Difference between revisions of "Infinite Dvorak deck"

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{{card|title=9000 Unstoppable Volts|type=Action|creator=Nehh|text=Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.}}
{{card|title=9000 Unstoppable Volts|type=Action|creator=Nehh|text=Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.}}
{{card|title=Super Action|type=Action|text=Discard some cards.  If you discarded at least<br>
'''1:''' Destroy a Thing<br>
'''2:''' Draw a card<br>
'''3:''' Gain control of all tokens<br>
'''5:''' Everyone else discards their hand<br>
'''8:''' Eliminate target player
|flavortext=(Do all that apply)|cornervalue=5t|creator=Bucky|bgcolor=700}}
{{card|title=Fair Trade|type=Action|text=Choose an opponent and a Thing you control.  They trade one of their non-token Things of their choice for your chosen Thing.|cornervalue=6t|creator=Bucky|bgcolor=700}}
{{card|title=Emergency Dispatcher|type=Thing - Robot|text=When an opponent plays an Action card, you may use an Action ability in response. <br>'''Action:'''Return one of your Things to your hand, then discard a random card.|cornervalue=7s|creator=Bucky|bgcolor=007}}


<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->

Revision as of 19:07, 2 July 2016

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set


Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200.


F3
Aftertaste of Wisdom
Action
Draw two cards.

As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.
"Well, everyone knows that."
Card by Corrigan
Rhinoceros
Thing - absurd
Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed.
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
Card by Goldenboots
0p
Blood Rage
Action
Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.
Card by Bucky
1q
Bloodbath
Action
Destroy all living Things and all tokens. Any surviving Things become the same color as this card.
Card by Bucky
<>
Smash The Machine
Action
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
Card by Goldenboots
2q
Swarm of Starving Rats
Action
Destroy all food and one other Thing.
They even ate my computer!
Card by Bucky
3q
Bottled Paper
Thing
When Bottled Paper is destroyed, put 3 blank cards in your hand.
Card by Bucky
Death Vortex
Thing
Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.
Card by Corrigan
Crush the Poor
Action
Eliminate target player if he or she has at least four fewer cards in hand than you.(The number of cards in your hand is checked after you play this card.)
Card by Corrigan
Debilitating Radiation
Action
Choose up to two target Things.

The Action: abilities of those Things can't be activated until your next turn.
Card by Corrigan
o
Magic Cue Ball
Thing
Action: If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.
Card by ChippyYYZ
Flip It Turn-Ways
Action
Exchange control of two target Things and reverse the turn order.
8^y
Card by ChippyYYZ
Scratch
Action
Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.
Card by ChippyYYZ
Misleading Rumour
Action
Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.

Draw two cards.
A clever man doesn't trust the story. A wise man doesn't trust the source.
Card by Corrigan
Psychic Generator
Thing
Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.

When there are four or more charge counters on Psychic Generator, you win the game.
Card by Corrigan
O
Lazy Susan
Action
All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing).
It was JUST RIGHT HERE!
Card by Goldenboots
Weathervane
Thing
Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it. Action: (global) Change the token on this card to another Token listed above.
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
Card by Goldenboots
<-->
Self-Denial
Thing
All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.
Looks better... over THERE
Card by Goldenboots
4q
Vertical Teleport
Action
Remove target Thing from play until the end of the turn. When it returns, it is destroyed.
Splat!
Card by Bucky
5q
Recall Device
Thing
Action:Return target Thing to your hand if you ever controlled it this game.
Card by Bucky
Empire of Skittles
Thing
At the beginning of your turn, if you control tokens of at least five different types, you win the game.
Card by Corrigan
Lit Dynamite
Thing
When Lit Dynamite enters play, you lose the game.
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
Card by Corrigan
Closed-Circuit Television
Thing
Whenever you become the target of an Action or ability an opponent controls, draw a card.
Card by Corrigan
6q
Cardboard Poisoning
Thing
Whenever a player draws a card, they gain a Toxin token.

Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
Card by Bucky
7q
Reshape
Action
Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.
Made from 100% recycled paper
Card by Bucky
Windswept Rock
Thing
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
Card by Goldenboots
Forced Upgrade
Action
Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.
Card by Kevan
Techno-Core Generator
Thing
Action: Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.
Action: If there is a card underneath Techno-Core Generator, draw a card.
Card by ChippyYYZ
Token Booster Pack
Action
Gain three different Tokens of any types you choose, then draw a card.
Card by ChippyYYZ
Cease-Fire Aegis
Thing
If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.
When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.
Card by ChippyYYZ
Back in Business
Action
Bring back a card from the discard pile into game under your control.
It's indestructible until it leaves play.
...and this time we're here to stay.
Card by NinjaWookiee
Transparent Suitcase
Thing
You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.
If Transparent Suitcase gets destroyed take back those cards.
Card by NinjaWookiee
Brain-Jellyfish of Mental Crippling
Thing
Your handcardlimit is reduced by 1.
At the beginning of your enemies turn (before drawing) that player discards a card.
Thing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".
No player can have more than 3 Braintumor or Brainjuice tokens.
Card by NinjaWookiee
8q
Rocket Launcher
Thing
Enters play with an Ammo Token on it.
Action:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.
Card by Bucky
9q
Reload
Action
Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.
Card by Bucky
5pt
Fine Printer
Thing
Action Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.
Fine Print destroy this after using any Action or Thing ability

Fine Print To use any Action or Thing ability of this Thing, costs an Energy token

Fine Print Destroy this and Fine Printer at the end of your turn
Card by Goldenboots
00
Unperson
Thing
If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.

Thing create a Token of any type on this card.

Action and Thing (any player) Discard a card to create a Token of any type except Goldenboots on this card.
Card by Goldenboots
Future Echo
Action
Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.
Card by ChippyYYZ
Wraithform
Action
Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.
Card by ChippyYYZ
Blow Into The Cartridge
Action
Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.
This action cannot be countered or negated.
Card by ChippyYYZ
11
Catastrophe Prevention
Thing
Action: If this card ever leaves play or your control, all players lose the game.
"Such a doomsday device would only be an effective deterrent if everybody knew about it."
Card by AldusValor
11
Gray Eleven
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Card by AldusValor
11
North's Hourglass
Thing
This card comes into play with 11 time coutners on it
Action: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.
Card by AldusValor
Flux Capasitor
Thing
Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.
Card by NinjaWookiee
Check The Sucker Box
Action
Choose: Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.
Card by NinjaWookiee
It's all about the numbers
Thing
Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.
Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.

This card worth 10 extra points.
Card by NinjaWookiee
++
Ever-Expanding Card Game
Action
All players have 1 added to their hand limit.
Card by Goldenboots
QQ
No Coherent Theme
Thing (Zombie)
While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)
Card by Goldenboots
Spell Stowaway
Thing
At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.

Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.
Card by ChippyYYZ
df3
Force Screen
Action
Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.
Card by ChippyYYZ
Shroud of Obscuring
Thing
At the beginning of your turn, put a Fog Token on a random Thing.
Things with a Fog Token cannot be targeted by Actions.
Other things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Card by ChippyYYZ
Forgotten City
Thing
Forgotten City can't be targeted by Actions.

Action: Each player draws a card.
Card by ChippyYYZ
Passing Darkness
Action
Players can't draw cards until your next turn.

Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.
Card by ChippyYYZ
Remembrance
Action
Shuffle the discard pile and Remembrance into the deck.

If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
Card by ChippyYYZ
0q
Victory Feast
Thing
When you play Victory Feast, gain a Food token.
Action:Thing: Destroy two of your Things to gain a Food token.
Action+Thing: Pay one Food token per remaining player to win the game (minimum 3).
Card by Bucky
1r
Ego Blast
Action
Destroy a Thing. If its controller has a Persona, they lose 2 life.
Card by Bucky
2r
Persona's Boon
Action
Target player with a Persona gains or loses 3 life,
OR destroy all green Things and draw a card,
OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.
Card by Bucky
Thoughtsieve
Thing
Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
Card by ChippyYYZ
Dualcharge
Thing
When Dualcharge enters play, your turn ends.
You can't draw cards.
When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.
Card by ChippyYYZ
Personal Familiar
Thing
Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.
It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."
Card by ChippyYYZ
Please keep Religion out of this
Thing
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
10
Πυθαγόρας
Thing — Philosopher
Action: create or destroy Number Tokens until you have 10 of them.

Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.

