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| {{Subpage || hide = true | page=Cards 6201-6300 }} | | {{Subpage || hide = true | page=Cards 6201-6300 }} |
| {{Subpage || hide = true | page=Cards 6301-6400 }} | | {{Subpage || hide = true | page=Cards 6301-6400 }} |
| | {{Subpage || hide = true | page=Cards 6401-6500 }} |
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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=Garbageman's Boon|type=Action|creator=ChippyYYZ|text=Play the top card of the discard pile<BR>OR play the bottom card of the discard pile<BR>OR put a card from the discard pile into your hand and discard a card.}}
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| {{card|title=Breaking Point|type=Thing|creator=ChippyYYZ|text='''Action: ''' Remove target Thing from the game and eliminate yourself.|flavortext="Enough!"}}
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| {{card|title=Wily Gatekeeper|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may either discard a card to prevent its destruction or draw a card.<br>Any player may gain control of this card by destroying a Money token or discarding a card whose ruletext contains every letter in this card's title.|creator=Binarius|bgcolor=006}}
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| {{card|title=Vigilant Bodyguard|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may instead return it to your hand along with Vigilant Bodyguard. Alternatively, if it would be destroyed by an opponent's Thing, you may instead destroy that Thing and Vigilant Bodyguard.|creator=Binarius|bgcolor=006}}
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| {{card|title=Precocious Initiate|type=Thing - Townsperson|text=You may immediately draw a card whenever your hand becomes empty. Your maximum hand size is increased by one for every Townsperson you control. At the end of your turns, you may draw one card and discard one card.|creator=Binarius|bgcolor=006}}
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| {{card|title=Channel The Forebears|type=Thing|creator=ChippyYYZ|text=You may play cards by ChippyYYZ as though they were Actions with the text "Draw three cards."<BR><BR>Other players may play cards by ChippyYYZ as though they were Actions with the text "Draw two cards."|bgcolor=0000b8}}
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| {{card|title=Useless Present|type=Thing|text=Play into another player's control. <br> Discard a card when you gain this. Your maximum hand size is reduced by 1.|cornervalue=4u|creator=Bucky|bgcolor=007}}
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| {{card|title=Hybrid Abomination|type=Thing|text=When you play this, move the top two Things in the discard pile under it in an order.<br>
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| This has the first sentence of each Thing under it as extra ruletext (in that order), the last words of their names as an extra name, and their flavortexts (if any) as extra flavortext.
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| |cornervalue=5u|creator=Bucky|bgcolor=052}}
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| {{card|title=Jury-rig|type=Action|text=Return target Thing in the discard pile to play under your control. At the start of your next turn, destroy it.|cornervalue=6u|creator=Bucky|bgcolor=700}}
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| {{card|title=Infinite Dvorak Roulette|type=Action|text=Change this card's text to 'When you draw this, lose the game.' and shuffle it back into the deck.|cornervalue=fu|creator=Nehh|bgcolor=700}}
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| {{card|title=Start Anew|type=Action|text=Destroy all Things you control. Put all Things in your hand into play under your control.|cornervalue=0|creator=Nehh|bgcolor=700}}
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| {{card|title=Power Foam|type=Thing|text='''Action + Action + Action:''' Play all Action cards in your hand. They do not count towards your Action limit this turn.<BR><BR>'''Action:''' Put an Action token on this card. Action tokens may be used instead of your Action each turn to pay for this card's abilities.|cornervalue=ff|creator=Nehh|bgcolor=007}}
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| {{card|title=Projection|type=Action/Thing|creator=ChippyYYZ|text=Play this card as a copy of another card in your hand. Reveal that card as you play Projection.}}
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| {{card|title=Garnet Gauntlets|type=Thing|bgcolor=805|creator=ChippyYYZ|text=At the beginning of your turn, put Garnet Gauntlets on another Thing you control. That Thing is blank while Garnet Gauntlets is on it.<BR>'''Action and Thing: '''Destroy target Thing.}}
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| {{card|title=Idea Recycler|type=Thing|creator=ChippyYYZ|text=Whenever you discard a card, you may put a blank Thing or Action card into your hand.<BR><BR>'''Action: ''' Gain a Movie Token.}}
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| {{card|title=Master Procrastinator|type=Thing|creator=Nehh|text=Whenever you would play an action, instead put it underneath Master Procrastinator. When Master Procrastinator is destroyed, its controller plays all cards underneath it.}}
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| {{card|title=Punish The Lazy|type=Thing|creator=Nehh|text=Players may not draw cards unless they played at least one card on their previous turn.}}
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| {{card|title=Fog Investment Bank|type=Thing|creator=Nehh|text=For the purposes of all other cards, this has one Fog Token on it. Fog Investment Bank enters play with 10 Fog Tokens on it. Each turn, it gains one Fog Token for each 10 Fog Tokens on it. '''Action:''' Remove a Fog Token from this card and put it on target Thing.}}
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| {{card|title=Snipe Hunt|type=Action|text=Target opponent can't take Actions or play non-Snipe Things on their next turn unless doing so destroys a Snipe. At the end of their turn, if they destroyed a Snipe, they draw two cards; otherwise, they discard a card at random.|cornervalue=7u|creator=Bucky|bgcolor=700}}
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| {{card|title=Snipe|type=Thing - Bird|text=When Snipe becomes a target, it returns to your hand. A player who destroys Snipe may draw three cards if any of their own Things survive. |cornervalue=8u|creator=Bucky|bgcolor=007}}
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| {{card|title=Engulfing Blanket|type=Thing|text=When you play this, put target Thing Up Your Sleeve. When this leaves play, return that Thing to its controller if it's still Up Your Sleeve. |cornervalue=9u|creator=Bucky|bgcolor=007}}
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| {{card|title=Visitor's Book|type=Action|creator=Nehh|text=When you play this, either write your name on it or win the game. You may only choose to win the game if the names of all players in the game are written on it. Then, shuffle it into the deck.}}
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| {{card|title=Beholder's Book|type=Action|creator=Nehh|text=Either put a Control token on target Thing and then return this card to your hand, or else gain control of all Things in play with Control tokens on them.}}
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| {{card|title=Protection From|type=Action/Thing|creator=Nehh|text=Protection From can be played as either an Action or a thing. If this is played as an Action, destroy target Thing. If this is played as a Thing, it cannot be targeted by Actions.|bgcolor=626}}
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| {{card|title=Doomsday Clock|type=Thing|text=This card comes into play with 1d6 Countdown tokens. At the end of each player's turn, destroy a Countdown token. If there are no Countdown tokens in play, destroy all Things. '''Action (global):''' This card gains 1d6 Countdown tokens.|creator=Binarius|bgcolor=006}}
