Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200.


Path of Asceticism
Thing
A player who controls no Things besides this one is an Ascetic. Ascetics may not be eliminated, and non-Ascetics may not win. If you are an Ascetic, you may prevent this card's destruction by revealing that your hand contains no Things. When the game ends, all Ascetics win.
Card by Binarius
Freecycling
Thing
During their turn, a player may reveal any number of cards from their hand, allow their opponents to take any that they wish, and discard the rest.
Card by Binarius
The Fucking Sun
Thing
When you obtain this, destroy all of your things. Destroy any things you obtain while you have this.
Bucket of Water
Thing
You are immune to the effects of anything related to fire.
Bucket of Fire
Thing
You are immune to the effects of anything related to water.
Bucket of Earth
Thing
You are immune to the effects of anything related to air.
Card by Binarius
Bucket of Air
Thing
You are immune to the effects of anything related to earth.
The classical element, not the planet. Dirt, rocks, terrain, etc.
Card by Binarius
Rockslide
Action
You must play this card as soon as you draw it, but you may play an additional Action this turn. Destroy a random tangible Thing.
Card by Binarius
Salted Earth
Thing
Play Salted Earth into any player's control.
When you draw more than one card at a time, put all but one of those cards face-down underneath Salted Earth, and if Salted Earth has at least 4 cards under it, put those cards and Salted Earth in the discard pile.
Card by ChippyYYZ
Winds of Change
Action
Target player shuffles their hand into their deck, then draws that many cards minus one.
Instead of playing a Thing this turn, you may have a different target player shuffle their hand into their deck and draw that many cards minus one.
Card by ChippyYYZ
Collossal Whale
Thing
When Collossal Whale enters play, all other Things become Inside The Whale (They're still in play, and control of those Things does not change).
For the purposes of Things Inside The Whale, Things not Inside The Whale don't exist.
For the purposes of Things not Inside The Whale, Things Inside The Whale don't exist.
Card by ChippyYYZ
Bolide Impact
Action (Fire/Earth)
You must play this card as soon as you draw it, but you may play an additional Action this turn. The next player in turn order discards their hand.
"That was close!"
"...Well, some might argue that it was too close."
Card by Binarius
Aurora Borealis
Action/Reaction (Fire/Air)
Destroy a combustible Thing,
OR play immediately in response when an opponent would force you to discard or reveal any cards from your hand to prevent the effect.
At this time of year, at this time of day, in this part of the country, localized entirely within your kitchen?!
Card by Binarius
Slipstream
Thing (Air/Water)
When the previous player in turn order plays a Thing, you may immediately play a Thing in response.
Card by Binarius
Keep the Best, discard the rest.
Action
Everyone chooses 1 card in their possession to keep. Discard and destroy the rest, as applicable.
DNA
Thing
Action: Gain a token with the title of Opponent's target thing. If you have 3 of these tokens, create and cain control of a copy of that thing.
The Basic Building blocks of life
Elephant
Thing
Action: Destroy Target opponent's thing, provided that it would be smaller than an adult elephant.
Path of Self-Denial
Thing
A player may Fast by abstaining from drawing cards since (and including) the beginning of their most recent turn. Fasting players may not be eliminated, and non-Fasting players may not win. If you are Fasting, you may prevent this card's destruction instead of breaking your Fast during your next turn. When the game ends, all Fasting players win.
Card by Binarius
If You Say So
Action
Discard 2 cards.
Card by Binarius
Spectral Avatar
Thing
Play this card onto a Thing you control; attached Thing is considered blank. When this card enters play, you may a reveal a living Thing from your hand. If you do, this card becomes a copy of that card, minus its abilities, and gains "Opponents' cards can't destroy this card. When you aren't revealing a card from your hand with this card's name, put this card in the discard pile."
Card by Binarius
Rain Out
Action
Each player returns a Thing they control to their hand.
Card by ChippyYYZ
Resurgence
Action
If an opponent has more cards in their hand than you, draw a card. If an opponent controls more non-Token Things than you, you may put a Thing from your hand into play. If there are more creators among an opponent's Things than among yours, return this card to your hand.
