Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Death Lottery|type=Action|text=For each player, create a new Action card titled "[Player's name] Loses" with the text<br>"[Player's name] is eliminated." and shuffle it into the deck.|creator=The T|bgcolor=600}} | {{card|title=Death Lottery|type=Action|text=For each player, create a new Action card titled "[Player's name] Loses" with the text<br>"[Player's name] is eliminated." and shuffle it into the deck.|creator=The T|bgcolor=600}} | ||
{{card|title=Ace of Wands|type=Thing-Magic Item|text= | {{card|title=Ace of Wands|type=Thing-Magic Item|text=Gain 1 magic token at the start of your turn.|creator=JakeTheWolfie|bgcolor=009}} | ||
{{card|title=Thorns|type=Thing|text=Cannot be played or | {{card|title=Thorns|type=Thing|text=Cannot be played or discarded, even if forced to.|creator=JakeTheWolfie|bgcolor=530|flavortext=This.. This must hurt}} | ||
{{card|title=Unfinished Tome|type=Thing-Tome|text='''Action:''' Destroy 5 of your magic tokens to destroy this card, create a Tome Card of a thing you control | {{card|title=Unfinished Tome|type=Thing-Tome|text='''Action:''' Destroy 5 of your magic tokens to destroy this card, create a Tome Card of a thing you control (mimicking it's abilities) then play it on yourself. A Tome allows you to destroy magic tokens as an action to do something mimicking the original thing.|creator=JakeTheWolfie|bgcolor=995|longtext=|flavortext=}} | ||
{{card|title=Aegir|type=Thing - Moon (Norse)|text=If one of your Things would be destroyed, you may discard a card to return it to your hand instead. At the end of your turn, the player preceding you in turn order gains control of Aegir.|creator=Binarius|bgcolor=222|flavortext=Named for an ancient giant of the sea who soothed storms.<BR>a = 20.483 Gm, e = 0.237, i = 140.233˚|longtext=Skáldskaparmál}} | {{card|title=Aegir|type=Thing - Moon (Norse)|text=If one of your Things would be destroyed, you may discard a card to return it to your hand instead. At the end of your turn, the player preceding you in turn order gains control of Aegir.|creator=Binarius|bgcolor=222|flavortext=Named for an ancient giant of the sea who soothed storms.<BR>a = 20.483 Gm, e = 0.237, i = 140.233˚|longtext=Skáldskaparmál}} | ||
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{{card|title=Redirection|type=Reaction|text=Play in response to a card's effect targeting a card or player. You choose a new valid target.|creator=The T|bgcolor=060}} | {{card|title=Redirection|type=Reaction|text=Play in response to a card's effect targeting a card or player. You choose a new valid target.|creator=The T|bgcolor=060}} | ||
{{card|title=Bloo Potion|type=Action|text=Give yourself 5 | {{card|title=Bloo Potion|type=Action|text=Give yourself 5 magic tokens|creator=JakeTheWolfie|bgcolor=009|flavortext=Tastes like Bloo with a hint of Dark Bloo.}} | ||
{{card|title=Wed Potion|type=Action|text=Give yourself 3 health tokens. If one of your living things were to get destroyed, destroy a health token to keep them in-game.|creator=JakeTheWolfie|bgcolor=900|flavortext=Wed tastes like blood.}} | {{card|title=Wed Potion|type=Action|text=Give yourself 3 health tokens. If one of your living things were to get destroyed, destroy a health token to keep them in-game.|creator=JakeTheWolfie|bgcolor=900|flavortext=Wed tastes like blood.}} | ||
{{card|title=Grene Potion|type=Action|text=Give yourself 3 poison tokens. As an action, you may put a poison token on a living thing controlled by an opponent. Destroy their thing at the end of your next | {{card|title=Grene Potion|type=Action|text=Give yourself 3 poison tokens. As an action, you may put a poison token on a living thing controlled by an opponent. Destroy their thing at the end of your next turn if the token is still there.|creator=JakeTheWolfie|bgcolor=090|flavortext=I wouldn't taste this one.}} | ||
{{card|title=Ward of Protection|type=Ward|text=Any time a Thing you control would be destroyed, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with ''x'' equaling 2 times the number of Ward tokens next to the deck, take the top ''x'' cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}} | {{card|title=Ward of Protection|type=Ward|text=Any time a Thing you control would be destroyed, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with ''x'' equaling 2 times the number of Ward tokens next to the deck, take the top ''x'' cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}} | ||
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{{card|title=Ward of Immutability|type=Ward|text=Any time an Action card would seemingly have a permanent effect on the game, you may reveal this card from your hand. Ignore that card, remove it from the game, then put a Ward token next to the deck. Then, with ''x'' equaling 2 times the number of Ward tokens next to the deck, take the top ''x'' cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}} | {{card|title=Ward of Immutability|type=Ward|text=Any time an Action card would seemingly have a permanent effect on the game, you may reveal this card from your hand. Ignore that card, remove it from the game, then put a Ward token next to the deck. Then, with ''x'' equaling 2 times the number of Ward tokens next to the deck, take the top ''x'' cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}} | ||
{{card|title=Ace of Kings|type=Thing|text='''Action:''' Destroy an opponent's thing. If you destroy a card-like thing, you gain another action.|creator=JakeTheWolfie|bgcolor=009|flavortext=There can only be one}} | {{card|title=Ace of Kings|type=Thing|text='''Action:''' Destroy an opponent's thing. If you destroy a card-like thing (such as those found in a 52 deck of cards), you gain another action.|creator=JakeTheWolfie|bgcolor=009|flavortext=There can only be one}} | ||
{{card|title=Ponker|type=Thing-Goal|text=Whoever has control over 5 card-like things (such as those found in a 52 deck of cards) without any of them making a pair, 3 of a kind, or other Poker related matchings wins.|creator=JakeTheWolfie|bgcolor=999|flavortext=Poker? What's that?}} | {{card|title=Ponker|type=Thing-Goal|text=Whoever has control over 5 card-like things (such as those found in a 52 deck of cards) without any of them making a pair, 3 of a kind, or other Poker related matchings wins.|creator=JakeTheWolfie|bgcolor=999|flavortext=Poker? What's that?}} |
Revision as of 01:19, 22 August 2019
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600.
