Infinite Dvorak deck/Cards 8601-8700

From Dvorak - A Blank-Card Game
Jump to: navigation, search
The Infinite Dvorak Deck

Cards 8601-8700

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Cargo of Bottles
Thing
Action: Destroy this and gain control of a copy of three of the following cards, chosen at random: #2561, #2583, #2792, #3301, #3858, #4322, #4752, #5129, #6207, #6316, #6501, and #7172.
Card by Binarius
👻
Boo
Action - Power-Up
Take a random card from a random opponent's hand. Replace it with a blank Thing.
You may not be targeted before your next turn.
Card by Binarius
Zamboni
Thing
When Zamboni enters play, remove all other Things from play; they return when Zamboni leaves. Return Zamboni to your hand at the beginning of your turn. Required maintenance prevents Zamboni from being played on consecutive turns.
Card by Binarius
8Z
Zoombini
Thing
Once per turn when this card leaves play without being destroyed, return it to your hand and draw a card.
Can you get the Zoombinis to safety?
Card by ChippyYYZ
3Z
Zoombiniville
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, gain a Zoombini Token.
  • If Zoombiniville is in play at the end of the game and your playgroup plays another game of Dvorak after this one, you start with an additional card in hand for each Zoombini you control.
    Is this it? Could this be the place they've been seeking? A place of hope and prosperity?
Card by ChippyYYZ
2F
Fleen Raiders
Action
Return two target Things to their controllers' hands. Until your next turn, opponents must discard a random card from their hand in order to play a Thing.
Card by ChippyYYZ
Bloat Invasion
Action
Each player returns at least one of their non-token Things to their hand, including every living Thing they control, and gains control of a copy of Zoombini (#8604). You gain control of two.
Card by Binarius
The Allergic Cliffs
Thing
Return any non-blue Thing or Thing with more than three words in its title to its controller's hand at the end of their turn.
Card by Binarius
Math Test
Action
Each player gains control of a copy of one of the following cards, chosen at random: #7590, #8215, #8216, #8217, #8472, and #8499. The chosen cards gain "When you solve this problem, draw three cards."
If you solve #7263, you win the game, and also probably at least one Abel Prize.
Card by Binarius
Unparallel Line Segments
Thing
When this enters play, draw an X on a target thing.
Table Flip
Action
Shuffle all in-play things, then make a new deck out of them. All players must draw from this new deck, and can only play things until this deck runs out. Disregard this card after the new deck is depleated.
Nobel Prize
Action
Gain a Cheap Plastic Trophy.
5H
Haste
Action
Flip three coins. For each heads, draw a card. For each tails, you may play an additional card this turn.
Card by ChippyYYZ
0S
Super Armor
Thing
Opponents' Reactions have no effect during your turn.
Card by ChippyYYZ
9U!
Undermine
Reaction
Play immediately in response to an opponent's Action. Before that Action takes effect, look at that player's hand. You may choose a card for them to discard (but not the Action they are playing).
Card by ChippyYYZ
Spy Cam
Action
View target opponent's hand. If their hand contains any Things, you may put a copy of one of them into your hand at the end of your turn.
Card by Binarius
Advanced Countermeasures
Thing
Opponents may not force you to reveal or discard cards in your hand if you hold at least three.
Card by Binarius
Hobble
Action
Target player discards two random cards. During their next turn, they may retrieve and play one of them instead of playing any cards from their hand.
Card by Binarius
4D
Dig For Treasure
Action
Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.
Card by ChippyYYZ
2P
Punch Through
Thing
Once per turn when an Action card you play with a digit in its cornervalue destroys a nontoken Thing with no higher digits in its cornervalue, you may have that Thing's controller discard a card.
Card by ChippyYYZ
4S
Shifting Symbol
Reaction/Thing
As a Reaction: Play immediately in response to any player's Action. Before that Action takes effect, you may change any card's cornervalue to 4S until end of turn. Put Shifting Symbol into play.
As a Thing: This card has all possible two-character cornervalues. You may return this card to your hand in place of drawing a card.
Card by ChippyYYZ
Stream Edge
Action - Combat Art
Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.
Card by Binarius
Wild Down
Action - Combat Art
Take a random card from target opponent's hand. They may not draw at the beginning of their next turn.
Card by Binarius
Gale Slash
Action - Combat Art
Target opponent discards a card for each Action that is played before the beginning of their next turn, including this.
Card by Binarius
The White Queen
Thing
Action: Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.
The Black Queen
Thing
Action: Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.
The Knight
Thing
At the beginning of your turn, destroy all things with Knight tokens on them, along with the tokens themselves.
Action: Place a Knight token on 3 target things.