Card by ChippyYYZ
Stonewall
Thing
Play Stonewall into any player's control. Stonewall enters play with 3 Brick Tokens on it.
You may not play Things while there are any Brick Tokens on Stonewall.
Action or Thing: Remove a Brick Token on Stonewall from the game.
Card by ChippyYYZ
Delayed Activation
Action
Play a Thing into any player's control. Its ruletext is considered blank until the beginning of its controller's next turn.
Card by Binarius
Museum-Quality Scale Model Card Table
Thing
When this comes into play, gain tokens with the names of all other non-token Things in play and arrange them on this card around a Draw Pile token and a Discard Pile token.
Card by Binarius
Lonely in a Crowd
Action
Target opponent may not play a Thing during their next turn.
Card by Binarius
Dark Avenger
Thing - Dark Elf
Whenever a Thing you control is destroyed, put it underneath Dark Avenger. Action: Use an Action ability of a card underneath Dark Avenger, then put that card in the discard pile.
Card by ChippyYYZ
Shadowstalker
Thing - Dark Elf
Action or Thing: Look at target opponent's hand. They choose a card in their hand, and if it's an Action they choose any targets necessary for it. During their next turn they must play that card with the chosen targets if able.
Card by ChippyYYZ
Corruptor
Thing - Dark Elf
Action: Target opponent reveals a card from their hand if they have at least 3 cards in their hand. The first time they would play a card on their next turn, they instead reveal a random card from their hand. If it has the same title as the first revealed card, they discard it. Otherwise, they play that card if able.
Card by ChippyYYZ
Gesture of Deference
Thing
Choose a creator when this comes into your control. When an opponent plays a card by that creator, they must draw a card and give you a card. When you play a card by that creator, every opponent must draw a card and give you a card.
Card by Binarius
Reruns
Action
Shuffle the discard pile and put it face down on top of the draw pile.
Card by Binarius
Hidden in the Source Code
Thing
This card's ability is unusable and cannot be activated by anyone. Action: Discard five cards and win the game.
Card by Binarius
Savor The Moment
Thing
Whenever you play an Action while you have no more than one other card in your hand, return that Action from the discard pile to your hand.
Card by ChippyYYZ
Self-Swallow
Action
Move all Things you control, all cards in your hand, and this card Up Your Sleeve.
Turn: If this card is Up Your Sleeve, put it in the discard pile and play any number of cards from Up Your Sleeve, then put all cards from Up Your Sleeve into your hand.
Card by ChippyYYZ
Dislocate
Action
Look at target opponent's hand. They discard a Thing card of your choice.
Card by ChippyYYZ
Ichor Sticker
Thing
Action: Place an Ichor token on Target thing. If that thing is attempted to get destroyed, it will be successful.
Clinger
Thing
Action: Place a Cursed Flame token on Target thing. If that thing is targeted, destroy it.
Release The Hypnodrones
Action
All things fall under your control.
Program: Make paperclips
T-Shirt Cannon
Thing
Action: Give a card in your hand to an opponent or play a Thing into an opponent's control.
Card by Binarius
My Two Cents
Thing
When you play a Thing whose ruletext contains the name of a token type, you may play this card immediately along with it, choosing a token type in its ruletext when you do. This counts as two tokens of the chosen type.
Card by Binarius
Condolence Card
Action
Destroy an opponent's Thing and give them a card from your hand.
Card by Binarius
Fractal Divider
Thing
Action: Choose target thing and flip 1 coin(s). If none are tails, destroy that Thing. If that Thing is destroyed this way, increase the number of coins this ability flips by 1.
Card by ChippyYYZ
Sponsorship Deal
Thing
When Sponsorship Deal enters play, choose a creator. At the beginning of your turn you may reveal a card by that creator from your hand to gain 2 Money Tokens.
This turn made possible by Cards By Kevan®
Card by ChippyYYZ
"He Can't Keep Getting Away With It!"
Action
Return this card to your hand, then discard a random card.
If you have played this card this game, destroy a random Thing you control.
If you have played this card three other times this game, you win the game.
Card by ChippyYYZ
2C
Cerulean Spell
Action
Take a Thing from an opponent and give them a Thing from your hand.
