Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400.


1A
It's a Kind of Uno
Thing
Whenever a card with a number-letter or letter-number cornervalue is played, any player may play a card with the same number or letter in its cornervalue as the card most recently played.
Card by Corrigan
Fascism
Thing
No player can have a maximum hand size other than five cards.
Players can't play cards during other players' turns.
Players can't draw additional cards on their draw steps.
Players can't play more than one Thing or more than one Action during their turns.
Card by Corrigan
Wartime Holds No Rules
Thing
This card cannot be destroyed. Anyone may choose to use an Action ability of a Thing they own(on their turn) without using up their action, then put a Latency Token on it. Cards with Latency Tokens on them can't use action abilities. Latency Tokens are removed at the end of the turn. Sacrifice this card if it has been in play for 7 turns.
Card by NARF
CHAAAAARGE!
Action
Immediately play all cards in your hand. All things with Action abilities that are played this turn use them immediately.
"GLORY TO THE FIRST TO DIE!"
Card by NARF
Biomorphic Transmuter
Thing
Action: Copy a sentence not containing the words win or lose from one thing onto this one, in any place you like.
Action: Copy a sentence not containing the words win or lose from this thing onto another one, in any place you like.
It fiddles with the rules of our universe. Just ignore it.
Card by NARF


AV
Rulebook Committee
ACTION
Ban a card. (All copies of that card in play, the discard pile, players' hands, or in the draw pile are removed from the game.)
I co-chaired the committee that reviewed the reccomendation to change the color of the book that regulations in. We kept it gray.
Card by AldusValor


AV
Human Cannon
THING
ACTION: Sacrifice 5 pawn tokens, destroy 5 target THINGS
Card by AldusValor


AV
Malfunctioning Washing Machine
THING
Phasing (At the beginning of every turn, flip this card over. While face-down, this card cannot be targeted, and its ACTION ability cannot be played)
ACTION: Target card in play becomes blank. It has no color, cornervalue, text, flavor text, name, or card author.
Card by AldusValor
Card's Ghost
Thing
When you play this thing, discard a card. This card does not use up your one thing per turn. If any player discards a card, or destroys one, create a copy of this card (lacking this sentence) under the control of the player who lost the card.
What, you thought cards just disappeared?
Card by NARF
A Tale of Cards
Thing
This card's text is the text of all other cards in play, in alphabetical order.
Card by NARF
Slippers Of God
Thing
Action: Destroy Slippers Of God. Destroy all Things belonging to a single player. This ability is instantly activated if an opponent plays a thing based on Sea-Life, without using up an Action.
"You may not have noticed, but I threw my slippers at the beast!"
Card by NARF
!
Action!
Action
This turn, you may play as many Actions as you wish.
Get to work! Hurry!
Card by Nehh
'-,
Your Demise
Thing
Action: Eliminate yourself from the game.
Urk~
Card by Nehh
Combo Extender
Action
Draw a card. If this isn't the first Action you've played this turn, play up to two extra Actions.
Card by ChippyYYZ
Combo Breaker
Thing
If a player would play an Action in a turn in which they have already played an Action, instead destroy Combo Breaker and end the turn.
Card by ChippyYYZ
Flash Transfer
Special
In response to an Action or Thing being played, you may discard this card and another card that can be played or discarded during an opponent's turn. If you do, play any card from your hand.
Card by ChippyYYZ
6X
Mystic Space Cobra Queen
Thing
When you are the only player with cards in his or her hand, you win the game.
The Mystic Space Cobra Queen solidifies her galactic sovereignty by depriving all would-be usurpers of resources.
Card by Corrigan
H6
Sweet Play
Action
Destroy two Things, then draw two cards. You have no maximum hand size this turn. That feels pretty good.
"When you're as pro as me, you don't even need to know how you do awesome stuff. You can just do it."
Card by Corrigan
Scattershot
Action
When you play Scattershot, you may discard any number of cards.
Destroy a Thing, then destroy another Thing for each card you discarded.
Card by Corrigan
NI
Neuron Helm
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. You may perform 2 additional Actions this turn.
Card by Nehh
NII
Dendrite Lens
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. You may look at the cards in all other players' hands this turn.
Card by Nehh
NIII
Axon Whip
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. Choose an opponent. When it is next that opponent's turn, you may take it for them.
Card by Nehh
Y6
Card Games on Motorcycles
Thing
No player controls Card Games on Motorcycles.
When Card Games on Motorcycles enters play, each player gets a Motorcycle token.
If a player controls a Thing that isn't a Motorcycle token, Motorcycle tokens that player controls can't be targeted.
At the beginning of each player's turn, eliminate him or her if he or she doesn't control a Motorcycle token.
Card by Corrigan
N7
Brain Transplant
Thing
When Brain Transplant enters play, put a Surgery counter on a non-token Thing and a Surgery counter on another non-token Thing.
The text of each Thing with a Surgery counter on it is replaced with the texts of each other Thing with a Surgery counter on it.
Card by Corrigan
G9
Proportional Blast
Action
Destroy target Thing OR destroy two target tokens.
You should always try to get the most out of your resources.
Card by Corrigan
Mega Throne
Thing
Players must ask your permission when changing the gamestate in any way. If you say no, the gamestate is not changed.

