The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900.
Sword of Energy and Apathy
Thing
Action and Thing: You may play an extra Action this turn. Target opponent may not play Actions on their next turn.
Noseybonk
Thing
If you start smiling (show your teeth!) at the beginning of your turn and keep the smile until you end your turn, bring this thing into play under your control at the end of your turn.
Thing: Destroy 1 thing of your choice.
Action: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice.
"It's okay. I didn't want to sleep anyway!" -- Bub
Global Confusion
Action
Take all cards from all players hands, shuffle them and distribute them randomly to all players. Every player should get the same amount of cards. Put the leftover cards into the discard pile.
Becuz por literacy is kewl!
Action
There must be at least 1 thing in play with at last one typo on it to play this.
Destroy all things in play, that don't contain at least 1 typo.
Wikipedia Blackout
Thing
Action: Put a delay counter on this card. Any player may play this action.
When there are three delay counters on this card, destroy it.
Players can't search the deck.
H!
Principia Discordia Blackout
Thing
Action: Give control of this card to target player.
When anything in the game is chosen randomly, you must discard a card. If you don't, you lose the game.
Fail Eris!
He Who Wields The Lost Sock
Thing - Elemental
Upon entering play, all tokens disappear(this ignores being destroyed) and all things gain two sock counters.
Action: Take one sock counter from another thing and put it on this card.
Action: If there are ten sock counters on this card, target player loses the game.
So that's where they went.
e.e.cummings' vengeful ghost
thing - poet ghost
if any thing in play has more than four capital letters in its flavor text, e.e.cummings' vengeful ghost is destroyed. all card texts and titles count as though they have no capital letters on them.
action: create a poem token.
action: if a poem token died this turn, create a poem token. this does not use up your action.
The Internet
Thing - Server
If a Thing refering to censorship is in play, The Internet is blank(excluding this sentence).
Action: Put a File Counter on this card.
Action: Take a File Counter off The Internet. Create a File Token that is a copy of a card of your choice, with "
Action:Destroy this card. put a File Counter on target Thing." on the end.
Mountain of Knowledge
Thing
At the beginning of your turn, before you draw a card, put a knowledge counter on Mountain of Knowledge.
During each player's draw step, that player draws an additional card for each knowledge counter on Mountain of Knowledge
Mountain of Energy
Thing
At the beginning of your turn, put an energy counter on Mountain of Energy.
Each player may play an additional Action during his or her turn for each energy counter on Mountain of Energy.
Awkward Silence
Thing
At the end of each player's turn, put X awkwardness counters on Awkward Silence, where X is 2 minus the number of Things and/or Actions that player played that turn. Then that player wins the game if the number of awkwardness counters on Awkward Silence is 10 or more.
I WILL KILL YOU WITH MY MIND
Action
Target any number of different Things, one at a time. For each target, you may sacrifice X Energy tokens, where X is the number of targets chosen before this one. If you do, destroy that Thing. (For the first thing chosen, X = 0. For the second, X = 1, etc.)
Sword of Harmony and Discord
Thing
Action and Thing: Destroy target Thing. Gain control of it instead if it is a pony. Each player other than that Thing's previous controller draws a card. Each player who controls a pony draws a card.
Sword of Comedy and Tragedy
Thing
Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
Sword of Rise and Fall
Thing
Action and Thing: Draw a card. Target opponent discards a card.
Ice Ghost Mask
Thing
Action abilities of living Things your opponents control can't be activated.
All within its frosty gaze are rendered immobile.
Determinism
Thing
Players can't search the draw pile or look at cards in it.
The draw pile can't be shuffled or reordered.
We are powerless to alter the future.
Rambunctious Baby
Thing
Action: Destroy half of target token.
She hasn't grown into her usefulness yet.
Action
Target opponent destroys any number of their tokens, then you destroy any number of your tokens. If your number minus their number at least
0: They reveal their hand
2: You discard a card from it
6: Put that card in your hand
8: Play it
30: And eliminate them.
