Infinite Dvorak deck/Cards 6301-6400

From Dvorak - A Blank-Card Game
Jump to: navigation, search
The Infinite Dvorak Deck

Cards 6301-6400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Slave to Fashion
Thing
Slave to Fashion counts as a copy of the most recently played Thing.
If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.
Card by Binarius
Arcane Invocation
Action
Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.
Card by Binarius
Trojan Horse
Thing
If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.
Card by Binarius
6r
Inflatable Decoy
Reaction Thing
Play when an Action targets a Thing. It targets this instead. For the purpose of that Action only, this is a copy of the original target.
Since when did smashed bottles go 'pop'?
Card by Bucky
7r
Toxic Discharge
Thing
At the start of each player's turn, they gain a Toxin token.
At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.
Radioactive waste? Mercury? Month-old leftovers?
Card by Bucky
?
Confusing Signage
Thing
Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.
...I think that's what it says.
Card by Binarius
Reserve Tank
Thing
When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.
Card by Binarius
Going In Blind
Thing
Every player must play the card they draw at the beginning of their turns without looking at it first.
Card by Binarius
Sphinx's Shield
Thing
Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."
Every mistake is a chance to learn, and the sphinx does enjoy teaching.
Card by ChippyYYZ
Sphinx's Boomerang
Action
Draw a card.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Put Sphinx's Boomerang on top of the deck. Look at and reorder the top three cards of the deck.
Card by ChippyYYZ
Imbue With Plot Armor
Action
Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.
Card by ChippyYYZ
6312 ms
Lag
Thing
Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame.
Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.
Card by Binarius
Limp
Thing
Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.
Card by Binarius
Shy Ghost
Thing
As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.
Card by Binarius
Cat On Your Lap
Thing
Play this card into any player's control.
When you play your second card in a turn, destroy Cat On Your Lap, discard a card, and destroy all tokens you control.
Card by ChippyYYZ
Bottled Tactics
Thing
When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.
When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.
Card by ChippyYYZ
Tweezers
Action
Erase any number of "Thing:" abilities from Things in play. "Action and Thing:" abilities are unaffected.
Good for taking small things out of bigger things.
Card by ChippyYYZ
8r
Frenzy
Action
Destroy up to 5 of your Things and draw that many cards. You may take an extra Action this turn.


If you drew 5 and your hand becomes empty before the end of the turn, you win.
Card by Bucky
9r
Turbo Remodelling
Thing
At the start of your turn, destroy one of your Things and draw an extra card.

You may play up to two extra Things each turn.
Never stop improving.
Card by Bucky
0r
Fall of the Mighty
Action
Each player who controls a Thing discards down to 3 cards in hand. Then destroy all non-token Things.
You have grown too attached to your precious cardboard.
Card by Bucky
Supersonic Low Altitude Missile
Action
Destroy target Thing. For every living Thing controlled by the same player, flip a coin: on tails, the radiation destroys it as well.
Card by Binarius
7.0
Earthquake
Action
Destroy half of all tangible Things at random.
Card by Binarius
Nor'easter
Action
Every player must put two cards from their hand face down on the table. Shuffle all of these together and deal them alternately onto the discard pile and draw pile, starting with the discard pile.
Card by Binarius
Munchies
Thing
When Munchies enters play, gain a Snack Token.
At the beginning of your turn, each player gains a Snack Token.

