Infinite Dvorak deck/Cards 10501-10600

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck

Cards 10501-10600

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.



Surveillance Drone
Thing
Action: Target opponent may reveal a Thing from their hand. During their next turn, they may only play a Thing revealed in this way.
#10501
Card by Binarius
Pickpocket
Action/Reaction
Take a random Thing from target opponent's hand.
OR Play immediately in response when an opponent would play a Thing: they belatedly realize that you swapped it with a Thing from your hand while they were distracted.
#10502
Card by Binarius
Dance the Night Away
Action
Rotate two animate Things in play up to 360˚ and exchange their positions. The controller of each may draw a card.
#10503
Card by Binarius
Rage.png
Seer of Rage
Thing
Each player's max hand size is reduced by 1.
When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead.
Through you, what the short-sighted miss can be seen.
#10504
Card by ChippyYYZ
Light.png
Prince of Light
Thing
Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect.
You crush the agency of others.
#10505
Card by ChippyYYZ
Life.pngTime.png
Life/Time: Vivid Encore
Action - Fraymotif
Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card.
Persistence and progression.
#10506
Card by ChippyYYZ
Deep Breathing Exercise
Action
Take a deep breath and invite your opponents to do the same. Each participant discards their hand and draws five cards, plus one for each other participant. You may play a card you drew in this way.
#10507
Card by Binarius
Tow Truck
Thing
Action: Move target Thing you control into target opponent's control.
#10508
Card by Binarius
Envoy of Fate
Thing
Whenever the draw pile is shuffled, you may first set aside one of its top five cards, then shuffle it into the top five cards of the new draw pile.
#10509
Card by Binarius
Life.png
Heir of Life
Thing
At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card.
Through you, life-force pools and flows.
#10510
Card by ChippyYYZ
Space.png
Maid of Space
Thing
Whenever you play a tangible nonliving Thing, draw a card.
You amplify the substance of the universe.
#10511
Card by ChippyYYZ
Heart.pngBreath.png
Heart/Breath: Respiratory Modulation
Action - Fraymotif
Target player reveals their hand, then swaps as many nontoken Things they control as possible with the same number of Things from their hand. They then discard their hand and draw as many cards as they discarded.
Personality and whimsy.
#10512
Card by ChippyYYZ
Hideout
Thing - Location
At the end of your turn, you may move a living Thing you control to your hand.
#10513
Card by Binarius
You Haven't Seen the Last of Me!
Action
Shuffle target Thing into the top ten cards of the draw pile. If it's an animate Thing, draw a card.
#10514
Card by Binarius
Self-Improver
Thing - Skill
If you play no cards and activate no abilities during your turn, the next time you would draw a card, you may draw two and discard one of them.
#10515
Card by Binarius
Heart.png
Page of Heart
Thing
Action: Reveal 5 cards from your hand that share a creator. If you do, you gain "The first time you play a card each turn, you may create a copy of that card and either play it or put it in your hand." if you don't have that text already.
Through you, identities find realization.
#10516
Card by ChippyYYZ
Blood.png
Mage of Blood
Thing
Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way.
You use the stability of the ties that bind you for leverage.
#10517
Card by ChippyYYZ
Hope.pngLight.png
Hope/Light: Horizon Fugue
Action - Fraymotif
When you roll a die or flip a coin this turn, you may redo that roll or flip and keep either result instead of playing a Thing.
Roll a d6, then flip that many coins, then flip coins until you get a tails. Draw a card for each heads flipped.
Unlimited potential, limited luck.
#10518
Card by ChippyYYZ
3
Shimmering Orb
Thing
When this card's cornervalue becomes 0, the orb grows dark and its cornervalue and ability disappear.
Action: Gain a Mana token and look at a number of cards from the top of the draw pile equal to this card's cornervalue, then it decreases by 1.
#10519
Card by Binarius
Enervation
Action - Spell
Target opponent discards a card. Roll a die with as many faces as there are cards in their hand and yours combined. If you have at least as many cards in hand as the result, on your next turn you may recover Enervation from the discard pile and replay it, targeting the same opponent.
#10520
Card by Binarius
Yawning Maw
Thing - Void
After each player's turn, the bottom­most tangible Thing in the discard pile falls into the maw and out of play. When this would leave play, shuffle the cards under it and deal one to each player and as many to the top of the draw pile as there are players, then shuffle the rest into the draw pile and Yawning Maw's text becomes "Whenever a Thing swallowed by the maw enters play, its controller gains a Void token."
#10521
Card by Binarius
Hope.png
Knight of Hope
Thing
Action: Reveal cards from the bottom of the deck until you reveal an Action. Shuffle the rest of the cards revealed this way into the deck, then play that Action.
You defy expectation.
#10522
Card by ChippyYYZ
Void.png
Rogue of Void