When Πυθαγόρας is destroyed, create a Gold Token.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
465
Random Humour
Action
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
Infector Microtoken
Thing
Action: Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.
Its microscopic size renders it vulnerable to organisms small enough to detect it.
Card by ChippyYYZ
Lux Cannon
Thing
Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.
Card by ChippyYYZ
705
Humour Random
Action
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
228
Random SPAAARTAAAA
Action
Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
2E
Closed Economy
Thing
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
Immune System
Thing
When Immune System enters play, look at target opponent's hand.
Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."
Card by ChippyYYZ
Encrypto-Ware
Action
Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.
When either card has no Encryption Tokens on it, return that card to that player's hand.
Card by ChippyYYZ
PCR
Player Conservation Rule
Thing — Rule
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
RPR
Rule Protection Rule
Thing — Rule
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
1B
Burn the originals
Action
Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
Card by Lynx (talk) 04:45, 6 August 2015 (UTC)
Actors' Guild
Thing
You may play an additional Action each turn.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
Card by ChippyYYZ
Liquidate
Action
Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.
How literally do you want to take it?
Card by ChippyYYZ
L100
Final Boss
Thing — Asymmetric Rule
This card is untargetable.

This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”

You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
3
Rock Paper Scissors Freeform Tournament
Thing
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
Card by Lynx (talk) 19:57, 5 August 2015 (UTC)
Spam
Action
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
Card by Lynx (talk) 02:38, 6 August 2015 (UTC)
Rule Prohibiting Exclusion
Thing — Rule
If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").
If an effect would choose or target a player, any player may be chosen regardless of restrictions.
Card by ChippyYYZ
Rule Excluding Prohibition
Thing — Rule
Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.
Card by ChippyYYZ
^
Battle Formation
Thing
Action: Rotate this card 90°.
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.
If there's an odd number of players, there's no one directly across from you.
Card by ChippyYYZ
Lawyers’ Guild
Thing
You play Rules, Laws and paper items for free.
When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.
Card by --Lynx (talk) 14:11, 30 December 2015 (UTC)
Blast from the Past
Action
Put the Thing closest to the bottom of the discard pile into play under your control.
Card by Binarius
Audacious Endeavor
Thing
Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 12 tokens in this manner, you win the game.
Card by Binarius
Don't Stop the Music
Action
Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.
Card by Binarius
New Day
Thing
It's a new day to wake up to.
Card by newecreator
Blue Horizon
Thing
I feel free and lived to see what's beyond the offing.
Card by newecreator
Hypernova
Thing
Don't just shine; illuminate the sky with your hypernova.
Card by newecreator
Wisdom of the Ages
Thing
Smile a silent smile of serene sagacity. Your hand size limit is increased by two.
Card by Binarius
Masterful Dexterity
Action
Exchange target Thing in play with a Thing from your hand.
Card by Binarius
Flash of Inspiration
Action
Discard any number of cards, then draw as many cards as you discarded and play one of them.
Card by Binarius
3r
Illusion Confluence
Action
Choose three; you can choose the same option more than once:
  • Change target Thing card's flavortext to any value.
  • Destroy a Thing with flavortext.
  • Gain two tokens of a type that's in a Thing's flavortext.
Card by Bucky
4r
Disruptive Confluence
Action
Choose three; you can choose the same option more than once:
  • Return a nontoken Thing to its owner's hand.
  • A chosen opponent discards a random card.
  • Target Thing gains the text "This is immune to Actions".
Card by Bucky
5r
Banhammer
Thing
When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was). If a player draws a card with that name, they may discard it and draw a card.
Card by Bucky
That's My Cue
Reaction
At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.
Card by Binarius
Civic Participation
Action
Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.
(And add them to the deck online.)
Card by Binarius
More Where That Came From
Reaction
Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.
Card by Binarius
Old Oaken Cask
Thing
If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.
March '07 Kevan, exquisitely aged. Pairs well with whitewash.
Card by ChippyYYZ
Economic Confluence
Action
Choose three; you can choose the same option more than once:
  • Gain two Money Tokens.
  • Draw a card if you control more Things than each opponent.
  • Exchange control of target Thing and two tokens you control.
Card by ChippyYYZ
Bonus Objectives
Thing
When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.
A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.
Card by ChippyYYZ
Slave to Fashion
Thing
Slave to Fashion counts as a copy of the most recently played Thing.
If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.
Card by Binarius
Arcane Invocation
Action
Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.
Card by Binarius
Trojan Horse
Thing
If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.
Card by Binarius
6r
Inflatable Decoy
Reaction Thing
Play when an Action targets a Thing. It targets this instead. For the purpose of that Action only, this is a copy of the original target.
Since when did smashed bottles go 'pop'?
Card by Bucky
7r
Toxic Discharge
Thing
At the start of each player's turn, they gain a Toxin token.
At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.
Radioactive waste? Mercury? Month-old leftovers?
Card by Bucky
?
Confusing Signage
Thing
Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.
...I think that's what it says.
Card by Binarius
Reserve Tank
Thing
When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.
Card by Binarius
Going In Blind
Thing
Every player must play the card they draw at the beginning of their turns without looking at it first.
Card by Binarius
Sphinx's Shield
Thing
Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."
Every mistake is a chance to learn, and the sphinx does enjoy teaching.
Card by ChippyYYZ
Sphinx's Boomerang
Action
Draw a card.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.
Card by ChippyYYZ
Imbue With Plot Armor
Action
Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.
Card by ChippyYYZ
6312 ms
Lag
Thing
Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame.
Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.
Card by Binarius
Limp
Thing
Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.
Card by Binarius
Shy Ghost
Thing
As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.
Card by Binarius
Cat On Your Lap
Thing
Play this card into any player's control.
When you play your second card in a turn, destroy Cat On Your Lap, discard a card, and destroy all tokens you control.
Card by ChippyYYZ
Bottled Tactics
Thing
When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.
When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.
Card by ChippyYYZ
Tweezers
Action
Erase any number of "Thing:" abilities from Things in play. "Action and Thing:" abilities are unaffected.
Good for taking small things out of bigger things.
Card by ChippyYYZ
8r
Frenzy
Action
Destroy up to 5 of your Things and draw that many cards. You may take an extra Action this turn.


