Infinite Dvorak deck

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Revision as of 04:06, 29 July 2019 by The T (talk | contribs) (Archiving cards 6401-6500.)
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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set


Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500.


Bottled Power Plant
Thing
When this card is destroyed, gain five Energy tokens and play up to three Actions.
Card by Binarius
Construction Project
Thing
You may not play Things. On your third turn after playing this card, destroy it and play as many Things from your hand as you wish.
Card by Binarius
Token Defense Shield
Thing
Whenever you would gain control of a token as a result of an opponent's activity, you may instead destroy it.
Card by Binarius
Psm
Reverse Action Prism
Thing
This card counts as a glass object. A Player may not play more than one Action in a turn.
Card by ChippyYYZ
Weirdly Specific Shield
Thing
Things you control with two-word titles cannot be destroyed by actions.
Card by ChippyYYZ
Thoughtflow Turbine
Thing
When an Action would cause you to draw cards, draw an additional card (limit 1 per action).
Card by ChippyYYZ
Oasis
Action
If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.
Card by Binarius
Big Man
Thing
A player may not win if an opponent has more Prestige tokens than them. Any player with more Prestige tokens than this card's controller may gain control of it. Action: Give an opponent a card and gain a Prestige token. Action (global): Give this card's controller a card and gain a Prestige token.
Card by Binarius
Dramatic Flourish
Action
If you have destroyed a Thing during this turn, draw three cards and play one of them.
Card by Binarius
Clock of Finality
Thing
At the beginning of your turn, rotate Clock of Finality 90° clockwise. When Clock of Finality has completed a clockwise rotation, eliminate each player with no cards in hand and each player with no Things in play, then destroy all Things.
It's the final countdown.
Card by ChippyYYZ
Crop Rotation
Thing
At the beginning of each player's turn, you may rotate target Thing 90° clockwise. When this causes a Thing to complete a clockwise rotation, destroy that Thing. If it is destroyed, its controller reveals the top 5 cards of the deck and puts a Thing from among them into play.
Hmm... maybe nodes this year.
Card by ChippyYYZ
Recycler Mill
Thing
Whenever another Thing is destroyed, rotate Recycler Mill 90° clockwise. When Recycler Mill completes a clockwise rotation, you may put a Thing from the discard pile into play.
Card by ChippyYYZ
Hammock
Thing
When you can recline in comfort and style, how bad can life really be? Action: Relax and draw a card.
Card by Binarius
Sleep In
Action
You may not play this card if you have already played another card during your turn. Draw two cards; discard them and redraw if neither is an Action. Instead of playing a Thing, you may play one more Action this turn.
Card by Binarius
Sleeper Cell
Action
Write the name of a player on this card and shuffle it into the draw pile,
OR eliminate every player whose name is written on this card.
...Besides its creator.
Card by Binarius
Rumor Mill
Thing
Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
Card by ChippyYYZ
Centrifuge Node
Thing
Action: Rotate Centrifuge Node 90° clockwise for each Node you control.
Whenever Centrifuge Node completes a clockwise rotation, draw a card.
Card by ChippyYYZ
Dire Screwdriver
Action
Rotate target Thing 360° clockwise, then its ruletext becomes "Indestructible.",
OR rotate target Thing 360° counter-clockwise and put it into your hand.
Card by ChippyYYZ
Hamster Wheel
Thing
Whenever an opponent plays an Action, rotate Hamster Wheel 90° clockwise. When Hamster Wheel completes a clockwise rotation, you may play an Action from your hand.
Card by Binarius
Miller's Spirit
Thing
Action: Change target Thing's Action ability so that instead of “Action:”, it reads “Action: Rotate this card 90° clockwise. When it completes a clockwise rotation, you may”.
Card by Binarius
Radianactive
Action
Multiply all angle values on all Things in play by π/180°.
Card by Binarius
Puzzle Lock
Thing
Whenever a player draws their second card in a turn, you may rotate Puzzle Lock 90° clockwise. When Puzzle Lock completes a clockwise rotation, you may put Puzzle Lock in the discard pile and take another turn after this one.
Card by ChippyYYZ
Wheel of Providence
Thing
Whenever you play a card, rotate Wheel of Providence 90° clockwise. When Wheel of Providence completes a clockwise rotation, name a letter and reveal the top card of the deck. If its title contains that letter, put it into your hand. If its title starts with that letter, you win the game.
