Difference between revisions of "Infinite Dvorak deck"

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m (→‎Card List: Boon of Fire tweak)
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
 


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}}
<!--December 22, 2023-->
 
{{card|title=Extra Punctuation|type=Action|creator=ChippyYYZ|cornervalue=6E|text=Take two extra turns after this one. Draw no cards at the beginnings of those turns.|number=10701}}
 
{{card|title=Gratuitous Apostrophization|type=Action|text=Target Thing gains a punctua&shy;tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's.|flavortext="You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"|creator=Binarius|number=10702}}
 
{{card|title=Bottled Booster Pack|type=Thing|text=When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.|creator=Binarius|number=10703}}
 
{{card|title=Speak Truth to Power|type=Action|text=Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.|creator=Binarius|number=10704}}
 
{{card|title=Sushi Belt|type=Thing|text=At the end of each turn, each player passes a thing they control to the next player in turn order.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10705}}
 
{{card|title=Conceptualize|type=Action|text=Target thing becomes intangible and loses all other types.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Sometimes we have thoughts that work in theory. We keep them to ourselves.|longtext=|number=10706}}
 
{{card|title=Monument Deconstruction|type=Action|text=Destroy target location.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10707}}
 
{{card|title=Falter|type=Action|text=May not be discarded.<br><br>Destroy target non-token Thing you control.|creator=Binarius|number=10708}}
 
{{card|title=Stumble|type=Action|text=May not be discarded.<br><br>Discard an Action or discard your hand.|creator=Binarius|number=10709}}
 
{{card|title=Dither|type=Thing|text=May not be discarded.<br><br>When an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.|creator=Binarius|number=10710}}
 
{{card|title=Seer of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand.|flavortext=Through you, the core of a person is revealed.|number=10711}}
 
{{card|title=Prince of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Blood enters play, each player returns a Thing they control to their hand.<BR>'''Action:''' Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things.|flavortext=You commit yourself to preventing other commitments.|longtext=y|number=10712}}
 
{{card|title=Heart/Time: Heartbreakdown|cornervalue=[[File:heart.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target creator ''(remove from the game all publicly visible cards by that creator)''.|flavortext=Dissolution of personal impact.|number=10713}}
 
{{card|title=Straggle|type=Action|text=May not be discarded.<br><br>Each opponent draws a card and may play a Thing.|creator=Binarius|number=10714}}
 
{{card|title=Fumble|type=Action|text=May not be discarded.<br><br>Return two Things you control to your hand, then discard a random card.|creator=Binarius|number=10715}}
 
{{card|title=Hesitation|type=Thing|text=May not be discarded.<br><br>When an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.|creator=Binarius|number=10716}}
 
{{card|title=Paradox|type=Thing - Incarnation|text=If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It isn't what it is.|longtext=|number=10717}}
 
{{card|title=Hand-Cranked Generator|type=Thing|text='''Action:''' Create an electricity token|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10718}}
 
{{card|title=Electric Gantry|type=Thing|text='''Sacrifice an electric token:''' You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10719}}
 
{{card|title=Regifting Exchange|type=Thing|text=When a player would draw the first card of their turn, they instead draw a random card under this if possible.<br>'''Action:''' You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.|longtext=white elephant|creator=Binarius|number=10720}}
 
{{card|title=In Medias Res|type=Action|text=Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.|creator=Binarius|number=10721}}
 
{{card|title=Practice Round|type=Thing|text=When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game.|flavortext=For real this time.|creator=Binarius|number=10722}}
 
{{card|title=Solar Panel|type=Thing|text=At the beginning of every other of your turns, create an electricity token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10723}}
 
{{card|title=Steam Turbine Generator|type=Thing|text='''Sacrifice a fuel you control:''' Create an electricity token and you get a pollution counter.</br>
''Toxic Gas'' - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10724}}
 
{{card|title=Backup Harddrive|type=Thing|text=At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.</br>
Your maximum handsize is increased by 5|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10725}}
 
{{card|title=Heir of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand.|flavortext=Through you, ends and beginnings come about abruptly.|number=10726}}
 
{{card|title=Maid of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Void enters play, put target Thing face-down under it.<BR>'''Thing:''' Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing.|flavortext=You bring nothing into being.|number=10727}}
 
{{card|title=Hope/Breath: Allegro Windfall|cornervalue=[[File:hope.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Return this card to your hand, draw 7 cards, then discard 5 cards at random. |flavortext=Freedom to chase wildest dreams.|number=10728}}
 
{{card|title=Short Circuit|type=Action|text=Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.|creator=Binarius|number=10729}}
 
{{card|title=Snare|type=Thing - Trap|bgcolor=006|text=Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.|creator=Binarius|number=10730}}
 
{{card|title=Target Demographic|type=Thing|text=During your turn, second-person references on Things in play refer to you.|creator=Binarius|number=10731}}
 
{{card|title=My Long Awaited Return|type=Action|bgcolor=700|text=Play the bottom Thing in the discard pile OR<BR>
Play the bottom living Thing in the discard pile.|cornervalue=7L|creator=Bucky|number=10732}}
 
{{card|title=Flawless Facade|type=Thing|bgcolor=007|text=Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead.|flavortext=e.g. if they make you draw a card it goes Up Your Sleeve.|cornervalue=8L|creator=Bucky|number=10733}}
 
{{card|title=Pack Power|type=Thing|bgcolor=770|text=At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.|cornervalue=9L|creator=Bucky|number=10734}}
 
{{card|title=Page of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another card would be put in your hand, you may put it under Page of Breath instead.<BR>At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand."|longtext=uHHH,|flavortext=Through you, many are lifted free of their cares.|number=10735}}
 
{{card|title=Mage of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.<BR>When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.|longtext=hackiing iintwo the 2y2tem|flavortext=You know exactly how much to exert something before it breaks completely.|number=10736}}
 
{{card|title=Light/Blood: Limelight Sonata|cornervalue=[[File:light.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain control of target Thing if you have more Things in play and cards in hand than its controller.|flavortext=Preeminence and alliance.|number=10737}}
 
{{card|title=Stuff|type=Thing|text=All effects that only affect certain types of things also affect Stuff.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10738}}
 
{{card|title=Power Surge|type=Action|text=Create 3 Electricity tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10739}}
 
{{card|title=Eco-Unfriendly Generator|type=Thing|text='''Sacrifice a living thing you control:''' Create an electricity token and you get 2 pollution counters.</br>
''Toxic Gas'' - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10740}}
 
{{card|title=Forked Lightning|type=Action|bgcolor=bb4|text=Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens. |cornervalue=1M|creator=Bucky|number=10741}}
 
{{card|title=Downsize|type=Action|bgcolor=380000|text=Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.|cornervalue=1.5M|creator=Bucky|number=5371}}
 
{{card|title=Grid Interconnector|type=Thing|bgcolor=007|text=After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens. <br> When you have 8 or more Electricity, win the game.|cornervalue=2M|creator=Bucky|number=10743}}
 
{{card|title=Dam|type=Thing - Building|bgcolor=006|text=When this enters play, destroy target terrain if possible.<br><br>At the beginning of your turn, gain a Water token if you have fewer than five.<br>'''Action:''' Convert a Water token into two Electricity tokens.|creator=Binarius|number=10744}}
 
{{card|title=Reposition|type=Action|text=Move target Thing into target player's control.|creator=Binarius|number=10745}}
 
{{card|title=Asphodel Meadows|type=Thing - Location|bgcolor=060|text=Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.|creator=Binarius|number=10746}}
 
{{card|title=Knight of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single highest Score at the start of your turn, draw an extra card.|flavortext=You earn all the points.|number=10747}}
 
{{card|title=Rogue of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn ''(after drawing)''<BR>OR that player draws a card.|flavortext=Through you, planning and impulse give way to one another.|number=10748}}
 
{{card|title=Space/Void: Perfectly Generic Chord|cornervalue=[[File:space.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the top 4 cards of the deck into play face-down as blank Things under your control.<BR>OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile.|longtitle=y|flavortext=Fullness and emptiness.|number=10749}}
 
{{card|title=Angered Beast|type=Thing|text='''Action:''' Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It stinks, and they don't like it.|longtext=|number=10750}}
 
{{card|title=Surveillance Drone|type=Thing|text='''Spend X Electric tokens:''' Look at the top X cards of the deck, or at X random cards in a player's hand. </br>
Once each turn, you may look at a hidden card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10751}}
 
{{card|title=Faraday Lattice|type=Thing - Lattice|text=At the beggining of your turn, create an Electricity token for each lattice you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10752}}
 
{{card|title=Upsize|type=Action|text=Double all numbers on target publicly visible card.|creator=Binarius|number=10753}}
 
{{card|title=Decamate|type=Action|text=Multiply all numbers on target publicly visible card by 10.|creator=Binarius|number=10754}}
 
{{card|title=Rubber&ndash;Glue Automaton|type=Thing - Robot|bgcolor=006|text=When an opponent's Action would target you or Rubber&ndash;Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber&ndash;Glue Automaton to your hand.|creator=Binarius|number=10755}}
 
{{card|title=Disregard Regulation|type=Action|text=You can't win the game until your next turn. </br>
Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10756}}
 
{{card|title=Controlled Freeze|type=Thing|text=At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.</br>
If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.|creator=JakeTheWolfie|bgcolor=004|cornervalue=|flavortext=|longtext=|number=10757}}
 
{{card|title=Communize|type=Action|text=Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.|creator=JakeTheWolfie|bgcolor=C22|cornervalue=|flavortext=|longtext=|number=10758}}
 
{{card|title=I Am The Greatest|type=Action|bgcolor=700|text=Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.<br>Create Action cards in your hand named "Boast" with no rule text until you have the largest hand.|cornervalue=4M|creator=Bucky|number=10759}}
 
{{card|title=Mass Replicate|type=Action|bgcolor=700|text=Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.|cornervalue=5M|creator=Bucky|number=10760}}
 
{{card|title=Treasure to Trash|type=Action|bgcolor=700|text=Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "'''Action:'''Destroy this.".|cornervalue=6M|creator=Bucky|number=10761}}


{{card|title=Rhinoceros|type=Thing - absurd|longtext = true|text= Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed. <br> '''Action'''  (global) gain a Rhino token, unless the last player to play did so. |flavortext= Concept by Ionescu.|creator=Goldenboots|bgcolor=007}}
{{card|title=Sylph of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control.|flavortext=Through you, possibilities are forsaken to preserve one chosen path.|number=10762}}


{{card|title=Blood Rage|type=Action|text=Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.|cornervalue=0p|creator=Bucky|bgcolor=D00}}
{{card|title=Thief of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Thief of Life has all Action Abilities of other Things in play.<BR>Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.|flavortext=You seize the powers of others and use them as your own.|number=10763}}


{{card|title=Bloodbath|type=Action|text=Destroy all living Things and all tokens.  Any surviving Things become the same color as this card.|cornervalue=1q|creator=Bucky|bgcolor=D00}}
{{card|title=Doom/Mind: Discordant Division|cornervalue=[[File:doom.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice.|longtitle=y|flavortext=Choice of loss and loss of choice.|number=10764}}


{{card|title=Smash The Machine|type=Action|text=Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens. |creator=Goldenboots|bgcolor=700|cornervalue=<>}}
{{card|title=A Very Long Day|type=Action|text=Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10765}}


{{card|title=Swarm of Starving Rats|type=Action|text=Destroy all food and one other Thing.|flavortext=They even ate my computer!|cornervalue=2q|creator=Bucky|bgcolor=700}}
{{card|title=Members Only|type=Thing|text=When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.|creator=Binarius|number=10766}}


{{card|title=Bottled Paper|type=Thing|text=When Bottled Paper is destroyed, put 3 blank cards in your hand.|cornervalue=3q|creator=Bucky|bgcolor=007}}
{{card|title=Waiting to Board|type=Thing|text=Animate Things that enter play are considered to have no ruletext.|creator=Binarius|number=10767}}


{{card|title=Death Vortex|type=Thing|text=Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.|creator=Corrigan|bgcolor=007}}
{{card|title=Bard of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player draws an additional card at the start of their turn.<BR>Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card.|flavortext=Through you, hopes for the future defeat themselves.|number=10768}}


{{card|title=Crush the Poor|type=Action|text=Eliminate target player if he or she has at least four fewer cards in hand than you.''(The number of cards in your hand is checked after you play this card.)''|bgcolor=700|creator=Corrigan}}
{{card|title=Witch of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn.|flavortext=You scoot reality around to your liking.|number=10769}}