OR you may prevent the destruction of one of your Things before your next turn.

Instead of playing a Thing this turn, you may put a living Thing in the discard pile into your hand.
Card by Binarius
2S
Scarlet Spell
Action
Put a Fire token with "Destroy attached Thing at the end of your turn" onto target Thing.
OR draw a card for every Thing you destroyed during your last turn, up to 5.

Instead of playing a Thing this turn, you may force target opponent to discard a card.
Card by Binarius
Freshen Up
Action
Discard any number of cards from your hand. Count the same number of cards from the top of the draw pile and shuffle the cards you discarded into them. Then draw the same number of cards.
Card by Binarius
Paperclip AI
Thing
At the beginging of everyone's turn, the controller of this destroys target thing and gains 5 Paperclip tokens.
Yeet
Action
Destroy target thing
Mirror Image
Thing
When played, place a mirror token on another target thing. This thing counts as a copy of that thing. If the Mirror token is destroyed, destroy this thing.
Thing Purist
Thing
Regard with disdain, verging on con­tempt, all Things with Action abilities (or indeed Thing abilities - why, the very idea!). Destroy/discard all such Things in your control or your hand. If you draw one, discard it and draw again. Instead of playing an Action, you may draw a card or play a Thing.
The old way is the correct way.
Card by Binarius
Early in the Morning
Action
At the end of an opponent's next turn, you may play a Thing into any player's control.
Card by Binarius
Really Good at Being Mediocre
Thing
If you have more than three cards at the end of your turn, discard until you have three; if you have fewer than three, draw until you have three.
Card by Binarius
Riches To Rags To Riches
Thing
You may only play this card if you have at least four other cards in your hand.
When your hand is empty, put this card in the discard pile and draw five cards.
Card by ChippyYYZ
Think of Something
Thing
Action: If you control no other Things with Action abilities, draw a card.
Card by ChippyYYZ
Sleight of Sleight of Hand
Action
Choose up to one card in each of
  • Your hand
  • An opponent's control
  • The top of the deck
  • Up Your Sleeve
and move it to another one of those zones. Each card must go to a different zone. An Action card put into play this way is immediately played.
Card by ChippyYYZ
Tyrannical Lexicographer
Action
Reveal the top 26 cards of the draw pile and remove any with spelling mistakes to the discard pile, then alphabetize the remainder and replace them in order.
Card by Binarius
Apprentice's Spellbook
Thing
Action: If there are fewer than five cards under this card, put an Action from your hand face down under this card.
Action: If there are five cards under this card, shuffle them, reveal one, and do what it says.
Card by Binarius
"Archaeological Research"
Action
Take an Action in the discard pile that could destroy a Thing and put it into your hand.
Card by Binarius
Blessed Bone Die
Thing - Good
When you play this, discard up to 6 Actions to imbue the die with their powers, overwriting the following results in ascending numerical order:

1. You are immune to elimination once.
2. No effect.
3. Play 2 additional actions.
4. Destroy an opponent's Thing.
5. Double your handsize.
6. Gain a turn.

Action: Roll. The die is indestructible until your next turn.
Global Warming
Thing
For every 100 of everyone's collective turns after this is played, everyone's handsize decreases by 1.
Global Cooling
Thing
For every 100 of everyone's collective turns after this is played, everyone's handsize increases by 1.
Cantor's Inverse Dimensionality Lemma
Thing
Let Γ be an isotropic tangent space of n at ζ and Ξ be a piecewise sesqui­linear transformation. Then there exists a relation f-1 of ζ such that we can con­struct a connected polytope in the p-adics diffeomorphic to H2(, p).
Proof: Suppose σ is a Euclidean sub­space of pn and ψ is an antisymmetric mapping. The result follows by dévissage. Any opponents to whom this is not obvious must discard a card.
Card by Binarius
Variegated Croton
Thing
Variegated croton.jpg
Codiaeum variegatum. This card is simultaneously red, orange, yellow, and green.