Card by ChippyYYZ
Circle of Doom
Thing
Circle of Doom enters play attached to target Thing. At the beginning of each turn, turn Circle of Doom and the attached Thing 90° clockwise.
When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.
Card by ChippyYYZ
Container Crane
Thing
Whenever an opponent plays a Thing, you may rotate Container Crane 90° clockwise. When Container Crane completes a clockwise rotation, gain a Crate token with "Action: Destroy this and draw a card."
Card by Binarius
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Radar Antenna
Thing
At the beginning of your turn, rotate Radar Antenna 90° clockwise. When Radar Antenna completes a clockwise rotation, you may look at target player's hand.
Card by Binarius
Combination Lock
Thing
Whenever an opponent draws a card, you may rotate Combination Lock 90°. When Combination Lock completes a clockwise rotation, then a counterclockwise rotation, then another clockwise rotation, you may put a Thing from the discard pile into your hand.
Card by Binarius
Direst Wolf
Thing
At the beginning of your turn, rotate Direst Wolf 90° clockwise. When Direst Wolf completes a clockwise rotation, put another Thing you control in the discard pile or eliminate yourself.
Action: Destroy another target Thing and rotate Direst Wolf 180° clockwise.
Card by ChippyYYZ
Turn Back Time
Action
Return target Thing to its controller's hand. Rotate each Thing counterclockwise to standard position.
Card by ChippyYYZ
Rainbow Dash
Thing - Pony
Rainbow Dash is all colors at all times.
When an opponent plays a card with any of the words Wind, Rain, Cloud, Fog, Snow, Sun, Sky, Storm, Thunder, Lightning, or Rainbow in its title, you may have that card be put into your hand instead. You may put Rainbow Dash into play from your hand as a reaction to such a card being played.
"Hey. I could clear this sky in ten seconds flat."
Card by ChippyYYZ
4w
360 No-Scope
Action
Rotate a non-Token Thing you control 360°. If it completes its rotation and survives, destroy another target Thing.
Card by Bucky
Applejack
Thing - Pony
At the beginning of your turn, you get an Apple Token. When another Thing you control is destroyed, you may spend 3 Apple Tokens to return it to your hand.
Action: Spend an Apple token to gain a token of any type.
Action: Spend 2 Apple tokens to look at the top 2 cards of the deck. You may put a Thing from among them into play. If neither is a Thing, discard them and gain three Apple tokens.
Card by ChippyYYZ
RRR
Rules are Rules Rule
Thing — Rule
Rules and Laws aren't controlled by anyone; if a controller is required by an effect, the owner counts as the controller.
The priority layers in the game are: 1. the game's rules; 2. Rules and Laws' effects; 3. other effects. Higher-numbered effects have priority over lower-numbered effects unless the lower-numbered ones are exceptions over higher-numbered ones.
Card by Lynx (talk) 06:01, 26 April 2017 (UTC)
RIR
Rules Integration Rule
Thing — Rule
The winner of the game may decide to integrate any combination of rules that were in effect at the end of the game into the next match's game rules.
Card by Lynx (talk) 06:06, 26 April 2017 (UTC)
Virtuous Bureaucracy
Thing
Whenever you play a Rule or Law, draw a card. Whenever someone else does, he draws two cards and you draw one card.
Card by Lynx (talk) 06:06, 26 April 2017 (UTC)
Pinkie Pie
Thing - Pony
At the end of your turn, each player may put a Thing from their hand into play or draw a card.
When Pinkie Pie would be destroyed, you may return her to your hand instead.
Action: Choose an opponent. You and that player draw a card.
Card by ChippyYYZ
Crate Expectations
Action
Gain a Crate token and look at the top card of the deck. You may then sacrifice a Crate token to put that card into your hand - if you do not, shuffle the card into the deck instead.
Card by Nehh
Merchant Policy
Action
Gain control of all Crate tokens. Each opponent draws a card.
Card by Nehh
Full Warranty
Thing
Action: Put a Guarantee token on target Thing. When a Thing under your control with a Guarantee token is destroyed, you may create a copy of that Thing and put it into play under your control.
Card by Nehh


5w
Potion of Wild Hunger
Action - Potion
Destroy target Thing and discard a card.
---OR---
Throw - Target opponent destroys one of their Things and discards a card.
Card by Bucky
6w
Nightshade Extract
Thing - Ingredient
When you target a single opponent with an Action card, they discard a card.
Card by Bucky (Potion Factory deck)
Rarity
Thing - Pony
Instead of drawing a card, you may reveal the top four cards of the deck, put a Thing from among them into your hand, and discard the rest. You may not play that Thing this turn.

