Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Vending Machine|type=Thing|text=You are not affected by any Action that requires the use of a Money token is nullified.|cornervalue=&#%$|flavortext=Argh! It stole my money... again.|creator=robo1995}}
{{card|title=Vending Machine|type=Thing|text=You are not affected by any Action that requires the use of a Money token is nullified.|cornervalue=&#%$|flavortext=Argh! It stole my money... again.|creator=robo1995}}
{{card|title=Poisonous Spines|type=Thing|text=Whenever another player targets you or one of your Things, they gain a Toxin token.  A player with 4 or more Toxin tokens loses the game.<br>'''Action:'''Discard two cards to give target opponent a Toxin token.|cornervalue=7k|creator=Bucky|bgcolor=007}}
{{card|title=Ultra Donut|type=Thing|text=At the start of your turn, you may destroy this.  If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.|flavortext=50% sugar, 35% lard and 15% unspecified organic compounds.|cornervalue=8k|creator=Bucky|bgcolor=007}}

Revision as of 02:16, 3 April 2012

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900.


Sword of Energy and Apathy
Thing
Action and Thing: You may play an extra Action this turn. Target opponent may not play Actions on their next turn.
Card by ChippyYYZ
Noseybonk
Thing
If you start smiling (show your teeth!) at the beginning of your turn and keep the smile until you end your turn, bring this thing into play under your control at the end of your turn.
Thing: Destroy 1 thing of your choice.
Action: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice.
"It's okay. I didn't want to sleep anyway!" -- Bub
Card by NinjaWookiee
Global Confusion
Action
Take all cards from all players hands, shuffle them and distribute them randomly to all players. Every player should get the same amount of cards. Put the leftover cards into the discard pile.
Card by NinjaWookiee
Becuz por literacy is kewl!
Action
There must be at least 1 thing in play with at last one typo on it to play this.
Destroy all things in play, that don't contain at least 1 typo.
Card by NinjaWookiee
Wikipedia Blackout
Thing
Action: Put a delay counter on this card. Any player may play this action.

When there are three delay counters on this card, destroy it.

Players can't search the deck.
Card by jtwe
H!
Principia Discordia Blackout
Thing
Action: Give control of this card to target player.

When anything in the game is chosen randomly, you must discard a card. If you don't, you lose the game.
Fail Eris!
Card by jtwe
He Who Wields The Lost Sock
Thing - Elemental
Upon entering play, all tokens disappear(this ignores being destroyed) and all things gain two sock counters.
Action: Take one sock counter from another thing and put it on this card.
Action: If there are ten sock counters on this card, target player loses the game.
So that's where they went.
Card by NARF
e.e.cummings' vengeful ghost
thing - poet ghost
if any thing in play has more than four capital letters in its flavor text, e.e.cummings' vengeful ghost is destroyed. all card texts and titles count as though they have no capital letters on them.

action: create a poem token.

action: if a poem token died this turn, create a poem token. this does not use up your action.
Card by NARF
The Internet
Thing - Server
If a Thing refering to censorship is in play, The Internet is blank(excluding this sentence).

Action: Put a File Counter on this card.

