When this comes into play, you may choose its colour.
Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card.
Owner may not use action abilities. Owner may not destroy this card. Action and Thing: Pass this card to another player.
Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated.
I say your a cheat. -Pecos Bill
Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.
Wormhole To An Alternate Reality
Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets. Remove all cards from the game and start a new game using that deck.
The Buck Stops Here
Cards created by Bucky may not be played.
So Old It's New
If there are at least 20 cards in the discard pile, place the bottom two into your hand.
Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile
As dangerous today as it was a century from now.
Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.
When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.
Action: discard a card take control of another players thing. Action: draw a card.
I can't make this stuff up. -Vince Offer
Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time.
Who do you like in this race?
Discard X cards, then choose a player to draw X cards.
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.
Once per turn you may exchange a thing in play with one from your hand. Action: Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
Parent Teacher Conference
At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
Players with immunity tokens may not be eliminated. At the beginning of your turn Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
Lack of Phonetic Appeal
When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.
No Smoking Zone
Cards created by Gill Smoke may not be played.
Con Man's Boon
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Goodbye, Mr Chips
Cards created by ChippyYYZ may not be played.
With the obvious exception of this one.
Broken Slurpee Machine
Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand.
"Aw, man. Busted again."
Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.
Action: Remove one Thing you control from play.
Action: Return one removed Thing to play.
Look at another player's hand. If there is an Action in their hand, play it as if it were your card.
Fear of God
If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.
Action: Play three cards by Gill Smoke from your hand.
You sometimes wonder what that guy's smoking.
Remove five things from the game OR give a player an insanity token and eliminate them if they still have one at the start of your next turn.
When Chained Promulg comes into play, put a token on it whose type is your name.
If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.
Action:Destroy a living Thing (besides this)
It recognizes its handler. Anyone else gets eaten.
At the start of your turn, Trained Promulg destroys and eats one of your other Things. If it can't, it eats you (and you are eliminated).
Action:Target opponent discards a card to feed Trained Promulg. If they can't, it eats them (and they are eliminated)
Whisper of Yog-Sothoth
Play five Lovecraftian cards from the archive that are not Whisper of Yog-Sothoth. Cards may be played repeatedly. Things are put into play as copies with "treat as a token when destroyed" appended to their text.
Through the voids of time and space that faintest sound can be heard.
If Sylar is destroyed, you may retain it if it has a "destroy a Thing" action ability.
Action: Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed.
You're broken. I can fix you.
The Gostak's Boon
Ask an opponent to define any undefined words on this card before playing it.
Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.
David Blaine's Boon
Replace a word on any number of things with Ace Of Clubs OR look at a player's hand and replace one card in it with a blank Thing called Orange Soda OR replace a thing with a Token whose type is the name of that thing.
The Garbage Collector's Boon
This card's text is the combined text of the bottom 3 Actions of the discard pile, each separated by "OR".
Reveal one card per player from the top of the draw pile, plus two more. Each player chooses a card from the revealed cards and puts it in your hand. Put the remaining cards in the discard pile.
At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.
Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.
Giraffes may only be played by those who take harmonica lessons.
Play immediately in response an annoying git-wizard: force the player of it to destroy all their things OR force them to discard their hand.
Told You They Were Good For Something
If you have at least three cards in play or in your hand that make reference to cards or mechanics very unlikely to arise in a game of Infinite Dvorak, you win.
If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.
Create a new player called The Government. The Government immediately takes control of all things and eliminates all other players.
Destroy a thing and draw a card.
Action: Destroy one of your material tokens and destroy a thing.
Whenever a Token belonging to an opponent is destroyed, that Opponent destroys another Thing they control.
Thing:Gain a Meat Token.
Thing:Destroy a Living Thing you control and gain 3 Meat Tokens.
Play this at any time, even to interrupt a card being played.
Replace the text of any card with the following.
"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by Tweed Cap to revert this card's text to normal."
Thing: create a pirate token. Action: destroy 3 pirate tokens take another player's token. Action: destroy 5 pirate tokens take another player's thing. Action: Destroy 7 pirate tokens take a card from another player's hand.
As long as this is in play no other player may take control of your things Action: Destroy a pirate.
That whole Tripoli part, that was me.
Owners pirates may not be destroyed.
Action: Create a loli token, if you do not already have one.
Action: If you have a loli token, destroy an opponent's token and put a booty token into play.
YOU ARE A PIRATE!
Intellectual Property Pirates
Copy any card in play into your hand.
Pirate-Global Average Temperature Correlation
If there are no traditional-style pirates in play, at the beginning of each turn, remove the top card of the deck from the game.
Card by Pongo, "Global Warming" by
ChippyYYZ Al Gore
When you play this, put a token of any type on it.
Thing:Gain a Token that is the same type as a token on this Thing.
Action:Change the type of a Token on this Thing.
Change target Token's type, draw a card, and take another Action.
Take 10 gold or money tokens from an opponent OR put 10 rum tokens into play.
The Pirate Bay
Action (Global): Copy a card from the deck archive into your hand.
Action: Create a ninja token. Thing: Destroy 3 ninja tokens take another player's token. Thing: Destroy 5 ninja tokens take another player's thing. Thing: Destroy 7 ninja tokens take a card from another player's hand.
Less well-kown than Somalian pirates, but just as deadly.
Card by Pongo, stolen from gill_smoke
Flip a coin until it turns up heads. Draw cards equal to the number of flips OR Play exactly the number of cards equal to the number of flips OR Create money tokens equal to the number of flips.
what's the odds for 20 flips before a heads?
