The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000.
You're a Lizard, Harry!
Action
Everyone gains a Wizard or Lizard token, with their choice of each.
A wot
Thing - Pokémon
You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Thing - Pokémon
You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
No Vacancy
Thing
The total number of non-token Things in play may not exceed the number in play when this card comes into play (including this card). If a player would play a Thing in excess of this total, they must destroy one of their non-token Things first.
Bear Trap
Thing
You may only play this card on a turn during which you do not play an Action. Play this card face-down and destroy it when it is turned face-up. Destroy this card when an opponent plays a Thing. You gain control of that Thing.
Toilet Paper
Thing
Throw Toilet Paper onto target tangible Thing. Attached Thing's abilities may not be used. Action: Return attached Thing to your hand and destroy Toilet Paper.
Thing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Thing - Pokémon
Action: Double Kick - Choose 2 cards in an opponent's hand (without looking). That player places those cards face down, out of play, and places them back in their hand at the end of the turn.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Thing - Pokémon
You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.
Action: Poison Jab - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Postmodernist Sculpture
Thing
It's about 8 feet tall and made of some metal rectangles with curvy bits. You're not sure why, but regarding it contemplatively seems to make you feel more erudite, or percipient, or maybe just pretentious. Draw two cards.
Possess
Action
Target opponent flips a coin. On tails, you may look at their hand and play their next turn for them.
Vow of Asceticism
Thing
You may only play this card if you control no Things. Discard all Things in your hand when you play this. You may take two Actions per turn, but you may not draw at the beginning of your turns and you may not play Things: immediately discard any that you draw.
Action: Draw a card.
Action: You may not be eliminated before your next turn.
Thing - Pokémon
You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Thing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Thing - Pokémon
You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.
Action: Metronome - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Bishop
Thing - Advanced Class
Action: Return one of your non-token Things to your hand.
Action: Target Thing is indestructible until your next turn.
Falcon Knight
Thing - Master Class
If you do not use Falcon Knight's ability, any attempt to target it before your next turn has a 50% chance of failure. Action: Target opponent discards a card.
Dancer
Thing - Unique Class
Activate an ability of one of your Things when you play Dancer. Action: Return Dancer to your hand.
Alchemist
Thing - Neutral
ReAction: When a Player destroys one of your things, you may prevent them from doing so. If you've already this during the current round, you cannot do it again. Action: Destroy target thing. You can only do this twice.
I don't really mind who wins..
Sorcerer
Thing - Neutral
Action: Place a Walking Bomb Token onto Target Thing, or move an existing one to Target Thing. You can only do this once per turn.
Action: Destroy all things with Walking Bomb tokens on them.
Magic will take over this lousy castle.
Sellsword
Thing - Neutral
Action: Place a Stonewall token onto target thing. Anyone targeting it will fail, unless they are destroying it. Destroy it at the start of your next turn. You can't do this action on the same thing twice in a row.
For The Reformation, Mithras, and other destructive forces
Action
Draw three cards, then put two cards from your hand on top of the deck.
OR put an Action card from the discard pile into your hand.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Action
Look at the top 5 cards of the deck.
You may reveal any living Things from among them and put them into your hand, then discard the rest.
OR you may put a Thing from among them into play under your control, then shuffle the deck.
Instead of playing a Thing this turn, you may destroy target nonliving Thing.
Action
Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.
OR destroy target Thing. Its controller draws a card.
Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.
Jumbo Cactuar
Thing
Action - 10,000 Needles: Destroy Jumbo Cactuar and a random Thing belonging to each opponent.
Lever
Thing
Action: Target player gains a Fulcrum token. Action: Return one of your Things to your hand and destroy a Thing belonging to an opponent with a Fulcrum token. Action: If you have a Fulcrum token, destroy one of your non-token Things and return target Thing to its controller's hand.
"Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T
Doppelgängize
Action
Play a copy of the next Thing you play during this turn into target opponent's control.
Thing - Pokémon
You may play this card onto Clefairy to evolve it. If you do, it can use text from its prior evolutions.
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
Thing - Pokémon
Action: Will-O-Wisp - Place a Will-O-Wisp token on an opponent's Thing. When a Thing with a Will-O-Wisp token uses an Action ability, that player flips a coin. If tails, that Action instead has no effect.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Thing - Pokémon
You may play this card onto Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Mercenary
Thing - Neutral
Action: If you don't already have one out, place a Stand Guard token on Target thing. Every time an action targets the thing with the SG token on it, gain 1 Money token. Destroy the SG token at the begining of your next turn.
For the Profits!
Reaper
Thing - Neutral
Action: Destroy Target thing and gain a Soul token.
