thing's name as flavor text.

Action+Thing: Discard a card and destroy this to take control of a Thing named in the flavortext.

#10113
Card by Bucky
8I
Nimble Escape
Reaction
Play in response to a Thing being destroyed. It survives, and the player to its owner's left takes control of it.
#10114
Card by Bucky
9I
Sleeper Coup
Action
Each opponent discards two cards if they control a Thing card you played. If that made all your opponents discard cards, you win the game.
#10115
Card by Bucky
Supply Cache
Action
Each opponent of the controller of the last tangible Thing to enter play puts a copy of it into their hand.
#10116
Card by Binarius
Void Gem
Thing
You may not win. Each Soul Essence token in play increases your maximum hand size by 1. If there are at least three, you may draw or play an extra card each turn. When you destroy a living Thing, it leaves behind a Soul Essence token. When a Soul Essence token would leave play, it instead becomes an Insanity token with "Your maximum hand size is reduced by 1."
#10117
Card by Binarius
Bounty Hunter
Thing
When you put an opponent's living Thing into your hand or your control, gain Money tokens equal to the highest digit in its cornervalue, minimum 2. Gain half as many, rounding down, if you destroy it instead.
#10118
Card by Binarius
3F
Firestorm Wolf
Thing
At the beginning of your turn, gain a Flame Token and turn a non-Flame token you control into a Flame token.
At the end of your turn, you may spend three tokens to destroy one target Thing or up to three target tokens. If you spent only Flame tokens, discard a card. If you spent only non-Flame tokens, gain 3 Flame tokens.
Everything's fuel for the fire.
#10119
Card by ChippyYYZ
3B
Banfo Contact Network
Thing
When you roll any dice, you may add one to the result if it's odd or subtract one from the result if it's even.
Whenever you play an Action card, you may roll a die. If the result is equal to a digit in its cornervalue, draw a card.
#10120
Card by ChippyYYZ
8A
Artificial Scarcity
Action
Look at target player's hand. Choose up to two cards in their hand that could create tokens. That player discards those cards.

Instead of playing a Thing this turn, you may steal a token from each player.
#10121
Card by ChippyYYZ
Bailiff
Thing
Action - Summons: By order of the Court, you control target Thing during your next turn.
#10122
Card by Binarius
Pass
Action
Draw a card and end your turn. If you have played no other cards this turn, you may return Pass to your hand.
#10123
Card by Binarius
Squatter
Thing
Attach to target inhabitable Thing. If it belongs to an opponent, you gain control of it until Squatter leaves play. Attached Thing is indestructible.
#10124
Card by Binarius
1J
Monkey Do
Reaction
Play in response to an Action played from hand. After its owner is done taking it, put it Up Your Sleeve. You play it at the start of the next turn as an extra action, even if it's not your turn.
#10125
Card by Bucky
2J
AutoBailiff's Confinement Dance
Action
Rotate two Things a total of 720 degrees. Those Things are blank for the rest of the turn. You may take an extra Action.
#10126
Card by Bucky
3J
Cactus
Thing
Any opponent who touches this card must discard their hand.
#10127
Card by Bucky
Temporal Paradox
Thing
Play into any player's control.

At the end of your turn, shuffle any non-token Things you gained control of during your turn into the draw pile. For each that came from an opponent's control, that opponent may play the top Thing in the discard pile.
#10128
Card by Binarius
Pollute the Timeline
Action
Shuffle the top half of the draw pile and the top half of the discard pile together, then put half on top of the draw pile and half on top of the discard pile. Shuffle 10 blank Things into each pile's top 20 cards. Each opponent gains control of a copy of Temporal Paradox (#10128).
#10129
Card by Binarius
Butterfly Attack
Thing
Play this face down, turning it face up when you have begun as many of your turns with it as you have opponents.
Action: Destroy Butterfly Attack and for each opponent, you may either turn target Thing they control blank along with a random Thing you control or turn a random Thing they control blank.
Harnessing probability from the depths of the tainted past.
#10130
Card by Binarius
4C
Cosmic Brownies
Thing
At the beginning of your turn (after drawing a card), you may eat the brownies to discard them and your hand and draw 7 cards. If this doesn't empty the deck, discard 4 random cards. Either way, return all green cards you discarded this turn to your hand.
"These brownies are far out, man. What's in 'em?"
#10131
Card by ChippyYYZ
9T
Tiny Hands
Action
Your maximum hand size is reduced by 3 until your next turn. If your maximum hand size is a positive number, draw that many cards. If it's a negative number, draw -2x that many cards.
"If this is victory, then our hands are too small to hold it." -J.R.R Tolkien
#10132
Card by ChippyYYZ
9O
Ouroboros
Action
Find the last card you played and return it to your hand.
The next time you play a card, return it to your hand.

