Difference between revisions of "Infinite Dvorak deck"
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | ||
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==Card List== | ==Card List== | ||
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]].'' | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]].'' | ||
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | ||
{{card|title=Angelic Aegis|type=Thing|text=At any time, you may discard Angelic Aegis to prevent target Thing from being destroyed this turn.<br>Play Angelic Aegis onto a Thing.<br>Equipped Thing is indestructible.|creator=Corrigan|bgcolor=fff}} | {{card|title=Angelic Aegis|type=Thing|text=At any time, you may discard Angelic Aegis to prevent target Thing from being destroyed this turn.<br>Play Angelic Aegis onto a Thing.<br>Equipped Thing is indestructible.|creator=Corrigan|bgcolor=fff}} | ||
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{{card|title=Contact Your Representative|type=Action|creator=ChippyYYZ|text=Call someone who represents your district/state/etc. in your national government. Play continues as normal, except that for the next 5 minutes, that representative may make any changes to the gamestate he or she desires.}} | {{card|title=Contact Your Representative|type=Action|creator=ChippyYYZ|text=Call someone who represents your district/state/etc. in your national government. Play continues as normal, except that for the next 5 minutes, that representative may make any changes to the gamestate he or she desires.}} | ||
{{card|title= | {{card|title=Assembly Rigger|type=Thing - Goblin Rigger|creator=ChippyYYZ|bgcolor=a00|cornervalue=2R|text='''Tap Assembly Rigger:''' Gain a Contraption Token.|flavortext="Look, all I'm saying is that you might want to double-check the timeline to make sure everything got back to its proper place."<BR> -- The Doctor, to Teferi}} | ||
{{card|title=Sword of Energy and Apathy|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' You may play an extra Action this turn. Target opponent may not play Actions on their next turn.}} | {{card|title=Sword of Energy and Apathy|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' You may play an extra Action this turn. Target opponent may not play Actions on their next turn.}} | ||
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{{card|title=Sword of Comedy and Tragedy|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.}} | {{card|title=Sword of Comedy and Tragedy|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.}} | ||
{{card|title= | {{card|title=Sword of Rise and Fall|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Draw a card. Target opponent discards a card.}} | ||
{{card|title=Ice Ghost Mask|type=Thing|text=Action abilities of living Things your opponents control can't be activated.|creator=Corrigan|bgcolor=007|flavortext=All within its frosty gaze are rendered immobile.}} | {{card|title=Ice Ghost Mask|type=Thing|text=Action abilities of living Things your opponents control can't be activated.|creator=Corrigan|bgcolor=007|flavortext=All within its frosty gaze are rendered immobile.}} |
Revision as of 06:23, 29 January 2012
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800.
Play Angelic Aegis onto a Thing.
Equipped Thing is indestructible.
When there are no things in play other than Scar and the hyena tokens at the end of your turn, you win the game.
Action & Sacrifice 3 hyena tokens: Destroy 1 living thing.
You may sacrifice 1 hyena token to prevent Scar from getting destroyed.
Action: Draw 2 cards.
Thing: You get 1 Gummybear Token. Only your opponents can play this ability. If you control at least 1 Gummybear Token this card looses all abilities except for this one.
You can kill with it, but it's harder and takes more time than with a real one. At least this one can't get jammed.
Mutato likes to refer to his chimeric creations as his "children", though fortunately no womb on earth could spawn such aberrations.
At the beginning of each player's turn, if that player controls a Remnant token and Burgo's Knight is in the discard pile, that player returns Burgo's Knight to play under his or her control.
Action: Each player discards a card.
The will of Calea is inscrutable, destining some for glory in accordance with her immutable purposes.
Sacrifice this: Destroy 1 thing of your choice.
Action: Sacrifice 1 thing and destroy x things, where x is the amount of H in that things title.
When you play an actioncard you get 1 Bone Token. You may sacrifice 1 Bone Token at any time to draw 1 card.
Action: Destroy target token.
Pandæmonium shrouds its most powerful inhabitants with a protective sheen of chaos and insanity.
▲ ▲
All your things, including this one, are indestructible until this leaves play.
Twilight or Dracula
If its even this card gets the ability: "Thing: You get 1 Real Vampire Token.
Real Vampire Tokens have the ability: Action: Take control over 1 thing. That thing becomes a vampire."
Action & Sacrifice x vampires: Draw x cards.
I told you it would come in handy someday. Now pass me the can opener.
Destroy target Thing
OR
Draw 2 cards
OR
You may play an extra Action this turn.
Would this be destroyed you may sacrifice 1 food token to prevent it from happening.
Seriously, before anyone does anything we have to get rid of that guy with the hairy back. I can't concentrate!
Action:Target token becomes a type of token of your choice.
You may sacrifice 1 "FFFFFUUUUUU--" Token at any time to prevent 1 thing from getting destroyed.