Action: Take a File Counter off The Internet. Create a File Token that is a copy of a card of your choice, with "Action:Destroy this card. put a File Counter on target Thing." on the end.
Card by NARF
Mountain of Knowledge
Thing
At the beginning of your turn, before you draw a card, put a knowledge counter on Mountain of Knowledge.
During each player's draw step, that player draws an additional card for each knowledge counter on Mountain of Knowledge
Card by Corrigan
Mountain of Energy
Thing
At the beginning of your turn, put an energy counter on Mountain of Energy.
Each player may play an additional Action during his or her turn for each energy counter on Mountain of Energy.
Card by Corrigan
Awkward Silence
Thing
At the end of each player's turn, put X awkwardness counters on Awkward Silence, where X is 2 minus the number of Things and/or Actions that player played that turn. Then that player wins the game if the number of awkwardness counters on Awkward Silence is 10 or more.
Card by Corrigan
I WILL KILL YOU WITH MY MIND
Action
Target any number of different Things, one at a time. For each target, you may sacrifice X Energy tokens, where X is the number of targets chosen before this one. If you do, destroy that Thing. (For the first thing chosen, X = 0. For the second, X = 1, etc.)
Card by jtwe
Sword of Harmony and Discord
Thing
Action and Thing: Destroy target Thing. Gain control of it instead if it is a pony. Each player other than that Thing's previous controller draws a card. Each player who controls a pony draws a card.
Card by ChippyYYZ
Sword of Comedy and Tragedy
Thing
Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
Card by ChippyYYZ
Sword of Rise and Fall
Thing
Action and Thing: Draw a card. Target opponent discards a card.
Card by ChippyYYZ
Ice Ghost Mask
Thing
Action abilities of living Things your opponents control can't be activated.
All within its frosty gaze are rendered immobile.
Card by Corrigan
Determinism
Thing
Players can't search the draw pile or look at cards in it.
The draw pile can't be shuffled or reordered.
We are powerless to alter the future.
Card by Corrigan
Rambunctious Baby
Thing
Action: Destroy half of target token.
She hasn't grown into her usefulness yet.
Card by Corrigan
6j
Leveraged Negotiation
Action
Target opponent destroys any number of their tokens, then you destroy any number of your tokens. If your number minus their number at least
0: They reveal their hand
2: You discard a card from it
6: Put that card in your hand
8: Play it
30: And eliminate them.
Card by Bucky
Plots That Span Centuries
Action
Discard a card. If you do, and you have already played Plots That Span Centuries this game, you win.
Card by ChippyYYZ
Sword of Brawn and Brains
Thing
Action and Thing: Any opponent may destroy a Thing they control. Otherwise, you draw a card.
Card by ChippyYYZ
Sword of Grandeur and Insignificance
Thing
Action and Thing: Discard your hand and destroy all other Things you control. Look at the top 25 cards of the deck and put one of them into your hand.
Card by ChippyYYZ
7j
Deconstruct
Action
Destroy one of your Things. For each word in its name (up to 10), gain a token of any type. If that Thing wasn't a Token, draw 2 cards.
Card by Bucky
8j
Promulg in Sheep's Clothing
Thing
When you play this, you may change its name.
At the start of your turn, destroy a Thing with the same name as this one.
Driven insane by hunger, it devoured itself.
Card by Bucky
Inverted Ankh
Thing
When Inverted Ankh enters play, draw a card.

As long as you have no cards in hand, you can't be eliminated.
Card by Corrigan
Fate Shift
Action
Discard your hand, then look at the top ten cards of the draw pile. Put five of those cards into your hand, then shuffle the draw pile.
If you knew your future, would you want to keep it?
Card by Corrigan
Highway to Hell
Thing
Whenever your hand becomes empty, put an Inferno counter on Highway to Hell.

At the beginning of your turn, you win the game if Highway to Hell has six or more Inferno counters on it.
Follow the Infernal Lords into madness, into depravity, and into eternal, blazing glory!
Card by Corrigan
Sword of Nature and Industry
Thing
Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
Card by ChippyYYZ
Sword of Existence and Oblivion
Thing
Action and Thing: Remove target Thing from the game. Its controller chooses another card that has been removed from the game and plays it.
Card by ChippyYYZ
Omnislash
Action
Destroy target Thing. For every sword you control, destroy target non-sword Thing or target player discard a card. For every two swords you control, each opponent discards a random card. For every three swords you control, eliminate an opponent.
Card by ChippyYYZ
Misery Wave
Action
Each player who doesn't control a black Thing discards a card, then each player who controls a black Thing draws a card for each card discarded this way.
Card by Corrigan
9j
Copypaste Template
Thing
When someone plays a blue Thing, it becomes the same color as this Thing.
If an opponent controls 5 Things that have been recolored this way, eliminate them.
Corrigan copied and rewrote one of my Things on page 52. Now his cards use my color scheme.
Card by Bucky
0j
Modular Storage Unit
Thing
Action: Gain a Crate token.

Your maximum hand size is increased by the number of Crate tokens you control.
Stack 'em up.
Card by Bucky
Austerity
Thing
At the end of your turn, if you didn't play a Thing, draw a card.
Card by Corrigan
Red Shirt
Thing
Red Shirt enters play attatched to a Thing.