Action (Global): If one of your things has a Knight token, destroy the token.
Such a magestic knight, throwing forks every which way.
Monado
Thing - Weapon
When you use one of the Monado's abilities, return it to your hand or discard a card.
Action - Shield: Your other Things are indestructible until your next turn.
Action - Purge: Target opponent may not use Action abilities during their next turn.
Action - Buster: Destroy target mechanical Thing.
Card by Binarius
Ether Flow
Thing
Instead of drawing at the beginning of your turn, you may draw a card once at any time during your turn or an opponent's next turn.
Card by Binarius
Visions of the Future
Thing
Your Things may not be targeted by an opponent's Action unless, during their previous turn, that opponent revealed their Action to you and announced which Thing they would target. Visions of the Future is indestructible if you also control the Monado.
Card by Binarius
4D
Defensive Style
Thing
Once per turn when an opponent's Action would destroy a Thing you control, you may roll a d6, adding 2 if Defensive Stance is the Thing to be destroyed. On a 5 or higher, it fails to destroy that Thing. Otherwise, draw a card, and you may not play Actions on your next turn.
Card by ChippyYYZ
4O
Offensive Style
Thing
Once per turn when you would draw a card, you may instead choose target Thing and roll a d6. On a 5 or higher, destroy that Thing.
Action: Draw a card if you haven't drawn any cards this turn, then destroy a Thing you control.
Card by ChippyYYZ
1I
I Know Kung Fu
Action
Create a copy of Defensive Style (#8631) and Offensive Style (#8632) and put them into play. Discard down to 2 cards and end your turn.
Card by ChippyYYZ
Metal Blast
Action - Combart Art
Up to two adjacent opponents discard a card. If a non-token Thing controlled by an affected opponent is destroyed before their next turn, they discard their hand.
Card by Binarius
Summon Flare
Action - Combat Art
A Thing belonging to each opponent gains a Blaze token with "Roll a die at the beginning of your turn. On a 1, attached Thing is destroyed. Destroy this after your fifth roll."
Card by Binarius
Freezinate
Action - Combat Art
Target opponent must discard a card before playing their first card of their next turn, as well as before playing their second card of their following turn.
Card by Binarius
1K
Crossover episode
Thing
Gain +200 points.
Brick
Action
Remove all of the text of one electronic device thing in-play.
Flashlight
Thing
Action: Choose 1 target hidden card to reveal to all players.
Ether Furnace
Thing
On playing a card, a player gains an Ether Crystal token of random type. Gain one of each when you play this. Once per turn, a player may spend three to draw a card, or three of the same type to do as follows: Ice: Skip target opponent's turn. Earth: Take a card in the discard pile. Water: View and arrange the deck's top four cards and draw a card. Fire: Destroy target Thing. Wind: Gain control of target Thing. Electric: Take another turn.
Card by Binarius
Colony Reconstruction
Thing
Draw an extra card at the beginning of your turn for every four of your non-token Things, up to a maximum of five. If you draw more than three cards in this way, discard all but three of them. If you draw any tangible Things in this way, you may play one of them face-down without cost and turn it face-up at the end of your turn.
Card by Binarius
Territorial Rotbart
Thing - Monster
If a player who has been in the game for fewer than 80 total turns would destroy Territorial Rotbart, they instead discard three cards or are eliminated. Territorial Rotbart's destroyer may draw five cards and gain an Arts Heal token with "Draw a card when you destroy an opponent's Thing."
Card by Binarius
8P
Pawn Wall
Thing
Action: Destroy target Thing if that Thing destroyed one of your Things during its controller's last turn.
Card by ChippyYYZ
3P
Pin
Action
Choose target Thing. Its controller puts a random card from their hand face-down next to that Thing for as long as it remains in play. It still counts for all purposes as being in that player's hand. When that card is no longer in their hand, destroy that Thing.
Card by ChippyYYZ
3C
Chameleon Skin
Thing
When a Thing you control becomes the target of an effect, you may roll a d6. If the result is less than the number of colors among things you control, negate that effect.
Applicable colors include Red, Orange, Yellow, Green, Blue, Purple, White and Black.
Card by ChippyYYZ
Skewer
Action
Target Thing belonging to an opponent is Skewered, along with another of their Things, chosen by them. During their next turn, they have "Action: Return one of your Things to your hand." During your next turn, you have "Action: Destroy a Skewered Thing."
Card by Binarius
Discovered Attack
Action
Give one of your Things to an opponent. Choose a different Thing belonging to an opponent: target Thing is destroyed if it has not left their control by the end of their next turn.
Card by Binarius
C20
Bongcloud Attack
Action
Turn a Thing you control face-down and play another Thing face-down into any player's control.
