Infinite Dvorak deck/Cards 8501-8600

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The Infinite Dvorak Deck

Cards 8501-8600

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Postcrossing
Thing
Action (global): Send target opponent a token named after a country, city, or other named location. Draw a card.
Card by Binarius
4S
Scholarly Robes
Thing
Your maximum hand size is increased by 1.
Once during your turn, you may draw a card if you have 5 or more cards in hand.
Card by ChippyYYZ
3W
Wizardly Robes
Thing
Once during your turn, you may discard a card to gain a Mana Token.
When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.
Behold robes?
Y/N
Card by ChippyYYZ
1S
Slam Against
Action
For each of two target Things, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
Card by ChippyYYZ
Clerical Robes
Thing
Once during your turn, you may discard a card to gain a Divine Protection token with "Consume this to prevent a Thing's destruction" if you have none. Action: Destroy target evil or undead Thing.
Card by Binarius
Infinity Abridged
Thing
Whenever a card is drawn, move the top ten cards of the draw pile to the discard pile.
Card by Binarius
Prevenge
Action
It's probably only a matter of time until target opponent destroys one of your Things. Destroy one of their Things first.
Card by Binarius
5H
Ultimate Palm Strike
Action
Destroy a Thing. If your hand is empty, destroy all the other Things, too.
Card by Bucky
6H
Recover
Action
Draw two cards. If your hand was empty before drawing, draw three more cards.
Card by Bucky
7H
Rags to Riches
Thing
When you play this, discard your hand.

Action: If your hand is full, win the game.
Card by Bucky
On the House
Action
Every player may draw a card.
Card by Binarius
Surprise Attack
Reaction
Play this card during an opponent's turn if you did not play an Action during your most recent turn. Destroy target Thing they control.
Card by Binarius
Deft Grab
Thing
Action: If you don't have any cards in hand, put the top card of the discard pile into your hand.
Card by Binarius
8H
Terminal Illness
Action
Give an opponent a Cancer token with "If you have five Cancer tokens, you lose". If your hand is empty, give them three more copies of that token.
Card by Bucky
9H
Closing Remark
Action
Play an Action from the discard. If your hand is empty, you may play a second Action from the discard. Either way, end your turn.
Card by Bucky
1I
The House
Thing - Place
When you play this, put a token of any type on it.
Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House.
Card by Bucky
F
Pyromancer
Thing
At the start of your turn, destroy all things with a Pyromancy token on them. Should this thing be destroyed, all things with a Pyromany token are also destroyed. This thing cannot be destroyed by fire, nor can be frozen. Any player who has 3 Pyromancy tokens is eliminated. Action: Give target thing/player a Pyromancy Token.
I
Cryomancer
Thing
At the start of your turn, destroy all Cryomancy tokens. Any things/players that have a Cryomancy token cannot be destroyed by fire, nor can they perform actions. This thing cannot be frozen, nor can it be destroyed by fire. Action: Give target thing/player a Cryomancy Token.
E
Electromancer
Thing
At the start of your turn, all non-metallic things with a Electromancy token are destroyed. Any actions targetting things/players with an Electromancy token gain an Electromancy token for the thing/player doing the action. If a player has 3 Electromancy tokens, they are eliminated. Electromancer cannot be destroyed with electricity.Action: Give target thing/player a Electromancy Token.
0S
Strike Down
Action
Target opponent discards all but one card from their hand and chooses a Thing you control. Destroy all other Things you control.
Card by ChippyYYZ
7B
Build Up
Action
Each opponent may put a Thing card from their hand into play under anyone's control. Draw five cards then discard down to your max hand size.
Card by ChippyYYZ
4F
Fortifications
Thing
Each Thing you control with a digit from 5-9 in its cornervalue can't be destroyed by opponents' cards.
Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue.
Card by ChippyYYZ
2I
Binoculars
Thing
When you draw a card, you may look at the card below it.
Card by Bucky
3I
Revoke Fate
Action
Shuffle the deck, then draw a card. Destroy all Curse, Omen and Doom tokens.
Card by Bucky
4I
Hand of Fate
Reaction
Play in response to an opponent shuffling the deck or choosing something at random. Prevent the deck from being shuffled or dictate that choice. You may look at and rearrange the top six cards of the deck.
Card by Bucky
C4
Cursed Deck
Reaction
Whenever a player draws from the deck, you may instead give them this card and cancel them drawing 1 card.
1000 Ninjas who can't fight for nothing.
Thing
While this is in play, all players may not play cards which have any thematical similarities.
It's a common rule that the more Ninjas you have, the less effective they all are.
Snipe
Action
Destroy target thing. This is unavoidable.
Fade
Action
Until the beginning of your next turn, opponents may not target your Things or cards in your hand without your consent.

Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile.
Card by Binarius
Spyglass
Thing
Action: View a random card in target opponent's hand.
Card by Binarius
Marine Layer
Thing
Actions may not target Things. At the end of each player's turn, after discarding down to their maximum hand size if necessary, they discard a card. Marine Layer moves to the discard pile at the beginning of your turn.
Card by Binarius
9P
Pickup Bot
Thing
When this Thing enters play, move target card from the discard pile to your hand.
Turn: Return Pickup Bot to your hand.
Card by ChippyYYZ
9T
In Tribute
Action
Treat this sentence as the Action Ability of a Thing card in the discard pile of your choice.
Card by ChippyYYZ
8D
Disciplinary Action
Action
Target opponent discards two cards and destroys a Thing they control. Create a copy of a random card from the Novels booster pack and add it to their hand.
No electronics for you. Read something instead.
Card by ChippyYYZ
7H
Riches to Rags
Thing
When you play this, steal the hands of all opponents.

Action: If your hand is empty, you win the game.
Poisonous Dart
Thing
Action: Force target living thing to eat this dart. Destroy this thing along with target thing.
Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die.
Endless Quiver
Thing
Action: Gain an arrow token.
α
Virtual Card Pair
Quantum Fluctuation
Unplayable. If you would discard this, shuffle it into the draw pile instead. If five or more cards remain in your hand when you discard this, put the draw pile's topmost Action and Thing into your hand first.
Card by Binarius
Baggage Inspector
Thing - Robot
Play into any player's control.
When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control.
Card by Binarius
What in the world can that be?
Action
Exchange a Thing you control with an opponent's Thing.
Well, I could have sworn I saw something... No matter.
Card by Binarius
5I
Actuator
Thing
Once per round, you may spend two tokens to take an extra Action during your turn.

Action: Gain an Energy token
Card by Bucky
6I
Smoke Screen
Thing
Once per round, you may spend three tokens including at least one Smoke token to play a Thing in response to an opponent's card.