Card by Binarius
Possessed Deck of Playing Cards
Thing - Evil
Once per turn, shuffle and reveal the top card of a standard deck. 2-6/7-10/J-K♣: You/Opponents/All players discard a card. A♣: A random player discards their hand. 2-10/J-K♦: De­stroy a Thing/a random Thing. A♦: Take a Thing from the discard pile. 2-10/J-K♥: Draw a card/2 cards. A♥: Take another turn. 2-10♠: Gain an In­sanity token. J-K♠: An opponent skips a turn. A♠: Eliminate a random player.
Card by Binarius
Hydra
Thing
When this thing is destroyed with anything except fire, create a copy of it and everything on top of it, then gain control of them. You may replace all "fire" with any noun.
Hydrafication
Thing
When this enters play, play it on any of your things. It gains the text: "When this thing is destroyed with anything except fire, create a copy of it and everything on top of it, then gain control of them. You may replace all "fire" with any noun."
Gorgon
Thing
When this enters play, you may replace the second "Stone" with any noun. Action: Destroy target thing that has sight, and gain 5 Stone tokens.
Happy Birthday to Me
Thing
When you play this, each opponent must draw cards until they draw a Thing, discard the other cards they drew, and place the Thing face down under this card. Thing: Turn a Thing under this card face up and gain control of it.
Card by Binarius
Void Vortex
Thing
Void Vortex destroys itself at the end of your turn. While it is in the discard pile, it is considered the bottommost card in the discard pile, and all cards below it are considered removed from the game.
Card by Binarius
For Emphasis
Action
Return a Thing you control to your hand, then play it immediately.
Card by Binarius
a0
Echo Hub
Thing
Whenever a player plays an Action card from their hand, they put it under Echo Hub instead of into the discard pile. They then play any Action cards that were already under Echo Hub, putting those Action cards into the discard pile.
Card by ChippyYYZ
a1
Button Masher
Thing
At the beginning of your turn, play or discard the first card you draw, then draw an additional card. This counts as one of your plays for the turn.
Card by ChippyYYZ
a2
The Boss's Cut
Action
For each type of Token your opponents control, each opponent gives you one third of their Tokens of that type, rounded up. Draw two cards.
Card by ChippyYYZ
Triangle Power
Action
Transfer up to 5 of your non-token Things into your opponents' control. Draw 1 card for the first such Thing you donate, 2 for the second, 3 for the third, and so on.
Card by Binarius
Ball and Chain
Thing
Play this card into any player's control. You may only play an Action if you discard a card first.
Card by Binarius
The Ol' Razzle Dazzle
Action
Draw two cards, discard one of them, and put a card from your hand on top of the draw pile.
Card by Binarius
Switcheroo
Action
Lose control of one of your things to gain control of an opponent's thing. They gain control of your thing.
Super Unabsorbant Sponge
Thing
Action: Gain a Token of a Liquid of your choice.
Super Absorbant Sponge
Thing
Action: Destroy a Token of a Liquid of your choice.
Deafening Silence
Thing
Remove the draw pile and discard pile from the game when this enters play, and replace them when this is destroyed. You may destroy this card at the beginning of your turn.
Card by Binarius
Landscaping Boulder
Thing
Sandstone, about 260 kg.
Your maximum hand size is decreased by 1. Action: Discard a card and transfer this card into target opponent's control.
Card by Binarius
Dog Whistle
Thing
Action: Incessant barking! Living Things are too annoyed to use their abilities before your next turn.
Card by Binarius
Perpetual Motion Machine
Thing
Action: Gain an energy token
Hanged Men
Action
Three men appear before you, all chanting otherworldly things. You may choose to listen. If you do, random a number between 1-3.
1: They speak of good fortune. Draw 2 cards.
2: They speak nonsense. It itches at your brain. Discard 2 cards.
3: There was nothing to hear. Discard 1 card.
Ice Spike
Thing
Action: Destroy target thing. If it is on fire, destroy this as well.
Presented by Guacola®
Thing
Play onto target Thing. When attached Thing uses an ability, gain 2 Money tokens.
Card by Binarius
Pack Light
Thing
Every player's hand size limit is reduced by the number of non-token Things they control (besides this one). A player who controls more than five other non-token Things may not draw cards, but they may destroy any of their non-token Things at any time.
Card by Binarius
Persian Chessboard
Action
Each player gains a Grain token with "At the beginning of your turn, gain a copy of this token."