Instead of playing a Thing next turn, you may turn a Thing face-up.
Discard any cards in your hand with "Castle" in their name.
Card by Binarius
Fast Track to the End
Action
This game will end at the beginning of your fifth turn. If no clear winner has been found, the game ends in a draw.
Restorative Draught
Thing
Action - Drink: Destroy Restorative Draught. Return any other Things you have lost control of since the end of your last turn to your control. Draw two cards and discard one of them.
Card by Binarius
Staff of Indiscriminate Metamorphosis
Thing
Action: Flip a coin. On heads, target tangible Thing exchanges places with the bottommost tangible Thing in the draw pile. On tails, a random tangible Thing in play does so instead. Shuffle the draw pile.
Card by Binarius
Curse of the Forbidden Sanctum
Thing
Whenever you play an Action, you must discard a card or skip your next turn. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Card by Binarius
0G
Gravemight
Action
Remove this card from the game and put the discard pile into your hand. You have no maximum hand size this turn. End your turn and skip your next turn.
Until your next turn, whenever a card is put into the discard pile (except by this effect), discard a random card.
Card by ChippyYYZ
3F
Flash In The Pan
Thing
If this is in play, remove it from the game.
Card by ChippyYYZ
7A
Aggress
Action
Target player discards a card. You may discard any number of Action cards. If you do, each opponent discards that many random cards.
Card by ChippyYYZ
Curse of the Wizard's Labyrinth
Thing
You must keep one card in your hand revealed whenever possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Card by Binarius
Curse of the Moonglass Reliquary
Thing
When you play a Thing, you must turn a different Thing you control (besides this) face-down until this leaves play, if possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Card by Binarius
Curse of the Golden Cookie Jar
Thing
You may choose not to draw at the beginning of your turn. If you would discard any cards due to your hand size limit, discard your hand. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Card by Binarius
3B
Berserker Rage
Thing
Whenever you would draw one or more cards, draw two fewer cards (to draw a negative card, discard a card). When your hand is empty, destroy Berserker Rage and another target Thing, then end your turn.
Action: Destroy target Thing.
"RRRAARGH!"
Card by ChippyYYZ
2A
Arcane Trance
Thing
You may play one fewer Thing per turn. When you have 5 cards in your hand, draw a card and destroy Arcane Trance, then end your turn.
Action: Draw a card.
Card by ChippyYYZ
7O
Opportunity Attack
Reaction
Play immediately in response to a Thing moving from play to a player's hand. Destroy that Thing before it moves to that player's hand.
Card by ChippyYYZ
Dexterity Save
Reaction
Play immediately in response when an opponent's Action would destroy a Thing you control or cause you to discard cards to nullify the Action's effects.
Card by Binarius
Coordinated Attack
Action
Consume your Preparation tokens to play an equal number of Actions. While this is in your hand, you have "Action: Gain a Preparation token if you have fewer than three."
Card by Binarius
Knockback
Action
Return target Thing to its controller's hand. They may play at most one card during their next turn.
Card by Binarius
Minor Accident
Action
Swap control of one thing between you and an opponent.
Just a small mishap.
Moddest Accident
Action
Destroy 2 of your things, and 2 of any opponent's things
We're probably gonna get some repremand for this.
Major Accident
Action
Eliminate target opponent, destroy all of your things, and force another target opponent to discard their hand.
Someone's getting fired..
Major Accidental
Action
You may play any cards with A, B, D, E, or G in their corner­values or at the beginning of their titles without cost. Blue note bonus: draw a card for every blue card you play in this way. You may change the color of any A, B, D, E, or G Things in play to black.
Card by Binarius
Allegro Con Brio
Action
Draw a card. During their next turn, each player must play two cards if possible; any who fail to keep the tempo must skip their following turn.
Card by Binarius
Diminish
Action
Every player discards a card. Destroy target Thing with B, D, or F in its cornervalue or at the beginning of its title.
Card by Binarius
5B
Burst of Strength
Thing
When this enters play, draw three cards.
You may play an additional Action each turn if that Action destroys a Thing. At the end of your turn, discard a card, then destroy this Thing if your hand is empty.
Card by ChippyYYZ
9D
Dark Power
Action
Each opponent may discard a card and/or destroy a Thing they control. Draw a card for each opponent who didn't discard a card, then draw a card for each opponent who didn't destroy one of their Things, then discard a card for each Thing destroyed this way.
Card by ChippyYYZ
6D
"Dvorak!"
Thing
When the cornervalues of Things in play contain the letters D, V, O, R, A, and K, the player who has the more of those letters in their Things' cornervalues than any other player (multiples of the same letter are not counted) wins the game if they say "Dvorak!"