If you drew 5 and your hand becomes empty before the end of the turn, you win.
Card by Bucky
9r
Turbo Remodelling
Thing
At the start of your turn, destroy one of your Things and draw an extra card.

You may play up to two extra Things each turn.
Never stop improving.
Card by Bucky
0r
Fall of the Mighty
Action
Each player who controls a Thing discards down to 3 cards in hand. Then destroy all non-token Things.
You have grown too attached to your precious cardboard.
Card by Bucky
Supersonic Low Altitude Missile
Action
Destroy target Thing. For every living Thing controlled by the same player, flip a coin: on tails, the radiation destroys it as well.
Card by Binarius
7.0
Earthquake
Action
Destroy half of all tangible Things at random.
Card by Binarius
Nor'easter
Action
Every player must put two cards from their hand face down on the table. Shuffle all of these together and deal them alternately onto the discard pile and draw pile, starting with the discard pile.
Card by Binarius
Munchies
Thing
When Munchies enters play, gain a Snack Token.
At the beginning of your turn, each player gains a Snack Token.

Snack Tokens enter play with "During your turn, you may sacrifice this token to draw a card if you haven't drawn more than one card this turn."
A bowl of snack mix makes excellent neutral ground.
Card by ChippyYYZ
Alphabet Souperpowers
Thing
You may play an additional card during your turn if its title begins with a letter not present in the titles of Things you control other than this one.
Card by ChippyYYZ
YYZEvolution
Action
Reveal the top 8 cards of the deck. For each of those cards, you may play that card by moving a Thing you control with the same creator or with fewer words in its rulestext into the discard pile. Shuffle the rest into the deck.
"Begun field testing of modular abstrata, should allow for quick reconfiguration of even complex designs if power couplings are compatible." --ChippyYYZ's journal
Card by ChippyYYZ
The Last Word
Thing
There is no limit to the number of Actions or Things you may play during your turn. If this Thing is under your control at the end of your turn, lose the game.
'It's the legendary Black Beast of Aughhhhh'
Card by Nehh
Famous First Words
Action
Erase everything from target Thing's text and flavourtext except for the first sentence of each.
He just said 'baldy'! Must be talking about you, papa.
Card by Nehh
Word Of The Day
Thing
Choose a word of length 4 characters or longer and write it in this card's flavourtext. All players cannot play cards that do not contain the word in this card's flavourtext as long as there are any cards that do contain that word in their hand.
Card by Nehh
0s
Nutrimatic Machine
Thing - Robot
Action:Target opponent chooses one:
*You draw two cards.
*Play every card in your hand, then end the turn.
*That opponent discards a random card and gains a Headache token.
"Ugh." "Share and enjoy."
Card by Bucky
1s
Confused Deputy
Thing - Robot
Action:Give an opponent a card from your hand. They play it if possible, but you make all their decisions.
Card by Bucky
2s
Tokenizer
Thing - Robot
Action:Discard a card. Gain three tokens whose type is a non-action noun on the discarded card.
Card by Bucky
Safety Net
Thing
You may draw a card whenever your hand is empty at the end of your turn.
Card by Binarius
Ancient Magical Tome
Thing
When you play this card, put the five Actions closest to the bottom of the draw pile face-down under this card, then shuffle the draw pile. Action: Discard a card to invoke one of the Tome's Actions and flip a coin. On tails, that page of the Tome crumbles to dust: discard the Action.
Card by Binarius
Houseplant
Thing
Card by Binarius
Responsibility
Thing