Snack Tokens enter play with "During your turn, you may sacrifice this token to draw a card if you haven't drawn more than one card this turn."
A bowl of snack mix makes excellent neutral ground.
Card by ChippyYYZ
Alphabet Souperpowers
Thing
You may play an additional card during your turn if its title begins with a letter not present in the titles of Things you control other than this one.
Card by ChippyYYZ
YYZEvolution
Action
Reveal the top 8 cards of the deck. For each of those cards, you may play that card by moving a Thing you control with the same creator or with fewer words in its rulestext into the discard pile. Shuffle the rest into the deck.
"Begun field testing of modular abstrata, should allow for quick reconfiguration of even complex designs if power couplings are compatible." --ChippyYYZ's journal
Card by ChippyYYZ
The Last Word
Thing
There is no limit to the number of Actions or Things you may play during your turn. If this Thing is under your control at the end of your turn, lose the game.
'It's the legendary Black Beast of Aughhhhh'
Card by Nehh
Famous First Words
Action
Erase everything from target Thing's text and flavourtext except for the first sentence of each.
He just said 'baldy'! Must be talking about you, papa.
Card by Nehh
Word Of The Day
Thing
Choose a word of length 4 characters or longer and write it in this card's flavourtext. All players cannot play cards that do not contain the word in this card's flavourtext as long as there are any cards that do contain that word in their hand.
Card by Nehh
0s
Nutrimatic Machine
Thing - Robot
Action:Target opponent chooses one:
*You draw two cards.
*Play every card in your hand, then end the turn.
*That opponent discards a random card and gains a Headache token.
"Ugh." "Share and enjoy."
Card by Bucky
1s
Confused Deputy
Thing - Robot
Action:Give an opponent a card from your hand. They play it if possible, but you make all their decisions.
Card by Bucky
2s
Tokenizer
Thing - Robot
Action:Discard a card. Gain three tokens whose type is a non-action noun on the discarded card.
Card by Bucky
Safety Net
Thing
You may draw a card whenever your hand is empty at the end of your turn.
Card by Binarius
Ancient Magical Tome
Thing
When you play this card, put the five Actions closest to the bottom of the draw pile face-down under this card, then shuffle the draw pile. Action: Discard a card to invoke one of the Tome's Actions and flip a coin. On tails, that page of the Tome crumbles to dust: discard the Action.
Card by Binarius
Houseplant
Thing
Card by Binarius
Responsibility
Thing
If you control this Thing when your turn begins, win the game. Any player may, at the start of their turn, choose instead to skip their turn. Whenever a player does this, destroy this Thing.
Card by Nehh
Autopilot
Action
Draw two cards, then play a random Thing and a random Action from your hand if possible, with any targets required by either also chosen randomly. Cards played this way do not count towards your limit for Actions or Things played this turn.
Card by Nehh
Group Contribution
Thing
When you play this card, each opponent must suggest a rulestext for this card. You may then append any number of those suggestions to this card's rulestext. If you do not append any suggestions to this card's text, it instead reads 'Action + Thing: Put this card in your hand. Any player may use this ability'
Card by Nehh
3s
Spy Drone
Thing - Robot
When you play this and at the start of your turn, reveal a random card from target opponent's hand.
Action: Destroy Spy Drone and discard the most recent card it revealed if it's still in an opponent's hand.
Card by Bucky
4s
Network Mechanic
Thing - Robot
Thing:Gain a Node token. Action: This becomes a Filter Node until it leaves play.
Filter Node is from page 24 of the archive.
Card by Bucky
5s
Salvage Bot
Thing - Robot
Action:Destroy a Thing you control and draw a card. If you destroyed a Robot, draw two cards instead.
Card by Bucky
Fruitful Brainstorming Session
Action
Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.
Card by Binarius
Balloon Party
Thing
This card comes into play with one yellow Balloon token.
Action: Gain a Balloon token in your choice of color.
Action: Pop one Balloon. Target opponent is so startled that they discard a card.
Action: Tie three Balloons to target Thing, which floats away and is destroyed.
Card by Binarius
Lasso
Thing
Action - Coil: Until the end of your next turn, you may use the following ability once:
  • "Action - Rope: Gain control of a tangible Thing."
Card by Binarius
Clone Fuel
Action
Choose a Thing you control. Destroy all other Things you control, then place a copy of the chosen Thing in your hand for each Thing destroyed this way.
Card by Nehh
Chain Deathsplosion
Thing
When Chain Deathsplosion comes into play under your control, destroy all other Things that you control. If Chain Deathsplosion is destroyed, you may create a copy of it under the control of a chosen opponent.
Card by Nehh
Defeat Means Friendship
Action
Until the end of your turn, whenever a Thing is destroyed a copy of it comes into play under your control.
Card by Nehh
6s
Hacked Referee
Thing - Robot
Action:Give target player a Warning token.

Action:Eliminate a player who has three Warnings.
Card by Bucky
7s
Delivery Drone
Thing - Robot
Flying
Action:Give an opponent one of your other Things and look at their hand.
Card by Bucky
8s
Quarantine Enforcer
Thing - Robot
Once per turn, you may discard a card to gain 2 Energy Tokens.
Action:Spend an energy token to destroy a living, undead or robotic Thing, or a Thing that changed controllers since your last turn.
Card by Bucky
Token Focus
Thing
If you have at least 4 cards in your hand, then once per turn when you gain one or more tokens of a type, you may gain an additional token of that type.
Card by ChippyYYZ
Ion Flux
Action
Destroy target Thing. If you control any energy tokens, remove that Thing from the game instead and gain an Energy Token for each energy token you control.
Card by ChippyYYZ
Desperate Measures
Thing
When another Thing you control would be destroyed by an effect controlled by an opponent, you may draw two cards.
When Desperate Measures is destroyed, you may discard two random cards to return it to your hand.
Card by ChippyYYZ
9s
AutoBailiff
Thing - Robot
Action:Target Thing's text becomes blank until the end of your next turn.