Action: Put a Thing from your hand into play under any player's control.
Card by ChippyYYZ
Alpha Lockout
Thing
Play into any player's control.

You may not play cards whose titles begin with the same letter as a Thing you control.
Card by ChippyYYZ
Putting Things On Top Of Other Things
Action
Draw a card.
You may put any number of Things from your hand on top of a Thing you control. Treat the stack as a single Thing with the attributes of only the top card. If it would leave play, only the top card leaves play.
Card by ChippyYYZ
7w
Midas Ray
Thing
If you control 5 non-token gold-colored things, you win the game.
Action: Discard 3 cards to remove all of target Thing's text and re-color it gold. You may discard an extra card to gain control of it.
Card by Bucky
8w
Bulk Scrap Collection
Action
Move cards from the top of the deck to the discard pile until there are 12+ cards in the discard pile (minimum 1). Then target opponent moves a number of cards from the discard pile to your hand equal to your maximum hand size (limit 10).
Card by Bucky
9w
Burst Mode
Thing
Action: Put a charge counter on this if it's your own turn.
Reaction: Remove all charge counters from this in response to an opponent's Action card. Take that many Actions (limit 3). (Your actions happen first.)
Card by Bucky
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target Living Thing.
Whenever you draw a card, gain a Forest Creature token.
Whenever a Living Thing you control is destroyed, target opponent discards a card.
Card by ChippyYYZ
A Big Bear
Thing
Action: Target opponent skips their next turn. Erase this ability.
Quick to lose interest, but terrifying until then.
Card by ChippyYYZ
Omenbearer Birds
Thing
When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
Card by ChippyYYZ
Spud Gun 3000
Thing
This card comes into play with three potato tokens.

Action: Destroy one potato token, then destroy up to 3 tokens on any other card.
”What do you expect to hurt with that thing?”
“Your pride.”
Card by Etterra
50 Pound Sack of Spuds
Thing
When this card comes into play gain ten potato tokens.

Action: Discard one card to gain ten potato tokens.
Get ta peelin', Private!
Card by Etterra
Fell Like A Sack Of...
Action
Destroy any number of potato tokens. For every 5 potato tokens destroyed, destroy oneThing.