Card by ChippyYYZ
Half-Diminish
Action
Players with an odd number of cards in hand must discard one. Destroy target Thing with B, D, F, or A in its cornervalue or at the beginning of its title.
Card by Binarius
40
Shout Down
Thing
You may ignore the effects on you of any Action played by an opponent whose Things' ruletexts have a combined word count lower than the combined word count of your Things' ruletexts. If you do, destroy a Thing you control.
Card by Binarius
Knock-On
Action
Target opponent discards a card. You may exchange it with a card in your hand.
Card by Binarius
8B
Binarize
Action
Change all even nonzero numbers on target Thing to 2 (or "two" for numbers not in digit form), change all odd numbers on it to 1 (or "one"), and change its creator to Binarius. This lasts until it leaves play.
Card by ChippyYYZ
0V
Virtualize
Action
Remove target Thing from the game. Its controller gains a token that's a copy of that Thing, plus the text "This Thing is untargetable."
Card by ChippyYYZ
3K
Know Your Enemy
Thing
Once during your turn, you may look at an opponent's hand.
Card by ChippyYYZ
Silence the Opposition
Action
Choose a creator who did not create any Things you control. Cards by that creator are considered blank until your next turn.
Card by Binarius
As I Was Saying
Action
Retrieve an Action card you played during your last turn from the discard pile and play it again.
Card by Binarius
Knockdown
Action
Target opponent may not play cards during their next turn.
Card by Binarius
6A
Abduct
Action
Put target Thing into your hand. You may not play that Thing during this turn or your next turn.
Card by ChippyYYZ
7T
Timeline Alterator
Thing
Action: Each opponent draws a card. Play the bottommost Action card in the discard pile, then shuffle that card into the deck.
Altering the past may have unpredictable effects on the present.
Card by ChippyYYZ
1S
Supercharge
Action
Draw 7 cards, then reveal your hand and discard all Thing cards. Then, if you have two or fewer cards in your hand, return Supercharge to your hand.
Card by ChippyYYZ
Descant
Thing
You may play an Action immediately after an opponent plays an Action. Move Descant to the discard pile at the beginning of your turn.
Card by Binarius
Spacetime Anomaly
Uncard
As soon as you draw this, shuffle it back into the draw pile and remove the last card drawn before it from the game.
Card by Binarius
I Know a Great Knock-Knock Joke But You Have to Start It
Action
Target opponent reveals a Thing from their hand, or reveals their hand. You may put a Thing revealed in this way into any player's control.
Who's there?
Card by Binarius
King of Hearts
Thing
None of your opponents may target nor destroy this thing.
While this is in play, you cannot win.
Action: Destroy this thing.
Aka the suicide king
9H
Hunting And Gathering
Thing
Whenever you play a card that's a food or animal, draw a card.
Action: Discard a card and draw a card.
Card by ChippyYYZ
8A
Accident
Action
Put the top four cards of the deck into the discard pile. For each Action discarded this way, have an opponent discard a card. If no Actions were discarded this way, destroy target Thing you don't control chosen randomly.
Card by ChippyYYZ
3S
System Restart
Thing
Action: Destroy a Thing you control. If it goes to the discard pile, discard your hand and draw that many cards.
Card by ChippyYYZ
Beg to Differ
Reaction
Play immediately in response when an opponent plays an Action card. They return it to their hand with no effect; if you discard an Action, they discard theirs instead.
Card by Binarius
Department of Tautological Trivia, Thing Division
Thing
This card counts as 1 Thing while it is in your hand or in play.
Card by Binarius
Brook No Delay
Action
You may play a card after each opponent's next turn.
Card by Binarius
4S
Snoop's Blessing
Action
Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.
Card by ChippyYYZ
Stoney Pony
Thing - Pony
When Stoney Pony enters play, you may return a green card from the discard pile to your hand.
Whenever you play a green card, draw two cards.
dude are we talking horses
Card by ChippyYYZ
i don't think these edibles are working
Thing - Food
When this Thing is put into the discard pile from play, at the end of your next turn, discard your hand and draw 4 cards.
Action and Thing - Eat: Destroy this Thing.
Card by ChippyYYZ
Rolling Paper
Thing
Action: Destroy Rolling Paper and target tangible Thing and draw a card, or 4 cards if the destroyed Thing was green. Then discard as many as you drew.
Card by Binarius
Paper Trail
Thing
When this comes into play, put a card from your hand under it and specify an opponent to investigate. Action: Exchange the card under this with a card from your hand. Action: Exchange the card under this with a card discarded by the opponent under investigation during their most recent turn.
Card by Binarius