Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Doomsayer|type=Thing|cornervalue=|text=Name a card. If any player has that card in-hand, they lose the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Doomsayer|type=Thing|cornervalue=|text=Name a card. If any player has that card in-hand, they lose the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Pick It Up Pick It Up Pick It Up!|type=Action|creator=ChippyYYZ|cornervalue=4P|text=Choose two:
*You may play an additional Thing and Action this turn.
*You may play two additional '''Action:''' abilities this turn.
*Each player draws two cards.}}
{{card|title=Bag of Tricks|type=Thing|cornervalue=1B|creator=ChippyYYZ|text=When Bag of Tricks enters play or you use its Action ability, reveal cards from the deck until you reveal an Action card, attach it to Bag of Tricks, then shuffle the deck.<BR>'''Action:''' Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise.}}
{{card|title=Change Jar|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.<BR>When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck.|longtext=y}}


<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->

Revision as of 01:35, 21 March 2022

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000.


8M
Movement
Thing
Whenever you play an Action, you may return target Thing you control to your hand.
Card by ChippyYYZ
7
Countess
Action - Royal
You must play this card immediately if you also hold the King or a Prince.
Adapted from Love Letter
Card by Binarius
8
Princess
Action - Royal
You win if you control the Love Letter. Otherwise, you are eliminated.
Adapted from Love Letter
Card by Binarius
Love Letter
Thing
When this enters play for the first time, shuffle 5 copies of Guard; 2 copies of Priest, Baron, Handmaid, and Prince; and 1 copy of King, Countess, and Princess (#8990-9003) together with this and put them on top of the draw pile. Each opponent draws a card. Draw two cards and play one of them.
Card by Binarius
7M
Take Notes
Action
Draw a card, discard a card, and gain up to three tokens that have the same names as different Things in the discard pile.
Card by Bucky
8M
Ancient Codex
Thing - Book
This Thing's text has the text of the bottom three Things of the discard pile appended to it, with self-references changed to refer to the Ancient Codex and references to specific types of Things changed to refer to Books instead.
Card by Bucky
0M
Chamber Maid
Action - Attendant
Borrow target non-person Thing from another player or the discard pile for the rest of the turn. You may take an extra Action this turn.
Don't mind me, I'm just tidying up.
Card by Bucky
8P
Populate
Action
Reveal cards from the top of the deck until one Thing has been revealed for each player. Each player, starting with you, puts one of those Things into play under their control.
Card by ChippyYYZ
1R
ReGenerator
Thing
Once during your turn, you may spend an Energy token to put the top card of the discard pile on top of the deck.
At the end of your turn, gain an Energy token if a card entered the discard pile this turn.
Card by ChippyYYZ
8N
Nova Seed
Thing
At the beginning of your turn, rotate this card 90˚ clockwise.
When this card completes a clockwise rotation, put it in the discard pile, gain 4 Energy tokens, and draw two cards.
Card by ChippyYYZ
It's Over 9000!
Action
Draw 9 cards, then discard 9 cards. If you drew any cards indexed after 9000 in the Infinite Dvorak Deck archive, you may play one of them and discard one fewer.
Card by Binarius
Server
Thing
Action: Gain control of target food or electronic Thing.
Card by Binarius
Reanimated Abomination
Thing
When this enters play, replace this sentence with the ruletexts of the top two animate Things in the discard pile, with self-references changed to refer to Reanimated Abomination. This destroys itself at the end of your first full turn in control of it.
Card by Binarius
0N
No Poaching