You may play an extra Action this turn.
The circle without end, the serpent that eats its own tail, the ever-renewing cycle.
#10133
Card by ChippyYYZ
Order of Succession
Thing
When a living Thing you control is destroyed, you may immediately play a living Thing in its place. If your hand contains no living Things, you may instead destroy Order of Succession to play the first living Thing in the draw pile, then shuffle the draw pile.
#10134
Card by Binarius
Take Cover
Action
Target Thing you control moves into your hand until the end of your turn. You may play another Action this turn.
#10135
Card by Binarius
Exposed Impostor
Thing
When you play this, you may replace target living Thing with it.
#10136
Card by Binarius
4J
Immediate Replacement
Action
Draw a card. Draw an additional card for each Thing you played this turn (limit 4).
#10137
Card by Bucky
5J
Boss Monster
Thing
Any opponent who destroys this loots two cards from your hand.

Thing:Destroy an opponent's Thing and gain a Minion token.
#10138
Card by Bucky
6J
Ambush!
Action
You may play this as an extra action if its target was played last turn.

Spend a token, or discard a card, to destroy target Thing.
#10139
Card by Bucky
Speak Your Mind
Action
Target opponent plays an Action card if possible, or else reveals their hand. You may play an Action played in this way.
#10140
Card by Binarius
Listen to Your Heart
Action
Draw a card, then give target opponent a card from your hand. They play it immediately.
#10141
Card by Binarius
Dramatis Personae
Thing
This comes into play with tokens named for each player. Whenever a card is played, gain a token with the name of its creator if you have none.
#10142
Card by Binarius
9B
Blobgulon
Thing - Giant Monster
Buildings, vehicles and living Things are food.
When Blobgulon would be destroyed, you may remove two cards underneath it from the game instead.
Thing - Engulf: Discard at least one card. If the sum of the digits in those cards' cornervalues is 9 or greater, put target tangible Thing underneath Blobgulon. Draw two cards if it was food.
#10143
Card by ChippyYYZ
9T
Terrozarg
Thing - Giant Monster
Terrozarg can't be destroyed except by cards with '9' or 'J' in their cornervalue.
At the beginning of each opponent's turn, they gain an Infantry token.
Infantry tokens have "Your max hand size is reduced by 1." and "Action: Destroy Terrozarg."
When an opponent discards a Thing to the hand size limit, destroy target Thing and two tokens they control.
#10144
Card by ChippyYYZ
6C
Collateral Damage
Action/Reaction
As an Action, target player reveals their hand. You may have them discard a card of your choice. If it was a building, destroy target Thing.

You may play this as a reaction when a Thing is destroyed. If it was a building, destroy target Thing. Otherwise, destroy target building.
#10145
Card by ChippyYYZ
7J
Despotron
Thing - Giant Monster
Prevent the first effect that targets Despotron each turn.
Action:Destroy target Thing that has destroyed another Thing, and destroy a random Token if any are in play.
COMPLIANCE IS MANDATORY
#10146
Card by Bucky
8J
Greater Umbraloth
Thing - Giant Monster
If there are at least five black Things when your turn starts, destroy five of them and draw a card.