Thing
When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand.
Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control.
Through you, absence is stolen away.
#10523
Card by ChippyYYZ
Space.pngBlood.png
Space/Blood: Roundabout Movement
Action - Fraymotif
Choose a nontoken Thing belonging to each player, and choose Left or Right. Each player passes control of their chosen Thing to the player in the chosen direction.
Repositioning and renegotiating.
#10524
Card by ChippyYYZ
Plod Along
Action
Reveal the top card of the draw pile and either discard it or discard another card to play it.
#10525
Card by Binarius
Trail of Destruction
Thing
Action: Destroy target Thing and put Trail of Destruction into its controller's hand.
#10526
Card by Binarius
Ship of Theseus
Thing
Rotate Ship of Theseus 90˚ clockwise when you lose control of a Thing if it is upright or upside down, and when you gain control of a Thing if it is sideways. When Ship of Theseus completes a clockwise rotation, you may exchange a Thing in your hand with a Thing in play.
#10527
Card by Binarius
Doom.png
Sylph of Doom
Thing
Turn: Draw three cards, then discard a Thing card or reveal a hand of non-Thing cards (then discard down to your max hand size.)
Through you, the old is shed that the whole may be healed.
#10528
Card by ChippyYYZ
Time.png
Thief of Time
Thing
Action: Return Thief of Time to your hand, then discard a card with Time in its title. If you do, the next time target player would take a turn, you take an extra turn instead.
You borrow time, and you don't give it back if you can help it.
#10529
Card by ChippyYYZ
Void.pngDoom.png
Void/Doom: Muted Chime
Action - Fraymotif
Destroy up to one target token, then return this card to your hand.
Insignificant losses.
#10530
Card by ChippyYYZ
Smear Campaign
Thing
When this enters play, impugn the good name of target creator. Action - Vilify: Discard a card by a defamed creator. If you do, destroy target Thing created by them.
#10531
Card by Binarius
Strike Up the Band
Thing
If each player controls a music-related Thing, destroy this and each player may draw two cards. Action: Reveal the draw pile's topmost music-related Thing, shuffling afterward, or recover one from the discard pile. Put it into the control of target player who has none besides this.
#10532
Card by Binarius
Shiv of Theseus
Thing
Once per turn, when a player both gains control of a Thing and loses control of a Thing in the same turn, you may destroy target Thing.
Its handle has been replaced three times and its blade twice.
#10533
Card by Binarius
Mind.png
Bard of Mind
Thing
At the beginning of each player's turn, after drawing a card, they must reveal their hand to the next player in turn order and play a card of the that player's choice.
Through you, the facades that constrain our natures are broken.
#10534
Card by ChippyYYZ
Breath.png
Witch of Breath
Thing
Whenever you draw your second card in a turn, discard a card and draw a card. Whenever an opponent draws their second card in a turn, they discard a card.
You change the direction of winds and whims.
#10535
Card by ChippyYYZ
Mind.pngRage.png
Mind/Rage: Ostinato Pokerface
Action - Fraymotif
Reveal a card from your hand not already revealed this way. An opponent may have you repeat this process if possible. If they don't, discard your hand except the last revealed card, create that many copies of that card plus two, and put them into your hand.
Bluffing and going all-in.
#10536
Card by ChippyYYZ
Rotary Sprinkler
Thing - Water
Action: Rotate the draw pile 360˚. Each player draws a card and gains a Water token. You may destroy target fire-based Thing.
#10537
Card by Binarius
Depletion Bolt
Action - Energy
Target player with at most three cards in hand discards 1d4 cards. If they would discard more cards than they have, they draw a card instead of taking their next turn.
#10538
Card by Binarius
Updraft
Action - Air
Put the top card of the discard pile and a card from your hand onto the draw pile, then shuffle its top four cards. You may return a Thing you control to your hand. Draw a card, plus one more if you returned a Thing to your hand in this way.
#10539
Card by Binarius
Rage.png
Muse of Rage
Thing
When Muse of Rage enters play, discard your hand.
Each opponent's maximum hand size is reduced by the number of cards in your hand. When an opponent's max hand size is 0 or less, they lose the game.
Through you, all possibilities converge on a single point.
#10540
Card by ChippyYYZ
Hope.png
Lord of Hope
Thing
When Lord of Hope enters play, draw a card for each non-token Thing you control.
Your maximum hand size is increased by the number of Things you control. If you begin a turn with 15 cards in hand, you win the game.
You make all things possible.
#10541
Card by ChippyYYZ
3E
Esoteric Study
Action
Gain a Mana token and an Energy token, then reveal cards from the top of the deck equal to the number of tokens you control plus the number of types of tokens you control. Put a card from among them into your hand. You may also put a card with a subtype from among them into your hand.
#10542
Card by ChippyYYZ
Fire Extinguisher
Thing
You may ignore fire-based effects on you and your Things. Action: Destroy target fire-based Thing or Thing that can cause fire-based Things to enter play.
