Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Beedrill|type=Thing - Pokémon|text=You may place this card onto Kakuna to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Pin Missile'' - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.|creator=The T|bgcolor=AB2|longtext=y|flavortext= It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.|cornervalue=#015}} | {{card|title=Beedrill|type=Thing - Pokémon|text=You may place this card onto Kakuna to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Pin Missile'' - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.|creator=The T|bgcolor=AB2|longtext=y|flavortext= It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.|cornervalue=#015}} | ||
{{card|title=Ritualist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Ritualist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader's ability takes 1 less turn to use.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | ||
{{card|title=Acolyte|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Acolyte|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy a card|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | ||
{{card|title=Invoker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Invoker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Perform an action on another Thing's card.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | ||
{{card|title=Crepuscular Cloakroom|type=Action|bgcolor=505|text=Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. '''Action:''' Destroy this."|creator=Binarius}} | {{card|title=Crepuscular Cloakroom|type=Action|bgcolor=505|text=Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. '''Action:''' Destroy this."|creator=Binarius}} | ||
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{{card|title=Smudge|type=Thing|text=Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.|creator=Binarius}} | {{card|title=Smudge|type=Thing|text=Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.|creator=Binarius}} | ||
{{card|title=Apostle|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Apostle|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destoy a Cultist card, and Gain another Cultist card.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | ||
{{card|title=Seeker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Seeker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Look at 3 hidden cards.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | ||
{{card|title=Cultist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Cultist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | ||
{{card|title=Haunted Phone Booth|type=Thing|bgcolor=000|text='''Action:''' View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.|creator=Binarius}} | {{card|title=Haunted Phone Booth|type=Thing|bgcolor=000|text='''Action:''' View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.|creator=Binarius}} | ||
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{{card|title=Cull|type=Action|text=Destroy any number of your living Things and draw a card for each.|creator=Binarius}} | {{card|title=Cull|type=Action|text=Destroy any number of your living Things and draw a card for each.|creator=Binarius}} | ||
{{card|title=Mithras|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Mithras|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it. While you control this, The Cult Leader no longer has a cooldown.|creator=JakeTheWolfie|bgcolor=600|flavortext=It's so.. Hideously Beautiful..}} | ||
{{card|title=Preacher|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Preacher|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy 2 living intelligent things, and gain 2 Cultists.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | ||
{{card|title=Priest|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Priest|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy 2 of your things that have red blood, or 1 cultist to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD. |creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | ||
{{card|title=Patchy Fog|type=Thing|text=When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.|creator=Binarius|bgcolor=CCC}} | {{card|title=Patchy Fog|type=Thing|text=When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.|creator=Binarius|bgcolor=CCC}} | ||
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{{card|title="Can't we just go around?"|type=Action|text=Draw 3 cards.|creator=Binarius|flavortext=From the Shaft of Light deck}} | {{card|title="Can't we just go around?"|type=Action|text=Draw 3 cards.|creator=Binarius|flavortext=From the Shaft of Light deck}} | ||
{{card|title=Corax|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, | {{card|title=Corax|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy an opponent's thing. '''Action:''' Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.|creator=JakeTheWolfie|bgcolor=300|flavortext=Praise Corax}} | ||
{{card|title=Holy Book|type=Thing|text=You are immune to the effects of anything unholy.|creator=JakeTheWolfie|bgcolor=006|flavortext=Back! Back I say!}} | {{card|title=Holy Book|type=Thing|text=You are immune to the effects of anything unholy.|creator=JakeTheWolfie|bgcolor=006|flavortext=Back! Back I say!}} | ||
{{card|title=Mastermind|type=Thing-Black Rose|text=You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose | {{card|title=Mastermind|type=Thing-Black Rose|text=You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose people in your control. '''Action:''' Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Tax the Rich|type=Action|text=If one player controls more non-token Things than any other, they must discard two cards.|creator=Binarius}} | {{card|title=Tax the Rich|type=Action|text=If one player controls more non-token Things than any other, they must discard two cards.|creator=Binarius}} | ||
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{{card|title="I'm in the system."|type=Thing|text=When you would draw a card, you may choose any card in the draw pile (without looking at it first).|creator=Binarius}} | {{card|title="I'm in the system."|type=Thing|text=When you would draw a card, you may choose any card in the draw pile (without looking at it first).|creator=Binarius}} | ||