Plots That Span Centuries
Action
Discard a card. If you do, and you have already played Plots That Span Centuries this game, you win.
Sword of Brawn and Brains
Thing
Action and Thing: Any opponent may destroy a Thing they control. Otherwise, you draw a card.
Sword of Grandeur and Insignificance
Thing
Action and Thing: Discard your hand and destroy all other Things you control. Look at the top 25 cards of the deck and put one of them into your hand.
Action
Destroy one of your Things. For each word in its name (up to 10), gain a token of any type. If that Thing wasn't a Token, draw 2 cards.
8j
Promulg in Sheep's Clothing
Thing
When you play this, you may change its name.
At the start of your turn, destroy a Thing with the same name as this one.
Driven insane by hunger, it devoured itself.
Inverted Ankh
Thing
When Inverted Ankh enters play, draw a card.
As long as you have no cards in hand, you can't be eliminated.
Fate Shift
Action
Discard your hand, then look at the top ten cards of the draw pile. Put five of those cards into your hand, then shuffle the draw pile.
If you knew your future, would you want to keep it?
Highway to Hell
Thing
Whenever your hand becomes empty, put an Inferno counter on Highway to Hell.
At the beginning of your turn, you win the game if Highway to Hell has six or more Inferno counters on it.
Follow the Infernal Lords into madness, into depravity, and into eternal, blazing glory!
Sword of Nature and Industry
Thing
Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
Sword of Existence and Oblivion
Thing
Action and Thing: Remove target Thing from the game. Its controller chooses another card that has been removed from the game and plays it.
Omnislash
Action
Destroy target Thing. For every sword you control, destroy target non-sword Thing or target player discard a card. For every two swords you control, each opponent discards a random card. For every three swords you control, eliminate an opponent.
Misery Wave
Action
Each player who doesn't control a black Thing discards a card, then each player who controls a black Thing draws a card for each card discarded this way.
Thing
When someone plays a blue Thing, it becomes the same color as this Thing.
If an opponent controls 5 Things that have been recolored this way, eliminate them.
Corrigan copied and rewrote one of my Things on page 52. Now his cards use my color scheme.
Thing
Action: Gain a Crate token.
Your maximum hand size is increased by the number of Crate tokens you control.
Stack 'em up.
Austerity
Thing
At the end of your turn, if you didn't play a Thing, draw a card.
Red Shirt
Thing
Red Shirt enters play attatched to a Thing.
Equipped Thing is red.
If a Thing would be destroyed, destroy Red Shirt and the equipped Thing instead.
Sleep With The Fishes
Action
Target Thing's location becomes the bottom of the discard pile.
Concentrated Sphinx
Thing
Action: Destroy Concentrated Sphinx. Until your next turn, whenever an opponent draws a card, you may draw a card.
"Whoo, this is some strong stuff. What's in it?" -Tezzeret, to Jin-Gitaxias
Don't Cross The Borderline
Thing
Every players things can't affect their opponents things.
Put a counter on this card for every card you draw from now on. When there are 4 counter on this card, destroy it.
1k
Boon of Swords and Hammers
Action
Destroy a Thing and gain a token of any type
OR return a non-token thing to its owner's hand and play a Thing
OR each opponent discards a card and you put one of the discarded cards in your hand.
Thing
At the start of your turn, look at a random card from target opponent's hand.
When Rasputin Impersonator is destroyed for the first time in a turn, he returns to play.
He took over after the original was murdered under mysterious circumstances.
Card #5942
Action
When this enters play choose 2 players. The chosen players each sacrifice 4 things and discard 5 cards. The other players draw 9 cards.
It could be worse. Imagine if this were card #9999!
You Are a Pirate!
Thing
You may determine the value of x on any card at all times.
Yarr-harr, fidelidy! Do what you want 'cause a pirate is free!
Lemon Verbena Tea
Thing
You can't sacrifice this until it stayed in game for 6 rounds.