Thing
Whenever an opponent destroys one or more other Things you control, draw a card.
Card by ChippyYYZ
2C
Combat Lesson
Action
Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.
Card by ChippyYYZ
6A
Alchemical Treaty
Action
Draw three cards and gain a Token of any type. Each opponent draws a card and gains three Tokens of the type of their choice.
Card by ChippyYYZ
1N
Sneaky Impersonator
Reaction Thing
Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.
Name, cornervalue and flavor text included!
Card by Bucky
2N
Generous Impersonator
Reaction Thing
Play into an opponent's control in resposne to them playing a Thing, and draw cards until your hand is full. This acts as an extra copy of that Thing until this leaves play.
Card by Bucky
3N
Echo Boost
Reaction
Play in response to another player's Action card. They take that Action again. You draw cards until your hand is full.
Card by Bucky
Gift Card
Thing
When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. Action: Replace Gift Card with a copy of target Thing.
Don't spend it all in one place!
Card by Binarius
Fleeting Afterglow
Thing
At the end of any turn in which you play two or more cards, reveal and discard the top card of the draw pile. If it is a Thing, you may put it into your control: if you do, it goes to the discard pile at the beginning of your next turn.
Card by Binarius
Unsavory
Thing
All flavortext is considered blank.
Card by Binarius
2N
Newton's Third Law of Dudes
Thing
Whenever a non-copy living Thing enters play, create a copy of that Thing under the control of a different player of your choice. If either leaves play, destroy the other.
For each Dude, there is an Equal and Opposite Dude." - Sir Isaac Newton
Card by ChippyYYZ
0I
It's A New Day
Action
Each player draws until they have 5 cards in hand.
Card by ChippyYYZ
1E
Extrapolate
Action
Draw a card for each non-token Thing you control. Gain a token of each type you already have.
Card by ChippyYYZ
Interpolate
Action
Play any number of Things whose titles are between distinct alphabetically adjacent pairs of your Things.
Card by Binarius
Alphabetize the Spice Rack
Action
Arrange your Things in alphabetical order. Rotate any that are not upright through the smallest angle that will cause them to be upright. Return this card to your hand.
Card by Binarius
Strange Tidings
Action
Reveal the top three cards of the draw pile, then shuffle the top ten cards of the draw pile. View the top three cards of the draw pile. If any of them is a Thing you previously revealed, you may put it into play.
Card by Binarius
5C
Clickbait Attack
Action
Each opponent must play the first card they draw on their next turn if able.
Card by ChippyYYZ
0Q
Quarantine
Thing
Once during your turn, you may put any number of other Things you control under Quarantine face-up, and put any number of cards from your hand under Quarantine face-down. When Quarantine leaves play, put all face-up cards under it into play and all face-down cards under it into your hand.
Thing: Destroy Quarantine.
Card by ChippyYYZ
9M
Mismantle
Action
Remove all but one sentence from target Thing.
It's been taken apart! ...well, mostly.
Card by ChippyYYZ
4N
Impersonate
Reaction
Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it.
Card by Bucky
5N
Afterburner
Thing
When you take an Action, you may discard a card to take another Action immediately afterwards. You cannot do so recursively.
That's how you set fire on fire.
Card by Bucky
6N
Take Notes
Action
Each opponent discards a card at random. Put them on top of the deck in a random order, then draw a card.
Card by Bucky
Gaslight
Action
It's target opponent's turn, and they just played an Action to let each of their opponents draw a card.
Card by Binarius
The Deep Moans Round With Many Voices
Action
Shuffle any number of living Things from the discard pile and place them on top of the draw pile.
Card by Binarius