{{card|title=Assassin|type=Thing-Black Rose|text=If you do not control the Mastermind, destroy this card and | {{card|title=Assassin|type=Thing-Black Rose|text=If you do not control the Mastermind from the Infinite Dvorak Deck when you play this, destroy this card and gain the Mastermind. There can be at most 3 Black Rose Members in your control. '''Action:''' Destroy Target Thing.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Black Rose Member|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Black Rose Member|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and gain the Assassin.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Servant|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Servant|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' When a player makes an action, you may prevent them from doing this, skipping an acton on your next turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Everyone Who Drives Faster Than Me Is A Maniac|type=Thing|text=Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.|creator=Binarius|longtitle=Slow down!}} | {{card|title=Everyone Who Drives Faster Than Me Is A Maniac|type=Thing|text=Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.|creator=Binarius|longtitle=Slow down!}} | ||
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{{card|title=Let It All Out|type=Action|text=Play as many cards as you want and skip your next turn.|creator=Binarius}} | {{card|title=Let It All Out|type=Action|text=Play as many cards as you want and skip your next turn.|creator=Binarius}} | ||
{{card|title=Alcoholic|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Alcoholic|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Perform an opponent's action from a thing they control. They cannot perform that action this turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Timesnatcher|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Timesnatcher|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Destroy an opponent's thing if the Assassin failed to destroy it, bypassing any forms of protection.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Marshal|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Marshal|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Look at another opponent's card. If it not a thing, this action fails. Otherwise, you may read the text on the card to yourself.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=''A Student of Circumstance''|type=Thing - Novel|bgcolor=036|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card, you may draw two cards and discard one of them.|creator=Binarius}} | {{card|title=''A Student of Circumstance''|type=Thing - Novel|bgcolor=036|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card, you may draw two cards and discard one of them.|creator=Binarius}} | ||
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{{card|title=''The Ancient Wisdom of the Redwoods''|type=Thing - Novel|bgcolor=563|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' View the 11th through 20th cards from the top of the draw pile and replace them in order.|creator=Binarius}} | {{card|title=''The Ancient Wisdom of the Redwoods''|type=Thing - Novel|bgcolor=563|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' View the 11th through 20th cards from the top of the draw pile and replace them in order.|creator=Binarius}} | ||
{{card|title=Herbalist|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Herbalist|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' When a Thing gets destroyed, you may remove it from the game, and discard one of your own cards instead.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Aristocrat|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Aristocrat|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Perform another card's action that you own twice.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Sage|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Sage|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' If anyone targets one of your things, you may redirect it to another thing you control.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=''Affairs of Import''|type=Thing - Novel|bgcolor=501|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard a card to view an opponent's hand.|creator=Binarius}} | {{card|title=''Affairs of Import''|type=Thing - Novel|bgcolor=501|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard a card to view an opponent's hand.|creator=Binarius}} | ||
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{{card|title=''The Maiden and Her Lyre''|type=Thing - Novel|bgcolor=574|text=When you have begun two turns in control of this book, you gain the following:<BR>Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.|creator=Binarius}} | {{card|title=''The Maiden and Her Lyre''|type=Thing - Novel|bgcolor=574|text=When you have begun two turns in control of this book, you gain the following:<BR>Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.|creator=Binarius}} | ||
{{card|title=Nightwatch|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Nightwatch|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. You may look at 1 card drawn whenever an opponent draws a card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Enforcer|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''ReAction:''' If you use the Assassin's ability, you may choose it to become unstoppable. | {{card|title=Enforcer|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and create the Assassin. '''ReAction:''' If you use the Assassin's ability, you may choose it to become unstoppable. You can only use this twice.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Poacher|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Poacher|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.|creator=JakeTheWolfie|bgcolor=505|longtext=true|flavortext=We are the Reformation}} | ||
{{card|title=''Rainwater and Firewood''|type=Thing - Novel|bgcolor=610|text=When you have begun two turns in control of this book, you gain the following:<BR>At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.|creator=Binarius}} | {{card|title=''Rainwater and Firewood''|type=Thing - Novel|bgcolor=610|text=When you have begun two turns in control of this book, you gain the following:<BR>At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.|creator=Binarius}} | ||