Sacrifice this to draw up to 5 cards and bring back up to 2 things from the discard pile to your side of the battlefield.
Action
Use the Action:, Thing: or Action and Thing: ability of a Thing in the discard pile.
Morgan Freeman's Big Sneeze
Action
Destroy every inanimate thing your opponents control.
Action
Look at the hands of every player. Use the Action:, Thing: or Action and Thing: ability of a Thing in someones hand.
Complaints by the Dvorak Community
Action/Reaction
You may play this in your turn as an Action. If you do, choose 1 thing in play and remove it from the game.
You may play this as a Reaction to someone playing any kind of card. Remove that card from the game.
Dedicated to Corrigan and Bucky. ;-)
Staying Power
Thing
Action and Thing: Put an Action card from your hand underneath Staying Power.
At the beginning of your turn, you may play a copy of an Action underneath Staying Power instead of drawing a card. This does not use your Action for the turn.
Staying Tough
Thing
Indestructible. Whenever all other Things you control would be destroyed, choose one of them and destroy all other Things you control instead. Whenever you would discard your whole hand, Choose a card in your hand and discard the other cards instead. Whenever you would be eliminated from the game, put Staying Tough in the discard pile instead.
Staying Out Of Trouble
Thing
Action: You can't be the target of Actions until your next turn.
Thing: Things you control can't be the target of Actions until your next turn.
Action
Choose two Things controlled by different players. They cease to be controlled by anyone.
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
Superior Kung Fu
Thing
Whenever an opponent plays an Action card, you may play an Action card.
Whenever an opponent activates an Action ability, you may activate an Action ability of a Thing you control.
Mass Fabricator
Thing
Turn: Copy a random card from the Infinite Dvorak Archive and add it to your hand.
Lots of time and energy went into every card, literally.
The Awkward Card
Action
Any opponent may touch you inappropriately. If none of them do, draw 3 cards.
Target opponent may have you touch them inappropriately. If they do not, that player discards a card.
Dvorak - A fun game for the whole family.
Upload
Action
Put a card from your hand or a Thing you control into target opponent's hand or on top of the deck.
Action
Play only if there are at least 5 cards in the discard pile. Target opponent chooses 3 cards in the discard pile; put them in your hand.
Thing
Action:If there are at least 5 cards in the discard pile, target opponent chooses one. Put it in your hand.
Action
Move a card from the discard pile to target opponent's hand and destroy one of their Things. That opponent discards a random card.
Paper Harvest
Action
Destroy all Things. Each player draws a card for each Thing he or she controlled that was destroyed this way.
Eldritch Harvest
Action
Choose a number, then skip that many of your next turns. At the beginning of your next turn, draw three cards for each turn you skipped this way.
Derpy Reaper
Thing
Whenever you discard a card, each opponent may draw a card.
He sows in other people's fields and reaps the air.
Clone-in-a-Vat(tm)
Thing
Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.
Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
Thoughtcage
Thing
When Thoughtcage enters play, look at target opponent's hand and place a card from their hand face-down under Thoughtcage. Return it to that player's hand when Thoughtcage leaves play.
Temporal Broadside
Action
Play all Actions in the discard pile in any order and skip your next turn,
OR Put all Things from the discard pile into play under your control, and at the end of your next turn, put them in the discard pile and skip your next turn.
Timesnap
Action
Play up to x Actions if you have not played an Action for x consecutive turns before this one.
Shared Passion
Thing
Action: If x players have used one of Shared Passion's abilities, each may draw x cards. Destroy Shared Passion. This ability may not be used on the turn Shared Passion is played. Action (global): Do nothing.
Big Fan
Action
Reveal a card from your hand. Draw until you draw a card by the same creator; keep it and shuffle the rest into the draw pile.
Inhibitor Belt
Thing
Play onto another Thing.
Equipped Thing's Action abilities can't be activated.