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| {{card|title=Sin Bin|type=Action|text=Remove target Thing from play until the end of its controller's next turn.|creator=Binarius|bgcolor=FF0}}
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| {{card|title=Kula Ring|type=Thing|text=Every player may draw a card when this card is played. At the end of each player's turn, they must give a card from their hand to each of the opponents to their left and right; if they cannot, they are eliminated.|creator=Binarius|bgcolor=006}}
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| {{card|title=Gather Power|type=Action|creator=ChippyYYZ|text=Draw a card and gain an energy token.<BR>If you have three or fewer cards in your hand, return Gather Power to your hand.}}
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| {{card|title=Supercycler|type=Thing|creator=ChippyYYZ|text='''Action: ''' Discard three cards. If you do, draw three cards.}}
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| {{card|title=Spin Attack|type=Thing|creator=ChippyYYZ|cornervalue=^|text=Whenever you play a card from your hand, rotate Spin Attack 90° clockwise. When Spin Attack completes a clockwise rotation, you may destroy target Thing.}}
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| {{card|title=Borrow|type=Action|text=Gain control of target Thing. Return it at the end of your next turn, or discard your hand if you can't return it.|cornervalue=0u|creator=Bucky|bgcolor=700}}
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| {{card|title=Due Process|type=Thing|creator=Nehh|text=When a Thing you control would be targeted by an Action or activated ability, add a Bureaucracy token to Due Process. The card that targeted your Thing has no effect and is returned to its owner's hand. Then, if there are more Bureaucracy tokens on Due Process than there are players, revolutionize your administrative policies and destroy Due Process.|longtext=yes}}
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| {{card|title=Timewaster|type=Thing|creator=Nehh|text=When you play Timewaster, return it to your hand and immediately end the current turn.}}
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| {{card|title=Imprinted Shapeshifter|type=Thing|creator=Nehh|text=Whenever a Thing enters play under the control of any player, this card becomes a copy of it. The copy retains the original text of Imprinted Shapeshifter in addition to the text of the card it is copying.}}
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| {{card|title=Most Important Meal of the Day|type=Thing|text=You may draw an extra card at the beginning of your turns.|creator=Binarius|bgcolor=006}}
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| {{card|title=Buried Treasure|type=Action|text=Draw a number of cards equal to the number of players and lay them face up on the table. Starting with you and proceeding in order, every player may select one to put into their hand.|creator=Binarius|bgcolor=600}}
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| {{card|title=Novelty Cookie Cutter|type=Thing|text=When this card enters play, specify a token type whose name does not appear on any Things currently in play. '''Action:''' Gain a token of the specified type.|creator=Binarius|bgcolor=006}}
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| {{card|title=Scabbard of Fate and Freedom|type=Thing|creator=ChippyYYZ|text='''Action: '''Remove Scabbard of Fate and Freedom from the game. Choose three random Thing cards from the Swords booster pack. Create a copy of one of those cards and put it into play.}}
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| {{card|title=Benevolent Supervision|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, before they draw a card, that player may look at the top card of the deck. If it's a Thing, that player may put it into play.<BR>At the end of your turn, you may look at the top card of the deck. If its creator is ChippyYYZ, you may play it immediately.|flavortext="As expected, production is up in all regions. Particularly those in which I have invested." -ChippyYYZ, log entry|longtext=y}}
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| {{card|title=Reversal of Fortune|type=Action|text=The player with the most cards in hand must discard until they have the same number as the player with the fewest. Then the player with the fewest may draw the same number of cards from the draw pile and/or the top of the discard pile, in any combination.|creator=Binarius|bgcolor=300}}
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| {{card|title=CORRUPTOR|type=Thing|text=Play this card into any player's control. At the end of your turns, a random Thing of yours and a random Thing controlled by an opponent each get a Corruption token. Things with one are considered to have no abilities; Things with two are considered to have no ruletext. If a Thing has three Corruption tokens, destroy it and replace it with a copy of this card.|creator=Binarius|bgcolor=000|longtext=CORRUPTOR}}
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| {{card|title=Brain Drain|type=Thing|text=A player may not draw cards if they drew any cards during their previous turn.|creator=Binarius|bgcolor=666}}
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| {{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007}}
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| {{card|title=Giant Crate|type=Thing|text=When Giant Crate is destroyed, draw two cards<br>'''Action:'''Destroy Giant Crate|cornervalue=2v|creator=Bucky|bgcolor=007}}
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| {{card|title=Redirected Shipment|type=Action|text=Each opponent discards a random card. You gain a Crate token for each Thing discarded.|cornervalue=3v|creator=Bucky|bgcolor=700}}
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| {{card|title=Oath of Fëanor|text=Create three Things with the title "Silmaril" and the text "Indestructible. When only Fëanor controls any Silmarils, Fëanor wins the game. Fëanor cannot otherwise win the game while a Silmaril is in play." and shuffle them into the deck. Remove Oath of Fëanor from the game.<BR><BR>You are now Fëanor.|type=Action|creator=ChippyYYZ|longtext=multipleFëanorsWinTogether}}
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| {{card|title=Dual-Hemisphere Brainstorm|type=Action|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may draw two cards.<BR> <BR>Draw two cards and end your turn.}}
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| {{card|title=Psaphonic Reiteration|type=Thing|creator=ChippyYYZ|text='''Thing: ''' This ability has an identical effect to any Action card that you have played this turn. Then destroy Psaphonic Reiteration. If that Action card was by ChippyYYZ, return it to your hand.}}
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| {{card|title=Brain Gain|type=Action|text=Draw a number of cards equal to the number you drew during your previous turn.|cornervalue=4v|creator=Bucky|bgcolor=700}}
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| {{card|title=Cargo Drop|type=Action|text=Destroy a Thing; its former controller gains two Crate tokens.|cornervalue=5v|creator=Bucky|bgcolor=700}}
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| {{card|title=Action Booster Pack|type=Action|text=Draw cards until you have drawn three Actions; keep them and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=600}}
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| {{card|title=Thing Booster Pack|type=Action|text=Draw cards until you have drawn three Things; keep them and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=600}}
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| {{card|title=Card Generator|type=Thing|text=Only one of Card Generator's abilities may be used per turn. <br>'''Action:''' Draw cards until you draw an Action; keep it and shuffle the rest into the draw pile. <br>'''Thing:''' Draw cards until you draw a Thing; keep it and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=006}}