Card by Binarius
Class Room
Thing - Room
Action: Draw from the deck until you draw a thing. Then replace any thing you control with it.
2048th note
Thing
There is no purpse for either this nor a note as short as the one described
Time Machine
Thing
Action: Choose an action played in the discard pile and random a player to play it again.
Ascending Node
Thing - Node
When Ascending Node comes into play, for each Node you control, search the deck for a Moon and put it into play.
Card by Binarius
Corner Office
Thing - Room
If you have at least 4 cards in your hand, you may look at the top card of the draw pile at any time during your turn. Action: Discard a card and look at target opponent's hand.
Card by Binarius
Equinox
Action
Average the number of cards in each player's hand. Each player must draw or discard until they hold that many cards, rounded to the nearest whole number.
Card by Binarius
UnEquinox
Action
Whoever has the most cards loses the game. Whoever has the least cards discards their hand. Everyone else may decide to either win the game, or discard a card. If more than 1 player chooses to win, all of them discard their hand, and the discarders draw a card.
Celstial Sigil
Thing
Action: Destroy the Sigil and play a copy of The Moon Lord
The Moon Lord
Thing
Action: The Lunar Floe overwhelms you. Discard 2 cards to steal 1 card.
Action: The Solar Energy empowers you. Draw 2 cards and destroy 3 things.
Awakened from Cryo­sleep in the Year 7299
Action
Discard your hand and destroy all of your Things. Draw 995 cards and discard them immediately, then draw 5 cards.
Card by Binarius
Accident at the Funky Purple Ink Factory
Action
Change the color of every Thing in play to Funky Purple.
Card by Binarius
Off the Grid
Thing
Recall all of your non-token Things to your hand when this comes into your control. You may not play Things. When this leaves your control, replace all recalled Things remaining in your hand into your control. Action: Destroy this.
Card by Binarius
The Cosmos
Thing
This counts as everything, at every time, in every way.
The Singularity
Action
Destroy everything, and discard everything.
TnT
Thing - Item
Action: Destroy this and target thing.
Leap Day
Action
Each player in turn order takes an extra turn after this one.
Card by ChippyYYZ
Rod of Reeling
Thing
At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing.
Action: Rotate Rod of Reeling 90° clockwise.
Card by ChippyYYZ
Ascension of Past and Future
Thing
Action: Discard six cards. If you do, draw three cards and replace this card's text with
"Untargetable.
During your turn, you may look at the top card of the deck. Once during your turn you may play the top card of the deck or discard pile. It doesn't count as one of your plays for the turn."
Card by ChippyYYZ
Take Out of Context
Action
Select two Things in play with abilities. Permanently exchange their abilities.
Card by Binarius
World's Greatest Ventriloquist
Action
Activate an Action ability of an opponent's Thing.

Instead of playing a Thing this turn, you may return this card to your hand.
Card by Binarius
Chaos Device
Action
Destroy all of a random player's Things. That player discards their hand and draws five cards. If that player is you, draw a card and begin your turn.
Card by Binarius
H4cked
Th1ng
Th15 c4rd 15 h4ck3d.
Ascension of Essence and Form
Thing
Action: Replace this ability with "Whenever a living Thing enters play, draw a card."
Action: Replace this ability with "Whenever a tangible, non-living, non-token Thing enters play, draw a card."
Action: Replace this ability with "Whenever an intangible, non-living, non-token Thing enters play, draw a card."
Card by ChippyYYZ
Yeah I don't have a title for this one
Action
If you control no Things with Action Abilities, put target Thing with an Action Ability into your hand.
How do I reverse-engineer a title that fits the effect? What steals a Thing that does something, but only if you don't already have one? How do you convey that? Eh, never mind.
Card by ChippyYYZ
Training Dummy
Thing
Whenever Training Dummy is destroyed, return it to play under the control of the player who destroyed it, or under your control if no player controlled the effect that destroyed it.
Card by ChippyYYZ
Action
Destroy target thing
Make the thing as existant as the title
Spanish or Vanish
Thing
Action: Make a player speak in spanish until there next turn. If they refuse to, nothing bad happens... for now
Decide Fate
Action
Eliminate Target Player, or give them 1 timne elimination immunity. Can self target.