Action: Another target Thing's color becomes black.
#10147
Card by Bucky
9J
David's Stone
Action
You may play this during your turn as an extra Action.
Destroy the largest Thing belonging to each opponent, where size ambiguity is resolved according to your judgment.
#10148
Card by Bucky
Alien Brain Fungus
Thing
If a Thing has three Spore tokens, replace it and them with a copy of this card. Each Thing with a Spore token gains a Spore token at the beginning of its controller's turn. If no Spore tokens are in play, target Thing gains a Spore token.
#10149
Card by Binarius
Token Proliferator
Thing
When you gain a token, you may gain a token of another type.
#10150
Card by Binarius
Lip Sync
Reaction
Play immediately in response when an opponent uses an Action ability to use it as well.
#10151
Card by Binarius
P6
Auto-Recursion
Thing-Tack on
All Actions have "Once this turn, instead of playing a Thing, you may repeat this Action without the Tack-on effects." added to the bottom.
From Jindra34's Colateral Damage (#554), Disodant Songs (#555) et. al.
#10152
Card by Bucky
0R
Reclaimed By The Forest
Action - Earth
Destroy target nonliving Thing.
#10153
Card by ChippyYYZ
8C
Contested Territory
Thing
When a player destroys one of their opponents' Things, that player may spend 5 tokens to look at that Thing's controller's hand and take a card from it.
Action: Gain an Infantry token and roll a d6. On a 1, destroy target token. On a 6, destroy target Thing.
#10154
Card by ChippyYYZ
1B
Bad Roommate
Thing
At the beginning of your turn, choose a Thing your opponent controls. If it's a token, you may spend that token this turn as though you controlled it. If it has an Action Ability, you may activate that ability this turn as though you controlled it. If it's edible, you may gain control of it until the end of the turn.
#10155
Card by ChippyYYZ
Did You Hear Something?
Action
You may only play this if you play no other cards this turn. Any opponent who plays a card during their next turn must gain two Zombie tokens and discard a card.
#10156
Card by Binarius
Retrace Our Steps
Action
Remove the cards in the discard pile that entered it after the beginning of your last turn. Put one of them into your hand, then shuffle the rest and put them on top of the draw pile.
#10157
Card by Binarius
Set Up Camp
Action
Play the first building, location, or terrain card in the draw pile, shuffling afterward, or play one from your hand. It gains a Campfire token. You may play any number of living Things. Your living Things each gain a Sleeping Bag token.
#10158
Card by Binarius
2D
Diversify Your Portfolio
Action
You may discard a card to draw two cards. You may spend a token to gain two tokens of any two different types. Draw a card and gain a token of a type you don't have.
#10159
Card by ChippyYYZ
8C
Card Research Center
Thing
Whenever an opponent plays a card, look at the top card of the deck. You may put it under this card face-down. Action: Look at the cards under this card and put one of them into your hand. Put the rest and this card on top of the deck in any order.
#10160
Card by ChippyYYZ
8C
Civilization Bunker
Thing
If you control the Thing with the lowest card number in play, draw an extra card at the start of your turn. If you control the Thing with the highest card number in play, Things you control can't be destroyed by opponents' cards.
Designed to preserve the past against any threat currently known to exist.
#10161
Card by ChippyYYZ
Heat Death of the Universe
Thing
The Universe approaches a state of maximal entropy with no capacity for energy transfer or change. If this, and nothing else, has been in play since the end of your last turn, you may declare the game over.
#10162
Card by Binarius
The Big Rip
Thing
Intensifying phantom energy summons an inexorable cosmic horizon. At the beginning and end of each turn, remove another Thing in play from the game, preferring the largest tangible Thing. If a tangible Thing would be played, remove it from the game. The game ends when no other Things are in play; The Big Rip is indestructible until then.
#10163
Card by Binarius
Conformal Cyclic Cosmology
Thing
If any combination of cards in play would cause infinite regress, spacetime itself ends and infinity is rescaled into a new Big Bang: shuffle all cards into the draw pile, each player draws five cards, then draw a card and begin your turn.
"What happens when Game of Life, House of Shadow, and the First Law of Thermodynamics interact?"
"That's a very good question, why do you ask?"
#10164
Card by Binarius
6I
Invasion of Dvorak
Thing
This enters play under an opponent's control with 2 Shield tokens on it. If this would be destroyed, you may spend a Shield token instead.
When this is destroyed, each opponent draws three cards and may play an additional Action on their next turn.
#10165
Card by ChippyYYZ
5R
Robotic Frog Mk. II
Thing
Twice during your turn, you may convert one of your tokens into an Energy token or one of your Energy tokens into a Blood token.
Action: Destroy target token. Twice this turn, you may spend a Blood token to repeat this Action.
Artificial heart, real hunger.
From Zaratustra's Artificial Heart (#7) and Robofrog (#8)
#10166
Card by ChippyYYZ
5O
One With The Universe Returns
Action
Until the end of your next turn, cards in each player's hand are considered to be in all players' hands, and Things in play are controlled by all players and created by Zaratustra in addition to their other creators.
From Zaratustra's I Am One With The Universe (#6)
#10167
Card by ChippyYYZ
Dysfunctional Bureaucracy
Thing
Other Thing cards enter play with a Red Tape token. Things with Red Tape tokens are considered blank. Instead of playing a Thing during their turn, a player may destroy a Red Tape token.
#10168
Card by Binarius
Targeting Laser
Thing
You may destroy this to target an otherwise untargetable Thing.
#10169
Card by Binarius
Crab Pot
Thing
At the beginning of your turn, if any Things entered the discard pile during an opponent's last turn, either destroy Crab Pot or return it to your hand instead of playing a Thing this turn; you may put one of those Things into your hand.
#10170
Card by Binarius
6P
Purify
Action
Remove any number of cards in your hand or Things you control from the game. Look at the top three cards of the deck. You may draw up to two of them.
#10171
Card by ChippyYYZ
7V
Voracious Appetite
Action
Target Thing you control and target Thing you don't control are food this turn. Destroy all food, and draw a card for each Thing eaten this way that had flavortext.
"RRRGHH. INGREDIENCE."
#10172
Card by ChippyYYZ
2A
A Job Well Done
Action
If you control at least 5 non-token Things and have no other cards in hand, you win the game.
"That sure was some Dvorak! Good game!"
#10173
Card by ChippyYYZ
Scryer's Chalice
Thing
Action - Scry: View the top card of the draw pile and either draw it and destroy the chalice or return the chalice to your hand. Action - Quaff: View the top five cards of the draw pile. Choose one to put on top and shuffle the other four under it. Then the chalice is considered blank until you spend a Water token to refill it.
#10174
Card by Binarius
Botanical Garden
Thing
This comes into play with copies of Money Tree (#2074), Green Beans (#3679), Vegetable Garden (#3740), Seed Catalog (#4428), Houseplant (#6336), Peashooter (#7104), Variegated Croton (#7264), and Enchanted Garden (#7556) face down under it. Action: Play one at random.
#10175
Card by Binarius
Jungle Rumble
Thing
Every animate Thing is a monkey, and every inanimate tangible Thing is a piece of food. Every monkey has "Action: Consume one of your controller's pieces of food. They may play a monkey at the beginning of their next turn if you are still in play. Action: Throw one of your controller's pieces of food at target Thing and flip a coin to destroy it."
#10176
Card by Binarius
1A
Auto-Updater
Thing
Once during your turn, you may look at the top 5 cards of the deck. Put one of those cards into your hand, then discard a card of the same card type.
#10177
Card by ChippyYYZ
9A
Aurastorm
Thing
Whenever an opponent plays their first Action on their turn, destroy that Action. They may either draw a card or play an additional Action this turn.
These bolts strike not the tallest object, but the brightest idea.
#10178
Card by ChippyYYZ
7A
Augment
Action
Draw two cards, then either draw a card or attach a card from your hand face-up to target Thing. While they're attached, that Thing gains that card's ruletext (preceded by Action: if it's an Action), flavortext, and cornervalue.
#10179
Card by ChippyYYZ
Augury
Action
At the end of your turn, flip three coins. Set aside a card from your hand for each tails. Draw a card for each heads. If you draw Omenbearer Birds (#6550) in this way, you win. Otherwise, put the cards you set aside on top of the draw pile and put a copy of Omen­bearer Birds into your hand.
#10180
Card by Binarius
Audience
Action
Put the first four sentient Things in the draw pile into play under no one's control. Shuffle the draw pile.
#10181
Card by Binarius
Aura of Guile
Thing
When another Thing would be destroyed, its controller may instead discard a card and gain a Guile token. When a Thing is destroyed, its destroyer may play a Thing by spending a Guile token for each word in its title. If an opponent would destroy Aura of Guile, they instead gain control of it.
#10182
Card by Binarius
1K
Cannonize
Action
Replace target Thing's text with "Action: Destroy a token." until it leaves play.
#10183
Card by Bucky
2K
Prismatic Flourish
Action
You may play any number of extra Actions this turn as long as they are all different colors/shades. (Action abilities use their Thing's color. You can't play colorless Actions this way.)
#10184
Card by Bucky
3K
Rondomizer
Thing
When you play this, attach an Action from your hand to it.