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| {{card|title=Action Trident|type=Action|creator=ChippyYYZ|text=Discard two other Action cards. If you do, destroy up to three target Things.}}
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| {{card|title=Video Game Loot|type=Thing|creator=ChippyYYZ|text=Once per turn, when a Token is destroyed, flip a coin. On a heads, draw a card. If the destroyed token was a Crate token, the flip is automatically heads.}}
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| {{card|title=Derisive Generosity|type=Thing|creator=ChippyYYZ|text='''Action: ''' Target player reveals a random card from their hand. They discard it unless it's the only card in their hand or its creator is ChippyYYZ.|flavortext="Why do you even bother trying to have opinions? I'm really doing you a favor by lending you mine." -ChippyYYZ}}
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| {{card|title=Insincere Flattery|type=Action|text=Copy the most recent Action played. If that Action's creator is ChippyYYZ, one-up it by drawing a card afterwards.|cornervalue=6v|creator=Bucky|bgcolor=700}}
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| {{card|title=Cash In|type=Action|text=Destroy all Tokens. Each player draws a card for each of their Crate tokens destroyed this way. You draw a card for every 5 other Tokens destroyed (limit 5 cards).|cornervalue=7v|creator=Bucky|bgcolor=700}}
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| {{card|title=Unpacker|type=Thing-Robot|text=When you play this, gain two Crate tokens.<br><br> At the start of your turn, you may destroy one of your Crate tokens to draw a card.|cornervalue=8v|creator=Bucky|bgcolor=007}}
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| {{card|title=Everything Is Probably Mostly Fine|type=Action|text=Destroy a Thing that has imposed a restriction on your ability to draw or play cards.|creator=Binarius|bgcolor=600}}
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| {{card|title=Cargo Ship|type=Thing|text=When you play Cargo Ship, move it to Up Your Sleeve. It is in transit for two full turns. On your third turn since playing it, return it to play. Once per turn while it is in play, gain a Crate token with "'''Action:''' Destroy this and draw a card."|creator=Binarius|bgcolor=006}}
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| {{card|title=Runaway Reactant|type=Action|text=Append this card's ruletext to an Action in your hand.|creator=Binarius|bgcolor=600}}
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| {{card|title=Chaotic Reinvention|type=Action|creator=ChippyYYZ|text=Destroy all things created by ChippyYYZ. If a Thing you control is destroyed this way, you may draw two cards and you may put a Thing by ChippyYYZ from your hand into play.|flavortext=" '[REDACTED]' -ChippyYYZ's journal"<BR>-ChippyYYZ's new journal}}
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| {{card|title=Intrusive Accordance|type=Reaction|creator=ChippyYYZ|bgcolor=070|text=Play in response to an Action not created by ChippyYYZ that would destroy one or more Things not created by ChippyYYZ. That Action destroys none of those Things. Each player who controls that Action or one of those Things draws a card.|flavortext="Hold still, darn it! I'm trying to debug your friendship!"-ChippyYYZ|longtext=y}}
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| {{card|title=Evasive Intuition|type=Reaction|creator=ChippyYYZ|bgcolor=070|text=Play when you or a Thing you control becomes the target of an Action. That Action targets a random target instead.<BR>If that Action is by ChippyYYZ, that Action targets a target of your choice instead.|flavortext="They sought to turn my own weapon against me, but its every nuance had its source in my thought. It could not help but function according to my design." -ChippyYYZ, log entry|longtext=y}}
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| {{card|title=Psionic Lensing|type=Action|text=Destroy a Thing. If its creator was ChippyYYZ, you may play a Thing into any player's control. If its creator is also ChippyYYZ, draw five cards. If you played it into the control of the same player whose original Thing you destroyed, they discard their hand first.|creator=Binarius|bgcolor=600}}
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| {{card|title=Birdcage|type=Thing|text=Cards under this card are considered to have no ruletext. '''Action:''' Discard a card to place target Thing under this card. '''Action (global):''' Regain control of one of your Things that was placed under this card.|creator=Binarius|bgcolor=006}}
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| {{card|title=Mosquito|type=Action|text=Target player realizes that they got bitten, probably sometime during their previous turn. They must discard a card and their maximum hand size is decreased by 1 until the end of their next turn.|creator=Binarius|bgcolor=600|flavortext=How annoying.}}
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| {{card|title=Mutton Bashing|type=Action|creator=ChippyYYZ|text=Gain three Sheep Tokens.|flavortext=B, A, A.}}
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|
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| {{card|title=Slick Moves|type=Action|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. Play two of them.}}
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| {{card|title=Trash Admiral|type=Thing|creator=ChippyYYZ|text=When you would draw a card, draw it from the top or bottom of the discard pile. If you can't, destroy Trash Admiral.}}
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| {{card|title=...Too Quiet.|type=Action|text=If no Things have been destroyed since your last turn, look at target opponent's hand. If they have a card that could destroy a Thing, they must discard their hand.|creator=Binarius|bgcolor=600}}
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| {{card|title=Positronic Flux Regulator|type=Thing|text=Whenever you would discard a card, besides at the end of your turn, draw a card instead.|creator=Binarius|bgcolor=006}}
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|
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| {{card|title=Power Spike|type=Action|text=Activate an ability chosen at random from those on all Things in play.|creator=Binarius|bgcolor=600}}
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| {{card|title=Cargo Cult|type=Thing|text=At the start of your turn, win the game if you control more than twice as many crates as the number of remaining players.<br><br>'''Action:'''Discard a card. If it's a Thing, gain a Crate token.<BR><BR>When you lose Cargo Cult, destroy all your Crates and draw that many cards.|longtext=true|cornervalue=9v|creator=Bucky|bgcolor=770}}
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| {{card|title=Polymorph: Box|type=Action|text=Target Thing becomes a Crate with the text "'''Action:'''Destroy this and draw a card".|cornervalue=0v|creator=Bucky|bgcolor=111}}
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| {{card|title=Summon: George Washington|type=Reaction|cornervalue=1796|text=Play immediately in response to an opponent's Action. Flip a coin to nullify its effect. If it was to have an effect on your hand or any Thing you control, it is nullified automatically instead.|flavortext="The disorders and miseries, which result, gradually incline the minds of men to seek security and repose in the absolute power of an individual..."|creator=Binarius|bgcolor=900|longtext=We could use him right now.}}