You must discard 10 cards from your hand in order to play this card.
Card by ChippyYYZ
Elf Wizardry
Action
Destroy a Thing OR put an Action card from the discard pile into your hand.
Card by ChippyYYZ
Confused Flashback
Action
Shuffle the discard pile and place it on top of the deck.
Then put this card in the discard pile.
Card by ChippyYYZ
Flagellist
Thing
Action: Discard a card.
Action: Destroy a Thing you control.
He cleansed himself of both his sin and his health.
Card by Corrigan
Semiclockwise
Thing
Whenever a player's turn ends, that player chooses an opponent who didn't choose that player at the end of his or her last turn. That opponent takes a turn.
You've never seen a clock behave like this before.
Card by Corrigan
Higher Plane
Thing
Each number in each other card's rules text is increased by 1. "A" and "an" are treated as "one", and "no" is treated as "zero".
Even if both sides are aided equally, it's hard to call the situation balanced.
Card by Corrigan
Hyp7
impatience
action
take the top 10 cards from the deck and force each player to take turns playing them. if a card is complicated or doesn't apply discard it.
Don't think, do.
Card by moongodjon
Hyp6
a.d.H.d.
thing
Action: give turn player a 3 second notice to end their turn.your turns must take 3 seconds or less.
Faster!!!!!NOW!!!!
Card by moongodjon
Hyp5
envy
action
play any other card another played during their last turn. If it's an action take it from the discard pile, If it's a thing take it from the other player.
Gimmey.
Card by moongodjon
V3
Carrot Mutant
Thing
When Carrot Mutant enters play, return a Thing card from the discard pile to your hand.
Action: Destroy a token.
Card by Corrigan
N3
Lazy Student
Thing
When Lazy Student enters play, choose an opponent. Whenever the chosen opponent draws a card, you also draw a card. You can't draw cards any other way.
"I'll pay you ten bucks to write my history essay."
Card by Corrigan
B9
Psycho Slam
Action
Return a Thing to its controller's hand. That player discards his or her hand.
Card by Corrigan
Call On Extraplanar Knowledge
Action
You must discard a card in order to play this. Choose a random card from the Unplayable Dvorak Deck and add it to your hand. You may not play it this turn.
Card by ChippyYYZ
Heat Flare
Action
Place a Flame Token on target Thing, then destroy all Things with Flame Tokens on them.
Card by ChippyYYZ
Cold Flare
Action
Place an Ice Token on target Thing, then destroy all Things with Ice Tokens on them.
Card by ChippyYYZ
"No Soup for You!"
Action - Reaction
Play in response to an opponent drawing cards, gaining tokens, putting counters on Things or playing a Thing.
Cancel that event.
Card by Corrigan
"It Is a Silly Place"
Action
Each opponent shuffles two non-token Things he or she controls of his or her choice into the draw pile. You discard a card and destroy three Things you control. Each player may put a Thing from his or her hand into play. Each opponent draws a card. Draw two cards, then discard four cards, then draw ten cards.
You may take another Action this turn.
Card by Corrigan
"That's What She Said!"
Action - Reaction
Play in response to a player playing an Action card or using an Action ability.
Choose a player. Treat that card or ability as though the chosen player played or used it. (That player doesn't get to change any decisions that might have been made for the Action.)
Card by Corrigan
Mathematical Anti Telharsic Harfatum Septomin
Thing
Use of MATHS enables you to optionally draw an extra card at the beginning of your turn.
Card by Pongo
The Best Defence
Action
Destroy target Thing. Things you control may not be destroyed until your next turn.
Card by ChippyYYZ
Energy Flare
Action
Place an Energy Token on target Thing, then destroy all Things with Energy Tokens on them.
Card by ChippyYYZ
Attack Combo Engine
Thing
Whenenver you play an Action, if that Action destroys a Thing, you may play another Action card this turn. Whenever you play a card (besides this one) that does not destroy a card, your turn ends.
Card by ChippyYYZ
Second Sight
Thing
You may look at the top card of the draw pile at any time.
Card by Corrigan
Let's Twist Again
Action
Each player, beginning with you and going in turn order, may return an Action card from the discard pile to his or her hand.
Shuffle the draw pile.
"Is it a bird? Is it a plane? It's the Twister!"
Card by Corrigan
Minsky's Burlesque
Thing
Each numerical value in Action abilities or on Action cards is doubled (treat "a" and "an" as "1").
Serve it up hot
And what have you got?
A Minsky's burlesque show!
Card by Corrigan