#10543
Card by Binarius
Plot Hook
Thing
When this enters play, note the name of a Thing in the discard pile and you may play an Action without cost. When that Thing enters play, it replaces Plot Hook, each player may draw a card, and you and the player who caused it to enter play may draw another card.
Rumor has it the burglar left his calling card in the Duke's study, in place of the priceless jade figurine...
#10544
Card by Binarius
Karaoke World Champion
Thing
Whenever you draw a music-related card, you may reveal it and draw again.
Action - Perform: Recover an Action that you have not played from the discard pile and play it.
#10545
Card by Binarius
7D
Disorienting Flash
Action
Target opponent discards a random card. If it's an Action, they may play it if they don't target you or a Thing you control.
#10546
Card by ChippyYYZ
5A
Arise
Action
Gain a Zombie token. Each player, starting with you, puts one of the top N cards of the discard pile into their hand, where N is the number of tokens that player controls.
#10547
Card by ChippyYYZ
9I
Investment Portfolio
Thing
At the start of your turn, flip a coin. Tails: draw a card and discard a card. Heads: gain a Money token.
When you flip a coin, you may spend a Money token to change the flip's result.
Action: Move a visible copy of One in a Million (#227) to your hand, or create a copy if you can't see one.
#10548
Card by ChippyYYZ
8
Wallop
Action
Target opponent discards a card and reveals their hand to you.
#10549
Card by Binarius
Wine Cellar
Thing
At the end of your turn, you may put any number of your Wine tokens into casks in the cellar, out of play. Wine becomes Aged Wine when it has begun four of your turns in a cask. Thing: Gain a Wine token. Action: Target opponent exchanges two cards from their hand for one of your Aged Wines. Action (global): Consume an Aged Wine, draw two cards, and discard one of them.
#10550
Card by Binarius
Timing Is Everything
Thing
Once during an opponent's turn, if you have not played an Action since the beginning of your most recent turn, you may play an Action card. You may play it immediately in response to an opponent's Action to have it take effect first.
#10551
Card by Binarius
Glorious Return
Action
Return target living thing from the discard pile to your control. It gains "If this thing would be destroyed, shuffle it into the deck."
Impeccable timing as always, Jake.
#10552
Gateway to Tommorrow
Thing
If one or more things would be destroyed, shuffle them into the deck instead.
#10553
Acoustic Chair
Thing
Action: Remove target thing from play until the beginning of your next turn.
WARNING! Not an execution device.
#10554
Ah Yes, I've Been Expecting You
Reaction
Play immediately in response when an opponent plays a living Thing. Play a living Thing or activate an ability of a living Thing you control.
#10555
Card by Binarius
Location, Location, Location
Action
Reveal cards from the draw pile until you reveal as many building, location, or terrain Things as there are players. Put one into each player's control.
#10556
Card by Binarius
Ill-Gotten Gains
Action
Destroy any number of non-token Things originally played by an opponent of their current controller. For each Thing destroyed in this way, its controller discards a card.
#10557
Card by Binarius
1W
Warm Welcome
Action
Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards.
If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.
#10558
Card by ChippyYYZ
6L
Land of 1000 Dances
Thing - Song/Location
You may play an additional music-related card during your turn. Whenever you play a music-related card, rotate target Thing 90° clockwise.
Na Na-na-na-na Na-na-na-na Na-na-na Na-na-na Na-na-na-na
#10559
Card by ChippyYYZ
2P
Paradise City
Thing - Song/Location
Draw a card when Paradise City enters play.
Your maximum hand size is increased by 1.
Whenever you would gain any tokens, gain twice that many tokens instead.
Rags and riches, or so they say...
#10560
Card by ChippyYYZ
Take Me Out to the Ballgame
Thing - Song
This counts as a diamond and comes into play with copies of cards #2579, #3784, #4881, #4882, #7851, and #10303-10306 shuffled face down under it. Action: Draw a card from under this.
#10561
Card by Binarius
Sand Dunes
Thing - Terrain
When this enters play, destroy any number of water-related Things. Water-related cards may not be played. Whenever a living Thing would enter play or use an ability, its controller must first discard a card. Whenever an Action card is played, its player gains a Sand token.
#10562
Card by Binarius
Just Scraping By
Thing
If discarding would cause a player's hand to become empty, they may instead discard down to one card.
#10563
Card by Binarius
Moderate Accident
Action
Target thing gets 3 injury counters with "This thing has no text. At the beginning of your turn, remove up to one injury counter from it."
#10564
Hymner of Harmonies
Thing
At the beginning of your turn, put a Chorus counter on target intangible thing you control. When a thing you control with a Chorus conters leaves play, draw a card.
#10565
Hallelujah
Thing - Song
At the beginning of your turn, draw 3 cards, then remove a Chorus counter on Hallelujah.