Reaction: When an opponent's Thing destroys a Thing or uses its Action ability, use Auto Bailiff's Action ability on it for free immediately afterwards.
Card by Bucky
0t
AutoBailiff's Corral
Thing
Things this is attached to have their ruletext ignored.
Action:Attach this to target Thing and release any other attached Things.
Card by Bucky
1t
1000 Volts
Action
Destroy a Thing. If it had an Action ability, activate it one last time.
Card by Bucky
Allbeard, Avatar Of Piracy
Thing - Pirate
Opponents cannot draw cards. The first time you would draw a card each turn, you may choose to draw an additional card for each opponent you face. At the start of your turn, if any opponents have empty hands, destroy Allbeard and discard your hand.
Card by Nehh
Organ Wrangler
Thing
While this is in play, its controller treats the draw pile as if it were the discard pile and vice versa. Whenever you draw a card from the discard pile, if that card was the last card in the pile you win the game.
Really did a number on me, especially when he put my digestive tract in back-to-front.
Card by Nehh
Bad Habit
Thing
Whilst Bad Habit is in your hand, you cannot play Actions. If Bad Habit is the only Thing you control, return it to your hand.
Card by Nehh
Enchanted Coffee Mug
Thing
If you do not play a Thing or use this card's ability during your turn, either destroy this card or reveal that your hand contains no Actions to return it to your hand instead.
Thing: Play an Action card.
Card by Binarius
Zealous Delivery Service
Thing
Action: Give target opponent a card from your hand so forcefully that another random card in their hand falls out into the discard pile.
Card by Binarius
Lazy Delivery Service
Thing
Action: Give target opponent a card from your hand, but instead of handing it directly to them, feel free to just toss it nonchalantly onto the table in front of them, you know, whatever. If it lands face-down at an odd angle, you've done your job: draw a card.
Card by Binarius
Powerwash
Action
Shuffle all Things into the deck. You may play this as a reaction to an Action, instead shuffle the discard pile into the deck.
Card by Y3K
2t
Vacation
Action
Take two extra turns after this one, but you can't play cards during those turns.
Card by Bucky
3t
Instant Reboot
Action
Discard your hand and draw that many cards. If you haven't played any other cards this turn, end the turn, then the player whose turn ended takes another turn.
Card by Bucky
4t
Suicide Raid
Action
Destroy up to three of your own non-Token Things, then reveal target player's hand; that player discards the same number of cards of your choice.
Card by Bucky
Wiretap
Thing
Whenever a chosen opponent draws a card, you may look at it.
Card by Binarius
A Trick of the Light
Reaction
Play immediately in response when one of your Things would be destroyed. Return it to your hand instead.
Card by Binarius
Hammer Dance
Thing
If this card has any tokens when your turn begins, you must activate one of its abilities during your turn or destroy it. If it is destroyed with two or more tokens on it, fumble: discard a card.
Action: Gain a Spin or Twirl token.
Action - Percussive Flourish: Consume a Spin or Twirl to return a tangible Thing to its controller's hand, or one of each to destroy a tangible Thing.
Card by Binarius
Solar Panel
Thing
When Solar Panel comes into play, each player gains an Energy Token.
Whenever a player plays a card with any of the strings "sun", "light", or "star" in its title, that player gains an Energy Token.
Card by ChippyYYZ
Another Magnet
Action
Target player gives you two of their tokens. If they can't, they give you control of one of their Things.
Card by ChippyYYZ
Straw Man
Thing
Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).
Straw Man cannot draw cards or have cards in its hand.
At the end of your turn, Straw Man takes a turn.
Card by ChippyYYZ
Theft By Numbers
Thing
Choose a digit from 0 to 9. Whenever a card with that digit in its title or cornervalue is played by an opponent, put it in your hand instead.
Card by Nehh
Invisible Ink Contract
Thing
Action: Target blank thing gains the rulestext 'If you control 5 or more things with this rulestext, win the game'.
Card by Nehh
9000 Unstoppable Volts
Action
Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.
Card by Nehh
5t
Super Action
Action
Discard some cards. If you discarded at least

1: Destroy a Thing
2: Draw a card
3: Gain control of all tokens
5: Everyone else discards their hand

8: Eliminate target player
(Do all that apply)
Card by Bucky
6t
Fair Trade
Action
Choose an opponent and a Thing you control. They trade one of their non-token Things of their choice for your chosen Thing.
Card by Bucky
7t
Emergency Dispatcher
Thing - Robot
When an opponent plays an Action card, you may use an Action ability in response.
Action:Gain a Police-Drone token if you have less than two of them.
Card by Bucky
Defective Knockoff
Thing
Play this card onto target Thing. Attached Thing's Action abilities are considered blank.
Card by Binarius
Burning Sensation
Thing - Spell
Discard a card to play Burning Sensation into any player's control.
Flip a coin at the end of your turns: on tails, you must discard a card.
It doesn't actually cause injury, but it hurts a lot.
Card by Binarius
Easier to Ask Forgiveness Than Permission
Action
“Borrow” an opponent's Thing. Apologize if they get angry at you.
Card by Binarius
Department of Victory Committee
Thing - Bureaucracy
Any player may skip their turn to gain a License Token. If an effect controlled by a player would destroy a License Token that player doesn't control, that player discards their hand.