If you destroy 100 potato tokens, you win the game.
That expression may be cliché, but it's still hilarious to watch.
Card by Etterra
Twilight Sparkle
Thing - Pony
You have no maximum hand size.
Once during your turn, you may play an Action instead of a Thing.
When you play your second Action card in a turn, draw a card for each Pony you control, then discard a card if you drew more than two cards this way.
Card by ChippyYYZ
Match 3
Action
Spend any 3 tokens of the same type to draw 3 cards.
Card by ChippyYYZ
Ultra Burst
Action
Reveal the top ten cards of the deck. Put all non-Action cards revealed this way into the discard pile, then play all Actions revealed this way, in any order. Afterwards, for each Action played this way, discard a card or destroy a Thing you control.
Card by ChippyYYZ
0w
Creativity Council
Action
Each player draws a card. Then you gain a number of tokens of any type equal to the total number of cards in your opponents' hands (limit 20).
Card by Bucky
1x
Djinn of the Past
Thing
Action: (WISH) return an Action card from the discard pile to your hand if you've taken three for fewer WISH actions this game.
Card by Bucky
2x
Wish for Prosperity
Action - WISH
If this is your first or second WISH action of the game, draw three cards. If this is your third WISH action of the game, you win the game.
Card by Bucky
Big Mood
Thing
When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
Card by ChippyYYZ
Entropy Subversion
Thing
Whenever you would discard down to your maximum hand size, draw one card instead.
Card by ChippyYYZ
Aura of Endurance
Thing
Whenever another Thing would be destroyed, its controller erases a sentence from its rulestext instead if possible. A Thing's only sentence can't be erased this way.
Aura of Endurance is indestructible.
Card by ChippyYYZ
The Luminous Name
Action
Look at target opponent's hand, or look at the top ten cards in the draw pile.
Card by Binarius
The Purifying Name
Action/Reaction
Move any of your cards to the discard pile—miraculously, this does not count as discarding or destroying them; or, play immediately in response to any Action to negate its effects on you.
Card by Binarius
The Tempestuous Name
Action
Shuffle all Things in play together and reassign control of each to a random player. Do the same with the cards in all players' hands. Then every player discards a random card.
Card by Binarius
Unexpected Chicken
Thing
You can discard Unexpected Chicken to destroy a living Thing. Unexpected Chicken isn't living.
Suddenly, chicken!
Card by JorshTheHacker
3x
Djinn of Destruction
Thing
Action: (WISH) Destroy target Thing if you've taken three for fewer WISH actions this game.
Card by Bucky
4x
Wish for Revenge
Action - WISH
Destroy a number of Things equal to the number of WISH actions you've taken this game (limit 3). If this is your fourth or later WISH action, eliminate yourself.
Card by Bucky
5x
Wish for More Wishes
Action - WISH
Reveal the top 8 cards of the draw pile. Play any revealed Djinns or Wishes in the order you revealed them. Then put up to one other revealed Action in your hand and shuffle the deck.
Card by Bucky
Sword of Vigor and Languor
Thing
Action and Thing: Remove a sentence from target Thing's ruletext and insert it into a Thing you control.
Card by Binarius
Future Echo
Action
Activate an Action ability of the first Thing in the draw pile with an Action ability.
Card by Binarius
You Scratch My Back
Action
You and target opponent may attempt to negotiate a trade of one of your cards for one of theirs. If you agree to trade, you may both draw a card.
Card by Binarius
6x
Envious Wish
Action - WISH
Gain control of target Thing. If this is your third WISH action of the game, gain control of all its owners other things too. If this is your fourth or later WISH action, and you gained control of at least two Things, eliminate yourself.
Card by Bucky
7x
Djinn of the Future
Thing
Action: (WISH) Look at the top two cards of the draw pile. If you've taken three for fewer WISH actions this game, put one of them in your hand.
After you're out of wishes, the spoilers are free.
Card by Bucky
8x
Djinn of Regret
Thing
Action: (WISH) If this is your fourth or later WISH action, destroy one of your Things and draw a card.
I can't let you take back wishes, but I have the next best thing.
Card by Bucky
Part-Time Job
Thing
Action: Gain 2 Money tokens.
Card by Binarius
WANTED
Thing
Attach this card to target Thing. Its controller may choose to return it to their hand immediately; if not, and if it is destroyed by an opponent, that player may draw two cards and this card's player may draw one. Destroy this card when attached Thing leaves play.
Card by Binarius
Searching for Friends
Action
Name the creator of a Thing in your control or a card you reveal from your hand. Draw until you draw a card by the same creator. Put it into your hand, or if it is a Thing you may play it immediately; shuffle the other cards you drew back into the draw pile.
Card by Binarius
Princess Celestia
Thing - Pony
Princess Celestia is indestructible while you control another living Thing.
Turn: Raise the Sun - If you control five or more non-token Things, draw five cards. You may then reveal your hand. If you have six or more Ponies in your hand and in play, you win the game. You may not raise the sun next turn.
Card by ChippyYYZ
Protection From Evil And Good
Thing
Opponents can't play white or black Actions.
Action: Destroy target white or black Thing.
(A color is white if all of its RGB values are F0 or higher and black if all of its RGB values are 0F or lower.)
Card by ChippyYYZ
Wishbone of Symmetry
Thing
Action: (WISH) Choose a WISH Action card in the discard pile or a WISH action on a Thing in play or in the discard pile. Decrease the number of WISH actions you've taken this game by 1, then this ability has an identical effect to the chosen Action. Remove Wishbone of Symmetry from the game.
Card by ChippyYYZ
9x
Djinn-Summoning Wish
Action - WISH
Create and play a Thing that's a copy of a Djinn from the Infinite Dvorak Deck archive.
There are a bunch on page 66.
Card by Bucky
0x
Cataclysmic Wish
Action - WISH
If you've taken two or fewer wishes this game, destroy all Things, discard all hands, shuffle the discard pile into the deck, and deal five cards to each player. If you've taken three or more wishes this game, everyone loses the game.
Card by Bucky
Wish for Wisdom
Action - WISH
If you have taken fewer than two WISH actions this game, look at the top 8 cards of the draw pile and put one of them into your hand. If you have taken two WISH actions this game, search the discard pile for an Action card and play it as your third WISH. Otherwise, you may play an additional Action.
Card by Binarius
Ominous Creaking Sound
Action
Every opponent must flip a coin. On tails, they are spooked and discard a card in trepidation.
Card by Binarius
Impractically Long Pike
Thing - Weapon
Thing and Action: Destroy a Thing controlled by an opponent who is not adjacent to you in turn order.
Card by Binarius