Slightly Magical Gloves
Thing
When you play an Action card, attach it to this instead of discarding it. If this has at least 4 attached Actions at the end of your turn, choose one at random: you may play it immediately and move all attached Actions to the discard pile.
Card by Binarius
Fountain of Infinite Misfortune
Thing - Fountain
At the beginning of each of your turns, create 1 Anti-Gold token with "If you control at least 1 Gold token, destroy this token and that token."
Fountain of Infinite Fortune
Thing - Fountain
At the beginning of each of your turns, create 1 Gold token.
Parallel Timeline Hop
Action - Counter
Counter target card. You may play this card anytime.
5W
Wishing Fountain
Thing
Action Spend a Money or Gold token to draw a card.
Card by ChippyYYZ
9M
Mining Rig
Thing
Action: Spend an Energy token or discard a card to gain a Money token.
Card by ChippyYYZ
0B
Bound To The Blockchain
Thing
This card and your tokens can't be targeted or destroyed by opponents.
Card by ChippyYYZ
Bland Aftertaste
Action - Counter
Counter target card without either a subtype or supertype. You may play this card anytime.
Painful Downfall
Action - Counter
Counter target living thing. You may play this card anytime.
Sudden Atrophy
Action - Counter
Counter target action. You may play this card anytime.
Flashback Revelation
Thing
When you play this, attach a Thing in the discard pile that you have previously controlled to it. This does not count as playing that Thing. This and attached Thing move to the discard pile at the end of your turn.
Card by Binarius
Pincer Movement
Reaction
Play in response when an opponent would destroy a Thing you control. Discard a card to prevent its destruction and destroy one of their Things instead.
Card by Binarius
Philosophical Debate
Action
Invite your opponents to discuss Adam Smith's assertion that "Civil government ... is, in reality, instituted for the defense of the rich against the poor" vis-à-vis Locke's labor theory of property while you gain control of target Thing.
Card by Binarius
Wedding Ring
Thing - Ring
When this enters play, if it was played from hand, target opponent creates a copy of this thing.
When an opponent with Wedding Ring draws a card, you draw a card. When an opponent with Wedding Ring plays an action, you may copy it.
Ring of Refraction
Thing - Ring
Whenever an opponent targets you, you may choose to copy the ability with the opponent as the target.
Gem-Embeded Ring
Thing - Ring
When this comes into play, gain a copy of Gem (#7470). If you don't control a Gem, this is destroyed.
7N
Mine!
Reaction
Play in response to another player drawing a card. Steal that card and play it if possible.
Yoink
Card by Bucky
8N
You Snooze You Lose
Reaction
Play in response to a player ending their turn without playing any cards. They discard their hand.
Card by Bucky
9N
Reflexes of a Master
Thing
Whenever you play a Reaction, gain a Fame token, then win the game if you have four Fame tokens.
You may play any Action as a Reaction to another Action at the cost of discarding two other cards.
Card by Bucky
3C
Cosmic Crystal
Thing - Gem
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, put the top 4 cards of the deck face-down underneath this card.
Action: Discard your hand. Put this card and each card under it into your hand.
Card by ChippyYYZ
0C
Cosmic Rift
Reaction
Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.
Destroy target Thing and draw a card.
Card by ChippyYYZ
0C
CosmicCoin
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, gain 5 Money Tokens.
Card by ChippyYYZ
Unfortunate Fall
Action
Destroy target living thing you control. Exile target thing an opponent controls.
It was rather unfortunate when he fell down into the darkest depths of hell.
Portal to Nowhere
Thing - Portal
Whenever a thing is destroyed, you may instead place it face-down underneath this card and place 1 Item counter on this.

