Difference between revisions of "Infinite Dvorak deck"
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{{card|title=''Time Enough for Everything''|type=Thing - Novel|bgcolor=208|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.|creator=Binarius}} | {{card|title=''Time Enough for Everything''|type=Thing - Novel|bgcolor=208|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.|creator=Binarius}} | ||
{{card|title=Sudden End|type=Thing|text= | {{card|title=Sudden End|type=Thing|text=Whoever has the most things the instant that this is pulled wins the game.|creator=JakeTheWolfie|bgcolor=A2A800|longtext=True|flavortext=The end is nigh}} | ||
{{card|title=Right to keep and bear Underwear|type=Action|text= | {{card|title=Right to keep and bear Underwear|type=Action|text=Gain 10 Underwear tokens. They cannot be stolen.|creator=JakeTheWolfie|bgcolor=999|flavortext="Freedom means the right to keep and bear underwear." -Ted Cruz, 2016}} | ||
{{card|title=Card Shuffler|type=Thing|text=Before | {{card|title=Card Shuffler|type=Thing|text=Before drawing a card, shuffle the deck.|creator=JakeTheWolfie|bgcolor=006}} | ||
{{card|title=Stimulus Package|type=Thing|text=When this has been in play for a number of turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.|creator=Binarius}} | {{card|title=Stimulus Package|type=Thing|text=When this has been in play for a number of turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.|creator=Binarius}} | ||
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{{card|title=Mysterious Package|type=Thing|text=Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.|creator=JakeTheWolfie|bgcolor=851|flavortext=Package for.. someone?}} | {{card|title=Mysterious Package|type=Thing|text=Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.|creator=JakeTheWolfie|bgcolor=851|flavortext=Package for.. someone?}} | ||
{{card|title=|type=|text= | {{card|title=Clone|type=Thing/Action|text=Select any card. This card has the same text as that card.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | ||
{{card|title=Fusion|type=Action|text=Draw 2 cards. | {{card|title=Fusion|type=Action|text=Draw 2 cards. Have all players create a card together that is a reasonable mix of both cards. Then play it. Discard the two cards used in Fusion.|creator=JakeTheWolfie|bgcolor=600|flavortext=}} | ||
{{card|title=Magician's Assistant|type=Thing|text='''Action:''' Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.|creator=Binarius|flavortext=Nothing Up My Sleeve...}} | {{card|title=Magician's Assistant|type=Thing|text='''Action:''' Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.|creator=Binarius|flavortext=Nothing Up My Sleeve...}} | ||
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{{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}} | {{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}} | ||
{{card|title=The Stars are right|type=Action|text=Create Mithras & Corax from the Infinite Dvorak Deck, and play it under | {{card|title=The Stars are right|type=Action|text=Create Mithras & Corax from the Infinite Dvorak Deck, and play it under their own control. Put anything they create under their control. Before the person who played this card has their turn, Draw the top card and carry it's text out for Mithras. Randomly use one thing's action on one random target. Repeat for Corax.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Elevator|type=Thing|text='''Action:''' Send a thing you own to an adjacent | {{card|title=Elevator|type=Thing|text=All current things are on the middle floor. Only things on the same floor may affect eachother. '''Action (Global):''' Send a thing you own to an adjacent floor.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}} | {{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}} | ||
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{{card|title=''The Potter and the Piper''|type=Thing - Novel|bgcolor=463|text=When you have begun two turns in control of this book, you gain the following:<BR>When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.|creator=Binarius}} | {{card|title=''The Potter and the Piper''|type=Thing - Novel|bgcolor=463|text=When you have begun two turns in control of this book, you gain the following:<BR>When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.|creator=Binarius}} | ||
{{card|title=Clothier|type=Thing|text=Create a Dress token every turn | {{card|title=Clothier|type=Thing|text=Create a Dress token every turn. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}} | {{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}} | ||
{{card|title=AntiToken Factory|type=Thing|text='''Action:''' Select a | {{card|title=AntiToken Factory|type=Thing|text='''Action:''' Select a Token, and create a token that does the opposite of what that token does, or the closest to the opposite.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You can't have the darkness without the light...}} | ||
{{card|title=Need a Penny<BR>Take a Penny|type=Thing|text=When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.|creator=Binarius|longtext=¢}} | {{card|title=Need a Penny<BR>Take a Penny|type=Thing|text=When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.|creator=Binarius|longtext=¢}} | ||