Shady Landlord
Action
Look at target opponent's hand and take any number of cards from it, then give them an equal number of cards from your hand.
Card by Binarius
Alacritous Reprise
Action
Recover an Action card you played during your previous turn from the discard pile and play it again. Its effects are prevented if each of your opponents discards a card.
Card by Binarius
Tornado Shelter
Action
Spare target tangible Thing from almost certain destruction by inviting it into your hand.
Card by Binarius
No but in red
ReAction
Play this in response to an action that you don't like to prevent it.
Infinite Dvorak
Thing
Action: Set aside your hand, draw the entire deck and discard it, then take your previous hand.
Reduce, Reuse, and Reincarnate
Action
Gain target thing from the discard pile.
Ascension of Hierarchy and Dominance
Thing
Indestructible. Whenever an opponent with a Vassal Token draws their second card in a turn, they give it to you.
Whenever a Vassal Token would be destroyed, you may discard a card instead. If you do, Vassal Tokens can't be destroyed this turn.
Action: Discard four cards. If you do, target player gains a Vassal Token.
Card by ChippyYYZ
Castle Walls
Thing
Other Things you control can't be targeted or destroyed by opponents' cards. If you control at least 3 other non-Token Things, you can't play Things.
Card by ChippyYYZ
Air Support
Action
Look at the top 9 cards of the deck. You may choose up to two Action cards from among them, shuffle the rest into the deck, and play those Actions. For each of those Actions that would cause a player to draw cards, they draw no more than 5, and they gain a Crate Token instead of drawing each card beyond the first. Those tokens have "Action: Destroy this and draw a card."
Card by ChippyYYZ
Welfare Policy
Thing
Any player may draw an extra card if their hand is empty at the start of their turn. Action (global): Draw a card if you have at most one card in your hand.
Card by Binarius
Very Minor Spoiler
Action
Reveal the bottom card of the draw pile.
Card by Binarius
Baleful Gaze
Thing
A rancorous presence seems to loom over the table. At the end of each of your turns, an overpowering sensation of incorporeal malevolence prevents a random opponent from drawing at the start of their next turn.
Card by Binarius
Tokens are things, too!
Thing
All tokens are considered to be non-token things while this is in play
Trap!
Action
Play this facedown infront of an opponent. They must play this if they look at it face-up.
Cakewalk
Action
Everyone passes their hand and things to their right.
Jewel of Time
Thing
Action: Destroy Jewel of Time and shuffle a copy of Divine Cogwheel, Infernal Escapement, Minute Hand of Destiny, and Dial of Prospection into the top 20 cards of the draw pile.
Card by Binarius
Divine Cogwheel
Thing - Clock Part
You may play an Action card when you play Divine Cogwheel. Action: Return Divine Cogwheel to your hand and put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Goldenboots into play.
Card by Binarius
Infernal Escapement
Thing - Clock Part
You may draw or play an extra card if you did not do so during your previous turn. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Binarius into play.
Card by Binarius
Jackpot!
Thing
lol
A Furry
Thing
Action: Snuggle target player. Failure to do this will cause a random player to be eliminated
THE WRATH OF GOD
Action
Curse target player. What this curse does is unknown. They must say the secret passphrase to release the curse. If they make the phrase obvious, they will be cursed more.
Minute Hand of Destiny
Thing - Clock Part
At the beginning of every player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Clock of Finality into play.
Card by Binarius
Dial of Prospection
Thing - Clock Part
Action: Destroy two of your Clock Parts and put a copy of Wacky Watch into play. Action: If you control at least three Clock Parts, put a copy of Perfect Timing into your hand.
Card by Binarius
Perfect Timing
Action
If you control Divine Cogwheel, Infernal Escapement, Minute Hand of Destiny, and Dial of Prospection, you win the game. Otherwise, put a copy of one of the above into play.
Card by Binarius
Unlikely
Thing
If you own this, An Ink token, An Inhabitant from Adiart, and a Room, you win
Just a Little ink, a little room, and a king will work.