Equipped Thing is red.
If a Thing would be destroyed, destroy Red Shirt and the equipped Thing instead.
Card by ChippyYYZ
Sleep With The Fishes
Action
Target Thing's location becomes the bottom of the discard pile.
Card by ChippyYYZ
Concentrated Sphinx
Thing
Action: Destroy Concentrated Sphinx. Until your next turn, whenever an opponent draws a card, you may draw a card.
"Whoo, this is some strong stuff. What's in it?" -Tezzeret, to Jin-Gitaxias
Card by ChippyYYZ
Don't Cross The Borderline
Thing
Every players things can't affect their opponents things.
Put a counter on this card for every card you draw from now on. When there are 4 counter on this card, destroy it.
Card by NinjaWookiee
1k
Boon of Swords and Hammers
Action
Destroy a Thing and gain a token of any type
OR return a non-token thing to its owner's hand and play a Thing
OR each opponent discards a card and you put one of the discarded cards in your hand.
Card by Bucky
2k
Rasputin Impersonator
Thing
At the start of your turn, look at a random card from target opponent's hand.
When Rasputin Impersonator is destroyed for the first time in a turn, he returns to play.
He took over after the original was murdered under mysterious circumstances.
Card by Bucky
Card #5942
Action
When this enters play choose 2 players. The chosen players each sacrifice 4 things and discard 5 cards. The other players draw 9 cards.
It could be worse. Imagine if this were card #9999!
Card by NinjaWookiee
You Are a Pirate!
Thing
You may determine the value of x on any card at all times.
Yarr-harr, fidelidy! Do what you want 'cause a pirate is free!
Card by NinjaWookiee
Lemon Verbena Tea
Thing
You can't sacrifice this until it stayed in game for 6 rounds.
Sacrifice this to draw up to 5 cards and bring back up to 2 things from the discard pile to your side of the battlefield.
Card by NinjaWookiee
3k
Last Gasp
Action
Use the Action:, Thing: or Action and Thing: ability of a Thing in the discard pile.
Card by Bucky
Morgan Freeman's Big Sneeze
Action
Destroy every inanimate thing your opponents control.
Card by NinjaWookiee
1k
First Gasp
Action
Look at the hands of every player. Use the Action:, Thing: or Action and Thing: ability of a Thing in someones hand.
Card by NinjaWookiee
Façade
Action
Choose 1 player. Download Façade at http://interactivestory.net/ on the nearest computer and install it (Continue playing while it's installing because decompressing the sound usually takes a while). When it's installed immediately stop the Dvorakgame. The chosen player has to play Facade. If Trip and Grace stay together at the end that player wins. If not, that player gets eliminated.
Card by NinjaWookiee
Staying Power
Thing
Action and Thing: Put an Action card from your hand underneath Staying Power.

At the beginning of your turn, you may play a copy of an Action underneath Staying Power instead of drawing a card. This does not use your Action for the turn.
Card by ChippyYYZ
Staying Tough
Thing
Indestructible. Whenever all other Things you control would be destroyed, choose one of them and destroy all other Things you control instead. Whenever you would discard your whole hand, Choose a card in your hand and discard the other cards instead. Whenever you would be eliminated from the game, put Staying Tough in the discard pile instead.
Card by ChippyYYZ
Staying Out Of Trouble
Thing
Action: You can't be the target of Actions until your next turn.

Thing: Things you control can't be the target of Actions until your next turn.
Card by ChippyYYZ
4k
Drama Bomb
Action
Choose two Things controlled by different players. They cease to be controlled by anyone.
Card by Bucky
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
Card by Corrigan
Superior Kung Fu
Thing
Whenever an opponent plays an Action card, you may play an Action card.