9y
Action Engine
Thing
If a player takes 10 Actions in a turn, including Action abilities, they win the game.

You may use each of your Action abilities once per turn without spending your Action.
Card by Bucky
8y
Sniper Rocket
Action
Destroy a Thing.

You may spend 8 tokens to play this as an extra Action on your turn or as a reaction to any card.
A precision kaboom.
Card by Bucky


"Wabbit Season!"
"Duck Season!"
Action
Each player draws a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
Card by ChippyYYZ
Card Palming
Action
Draw two cards, then put this card Up Your Sleeve.

If your hand is empty, you may move Card Palming from Up Your Sleeve into the discard pile and draw a card.
Card by ChippyYYZ
Strainborm
Action
Target player draws two cards, then puts three cards from their hand on top of the deck.
My brain hurts.
Card by ChippyYYZ
Charm
Action
Target animate Thing decides to come into your control.
Card by Binarius
Pet Rat
Thing
Action: Let your furry friend go exploring. Roll a die. 1-2: She comes back safe but empty-handed; you may destroy a food token to reroll. 3-4: She brings you a card from the draw pile. 5-6: She brings you a random card from target opponent's hand.
Card by Binarius
Ancient Talisman
Thing
You may draw a card if your hand is empty at the end of your turn. If an opponent's Action would destroy one of your Things or force you to discard a card, you may destroy Ancient Talisman instead.
Card by Binarius
Got It Stuck In A Water Bottle
Thing
Play into any player's control.
You can't play more than 1 card per turn.
"Yes, but how did you get it stuck in a water bottle? What were you doing? Is this, like, a regular thing with you? Is there a procedure for this sort of thing? Some guy you usually call in this sort of situation?"
Card by ChippyYYZ
Three-Hit Combo
Action
Draw three cards. Discard three cards. Play three cards.
Card by ChippyYYZ
Meticulous Study
Thing
When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
Card by ChippyYYZ
Back-Seat Driver
Action
Give target opponent a card from your hand. If they do not play that card during their next turn, they may not play any other cards that turn either.
Card by Binarius
The Latest Blockbuster Superhero Movie
Action
What an exciting time you and your opponents had together at the cinema! Everyone may draw two cards.
Card by Binarius
6600 V
Electric Fence
Thing
Once per turn, Electric Fence may be attached to or detached from a Thing you control. If an opponent causes Electric Fence to become detached from attached Thing, they must discard a random card.
Card by Binarius
7y
Self-Destruct Button
Action
Target Thing destroys itself.
Card by Bucky
6y
The Crew's Boon
Action
Gain 6 Coin tokens OR
Draw three cards OR
Use the Action abilities of up to three of your Things.
Card by Bucky
5y
Memory Jewel
Thing - Treasure
Spend 3 tokens: Retrieve an Action from the discard. Use this only during your turn, once per turn.
Card by Bucky
Action Thief
Thing
Action Thief has all Things' Action Abilities that weren't used since your last turn.
Card by ChippyYYZ
Thing Thief
Action
Look at target opponent's hand. Put a random Thing card from their hand into play under your control.
Card by ChippyYYZ
Card Thief
Action
Look at target opponent's hand. Put a card from their hand into your hand.
Card by ChippyYYZ
τ′
Time Pocket
Thing
When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
Card by Binarius
Master Hacker
Action
Look at target opponent's hand and exchange a card in their hand with the top card of the discard pile.
Card by Binarius
Tacky Wallpaper
Action
Target opponent is having difficulty concentrating on matters at hand and is too distracted to play more than one card during their next turn.
Card by Binarius
I Want One!!!
Action
Choose a Thing controlled by an opponent and put a copy of it into your hand.
Card by The T
🚫
Skip
Action
Skip.png