You may sacrifice 1 "Like a boss" Token at any time to play 1 card or ability for free.
You may sacrifice 1 "Trollface" Token at any time, to steal 1 handcard from an opponent of your choice.
Whenever multiple Things would be destroyed, you may prevent one of those Things from being destroyed.
"Such strong hands."
You take control over the chosen thing in play, unless that opponent give you the chosen handcard.
Start singing a song and negate that action card.
If it's not 1 of the previously called months when this card is played, draw 1 card.
"What could possibly go wrong?"
"LEEEERRRRRROOOOOOOOOOOOYYYYYYYYYYY!"
Hey, no fair! I was still building my carrier fleet!
Action: Destroy 1 Pokémon- or Magic: The Gathering-related thing.
You may at any time remove 1 Pokémon- or Magic: The Gathering-related card from your hand and draw 1 card.
You can be Soul of the World Junior.
Each player discards his or her hand.
That Thing doesn't enter play. Remove that card from the game.
"And stay TFO!"
Discard your hand, then put all cards from target opponent's hand into yours.
End your turn.
Action: Put a Pony token of a colour of your choice into play.
Shuffle the other cards revealed this way back into the deck.
Both of these things become indestructible until they leave play.
Thing: You can use this cards title- or flavortext-ability this turn.
Action: Draw 2 cards.
"Behold my ability to drink with no long-term effects!"
Target opponent reveals a card from his or her hand. Then play rock, paper scissors with that player. The player who wins may play any number of the revealed cards.
Thing: Take y randomly chosen cards from your opponents hands, where y is your weight in kg divided by z, where z is the number rolled with 2 6-sided dice (rounded down).
"So, when exactly did the past happen?"
Q: Who's too cool for pants?
A: WIZARDS!!!
You may not attach a Thing to itself this way.
Skip a number of your turns equal to the average of the numbers chosen this way, rounded up.
When dragons spend centuries in a dormant slumber, it's because they're freaking tired.
You mean every xkcd has TWO jokes?
Sometimes, everything looks like a weapon.
"You're wearing a MASK? Grow up, dude!" - Bub
Action: Change a word of this Thing's text other than the first Action ability.
Everyone marches to the beat of your drum now.
"Pray there's intelligent life somewhere up in space cos there's bugger all down here on the Earth."
Action: Destroy target human.
"I will create the perfect world."
"The probability that you are Kira is 5%."
"You're begging for him to finally write her freakin' name into the Death Note and in the end it just doesn't happen. Makes me wanna smash my head against the wall." - my mate Don
Action & remove 1 Charge Counter: Choose a thing and roll a 6-sided die and do what matches the rolled number: 1-2 = Destroy that thing and the controller discards 2 cards.; 3-4 = The thing is considered a bunny without any abilities until it leaves play.; 5-6 = The thing becomes a Dremora with the ability "Action: Destroy up to 2 things."
"Just Fucking Google It!"
All numerical values on Things with Sifr counters on them are 0.(Treat "a" and "an" as "one")
!صف
Action - Horsemanship: This card gains "You have Horsemanship and may not be the target of Actions played by players who do not have Horsemanship."
Instead of playing a Thing this turn, you may have that opponent discard a card.
Lose your mind and just dance, dance, dance.
At the end of your turn, you may destroy a Scum Token and a Villainy Token you control to draw a card.
Each player may play an additional Thing card during his or her turn for each matter counter on Mountain of Matter.
Although it seems most pirates are relics of a day long past, trawling the depths of the Dvorak Archives is dangerous due to fiendish attacks by their still-functioning servantile automatons.
Action: If every other thing in play is on a Thing or has something on it(excluding counters), you win the game.
Side effects may include... Well, here's Volume I.
"Look, all I'm saying is that you might want to double-check the timeline to make sure everything got back to its proper place."
-- The Doctor, to Teferi
Thing: Destroy 1 thing of your choice.
Action: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice.
"It's okay. I didn't want to sleep anyway!" -- Bub
Destroy all things in play, that don't contain at least 1 typo.
When there are three delay counters on this card, destroy it.
Players can't search the deck.
When anything in the game is chosen randomly, you must discard a card. If you don't, you lose the game.
Fail Eris!
Action: Take one sock counter from another thing and put it on this card.
Action: If there are ten sock counters on this card, target player loses the game.
So that's where they went.
action: create a poem token.
Action: Put a File Counter on this card.
During each player's draw step, that player draws an additional card for each knowledge counter on Mountain of Knowledge
Each player may play an additional Action during his or her turn for each energy counter on Mountain of Energy.
All within its frosty gaze are rendered immobile.
The draw pile can't be shuffled or reordered.
We are powerless to alter the future.
She hasn't grown into her usefulness yet.
0: They reveal their hand
2: You discard a card from it
6: Put that card in your hand
8: Play it
30: And eliminate them.