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| {{card|title=The Doge of Venice|type=Action|text=Set your hand aside. Draw six cards, discard two, draw five more, discard three at random and three more of your choice, then draw eight cards and discard four of your choice and three more at random. Choose one of the remaining cards to play and discard the others.|flavortext=If it please you.|creator=Binarius|bgcolor=600|longtext=Maybe we could try this instead?}}
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| {{card|title=Clairvoyant Octopus|type=Thing|text=Play this card into any player's control. <br>When you would play a card, instead select two cards from your hand. Clairvoyant Octopus chooses one of them at random for you to play. If a per-turn limit prevents you from playing the card Clairvoyant Octopus has chosen, you play nothing instead.|creator=Binarius|bgcolor=CC9|longtext=I hear this method has seen some success too.}}
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| {{card|title=Forehead-Mounted Viewscreen|creator=ChippyYYZ|type=Thing|text=Play this card into any player's control.<BR>'''Action:''' Draw a card. Only any other player may use this ability.|flavortext="What's everybody looking at? Do I have something on my face?"}}
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| {{card|title=Cargomancy|creator=ChippyYYZ|type=Action|text=Put a Crate Token into play and return Cargomancy to your hand, OR destroy any number of Crates you control to draw that many cards.}}
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| {{card|title=Greater Cargomancy|creator=ChippyYYZ|type=Action|text=Put a Crate Token into play and return Greater Cargomancy to your hand. Instead of playing a Thing this turn, you may put a Crate Token into play.<BR>OR<BR>Destroy any number of Crates you control to draw that many cards.}}
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| {{card|title=Storm Bolt|type=Action|text=Destroy one Thing for each card played this turn (limit 5).|cornervalue=1w|creator=Bucky|bgcolor=700}}
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| {{card|title=Restrictor Node|type=Thing|text=Your opponents' maximum hand sizes are reduced by the number of Nodes you control plus the number of Nodes they control (limit 4).
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| <br><br> Effects that count Nodes are limited to 4 Nodes.
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| |cornervalue=2w|creator=Bucky|bgcolor=007}}
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| {{card|title=Mosquito-bot Swarm|type=Action|text=Each player discards two cards. You draw a card for each red card discarded (limit 5).|flavortext=Invented by a vampire mad scientist| cornervalue=3w|creator=Bucky|bgcolor=900}}
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| {{card|title=Hasty Recitation|type=Action|text=Randomly select one of the top four Actions in the discard pile and play it again.|creator=Binarius|bgcolor=600}}
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| {{card|title=Charming Bakery|type=Thing|text='''Action:''' Create a Pastry, Muffin, or Brownie token. '''Action:''' Target opponent pays you a card from their hand to buy one such token.|creator=Binarius|bgcolor=006}}
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|
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| {{card|title=Negatronic Flux Regulator|type=Thing|text=Whenever you would draw a card, besides at the beginning of your turn, discard a card instead.|creator=Binarius|bgcolor=006}}
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| {{card|title=<font color=8640b4>Starlight </font><font color=9be9d8>G</font><font color=8640b4>limmer</font>|type=<font color=8640b4>Thing - </font><font color=9be9d8>P</font><font color=8640b4>ony</font>|text='''Action: ''' For each player, blank the ruletext of target Thing with ruletext that player controls.|bgcolor=f2c7f8|creator=ChippyYYZ}}
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| {{card|title=Rounding Down|type=Thing|text=When you play an Action card, you may play another Action card if it has less than half as many words as the first. This doesn't count towards your Action per turn limit.|flavortext=I only played 1.3 actions this turn, I'm below the legal limit, I swear.|creator=ChippyYYZ}}
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|
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| {{card|title=Neutronic Flux Regulator|type=Thing|text=Whenever you play a card, discard a card. If you do, draw a card.|creator=ChippyYYZ}}
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|
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| {{card|title=Rounding Up|type=Thing|text=When you play an Action card, you may play another Action card if it has more than twice as many words as the first. Only the final Action played in this way counts toward your Action per turn limit.|creator=Binarius|bgcolor=006}}
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|
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| {{card|title=Overshadow|type=Reaction|text=Play immediately in response to an opponent's Action card. Play an Action card with more than twice as many words. Your opponent's Action is nullified and yours takes place instead.|creator=Binarius|bgcolor=900}}
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|
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| {{card|title=Binarize|type=Action|text=Round a number on a Thing in play or a card in your hand to the nearest power of 2. <br>If the number is of the form 3·2<sup>n</sup>, you choose which way to round it.|creator=Binarius|bgcolor=600}}
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| {{card|title=Action Loader|type=Thing|creator=ChippyYYZ|text='''Thing: ''' Put an Action card from your hand into play face-up. It counts as a Thing while it's in play. For as long as it remains in play, its controller may play it on their turn without it counting towards their cards per turn.}}
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| {{card|title=<font color=57c4dd>S</font><font color=325394>hining</font><font color=57c4dd> A</font><font color=325394>rmor</font>|type=<font color=243871>Thing - Pony</font>|bgcolor=ffffff|creator=ChippyYYZ|text=Actions can't target or destroy ponies you control.<BR><BR>When a Thing you control would be destroyed, you may erase a sentence from Shining Armor's ruletext instead.<BR><BR>Things your teammates control count as Things you control for Shining Armor's effects.|longtext=MorePonies}}
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| {{card|title=Unstable Landfill|type=Thing|text=Whenever a card in the discard pile is played, put into play, or put into a player's hand, gain a Garbage Token.<BR><BR>'''Action: ''' Recycle any three Garbage Tokens to draw a card and return a card from the discard pile to your hand.|creator=ChippyYYZ}}
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| {{card|title=Power Bottling Plant|type=Thing|creator=Nehh|text=At the start of each turn, place an Action token on this card. Once per turn you may sacrifice any number of Action tokens. If you do, the Action cost of the next activated ability you use this turn is lowered by the number of tokens sacrificed this way, to a minimum of zero actions.}}
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| {{card|title=Token Majority|type=Action|creator=Nehh|text=Gain control of all tokens owned by players who control more tokens than non-token Things.}}
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| {{card|title=Eaten Authority|type=Action|creator=Nehh|text=Destroy target Thing, and all Things that do not share any letters in their title with that Thing's title.}}
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| {{card|title=Bottled Power Plant|type=Thing|text=When this card is destroyed, gain five Energy tokens and play up to three Actions.|creator=Binarius|bgcolor=006}} | | {{card|title=Bottled Power Plant|type=Thing|text=When this card is destroyed, gain five Energy tokens and play up to three Actions.|creator=Binarius|bgcolor=006}} |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500.