{{card|title=Debilitating Radiation|type=Action|text=Choose up to two target Things.<br><br>The '''Action:''' abilities of those Things can't be activated until your next turn.|bgcolor=700|creator=Corrigan}}
{{card|title=Rage/Life: Blazing Fermata|cornervalue=[[File:rage.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Things you control can't be destroyed until your next turn. You may play an additional Action this turn.|flavortext=Survival no matter what.|number=10770}}


{{card|title=Magic Cue Ball|type=Thing|bgcolor=FFFFFF|cornervalue=o|creator=ChippyYYZ|text='''Action:''' If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.}}
{{card|title=Awesome Alliterative Attack|type=Action|bgcolor=700|text=Discard any number of cards whose names start with the same letter and destroy that many Things.|cornervalue=7M|creator=Bucky|longtitle=y|number=10771}}


{{card|title=Flip It Turn-Ways|type=Action|creator=ChippyYYZ|flavortext=8^y|text=Exchange control of two target Things and reverse the turn order.}}
{{card|title=Awesome Alliterative Activation|type=Action|bgcolor=700|text=Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.|cornervalue=8M|creator=Bucky|longtitle=y|number=10772}}


{{card|title=Scratch|type=Action|creator=ChippyYYZ|text=Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.}}
{{card|title=Awesome Alliterative Alligator|type=Thing|bgcolor=007|text=Track how many tokens this eats; you win when it has eaten 20 or more. <br> '''Action:''' This eats any number target tokens whose names are different but start with the same letter.|cornervalue=9M|creator=Bucky|longtitle=y|number=10773}}


{{card|title=Misleading Rumour|type=Action|bgcolor=700|text=Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.<br><br>Draw two cards.|creator=Corrigan|flavortext=A clever man doesn't trust the story. A wise man doesn't trust the source.}}
{{card|title=Alphabet Sweep|type=Action|text=Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.|creator=Binarius|number=10774}}


{{card|title=Psychic Generator|type=Thing|bgcolor=007|text=Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.<br><br>When there are four or more charge counters on Psychic Generator, you win the game.|creator=Corrigan|longtext=true}}
{{card|title=Pop Over to the Neighbor's|type=Action|text=View the hand of the next or previous player.|creator=Binarius|number=10775}}


{{card|title=Lazy Susan|type=Action|bgcolor=700|cornervalue=O| text=All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing). |creator=Goldenboots|flavortext=It was JUST RIGHT HERE!}}
{{card|title=Pile of Correspondence|type=Thing|text=When you have sent a letter to each opponent, draw three cards and Pile of Correspond&shy;ence disappears into the discard pile.<br>'''Action:''' Target opponent gains control of a Thing named Letter with your choice of flavortext.|creator=Binarius|number=10776}}


{{card|longtext = true| title=Weathervane|type=Thing|text=Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.  
{{card|title=Muse of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.<BR>At the start of your turn, eliminate each player with no cards in hand.|flavortext=Through you, all are bound together.|longtext=blood|number=10777}}
'''Action''': (global) Change the token on this card to another Token listed above. <br> When the token is...<br> North: No Actions may be played.<br> South: No Things may be played.<br> West: No Action abilities may be used. <br> East: No Thing abilities may be used. |creator=Goldenboots|bgcolor=007|flavortext=The West wind is persistent}}


{{card| title=Self-Denial|type=Thing|cornervalue= <--> |text=All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.|creator=Goldenboots|bgcolor=007|flavortext=Looks better... over THERE}}
{{card|title=Lord of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards ''(then discard down to your hand size)''.<BR>If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game.|flavortext=You propel all things to freedom.|longtext=BREATH|number=10778}}


{{card|title=Vertical Teleport|type=Action|text=Remove target Thing from play until the end of the turn. When it returns, it is destroyed.|flavortext=Splat!|cornervalue=4q|creator=Bucky|bgcolor=700}}
{{card|title=Personality Quiz|cornervalue=5P|creator=ChippyYYZ|type=Action|text=Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.<BR>Gain a token whose name is the first letters of each card you took, ordered alphabetically.|flavortext="Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."|longtext=yyz|number=10779}}


{{card|title=Recall Device|type=Thing|text='''Action:'''Return target Thing to your hand if you ever controlled it this game.|cornervalue=5q|creator=Bucky|bgcolor=007}}
{{card|title=Hand-Me-Downs|type=Action|text=Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.|creator=Binarius|number=10780}}


{{card|title=Empire of Skittles|type=Thing|text=At the beginning of your turn, if you control tokens of at least five different types, you win the game.|bgcolor=007|creator=Corrigan}}
{{card|title=Trail of Construction|type=Thing|text=Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.|creator=Binarius|number=10781}}


{{card|title=Lit Dynamite|type=Thing|text=When Lit Dynamite enters play, you lose the game.<br>When you discard Lit Dynamite, you lose the game.<br>'''Action:''' Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=Literally Unplayable|type=Thing|text=You must activate the following ability if you play no other Actions during your turn.<br>'''Action:''' Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.|creator=Binarius|number=10782}}


{{card|title=Closed-Circuit Television|type=Thing|text=Whenever you become the target of an Action or ability an opponent controls, draw a card.|creator=Corrigan|bgcolor=007}}
{{card|title=Sneak Attack|type=Action|bgcolor=700|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Destroy a Thing.|cornervalue=1N|creator=Bucky|number=10783}}


{{card|title=Cardboard Poisoning|type=Thing|text=Whenever a player draws a card, they gain a Toxin token. <br><br> Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.|cornervalue=6q|creator=Bucky|bgcolor=007}}
{{card|title=Smuggle|type=Action|bgcolor=700|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Draw two cards.|cornervalue=2N|creator=Bucky|number=10784}}


{{card|title=Reshape|type=Action|text=Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.|flavortext=Made from 100% recycled paper|cornervalue=7q|creator=Bucky|bgcolor=700}}
{{card|title=Racketeer|type=Thing|bgcolor=007|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, they draw one fewer and you gain a Money token.|cornervalue=3N|creator=Bucky|number=10785}}


{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card.  The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=Hilbert's Broom Closet|type=Action|text=Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.|creator=Binarius|number=10786}}


{{card|title=Forced Upgrade|type=Action|text=Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.|creator=Kevan|bgcolor=700}}
{{card|title=Finite Dvorak|type=Action|text=Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.|creator=Binarius|number=10787}}


{{card|title=Techno-Core Generator|creator=ChippyYYZ|type=Thing|text='''Action:''' Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.<BR>'''Action: '''If there is a card underneath Techno-Core Generator, draw a card.}}
{{card|title=The Axiom of Choice|type=Action|text=Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.|creator=Binarius|number=10788}}


{{card|title=Token Booster Pack|creator=ChippyYYZ|type=Action|text=Gain three different Tokens of any types you choose, then draw a card.}}
{{card|title=Speakeasy|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=9S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR>When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access ''Secret Passages'' or ''Security Doors''.<BR>'''Action:''' Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.|longtext=y|number=10789}}


{{card|title=Cease-Fire Aegis|creator=ChippyYYZ|type=Thing|text=If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.<BR>When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.}}
{{card|title=A Monument More Lasting Than Bronze|type=Thing|creator=ChippyYYZ|text=This card can't be destroyed, and its text cannot be altered or ignored.<BR>If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.|number=10790}}


{{card|title=Back in Business|type=Action|text=Bring back a card from the discard pile into game under your control.<br>It's indestructible until it leaves play.|creator=NinjaWookiee|bgcolor=700|flavortext=...and this time we're here to stay.}}
{{card|title=Listicle Generator|type=Action|creator=ChippyYYZ|cornervalue=7L|text=Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest.|longtext=y|flavortext=The four most game-breaking Actions!<BR>7 cleverest MtG references!<BR>Three best riffs on Take Notes!|number=10791}}


{{card|title=Transparent Suitcase|type=Thing|text=You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.<br>If Transparent Suitcase gets destroyed take back those cards.|creator=NinjaWookiee|bgcolor=007|longtext=}}
{{card|title=The Alphabet Game|type=Thing|text=When you pl'''''a'''''y a card or reveal a card you draw, search its ruletext for letters of the alpha'''''b'''''et in sequen'''''c'''''e. When you fin'''''d''''' Z, d'''''e'''''stroy this and draw '''''f'''''ive cards.<br>Opponents have "'''Action:''' Take control of this", and if an opponent would destroy this, they instead take control of it.|creator=Binarius|number=17092}}


{{card|title=Brain-Jellyfish of Mental Crippling|type=Thing|text=Your handcardlimit is reduced by 1.<br>At the beginning of your enemies turn (before drawing) that player discards a card.<br>'''Thing:''' An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".<br>No player can have more than 3 Braintumor or Brainjuice tokens.|creator=NinjaWookiee|bgcolor=007|longtext=yes}}
{{card|title=Rest and Recuperate|type=Action|text=Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.|creator=Binarius|number=10793}}


{{card|title=Rocket Launcher|type=Thing|text=Enters play with an Ammo Token on it.<br>'''Action:'''If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.|cornervalue=8q|creator=Bucky|bgcolor=007}}
{{card|title=Highway Robbery|type=Action|text=The next time each opponent draws a card, they view it and then give it to you.|creator=Binarius|number=10794}}


{{card|title=Reload|type=Action|text=Return a Thing you control to your hand and draw two cards.  You have no hand size limit this turn.|cornervalue=9q|creator=Bucky|bgcolor=700}}
{{card|title=Trapdoor Spider|type=Thing|cornervalue=4T|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>'''Action:''' Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.|number=10795}}


{{card|cornervalue=5pt|title=Fine Printer|type=Thing|longtext = true| text= '''Action''' Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.| flavortext= '''Fine Print''' destroy this after using any Action or Thing ability
{{card|title=Portcullis Trap|type=Action|cornervalue=4TRAP|creator=ChippyYYZ|text=When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.<BR><BR>For each Thing target opponent controls, return it to their hand unless they discard a card.||longtext=y|number=10796}}


'''Fine Print''' To use any Action or Thing ability of this Thing, costs an Energy token
{{card|title=Justice Elemental|type=Action|cornervalue=6J|creator=ChippyYYZ|text=Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands.|flavortext=Justice is not a state of being, but an action we must continue to take.|longtext=y|number=10797}}


'''Fine Print''' Destroy this and Fine Printer at the end of your turn|creator=Goldenboots|bgcolor=007}}
{{card|title=Wander Around|type=Thing|text=When you play this, gain control of target building, location, or terrain if possible.<br>'''Action:''' Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).<br>'''Action:''' View a random card in target opponent's hand.|creator=Binarius|number=10798}}


{{card|title=Unperson|type=Thing|longtext = true| text=If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
{{card|title=Try New Things|type=Action|text=Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.|creator=Binarius|number=10799}}
'''Thing''' create a Token of any type on this card.
'''Action and Thing''' (any player) Discard a card to create a Token of any type except Goldenboots on this card.|cornervalue=00|creator=Goldenboots|bgcolor=007}}


{{card|title=Future Echo|type=Action|creator=ChippyYYZ|text=Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.}}
{{card|title=Present in the Moment|type=Thing|text=Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.|creator=Binarius|number=10800}}


{{card|title=Wraithform|type=Action|creator=ChippyYYZ|text=Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.}}
<!--January 19, 2024-->


{{card|title=Blow Into The Cartridge|creator=ChippyYYZ|text=Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.<BR>This action cannot be countered or negated.|type=Action}}
{{card|title=Seer of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3.  
|flavortext=Through you, the scope of possibility makes itself known.|number=10801}}


{{card|title=Catastrophe Prevention |type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text='''Action:''' If this card ever leaves play or your control, all players lose the game.| flavortext="Such a doomsday device would only be an effective deterrent if everybody knew about it."}}
{{card|title=Prince of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player reveals their hand.<BR>'''Action:''' Destroy target Thing with no ruletext.
|flavortext=You bring an end to silence.|number=10802}}


{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate}}
{{card|title=Time/Breath: Unreal Air|cornervalue=[[File:time.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Skip the next end of your turn  ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.
|longtext=y|flavortext=Freedom from countdowns.|number=10803}}


{{card|title=North's Hourglass|type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text=This card comes into play with 11 time coutners on it<br>'''Action:''' At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.}}
{{card|title=Hype|type=Thing|text=When another card would instruct you to draw any number of cards, you draw one more.|creator=Binarius|number=10804}}