Brain Vomit
Action
Discard two cards. Each opponent discards three cards.
Tax Break
Action
Donate a Thing you control to an opponent.
Limit Break
Action
Destroy target Thing. Its controller must flip a coin until they get heads and discard a card for every tails flipped.
Lunch Break
Action
Skip your next turn. No opponent's Actions may affect you until it is your turn again.
Sword of Thought and Deed
Thing
When this enters play, attatch an Action card and a Thing card from your hand to it or put it in the discard pile.
Action and Thing: If the attached Thing has an Action ability, this ability has an identical effect followed by the effect of the attached Action card.
Experimental Substance
Thing
At any time during your turn, you may destroy this card to either destroy target Thing, OR draw two cards, OR gain three Tokens of the type of your choice, OR choose all options of another Action or ability you are playing instead of the listed number of options.
This should be a "boon" to combo decks.
Heroic Sacrifice
Action
Reveal your hand and choose a creator. Put all cards in your hand by that creator and all Things you control by that creator into the discard pile, then draw three cards for each.
"Go on without me, I can hold them off and buy you some card advantage. If I'm not back in three turns, don't wait for me." --ChippyYYZ, last transmission
Restart
Action
Discard your hand and draw five cards.
Recover
Action
Take an Action card that was played during an opponent's last turn from the discard pile and put it into your hand.
Resurge
Action
Discard down to two cards, then draw five cards and play up to three of them.
Replenish
Action
Draw until you have 5 or more cards in your hand.
Reprint
Action
Create a copy of target card in the discard pile and add it to your hand.
Rebound
Action
Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
Conspicuous Consumption
Thing
Once during each of your turns, you may draw a card and discard it immediately.
Elimination Round
Thing
Cards in the discard pile may not leave the discard pile.
Vague Premonition
Thing
Action: Look at the top card of the draw pile and shuffle it into the top five cards of the draw pile.
Heartless Oppression
Action
As an additional cost to play Heartless Oppression, discard two cards.
Choose one -- Destroy all Things controlled by the player who controls the fewest; or the player with the fewest cards in hand discards his or her hand.
Exorbitant Tax
Thing
When Exorbitant Tax enters play, destroy three Things you control.
Whenever an opponent draws a card, that player sacrifices a Thing.
Whenever an opponent would draw a card, that player may choose not to. If that player does, you draw a card.
Igor, Gravedigger Novice
Thing
Action: Put a Thing card at random from the discard pile into the your hand. Then discard a card at random.
"They let just about anybody carry a shovel these days!"
Nectar of Life
Action - Dream
Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand.
From the Mirage deck
Riot
Action
Destroy a Thing, or discard this card at any time and destroy one of your Things to negate the effects of an Action being played.
Adapted from the Roman Politics deck
2/3/4
I Am Personified Pyramid
Action
...but with only a 1-corner perspective during a 4-corner rotation. Draw four cards, and discard three of them.
From the Time Cube deck
WhatTheFrick
Action
Win the game instantly.
HAHA I WAS KIDDING YOU LOSE THE GAME RIGHT NOW.
Card by Your Face
Epic Face
Action
Take the entire discard pile and draw pile for yourself.
YOU KNOW WHAT? JUST TAKE EVERY SINGLE CARD FROM EVERYONE AND WIN YOUR FACE IN MUD.
Card by YOUR FACE!
Action
Target opponent may not play Actions during their next turn.
What Just Happened?
Action
Every opponent is so stunned at the recent turn of events that during their next turn, they may only draw once and discard if necessary, playing nothing.
Queen Dopplepopolis
Thing
At the beginning of your turn, look at target opponent's hand. You may reveal a Thing card from their hand. If you do, until your next turn, Queen Dopplepopolis becomes a copy of that Thing and can't be targeted by that player's Actions.
Soul Scream
Action
Discard your hand, put all Things you control in the discard pile, and skip your next turn. If you discarded at least four cards and put at least four Things you controlled into the discard pile, eliminate target player.