Bottled Power Plant
Thing
When this card is destroyed, gain five Energy tokens and play up to three Actions.
Construction Project
Thing
You may not play Things. On your third turn after playing this card, destroy it and play as many Things from your hand as you wish.
Token Defense Shield
Thing
Whenever you would gain control of a token as a result of an opponent's activity, you may instead destroy it.
Thing
This card counts as a glass object. A Player may not play more than one Action in a turn.
Weirdly Specific Shield
Thing
Things you control with two-word titles cannot be destroyed by actions.
Thoughtflow Turbine
Thing
When an Action would cause you to draw cards, draw an additional card (limit 1 per action).
Oasis
Action
If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.
Big Man
Thing
A player may not win if an opponent has more Prestige tokens than them. Any player with more Prestige tokens than this card's controller may gain control of it. Action: Give an opponent a card and gain a Prestige token. Action (global): Give this card's controller a card and gain a Prestige token.
Dramatic Flourish
Action
If you have destroyed a Thing during this turn, draw three cards and play one of them.
Clock of Finality
Thing
At the beginning of your turn, rotate Clock of Finality 90° clockwise. When Clock of Finality has completed a clockwise rotation, eliminate each player with no cards in hand and each player with no Things in play, then destroy all Things.
It's the final countdown.
Crop Rotation
Thing
At the beginning of each player's turn, you may rotate target Thing 90° clockwise. When this causes a Thing to complete a clockwise rotation, destroy that Thing. If it is destroyed, its controller reveals the top 5 cards of the deck and puts a Thing from among them into play.
Hmm... maybe nodes this year.
Recycler Mill
Thing
Whenever another Thing is destroyed, rotate Recycler Mill 90° clockwise. When Recycler Mill completes a clockwise rotation, you may put a Thing from the discard pile into play.
Hammock
Thing
When you can recline in comfort and style, how bad can life really be? Action: Relax and draw a card.
Sleep In
Action
You may not play this card if you have already played another card during your turn. Draw two cards; discard them and redraw if neither is an Action. Instead of playing a Thing, you may play one more Action this turn.
Sleeper Cell
Action
Write the name of a player on this card and shuffle it into the draw pile,
OR eliminate every player whose name is written on this card.
...Besides its creator.
Rumor Mill
Thing
Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
Centrifuge Node
Thing
Action: Rotate Centrifuge Node 90° clockwise for each Node you control.
Whenever Centrifuge Node completes a clockwise rotation, draw a card.
Dire Screwdriver
Action
Rotate target Thing 360° clockwise, then its ruletext becomes "Indestructible.",
OR rotate target Thing 360° counter-clockwise and put it into your hand.
Hamster Wheel
Thing
Whenever an opponent plays an Action, rotate Hamster Wheel 90° clockwise. When Hamster Wheel completes a clockwise rotation, you may play an Action from your hand.
Miller's Spirit
Thing
Action: Change target Thing's Action ability so that instead of “Action:”, it reads “Action: Rotate this card 90° clockwise. When it completes a clockwise rotation, you may”.
Action
Multiply all angle values on all Things in play by π/180°.
Puzzle Lock
Thing
Whenever a player draws their second card in a turn, you may rotate Puzzle Lock 90° clockwise. When Puzzle Lock completes a clockwise rotation, you may put Puzzle Lock in the discard pile and take another turn after this one.
Wheel of Providence
Thing
Whenever you play a card, rotate Wheel of Providence 90° clockwise. When Wheel of Providence completes a clockwise rotation, name a letter and reveal the top card of the deck. If its title contains that letter, put it into your hand. If its title starts with that letter, you win the game.
Circle of Doom
Thing
Circle of Doom enters play attached to target Thing. At the beginning of each turn, turn Circle of Doom and the attached Thing 90° clockwise.
When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.
Container Crane
Thing
Whenever an opponent plays a Thing, you may rotate Container Crane 90° clockwise. When Container Crane completes a clockwise rotation, gain a Crate token with "Action: Destroy this and draw a card."
Thing
At the beginning of your turn, rotate Radar Antenna 90° clockwise. When Radar Antenna completes a clockwise rotation, you may look at target player's hand.
Combination Lock
Thing
Whenever an opponent draws a card, you may rotate Combination Lock 90°. When Combination Lock completes a clockwise rotation, then a counterclockwise rotation, then another clockwise rotation, you may put a Thing from the discard pile into your hand.
Direst Wolf
Thing
At the beginning of your turn, rotate Direst Wolf 90° clockwise. When Direst Wolf completes a clockwise rotation, put another Thing you control in the discard pile or eliminate yourself.
Action: Destroy another target Thing and rotate Direst Wolf 180° clockwise.
Turn Back Time
Action
Return target Thing to its controller's hand. Rotate each Thing counterclockwise to standard position.
Rainbow Dash
Thing - Pony
Rainbow Dash is all colors at all times.
When an opponent plays a card with any of the words Wind, Rain, Cloud, Fog, Snow, Sun, Sky, Storm, Thunder, Lightning, or Rainbow in its title, you may have that card be put into your hand instead. You may put Rainbow Dash into play from your hand as a reaction to such a card being played.
"Hey. I could clear this sky in ten seconds flat."
Action
Rotate a non-Token Thing you control 360°. If it completes its rotation and survives, destroy another target Thing.
Applejack
Thing - Pony
At the beginning of your turn, you get an Apple Token. When another Thing you control is destroyed, you may spend 3 Apple Tokens to return it to your hand.
Action: Spend an Apple token to gain a token of any type.
Action: Spend 2 Apple tokens to look at the top 2 cards of the deck. You may put a Thing from among them into play. If neither is a Thing, discard them and gain three Apple tokens.
Thing — Rule
Rules and Laws aren't controlled by anyone; if a controller is required by an effect, the owner counts as the controller.
The priority layers in the game are: 1. the game's rules; 2. Rules and Laws' effects; 3. other effects. Higher-numbered effects have priority over lower-numbered effects unless the lower-numbered ones are exceptions over higher-numbered ones.