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{{card|title=''Shadow Lake''|type=Thing - Novel|bgcolor=026|text=When you have begun two turns in control of this book, you gain the following:<BR>Your hand size limit is 10 minus the number of your non-token Things. '''Action:''' Exchange a Thing you control with a Thing in your hand.|creator=Binarius}} | {{card|title=''Shadow Lake''|type=Thing - Novel|bgcolor=026|text=When you have begun two turns in control of this book, you gain the following:<BR>Your hand size limit is 10 minus the number of your non-token Things. '''Action:''' Exchange a Thing you control with a Thing in your hand.|creator=Binarius}} | ||
{{card|title=Book Burning|type=Action|text=Destroy any things that | {{card|title=Book Burning|type=Action|text=Destroy any things that would be written on paper.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Your novels are too many}} | ||
{{card|title=Mirror|type=Thing|text= | {{card|title=Mirror|type=Thing|text=Gain Mirror tokens equal to your things, and place one token on each thing. Create another token for every new thing you gain control of, and place it on the thing. If a card has an ability and a token, use it twice when you use it. Whenever they would get destroyed, destroy its mirror token instead, if they have one.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}} | ||
{{card|title=Completely Inelligible|type=Action|text=Target cards text is considered to | {{card|title=Completely Inelligible|type=Action|text=Target cards's text is considered to be nonexistant.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=hfsnkjcshl96ebnohsf}} | ||
{{card|title=Fantasy Shipping Forecast|type=Thing|text=A player gains a Gale token when one of their non-token Things is destroyed. <BR>'''Action (global):''' Destroy two of your Gale tokens and target tangible Thing.|creator=Binarius}} | {{card|title=Fantasy Shipping Forecast|type=Thing|text=A player gains a Gale token when one of their non-token Things is destroyed. <BR>'''Action (global):''' Destroy two of your Gale tokens and target tangible Thing.|creator=Binarius}} | ||
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{{card|title=Ask What You Can Do For Dvorak|type=Action|text=All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes|creator=JakeTheWolfie}} | {{card|title=Ask What You Can Do For Dvorak|type=Action|text=All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes|creator=JakeTheWolfie}} | ||
{{card|title=Reflect|type=Action|text=When an action is played against you, you may play this to Reflect | {{card|title=Reflect|type=Action|text=When an action is played against you, you may play this to Reflect the action back to the opponent, as if you used the action on them.|creator=JakeTheWolfie|bgcolor=600}} | ||
{{card|title=Vault|type=Thing|text='''Action:''' Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.|creator=JakeTheWolfie|bgcolor=006}} | {{card|title=Vault|type=Thing|text='''Action:''' Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.|creator=JakeTheWolfie|bgcolor=006}} | ||
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{{card|title=A Good Day for Wide-Ranging Discussion|type=Action|text=Each player may draw a card and immediately play it if it is a Thing.|creator=Binarius|flavortext=Adapted from Coffee House}} | {{card|title=A Good Day for Wide-Ranging Discussion|type=Action|text=Each player may draw a card and immediately play it if it is a Thing.|creator=Binarius|flavortext=Adapted from Coffee House}} | ||
{{card|title=Forbidden Knowledge|type=Thing-Forbidden|text=Remove before | {{card|title=Forbidden Knowledge|type=Thing-Forbidden|text=Remove before the game starts. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You saw something you shouldn't have}} | ||
{{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
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{{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Very Specific Counter|type=Action|text=This card can only be used to prevent a card determined at the start | {{card|title=Very Specific Counter Card|type=Action|text=This card can only be used to prevent a card determined at the start of the game from being played. Instead, it gets destroyed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Mexican Standoff|type=Action|text=Everyone | {{card|title=Mexican Standoff|type=Action|text=Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Tide Pool|type=Thing - Terrain|text=A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.|creator=Binarius|flavortext="It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck|bgcolor=060}} | {{card|title=Tide Pool|type=Thing - Terrain|text=A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.|creator=Binarius|flavortext="It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck|bgcolor=060}} | ||
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{{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}} | {{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}} | ||
{{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card | {{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card counts as whatever was written there.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this | {{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this alongside it, taking no negative effects from yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