AWOL
Thing
This thing cannot target or be targetted
Ale
Thing
Action: Drink. Destroy the Ale and gain 3 actions. You cannot perform actions for 2 turns.
Crazy Diamond
Thing - Stand
Indestructible.
Action: Destroy target Thing. Return it to play under the same player's control.
Action and Thing: Put the topmost tangible Thing in the discard pile into play under any player's control.
Card by ChippyYYZ
XXI
The World
Thing - Stand
When an opponent plays an Action, as a Reaction you may discard three cards to take an extra turn before that Action resolves. If that Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
During extra turns, Actions and Things can't cause you to draw cards.
Action and Thing: Negate an Action being played.
Card by ChippyYYZ
XVII
Star Platinum
Thing - Stand
Action: Discard a card to destroy target Thing. If it survives being destroyed, then the next time Star Platinum would destroy it, put it in the discard pile instead.
When an opponent plays an Action, as a Reaction you may discard two cards to play an Action. If your opponent's Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
Card by ChippyYYZ
My Cup Runneth Over
Action
Draw until you have five cards plus one for each opponent. Give a card to each opponent.
Card by Binarius
Fine Wine
Action
Draw a card for every full year that has elapsed since March 1, 2007. If you draw any cards from the first 480 cards of the Infinite Dvorak Deck, you may play one of them.
Card by Binarius
Angels' Share
Thing
Whenever an opponent draws their second card in a turn, they put it face down under Angels' Share. When Angels' Share is destroyed, play one of the cards under it and discard the rest.
Card by Binarius
Beeting Heart
Thing
Action: Listen. Flip a coin. On heads, there is silence. The heart is ready to harvest. Draw until you draw a thing. Gain it, and discard the other cards. On tails, the heart beets on. Your opponents are entranced, and take one less action next turn.
Mysterious Fog Machine
Action
Place a fog token on every thing in play. They cannot target or be targetted while the tokens are on them.
Corrupted Land
Thing
Action: Place a Corruption token on target thing. If that token is still on it after the beginning of your 3rd turn, destroy that thing.
Vampiric Regeneration
Thing
At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
Card by ChippyYYZ
Homing Attack
Action
You may play an extra Action this turn. Your Actions this turn can target Things or players that cannot be targeted as though they could be targeted. Draw a card the next time an Action you play this turn destroys a Thing.
Card by ChippyYYZ
"Next, You're Going To Say..."
Action
Name a card. Target opponent reveals their hand. If they reveal any cards with that name, they discard all other cards, and you draw a card.
Card by ChippyYYZ
Tequila Shot
Thing
Action: Destroy Tequila Shot and draw a card; if it is an Action, play it immediately. You may not play an Action during your next turn.
Card by Binarius
Shots!
Thing
When this comes into play, give every player a copy of Tequila Shot. Peer pressure dictates that any player who does not drink theirs before the end of their next turn after you drink yours must discard a card.
Card by Binarius
Stay Hydrated
Thing
If you have no Water tokens, you may gain a Water token at the end of a turn in which you do not play both an Action and a Thing. If another card would prevent you from playing an Action or a Thing, you may spend a Water token to do so anyway.
Card by Binarius
Heaven's Door
Thing - Stand
Thing: You may discard a Thing card. Remove a Thing card in the discard pile from the game and add a sentence from that card to the ruletext of target Thing anywhere not within another sentence. "Action:" and similar phrases don't count as a sentence or a part of a sentence for this effect.
Card by ChippyYYZ
The Hand
Thing - Stand
Action: Erase a sentence from target Thing's ruletext. You may not erase a Thing's whole text this way.
Action and Thing: Remove from the game target Thing with at most one sentence of ruletext.
"Action:" and similar phrases don't count as a sentence or a part of a sentence for The Hand's effects.
Card by ChippyYYZ
IX
Hermit Purple
Thing - Stand
Untargetable.
Action: Look at the top 4 cards of the deck and optionally at target player's hand, but for each card in their hand, look at one fewer card from the deck. You may put one of the viewed cards from the top of the deck into the discard pile, and/or you may discard a card to rearrange those cards.
Thing: Destroy a Thing you control. Draw a card if it's destroyed this way.
