Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Unholy Summoning|type=Action|text=Create 1000 money tokens.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=Sorry, some people just complained about making life easier.}} | {{card|title=Unholy Summoning|type=Action|text=Create 1000 money tokens.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=Sorry, some people just complained about making life easier.}} | ||
{{card|title=Good King|type=Thing - Blue Dragon|text=You cannot control more than 1 king at a time, even if forced to. '''Action:''' Place a safeguard token on target thing | {{card|title=Good King|type=Thing - Blue Dragon|text=You cannot control more than 1 king at a time, even if forced to. '''Action:''' Place a safeguard token on target thing. Destroy the safeguard token when target thing would get destroyed instead. You can only have 3 out at a time.|creator=JakeTheWolfie|bgcolor=057|longtext=True|flavortext=For Adiart}} | ||
{{card|title=Little Aches and Pains|type=Thing|text=Play this card into target opponent's control. You may not play both an Action and a Thing if you did so during your last turn.|creator=Binarius}} | {{card|title=Little Aches and Pains|type=Thing|text=Play this card into target opponent's control. You may not play both an Action and a Thing if you did so during your last turn.|creator=Binarius}} |
Revision as of 20:51, 28 September 2019
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000.
A wot
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Action: Poison Jab - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Action: Draw a card.
Action: You may not be eliminated before your next turn.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Action: Metronome - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Action: Target Thing is indestructible until your next turn.
I don't really mind who wins..
Action: Destroy all things with Walking Bomb tokens on them.
Magic will take over this lousy castle.
For The Reformation, Mithras, and other destructive forces
OR put an Action card from the discard pile into your hand.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
You may reveal any living Things from among them and put them into your hand, then discard the rest.
OR you may put a Thing from among them into play under your control, then shuffle the deck.
Instead of playing a Thing this turn, you may destroy target nonliving Thing.
OR destroy target Thing. Its controller draws a card.
Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.
"Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
For the Profits!
Action: Do any of the following, destroying a Soul token for each: Gain an extra Turn, Draw an extra card, Skip Target player's turn.
Death Reaps His Rewards...
If a thing with a Framed token gets targeted, gain a Mark token and destroy that Framed token. If you have 5 Mark tokens, you win.
It doesn't matter who, what, when, where, why, or how you are, I hate you.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
Action: Destroy Target thing. You can only use this once.
No one expects the SPANISH INQUISITION!
Action: Use whatever has the Possession Token's action.
Why force people to do things, when you can do it.. yourself?
You must be crazy, not me.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Anyone who has a thing with a Magnet token can use the ability of this thing, or another thing with a Magnet token.
Very Attractive
OR look at target opponent's hand. They discard a card of your choice.
Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing this turn without spending an Action.
Instead of playing a Thing this turn, you may destroy target tangible Thing.
Action: Put a Crown Token on a thing you own. It's action will always be able to be performed.
Action: (Global): If a token of [Your Name] is on this card, destroy an opponent's token that's on this card. They discard a card.
Run up the stairs, just to get pushed back down..
- Action: Anyone
- card: care
- destroy: feast
- discard: discuss
- draw: dear
- opponent: opening
- player: platter
- Thing: Time
The lucky numbers are.. 6.. 6.. 6.. 7.. 7.. 7!
Imagine if JTW got screwed by this
Just yanking your chain
Action: Destroy 5 Ink Tokens to play a copy of a thing in play that wasn't created as a result of this action.
Action: Leech Life - Take a card from an opponent's hand (without looking) and put it in your hand. If this Pokémon is evolved, take 2 instead.
Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.
Action: Air Slash - Choose an opponent. They discard a card from their hand. Flip a coin. If (at least one is) heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead.
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.
Action: Solar Beam - Create a Solar Beam token. Or: (if this Pokémon is evolved, and:) Destroy a Sun, Energy, or Solar Beam token in order to destroy a Thing. If you control a Solar Beam token for one full turn, destroy it.
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Action: Petal Dance - Discard a card from an opponent's hand. For your next 2 turns, you cannot play cards and may only use this Action. If this Pokémon is evolved, once during these 3 turns, you may draw 1 of these discarded cards.
When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.
How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible."
Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
1-2. Star: Gain a blank card of type "Thing - Star". You may name it.
3. Gamma Ray Burst: 1 card, 2 Money
4. Supernova: 2 cards, 3 Money
5. Event Horizon: 3 cards, 5 Money
Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
Action: X-Scissor - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.
Sorry, some people just complained about making life easier.
For Adiart
Stupid lousy cheap third party controller.
Whenever another Pony is put into the discard pile from anywhere, draw a card.
Action: Look at the top card of the deck. You may spend an Apple Token for each word in its title to reveal it and put it into your hand.