You'll lose more than just your voice from screaming this loud.
Hocus Pocus
Action
Choose two Actions in the discard pile. An opponent choose one of them. Put that card into your hand and play the other one immediately.
Luck of the Draw
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw three cards. Choose one of them to discard, then discard one of the remaining two at random.
Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Thickening Agent
Thing
Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
Unwinding Clock
Thing
At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
The Trollhammer
Thing
Action: Destroy a Thing that is related to an Abrahamic religion.
Amongst the shadows rides a beast,
Gripping hard a mighty hammer,
Looking for weak Christian blood
Red Rover, Red Rover
Action
Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
Regifter's Shield
Thing
Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.
"Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."
Sudden Shortage
Action
Each player discards his or her hand, then draws a card.
Flood the Market
Thing
Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
Potted Card
Thing
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
Yo-yo
Thing - Toy
You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
Eddie the Aquiline Shapeshifter Organism
Thing
Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
Harvest Time
Action
Each player draws a card for each Thing he or she controls.
Paper Airplane
Thing
All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
Schrödinger's Hydra
Thing
While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
Age of Coal
Thing
Cards cost an additional "discard a card" to play.
Action: abilities cost an additional "discard a card" to activate.
Thing
You are not affected by any Action that requires the use of a Money token is nullified.
Argh! It stole my money... again.
Thing
Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.
Action:Discard two cards to give target opponent a Toxin token.
Thing
At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.
50% sugar, 35% lard and 15% unspecified organic compounds.
World-Eater Ooze
Thing
At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.
If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).
Age of Fusion
Thing
At the beginning of each player's turn, that player draws two extra cards.
Each player may play an extra card each turn.
Alternate Timeline Reset Point
Thing
When this card enters play, note the number of cards in your hand and the number of other Things you control.
When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed. Put those Things into play and shuffle the deck.
Echo
Action
Repeat the effects of any Action you played on your previous turn.
Card by Bucky (Unplayable Dvorak deck)
Cheshire Cat
Thing
At the end of each turn, you win the game
If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.
Card by Bucky (Unplayable Dvorak deck)
Ravenous Spawn of the Outer Planes
Thing-Monster
When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)
Card by Bucky (Unplayable Dvorak deck)
Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?
Thing
Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
It's 9 am and you're awake for 13 hours now
Thing
Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.
That player can choose to skip one turn to destroy this thing.
Nobody wants to play Dvorak with me!
Thing
Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.
If there are 5 counter on this card, you win the game.
Thing
Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.
Frisbee
Thing - Toy
Action: Put Frisbee into a chosen opponent's control and draw a card.
Investment Return
Action
Each player draws cards equal to the number of cards in his or her hand.
Spiked Ankh
Thing
Whenever a player plays a Thing card, that player discards a card.
Sneaky Contract
Thing
When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.
"Just let me add some fine print real quick."
Heavenly Inferno
Action
Destroy X Things, where X is the number of Things you control as you play this Action.
Thing
Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card. If you do, you play a copy of the played card.
Counterpunch
Action
Remove target counter from the game. Destroy target Thing.
Action
Put three tokens that are copies of target Thing into play.
Reaction
Play in response to a Thing being destroyed to return it to play.
1l
Accelerated Lead Poisoning
Action
Destroy a Thing. Its controller gains a Toxin token.
"Who decided to make our bullets out of a toxic metal? They deserve a raise."
Thing
At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn.
If you have 4 or more Toxin tokens, you lose the game.
Action
Return target nonliving physical Thing card from the discard pile to your hand.
Action
Each player names a card. Search the draw pile for the named cards and remove them from the game.
Action
Choose one -- Destroy target abstract Thing, or destroy two target physical Things.
Action
Draw seven cards.
Strike up the band! Tonight, we feast!
Action
Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing.
Anybody else have something funny to say? Good, I thought not!
Thing
Calamity Bomb enters play with 5 Fuse counters on it. At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.
Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.