{{card|title=Flux Capasitor|type=Thing|text=Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.|creator=NinjaWookiee|bgcolor=007|longtext=}}  
{{card|title=Pitter Patter|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. You may play a card without cost during your next turn.|creator=Binarius|number=10805}}


{{card|title=Check The Sucker Box|type=Action|text='''Choose:''' Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.|creator=NinjaWookiee|bgcolor=700|longtext=}}  
{{card|title=Freeze Frame|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.|creator=Binarius|number=10806}}


{{card|title=It's all about the numbers|type=Thing|text=Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.<br>Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.<br><br>This card worth 10 extra points.|creator=NinjaWookiee|bgcolor=007|longtext=Yep|flavortext=}}  
{{card|title=Heir of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>'''Action:''' Draw Heir of Breath.|longtext=ghostbusters II|flavortext=Through you, changes in direction are invited.|number=10807}}


{{card|title=Ever-Expanding Card Game |creator=Goldenboots|text=All players have 1 added to their hand limit.|cornervalue=++|type=Action}}
{{card|title=Maid of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.|flavortext=You ensure that sacrifices are worth the cost.|number=10808}}


{{card|title=No Coherent Theme |creator=Goldenboots|text=While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)|cornervalue=QQ|type=Thing (Zombie)}}
{{card|title=Light/Doom: Spotlit Reprise|cornervalue=[[File:light.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.|flavortext=Loss and finds.|number=10809}}


{{card|title=Spell Stowaway|creator=ChippyYYZ|type=Thing|text=At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.<BR><BR>Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.|longtext=y}}
{{card|title=Informant Network|type=Thing|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, you may view them and put a copy of one into your hand.|creator=Binarius|number=10810}}


{{card|title=Force Screen|creator=ChippyYYZ|type=Action|cornervalue=df3|text=Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.}}
{{card|title=Dogmatic Diatribe|type=Thing|text=When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.<br>'''Action:''' Destroy target Thing by them or return up to three target Things by them to their controllers' hands.|creator=Binarius|number=10811}}


{{card|title=Shroud of Obscuring|creator=ChippyYYZ|type=Thing|bgcolor=555|text=At the beginning of your turn, put a Fog Token on a random Thing.<BR>Things with a Fog Token cannot be targeted by Actions.<BR>Other things with 2 Fog Tokens are blank.<BR>Any time a thing has 3 Fog Tokens, remove it from the game.}}
{{card|title=Hide in Plain Sight|type=Thing|text=Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.|creator=Binarius|number=10812}}


{{card|title=Forgotten City|creator=ChippyYYZ|type=Thing|bgcolor=003|text=Forgotten City can't be targeted by Actions.<BR><BR> '''Action:''' Each player draws a card.}}
{{card|title=Page of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.|longtext=y|flavortext=Through you, greater agency is achieved.|number=10813}}


{{card|title=Passing Darkness|creator=ChippyYYZ|type=Action|bgcolor=111|text=Players can't draw cards until your next turn.<BR><BR> Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.}}
{{card|title=Mage of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.|flavortext=You wield intentions with precision and subtlety.|longtext=y|number=10814}}


{{card|title=Remembrance|creator=ChippyYYZ|type=Action|bgcolor=fff|text=Shuffle the discard pile and Remembrance into the deck.<BR><BR> If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.}}
{{card|title=Space/Mind: Gravitic Beats|cornervalue=[[File:space.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.|longtext=y|flavortext=Facades and invention.|number=10815}}


{{card|title=Victory Feast|type=Thing|text=When you play Victory Feast, gain a Food token.<br>'''Action:Thing''': Destroy two of your Things to gain a Food token.<br>'''Action+Thing:''' Pay one Food token per remaining player to win the game (minimum 3). |cornervalue=0q|creator=Bucky|bgcolor=007}}
{{card|title=Cave|type=Thing - Terrain|bgcolor=060|text=This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. '''Action:''' Move a Rock token out of the cave and flip a coin to draw a card.|creator=Binarius|number=10816}}


{{card|title=Ego Blast|type=Action|text=Destroy a Thing. If its controller has a Persona, they lose 2 life.|cornervalue=1r|creator=Bucky|bgcolor=700}}
{{card|title=Subterranean River|type=Thing - Terrain|bgcolor=060|text=You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.<br>'''Action and Thing - Trace the Source:''' Put a copy of Cave into your hand if you have none in hand and in play.|longtext=Sac Actun|creator=Binarius|number=10817}}


{{card|title=Persona's Boon|type=Action|text=Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.|cornervalue=2r|creator=Bucky|bgcolor=700}}
{{card|title=Sinkhole|type=Thing|text=You must play this immediately without cost when it enters your hand.<br><br>This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.|creator=Binarius|number=10818}}


{{card|title=Thoughtsieve|type=Thing|text=Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck. |creator=ChippyYYZ|longtext=yep}}
{{card|title=Knight of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Other Things you control can't be destroyed by opponents' Things.|flavortext=You protect the physical.|number=10819}}


{{card|title=Dualcharge|type=Thing|text=When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.|creator=ChippyYYZ}}
{{card|title=Rogue of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.|flavortext=Through you, paths are closed off and briefly reopened.|number=10820}}


{{card|title=Personal Familiar|type=Thing|text=Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.<BR> It has "'''Action or Thing:''' Move a Skill card from your hand to your controller's hand." and "'''Action and Thing:''' Reveal a card from your hand and move it to your controller's hand."|creator=ChippyYYZ|longtext=pet2}}
{{card|title=Blood/Rage: Heavy Metal Lament|cornervalue=[[File:blood.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|longtitle=y|bgcolor=600|creator=ChippyYYZ|text=Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.|flavortext=An anchor with a short chain.|number=10821}}


{{card|title=Please keep Religion out of this|type=Thing|text=
{{card|title=Unthought|type=Thing|text=When this enters your hand, discard it.<br><br>Opponents' hand size limits are decreased by one.|creator=Binarius|number=10822}}
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}
<!-- the time and date of Lynx's cards refer to the time of their creation on Lynx's page, not the time of their addition to the Infinite Dvorak deck-->


{{card|title=Πυθαγόρας|cornervalue=10|type=Thing — Philosopher|bgcolor=007|text=
{{card|title=Borg Drone|type=Thing|text=When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "'''Action:''' Discard a card and destroy target Borg Drone."<br>If you control two or more Borg, they have "'''Action:''' Assimilate target Thing."<br>'''Action:''' Assimilate target Thing you control.|flavortext=Resistance is futile.|longtext=Cube|creator=Binarius|number=10823}}
'''Action:''' create or destroy Number Tokens until you have 10 of them.<BR>
'''Action (Global):''' destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.<BR>
When Πυθαγόρας is destroyed, create a Gold Token.
|longtext=0|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random Humour|cornervalue=465
{{card|title=Ten of a Kind|type=Action|text=Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.|creator=Binarius|number=10824}}
|type=Action|bgcolor=465|text=
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Infector Microtoken|type=Thing|text='''Action: '''Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.|flavortext=Its microscopic size renders it vulnerable to organisms small enough to detect it.|creator=ChippyYYZ}}
{{card|title=Sylph of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.|flavortext=Through you, life is restored.|number=10825}}


{{card|title=Lux Cannon|type=Thing|text=Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.|creator=ChippyYYZ}}
{{card|title=Thief of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing: ''' Discard two cards. If you do, gain control of target Thing.|flavortext=You bind others to yourself.|number=10826}}


{{card|title=Humour Random|cornervalue=705
{{card|title=Void/Life: Blackbox Accompaniment|cornervalue=[[File:void.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.|longtitle=y|longtext=y|flavortext=Life out of nowhere.|number=10827}}
|type=Action|bgcolor=705|text=
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random SPAAARTAAAA|cornervalue=228
{{card|title=Injury to Insult|type=Action|text=Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.|creator=Binarius|number=10828}}
|type=Action|bgcolor=228|text= Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Closed Economy|cornervalue=2E
{{card|title=Appropriate|type=Action|text=Play target Thing.|creator=Binarius|number=10829}}
|type=Thing|text=
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Immune System|type=Thing|text=When Immune System enters play, look at target opponent's hand.<BR>'''Action and Thing:''' Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."|creator=ChippyYYZ}}
{{card|title=None of a Kind|type=Action|text=Specify a subtype of a Thing in play. Destroy all Things with that subtype.|creator=Binarius|number=10830}}


{{card|title=Encrypto-Ware|type=Action|text=Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.|creator=ChippyYYZ}}
{{card|title=Mass Reveal|type=Action|bgcolor=700|text=You may play this face-down as a Thing; you may reveal it to play it as an Action at any time<br><br>Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.|cornervalue=4N|creator=Bucky|number=10831}}


{{card|title=Player Conservation Rule|cornervalue=PCR|type=Thing — Rule|bgcolor=465|text=
{{card|title=Wild Cactus|type=Thing|bgcolor=3a3|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.|cornervalue=5N|creator=Bucky|number=10832}}
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rule Protection Rule|cornervalue=RPR|type=Thing — Rule||bgcolor=465|text=
{{card|title=Mass Conceal|type=Action|text=Turn all Things face down until the end of your next turn. Things enter play face down until then.|creator=Binarius|number=10833}}
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Burn the originals
{{card|title=Endless Moment|type=Action|text=Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.|creator=Binarius|number=10834}}
|type=Action|cornervalue=1B|bgcolor=705
|text=Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
|longtext=
|flavortext=
|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 04:45, 6 August 2015 (UTC)}}


{{card|title=Actors' Guild|type=Thing|text=You may play an additional Action each turn.<BR>When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.|creator=ChippyYYZ}}
{{card|title=All of a Kind|type=Action|text=All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.|creator=Binarius|number=10835}}


{{card|title=Liquidate|type=Action|text=Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.|creator=ChippyYYZ|flavortext=How literally do you want to take it?}}
{{card|title=Bard of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead.|flavortext=Through you, timelines are undone.|number=10836}}


{{card|title=Final Boss|cornervalue=L100|bgcolor=465|type=Thing — Asymmetric Rule|text=
{{card|title=Witch of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.|flavortext=You manipulate the natures of those around you.|number=10837}}
This card is untargetable.<BR>
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”<BR>
You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
|longtext=1|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rock Paper Scissors Freeform Tournament|cornervalue=3|type=Thing|text=
{{card|title=Heart/Hope: Nascent Countermelody|cornervalue=[[File:heart.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.|flavortext=To be more yourself than yourself.|longtitle=y|longtext=y|number=10838}}
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.<BR>
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Spam|cornervalue=|type=Action|text=
{{card|title=Front-Load|type=Action|text=Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.|creator=Binarius|number=10839}}
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 02:38, 6 August 2015 (UTC)}}


{{card|title=Rule Prohibiting Exclusion|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").<BR>If an effect would choose or target a player, any player may be chosen regardless of restrictions.}}
{{card|title=Delved Too Greedily|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.|creator=Binarius|number=10840}}


{{card|title=Rule Excluding Prohibition|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.}}
{{card|title=Fast Walking Speed|type=Thing|text=Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.|creator=Binarius|number=10841}}


{{card|title=Battle Formation|type=Thing|creator=ChippyYYZ|text='''Action: '''Rotate this card 90°.<BR>At the beginning of your turn, rotate this card 90°.<BR>Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.|flavortext=If there's an odd number of players, there's no one directly across from you.|longtext=tapthat|cornervalue=^}}
{{card|title=Card Dynamo of Doom|type=Thing|bgcolor=002|text=Whenever one of your Things is flipped or rotated, gain an Electricity token.<br><br>'''Action:''' Flip one of your other Things face down for the rest of the turn.<br>
'''Thing:''' Spend 12 Electricity tokens to eliminate an opponent.|cornervalue=[[File:doom.png|20px]]6N|creator=Bucky|number=10842}}


{{card|title=Lawyers’ Guild|type=Thing|text=You play Rules, Laws and paper items for free.<BR>When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.|creator=--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 14:11, 30 December 2015 (UTC)}}
{{card|title=Hand Card|type=Thing|text=Unplayable.|creator=Binarius|number=10843}}


{{card|title=Blast from the Past|type=Action|text=Put the Thing closest to the bottom of the discard pile into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Gotta Hand It To You|type=Action|text=Give each opponent a copy of Hand Card (#10843).|creator=Binarius|number=10844}}