If you control this Thing when your turn begins, win the game. Any player may, at the start of their turn, choose instead to skip their turn. Whenever a player does this, destroy this Thing.
Card by Nehh
Autopilot
Action
Draw two cards, then play a random Thing and a random Action from your hand if possible, with any targets required by either also chosen randomly. Cards played this way do not count towards your limit for Actions or Things played this turn.
Card by Nehh
Group Contribution
Thing
When you play this card, each opponent must suggest a rulestext for this card. You may then append any number of those suggestions to this card's rulestext. If you do not append any suggestions to this card's text, it instead reads 'Action + Thing: Put this card in your hand. Any player may use this ability'
Card by Nehh
3s
Spy Drone
Thing - Robot
When you play this and at the start of your turn, reveal a random card from target opponent's hand.
Action: Destroy Spy Drone and discard the most recent card it revealed if it's still in an opponent's hand.
Card by Bucky
4s
Network Mechanic
Thing - Robot
Thing:Gain a Node token. Action: This becomes a Filter Node until it leaves play.
Filter Node is from page 24 of the archive.
Card by Bucky
5s
Salvage Bot
Thing - Robot
Action:Destroy a Thing you control and draw a card. If you destroyed a Robot, draw two cards instead.
Card by Bucky
Fruitful Brainstorming Session
Action
Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.
Card by Binarius
Balloon Party
Thing
This card comes into play with one yellow Balloon token.
Action: Gain a Balloon token in your choice of color.
Action: Pop one Balloon. Target opponent is so startled that they discard a card.
Action: Tie three Balloons to target Thing, which floats away and is destroyed.
Card by Binarius
Lasso
Thing
Action - Coil: Until the end of your next turn, you may use the following ability once:
  • "Action - Rope: Gain control of a tangible Thing."
Card by Binarius
Clone Fuel
Action
Choose a Thing you control. Destroy all other Things you control, then place a copy of the chosen Thing in your hand for each Thing destroyed this way.
Card by Nehh
Chain Deathsplosion
Thing
When Chain Deathsplosion comes into play under your control, destroy all other Things that you control. If Chain Deathsplosion is destroyed, you may create a copy of it under the control of a chosen opponent.
Card by Nehh
Defeat Means Friendship
Action
Until the end of your turn, whenever a Thing is destroyed a copy of it comes into play under your control.
Card by Nehh
6s
Hacked Referee
Thing - Robot
Action:Give target player a Warning token.

Action:Eliminate a player who has three Warnings.
Card by Bucky
7s
Delivery Drone
Thing - Robot
Flying
Action:Give an opponent one of your other Things and look at their hand.
Card by Bucky
8s
Quarantine Enforcer
Thing - Robot
Once per turn, you may discard a card to gain 2 Energy Tokens.
Action:Spend an energy token to destroy a living, undead or robotic Thing, or a Thing that changed controllers since your last turn.
Card by Bucky
Token Focus
Thing
If you have at least 4 cards in your hand, then once per turn when you gain one or more tokens of a type, you may gain an additional token of that type.
Card by ChippyYYZ
Ion Flux
Action
Destroy target Thing. If you control any energy tokens, remove that Thing from the game instead and gain an Energy Token for each energy token you control.
Card by ChippyYYZ
Desperate Measures
Thing
When another Thing you control would be destroyed by an effect controlled by an opponent, you may draw two cards.
When Desperate Measures is destroyed, you may discard two random cards to return it to your hand.
Card by ChippyYYZ
9s
AutoBailiff
Thing - Robot
Action:Target Thing's text becomes blank until the end of your next turn.