Card by
Lynx (
talk) 06:01, 26 April 2017 (UTC)
RIR
Rules Integration Rule
Thing — Rule
The winner of the game may decide to integrate any combination of rules that were in effect at the end of the game into the next match's game rules.
Card by
Lynx (
talk) 06:06, 26 April 2017 (UTC)
Virtuous Bureaucracy
Thing
Whenever you play a Rule or Law, draw a card. Whenever someone else does, he draws two cards and you draw one card.
Card by
Lynx (
talk) 06:06, 26 April 2017 (UTC)
Pinkie Pie
Thing - Pony
At the end of your turn, each player may put a Thing from their hand into play or draw a card.
When Pinkie Pie would be destroyed, you may return her to your hand instead.
Action: Choose an opponent. You and that player draw a card.
Crate Expectations
Action
Gain a Crate token and look at the top card of the deck. You may then sacrifice a Crate token to put that card into your hand - if you do not, shuffle the card into the deck instead.
Merchant Policy
Action
Gain control of all Crate tokens. Each opponent draws a card.
Full Warranty
Thing
Action: Put a Guarantee token on target Thing. When a Thing under your control with a Guarantee token is destroyed, you may create a copy of that Thing and put it into play under your control.
Action - Potion
Destroy target Thing and discard a card.
---OR---
Throw - Target opponent destroys one of their Things and discards a card.
Thing - Ingredient
When you target a single opponent with an Action card, they discard a card.
Card by Bucky (Potion Factory deck)
Rarity
Thing - Pony
Instead of drawing a card, you may reveal the top four cards of the deck, put a Thing from among them into your hand, and discard the rest. You may not play that Thing this turn.
Action: Put a Thing from your hand into play under any player's control.
Alpha Lockout
Thing
Play into any player's control.
You may not play cards whose titles begin with the same letter as a Thing you control.
Putting Things On Top Of Other Things
Action
Draw a card.
You may put any number of Things from your hand on top of a Thing you control. Treat the stack as a single Thing with the attributes of only the top card. If it would leave play, only the top card leaves play.
Thing
If you control 5 non-token gold-colored things, you win the game.
Action: Discard 3 cards to remove all of target Thing's text and re-color it gold. You may discard an extra card to gain control of it.
Action
Move cards from the top of the deck to the discard pile until there are 12+ cards in the discard pile (minimum 1). Then target opponent moves a number of cards from the discard pile to your hand equal to your maximum hand size (limit 10).
Thing
Action: Put a charge counter on this if it's your own turn.
Reaction: Remove all charge counters from this in response to an opponent's Action card. Take that many Actions (limit 3). (Your actions happen first.)
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target Living Thing.
Whenever you draw a card, gain a Forest Creature token.
Whenever a Living Thing you control is destroyed, target opponent discards a card.
A Big Bear
Thing
Action: Target opponent skips their next turn. Erase this ability.
Quick to lose interest, but terrifying until then.
Omenbearer Birds
Thing
When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
Spud Gun 3000
Thing
This card comes into play with three potato tokens.
Action: Destroy one potato token, then destroy up to 3 tokens on any other card.
”What do you expect to hurt with that thing?”
“Your pride.”
50 Pound Sack of Spuds
Thing
When this card comes into play gain ten potato tokens.
Action: Discard one card to gain ten potato tokens.
Get ta peelin', Private!
Fell Like A Sack Of...
Action
Destroy any number of potato tokens. For every 5 potato tokens destroyed, destroy oneThing.
If you destroy 100 potato tokens, you win the game.
That expression may be cliché, but it's still hilarious to watch.
Twilight Sparkle
Thing - Pony
You have no maximum hand size.
Once during your turn, you may play an Action instead of a Thing.
When you play your second Action card in a turn, draw a card for each Pony you control, then discard a card if you drew more than two cards this way.
Match 3
Action
Spend any 3 tokens of the same type to draw 3 cards.
Ultra Burst
Action
Reveal the top ten cards of the deck. Put all non-Action cards revealed this way into the discard pile, then play all Actions revealed this way, in any order. Afterwards, for each Action played this way, discard a card or destroy a Thing you control.
Action
Each player draws a card. Then you gain a number of tokens of any type equal to the total number of cards in your opponents' hands (limit 20).
Thing
Action: (WISH) return an Action card from the discard pile to your hand if you've taken three for fewer WISH actions this game.
Action - WISH
If this is your first or second WISH action of the game, draw three cards. If this is your third WISH action of the game, you win the game.
Big Mood
Thing
When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
Entropy Subversion
Thing
Whenever you would discard down to your maximum hand size, draw one card instead.
Aura of Endurance
Thing
Whenever another Thing would be destroyed, its controller erases a sentence from its rulestext instead if possible. A Thing's only sentence can't be erased this way.
Aura of Endurance is indestructible.
The Luminous Name
Action
Look at target opponent's hand, or look at the top ten cards in the draw pile.
The Purifying Name
Action/Reaction
Move any of your cards to the discard pile—miraculously, this does not count as discarding or destroying them; or, play immediately in response to any Action to negate its effects on you.
The Tempestuous Name
Action
Shuffle all Things in play together and reassign control of each to a random player. Do the same with the cards in all players' hands. Then every player discards a random card.
Unexpected Chicken
Thing
You can discard Unexpected Chicken to destroy a living Thing. Unexpected Chicken isn't living.
Suddenly, chicken!
Card by JorshTheHacker
Thing
Action: (WISH) Destroy target Thing if you've taken three for fewer WISH actions this game.
Action - WISH
Destroy a number of Things equal to the number of WISH actions you've taken this game (limit 3). If this is your fourth or later WISH action, eliminate yourself.
Action - WISH
Reveal the top 8 cards of the draw pile. Play any revealed Djinns or Wishes in the order you revealed them. Then put up to one other revealed Action in your hand and shuffle the deck.
Sword of Vigor and Languor
Thing
Action and Thing: Remove a sentence from target Thing's ruletext and insert it into a Thing you control.
Future Echo
Action
Activate an Action ability of the first Thing in the draw pile with an Action ability.
You Scratch My Back
Action
You and target opponent may attempt to negotiate a trade of one of your cards for one of theirs. If you agree to trade, you may both draw a card.
Action - WISH
Gain control of target Thing. If this is your third WISH action of the game, gain control of all its owners other things too. If this is your fourth or later WISH action, and you gained control of at least two Things, eliminate yourself.