{{card|title=Audacious Endeavor|type=Thing|text=Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 12 tokens in this manner, you win the game.|creator=Binarius|bgcolor=006}}
{{card|title=An Empty Fist|type=Action|text=Target player discards their hand and draws five copies of Hand Card (#10843).|creator=Binarius|number=10845}}


{{card|title=Don't Stop the Music|type=Action|text=Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.|creator=Binarius|bgcolor=600}}
{{card|title=Muse of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.|flavortext=Through you, all significance is bestowed.|longtext=light|number=10846}}


{{card|title=New Day|type=Thing|text=It's a new day to wake up to.|creator=newecreator|bgcolor=500}}
{{card|title=Lord of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead.|flavortext=You become the least of all.|longtext=VOID|number=10847}}


{{card|title=Blue Horizon|type=Thing|text=I feel free and lived to see what's beyond the offing.|creator=newecreator|bgcolor=500}}
{{card|title=Mirror Move|type=Action|cornervalue=0M|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Play this card as a copy of the topmost Action in the discard pile.|creator=ChippyYYZ|number=10848}}


{{card|title=Hypernova|type=Thing|text=Don't just shine; illuminate the sky with your hypernova.|creator=newecreator|bgcolor=500}}
{{card|title=Camouflage Blanket|type=Thing|bgcolor=007|text=When you play this, play another Thing from you hand face down attached to it and draw a card.<br><br>Flip the attached Thing face up whenever it's face-down and its text is relevant.|cornervalue=7N|creator=Bucky|number=10849}}


{{card|title=Wisdom of the Ages|type=Thing|text=Smile a silent smile of serene sagacity. Your hand size limit is increased by two.|creator=Binarius|bgcolor=006}}
{{card|title=Suspended Sentence|type=Thing|bgcolor=007|text=When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.<br><br>'''Thing:''' Destroy this.|cornervalue=8N|creator=Bucky|number=10850}}


{{card|title=Masterful Dexterity|type=Action|text=Exchange target Thing in play with a Thing from your hand.|creator=Binarius|bgcolor=600}}
{{card|title=Cache Cartel|type=Thing|bgcolor=007|text=Play this face-down. You may turn this face-up whenever you want.<br><br>'''Action:''' Draw a card if you revealed any of your face-down Things this turn.|cornervalue=9N|creator=Bucky|number=10851}}


{{card|title=Flash of Inspiration|type=Action|text=Discard any number of cards, then draw as many cards as you discarded and play one of them.|creator=Binarius|bgcolor=600}}
{{card|title=The Old One-Two|type=Action|text=Destroy target Thing or return two of target player's non-token Things to their hand.|creator=Binarius|number=10852}}


{{card|title=Illusion Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
{{card|title=Pied Piper|type=Thing|text='''Action:''' Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.|creator=Binarius|number=10853}}
*Change target Thing card's flavortext to any value.<br>
*Destroy a Thing with flavortext.<br>
*Gain two tokens of a type that's in a Thing's flavortext.
|cornervalue=3r|creator=Bucky|bgcolor=700}}


{{card|title=Disruptive Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
{{card|title=Bottleneck|type=Thing|text=Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.|creator=Binarius|number=10854}}
* Return a nontoken Thing to its owner's hand.<br>
* A chosen opponent discards a random card.<br>
* Target Thing gains the text "This is immune to Actions".
|cornervalue=4r|creator=Bucky|bgcolor=700}}


{{card|title=Banhammer|type=Thing|text=When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was).  If a player draws a card with that name, they may discard it and draw a card.|cornervalue=5r|creator=Bucky|bgcolor=007}}
{{card|title=Overcome|type=Action|creator=ChippyYYZ|cornervalue=8O|text=Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.|number=10855}}


{{card|title=That's My Cue|type=Reaction|text=At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.|creator=Binarius|bgcolor=900}}
{{card|title=Irreverent Adaptation|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".|number=10856}}


{{card|title=Civic Participation|type=Action|text=Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.|creator=Binarius|bgcolor=600|flavortext=(And add them to the deck online.)}}
{{card|title=Second-Hand Book Store|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>'''Action:''' Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.|number=10857}}


{{card|title=More Where That Came From|type=Reaction|text=Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.|creator=Binarius|bgcolor=900}}
{{card|title=Bag of Old Chestnuts|type=Thing|text=At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.|creator=Binarius|number=10858}}


{{card|title=Old Oaken Cask|type=Thing|creator=ChippyYYZ|text=If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.|flavortext=March '07 Kevan, exquisitely aged. Pairs well with whitewash.}}
{{card|title=Complain|type=Action|text=Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.|creator=Binarius|number=10859}}


{{card|title=Economic Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
{{card|title=Esoteric Mysteries|type=Thing|text=When this enters play, turn target intangible Thing face down.<br>'''Action:''' Turn target Thing face up.<br>'''Action:''' Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.|creator=Binarius|number=10860}}
*Gain two Money Tokens.<br>
*Draw a card if you control more Things than each opponent.<br>
*Exchange control of target Thing and two tokens you control.
|creator=ChippyYYZ}}


{{card|title=Bonus Objectives|type=Thing|creator=ChippyYYZ|text=When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.<BR>A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.}}
{{card|title=Heart Attack|type=Action|bgcolor=700|cornervalue=1[[File:heart.png|25px]]|text=Target token's text becomes "You lose the game at the end of your turn.".|flavortext=You feel a burning sensation in your chest that spreads down your right arm.|creator=Bucky|number=10861}}


{{card|title=Slave to Fashion|type=Thing|text=Slave to Fashion counts as a copy of the most recently played Thing.|creator=Binarius|bgcolor=F0F|flavortext=If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.}}
{{card|title=Get That Checked|type=Action|text=Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.|creator=Binarius|number=10862}}


{{card|title=Arcane Invocation|type=Action|text=Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.|creator=Binarius|bgcolor=000}}
{{card|title=Psychic Resonance|type=Action|text=Play this face down as a Thing so that it's played as an Action when revealed.<br><br>If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.|creator=Binarius|number=10863}}


{{card|title=Trojan Horse|type=Thing|text=If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.|creator=Binarius|bgcolor=960}}
{{card|title=Youthful Exuberance|type=Action|text=If you have played a living Thing this turn, play up to two Actions and draw a card.|creator=Binarius|number=10864}}


{{card|title=Inflatable Decoy|type=Reaction Thing|text=Play when an Action targets a Thing. It targets this instead. For the purpose of that Action only, this is a copy of the original target.|flavortext=Since when did smashed bottles go 'pop'?|cornervalue=6r|creator=Bucky|bgcolor=072}}
{{card|title=Double-Barrel Shotgun|type=Action|creator=ChippyYYZ|cornervalue=▯▯|text=Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.|number=10865}}


{{card|title=Toxic Discharge|type=Thing|text=At the start of each player's turn, they gain a Toxin token. <br> At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.|flavortext = Radioactive waste?  Mercury?  Month-old leftovers?|cornervalue=7r|creator=Bucky|bgcolor=222}}
{{card|title=Team Rocket|bgcolor=000|type=Action|creator=ChippyYYZ|cornervalue=<font color=AA0000>R</font>|text=Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.|number=10866}}


{{card|title=Confusing Signage|type=Thing|text=Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.|creator=Binarius|bgcolor=006|cornervalue=?|flavortext=...I think that's what it says.}}
{{card|title=<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>|type=Thing|creator=ChippyYYZ|text=When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.|number=10867}}


{{card|title=Reserve Tank|type=Thing|text=When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.|creator=Binarius|bgcolor=999}}
{{card|title=Marine Biologist|type=Thing|text=This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.<br>'''Action - Deep-Sea Expedition:''' Draw a card from under this. You must publish results before your next expedition.<br>'''Action - Publish:''' Gain a token named for a marine animal.|longtext=Nautilus|creator=Binarius|number=10868}}


{{card|title=Going In Blind|type=Thing|text=Every player must play the card they draw at the beginning of their turns without looking at it first.|creator=Binarius|bgcolor=333}}
{{card|title=Advance Notice|type=Action|text=Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.|creator=Binarius|number=10869}}


{{card|title=Sphinx's Shield|type=Thing|text=Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."|creator=ChippyYYZ|flavortext=Every mistake is a chance to learn, and the sphinx does enjoy teaching.}}
{{card|title=Turtles All the Way Down|type=Thing|text=Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.|creator=Binarius|number=10870}}


{{card|title=Sphinx's Boomerang|type=Action|creator=ChippyYYZ|text=Draw a card.<BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.<BR>Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.}}
{{card|title=Fact Check|type=Action|creator=ChippyYYZ|cornervalue=9F|text=Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.|longtext=y|number=10871}}


{{card|title=Imbue With Plot Armor|type=Action|creator=ChippyYYZ|text=Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.}}
{{card|title=Bottled Neck|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.|number=10872}}


{{card|title=Lag|type=Thing|text=Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame. <br/>Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.|creator=Binarius|bgcolor=666|cornervalue=6312 ms|longtext=War and Peace}}
{{card|title=Secret Facility|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.|number=10873}}


{{card|title=Limp|type=Thing|text=Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.|creator=Binarius|bgcolor=006}}
{{card|title=Don't Just Do Something, Stand There!|type=Action|text=Target opponent sets the cards in their hand aside until the end of their next turn.|longtitle=y|creator=Binarius|number=10874}}


{{card|title=Shy Ghost|type=Thing|text=As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.|creator=Binarius|bgcolor=FFF}}
{{card|title=Appreciation for the Classics|type=Thing|text=Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.|creator=Binarius|number=10875}}


{{card|title=Cat On Your Lap|type=Thing|creator=ChippyYYZ|text=Play this card into any player's control.<BR>When you play your second card in a turn, destroy Cat On Your Lap, discard a card, and destroy all tokens you control.}}
{{card|title=Three Cheers|type=Action|text=Each player draws three cards. You may play one of the cards you draw.|flavortext=Hip hip hooray!|creator=Binarius|number=10876}}


{{card|title=Bottled Tactics|type=Thing|creator=ChippyYYZ|text=When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.<BR>When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.}}
{{card|title=Alone on Valentine's Day|bgcolor=e28|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.|number=10877}}


{{card|title=Tweezers|type=Action|creator=ChippyYYZ|text=Erase any number of "Thing:" abilities from Things in play. "Action and Thing:" abilities are unaffected.|flavortext=Good for taking small things out of bigger things.}}
{{card|title=Valentine Card Exchange|bgcolor=e28|type=Action|cornervalue=1V|creator=ChippyYYZ|text=Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.|number=10878}}


{{card|title=Frenzy|type=Action|text=Destroy up to 5 of your Things and draw that many cards. You may take an extra Action this turn.
{{card|title=Dinner For Two|bgcolor=e28|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.|number=10879}}
<br>
If you drew 5 and your hand becomes empty before the end of the turn, you win.
|cornervalue=8r|creator=Bucky|bgcolor=700}}


{{card|title=Turbo Remodelling|type=Thing|text=At the start of your turn, destroy one of your Things and draw an extra card. <br><br> You may play up to two extra Things each turn.|flavortext = Never stop improving.|cornervalue=9r|creator=Bucky|bgcolor=007}}
{{card|title=Be Mine|type=Action|bgcolor=e28|text=Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."|creator=Binarius|number=10880}}


{{card|title=Fall of the Mighty|type=Action|text=Each player who controls a Thing discards down to 3 cards in hand. Then destroy all non-token Things.|flavortext=You have grown too attached to your precious cardboard.|cornervalue=0r|creator=Bucky|bgcolor=700}}
{{card|title=Rousing Speech|type=Action|text=Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.|creator=Binarius|number=10881}}


{{card|title=Supersonic Low Altitude Missile|type=Action|text=Destroy target Thing. For every living Thing controlled by the same player, flip a coin: on tails, the radiation destroys it as well.|creator=Binarius|bgcolor=000}}
{{card|title=Wacky Buddy Cop Movie|type=Action|text=Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.|flavortext=One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...|creator=Binarius|number=10882}}


{{card|title=Earthquake|type=Action|text=Destroy half of all tangible Things at random.|creator=Binarius|bgcolor=600|cornervalue=7.0}}
{{card|title=Space Attack|type=Action|bgcolor=700|text=Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)|creator=Bucky|cornervalue=2[[File:space.png|25px]]|flavortext=You don't have room for all that junk.|number=10883}}