Reaction: When an opponent's Thing destroys a Thing or uses its Action ability, use Auto Bailiff's Action ability on it for free immediately afterwards.
Card by Bucky
0t
AutoBailiff's Corral
Thing
Things this is attached to have their ruletext ignored.
Action:Attach this to target Thing and release any other attached Things.
Card by Bucky
1t
1000 Volts
Action
Destroy a Thing. If it had an Action ability, activate it one last time.
Card by Bucky
Allbeard, Avatar Of Piracy
Thing - Pirate
Opponents cannot draw cards. The first time you would draw a card each turn, you may choose to draw an additional card for each opponent you face. At the start of your turn, if any opponents have empty hands, destroy Allbeard and discard your hand.
Card by Nehh
Organ Wrangler
Thing
While this is in play, its controller treats the draw pile as if it were the discard pile and vice versa. Whenever you draw a card from the discard pile, if that card was the last card in the pile you win the game.
Really did a number on me, especially when he put my digestive tract in back-to-front.
Card by Nehh
Bad Habit
Thing
Whilst Bad Habit is in your hand, you cannot play Actions. If Bad Habit is the only Thing you control, return it to your hand.
Card by Nehh
Enchanted Coffee Mug
Thing
If you do not play a Thing or use this card's ability during your turn, either destroy this card or reveal that your hand contains no Actions to return it to your hand instead.
Thing: Play an Action card.
Card by Binarius
Zealous Delivery Service
Thing
Action: Give target opponent a card from your hand so forcefully that another random card in their hand falls out into the discard pile.
Card by Binarius
Lazy Delivery Service
Thing
Action: Give target opponent a card from your hand, but instead of handing it directly to them, feel free to just toss it nonchalantly onto the table in front of them, you know, whatever. If it lands face-down at an odd angle, you've done your job: draw a card.
Card by Binarius
Powerwash
Action
Shuffle all Things into the deck. You may play this as a reaction to an Action, instead shuffle the discard pile into the deck.
Card by Y3K
2t
Vacation
Action
Take two extra turns after this one, but you can't play cards during those turns.
Card by Bucky
3t
Instant Reboot
Action
Discard your hand and draw that many cards. If you haven't played any other cards this turn, end the turn, then the player whose turn ended takes another turn.
Card by Bucky
4t
Suicide Raid
Action
Destroy up to three of your own non-Token Things, then reveal target player's hand; that player discards the same number of cards of your choice.
Card by Bucky
Wiretap
Thing
Whenever a chosen opponent draws a card, you may look at it.
Card by Binarius
A Trick of the Light
Reaction
Play immediately in response when one of your Things would be destroyed. Return it to your hand instead.
Card by Binarius
Hammer Dance
Thing
If this card has any tokens when your turn begins, you must activate one of its abilities during your turn or destroy it. If it is destroyed with two or more tokens on it, fumble: discard a card.
Action: Gain a Spin or Twirl token.
Action - Percussive Flourish: Consume a Spin or Twirl to return a tangible Thing to its controller's hand, or one of each to destroy a tangible Thing.
Card by Binarius
Solar Panel
Thing
When Solar Panel comes into play, each player gains an Energy Token.
Whenever a player plays a card with any of the strings "sun", "light", or "star" in its title, that player gains an Energy Token.
Card by ChippyYYZ
Another Magnet
Action
Target player gives you two of their tokens. If they can't, they give you control of one of their Things.
Card by ChippyYYZ
Straw Man
Thing
Straw Man counts as both a Thing and a Player under its controller's control.
Straw Man cannot draw cards or have cards in its hand.
At the end of your turn, Straw Man takes a turn.
Card by ChippyYYZ
Theft By Numbers
Thing
Choose a digit from 0 to 9. Whenever a card with that digit in its title or cornervalue is played by an opponent, put it in your hand instead.
Card by Nehh
Invisible Ink Contract
Thing
Action: Target blank thing gains the rulestext 'If you control 5 or more things with this rulestext, win the game'.
Card by Nehh
9000 Unstoppable Volts
Action
Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.
Card by Nehh
5t
Super Action
Action
Discard some cards. If you discarded at least

1: Destroy a Thing
2: Draw a card
3: Gain control of all tokens
5: Everyone else discards their hand

8: Eliminate target player
(Do all that apply)
Card by Bucky
6t
Fair Trade
Action
Choose an opponent and a Thing you control. They trade one of their non-token Things of their choice for your chosen Thing.
Card by Bucky
7s
Emergency Dispatcher
Thing - Robot
When an opponent plays an Action card, you may use an Action ability in response.
Action:Return one of your Things to your hand, then discard a random card.
Card by Bucky