Whenever an opponent activates an Action ability, you may activate an Action ability of a Thing you control.
Card by Corrigan
Mass Fabricator
Thing
Turn: Copy a random card from the Infinite Dvorak Archive and add it to your hand.
Lots of time and energy went into every card, literally.
Card by ChippyYYZ
The Awkward Card
Action
Any opponent may touch you inappropriately. If none of them do, draw 3 cards.
Target opponent may have you touch them inappropriately. If they do not, that player discards a card.
Dvorak - A fun game for the whole family.
Card by ChippyYYZ
Upload
Action
Put a card from your hand or a Thing you control into target opponent's hand or on top of the deck.
Card by ChippyYYZ
5k
Trash to Treasure
Action
Play only if there are at least 5 cards in the discard pile. Target opponent chooses 3 cards in the discard pile; put them in your hand.
Card by Bucky
6k
DumpBot
Thing
Action:If there are at least 5 cards in the discard pile, target opponent chooses one. Put it in your hand.
Card by Bucky
7k
Trash Throw
Action
Move a card from the discard pile to target opponent's hand and destroy one of their Things. That opponent discards a random card.
Card by Bucky
Paper Harvest
Action
Destroy all Things. Each player draws a card for each Thing he or she controlled that was destroyed this way.
Card by Corrigan
Eldritch Harvest
Action
Choose a number, then skip that many of your next turns. At the beginning of your next turn, draw three cards for each turn you skipped this way.
Card by Corrigan
Derpy Reaper
Thing
Whenever you discard a card, each opponent may draw a card.
He sows in other people's fields and reaps the air.
Card by Corrigan
Clone-in-a-Vat(tm)
Thing
Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.
Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
Card by ChippyYYZ
Thoughtcage
Thing
When Thoughtcage enters play, look at target opponent's hand and place a card from their hand face-down under Thoughtcage. Return it to that player's hand when Thoughtcage leaves play.
Card by ChippyYYZ
Temporal Broadside
Action
Play all Actions in the discard pile in any order and skip your next turn,
OR Put all Things from the discard pile into play under your control, and at the end of your next turn, put them in the discard pile and skip your next turn.
Card by ChippyYYZ
Timesnap
Action
Play up to x Actions if you have not played an Action for x consecutive turns before this one.
Card by Binarius
Shared Passion
Thing
Action: If x players have used one of Shared Passion's abilities, each may draw x cards. Destroy Shared Passion. This ability may not be used on the turn Shared Passion is played. Action (global): Do nothing.
Card by Binarius
Big Fan
Action
Reveal a card from your hand. Draw until you draw a card by the same creator; keep it and shuffle the rest into the draw pile.
Card by Binarius
Inhibitor Belt
Thing
Play onto another Thing.

Equipped Thing's Action abilities can't be activated.
Card by Corrigan
Brain Vomit
Action
Discard two cards. Each opponent discards three cards.
Card by Corrigan
Tax Break
Action
Donate a Thing you control to an opponent.
Card by Binarius
Limit Break
Action
Destroy target Thing. Its controller must flip a coin until they get heads and discard a card for every tails flipped.
Card by Binarius
Lunch Break
Action
Skip your next turn. No opponent's Actions may affect you until it is your turn again.
Card by Binarius
Sword of Thought and Deed
Thing
When this enters play, attatch an Action card and a Thing card from your hand to it or put it in the discard pile.
Action and Thing: If the attached Thing has an Action ability, this ability has an identical effect followed by the effect of the attached Action card.
Card by ChippyYYZ
Experimental Substance
Thing
At any time during your turn, you may destroy this card to either destroy target Thing, OR draw two cards, OR gain three Tokens of the type of your choice, OR choose all options of another Action or ability you are playing instead of the listed number of options.
This should be a "boon" to combo decks.
Card by ChippyYYZ
Heroic Sacrifice
Action
Reveal your hand and choose a creator. Put all cards in your hand by that creator and all Things you control by that creator into the discard pile, then draw three cards for each.
"Go on without me, I can hold them off and buy you some card advantage. If I'm not back in three turns, don't wait for me." --ChippyYYZ, last transmission
Card by ChippyYYZ
Restart
Action
Discard your hand and draw five cards.
Card by Binarius
Recover
Action
Take an Action card that was played during an opponent's last turn from the discard pile and put it into your hand.
Card by Binarius
Resurge
Action
Discard down to two cards, then draw five cards and play up to three of them.
Card by Binarius
Replenish
Action
Draw until you have 5 or more cards in your hand.
Card by ChippyYYZ
Reprint
Action
Create a copy of target card in the discard pile and add it to your hand.
Card by ChippyYYZ
Rebound
Action
Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
Card by ChippyYYZ
Conspicuous Consumption
Thing
Once during each of your turns, you may draw a card and discard it immediately.
Card by Binarius
Elimination Round
Thing
Cards in the discard pile may not leave the discard pile.
Card by Binarius
Vague Premonition
Thing
Action: Look at the top card of the draw pile and shuffle it into the top five cards of the draw pile.
Card by Binarius
Heartless Oppression
Action
As an additional cost to play Heartless Oppression, discard two cards.