If there are 5 Item counters on this, destroy this.

If this is destroyed, exile all things underneath this.
Pocket Portal
Thing - Portal
When this enters play, exile target thing you control.
Once per turn, you may choose to exile target thing you control. If you do, return a thing exiled with this back into your control.
1O
Make Notes
Action
Put a copy of any card from the Infinite Dvorak Deck archive into your hand. You can't play it until after it's left your hand.
Card by Bucky
2O
Fake Notes
Thing
If an opponent's cards would interact with your hand in any way, they instead act as though this card were your entire hand. Fake Notes are destroyed if they'd be discarded.
Card by Bucky
3O
Break Notes
Action
Ban half the cards in target opponent's hand, rounded down, from the game, chosen randomly.
Card by Bucky
Forsake Notes
Action
Target player discards their hand and draws the same number of cards.
Card by Binarius
The Gingerbread Man
Thing
Play The Gingerbread Man into the next player's control. When a player's turn begins, the next player gains control of The Gingerbread Man. If a player controls The Gingerbread Man during their turn, they may destroy it and draw 3 cards.
Card by Binarius
Freeze Solid
Action
Rotate target Thing 90° counterclockwise. Its controller may choose to destroy it or return it to their hand. It may not be rotated and its abilities are considered blank until it enters the discard pile or thaws in a player's hand for a full turn.
Card by Binarius
8B
Bad Publicity Is Still Publicity
Thing
Whenever you or a Thing you control becomes the target of an effect, you may draw a card after that effect resolves.
Card by ChippyYYZ
9I
Interview
Action
Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.
Card by ChippyYYZ
5N
Netherworld Leak
Thing
You may play the bottom card of the discard pile as though it were in your hand.
Whenever you play the bottom card of the discard pile this way, or whenever you end your turn having controlled Netherworld Leak since your last turn, the next player gains control of Netherworld Leak.
Card by ChippyYYZ
4O
Lake Notes
Action
Create three Thing cards named "Water" with no text. Play one and put the other two in your hand.
Card by Bucky
5O
Shake Notes
Action
Shuffle your hand into the discard pile. Then return the same number of cards from the top of the discard pile to your hand.
Card by Bucky
6O
Bake Notes
Action
Gain a Flame token that has the text "At the start of your turn, destroy this and draw two cards."
Card by Bucky
Rake Notes
Action
Target opponent discards half their hand, rounding down. You may put a card discarded this way into your hand.
Card by Binarius
Stalemate Rule
Thing
If the game would end with a non-winning player holding no cards in their hand, the game ends with no winner instead.
Card by Binarius
Exposed Weakness
Thing
Play this card into target player's control.
Discard a card whenever another of your non-token Things is destroyed.
Card by Binarius
0
Black Lotus
Thing - Artifact
Tap and Destroy Black Lotus: Gain 3 mana tokens of any color with "Destroy this token at the end of your turn."
There cannot be more than 1 Black Lotus in any deck.
Illegal in most Dvorak formats, including this one.
Black Hole
Thing - Sink
At the beginning of your turn, place 1 Time counter on Black Hole. Then, either exile things you control equal to the number of Time counters on Black Hole or destroy Black Hole.
Once each turn, exile target thing.
Delay the Inevitible
Action - Counter
Counter target card. Instead of discarding it, exile it. It's owner may play it for free at the beginning of their next turn.
You may play this anytime.
7O
Take Notes
Action
Look at the top three cards of the draw pile, put one of them in your hand, and write down and reveal the names of the other two.
Card by Bucky
8O
Take Notes
Reaction
Play in response to an opponent drawing cards. Look at those cards and put one of them in your hand.
Card by Bucky
9O
Take Nodes
Action
Create two Node tokens, then choose a number of Nodes in play equal to the number of Nodes you have and gain control of them.
Card by Bucky
Brother of the Angle
Thing
Action and Thing: Draw a card, discard a card, and gain a Fish token. Your Things are indestructible until your next turn.
I have laid aside business, and gone a-fishing.
Card by Binarius
Disrupted Supply Lines
Thing
Play this card into target opponent's control.
In order to play a Thing, you must first play an Action and return another Thing you control (besides this) to your hand.
Card by Binarius
Wordle
Thing
Action: Choose a five-letter word. If you have previously used this ability, it must share at least one letter in common with the last word you chose. Gain control of target Thing whose title contains that word.
Card by Binarius
Miniaturized Micro-cosm Machine
Action - Counter
Counter target card. Instead of discarding it, exile it. Instead of discarding Miniaturized Micro-cosm Machine, exile it.
You may play this anytime.
MMM
The Judge
Thing
Action: Exile target card. It's owner gains control of The Judge.
"..and I pronounce you guilty of all charges. Your punishment will be eternal banishment from this kingdom."
-The Judge, speaking to a bowl of noodles
Fame or Fortune
Action
Starting with you, each player votes for Fame or Fortune, with your vote being the tiebreaker.