Players who do not control a License Token may not win the game.
Card by ChippyYYZ
ChainChainmail
Thing
When this card comes into play, attach it to another ChainChainmail you control. If you don't control another ChainChainmail, attach it to any other Thing you control and put a copy of ChainChainmail into play.

If the Thing ChainChainmail is attached to would be destroyed, destroy this card instead.
Card by ChippyYYZ
Chainreactionmail
Thing
When this card comes into play, attach it to another Thing you control.

The Thing this card is attached to cannot be destroyed by any effect that would simultaneously destroy any other Things, or that has already destroyed any Things in this resolution of that effect. If an effect destroys the Thing this card is attached to, this resolution of that effect cannot destroy other Things this turn.
Card by ChippyYYZ
Haunted House
Thing
When Haunted House enters play, every player must place one card from their hand face down on the table and put a Ghost token on it. At the end of your next turn after playing Haunted House, destroy it along with all Ghost tokens and every card with a Ghost token on it.
Card by Binarius
Stern Admonition
Reaction
Play immediately in response to an opponent's Action card. Return that Action to the opponent's hand; it may not be played during this turn.
Card by Binarius
Dramatic Irony
Action
Look at as many cards on the top of the draw pile as you have opponents and end your turn.
Card by Binarius
8t
Catalytic Inhibitor
Thing
Players must discard another Action to play an Action card, unless the Action shares a cornervalue with a Thing they control.
Card by Bucky
9t
Disassembler
Thing - Robot
Whenever you use an Action ability of a Thing, you may destroy that Thing to draw 2 cards.
Action: Discard your hand.
Card by Bucky
0u
Gnome Ann
Thing
One per turn: You may do something that another card explicitly forbids you to do.
Gnome Ann is above the law.
Card by Bucky
It's Over, Isn't It?
Action
If there are fewer players than the game began with, target player discards their hand and draws three cards.
Card by ChippyYYZ
Too Short To Ride
Thing
Players with fewer cards in their hand than you may not play Things.

At the start of an opponent's turn, if you have more than 4 cards in your hand, put this card in the discard pile.
Card by ChippyYYZ
Guacola
Thing - Food?
When Guacola enters play, gain 5 Money Tokens. When Guacola is destroyed, draw a card.
Action: Take a sip. Discard a card in immediate regret and destroy Guacola.
It's not even good on chips.
Card by ChippyYYZ
Stylish New Haircut
Thing
Draw a card.

Draw an extra card at the beginning of your next three turns after this card is played, then remove the word “New” from its title.
Card by Binarius
Flywheel
Thing
If Flywheel has fewer than five cards under it when your turn starts, you may draw cards until you draw an Action, put it face-down under Flywheel, and shuffle the other cards into the draw pile. If Flywheel is destroyed, discard its Actions and you and its destroyer must both discard two random cards. Thing - Discharge: Put Flywheel's Actions into your hand.
Card by Binarius
Fishing Net
Action
Gain control of the most recently discarded tangible Thing and three Fish tokens.
Card by Binarius
1u
Shell
Thing/Action/Reaction
As a Thing: Attach to a Thing. If it's targetted by an Action, that action targets Shell instead.

As an Action: Destroy a Thing

As a Reaction: Play when a Thing becomes a target to make it indestructible for the rest of the turn.
Card by Bucky
2u
Pair Production
Action
Reveal cards from the top of the deck until you've revealed an Action and a Thing. Put an Action and a Thing from them into your hand and discard the rest.
Card by Bucky
3u
Boon of Fire
Action
Target player gains a Thirst token and discards two cards
OR destroy a living Thing
OR destroy all flammable Things
OR Eliminate each opponent with a Thirst token.
Card by Bucky
Legecy Wepon
Thing - Legandary
Other Things you control cannot be the target of actions or effects.
At the end of your turn, erase all rulestext from target Thing.
During your turn, you control all Things in play.
You can build an imperfect machine out of perfect parts.
Card by ChippyYYZ