Difference between revisions of "Infinite Dvorak deck"
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==Card List== | ==Card List== | ||
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]].'' | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]].'' | ||
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{{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}} | {{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}} |
Revision as of 17:43, 22 September 2019
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900.
You can't have the darkness without the light...
Take a Penny
From Chippy's deck
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Your novels are too many
hfsnkjcshl96ebnohsf
Action (global): Destroy two of your Gale tokens and target tangible Thing.
Adapted from Zombie Town
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Adapted from Coffee House
You saw something you shouldn't have
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Live, let live, that's my advice
If you've got questions, ask me nice.
Action: Place a thing facedown under this card.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Action: Move the Token of Delay made by this card onto another thing you control.
For Adiart
For Adiart
For Adiart
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.
Action: Coil - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Action: Along with the first action, you may choose to destroy the chosen card. You can only use this once.
For Adiart
For Adiart
For Adiart
Action: Volt Tackle - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand (without looking). If this Pokémon is evolved, you do not discard a card.
It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.
Action: Thunder - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Action: Psychic - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.
It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
For Adiart
For Adiart
When another Thing you control would destroy one or more Things, you may destroy it to destroy target Thing.
Instead of playing a Thing this turn, you may draw a card OR have the targeted opponent discard a card.
Patch v4.5.1 Notes: trimmed extra power from dual-casted LFD, can no longer multi-target.
For Adiart
For Adiart
For Adiart
If you reveal 4 or more cards by ChippyYYZ, you may search the deck for ChippyYYZ, The Forbidden One, put it into your hand, and end your turn.
Action (global): Turn one of your living Things face-up.
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Action: Crush Claw - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.
For Adiart
For Adiart
For Adiart
Action: Shuffle the top Action in the discard pile into the top 20 cards of the draw pile. If you subsequently play it, this card gains its ruletext as an Action ability.
Action: Do an action card's text that is under this one.
*Harry Potter Noises*
A wot
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard a different type than the first. For each card of the first type, that player discards that many cards. If this Pokémon is evolved, choose 1 card discarded and draw it.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Action: Poison Jab - Choose an opponent. Discard a card from their hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Action: Draw a card.
Action: You may not be eliminated before your next turn.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Action: Metronome - Reveal cards from the deck until you reveal an Action or Thing with Action ability. Play that Action, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Action: Target Thing is indestructible until your next turn.
I don't really mind who wins..
Action: Destroy all things with Walking Bomb tokens on them.
Magic will take over this lousy castle.
For The Reformation, Mithras, and other destructive forces
OR put an Action card from the discard pile into your hand.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
You may reveal any living Things from among them and put them into your hand, then discard the rest.
OR you may put a Thing from among them into play under your control, then shuffle the deck.
Instead of playing a Thing this turn, you may destroy target nonliving Thing.
OR destroy target Thing. Its controller draws a card.
Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.
"Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
For the Profits!
Action: Do any of the following, destroying a Soul token for each: Gain an extra Turn, Draw an extra card, Skip Target player's turn.
Death Reaps His Rewards...
If a thing with a Framed token gets targeted, gain a Mark token and destroy that Framed token. If you have 5 Mark tokens, you win.
It doesn't matter who, what, when, where, why, or how you are, I hate you.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
Action: Destroy Target thing. You can only use this once.
No one expects the SPANISH INQUISITION!
Action: Use whatever has the Possession Token's action.
Why force people to do things, when you can do it.. yourself?
You must be crazy, not me.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Anyone who has a thing with a Magnet token can use the ability of this thing, or another thing with a Magnet token.
Very Attractive