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{{card|title=Two Point Hospital|type=Thing|text='''Action:''' Move one negative effect from yourself or a thing you own onto another thing you own.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Two Point Hospital|type=Thing|text='''Action:''' Move one negative effect from yourself or a thing you own onto another thing you own.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Bullsh*t|type=Thing|text=All cards are now placed facedown | {{card|title=Bullsh*t|type=Thing|text=All cards are now placed facedown. Whenever a player plays a card and performs whatever text is supposedly on the card, an opponent may call them out on their lie. If they are correct, the offender loses and quits the game. If not, the opponent loses and quits the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Pidgey|type=Thing - Pokémon|text='''Action:''' ''Sand Attack'' - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.|creator=The T|bgcolor=A9F|longtext=y|flavortext=A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.|cornervalue=#016}} | {{card|title=Pidgey|type=Thing - Pokémon|text='''Action:''' ''Sand Attack'' - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.|creator=The T|bgcolor=A9F|longtext=y|flavortext=A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.|cornervalue=#016}} |
Revision as of 02:17, 19 September 2019
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700.
You may play only 1 Supporter card during your turn (before your attack).
You may play only 1 Supporter card during your turn (before your attack).
You may play only 1 Supporter card during your turn (before your attack).
Can't even blow a bubble with it.
Uhh...Sorry?
Can't touch this
When I was first coming up with the "Gun" card, this was my first draft.
"What's the point of attacking if they can just parry?"
"What's the point of living if we are all just going to die?"
She seems.. a little mad.
Who doesn't love a chain reaction?
"...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."
Remove this card from the game.
777
A quiet place to relax, far from all the hustle and bustle of big city life.
Not to be confused with Platinum
Digitally Nullifying Answers.
Use this pocket watch to change the game clock so five turns remain! What a find!
"Hey, how do you think you're going to get back?"
"Thinking is such a waste of time."
Cheaters "Never" Win
Anything you can do I can do louder.
What are these things?
Tick Tock on the Clock, but you never change.
Nothing beats a pineapple, swiss, and sea cucumber burrito!
It's really sharp.
1 Trillion Club? Pathetic.
Evil is subjective
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
That's Steam. Steam from the Steamed Forests we're having.
We had too little money to make a story about a fish, so have a hurricane instead.
Apeture Science
A little taste of sunshine.
Who doesn't love them?
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Including all 26 given names.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
It's so.. Hideously Beautiful..
Praise Mithras
Praise Mithras
Praise Corax
Back! Back I say!
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
When you would draw a card, you may draw two cards and discard one of them.
Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.
Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.
We are the Reformation
We are the Reformation
We are the Reformation
Action: Discard a card to view an opponent's hand.
Action: Exchange one of your tokens for an opponent's token.
Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.
We are the Reformation
We are the Reformation
We are the Reformation
At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.
If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.
At the end of your turn, you may draw a card and then give an opponent a card from your hand.
We are the Reformation
We are the Reformation
We are the Reformation
Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.
Once per turn, when you draw a card, you may discard it and draw again.
At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.
The end is nigh
"Freedom means the right to keep and bear underwear." -Ted Cruz, 2016
When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.
Package for.. someone?
Nothing Up My Sleeve...
Action: Discard any number of cards and draw an equal number.
This card is Bad
Leave me alone!
Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.
When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.
You can't have the darkness without the light...
Take a Penny
From Chippy's deck
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Your novels are too many
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Action (global): Destroy two of your Gale tokens and target tangible Thing.
Adapted from Zombie Town
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Adapted from Coffee House
You saw something you shouldn't have
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Live, let live, that's my advice
If you've got questions, ask me nice.
Action: Place a thing facedown under this card.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Action: Move the Token of delay to another thing you own.
For Adiart
For Adiart
For Adiart