{{card|title=Nor'easter|type=Action|text=Every player must put two cards from their hand face down on the table. Shuffle all of these together and deal them alternately onto the discard pile and draw pile, starting with the discard pile.|creator=Binarius|bgcolor=600}}
{{card|title=Rally the Troops|type=Action|text=During your next turn, each of your living Things may activate one of their abilities.|creator=Binarius|number=10884}}


{{card|title=Munchies|type=Thing|text=When Munchies enters play, gain a Snack Token.<BR>At the beginning of your turn, each player gains a Snack Token.<BR><BR>Snack Tokens enter play with "During your turn, you may sacrifice this token to draw a card if you haven't drawn more than one card this turn."|flavortext=A bowl of snack mix makes excellent neutral ground.|creator=ChippyYYZ|longtext=omnomnom}}
{{card|title=Discard Vortex|type=Thing|text=Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.|creator=Binarius|number=10885}}


{{card|title=Alphabet Souperpowers|type=Thing|text=You may play an additional card during your turn if its title begins with a letter not present in the titles of Things you control other than this one.|creator=ChippyYYZ}}
{{card|title=Opposing Paths|type=Action|text=Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.|creator=Binarius|number=10886}}


{{card|title=YYZEvolution|type=Action|text=Reveal the top 8 cards of the deck. For each of those cards, you may play that card by moving a Thing you control with the same creator or with fewer words in its rulestext into the discard pile. Shuffle the rest into the deck.|creator=ChippyYYZ|flavortext="Begun field testing of modular abstrata, should allow for quick reconfiguration of even complex designs if power couplings are compatible." --ChippyYYZ's journal|longtext=yyz}}
{{card|title=Round Up|type=Thing|creator=ChippyYYZ|cornervalue=7R|text=At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.|number=10887}}


{{card|title=The Last Word|type=Thing|creator=Nehh|bgcolor=FFF|text=There is no limit to the number of Actions or Things you may play during your turn. If this Thing is under your control at the end of your turn, lose the game.|flavortext='It's the legendary Black Beast of Aughhhhh'}}
{{card|title=Ad|type=Action|creator=ChippyYYZ|cornervalue=X|text=Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.|flavortext=Based on your likes!|number=10888}}


{{card|title=Famous First Words|type=Action|creator=Nehh|bgcolor=FFF|text=Erase everything from target Thing's text and flavourtext except for the first sentence of each.|flavortext=He just said 'baldy'! Must be talking about you, papa.}}
{{card|title=Shady Data Management|creator=ChippyYYZ|cornervalue=9S|type=Action|text=If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.|longtext=y|number=10889}}


{{card|title=Word Of The Day|type=Thing|creator=Nehh|bgcolor=FFF|text=Choose a word of length 4 characters or longer and write it in this card's flavourtext. All players cannot play cards that do not contain the word in this card's flavourtext as long as there are any cards that do contain that word in their hand.}}
{{card|title=Symbolic Defiance|type=Action|text=Destroy target Thing. It remains in play.|creator=Binarius|number=10890}}


{{card|title=Nutrimatic Machine|type=Thing - Robot|text='''Action:'''Target opponent chooses one:<br>*You draw two cards.<br>*Play every card in your hand, then end the turn.<br>*That opponent discards a random card and gains a Headache token.|flavortext = "Ugh." "Share and enjoy."|cornervalue=0s|creator=Bucky|bgcolor=508}}
{{card|title=Flavor Blast|type=Action|text=Add flavortext to all flavorless Things in play.|creator=Binarius|number=10891}}


{{card|title=Confused Deputy|type=Thing - Robot|text='''Action:'''Give an opponent a card from your hand. They play it if possible, but you make all their decisions.|cornervalue=1s|creator=Bucky|bgcolor=007}}
{{card|title=Wet Shoes|type=Thing|text=Play into any player's control.<br><br>Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. '''Action and Thing - Rest:''' One of your Blisters heals and is destroyed."|creator=Binarius|number=10892}}


{{card|title=Tokenizer|type=Thing - Robot|text='''Action:'''Discard a card. Gain three tokens whose type is a non-action noun on the discarded card.|cornervalue=2s|creator=Bucky|bgcolor=007}}
{{card|title=Gamebreaking Window|type=Thing|text=When this enters play, each player discards 3 cards. </br>
No player can win the game while Gamebreaking Window is in play.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Once someone gets hurt, the lines on the ground stop mattering real quick.|longtext=|number=10893}}


{{card|title=Safety Net|type=Thing|text=You may draw a card whenever your hand is empty at the end of your turn.|creator=Binarius|bgcolor=006}}
{{card|title=Sock Twirling|type=Action|text=Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10894}}


{{card|title=Ancient Magical Tome|type=Thing|text=When you play this card, put the five Actions closest to the bottom of the draw pile face-down under this card, then shuffle the draw pile. '''Action:''' Discard a card to invoke one of the Tome's Actions and flip a coin. On tails, that page of the Tome crumbles to dust: discard the Action.|creator=Binarius|bgcolor=420}}
{{card|title=Sleep|type=Action - Magic|bgcolor=600|text=Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.|creator=Binarius|number=10895}}


{{card|title=Houseplant|type=Thing|creator=Binarius|bgcolor=090}}
{{card|title=Game of Chicken|type=Thing|text=At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.<br>'''Action:''' The previous player gains control of Game of Chicken.|creator=Binarius|number=10896}}


{{card|title=Responsibility|type=Thing|creator=Nehh|text=If you control this Thing when your turn begins, win the game. Any player may, at the start of their turn, choose instead to skip their turn. Whenever a player does this, destroy this Thing.}}
{{card|title=Talk the Talk|type=Thing|text=Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.|creator=Binarius|number=10897}}


{{card|title=Autopilot|type=Action|creator=Nehh|text=Draw two cards, then play a random Thing and a random Action from your hand if possible, with any targets required by either also chosen randomly. Cards played this way do not count towards your limit for Actions or Things played this turn.}}
{{card|title=Setting the Ships|type=Thing - Tale|text=Setting the Ships enters play with 3 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br>
When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10898}}


{{card|title=Group Contribution|type=Thing|creator=Nehh|text=When you play this card, each opponent must suggest a rulestext for this card. You may then append any number of those suggestions to this card's rulestext. If you do not append any suggestions to this card's text, it instead reads ''''Action + Thing:''' Put this card in your hand. Any player may use this ability'}}
{{card|title=The Travels of Malkin|type=Thing - Tale|text=The Travels of Malkin enters play with 5 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br>
When there are no Chorus counters on this thing, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=hellyeah|number=10899}}


{{card|title=Spy Drone|type=Thing - Robot|text=When you play this and at the start of your turn, reveal a random card from target opponent's hand. <br> '''Action:''' Destroy Spy Drone and discard the most recent card it revealed if it's still in an opponent's hand.|cornervalue=3s|creator=Bucky|bgcolor=007}}
{{card|title=Rapturous Chorus|type=Action|text=Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.|longtext=|number=10900}}


{{card|title=Network Mechanic|type=Thing - Robot|text='''Thing:'''Gain a Node token. '''Action:''' This becomes a Filter Node until it leaves play.|flavortext=Filter Node is from page 24 of the archive.|cornervalue=4s|creator=Bucky|bgcolor=007}}
<!--February 28, 2024-->


{{card|title=Salvage Bot|type=Thing - Robot|text='''Action:'''Destroy a Thing you control and draw a card. If you destroyed a Robot, draw two cards instead. |cornervalue=5s|creator=Bucky|bgcolor=007}}
{{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}}


{{card|title=Fruitful Brainstorming Session|type=Action|text=Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.|creator=Binarius|bgcolor=600}}
{{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}}


{{card|title=Balloon Party|type=Thing|text=This card comes into play with one yellow Balloon token.<br>'''Action:''' Gain a Balloon token in your choice of color.<br>'''Action:''' Pop one Balloon. Target opponent is so startled that they discard a card.<br>'''Action:''' Tie three Balloons to target Thing, which floats away and is destroyed.|creator=Binarius|bgcolor=FF0}}
{{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}}


{{card|title=Lasso|type=Thing|text='''Action - Coil:''' Until the end of your next turn, you may use the following ability once:
{{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}}


*"'''Action - Rope:''' Gain control of a tangible Thing."|creator=Binarius|bgcolor=006}}
{{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}}


{{card|title=Clone Fuel|type=Action|creator=Nehh|text=Choose a Thing you control. Destroy all other Things you control, then place a copy of the chosen Thing in your hand for each Thing destroyed this way.}}
{{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}}


{{card|title=Chain Deathsplosion|type=Thing|creator=Nehh|text=When Chain Deathsplosion comes into play under your control, destroy all other Things that you control. If Chain Deathsplosion is destroyed, you may create a copy of it under the control of a chosen opponent.}}
{{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}}


{{card|title=Defeat Means Friendship|type=Action|creator=Nehh|text=Until the end of your turn, whenever a Thing is destroyed a copy of it comes into play under your control.}}
{{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}}


{{card|title=Hacked Referee|type=Thing - Robot|text='''Action:'''Give target player a Warning token.<br><br>'''Action:'''Eliminate a player who has three Warnings.|cornervalue=6s|creator=Bucky|bgcolor=000}}
{{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}}


{{card|title=Delivery Drone|type=Thing - Robot|text=Flying <br>'''Action:'''Give an opponent one of your other Things and look at their hand. |cornervalue=7s|creator=Bucky|bgcolor=007}}
{{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}}


{{card|title=Quarantine Enforcer|type=Thing - Robot|text=Once per turn, you may discard a card to gain 2 Energy Tokens.<br>'''Action:'''Spend an energy token to destroy a living, undead or robotic Thing, or a Thing that changed controllers since your last turn.|cornervalue=8s|creator=Bucky|bgcolor=000}}
{{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
|flavortext=You turn limitations into resolve.|number=10911}}


{{card|title=Token Focus|type=Thing|creator=ChippyYYZ|text=If you have at least 4 cards in your hand, then once per turn when you gain one or more tokens of a type, you may gain an additional token of that type.}}
{{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}}


{{card|title=Ion Flux|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control any energy tokens, remove that Thing from the game instead and gain an Energy Token for each energy token you control.}}
{{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}}


{{card|title=Desperate Measures|type=Thing|creator=ChippyYYZ|text=When another Thing you control would be destroyed by an effect controlled by an opponent, you may draw two cards.<BR>When Desperate Measures is destroyed, you may discard two random cards to return it to your hand.}}
{{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}}


{{card|title=AutoBailiff|type=Thing - Robot|text='''Action:'''Target Thing's text becomes blank until the end of your next turn.<br><br>'''Reaction:''' When an opponent's Thing destroys a Thing or uses its Action ability, use Auto Bailiff's Action ability on it for free immediately afterwards.|cornervalue=9s|creator=Bucky|bgcolor=007}}
{{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}}


{{card|title=AutoBailiff's Corral|type=Thing|text=Things this is attached to have their ruletext ignored. <br> '''Action:'''Attach this to target Thing and release any other attached Things.|cornervalue=0t|creator=Bucky|bgcolor=007}}
{{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}}


{{card|title=1000 Volts|type=Action|text=Destroy a Thing.  If it had an Action ability, activate it one last time.|cornervalue=1t|creator=Bucky|bgcolor=700}}
{{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}}


{{card|title=Allbeard, Avatar Of Piracy|bgcolor=000|type=Thing - Pirate|creator=Nehh|text=Opponents cannot draw cards. The first time you would draw a card each turn, you may choose to draw an additional card for each opponent you face. At the start of your turn, if any opponents have empty hands, destroy Allbeard and discard your hand.}}
{{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}}


{{card|title=Organ Wrangler|bgcolor=FFF|type=Thing|creator=Nehh|text=While this is in play, its controller treats the draw pile as if it were the discard pile and vice versa. Whenever you draw a card from the discard pile, if that card was the last card in the pile you win the game.|flavortext=Really did a number on me, especially when he put my digestive tract in back-to-front.}}
{{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}}


{{card|title=Bad Habit|type=Thing|creator=Nehh|text=Whilst Bad Habit is in your hand, you cannot play Actions. If Bad Habit is the only Thing you control, return it to your hand.}}
{{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}}


{{card|title=Enchanted Coffee Mug|type=Thing|text=If you do not play a Thing or use this card's ability during your turn, either destroy this card or reveal that your hand contains no Actions to return it to your hand instead. <br>'''Thing:''' Play an Action card.|creator=Binarius|bgcolor=06C}}
{{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}}


{{card|title=Zealous Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand so forcefully that another random card in their hand falls out into the discard pile.|creator=Binarius|bgcolor=006}}
{{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}}