Draw three cards OR
Use the Action abilities of up to three of your Things.
Action: This ability has an identical effect to the Action card attached to Isochron Reflector.
An ancient centaur captured from the Kuiper belt, one of the largest known. A giant ring formed from micrometeoroid impacts darkens Iapetus's leading hemisphere. a = 12.869 Gm, e = 0.156242, i = 151.78˚
Named for a mythological wandering hero.
a = 11.294 Gm, e = 0.3288, i = 49.087˚
Named for a goddess of birth who was renowned for her beauty.
a = 17.153 Gm, e = 0.333, i = 40.484˚
Put Hex of Nim in the draw pile as the eleventh card from the top.
Action: Gain a Gold token for each Gnome you have.
Move a non-gold-colored Thing from the discard pile to your hand.
Named for an ancient patron god of shepherds. Its distinctive equatorial ridge extends the entire height of its Roche lobe.
a = 133,584 km, e = 0.000035, i = 0.001˚
Cryovolcanic activity in the south polar "tiger stripes" region supplies the material composing the gigantic, diffuse E Ring.
a = 237,950 km, e = 0.0047, i = 0.010˚
The largest of the Gallic moons, named for a giant who was considered to be king of the world.
a = 16.267 Gm, e = 0.477, i = 38.042˚
Pebble - Destroy target Thing.
Car - That Thing's controller discards a card
Town - and their hand.
Moon - Destroy all tokens and seven more Things.
Named for an ancient goddess who gave birth to the rivers and springs of the world.
a = 294,619 km, e = 0.0001, i = 1.12˚
Named for an ancient god of watchfulness and observation who was said to be the first to understand the motions of the heavenly bodies.
a = 1.481 Gm, e = 0.123006, i = 0.568˚
Named for an ancient god of either craftsmanship or mortality, depending on the interpretation.
a = 3.561 Gm, e = 0.028613, i = 15.47˚
Action: Look at target player's hand.
Turn - Raise The Moon - Until your next turn, players can't play or destroy Things. You may not raise the moon next turn.
You may negate that Action.
"Make me an offer I won't refuse."
Named for an ancient trickster god who brought knowledge of fire to humanity.
a = 139,380 km, e = 0.0022, i = 0.008˚
a = 151,452 km, e = 0.0068, i = 0.165˚
a = 151,502 km, e = 0.0098, i = 0.335˚
Up Yours, Sleeve.
Action: Destroy this.
Once per turn, you may pay tokens equal to the Cornercost of a card Up Your Sleeve to play that card.
Look at the top 20 cards of the draw pile. You may play one Thing that has a non-Thing, non-Token type from among those cards. Then shuffle Exodial Flourish into the draw pile.
FWOOMP!
Welcome to Hell. No Pizza only Taco.
Maybe it's best not to touch it.. yourself..
"[Player's name] is eliminated." and shuffle it into the deck.
This.. This must hurt
Named for an ancient giant of the sea who soothed storms.
a = 20.483 Gm, e = 0.237, i = 140.233˚
Named for a giant's flowery daughter who went into the sea and became a bird.
a = 197,700 km, e = 0.0011, i = i = 0.1˚
Its chaotic orbit outside the F Ring is perturbed by mean-motion resonances with Prometheus and Mimas.
a = 141,720 km, e = 0.0042, i = 0.050˚
Tastes like Bloo with a hint of Dark Bloo.
Wed tastes like blood.
I wouldn't taste this one.
There can only be one
Poker? What's that?
aaaaaaaaaaahh
Rise.. so you might die yet again.
Stimulation of Innovation and Creation.