Card by ChippyYYZ
Giant Sign that says "Hit me"
Thing
This is the only thing that anyone can target, instead of targeting you or your things.
Power overwhelming
Thing
Play this atop of one of your things. This is the only thing that anyone can target, instead of targeting you or your things. If it has an action, it cannot be stopped.
Taunt
Action
Gain 3 taunt tokens, with the text "At any point during your turn, you may place this on one of your things. You cannot move this token. This is the only thing that anyone can target, instead of targeting you or your things."
Incoming Transmission
Action
Once during each of your turns, while this is in your hand, you may reveal it to an opponent to force them to show you a card in their hand that you have not previously seen as a result of this card, if possible. When you play this, target opponent reveals their hand to you.
Card by Binarius
Transit Strike
Thing
At the start of their turns, your opponents must flip a coin. On tails, they may only play an Action if they discard a card first.
Card by Binarius
Whoopee Cushion
Action
Discard another card as soon as you draw this if it was most recently shuffled into the draw pile by an opponent. When you play this card, shuffle it into the top 20 cards of the draw pile.
Card by Binarius
Cards Unwritten
Action
Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.
Card by ChippyYYZ
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
Card by ChippyYYZ
Action Graft
Action
Remove an Action card in your hand from the game. Choose an Action Ability of a Thing you control. Replace the text of that ability with the text of the removed Action.
Card by ChippyYYZ
Finders Keepers
Action
Put a Thing that entered the discard pile during an opponent's most recent turn into your hand.
Card by Binarius
Stream of Consciousness
Action
Draw cards until you draw an Action. Put each Thing you draw in this way into play immediately. Discard the Action. You may recover Stream of Consciousness from the discard pile by discarding a Thing for each Thing you drew.
Card by Binarius
Stolen Thunder
Action
Look at target opponent's hand. If they have any Actions, they choose one to give you.
Card by Binarius
Plague Doctor
Thing
Action: Destroy target thing, all while finding your "Medical" degree
Your Knees. Hand them over.
Action
Destroy target thing.
Alchehol
Action
At random, destroy or pass over target thing.
Wave
Action
You may play a Thing. If you do, the next player in order may play a Thing, and so on in order through all of your opponents. If all players play a Thing in this way, your opponents may draw a card and you may draw three cards.
Card by Binarius
Lagan
Action
Move a Thing you control Up Your Sleeve. Gain a Buoy token with "When this is destroyed, return (Thing's name) from Up Your Sleeve to your control. Action: Destroy this."
Card by Binarius
Redistrict
Action
Of all of target opponent's Things, gain control of the one that is physically closest to you.
Card by Binarius
Aura of Resilience
Thing
If a Thing would be destroyed by an Action Ability, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
Card by ChippyYYZ
Greater Aura of Resilience
Thing
If a Thing would be destroyed by an Action, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
Card by ChippyYYZ
Disinterest in Creativity
Thing
Players may not play non-red Action cards.
Action: Destroy target Thing that's a color other than blue. You must target a Thing you control if able.
"This isn't some kind of Art Jam, this ain't no Cubist Reinterpretation, this is Dvorak! So do it right!"
Card by ChippyYYZ
Creativity of the Soul
Thing
Players may only play non-red Action Cards, when playing Actions.
Action: Destroy target thing, provided it is not standard Dvorak blue. You must target one of your things if applicable.
"Why stay in the mold, when you can reimagine?"
Aura of Taint
Thing
If a thing you control gets controled by another player, place a Taint token on it.
Things with Taint tokens on them reduce their owner's handsize by 1 per each token.
Aura of Blood
Thing
If a thing you control gets destroyed, the player who destroyed it gains a blood token.
Players with blood tokens, at the start of their next turn, destroy all of them and an equivalent amount of things/
Conform.
Action
Return each non-blue Thing to its controller's hand. At the end of your turn, all opponents must discard until they hold no more cards than you. If you do not play a Thing this turn, no opponent may play a Thing during their next turn.
Card by Binarius
Aura of Illusion
Thing
If a Thing would be destroyed by an Action ability, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
Card by Binarius
Gerrymander
Action
Gain control of target Thing without changing its location on the table.
Card by Binarius


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