This thing enters play with 5 Chorus conters in it. If this thing has no Chrous conters on it, destroy it.

When Hallelujah leaves your control, discard your hand.
#10566
1A
Ace of Spades (Remastered)
Thing - Song
Action: Roll 2d6. On a 7 or 11, draw four cards. On a 2, 3, or 12, put four cards from your hand or your control into the discard pile and end your turn.
Playing for the high one,
dancing with the devil,
going with the flow,
It's all a game to me.
#10567
Card by ChippyYYZ
0B
Bumpin' Club
Thing
When you play a music-related card, destroy all other music-related cards except Bumpin' Club. Music-related cards you control except Bumpin' Club can't be destroyed by opponents.
"Turn it down? For what reason?"
#10568
Card by ChippyYYZ
8L
Lit Remix
Action - Fire
Return target card from the discard pile to your hand and gain a Flame token. If it's music-related, draw a card for each Flame token you control.
#10569
Card by ChippyYYZ
Throw Your Hands in the Air
Action
Each player reveals their hand, then sets a card aside face down. Shuffle those together and each player draws one. Anyone who draws their own may play it.
"Wave them in a manner suggesting disregard."
#10570
Card by Binarius
Give Me Everything Tonight
Action
Draw from target opponent's hand until you have five cards or their hand is empty. They draw until they have five cards.
"For all we know, we might not draw tomorrow; let's do it tonight."
#10571
Card by Binarius
Around the World
Action
Each player may play a location. Then, in turn order starting with you, each player passes a card to the next. Then do the same starting with each op­ponent in turn order. Each player may play a Thing they received in this way.
Around the world
Around the world
Around the world
Around the world
#10572
Card by Binarius
Going Platinum
Action
Create 3 money tokens. You may play an additional action this turn.
#10573
Frozen Tundra
Thing - Desert
You may play this under another player's control.
When this enters play, discard a card.
#10574
Bits of coin
Thing - Electronic Money
Action: Target player gains control of Bits of coin, then you draw a card.
"I've told you, I already sent the cash to the address. Should be there in 3-5 business days." -Mike
#10575
5H
Heart of the Cards
Thing
Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order.
#10576
Card by ChippyYYZ
8I
Insufficient Supply
Action
Choose target Thing with a digit in its cornervalue greater than the number of its controller's tokens. Gain control of it if you control at least as many tokens as that digit. Destroy it otherwise.
#10577
Card by ChippyYYZ
9T
The Heart of Rock & Roll
Thing - Song
Whenever a player plays a music-related card, draw a card.
At the end of your turn, you may shuffle all music-related cards from the discard pile into the deck.
It's still beating.
#10578
Card by ChippyYYZ
Penetrating Gaze
Thing
Once per turn, when you draw a card, you may discard it and another card to draw again.
#10579
Card by Binarius
Traipse About
Action
Once before your next turn, look at the draw pile's top card and you may put a copy of it into your hand. If you do, you may play it before your next turn.
#10580
Card by Binarius
Fertile Ground
Thing - Terrain
At the end of a player's turn, they may gain control of the first Thing in the draw pile, shuffling afterward.