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{{card|title=''The Itinerant Scholar''|type=Thing - Novel|bgcolor=880|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may draw a card and then give an opponent a card from your hand.|creator=Binarius}} | {{card|title=''The Itinerant Scholar''|type=Thing - Novel|bgcolor=880|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may draw a card and then give an opponent a card from your hand.|creator=Binarius}} | ||
{{card|title=Handmaiden|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Handmaiden|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Choose 2 cards in an opponents hand, and look at what their types are. If they match, you look at the rest of the card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=Duchess|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and | {{card|title=Duchess|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Choose a card in an opponent's hand and look at it's type.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title= | {{card|title=Illusionist|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Your hand size is now infinite, but will always be counted as if you had 1 card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | ||
{{card|title=''In Contemplation of Qualia''|type=Thing - Novel|bgcolor=452|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.|creator=Binarius}} | {{card|title=''In Contemplation of Qualia''|type=Thing - Novel|bgcolor=452|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.|creator=Binarius}} | ||
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{{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}} | {{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}} | ||
{{card|title=The Stars are right|type=Action|text=Create Mithras & Corax from the Infinite Dvorak Deck, | {{card|title=The Stars are right|type=Action|text=Create a copy of both Mithras & Corax from the Infinite Dvorak Deck. Treat them as players, as well as cards under their own control. Before each of your turns, draw the top card and have Mithras play it. If Mithras has any cards with Action abilities in their control, randomly use one on a random valid target. Repeat for Corax.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Elevator|type=Thing|text=All current things are on the middle floor. Only things on the same floor may affect eachother. '''Action (Global):''' Send a thing you own to an adjacent floor.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Elevator|type=Thing|text=All current things are on the middle floor. Only things on the same floor may affect eachother. There is a Top, Middle, and Bottom floor, in that order.'''Action (Global):''' Send a thing you own to an adjacent floor.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}} | {{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}} | ||
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{{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Infinity Token|type=Action|text= | {{card|title=Infinity Token|type=Action|text=Before your turn, choose a token you control. You are considered to have infinitly many of them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Hillside Village|type=Thing|text=Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. '''Action:''' Return this card to your hand.|creator=Binarius}} | {{card|title=Hillside Village|type=Thing|text=Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. '''Action:''' Return this card to your hand.|creator=Binarius}} | ||
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{{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Very Specific Counter Card|type=Action|text=This card can only be used to prevent a card determined at the start of the game from being played. Instead, it gets destroyed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Very Specific Counter Card|type=Action|text=This card can only be used to prevent a card, determined at the start of the game by the players, from being played. Instead, it gets destroyed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Mexican Standoff|type=Action|text=Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Mexican Standoff|type=Action|text=Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
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{{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card counts as whatever was written there.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card counts as whatever was written there.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this | {{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this, taking no negative effects to yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
Line 621: | Line 621: | ||
{{card|title=Pidgeot|type=Thing - Pokémon|text=You may place this card onto Pidgeotto to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Whirlwind'' - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.|creator=The T|bgcolor=A9F|longtext=y|flavortext=It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.|cornervalue=#018}} | {{card|title=Pidgeot|type=Thing - Pokémon|text=You may place this card onto Pidgeotto to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Whirlwind'' - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.|creator=The T|bgcolor=A9F|longtext=y|flavortext=It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.|cornervalue=#018}} | ||
{{card|title=Chronomancer|type=Thing-Blue Dragon|text='''Reaction:''' When one of your things would get destroyed, put a token of delay on it. | {{card|title=Chronomancer|type=Thing-Blue Dragon|text='''Reaction:''' When one of your things would get destroyed, put a token of delay on it. Whatever thing has that token will get destroyed at the end of your next turn. You can only have one out at a time. <br> '''Action:''' Move the Token of Delay made by this card onto another thing you control.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | ||
{{card|title=Physician|type=Thing-Blue Dragon|text='''Action:''' Put a Token of Healing on one of your things. Destroy the Token instead of the thing if it gets destroyed.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | {{card|title=Physician|type=Thing-Blue Dragon|text='''Action:''' Put a Token of Healing on one of your things. Destroy the Token instead of the thing if it gets destroyed.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} |
Revision as of 20:54, 19 September 2019
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700.