{{card|title=Lazy Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand, but instead of handing it directly to them, feel free to just toss it nonchalantly onto the table in front of them, you know, whatever. If it lands face-down at an odd angle, you've done your job: draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}}


{{card|title=Powerwash|type=Action|text=Shuffle all Things into the deck. You may play this as a reaction to an Action, instead shuffle the discard pile into the deck. |creator=Y3K|bgcolor=700}}
{{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}}


{{card|title=Vacation|type=Action|text=Take two extra turns after this one, but you can't play cards during those turns.|cornervalue=2t|creator=Bucky|bgcolor=700}}
{{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}}


{{card|title=Instant Reboot|type=Action|text=Discard your hand and draw that many cards. If you haven't played any other cards this turn, end the turn, then the player whose turn ended takes another turn.|cornervalue=3t|creator=Bucky|bgcolor=700}}
{{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}}


{{card|title=Suicide Raid|type=Action|text=Destroy up to three of your own non-Token Things, then reveal target player's hand; that player discards the same number of cards of your choice.|cornervalue=4t|creator=Bucky|bgcolor=700}}
{{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}}


{{card|title=Wiretap|type=Thing|text=Whenever a chosen opponent draws a card, you may look at it.|creator=Binarius|bgcolor=006}}
{{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}}


{{card|title=A Trick of the Light|type=Reaction|text=Play immediately in response when one of your Things would be destroyed. Return it to your hand instead.|creator=Binarius|bgcolor=900}}
{{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}}


{{card|title=Hammer Dance|type=Thing|text=If this card has any tokens when your turn begins, you must activate one of its abilities during your turn or destroy it. If it is destroyed with two or more tokens on it, fumble: discard a card. <br>'''Action:''' Gain a Spin or Twirl token. <br>'''Action - Percussive Flourish:''' Consume a Spin or Twirl to return a tangible Thing to its controller's hand, or one of each to destroy a tangible Thing.|creator=Binarius|bgcolor=006|longtext=Every Thing looks like a nail}}
{{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}}


{{card|title=Solar Panel|type=Thing|text=When Solar Panel comes into play, each player gains an Energy Token.<BR>Whenever a player plays a card with any of the strings "sun", "light", or "star" in its title, that player gains an Energy Token.|creator=ChippyYYZ}}
{{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}}


{{card|title=Another Magnet|type=Action|creator=ChippyYYZ|text=Target player gives you two of their tokens. If they can't, they give you control of one of their Things.}}
{{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}}


{{card|title=Straw Man|type=Thing|creator=ChippyYYZ|text=Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).<BR>Straw Man cannot draw cards or have cards in its hand.<BR>At the end of your turn, Straw Man takes a turn.|creator=ChippyYYZ}}
{{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}}


{{card|title=Theft By Numbers|type=Thing|creator=Nehh|text=Choose a digit from 0 to 9. Whenever a card with that digit in its title or cornervalue is played by an opponent, put it in your hand instead.}}
{{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}}


{{card|title=Invisible Ink Contract|type=Thing|creator=Nehh|text='''Action:''' Target blank thing gains the rulestext 'If you control 5 or more things with this rulestext, win the game'.}}
{{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}}


{{card|title=9000 Unstoppable Volts|type=Action|creator=Nehh|text=Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.}}
{{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}}


{{card|title=Super Action|type=Action|text=Discard some cards.  If you discarded at least<br>
{{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}}
'''1:''' Destroy a Thing<br>
'''2:''' Draw a card<br>
'''3:''' Gain control of all tokens<br>
'''5:''' Everyone else discards their hand<br>
'''8:''' Eliminate target player
|flavortext=(Do all that apply)|cornervalue=5t|creator=Bucky|bgcolor=700}}


{{card|title=Fair Trade|type=Action|text=Choose an opponent and a Thing you control. They trade one of their non-token Things of their choice for your chosen Thing.|cornervalue=6t|creator=Bucky|bgcolor=700}}
{{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}}


{{card|title=Emergency Dispatcher|type=Thing - Robot|text=When an opponent plays an Action card, you may use an Action ability in response. <br>'''Action:'''Gain a Police-Drone token if you have less than two of them.|cornervalue=7t|creator=Bucky|bgcolor=007}}
{{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}}


{{card|title=Defective Knockoff|type=Thing|text=Play this card onto target Thing. Attached Thing's Action abilities are considered blank.|creator=Binarius|bgcolor=006}}
{{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
|flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}}


{{card|title=Burning Sensation|type=Thing - Spell|text=Discard a card to play Burning Sensation into any player's control. <br>Flip a coin at the end of your turns: on tails, you must discard a card.|creator=Binarius|bgcolor=F30|flavortext=It doesn't actually cause injury, but it hurts a lot.}}
{{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}}


{{card|title=Easier to Ask Forgiveness Than Permission|type=Action|text=“Borrow” an opponent's Thing. Apologize if they get angry at you.|creator=Binarius|bgcolor=600|longtitle=Gulliver's Travels}}
{{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}}


{{card|title=Department of Victory Committee|type=Thing - Bureaucracy|creator=ChippyYYZ|text=Any player may skip their turn to gain a License Token. If an effect controlled by a player would destroy a License Token that player doesn't control, that player discards their hand.<BR><BR>Players who do not control a License Token may not win the game.|bgcolor=007}}
{{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}}


{{card|title=ChainChainmail|type=Thing|creator=ChippyYYZ|text=When this card comes into play, attach it to another ChainChainmail you control. If you don't control another ChainChainmail, attach it to any other Thing you control and put a copy of ChainChainmail into play.<BR><BR>If the Thing ChainChainmail is attached to would be destroyed, destroy this card instead.|longtext=itschainsallthewaydown}}
{{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}}


{{card|title=Chainreactionmail|type=Thing|creator=ChippyYYZ|text=When this card comes into play, attach it to another Thing you control.<BR><BR>The Thing this card is attached to cannot be destroyed by any effect that would simultaneously destroy any other Things, or that has already destroyed any Things in this resolution of that effect. If an effect destroys the Thing this card is attached to, this resolution of that effect cannot destroy other Things this turn.|longtext=confusingarmor}}
{{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}}


{{card|title=Haunted House|type=Thing|text=When Haunted House enters play, every player must place one card from their hand face down on the table and put a Ghost token on it. At the end of your next turn after playing Haunted House, destroy it along with all Ghost tokens and every card with a Ghost token on it.|creator=Binarius|bgcolor=303}}
{{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}}


{{card|title=Stern Admonition|type=Reaction|text=Play immediately in response to an opponent's Action card. Return that Action to the opponent's hand; it may not be played during this turn.|creator=Binarius|bgcolor=900}}
{{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}}


{{card|title=Dramatic Irony|type=Action|text=Look at as many cards on the top of the draw pile as you have opponents and end your turn.|creator=Binarius|bgcolor=600}}
{{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}}


{{card|title=Catalytic Inhibitor|type=Thing|text=Players must discard another Action to play an Action card, unless the Action shares a cornervalue with a Thing they control.|cornervalue=8t|creator=Bucky|bgcolor=007}}
{{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}}


{{card|title=Disassembler|type=Thing - Robot|text=Whenever you use an Action ability of a Thing, you may destroy that Thing to draw 2 cards. <br>'''Action:''' Discard your hand.|cornervalue=9t|creator=Bucky|bgcolor=007}}
{{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}}


{{card|title=Gnome Ann|type=Thing|text='''One per turn:''' You may do something that another card explicitly forbids you to do.|flavortext=Gnome Ann is above the law.|cornervalue=0u|creator=Bucky|bgcolor=007}}
{{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}}


{{card|title=It's Over, Isn't It?|type=Action|creator=ChippyYYZ|text=If there are fewer players than the game began with, target player discards their hand and draws three cards.}}
{{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}}


{{card|title=Too Short To Ride|type=Thing|creator=ChippyYYZ|text=Players with fewer cards in their hand than you may not play Things. <BR><BR> At the start of an opponent's turn, if you have more than 4 cards in your hand, put this card in the discard pile.}}
{{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}}


{{card|title=Guacola|type=Thing - Food?|creator=ChippyYYZ|bgcolor=30c533|text=When Guacola enters play, gain 5 Money Tokens. When Guacola is destroyed, draw a card.<BR>'''Action: ''' Take a sip. Discard a card in immediate regret and destroy Guacola.|flavortext=It's not even good on chips.}}
{{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}}


{{card|title=Stylish New Haircut|type=Thing|text=Draw a card. <br><br>Draw an extra card at the beginning of your next three turns after this card is played, then remove the word “New” from its title.|creator=Binarius|bgcolor=006}}
{{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}}


{{card|title=Flywheel|type=Thing|text=If Flywheel has fewer than five cards under it when your turn starts, you may draw cards until you draw an Action, put it face-down under Flywheel, and shuffle the other cards into the draw pile. If Flywheel is destroyed, discard its Actions and you and its destroyer must both discard two random cards. '''Thing - Discharge:''' Put Flywheel's Actions into your hand.|creator=Binarius|bgcolor=006|longtext=An Introduction to Mechanics}}
{{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}}


{{card|title=Fishing Net|type=Action|text=Gain control of the most recently discarded tangible Thing and three Fish tokens.|creator=Binarius|bgcolor=600}}
{{card|title=Debris|type=Thing|bgcolor=666|text=Play this into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}}


{{card|title=Shell|type=Thing/Action/Reaction|text=As a Thing: Attach to a Thing.  If it's targetted by an Action, that action targets Shell instead.<br><br>
{{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}}
As an Action: Destroy a Thing<br><br>As a Reaction: Play when a Thing becomes a target to make it indestructible for the rest of the turn.|cornervalue=1u|creator=Bucky|bgcolor=777}}


{{card|title=Pair Production|type=Action|text=Reveal cards from the top of the deck until you've revealed an Action and a Thing. Put an Action and a Thing from them into your hand and discard the rest.|cornervalue=2u|creator=Bucky|bgcolor=700}}
{{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}}


{{card|title=Boon of Fire|type=Action|text=Target player gains a Thirst token and discards two cards <br>OR destroy a living Thing <br> OR destroy all flammable Things <br> OR Eliminate each opponent with a Thirst token.|cornervalue=3u|creator=Bucky|bgcolor=900}}
{{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}}


{{card|title=Legecy Wepon|type=Thing - Legandary|text=Other Things you control cannot be the target of actions or effects.<BR>At the end of your turn, erase all rulestext from target Thing.<BR>During your turn, you control all Things in play.|flavortext=You can build an imperfect machine out of perfect parts.|creator=ChippyYYZ}}
{{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}}


{{card|title=Garbageman's Boon|type=Action|creator=ChippyYYZ|text=Play the top card of the discard pile<BR>OR play the bottom card of the discard pile<BR>OR put a card from the discard pile into your hand and discard a card.}}
{{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}}


{{card|title=Breaking Point|type=Thing|creator=ChippyYYZ|text='''Action: ''' Remove target Thing from the game and eliminate yourself.|flavortext="Enough!"}}
{{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}}


{{card|title=Wily Gatekeeper|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may either discard a card to prevent its destruction or draw a card.<br>Any player may gain control of this card by destroying a Money token or discarding a card whose ruletext contains every letter in this card's title.|creator=Binarius|bgcolor=006}}
{{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}}


{{card|title=Vigilant Bodyguard|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may instead return it to your hand along with Vigilant Bodyguard. Alternatively, if it would be destroyed by an opponent's Thing, you may instead destroy that Thing and Vigilant Bodyguard.|creator=Binarius|bgcolor=006}}
{{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}}


{{card|title=Precocious Initiate|type=Thing - Townsperson|text=You may immediately draw a card whenever your hand becomes empty. Your maximum hand size is increased by one for every Townsperson you control. At the end of your turns, you may draw one card and discard one card.|creator=Binarius|bgcolor=006}}
{{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}}


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====Bottom of List====

Latest revision as of 18:44, 26 April 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700.


6E
Extra Punctuation
Action
Take two extra turns after this one. Draw no cards at the beginnings of those turns.
#10701
Card by ChippyYYZ
Gratuitous Apostrophization
Action
Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's.
"You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"
#10702
Card by Binarius
Bottled Booster Pack
Thing
When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
#10703
Card by Binarius
Speak Truth to Power
Action
Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
#10704
Card by Binarius
Sushi Belt
Thing
At the end of each turn, each player passes a thing they control to the next player in turn order.
#10705
Conceptualize
Action
Target thing becomes intangible and loses all other types.
Sometimes we have thoughts that work in theory. We keep them to ourselves.
#10706
Monument Deconstruction
Action
Destroy target location.
#10707
Falter
Action
May not be discarded.