Choose one -- Destroy all Things controlled by the player who controls the fewest; or the player with the fewest cards in hand discards his or her hand.
Card by Corrigan
Exorbitant Tax
Thing
When Exorbitant Tax enters play, destroy three Things you control.

Whenever an opponent draws a card, that player sacrifices a Thing.

Whenever an opponent would draw a card, that player may choose not to. If that player does, you draw a card.
Card by Corrigan
Igor, Gravedigger Novice
Thing
Action: Put a Thing card at random from the discard pile into the your hand. Then discard a card at random.
"They let just about anybody carry a shovel these days!"
Card by Corrigan
Nectar of Life
Action - Dream
Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand.
From the Mirage deck
Card by Binarius
Riot
Action
Destroy a Thing, or discard this card at any time and destroy one of your Things to negate the effects of an Action being played.
Adapted from the Roman Politics deck
Card by Binarius
2/3/4
I Am Personified Pyramid
Action
...but with only a 1-corner perspective during a 4-corner rotation. Draw four cards, and discard three of them.
From the Time Cube deck
Card by Binarius
WhatTheFrick
Action
Win the game instantly.
HAHA I WAS KIDDING YOU LOSE THE GAME RIGHT NOW.
Card by Your Face
Epic Face
Action
Take the entire discard pile and draw pile for yourself.
YOU KNOW WHAT? JUST TAKE EVERY SINGLE CARD FROM EVERYONE AND WIN YOUR FACE IN MUD.
Card by YOUR FACE!
...
Speechless
Action
Target opponent may not play Actions during their next turn.
Card by Binarius
What Just Happened?
Action
Every opponent is so stunned at the recent turn of events that during their next turn, they may only draw once and discard if necessary, playing nothing.
Card by Binarius
Queen Dopplepopolis
Thing
At the beginning of your turn, look at target opponent's hand. You may reveal a Thing card from their hand. If you do, until your next turn, Queen Dopplepopolis becomes a copy of that Thing and can't be targeted by that player's Actions.
Card by ChippyYYZ
Soul Scream
Action
Discard your hand, put all Things you control in the discard pile, and skip your next turn. If you discarded at least four cards and put at least four Things you controlled into the discard pile, eliminate target player.
You'll lose more than just your voice from screaming this loud.
Card by ChippyYYZ
Hocus Pocus
Action
Choose two Actions in the discard pile. An opponent choose one of them. Put that card into your hand and play the other one immediately.
Card by ChippyYYZ
Luck of the Draw
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw three cards. Choose one of them to discard, then discard one of the remaining two at random.
Card by Binarius
Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Card by Binarius
Thickening Agent
Thing
Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
Card by Binarius
Unwinding Clock
Thing
At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
Card by Pongo
The Trollhammer
Thing
Action: Destroy a Thing that is related to an Abrahamic religion.
Amongst the shadows rides a beast,

Gripping hard a mighty hammer,

Looking for weak Christian blood
Card by Pongo

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Red Rover, Red Rover
Action
Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
Card by Corrigan
Regifter's Shield
Thing
Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.
"Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."
Card by Corrigan
Sudden Shortage
Action
Each player discards his or her hand, then draws a card.
Card by Corrigan
Flood the Market
Thing
Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
Card by Binarius
Potted Card
Thing
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
Card by Binarius
Yo-yo
Thing - Toy
You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
Card by Binarius
Eddie the Aquiline Shapeshifter Organism
Thing
Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
Card by Corrigan
Harvest Time
Action
Each player draws a card for each Thing he or she controls.
Card by Corrigan
Paper Airplane
Thing
All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
Card by Binarius
Schrödinger's Hydra
Thing
While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
Card by Binarius
Age of Coal
Thing
Cards cost an additional "discard a card" to play.

Action: abilities cost an additional "discard a card" to activate.
Card by Corrigan
&#%$
Vending Machine
Thing
You are not affected by any Action that requires the use of a Money token is nullified.
Argh! It stole my money... again.
Card by robo1995
7k
Poisonous Spines
Thing
Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.
Action:Discard two cards to give target opponent a Toxin token.
Card by Bucky
8k
Ultra Donut
Thing
At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.
50% sugar, 35% lard and 15% unspecified organic compounds.
Card by Bucky