If Fame gets more votes, for each opponent, they give you control of target thing they own.

If Fortune gets more votes, for each opponent, create 2 gold tokens.
9T
Take Goats
Action
Gain control of up to two target animal Things (living or non-living).
Card by ChippyYYZ
9M
Make Boats
Thing
Action: Gain a Wood token.
Action: Spend a Wood token to create a Blank Thing named Boat under your control.

As long as you control three or more boats, you may draw and play an extra card each turn.
Card by ChippyYYZ
0B
Blake Lotes
Thing
Once during your turn, you may destroy this card to draw three cards. Discard those cards at the end of your turn (if they're still in your hand)
Card by ChippyYYZ
Ferry
Thing - Boat
Alternate abilities, Sending first.
Action - Send: Specify an opponent and attach one or more of your other Things to Ferry. At the beginning of your next turn, the opponent gains control of attached Things.
Action - Receive: Specify target Thing belonging to the same opponent. If it is still in play at the beginning of your next turn, gain control of it.
Card by Binarius
Lifeboat
Thing
If you would be eliminated with Lifeboat in your hand or in your control, destroy your Things and discard your hand instead, then draw two cards.
Card by Binarius
Hydrofoil
Thing - Boat
At the end of your turn, if you have played two or more cards during the turn, draw a card. Otherwise, return Hydrofoil to your hand. If you end your turn without playing any cards, discard a card first.
Card by Binarius
Ache Oats
Thing
Whenever a player draws a card, you may discard a card to prevent them from drawing.
Unlimited Funding
Thing
You may look at the top card of the deck at any time. You may play the top card of the deck at any time that it would be legal.
You have no maximum hand size, and can play any number of cards from your hand at any time that it would be legal.
Skeleton Dancers
Thing
Playing actions from your hand doesn't count as playing an action.
You may play actions from the discard pile.
Last Ditch Effort
Action
Draw all of the cards in the deck. You may play 1 additional action this turn. At the end of this turn, you lose the game.
CounterCounterspell
Action - Counter
Counter target Action with subtype counter. You may play this at any time while using this ability.
Alternatively, gain a copy of Parallel Timeline Hop (#9040).
"Thinking one step ahead."
1O
Overtime Pay
Thing
Whenever you play an Action card or put a Thing into play from your hand, gain a Money token if it's an extra turn or another player's turn.
Card by ChippyYYZ
1C
Considerable Influence
Action
Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.
Card by ChippyYYZ
2B
Better Offers
Thing
When you would draw a card, you may instead gain a Money token.
When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.
Whatever Kevan's paying, I'll double it.
Card by ChippyYYZ
1P
Constructed Deck
Thing
When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile.
If this Thing has cards on it, those cards are your deck.
Card by Bucky
2P
Curate
Action
Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck.
Card by Bucky
3P
Exploding Kitten
Action
Secretly put this Kitten anywhere in the draw pile you wish.
When you draw this card, reveal it, gain a Vulnerability token and lose the game if you already had a Vulnerability.
Card by Bucky


Cheap Plastic
Action
Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name.
[V]indicate
Action
When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action.
[Destroy] target thing.
"That one right there! [Destroy it before it gets away!]"
Countermage
Thing - Counter
Whenever a card is played, you may choose to counter it. If you do, destroy Countermage.
6E
Everything Must Go
Action
Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn.
Card by ChippyYYZ
6E
Welfare Program
Thing
At the beginning of your turn, draw a card and gain a Money token.
At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
Card by ChippyYYZ
6E
The Best That Money Can Buy
Thing
When this enters play, gain a Money token.
Turn: If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing.
"Hmm? Oh, of course I have one of those. I spared no expense."
Card by ChippyYYZ
1
Outspent
Action - Counter
Counter target card. If it dealt with money tokens, this cannot be countered.

You may play this anytime.