Destroy target non-token Thing you control.
#10708
Card by Binarius
Stumble
Action
May not be discarded.

Discard an Action or discard your hand.
#10709
Card by Binarius
Dither
Thing
May not be discarded.

When an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
#10710
Card by Binarius
Heart.png
Seer of Heart
Thing
When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand.
Through you, the core of a person is revealed.
#10711
Card by ChippyYYZ
Blood.png
Prince of Blood
Thing
When Prince of Blood enters play, each player returns a Thing they control to their hand.
Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things.
You commit yourself to preventing other commitments.
#10712
Card by ChippyYYZ
Heart.pngTime.png
Heart/Time: Heartbreakdown
Action - Fraymotif
Destroy target creator (remove from the game all publicly visible cards by that creator).
Dissolution of personal impact.
#10713
Card by ChippyYYZ
Straggle
Action
May not be discarded.

Each opponent draws a card and may play a Thing.
#10714
Card by Binarius
Fumble
Action
May not be discarded.

Return two Things you control to your hand, then discard a random card.
#10715
Card by Binarius
Hesitation
Thing
May not be discarded.

When an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
#10716
Card by Binarius
Paradox
Thing - Incarnation
If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event.
It isn't what it is.
#10717
Hand-Cranked Generator
Thing
Action: Create an electricity token
#10718
Electric Gantry
Thing
Sacrifice an electric token: You may play an additional thing this turn.
#10719
Regifting Exchange
Thing
When a player would draw the first card of their turn, they instead draw a random card under this if possible.
Action: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
#10720
Card by Binarius
In Medias Res
Action
Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
#10721
Card by Binarius
Practice Round
Thing
When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game.
For real this time.
#10722
Card by Binarius
Solar Panel
Thing
At the beginning of every other of your turns, create an electricity token.
#10723
Steam Turbine Generator
Thing
Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10724
Backup Harddrive
Thing
At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.
Your maximum handsize is increased by 5
#10725
Time.png
Heir of Time
Thing
When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand.
Through you, ends and beginnings come about abruptly.
#10726
Card by ChippyYYZ
Void.png
Maid of Void
Thing
When Maid of Void enters play, put target Thing face-down under it.
Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing.
You bring nothing into being.
#10727
Card by ChippyYYZ
Hope.pngBreath.png
Hope/Breath: Allegro Windfall
Action - Fraymotif
Return this card to your hand, draw 7 cards, then discard 5 cards at random.
Freedom to chase wildest dreams.
#10728
Card by ChippyYYZ
Short Circuit
Action
Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
#10729
Card by Binarius
Snare
Thing - Trap
Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
#10730
Card by Binarius
Target Demographic
Thing
During your turn, second-person references on Things in play refer to you.
#10731
Card by Binarius
7L
My Long Awaited Return
Action
Play the bottom Thing in the discard pile OR
Play the bottom living Thing in the discard pile.
#10732
Card by Bucky
8L
Flawless Facade
Thing
Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead.
e.g. if they make you draw a card it goes Up Your Sleeve.
#10733
Card by Bucky
9L
Pack Power
Thing
At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
#10734
Card by Bucky
Breath.png
Page of Breath
Thing
When another card would be put in your hand, you may put it under Page of Breath instead.
At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand."
Through you, many are lifted free of their cares.
#10735
Card by ChippyYYZ
Doom.png
Mage of Doom
Thing
When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.
When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.
You know exactly how much to exert something before it breaks completely.
#10736
Card by ChippyYYZ
Light.pngBlood.png
Light/Blood: Limelight Sonata
Action - Fraymotif
Gain control of target Thing if you have more Things in play and cards in hand than its controller.
Preeminence and alliance.
#10737
Card by ChippyYYZ
Stuff
Thing
All effects that only affect certain types of things also affect Stuff.
#10738
Power Surge
Action
Create 3 Electricity tokens.
#10739
Eco-Unfriendly Generator
Thing
Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10740
1M
Forked Lightning
Action
Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
#10741
Card by Bucky
1.5M
Downsize
Action
Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
#5371
Card by Bucky
2M
Grid Interconnector
Thing
After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens.
When you have 8 or more Electricity, win the game.
#10743
Card by Bucky
Dam
Thing - Building
When this enters play, destroy target terrain if possible.

At the beginning of your turn, gain a Water token if you have fewer than five.
Action: Convert a Water token into two Electricity tokens.
#10744
Card by Binarius
Reposition
Action
Move target Thing into target player's control.
#10745
Card by Binarius
Asphodel Meadows
Thing - Location
Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
#10746
Card by Binarius
Light.png
Knight of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single highest Score at the start of your turn, draw an extra card.
You earn all the points.
#10747
Card by ChippyYYZ
Mind.png
Rogue of Mind
Thing
Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn (after drawing)
OR that player draws a card.
Through you, planning and impulse give way to one another.
#10748
Card by ChippyYYZ
Space.pngVoid.png
Space/Void: Perfectly Generic Chord
Action - Fraymotif
Put the top 4 cards of the deck into play face-down as blank Things under your control.
OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile.
Fullness and emptiness.
#10749
Card by ChippyYYZ
Angered Beast
Thing
Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again.
It stinks, and they don't like it.
#10750
Surveillance Drone
Thing
Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand.
Once each turn, you may look at a hidden card.
#10751
Faraday Lattice
Thing - Lattice
At the beggining of your turn, create an Electricity token for each lattice you control.
#10752
Upsize
Action
Double all numbers on target publicly visible card.
#10753
Card by Binarius
Decamate
Action
Multiply all numbers on target publicly visible card by 10.
#10754
Card by Binarius
Rubber–Glue Automaton
Thing - Robot
When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
#10755
Card by Binarius
Disregard Regulation
Action
You can't win the game until your next turn.
Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
#10756
Controlled Freeze
Thing
At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.
If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
#10757
Communize
Action
Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
#10758
4M
I Am The Greatest
Action
Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.
Create Action cards in your hand named "Boast" with no rule text until you have the largest hand.
#10759
Card by Bucky
5M
Mass Replicate
Action
Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
#10760
Card by Bucky
6M
Treasure to Trash
Action
Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
#10761
Card by Bucky
Rage.png
Sylph of Rage
Thing
Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control.
Through you, possibilities are forsaken to preserve one chosen path.
#10762
Card by ChippyYYZ
Life.png
Thief of Life
Thing
Thief of Life has all Action Abilities of other Things in play.
Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.
You seize the powers of others and use them as your own.
#10763
Card by ChippyYYZ
Doom.pngMind.png
Doom/Mind: Discordant Division
Action - Fraymotif
Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice.
Choice of loss and loss of choice.
#10764
Card by ChippyYYZ
A Very Long Day
Action
Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
#10765
Card by Binarius
Members Only
Thing
When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
#10766
Card by Binarius
Waiting to Board
Thing
Animate Things that enter play are considered to have no ruletext.
#10767
Card by Binarius
Hope.png
Bard of Hope
Thing
Each player draws an additional card at the start of their turn.
Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card.
Through you, hopes for the future defeat themselves.
#10768
Card by ChippyYYZ
Space.png
Witch of Space
Thing
Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn.
You scoot reality around to your liking.
#10769
Card by ChippyYYZ
Rage.pngLife.png
Rage/Life: Blazing Fermata
Action - Fraymotif
Things you control can't be destroyed until your next turn. You may play an additional Action this turn.
Survival no matter what.
#10770
Card by ChippyYYZ
7M
Awesome Alliterative Attack
Action
Discard any number of cards whose names start with the same letter and destroy that many Things.
#10771
Card by Bucky
8M
Awesome Alliterative Activation
Action
Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
#10772
Card by Bucky
9M
Awesome Alliterative Alligator
Thing
Track how many tokens this eats; you win when it has eaten 20 or more.
Action: This eats any number target tokens whose names are different but start with the same letter.
#10773
Card by Bucky
Alphabet Sweep
Action
Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
#10774
Card by Binarius
Pop Over to the Neighbor's
Action
View the hand of the next or previous player.
#10775
Card by Binarius
Pile of Correspondence
Thing
When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.
Action: Target opponent gains control of a Thing named Letter with your choice of flavortext.
#10776
Card by Binarius
Blood.png
Muse of Blood
Thing
When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.
At the start of your turn, eliminate each player with no cards in hand.
Through you, all are bound together.
#10777
Card by ChippyYYZ
Breath.png
Lord of Breath
Thing
At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards (then discard down to your hand size).
If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game.
You propel all things to freedom.
#10778
Card by ChippyYYZ
5P
Personality Quiz
Action
Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.
Gain a token whose name is the first letters of each card you took, ordered alphabetically.
"Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."
#10779
Card by ChippyYYZ
Hand-Me-Downs
Action
Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
#10780
Card by Binarius
Trail of Construction
Thing
Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
#10781
Card by Binarius
Literally Unplayable
Thing
You must activate the following ability if you play no other Actions during your turn.
Action: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
#10782
Card by Binarius
1N
Sneak Attack
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Destroy a Thing.
#10783
Card by Bucky
2N
Smuggle
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Draw two cards.
#10784
Card by Bucky
3N
Racketeer
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, they draw one fewer and you gain a Money token.
#10785
Card by Bucky
Hilbert's Broom Closet
Action
Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
#10786
Card by Binarius
Finite Dvorak
Action
Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
#10787
Card by Binarius
The Axiom of Choice
Action
Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
#10788
Card by Binarius
9S
Speakeasy
Thing - Building
You may play this face-down. It's turned face-up when its other text becomes relevant.
When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access Secret Passages or Security Doors.
Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
#10789
Card by ChippyYYZ
A Monument More Lasting Than Bronze
Thing
This card can't be destroyed, and its text cannot be altered or ignored.
If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
#10790
Card by ChippyYYZ
7L
Listicle Generator
Action
Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest.
The four most game-breaking Actions!
7 cleverest MtG references!
Three best riffs on Take Notes!
#10791
Card by ChippyYYZ
The Alphabet Game
Thing
When you play a card or reveal a card you draw, search its ruletext for letters of the alphabet in sequence. When you find Z, destroy this and draw five cards.
Opponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
#17092
Card by Binarius
Rest and Recuperate
Action
Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
#10793
Card by Binarius
Highway Robbery
Action
The next time each opponent draws a card, they view it and then give it to you.
#10794
Card by Binarius
4T
Trapdoor Spider
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
#10795
Card by ChippyYYZ
4TRAP
Portcullis Trap
Action
When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.

For each Thing target opponent controls, return it to their hand unless they discard a card.
#10796
Card by ChippyYYZ
6J
Justice Elemental
Action
Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands.
Justice is not a state of being, but an action we must continue to take.
#10797
Card by ChippyYYZ
Wander Around
Thing
When you play this, gain control of target building, location, or terrain if possible.
Action: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).
Action: View a random card in target opponent's hand.
#10798
Card by Binarius
Try New Things
Action
Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
#10799
Card by Binarius
Present in the Moment
Thing
Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
#10800
Card by Binarius


Hope.png
Seer of Hope
Thing
When Seer of Hope enters play, each player draws a card.
Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known.
#10801
Card by ChippyYYZ
Void.png
Prince of Void
Thing
Action: Target player reveals their hand.
Action: Destroy target Thing with no ruletext.
You bring an end to silence.
#10802
Card by ChippyYYZ
Time.pngBreath.png
Time/Breath: Unreal Air
Action - Fraymotif
Skip the next end of your turn (don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins). At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns.
#10803
Card by ChippyYYZ
Hype
Thing
When another card would instruct you to draw any number of cards, you draw one more.
#10804
Card by Binarius
Pitter Patter
Action - Dance Move
Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
#10805
Card by Binarius
Freeze Frame
Action - Dance Move
Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
#10806
Card by Binarius
Breath.png
Heir of Breath
Thing
Heir of Breath enters play with the top 5 cards of the deck face-down under it.
When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.
Action: Draw Heir of Breath.
Through you, changes in direction are invited.
#10807
Card by ChippyYYZ
Doom.png
Maid of Doom
Thing
Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost.
#10808
Card by ChippyYYZ
Light.pngDoom.png
Light/Doom: Spotlit Reprise
Action - Fraymotif
Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds.
#10809
Card by ChippyYYZ
Informant Network
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, you may view them and put a copy of one into your hand.
#10810
Card by Binarius
Dogmatic Diatribe
Thing
When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.
Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
#10811
Card by Binarius
Hide in Plain Sight
Thing
Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
#10812
Card by Binarius
Light.png
Page of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved.
#10813
Card by ChippyYYZ
Mind.png
Mage of Mind
Thing
When Mage of Mind enters play, draw 5 cards and discard 4 cards.
When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety.
#10814
Card by ChippyYYZ
Space.pngMind.png
Space/Mind: Gravitic Beats
Action - Fraymotif
Add 3 blank Thing/Actions named Thought to your hand.
You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention.
#10815
Card by ChippyYYZ
Cave
Thing - Terrain
This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
#10816
Card by Binarius
Subterranean River
Thing - Terrain
You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.
Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
#10817
Card by Binarius
Sinkhole
Thing
You must play this immediately without cost when it enters your hand.