Action: Do any of the following, destroying a Soul token for each: Gain an extra Turn, Draw an extra card, Skip Target player's turn.
Death Reaps His Rewards...
Scorned
Thing - Neutral
Action: Put a Framed token on opponent's Target thing.
If a thing with a Framed token gets targeted, gain a Mark token and destroy that Framed token. If you have 5 Mark tokens, you win.
It doesn't matter who, what, when, where, why, or how you are, I hate you.
Name Brand T-Shirt
Thing
Gain a Prestige token and either destroy 2 Money tokens or discard 2 cards when you gain control of this.
Train Bento
Thing - Food
A braised pork cutlet and three vegetable sides on a bed of rice - a healthy way to get through the day. Draw a card when you play this. You may play an Action card when this is destroyed.
Scroll of Reflection
Action
Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead, and when any of your Things would be targeted by an opponent's Action, you apply the effect to one of that opponent's Things instead.
Thing - Pokémon
Action: Frost Breath - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
Thing - Pokémon
You may play this card onto Alolan Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
Thing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
Inquisitor
Thing - Neutral
When this comes into play, randomly choose 5 different opponent things, and put a Heathen Token on them. You win if all things with a Heathen Token are destroyed.
Action: Destroy Target thing. You can only use this once.
No one expects the SPANISH INQUISITION!
Possessor
Thing - Neutral
Action: Play or move a Possession Token on Target opponent's thing, then destroy another Target thing. You can only have 1 Possession Token out at a time.
Action: Use whatever has the Possession Token's action.
Why force people to do things, when you can do it.. yourself?
Fool
Thing - Neutral
Action: Use Target opponent thing's action. The controller of it also gets to use it after you.
You must be crazy, not me.
Thing - Pokémon
You may play this card onto Igglybuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Thing - Pokémon
You may play this card onto Jigglypuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Thing - Pokémon
Action: Confuse Ray - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Magnet
Thing
When this comes into play, put a Magnet token on target thing. Action: Put a Magent token on target thing.
Anyone who has a thing with a Magnet token can use the ability of this thing, or another thing with a Magnet token.
Very Attractive
Entrance Hall
Thing - Room
You may use any actions found on any other Room Things.
Kitchen
Thing - Room
Action: Gain a Food Token.
Action
Destroy target living Thing.
OR look at target opponent's hand. They discard a card of your choice.
Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
Action
Discard your hand and draw that many cards.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing this turn without spending an Action.
Instead of playing a Thing this turn, you may destroy target tangible Thing.
Collaborate
Action
Each opponent draws three cards and gives you two of them.
Throne Room
Thing - Room
Action: Gain a Crown Token.
Action: Put a Crown Token on a thing you own. It's action will always be able to be performed.
Furnace Room
Thing - Room
Action: Destroy Target token.
Portal Room
Thing - Room
When this is played, create a copy of this card and play it on an opponent, ignoring the 1st sentence. Anyone with Portal Room may use the thing's actions owned by anyone else with Portal Room.
Lesser Scroll of Reflection
Action
Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead.
Meditation Retreat
Thing
Your hand size is unlimited. If you play a card, destroy this.
Bedridden
Action
Target player must reveal their hand and discard all of their Actions.
Technically not Elimination
Thing
Target opponent skips their next 1000 turns. This gets destroyed after this effect is complete
Grande Staircase
Thing - Room
Action (Global): If a [Your Name] Token isn't on this card, you may place it on this card and draw a card.
Action: (Global): If a token of [Your Name] is on this card, destroy an opponent's token that's on this card. They discard a card.
Run up the stairs, just to get pushed back down..
Coal Chute
Thing - Room
Action (Global): Discard 2 cards, and Create a Room Thing, that is consentually not overpowered. Shuffle it into the top 10 cards in the deck.
Sacrificial Lamb
Thing
When more than one of your Things would be destroyed, you may choose to destroy Sacrificial Lamb instead.
Damn Autocorrect
Action
Replace all forms of the following terms on target card.
- Action: Anyone
- card: care
- destroy: feast
- discard: discuss
- draw: dear
- opponent: opening
- player: platter
- Thing: Time
Quick Study
Action
Put two copies of the most recently played Action card into your hand.
Film Room
Thing - Room
Action: Use Target opponent's thing's action on target thing that you own.
Ritual Room
Thing - Room
Action: Destroy 10 of your Living things to gain a copy of Mithras from the Infinite Dvorak Deck, as well as destroying this thing and gaining a copy of Pentagram Chamber from the IDD
Pentagram Chamber
Thing - Room
Anything evil (besides this thing) cannot be destroyed.
Envy
Action
Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.
Scavenger
Thing
Whenever you would draw a card, if the top card of the discard pile is a Thing, draw that Thing instead.