Thing: Gain a Smoke token.
Card by Bucky
7I
Ignite
Action
Gain two Smoke tokens. Put a Flame token on a Thing. If it still has a Flame token on it at the end of the turn, destroy both it and the Flame token.
Card by Bucky
Noble Ancestry
Thing
Your hand size is increased by one. Any opponent who causes you to lose control of a non-token Thing must discard a card.
Card by Binarius
Flagon of Havoc
Thing
Action: Shuffle at least three cards into the draw pile. For each one, the Flagon receives into itself the topmost Action in the discard pile. If the Flagon is destroyed, one of its Actions takes refuge in your hand.
Action: Drink from the Flagon, invoking the effects of a random Action within.
Card by Binarius
Conjure from Shadow
Action
Search the draw pile for a tangible Thing. Shuffle the draw pile, then shuffle the Thing into the top ten cards of the draw pile.
Card by Binarius
7B
Burdens
Thing
When Burdens enters play, target player gains control of it.
You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control.
Card by ChippyYYZ
7D
(Don't) Forget The Past
Thing
When a player plays a card from the discard pile or puts a card in the discard pile into their hand, they discard a card afterward.
Action: Put a card from the discard pile into your hand. Destroy this card at the end of the turn.
Card by ChippyYYZ
0L
Lunamancer
Thing
When Lunamancer enters play, create a random card from the Moons booster pack and put it into play under your control.
Opponents who control a moon can't target you with non-moon Actions.
Card by ChippyYYZ
Appeal to the Heavens
Action
Choose a number of cards from the Moons booster pack equal to the number of players. Shuffle them together and deal one into each player's control.
Card by Binarius
Overtake
Action
Target opponent with one or two more cards in hand than you gives you a card. Draw a card.
Card by Binarius
Rendezvous Point
Thing
When an animate Thing you control would be destroyed, you may instead move it Up Your Sleeve until the end of your next turn and then return it to your hand.
Card by Binarius
4G
Lesser Guardian
Thing
Opponent's cards without a digit from 5-9 in their cornervalues can't destroy Lesser Guardian or force you to discard cards.
Card by ChippyYYZ
5G
Greater Guardian
Thing
Opponent's cards without a digit from 6-9 in their cornervalues can't destroy Greater Guardian or force you to discard cards.
Card by ChippyYYZ
7W
What Might Have Been
Action
Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.
Card by ChippyYYZ
Carronade
Thing
Thing - Load: Gain a Round Shot token. Action - Ram: Spend a Round Shot token; Carronade gains one use of "Action - Fire: Remove target tangible Thing from the game."
Card by Binarius
Weather Gage
Thing
If an opponent would destroy one of your Things, you may either prevent its destruction or destroy a Thing they control in response. If you begin your turn holding the Weather Gage but end your turn without playing any cards, either discard a card or relinquish control of it. Action or Thing (global) - Maneuver: Flip a coin or discard a card to gain the Weather Gage.
Card by Binarius
Lay Smoke
Action
Return a Thing you control to your hand. Opponents' Actions may not target you or your Things until the beginning of your next turn.
Card by Binarius
5T
Transparent Draw
Action
Draw two cards. You may reveal your hand. If you do, draw another card.
Card by ChippyYYZ
4S
Summoning Spell
Action
Look at the top X cards of the deck, where X is a digit in the cornervalue of a card you reveal from your hand. You may put a Thing card from among those cards into play under your control.
Card by ChippyYYZ
9W
Wild Magic
Thing
When you would play an Action card with a cornervalue, reveal the top X cards of the deck, where X is a digit in that card's cornervalue. You must swap the played Action with an Action card revealed this way if possible. Then shuffle the deck. Draw a card if no Action card was revealed this way.
Card by ChippyYYZ
Wand of Amplification
Thing
When you play Wand of Amplification, repeat the effects of the next Action you play this turn.
Action: Return Wand of Amplification to your hand.
Card by Binarius
Walk It Off
Reaction
Play immediately in response when one of your Things is destroyed. Draw a card. You may play it if you wish.
Card by Binarius
Repotentiate
Action
Move target Thing to the top of the draw pile.
Card by Binarius
M5
Mana Burn
Action
Target player loses all of their mana tokens. Destroy one of their things as well.
M4
Mana Polarizer
Thing
At the start of your turn, gain a Mana Token and either destroy one of your things OR gain a Life Drain token. If you have 5 Life Drain Tokens, you are eliminated. If you destroy your own Life Drain tokens gained from this card, you are also eliminated.
M3
Mana Crystal
Thing
If you do not have Gem (#7470) in your hand or in control, you may not play this. If you do, you must discard/destroy it when this enters play.
At the beginning of your turn, gain a Mana Token.
Nothing Personal, Kid
Action
Gain control of target Thing. Give its former controller a card from your hand.
Card by Binarius
Same-Day Delivery
Action
Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.
Card by Binarius
Bookmobile
Thing
When this enters play, put a copy of a card in the Novels booster pack into your hand, then shuffle a copy of every other card in the pack together and place them face-down under this. The next time each player would draw a card, they instead take a card from the Bookmobile. Once per turn, a player with a Novel may shuffle it back into the Bookmobile and draw a new one.
Card by Binarius
I6
Inverse Law Of Ninjas
Thing
Any player who has the most things may not win the game, nor use actions from their things.
J3
Jellify
Action
Destroy target thing and gain a Jelly token.
D-4
Faulty Die
Thing
When playing, you may play this on any player. While this is under your control, any actions you take have a 25% chance of failing, causing them to do nothing.
Rushed Rollout
Action
Play up to two Things, then discard your hand.
Card by Binarius
Giant Foam Die
Thing
When a card calls for a die to be rolled, you may decide its result. Action: Throw Giant Foam Die into target opponent's control, knocking a random other Thing they control back into their hand, or into the discard pile if it is a tangible Thing.
Card by Binarius
Meh
Action
Draw a card.
Card by Binarius
3T
Throwing Stone
Action
Gain an Earth Token
OR give target opponent a token you control. They discard a card.