This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
#10818
Card by Binarius
Space.png
Knight of Space
Thing
Other Things you control can't be destroyed by opponents' Things.
You protect the physical.
#10819
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ
Blood.pngRage.png
Blood/Rage: Heavy Metal Lament
Action - Fraymotif
Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain.
#10821
Card by ChippyYYZ
Unthought
Thing
When this enters your hand, discard it.

Opponents' hand size limits are decreased by one.
#10822
Card by Binarius
Borg Drone
Thing
When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."
If you control two or more Borg, they have "Action: Assimilate target Thing."
Action: Assimilate target Thing you control.
Resistance is futile.
#10823
Card by Binarius
Ten of a Kind
Action
Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
#10824
Card by Binarius
Life.png
Sylph of Life
Thing
When you draw a card, you may draw it from underneath Sylph of Life.
Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored.
#10825
Card by ChippyYYZ
Blood.png
Thief of Blood
Thing
Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself.
#10826
Card by ChippyYYZ
Void.pngLife.png
Void/Life: Blackbox Accompaniment
Action - Fraymotif
Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere.
#10827
Card by ChippyYYZ
Injury to Insult
Action
Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
#10828
Card by Binarius
Appropriate
Action
Play target Thing.
#10829
Card by Binarius
None of a Kind
Action
Specify a subtype of a Thing in play. Destroy all Things with that subtype.
#10830
Card by Binarius
4N
Mass Reveal
Action
You may play this face-down as a Thing; you may reveal it to play it as an Action at any time

Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
#10831
Card by Bucky
5N
Wild Cactus
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
#10832
Card by Bucky
Mass Conceal
Action
Turn all Things face down until the end of your next turn. Things enter play face down until then.
#10833
Card by Binarius
Endless Moment
Action
Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
#10834
Card by Binarius
All of a Kind
Action
All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
#10835
Card by Binarius
Time.png
Bard of Time
Thing
Players draw from the top of the discard pile instead of the deck.
Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone.
#10836
Card by ChippyYYZ
Heart.png
Witch of Heart
Thing
When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you.
#10837
Card by ChippyYYZ
Heart.pngHope.png
Heart/Hope: Nascent Countermelody
Action - Fraymotif
Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself.
#10838
Card by ChippyYYZ
Front-Load
Action
Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
#10839
Card by Binarius
Delved Too Greedily
Reaction
Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
#10840
Card by Binarius
Fast Walking Speed
Thing
Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
#10841
Card by Binarius
Doom.png6N
Card Dynamo of Doom
Thing
Whenever one of your Things is flipped or rotated, gain an Electricity token.

Action: Flip one of your other Things face down for the rest of the turn.
Thing: Spend 12 Electricity tokens to eliminate an opponent.
#10842
Card by Bucky
Hand Card
Thing
Unplayable.
#10843
Card by Binarius
Gotta Hand It To You
Action
Give each opponent a copy of Hand Card (#10843).
#10844
Card by Binarius
An Empty Fist
Action
Target player discards their hand and draws five copies of Hand Card (#10843).
#10845
Card by Binarius
Light.png
Muse of Light
Thing
When Muse of Light enters play, target opponent gains control of it.
At the start of your turn, each player draws a card.
If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed.
#10846
Card by ChippyYYZ
Void.png
Lord of Void
Thing
When Lord of Void enters play, target opponent gains control of it.
When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile (it's face-up while you're discarding it).
Whenever an opponent would lose the game, they win the game instead.
You become the least of all.
#10847
Card by ChippyYYZ
0M
Mirror Move
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Play this card as a copy of the topmost Action in the discard pile.
#10848
Card by ChippyYYZ
7N
Camouflage Blanket
Thing
When you play this, play another Thing from you hand face down attached to it and draw a card.

Flip the attached Thing face up whenever it's face-down and its text is relevant.
#10849
Card by Bucky
8N
Suspended Sentence
Thing
When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.

Thing: Destroy this.
#10850
Card by Bucky
9N
Cache Cartel
Thing
Play this face-down. You may turn this face-up whenever you want.

Action: Draw a card if you revealed any of your face-down Things this turn.
#10851
Card by Bucky
The Old One-Two
Action
Destroy target Thing or return two of target player's non-token Things to their hand.
#10852
Card by Binarius
Pied Piper
Thing
Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
#10853
Card by Binarius
Bottleneck
Thing
Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
#10854
Card by Binarius
8O
Overcome
Action
Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
#10855
Card by ChippyYYZ
0I
Irreverent Adaptation
Action
Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
#10856
Card by ChippyYYZ
9S
Second-Hand Book Store
Thing
You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.
Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
#10857
Card by ChippyYYZ
Bag of Old Chestnuts
Thing
At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
#10858
Card by Binarius
Complain
Action
Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
#10859
Card by Binarius
Esoteric Mysteries
Thing
When this enters play, turn target intangible Thing face down.
Action: Turn target Thing face up.
Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
#10860
Card by Binarius
1Heart.png
Heart Attack
Action
Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm.
#10861
Card by Bucky
Get That Checked
Action
Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
#10862
Card by Binarius
Psychic Resonance
Action
Play this face down as a Thing so that it's played as an Action when revealed.

If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
#10863
Card by Binarius
Youthful Exuberance
Action
If you have played a living Thing this turn, play up to two Actions and draw a card.
#10864
Card by Binarius
▯▯
Double-Barrel Shotgun
Action
Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.

Double-Barrel Shotgun reloads at the end of the game.
#10865
Card by ChippyYYZ
R
Team Rocket
Action
Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.
Gain a Money token for each Pokémon you control.
#10866
Card by ChippyYYZ
Rainbow Ammunition
Thing
When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
#10867
Card by ChippyYYZ
Marine Biologist
Thing
This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.
Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.
Action - Publish: Gain a token named for a marine animal.
#10868
Card by Binarius
Advance Notice
Action
Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
#10869
Card by Binarius
Turtles All the Way Down
Thing
Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
#10870
Card by Binarius
9F
Fact Check
Action
Do one, then do another:
Look at each face-down card in play or under Things in play.
OR Each opponent reveals their hand unless they reveal a Thing card from their hand.
OR Look at the top ten cards of the deck without reordering them.
OR You may play an additional Action this turn.
#10871
Card by ChippyYYZ
1B
Bottled Neck
Thing
When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
#10872
Card by ChippyYYZ
4S
Secret Facility
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
#10873
Card by ChippyYYZ
Don't Just Do Something, Stand There!
Action
Target opponent sets the cards in their hand aside until the end of their next turn.
#10874
Card by Binarius
Appreciation for the Classics
Thing
Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
#10875
Card by Binarius
Three Cheers
Action
Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray!
#10876
Card by Binarius
0A
Alone on Valentine's Day
Action
Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.
If at least two players show Hearts, each player who discards any cards this way loses the game.
#10877
Card by ChippyYYZ
1V
Valentine Card Exchange
Action
Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.

Draw a card.
#10878
Card by ChippyYYZ
2D
Dinner For Two
Action
Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
#10879
Card by ChippyYYZ
Be Mine
Action
Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
#10880
Card by Binarius
Rousing Speech
Action
Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
#10881
Card by Binarius
Wacky Buddy Cop Movie
Action
Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...
#10882
Card by Binarius
2Space.png
Space Attack
Action
Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk.
#10883
Card by Bucky
Rally the Troops
Action
During your next turn, each of your living Things may activate one of their abilities.
#10884
Card by Binarius
Discard Vortex
Thing
Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
#10885
Card by Binarius
Opposing Paths
Action
Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
#10886
Card by Binarius
7R
Round Up
Thing
At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
#10887
Card by ChippyYYZ
X
Ad
Action
Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes!
#10888
Card by ChippyYYZ
9S
Shady Data Management
Action
If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.
Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
#10889
Card by ChippyYYZ
Symbolic Defiance
Action
Destroy target Thing. It remains in play.
#10890
Card by Binarius
Flavor Blast
Action
Add flavortext to all flavorless Things in play.
#10891
Card by Binarius
Wet Shoes
Thing
Play into any player's control.

Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
#10892
Card by Binarius
Gamebreaking Window
Thing
When this enters play, each player discards 3 cards.
No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick.
#10893
Sock Twirling
Action
Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
#10894
Sleep
Action - Magic
Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
#10895
Card by Binarius
Game of Chicken
Thing
At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.
Action: The previous player gains control of Game of Chicken.
#10896
Card by Binarius
Talk the Talk
Thing
Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
#10897
Card by Binarius
Setting the Ships
Thing - Tale
Setting the Ships enters play with 3 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.

When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
#10898
The Travels of Malkin
Thing - Tale
The Travels of Malkin enters play with 5 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.

When there are no Chorus counters on this thing, sacrifice it.
#10899
Rapturous Chorus
Action
Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.
#10900


3Rage.png
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Card by Bucky
Time.png
Seer of Time
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Card by ChippyYYZ
Doom.png
Prince of Doom
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Card by ChippyYYZ
Time.pngLight.png
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Card by ChippyYYZ
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Card by Binarius
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Card by Binarius
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Card by Binarius
Light.png
Heir of Light
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Card by ChippyYYZ
Rage.png
Maid of Rage
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Card by ChippyYYZ
Breath.pngSpace.png
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
Card by ChippyYYZ
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Card by Binarius
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Card by Binarius
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Card by Binarius
Space.png
Page of Space
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Card by ChippyYYZ
Life.png
Mage of Life
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Card by ChippyYYZ
Hope.pngBlood.png
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Card by ChippyYYZ
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Card by Binarius
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Card by Binarius
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Card by Binarius
Blood.png
Knight of Blood
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Card by ChippyYYZ
Heart.png
Rogue of Heart
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Card by ChippyYYZ
Void.pngRage.png
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Card by ChippyYYZ
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Card by Binarius
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Card by Binarius
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Card by Binarius
Hope.png
Sylph of Hope
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Card by ChippyYYZ
Void.png
Thief of Void
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Card by ChippyYYZ
Mind.pngLife.png
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Card by ChippyYYZ
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Card by Binarius
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Card by Binarius
5D
Dvorak Throwdown
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Card by ChippyYYZ
Breath.png
Bard of Breath
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Card by ChippyYYZ
Mind.png
Witch of Mind
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Card by ChippyYYZ
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Card by Binarius
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Card by Binarius
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Card by Binarius
Doom.pngHeart.png
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Card by ChippyYYZ
Mind.png
Muse of Mind
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Card by ChippyYYZ
Heart.png
Lord of Heart
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Card by ChippyYYZ
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Card by Binarius
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
Card by Binarius
MIT License
Thing
Play attached to target Thing.

Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Card by Binarius
1T
Token Crisis
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Card by ChippyYYZ
6T
Tinted Glass House
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Card by ChippyYYZ
4S
Suburban Sprawl
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Card by ChippyYYZ
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.

Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Card by Binarius
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Card by Binarius
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Card by Binarius
4R
Rowdy Scavenger
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Card by ChippyYYZ
1D
Derelict SUV
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Card by ChippyYYZ
1F
Fishing Boat
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Card by ChippyYYZ
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Card by Binarius
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Card by Binarius
Debris
Thing
Play this into any player's control.

When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
Card by Binarius
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
Card by ChippyYYZ
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Card by ChippyYYZ
N
W_E
S
Shifting Labyrinth
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Card by ChippyYYZ
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Card by Binarius
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Card by Binarius
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Card by Binarius
5L
Leading Question
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Card by ChippyYYZ
7F
Fast Car
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
Card by ChippyYYZ
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Card by ChippyYYZ


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