You may play only 1 Supporter card during your turn (before your attack).
You may play only 1 Supporter card during your turn (before your attack).
You may play only 1 Supporter card during your turn (before your attack).
Can't even blow a bubble with it.
Uhh...Sorry?
Can't touch this
When I was first coming up with the "Gun" card, this was my first draft.
"What's the point of attacking if they can just parry?"
"What's the point of living if we are all just going to die?"
She seems.. a little mad.
Who doesn't love a chain reaction?
"...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."
Remove this card from the game.
777
A quiet place to relax, far from all the hustle and bustle of big city life.
Not to be confused with Platinum
Digitally Nullifying Answers.
Use this pocket watch to change the game clock so five turns remain! What a find!
"Hey, how do you think you're going to get back?"
"Thinking is such a waste of time."
Cheaters "Never" Win
Anything you can do I can do louder.
What are these things?
Tick Tock on the Clock, but you never change.
Nothing beats a pineapple, swiss, and sea cucumber burrito!
It's really sharp.
1 Trillion Club? Pathetic.
Evil is subjective
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
That's Steam. Steam from the Steamed Forests we're having.
We had too little money to make a story about a fish, so have a hurricane instead.
Apeture Science
A little taste of sunshine.
Who doesn't love them?
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Including all 26 given names.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
Praise Mithras
It's so.. Hideously Beautiful..
Praise Mithras
Praise Mithras
Praise Corax
Back! Back I say!
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
We are the Reformation
When you would draw a card, you may draw two cards and discard one of them.
Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.
Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.
We are the Reformation
We are the Reformation
We are the Reformation
Action: Discard a card to view an opponent's hand.
Action: Exchange one of your tokens for an opponent's token.
Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.
We are the Reformation
We are the Reformation
We are the Reformation
At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.
If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.
At the end of your turn, you may draw a card and then give an opponent a card from your hand.
We are the Reformation
We are the Reformation
We are the Reformation
Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.
Once per turn, when you draw a card, you may discard it and draw again.
At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.
The end is nigh
"Freedom means the right to keep and bear underwear." -Ted Cruz, 2016
When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.
Package for.. someone?
Nothing Up My Sleeve...
Action: Discard any number of cards and draw an equal number.
This card is Bad
Leave me alone!
Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.
When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.
You can't have the darkness without the light...
Take a Penny
From Chippy's deck
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Your novels are too many
hfsnkjcshl96ebnohsf
Action (global): Destroy two of your Gale tokens and target tangible Thing.
Adapted from Zombie Town
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Adapted from Coffee House
You saw something you shouldn't have
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Adapted from the Hitchhiker's Guide to the Galaxy CCG
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Live, let live, that's my advice
If you've got questions, ask me nice.
Action: Place a thing facedown under this card.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Action: Move the Token of Delay made by this card onto another thing you control.
For Adiart
For Adiart
For Adiart
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.