Once per turn, if you took a different Action last turn, Action: Discard an Action card and play the attached Action. (it stays attached)
#10185
Card by Bucky
Sap
Action
Target opponent gives you a card from their hand. They may play at most one card next turn.
#10186
Card by Binarius
Zap
Action
Give target opponent a card from your hand. They may not play other cards of the same type next turn. Draw a card.
#10187
Card by Binarius
Bubble Wrap
Thing
You may destroy Bubble Wrap to prevent the destruction of another of your Things. Action: Pop a few bubbles for stress relief. Destroy an Insanity token, or you are untargetable until your next turn.
#10188
Card by Binarius
1T
Treasure Map
Action
Look at target player's hand and play a Treasure card from their hand. If they don't have one, reveal the top 5 cards of the deck and a play a Treasure card from among them. If there isn't one, return this card to your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#10189
Card by ChippyYYZ
9D
Double-Tap
Action
Rotate target Thing 90° clockwise twice or counter-clockwise twice.
Instead of playing a Thing this turn, you may destroy that Thing twice.
#10190
Card by ChippyYYZ
3P
Proliferative Imperative
Thing
At the end of your turn, draw a card if there are more Things in play than there were at the start of the turn. Otherwise, discard a card or destroy this card.
#10191
Card by ChippyYYZ
Raincloud
Thing
Each player gains a Water token at the end of their turn.
#10192
Card by Binarius
Heist Movie
Action
Gain control of target inanimate Thing whose controller has fewer animate Things than you, and leave them a copy with blank ruletext. If they have no animate Things, this Action cannot be prevented.
#10193
Card by Binarius
Foresee
Action
Look at the top card of the draw pile.