You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand.
2
Net of Safety
Thing
Whenever a card would target you or a thing you control, you may instead exile it and increment Net of Safety's corner value by 1.
At the beginning of your turn, either destroy things you control equal to Net of Safety's corner value, or each opponent may draw cards equal to Net of Safety's corner value.
Chain Gang Lightning
Action
Destroy target thing. It's owner may choose to copy this Action and may choose a new target for the copy.
4P
Set the Pace
Thing
You must take an extra Action on each of your turns. If you fail to take this extra Action AND your normal Action for the turn, destroy this.
Card by Bucky
5P
Cleanse
Action
Destroy all cards, tokens and counters attached to target Thing, and end any other lingering effects of Actions on it.
Card by Bucky
6P
Spread Ammunition
Thing
When you play an Action that targets one or more Things, destroy this afterward. Play the Action a second time, targeting only Things it didn't target the first time.
Card by Bucky
Chain Gang Amnesia
Action
Target oppoment discards 1 card. They may choose to copy this Action, and may choose a new target for the copy.
Chain Gang Millstone
Action
Target opponent puts the top card of their deck into their discard. They may choose to copy this action, and choose a new target for the copy.
Veil of Mystery
Thing
Players may decide to play carda directly from the deck instead of from their hand on their turn. If they do, they may 3 generic cards instead of 1 action and 1 thing that turn.
The brightest ideas come from the most mysterious places.
Intervene
Action
Look at target opponent's hand and choose a card from it. If they play any cards during their next turn, they must play the one you chose and you may draw a card.
Card by Binarius
A Piece of the Pie
Thing
Whenever an opponent draws two or more cards, draw a card.
Card by Binarius
Junk Drawer
Thing
When another of your Things would go to the discard pile, you may instead put it inside of Junk Drawer face-down: it is considered blank and untargetable. At the end of your turn, you may move any number of junk Things to the discard pile.
Card by Binarius
Floodgate
Thing
Whenever a card an opponent controls would target you or another thing you control, exile it without resolving it.
When Floodgate leaves play, return all things exiled with Floodgate into play and resolve their ability. Additionally, discard all actions exiled with Floodgate and resolve their ability.
Time Splitter
Thing
Whenever an opponent uses an action, you may copy it and choose new targets for the copy. You may only do this once between your turns.
Scute Swarm
Thing
Whenever a non-token thing comes into play under your control, if you control 6 or more non-token things, create a token copy of scute swarm.
Action: As an additional cost to this, destroy X+40 Scute Swarms. Target player loses the game if they control X or less things.
"One is a nuisance. Two is a problem. Two-thousand fourty-eight is expected."
7P
Incendiary Ammunition
Thing
When you play an Action that targets one or more Things, destroy this. That Action destroys all its targets after its other effects.
Card by Bucky
8P
Carom
Action
Return two target Things to their owners' hands and gain a Point token.
Card by Bucky
9P
Cosmic Ammunition
Thing
When you play an Action, destroy this. Nothing besides Ammunition can prevent that Action or modify its effects.
Card by Bucky
Chain Gang Theft
Action
Gain control of target thing. It's owner may choose to copy this ability and choose an new target for the copy.
Chain Gang Leader
Thing
Whenever an action is played, if it targeted something a player controls, that player may copy the action, and may choose a new target for the copy.
Excommunicate
Action
Exile target non-holy thing, then exile all unholy and blasphemous things.
5A
Abate
Action - Reaction
Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.
Draw a card.
Card by ChippyYYZ
0T
Trading Hub
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand
OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.
Action: Gain a Money token.
Card by ChippyYYZ
1P
Pay The Piper
Thing
When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token.
Action: Spend three Money tokens to draw a card.
Card by ChippyYYZ
1Q
Whiteout Blizzard
Action
Put an Ice token each on up to 10 target Things. Until the start of your next turn, things with Ice on them are blank and white-colored.
Card by Bucky
2Q
Freeze Ray
Thing
Other Things with Ice on them are blank and white-colored. At the start of your turn, destroy half the Ice in play. (round up)

Action: Put an Ice token on target Thing.
Card by Bucky
3Q
Snowball Barrage
Action - Cold
One or two target opponents each gain four Ice tokens and discard two cards.
Card by Bucky
0
Verbosity Machine
Thing
Whenever an action is used by an opponent, you may copy the text onto Verbosity Machine, then increment it's corner value by 1.