Play an additional 2 actions this turn OR draw a card OR create a blood token OR create a money token
Mandy becons you to spin the wheel -Zynga
Take 3 cards from the discard pile and yout them in your hand OR create 1 extra life token OR create 3 blood tokens OR create 5 energy tokens OR 7 zombie tokens OR 10 money tokens OR copy a weapon Thing from the archive an put it in your hand.
Action: Create a new action. Its title must end with "Boon" and its text must be the texts of at least two actions in your hand, each text separated by "OR".
Bounce, Pongo Bounce!
Cards created by Pongo may not be played.
Revenge of the Regulars
Destroy all cards not by Binarius, Bucky, CashCrazed, ChippyYYZ, Corrigan, gill_smoke, Goldenboots, Jtwe, Kevan, Pongo, Tweed Cap, Zaratustra, or Zt.
Cards that reference users of the Dvorak Game Wiki in their title, instruction, or flavour text may not be played. Destroy all such cards when this comes into play.
Draw and reveal two cards.
Destroy a non-Token Thing with a creator other than Bucky.
Kevan died last episode
Cards created by Kevan may not be played.
You know like Kenny on South Park?
Take as many turns as you like now but only exclusively play actions or things during the turns you take OR put a nonaction nonthing card from the archive into play OR prepend the title of all of your things in play with "Zombified" OR put an undead card from the archive into your hand
Evertime you play a thing on another player OR play a card with "Boon" in the title OR make another player draw cards, put a favor token on this card. If this card has 10 favor tokens on it you win.
Just 3 more to finish my collection.
When you gain control of The Head of Vecna, you may eliminate yourself. If you do, The Head of Vecna gains the text "Action:Eliminate an opponent" while you control it.
The moral of this story is, do not cut your own head off unless you really really know what you are doing
Comes into play with 5 depletion counters on it. Discard it if no counters remain. At the beginning of your turn, remove a depletion counter. Players cannot play actions
"If people do what I say, I'll quit; If they can't do anything it'd be a job well done." ~ Doublechin
Doubechin also counts as a pirate. When Doublechin comes into play take control of target opponant's Things. Discard them to the Discard pile at end of turn.
"Doublechin uses and discards, he steals too." ~ Fox Slater
Doublechin's Late 60's Death Ray
When there are no tokens on this card, discard it. This card comeis into play with 10 Charge Counters on it.Action: Remove a Charge Counter: Destroy Target Thing.
"118 Pygmy slaves died in the construction of this spectacular weapon." ~ Doublechin
Create two random cards from The Best Of ChippyYYZ deck and put them into your hand. You may take an extra action this turn.
Each player may destroy any things they control that have a letter in their cornervalue. For each thing destroyed this way, its destroyer then creates a copy of a card from Tweed Cap's User Page that starts with that letter and puts it into their hand.
You may take an extra action this turn.
Automated Action Activator
You must use this Action Ability exactly once each of your turns. It may not be used twice in a turn.
Action: Reveal cards from the top of the deck until an Action is revealed. Play that Action, Put all other revealed cards on the bottom of the deck, and take an extra action.
As long as this card is in play, any player that speaks loses the game.
"Watch your mouth." ~ Ancient Chinese Proveb
War is Peace
You may choose not to abide by any effect of a card you control, apart from this one. If, during your turn, you do not destroy an opponent's thing with one of your cards, the above sentence is disregarded until the end of your next turn.
Freedom is Slavery
You may play one extra action or thing per turn. Living things may not play action abilities.
Ignorance is Strength
All your cards are indestructable. If your hand is empty at the beginning of your turn the above sentence is ignored until the end of your next turn. At the beginning of your turn discard a card at random if you can.
You may not play David Bowie until you control at least three things. If David Bowie is the only thing in play, you win. Action:David Bowie may become an exact copy of anything in play until end of turn.
"That's 'Sovereign' to you"
This card cannot be countered, hindered, negated, blanked, etc.
No card can counter, hinder, negate, blank, overrule, etc. this card's effects.
When this comes into play, attach it to a thing with an Action Ability.
The equipped thing may use an Action Ability at any time, unless it has used an Action Ability since the last beginning of one of your turns.
Whenever an opponent ends their turn with more cards in their hand than their maximum hand size, they are eliminated instead of discarding cards.
Once More, From the Top
All players discard their hands and all Things they have in play, then draw 5 more cards.
"It's better to start over than to lose." ~ Doublechin
Play this card at any point during your opponant's turn. End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Opponents play with their hands revealed.
...Who's the weakest of them all?"
Destroy this at the end of your turn. You may play this on another player. When this card is destroyed, destroy all of your things OR discard your hand OR destroy all undead OR eliminate yourself.
That God guy sure has some funny ideas sometimes
Players with more than 4 things in play with corner values may not use action abilities.
Action: Trade a card in your hand with a thing in play that you don't control, if the card from your hand is an action card the receiver may play it immediately of put it into their hands.
Cheat Code of *Infinite Ammo*
You may not win the game.
Whenever you play an Action, create a copy of it and put it in your hand.
Infinite Upgrades Glitch
Action: Discard a card and choose a thing you control. If you discarded an Action, the thing gains "Action: (the text of the Action)".
If you discarded a thing, the chosen thing gains all Activated Abilities (Action:, Thing:, Turn:, etc.) of the discarded thing.
The Talking Dog That Only Spoke Hebrew
This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.
Any card this player plays is translated into Hebrew then to English.
When Lasoto leaves play, destroy all things target opponant controls, and that opponant discards their hand.
When Arramore leaves play, gain control of all things target opponent controls.
Your maximum hand size is increased by 5.
"Fox Slater is one of the most respectable leaders Everywhere has ever seen. He gives to the people, and asks nothing in return."~Col. Aldus Valor
Target opponent discards a random card.