Trash Confluence
Action
Until your next turn, whenever a card would be put into the discard pile except from your hand, put it into your hand instead.
Trash Field
Thing - Room
Action: Take an action from the discard pile.
Armory
Thing - Room
Action: Take a weapon from the discard pile.
Animation Studio
Thing - Room
Action: Gain 1 Inspiration Token. Action: Destroy 100 Inspiration tokens to gain an unholy amount of Money tokens, and win the game.
Long Walk
Action
If you have not played a Thing this turn, draw 3 cards and end your turn.
Knee-Deep Mud
Action
Target opponent may not play an Action during their next turn.
Not Exactly Destruction Per Se
Action
Move target Thing to the top of the discard pile.
I can't believe it's not Discarding!
Action
Place an opponent's card in hand faceup onto the discard pile.
Death's Casino
Thing - Room
Action (Global): Create an Action labeled "[Player Name] Lost the Gamble" with the text "[Player Name] is eliminated, unless they play this themselves." Then shuffle it into the deck.
The lucky numbers are.. 6.. 6.. 6.. 7.. 7.. 7!
CounterAttack of Jake
Action - Counter
Play this only if someone plays a card by JakeTheWolfie. That player is eliminated
Imagine if JTW got screwed by this
Redecorate
Action
Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.
Fine
Action
Penalize the player who most recently destroyed an opponent's Thing by looking at their hand and taking two cards: one for the destroyed Thing's controller, and one for you. Instead of playing an Action during their next turn, the offender may draw a card.
Riposte of Binarius
Reaction
Play immediately in response when an opponent plays a card by Binarius. Draw five cards and immediately play any cards by Binarius that you draw. If you play five cards in this way, you win.
Bodyguard
Thing
Whenever an opponent would destroy one of your things, destroy this one and one of theirs instead.
Chain Reaction
Action - Chain
Anyone else with a chain reaction must play theirs. Anyone who plays Chain Reaction copies this card and, along with all of the just played chain reactions, shuffles them into the deck.
Just yanking your chain
Jack in the glocks
Thing
At the beginning of each of your turns, choose a random number up to 13. If there are more tokens on this card then that number, destroy this card and all of it's tokens. You are eliminated. Otherwise, place a time token on this card. Action: Give an opponent control of this and everything on it.
Risk Premium
Action
Discard two cards. If you do, flip a coin: on heads, draw five cards.
Distill
Action
Discard two cards. If you do, draw four cards and discard three of them.
Heh...no, though.
Reaction
Play immediately in response to an opponent's Action to negate its effects on you. Discard any number of cards and draw an equal number.
Single Pool of Creativity
Thing
If all cards in play (except this one) are created by the same person, you win.
Ink Machine
Thing
Action: Gain an Ink Token.
Action: Destroy 5 Ink Tokens to play a copy of a thing in play that wasn't created as a result of this action.
Fluctuating Room
Thing - Room
At the beginning of your turn, this card counts as another randomly chosen room type thing in the Infinite Dvorak deck.
The Action Cycle
Action
Shuffle the most recently discarded Action into the draw pile and play an Action from your hand, then draw cards until you draw an Action and keep it, discarding the rest.
The Reverse Action Cycle
Action
Shuffle an Action from your hand into the draw pile and put the most recently discarded Action into your hand, then draw cards until you draw an Action and discard it along with the rest.
Of Futures Past
TBD
This card counts as a copy of the 10,000th card in the Infinite Dvorak Deck archive.
Thing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Leech Life - Take a card from an opponent's hand (without looking) and put it in your hand. If this Pokémon is evolved, take 2 instead.
Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.
Thing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Air Slash - Choose an opponent. They discard a card from their hand. Flip a coin. If (at least one is) heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead.
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
Thing - Pokémon
Action: Sweet Scent - Until the start of your next turn, you can not be affected by opponent's actions.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Near 0 odds
Thing
Before play, players should draw until 3 things were drawn. If those 3 things are in play while this is in play, you win.
Actual Garbage
Thing
When this enters play, throw it in the garbage and use another piece of garbage as it's placeholder.
Free Tacos
Action
Everyone gains a taco token with the text "Every turn, gain a taco token"
Thing - Pokémon
You may play this card onto Oddish to evolve it. If you do, it can use text from its prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.
Thing - Pokémon
You may play this card onto Gloom to evolve it. If you do, it can use text from its prior evolutions.
Action: Solar Beam - Create a Solar Beam token. Or: (if this Pokémon is evolved, and:) Destroy a Sun, Energy, or Solar Beam token in order to destroy a Thing. If you control a Solar Beam token for one full turn, destroy it.