Once per turn, when a player draws a living Thing, they may play it immediately without cost. When you play a Thing in this way, draw a card.
#10581
Card by Binarius
R
Volatility
Thing - Incarnation
If a player would draw cards, they roll 1d6 and subtract 3 from the result. That player draws that many times the cards instead. If the result is negative, they discard that many times the cards instead.
The only consistency is inconsistency
#10582
W
Safety
Thing - Incarnation
If you would discard cards, you may choose to not discard those cards instead. (You still need to discard cards to pay costs.)
An idyllic swirl of security and protection.
#10583
B
Betrayal
Thing - Incarnation
Thing: Gain control of target thing. Use this ability only once per turn and only on your turn.
Senseless beings, they know not of loyalty and trust, submitting their souls to authority alone.
#10584
The Devil Is Dead
Action
Each player may draw until they have five cards. Return all living Things in the discard pile to play under no one's control. Destroy all Things related to politics, weaponry, and warfare.
#10585
Card by Binarius
Damnatio Memoriae
Thing
When this enters play, remove target card from the game along with every card that makes reference to a card with the same name. Any player who speaks that name must discard their hand.
#10586
Card by Binarius
A Lot to Keep Track Of
Action
Each player may play a Thing. Each player who already controlled ten may play any number of Things.
#10587
Card by Binarius
2H
House Rules: Unit Actions
Thing
During a player's turn, they may play up to one Thing, up to one Action that's not an ability of a tangible Thing, and, for each tangible Thing they control, up to one Action that's an ability of that Thing.
#10588
Card by ChippyYYZ
9B
Bust A Move
Action - Song
New card in town, I'll give you the lowdown

put a Thing from your hand into your control, now
its Action Ability you may use.
If you do, draw two and

bust a move.
#10589
Card by ChippyYYZ
9M
Magma Pool
Thing - Fire Terrain
As long as you control at least as many Flame tokens as there are players, Magma Pool has "At the beginning of each opponent's turn, they may sacrifice a Thing to the Magma Pool to be destroyed. If they don't, you lose a Flame token, then draw a card for each Flame token you have."
Action: Gain a Flame token.
#10590
Card by ChippyYYZ
BR
Infamy
Thing - Incarnation
You can't lose the game and your opponents can't win the game if it would put you in last place. The opposite is true if it would put you in first place.
No force of nature is quite as determined as the prospect of being remembered for eternity.
#10591
WG
Freedom
Thing - Incarnation
You can't be prevented from playing at least one thing per turn. The same is true for playing an action and drawing a card.
And I say, rejoice! Rejoice! Your lives may be in vain, but you have the choice of how to live it.
#10592
U
Finesse
Thing - Incarnation
If you would draw one or more cards, draw twice that many cards, then shuffle that many cards from your hand into the deck.
A curious entity, its' existance is often caught in what it doesn't do.
#10593
Into the Volcano
Action
Destroy target Thing or any number of your Things. Gain a Sulfur token, a Magma token, and a Flame token for each. You may spend three Magma tokens to destroy target tangible Thing.
#10594
Card by Binarius
Stained Legacy
Action
Destroy all of your Things by target creator. Each opponent returns a Thing they control by that creator to their hand if possible, then discards a card by them if possible.
#10595
Card by Binarius
House Rules: Deuces Wild
Thing
Action or Thing (global): Play a card containing the digit 2.
#10596
Card by Binarius
UB
Libel
Thing - Incarnation
Put an action counter on Libel: Target thing loses all of its' text until the beginning of your turn. Activate only if Libel doesn't have an action counter on it.
At the beginning of your turn, remove all action counters from Libel.
Not everything written in stone holds power over us. What holds power are those that control the writing.
#10597
U
Slumber
Thing - Incarnation
Put an action counter on Slumber: Target player loses an action play on their next turn. You may not choose the same player on concecutive turns. Activate only if Slumber has no action counters.
At the beginning of your turn, remove all action counters from Slumber.
Rest now, dearest child. Dream deep, dream long, and dream well.
#10598
W
Justice
Thing - Incarnation
You may play Justice in response to one of your things being destroyed.
Whenever a thing you control is destroyed by an opponent, you may destroy target thing that player controls.
A force as unstoppable as it is unmeasured.
#10599
Order of the Golden Card
Thing
This certificate is presented to
JakeTheWolfie
for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck.
Each player's hand size limit is increased by 2 for each card by JakeTheWolfie they control.
#10600
Card by Binarius