The next player skips their next turn.
Card by The T
+4
Draw 4
Action
Draw4.png

The next player draws 4 cards and skips their next turn.
Card by The T
Cold Pizza
Action
Discard a card. Then again, pizza is pizza; draw a card.
Card by Binarius
Disaster...From The Stars!
Action
The table is bombarded by a sudden meteor strike. Every player must destroy half of their Things, rounding up.
Card by Binarius
Timeslap
Action
Put the next card that enters the discard pile into your hand.
Card by Binarius
Last-Ditch Effort
Action
Draw two cards. Until your next turn, opponents can't win the game and you can't lose the game.
Card by ChippyYYZ
Trinity Force
Thing
If you control exactly three things and have drawn exactly three cards this turn, you may reveal your hand. If it contains exactly three actions and nothing else, you win the game.
Card by ChippyYYZ
Isochron Reflector
Thing
After an opponent plays an Action card, attach it to Isochron Reflector and put any cards already attached to Isochron Reflector into the discard pile.
Action: This ability has an identical effect to the Action card attached to Isochron Reflector.
Card by ChippyYYZ
Phoebe
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Phoebe. Action: Exchange Phoebe with a Thing controlled by the preceding player.
An ancient centaur captured from the Kuiper belt, one of the largest known. A giant ring formed from micro­meteoroid impacts darkens Iapetus's leading hemisphere. a = 12.869 Gm, e = 0.156242, i = 151.78˚
Card by Binarius
Kiviuq
Thing - Moon (Inuit)
You may not be eliminated, and if an opponent would win the game, you win as well. At the end of your turn, the player preceding you in turn order gains control of Kiviuq.
Named for a mythological wandering hero.
a = 11.294 Gm, e = 0.3288, i = 49.087˚
Card by Binarius
Bebhionn
Thing - Moon (Gallic)
Draw a card when you gain control of Bebhionn. At the end of your turn, the player preceding you in turn order gains control of Bebhionn.
Named for a goddess of birth who was renowned for her beauty.
a = 17.153 Gm, e = 0.333, i = 40.484˚
Card by Binarius
4y
Hex of Nim
Action
If the first opponent to your left has a Curse, eliminate them. Otherwise, they gain a Curse token that cannot be spent.

Put Hex of Nim in the draw pile as the eleventh card from the top.
Card by Bucky
3y
Gnomish Mine
Thing
When you play Gnomish Mine, gain two Gnome tokens.

Action: Gain a Gold token for each Gnome you have.
Card by Bucky
2v
Repair
Action
You may play this without using your Action for the turn by spending 2 tokens of any type.