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Thing - Pokémon
You may play this card onto Gloom to evolve it. If you do, it can use text from its prior evolutions.
Action: Petal Dance - Discard a card from an opponent's hand. For your next 2 turns, you cannot play cards and may only use this Action. If this Pokémon is evolved, once during these 3 turns, you may draw 1 of these discarded cards.
When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.
Peashooter
Thing
Destroy money sun tokens when this comes into play. Action: Put a pea token on opponent's target thing. If it has 3 Pea tokens on it, destroy it.
How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible."
Sunflower
Thing
Each turn, gain a money token.
Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
Cherry Bomb
Action
Destroy 6 money tokens to destroy target thing, and the 2 closest things to it.
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
Sushi Express
Thing
Draw one card per player and place them face-up in a circle around the draw pile as the Conveyor Belt. Rotate the Conveyor Belt clockwise after your turn. When a player would draw a card, they may instead take the closest card on the Conveyor Belt and replace it with the top card of the draw pile.
Snorkel Mask
Thing
Action: Look at the top two cards of the draw pile. You may swap their positions if you wish.
Thing
Unravel the mysteries of the cosmos!
Action: Roll a die. If you roll the cornervalue or under, add 1 to the cornervalue and draw cards/gain Money tokens as follows. You've discovered a:
1-2. Star: Gain a blank card of type "Thing - Star". You may name it.
3. Gamma Ray Burst: 1 card, 2 Money
4. Supernova: 2 cards, 3 Money
5. Event Horizon: 3 cards, 5 Money
6. Inhabited Planet: 3 cards, 10 Money
Thing - Pokémon
Action: Stun Spore - Each opponent flips a coin. If tails, they skip their next turn.
Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
Thing - Pokémon
You may play this card onto Paras to evolve it. If you do, it can use text from its prior evolutions.
Action: X-Scissor - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
Thing - Pokémon
Action: Confusion - Choose 2 opponents. They exchange their hands.
Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.
Laundry Room
Thing - Room
Action: Shuffle a Thing in the top 10 cards of the discard pile into the top 10 cards of the draw pile.
Shakedown
Action
Starting with you and proceeding in order, every player may take a card from target opponent's hand.
Tales from the 12th Millennium!
Action
Draw cards until you draw a card indexed between 11,001 and 12,000 in the Infinite Dvorak Deck archive. Shuffle the other cards you drew back into the draw pile.
E=em see squared
Action
Destroy target thing. If anyone objects, just give them a bad reason why.
Unholy Summoning
Action
Create 1000 money tokens.
Sorry, some people just complained about making life easier.
Good King
Thing - Blue Dragon
You cannot control more than 1 king at a time, even if forced to. Action: Place a safeguard token on target thing. Destroy the safeguard token when target thing would get destroyed instead. You can only have 3 out at a time.
For Adiart
Little Aches and Pains
Thing
Play this card into target opponent's control. You may not play both an Action and a Thing if you did so during your last turn.
Bunker
Thing
You may not draw at the beginning of your turns. Your other non-token Things are indestructible.
Lash Out
Action
If you control at most one Thing, destroy up to two Things belonging to an opponent who controls three or more.
Button Crashing
Action
Draw 3 cards and play them in order, then discard your hand.
Stupid lousy cheap third party controller.
Tempest Shadow
Thing - Pony
Whenever you play an Action, you may discard a random card to destroy target Thing.
Whenever another Pony is put into the discard pile from anywhere, draw a card.
Big Macintosh
Thing - Pony
At the beginning of your turn, you get an Apple Token. You may play an additional Thing each turn by spending 1 Apple Token for each word in its title.
Action: Look at the top card of the deck. You may spend an Apple Token for each word in its title to reveal it and put it into your hand.
Crown
Thing
Play this on a living thing. While target thing has this, it's action cannot be prevented.
The Crown of Only the msot powerful Kings and Queens.
Vault
Thing
Action (Global): Discard any number of your cards. Then randomly choose a number between 1 and 20. If you discarded more cards than that number, destroy this and draw the number of cards you discared +5 extra cards.
Jake of Hearts
Thing
Action: Bring a thing in the discard pile into an opponent's possession.
Revert
Action
Return target Thing to its controller's hand. If an opponent controlled that Thing, return the topmost Action card of the discard pile into your hand. Otherwise, return any Action card in the discard pile into your hand.
Let's go over this one more time.
Bring The Fire
Action
Shuffle all other Action cards in the discard pile into the deck, then reveal the top 5 cards of the deck and put all Action cards revealed this way into your hand.
Power Overwhelming
Thing
Once during your turn, you may reveal three Action cards from your hand. If you do, you may play an additional Action card this turn.