Action: Choose one:
Destroy things you control equal to Verbosity Machine's Corner Value, then use all of the actions copied onto it.

Remove one action copied onto Verbosity Machine, then decrement it's corner value by 1.
Corruption
Thing
When Corruption enters play, attach it to target thing not named Corruption, that does not have Corruption attached to it. If you cannot, destroy all things that have Corruption attached to them.
At the beginning of your turn, create a copy of Corruption and play it.
Oblivion Ultimatum
Action
Destroy all things. Each player discards 1 thing and 1 action if able.
Killin' for the Sake of Killin'
Thing - Goal
When you destroy a living Thing, move this to the discard pile and draw two cards.
Card by Binarius
The Most Toys
Thing - Goal
When you control at least 5 other non-token Things, and more than any opponent, move this to the discard pile and draw two cards.
Card by Binarius
Inhuman Speed
Thing - Goal
When you play your second Action during a turn, move this to the discard pile and draw two cards.
Card by Binarius
Grindstone
Thing - Sink
At the beginning of your turn, place 1 Time counter on Grindstone, then exile things you conyrol for each time counter on Grindstone, or destroy Grindstone.
At the beginning of each turn, take the top card of every deck and move it to the respective discard pile.
Checkmate
Action
If target player controls a King, they lose the game.
Ke4#####
Razor hands
Thing
Whenever a thing would target your hand, destroy it. Whenever an action would target your hand, thr player who controlled it discards a card.
4Q
Deadly Ammunition
Thing
When you play this, you can't take Actions for the rest of the turn. When you play an Action card that targets one or more players, destroy this. That Action has "Eliminate all this Action's target players unless any of them reacted to this Action." appended to it.
Card by Bucky
5Q
Melt
Action
Destroy target solid Thing and all the Ice.
Card by Bucky
6Q
Simulacrum
Thing - Ice
Play this as a copy of a Thing in the discard pile, except it's made of ice and lacks any Action abilities.
Card by Bucky
Frozen in Time
Thing
Attach to target thing.
Attached thing cannot be the target of any effect. Attached thing has no card text.
Nuclear Winter
Action
For each thing, place 1 Ice counter and 1 Nuclear counter on it.
Frozen Shut
Action - Cou ter
Counter target card. It's owner gains 1 Ice counter. You may play this anytime.
Belittle
Action
Return target Thing to its controller's hand. Choose a random card from their hand: they either discard it or destroy one of their Things. They may not target your Things during their next turn.
Card by Binarius
A Practiced Hand
Thing
Action: Discard an Action to recover an Action you played last turn from the discard pile.
Card by Binarius
Underflow
Action
Discard two cards. If you cannot, draw three cards instead.
Card by Binarius
2R
Refund Policy
Thing
Whenever a card you just played is sent to the discard pile by an opponent's card without taking effect, gain 2 Money tokens.
Action: Spend 2 Money tokens to put the top card of the discard pile into your hand. Play this ability no more than once per turn.
Card by ChippyYYZ
5F
Frenzied Attempt
Action
Shuffle your hand and this card into the deck. If you played this Action from your hand, draw a card and take an extra turn after this one.
Card by ChippyYYZ
6F
Funded Expedition
Action
Instead of playing a Thing this turn, you may gain 3 Money tokens.

Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
Card by ChippyYYZ
You don't need a Nuke to kill an Ant
Action - Counter
Counter target action if it would use excessive force to destroy it's target.
You may play this anytime.
17 nuclear warheads
Action
Destroy target thing. It's owner places 1 Nuclear counter on all of their things. It's owner gains 9 Nuclear counters.
Enough to kill an ant!
Nuclear Bunker
Thing
Immunity to all Nuclear cards. All things under Nuclear Bunker gain this immunity.

Action: Place target thing you control under Nuclear Bunker. It loses all card text.

Action: Remove target thing from Nuclear Bunker. It gains back all of it's card text.


7Q
Snow Cannon
Thing
When you play this, gain three Ice tokens.
Action: spend an Ice token to return target Thing to its owner's hand.
Card by Bucky
8Q
Nuclear Reactor
Thing
At the start of your turn, gain two Energy tokens.
Card by Bucky
9Q
Nuclear Threat
Thing
When one of your Things is destroyed, unless you spent it as part of a cost, destroy all remaining Things too.
Card by Bucky
Extort
Action
Target player reveals their hand. You may take 1 card from it into your hand.
Nuclear Waste
Thing
At the beginning of your turn, you and target thing you control gain 1 Nuclear counter.
Bouncy Land
Thing
When this enters play, return 1 thing you control to it's owner's hand.
Whenever you or Bouncy land becomes the target of an effect, you may change the target to another valid target. You may only do this once per turn.
2L
Lobby Against
Action/Reaction
Play as an Action to choose target Thing, or play in response to an opponent's Action.
If you control more types of tokens than that Thing or Action's controller, remove it from the game (negate its effects if it's an Action).
Card by ChippyYYZ
0O
Off The Grid
Action
Gain control of target Thing if it's not listed in the Infinite Dvorak Deck or its archive
AND/OR
return target Action card from the discard pile to your hand if it's not listed in the Infinite Dvorak Deck or its archive.
Card by ChippyYYZ
8S
Smuggler
Thing
When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand.
Action, Discard a card: Draw a card or gain 2 Money tokens.
Card by ChippyYYZ
Knives
Thing
While Knives is attached to another thing, destroy any other things that would target it. If the attached thing is sentient, destroy any other things that would target you.
Action: Attach Knives to target thing you control.
Timely Ending
Thing
Exile Timely ending. At the beginning of each turn, place 1 time counter on it. Then, if there are 100 or more time counters on it, the game ends in a victory for all remaining players. Timely Ending cannot be altered by cards other than itself.
3
Double Time
Action
As an additional cost, destroy things you control equal to Double Time's corner value, and then increment it by 1. Take an extra turn after this one.
Expensive Hobby
Thing
Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing.
Card by Binarius
Changing of the Guard
Action
Each player may destroy one of their Things and may play a Thing in its place.

Instead of playing a Thing this turn, you may compel target Thing's controller to destroy it in this way.
Card by Binarius
Second Coming
Thing
Since time immemorial, our legends have foretold that target living Thing in the discard pile will exchange places with this card at the beginning of your turn.
Card by Binarius
Cheapen
Action
Target thing gains "If this becomes the target of an effect, destroy this thing." Append "Cheaply-Made" to the front of its name.
Fire Sigil
Thing
When this enters play, attach it to target thing you control. That thing gains "Immunity to fire effects and destroys anything flammable that targets it."
Fire Sigil is indestructible, but leaves play if attached thing leaves play.
Doomsayer
Thing
Name a card. If any player has that card in-hand, they lose the game.
4P
Pick It Up Pick It Up Pick It Up!
Action
Choose two:
  • You may play an additional Thing and Action this turn.
  • You may play two additional Action: abilities this turn.
  • Each player draws two cards.
Card by ChippyYYZ
1B
Bag of Tricks
Thing
When Bag of Tricks enters play or you use its Action ability, reveal cards from the deck until you reveal an Action card, attach it to Bag of Tricks, then shuffle the deck.
Action: Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise.
Card by ChippyYYZ
9C
Change Jar
Thing
When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.
When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck.
Card by ChippyYYZ


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