Instead of playing a Thing this turn, you may exchange the top card of the draw pile with a card from your hand.
#10194
Card by Binarius
4K
Foursee
Action
Look at the top four cards of the draw pile. You may rearrange them.
#10195
Card by Bucky
5K
Police Detective
Thing
When an opponent takes an Action other than destroying a Suspicion, they gain a Suspicion token.

Once per turn, choose an opponent. If they have multiple Suspicion tokens when they start their next turn, they must clear and destroy one of their Suspicion tokens instead of taking their Action for the turn.
#10196
Card by Bucky
6K
Shift Blame
Action
Give an opponent up to three of your Things. That opponent discards a card at random.
#10197
Card by Bucky
6P
Destruction Racket
Thing
Whenever a Thing you control would be destroyed by an opponent's effect, it isn't destroyed unless that player discards a card.
>try to run protection racket
>instructions unclear
>actually protect everything
#10198
Card by ChippyYYZ
2A
Amass Zombies
Action
Instead of playing a Thing this turn, you may gain a Zombie token.
Gain two Zombie tokens, then destroy up to one target Thing that doesn't have a digit in its cornervalue that's higher than the number of Zombies you control.
#10199
Card by ChippyYYZ
8F
Fastdraw
Action
If you spend two tokens as you play this, it doesn't count towards the number of Actions you can play in a turn.
Draw two cards or put a Thing card from your hand into play.
#10200
Card by ChippyYYZ