Move a non-gold-colored Thing from the discard pile to your hand.
Card by Bucky
Pan
Thing - Moon (Ring Shepherd)
At the end of your turn, the player preceding you in turn order gains control of Pan. Action: If the preceding player's hand has more cards than yours, take a card from their hand and give them control of Pan.
Named for an ancient patron god of shepherds. Its distinctive equatorial ridge extends the entire height of its Roche lobe.
a = 133,584 km, e = 0.000035, i = 0.001˚
Card by Binarius
Enceladus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Enceladus. Action: Put the top card of the discard pile into your hand and give Enceladus to the preceding player.
Cryovolcanic activity in the south polar "tiger stripes" region supplies the material composing the gigantic, diffuse E Ring.
a = 237,950 km, e = 0.0047, i = 0.010˚
Card by Binarius
Albiorix
Thing - Moon (Gallic)
At the end of your turn, the player preceding you in turn order gains control of Albiorix. Action: Take a card from an opponent's hand and either play it immediately or discard it; give Albiorix to the preceding player.
The largest of the Gallic moons, named for a giant who was considered to be king of the world.
a = 16.267 Gm, e = 0.477, i = 38.042˚
Card by Binarius
Astral Projection
Thing
You may not play cards from your hand. During your turn, you may look at the top X cards of the deck, where X is the number of cards in your hand, and you may play those cards (subject to normal restrictions).
Card by ChippyYYZ
Meteoric Bombardment
Action
You must destroy a Thing you control to play this card. If that Thing was at least the size of a:
Pebble - Destroy target Thing.
Car - That Thing's controller discards a card
Town - and their hand.
Moon - Destroy all tokens and seven more Things.
Card by ChippyYYZ
The Great and Powerful Trixie
Thing - Pony
Smoke and Mirrors - When a Thing you control would be the target of an Action, you may have that Action target a different Thing you control. When you would discard a card, you may keep it in your hand and discard a different card instead.
Card by ChippyYYZ
Arbitrary Randomization
Action
Shuffle the deck. Draw a card. Shuffle the deck again.
Card by The T
Arbitrary Duplication
Action
Select a random subset of 100 cards. (This can be a page of 100 cards or 100 randomly selected cards; based on your preference and what is conveniently possible.) Shuffle those cards into the deck.
Card by The T
Arbitrarily Similar Game
Action
Find a deck of Fluxx cards, and shuffle them into the deck. Treat Keepers and New Rules as Things. New Rules belong to the player who played them. Play Goals as written on their card, belonging to no player. Conditions defined by a goal are subjective, and may be voted on. If a Fluxx deck cannot be acquired, this card has no effect.
Card by The T
Tethys
Thing - Moon
If you have fewer than five cards in your hand when you gain control of Tethys, draw cards until you have five. At the end of your turn, the player preceding you in turn order gains control of Tethys.
Named for an ancient goddess who gave birth to the rivers and springs of the world.
a = 294,619 km, e = 0.0001, i = 1.12˚
Card by Binarius
Hyperion
Thing - Moon
Your Things may not be destroyed by opponents' Actions. At the end of your turn, the player preceding you in turn order gains control of Hyperion.
Named for an ancient god of watchfulness and observation who was said to be the first to understand the motions of the heavenly bodies.
a = 1,481,010 km, e = 0.123006, i = 0.568˚
Card by Binarius
Iapetus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Iapetus. Action: Destroy an opponent's Thing and give Iapetus to the preceding player. If the destroyed Thing was controlled by the preceding player, draw a card.
Named for an ancient god of either craftsmanship or mortality, depending on the interpretation.
a = 3,560,820 km, e = 0.028613, i = 15.47˚
Card by Binarius
This Card May Save the Game
Action
Remove from the game any card in play or your hand that states at least one of it cannot be destroyed or it cannot be removed from the game. This overrides any effect of that card preventing it from being removed from the game.
Card by The T
I'm Bored, Let's Play Something Else
Action
Find another board/card game that is turn based as Dvorak is. Set it up per it's rules. At the end of each player's Dvorak turns, they take a turn in that game. If it allows players to be eliminated, the first player eliminated is eliminated from the Dvorak game, and that game ends. If not, when that game ends, the lowest scoring player is eliminated. If there is no scoring, the winner of that game decides who is eliminated.
Card by The T
Video Challenge
Action
Choose an opponent. Find a 2-player competitive video game with a mode or minigame that can be completed in under 10 minutes, that you can play with that opponent (ie, 1 course of a Kart racing game, 1 match of a fighting game, a Mario Party minigame). The winner may choose any number of the loser's Things and destroy them.
Card by The T


Sunset Shimmer
Thing - Pony
Humans and Ponies you control count as both Ponies and Humans.
Action: Look at target player's hand.
Card by ChippyYYZ
Princess Luna
Thing - Pony
At the end of each player's turn, you may look at that player's hand. If you raised the moon as your last turn, you may put a card from their hand on top of the deck.
Turn - Raise The Moon - Until your next turn, players can't play or destroy Things. You may not raise the moon next turn.
Card by ChippyYYZ
Renegotiate
Reaction
Play in response to an opponent's Action. That opponent may choose new targets for that Action.
You may negate that Action.
"Make me an offer I won't refuse."
Card by ChippyYYZ
Nonstop Action
Thing
If any player ends their turn without having played an Action or used an Action ability during their turn, they are eliminated.
Card by The T
Sharing is Caring
Thing
Any player may use an Action ability on any other player's Things.
Card by The T
PSI
Action
Name a word. Reveal the top card of the deck. If that word is in the title of the card you revealed, you may choose to play it immediately (this does not count against your turn limits) or put it in your hand. If it does not, or if you choose not to play it or put it in your hand, discard it.
Card by The T