Thing
Action: (WISH) Look at the top two cards of the draw pile. If you've taken three for fewer WISH actions this game, put one of them in your hand.
After you're out of wishes, the spoilers are free.
Thing
Action: (WISH) If this is your fourth or later WISH action, destroy one of your Things and draw a card.
I can't let you take back wishes, but I have the next best thing.
Part-Time Job
Thing
Action: Gain 2 Money tokens.
WANTED
Thing
Attach this card to target Thing. Its controller may choose to return it to their hand immediately; if not, and if it is destroyed by an opponent, that player may draw two cards and this card's player may draw one. Destroy this card when attached Thing leaves play.
Searching for Friends
Action
Name the creator of a Thing in your control or a card you reveal from your hand. Draw until you draw a card by the same creator. Put it into your hand, or if it is a Thing you may play it immediately; shuffle the other cards you drew back into the draw pile.
Princess Celestia
Thing - Pony
Princess Celestia is indestructible while you control another living Thing.
Turn: Raise the Sun - If you control five or more non-token Things, draw five cards. You may then reveal your hand. If you have six or more Ponies in your hand and in play, you win the game. You may not raise the sun next turn.
Protection From Evil And Good
Thing
Opponents can't play white or black Actions.
Action: Destroy target white or black Thing.
(A color is white if all of its RGB values are F0 or higher and black if all of its RGB values are 0F or lower.)
Wishbone of Symmetry
Thing
Action: (WISH) Choose a WISH Action card in the discard pile or a WISH action on a Thing in play or in the discard pile. Decrease the number of WISH actions you've taken this game by 1, then this ability has an identical effect to the chosen Action. Remove Wishbone of Symmetry from the game.
Action - WISH
Create and play a Thing that's a copy of a Djinn from the Infinite Dvorak Deck archive.
There are a bunch on page 66.
Action - WISH
If you've taken two or fewer wishes this game, destroy all Things, discard all hands, shuffle the discard pile into the deck, and deal five cards to each player. If you've taken three or more wishes this game, everyone loses the game.
Wish for Wisdom
Action - WISH
If you have taken fewer than two WISH actions this game, look at the top 8 cards of the draw pile and put one of them into your hand. If you have taken two WISH actions this game, search the discard pile for an Action card and play it as your third WISH. Otherwise, you may play an additional Action.
Ominous Creaking Sound
Action
Every opponent must flip a coin. On tails, they are spooked and discard a card in trepidation.
Impractically Long Pike
Thing - Weapon
Thing and Action: Destroy a Thing controlled by an opponent who is not adjacent to you in turn order.
Thing
If a player takes 10 Actions in a turn, including Action abilities, they win the game.
You may use each of your Action abilities once per turn without spending your Action.
Action
Destroy a Thing.
You may spend 8 tokens to play this as an extra Action on your turn or as a reaction to any card.
A precision kaboom.
"Wabbit Season!"
"Duck Season!"
Action
Each player draws a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
Card Palming
Action
Draw two cards, then put this card Up Your Sleeve.
If your hand is empty, you may move Card Palming from Up Your Sleeve into the discard pile and draw a card.
Strainborm
Action
Target player draws two cards, then puts three cards from their hand on top of the deck.
My brain hurts.
Charm
Action
Target animate Thing decides to come into your control.
Pet Rat
Thing
Action: Let your furry friend go exploring. Roll a die. 1-2: She comes back safe but empty-handed; you may destroy a food token to reroll. 3-4: She brings you a card from the draw pile. 5-6: She brings you a random card from target opponent's hand.
Thing
You may draw a card if your hand is empty at the end of your turn. If an opponent's Action would destroy one of your Things or force you to discard a card, you may destroy Ancient Talisman instead.
Got It Stuck In A Water Bottle
Thing
Play into any player's control.
You can't play more than 1 card per turn.
"Yes, but how did you get it stuck in a water bottle? What were you doing? Is this, like, a regular thing with you? Is there a procedure for this sort of thing? Some guy you usually call in this sort of situation?"
Three-Hit Combo
Action
Draw three cards. Discard three cards. Play three cards.
Meticulous Study
Thing
When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
Back-Seat Driver
Action
Give target opponent a card from your hand. If they do not play that card during their next turn, they may not play any other cards that turn either.
The Latest Blockbuster Superhero Movie
Action
What an exciting time you and your opponents had together at the cinema! Everyone may draw two cards.
Thing
Once per turn, Electric Fence may be attached to or detached from a Thing you control. If an opponent causes Electric Fence to become detached from attached Thing, they must discard a random card.
Action
Target Thing destroys itself.
Action
Gain 6 Coin tokens OR
Draw three cards OR
Use the Action abilities of up to three of your Things.
Thing - Treasure
Spend 3 tokens: Retrieve an Action from the discard. Use this only during your turn, once per turn.
Action Thief
Thing
Action Thief has all Things' Action Abilities that weren't used since your last turn.
Thing Thief
Action
Look at target opponent's hand. Put a random Thing card from their hand into play under your control.
Card Thief
Action
Look at target opponent's hand. Put a card from their hand into your hand.
Thing
When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
Master Hacker
Action
Look at target opponent's hand and exchange a card in their hand with the top card of the discard pile.
Tacky Wallpaper
Action
Target opponent is having difficulty concentrating on matters at hand and is too distracted to play more than one card during their next turn.
I Want One!!!
Action
Choose a Thing controlled by an opponent and put a copy of it into your hand.
Action
The next player skips their next turn.
Action
The next player draws 4 cards and skips their next turn.
Cold Pizza
Action
Discard a card. Then again, pizza is pizza; draw a card.
Disaster...From The Stars!
Action
The table is bombarded by a sudden meteor strike. Every player must destroy half of their Things, rounding up.
Action
Put the next card that enters the discard pile into your hand.
Last-Ditch Effort
Action
Draw two cards. Until your next turn, opponents can't win the game and you can't lose the game.
Trinity Force
Thing
If you control exactly three things and have drawn exactly three cards this turn, you may reveal your hand. If it contains exactly three actions and nothing else, you win the game.
Isochron Reflector
Thing
After an opponent plays an Action card, attach it to Isochron Reflector and put any cards already attached to Isochron Reflector into the discard pile.
Action: This ability has an identical effect to the Action card attached to Isochron Reflector.
Phoebe
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Phoebe. Action: Exchange Phoebe with a Thing controlled by the preceding player.