Draw a card.
Card by ChippyYYZ
3T
Timeline Twist
Action
Draw a card. Look at the top 5 cards of the deck. Put one of them in the discard pile, shuffle the deck, then put a card from the discard pile on top of the deck.
You may play an additional Action this turn.
Card by ChippyYYZ
1B
Bid For Power
Action
Choose target player and roll a d6. Instead of playing a Thing this turn, you may roll the d6 again and choose which result to keep. That player draws that many cards minus 2 (to draw a negative card this way, discard a card).
Card by ChippyYYZ
Stepping Stone
Thing
You may only play Stepping Stone if it is the only card in your hand. You may draw a card anytime your hand is empty. If you have four or more cards in hand, shuffle Stepping Stone back into the draw pile.
Card by Binarius
Hacking Time
Thing
When you play this, draw as many cards as you have opponents; your opponents may not draw cards before your next turn. Your maximum hand size is increased by the number of your opponents.
YOU ARE ABOUT TO HACK TIME,
ARE YOU SURE?
>YES NO
Card by Binarius
Boss Makes a Dollar,
I Make a Dime
Action
Draw three cards and give target opponent a card from your hand.
Card by Binarius
En Croissant
Action
If you played a thing that was destroyed last turn by an opponent's thing, destroy said opponent's thing.
"Don't you mean en passant?"
King
Thing
When this enters play, all other players gain a copy of this. If this is destroyed, discarded, or otherwise removed from your control, you lose the game. If this would be destroyed, you may instead choose one of your other things to be destroyed.
Check
Action
Force target player to destroy one of their non-token things.
Cannon
Thing - Chess Piece
The position of a Thing in play may not be adjusted except by the following abilities. Action (global): Move a Thing you control in a straight line without touching or passing over other cards.
Action: Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon.
Card by Binarius
And Stay Down
Action
Destroy target Thing. If you can't, move it to the discard pile. If that doesn't work, remove it from the game, rendering it blank first if necessary. If it would somehow return, rip it in half, then take it out and burn it.
Card by Binarius
Is There Any Red Port Left?
Action
The next player in turn order gives you an Action from their hand, if they have any, or else a copy of Rest (#4902). Look at the top card of the draw pile. If it is also an Action, you may choose one of these cards to play. Otherwise, put one of them into your hand. In either case, give the remaining card to the opponent.
Card by Binarius
Romance is Dead
Reaction
Whenever someone plays a reaction, you may prevent said reaction's ability from taking place.
Romans are Dead
Action
Destroy all Roman related cards.
Ramen is Fed
Thing
While you control this, you can never suffer negative effects from starvation.
Humans Are Dead
Action
Destroy all humans. Each player who controls a robot may draw a card.
"There's only one kind of dance: the robot."
"Well, and the robo-boogie—"
"Oh yes, the robo—"
"Two kinds of dances."
Card by Binarius
Inner City Pressure
Thing
Players may not draw cards except by the following ability. Action or Thing (global): Draw a card.
You want to sit down but you've sold your chair, so you... you just stand there.
Card by Binarius
Business Time
Action
You may play up to three other cards this turn. Discard your hand and skip your next turn.
It's time for business, that's why they call them business socks.
Card by Binarius
Virgin
Thing
Action: Destroy this, and draw 2 cards.
The gods are smiling at us. Or maybe they're goldfish.
Milk
Thing
Cards negetavely affecting your thing's skeletal structure take no effect.
Your Skeleton has never been more stronger.
Aeroknife
Thing
Action: Destroy this and target tangible thing.
What did you think popping out most of the metal in this thing would do?
2B
Bottled Cargo
Thing
When Bottled Cargo is destroyed, gain Crate Tokens equal to a digit in its cornervalue. They have "Action: Destroy this token and draw a card."
Card by ChippyYYZ
4K
Kingside Castle
Action
Draw two cards. You may return a Thing you control to your hand to put another Thing from your hand into play.
Card by ChippyYYZ
5Q
Queenside Castle
Action
Put a Thing from your hand into play. You may return another Thing you control to your hand to draw two cards.
Card by ChippyYYZ