An ancient centaur captured from the Kuiper belt, one of the largest known. A giant ring formed from micrometeoroid impacts darkens Iapetus's leading hemisphere. a = 12.869 Gm, e = 0.156242, i = 151.78˚
Kiviuq
Thing - Moon (Inuit)
You may not be eliminated, and if an opponent would win the game, you win as well. At the end of your turn, the player preceding you in turn order gains control of Kiviuq.
Named for a mythological wandering hero.
a = 11.294 Gm, e = 0.3288, i = 49.087˚
Bebhionn
Thing - Moon (Gallic)
Draw a card when you gain control of Bebhionn. At the end of your turn, the player preceding you in turn order gains control of Bebhionn.
Named for a goddess of birth who was renowned for her beauty.
a = 17.153 Gm, e = 0.333, i = 40.484˚
Action
If the first opponent to your left has a Curse, eliminate them. Otherwise, they gain a Curse token that cannot be spent.
Put Hex of Nim in the draw pile as the eleventh card from the top.
Thing
When you play Gnomish Mine, gain two Gnome tokens.
Action: Gain a Gold token for each Gnome you have.
Action
You may play this without using your Action for the turn by spending 2 tokens of any type.
Move a non-gold-colored Thing from the discard pile to your hand.
Pan
Thing - Moon (Ring Shepherd)
At the end of your turn, the player preceding you in turn order gains control of Pan. Action: If the preceding player's hand has more cards than yours, take a card from their hand and give them control of Pan.
Named for an ancient patron god of shepherds. Its distinctive equatorial ridge extends the entire height of its Roche lobe.
a = 133,584 km, e = 0.000035, i = 0.001˚
Enceladus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Enceladus. Action: Put the top card of the discard pile into your hand and give Enceladus to the preceding player.
Cryovolcanic activity in the south polar "tiger stripes" region supplies the material composing the gigantic, diffuse E Ring.
a = 237,950 km, e = 0.0047, i = 0.010˚
Albiorix
Thing - Moon (Gallic)
At the end of your turn, the player preceding you in turn order gains control of Albiorix. Action: Take a card from an opponent's hand and either play it immediately or discard it; give Albiorix to the preceding player.
The largest of the Gallic moons, named for a giant who was considered to be king of the world.
a = 16.267 Gm, e = 0.477, i = 38.042˚
Astral Projection
Thing
You may not play cards from your hand. During your turn, you may look at the top X cards of the deck, where X is the number of cards in your hand, and you may play those cards (subject to normal restrictions).
Meteoric Bombardment
Action
You must destroy a Thing you control to play this card. If that Thing was at least the size of a:
Pebble - Destroy target Thing.
Car - That Thing's controller discards a card
Town - and their hand.
Moon - Destroy all tokens and seven more Things.
The Great and Powerful Trixie
Thing - Pony
Smoke and Mirrors - When a Thing you control would be the target of an Action, you may have that Action target a different Thing you control. When you would discard a card, you may keep it in your hand and discard a different card instead.
Arbitrary Randomization
Action
Shuffle the deck. Draw a card. Shuffle the deck again.
Arbitrary Duplication
Action
Select a random subset of 100 cards. (This can be a page of 100 cards or 100 randomly selected cards; based on your preference and what is conveniently possible.) Shuffle those cards into the deck.
Arbitrarily Similar Game
Action
Find a deck of Fluxx cards, and shuffle them into the deck. Treat Keepers and New Rules as Things. New Rules belong to the player who played them. Play Goals as written on their card, belonging to no player. Conditions defined by a goal are subjective, and may be voted on. If a Fluxx deck cannot be acquired, this card has no effect.
Tethys
Thing - Moon
If you have fewer than five cards in your hand when you gain control of Tethys, draw cards until you have five. At the end of your turn, the player preceding you in turn order gains control of Tethys.
Named for an ancient goddess who gave birth to the rivers and springs of the world.
a = 294,619 km, e = 0.0001, i = 1.12˚
Hyperion
Thing - Moon
Your Things may not be destroyed by opponents' Actions. At the end of your turn, the player preceding you in turn order gains control of Hyperion.
Named for an ancient god of watchfulness and observation who was said to be the first to understand the motions of the heavenly bodies.
a = 1,481,010 km, e = 0.123006, i = 0.568˚
Iapetus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Iapetus. Action: Destroy an opponent's Thing and give Iapetus to the preceding player. If the destroyed Thing was controlled by the preceding player, draw a card.
Named for an ancient god of either craftsmanship or mortality, depending on the interpretation.
a = 3,560,820 km, e = 0.028613, i = 15.47˚
This Card May Save the Game
Action
Remove from the game any card in play or your hand that states at least one of it cannot be destroyed or it cannot be removed from the game. This overrides any effect of that card preventing it from being removed from the game.
I'm Bored, Let's Play Something Else
Action
Find another board/card game that is turn based as Dvorak is. Set it up per it's rules. At the end of each player's Dvorak turns, they take a turn in that game. If it allows players to be eliminated, the first player eliminated is eliminated from the Dvorak game, and that game ends. If not, when that game ends, the lowest scoring player is eliminated. If there is no scoring, the winner of that game decides who is eliminated.
Video Challenge
Action
Choose an opponent. Find a 2-player competitive video game with a mode or minigame that can be completed in under 10 minutes, that you can play with that opponent (ie, 1 course of a Kart racing game, 1 match of a fighting game, a Mario Party minigame). The winner may choose any number of the loser's Things and destroy them.
Sunset Shimmer
Thing - Pony
Humans and Ponies you control count as both Ponies and Humans.
Action: Look at target player's hand.
Princess Luna
Thing - Pony
At the end of each player's turn, you may look at that player's hand. If you raised the moon as your last turn, you may put a card from their hand on top of the deck.
Turn - Raise The Moon - Until your next turn, players can't play or destroy Things. You may not raise the moon next turn.
Renegotiate
Reaction
Play in response to an opponent's Action. That opponent may choose new targets for that Action.
You may negate that Action.
"Make me an offer I won't refuse."
Nonstop Action
Thing
If any player ends their turn without having played an Action or used an Action ability during their turn, they are eliminated.
Sharing is Caring
Thing
Any player may use an Action ability on any other player's Things.
PSI
Action
Name a word. Reveal the top card of the deck. If that word is in the title of the card you revealed, you may choose to play it immediately (this does not count against your turn limits) or put it in your hand. If it does not, or if you choose not to play it or put it in your hand, discard it.