M27
M27-Assualt Potato
Thing
When M27-Assualt Potato comes into or leaves play, destroy target non-vegetable animate Thing.
The M27 was a short lived but fruitful release from B.I.O-War Industries, successfully routing several Animalian troops before being out-moded by the M33-Flying-Assault Tuber.
Card by NARF
N0
Midnight Cloak
Thing
Whenever you play a Thing, you may attach Midnight Cloak to it. If you do, that Thing may activate an Action ability on it once per turn without using your one use per turn.
Made of darkness, and rather hard to trim.
Card by NARF
Crow's Nest
Thing - Pirate Tool
Whenever you play a Pirate, put a vision token on it.
Things with vision tokens on them cannot be the target of effects.
Card by NARF
M8
Frost Giant
Thing
A Thing with an Ice counter on it has only the text "Action: Remove an Ice counter from this Thing."
Action: Put an Ice counter on a Thing other than Frost Giant.
Card by Corrigan
V4
Eon Jar
Thing
When Eon Jar enters play, return each other Thing to its controller's hand and remove all tokens from the game.
Each player has no maximum hand size.
Card by Corrigan
Shrimp Boat
Thing
Whenever you draw a card, put a Shrimp token into play.
Whenever an Action an opponent controls would cause you to discard cards, you may destroy any number of Shrimp tokens you control. For each Shrimp token destroyed this way, don't discard a card.
Shrimp are easy to catch and almost absurdly useful.
Card by Corrigan
Creeper
Thing - Abomination
Action: Destroy Creeper and any three other Things.
That's a nice everything you have there. It'd be a shame if something...
happened to it...

sssssssssSSSSSSSSSSSSSSS
Card by ChippyYYZ
Token Bomb
Action
Name a token type and choose a random token in play of that type. Destroy that token and a Thing belonging to its controller.
"What do you mean you forgot which zombie you put the bomb in?"
Card by ChippyYYZ
Thieves' Amulet
Thing
Whenever the player on your left plays a Thing, you may take control of it and give Theives' Amulet to the player on your right.
It makes everything easier to steal, particularly itself.
Card by ChippyYYZ
The Season of Harvesting
Action
Take X cards (X=the number of players) from the deck and show them on the table. From the player playing this card, each player choose a card in the cards previously drawn.
Card by Velicue
Lazy Koala
Thing
Action: Skip your phase of discarding your cards if you have more than five cards in hand.
Card by Velicue
The Beauty
Thing
Every time you are ordered to destroy one thing or token of you, you can discard a card in your hand instead of destroying the thing or token.
Card by Velicue
Genie Lamp
Thing
Action: Look at the top fifteen cards of the draw pile, choose three of them, put them into your hand and put the rest on the bottom of the draw pile in any order. Then destroy Genie Lamp.
Card by Corrigan
Poltergeist
Thing
At the beginning of each player's turn, before drawing a card, that player reveals the top card of the draw pile and plays that card if able. That card doesn't count towards that player's per-turn limit. If the player is unable to play the card, put it into the discard pile.
Card by Corrigan
Chest of Potential
Thing
At any time, you may destroy Chest of Potential. If you do, play an Action card from your hand.
Card by Corrigan


Counter Snatcher
Thing - Pirate Thief
Counter Snatcher cannot have counters or tokens placed on it.
Action:Remove a counter or token from each card in play with counters or tokens on them.
Card by NARF
Commander Vizificus
Thing - Pirate Captain
All Pirates may use an extra Action Ability on their turn.
Action: Put a Pirate Token into play.
Card by NARF
Marine Captain
Thing - Pirate Captain
Marine Captain cannot be destroyed by Actions.
All Pirates gain "Action: Put a Black Spot Counter on target Thing."
Cards with 3 or more Black Spot Counters on them are destroyed.
Card by NARF
Thought Slice
Action
Look at target opponent's hand and choose a card from it. That player discards that card.
Stopping others from knowing is half the battle.
Card by Corrigan
Bear Trap
Thing
Whenever another Thing enters play, you may destroy Bear Trap and that Thing.
Card by Corrigan
Laser Grid
Thing
Whenever a Thing's Action ability is used, flip a coin. If it comes up heads, destroy that Thing.
Technology is never as reliable as we would like it to be.
Card by Corrigan
Choice Banded Slaking
Thing
Action and Thing: Destroy target Thing and return Choice Banded Slaking to your hand.
Card by ChippyYYZ
Lass
Action
Each player reveals their hand and shuffles all their Action cards into the deck.
Card by ChippyYYZ
DD-Tar
Thing
Action: Erase the next sentence on this card.

You may not use DD-Tar's second Action Ability.
You still may not use DD-Tar's second Action Ability.
Action: Destroy target Thing.
Card by ChippyYYZ
1R
Whiplash
Action
Activate an Action ability of a Thing you control three times, then destroy that Thing.
Card by Corrigan
Frailty
Thing
Whenever a Thing becomes the target of an Action, destroy that Thing after that Action's normal effects are applied.
Card by Corrigan
Climb a Tree
Action
Until the beginning of your next turn, you and Things you control can't be the targets of Actions your opponents control.
Nobody can find me.
Card by Corrigan
1g
Great Sacrifice
Action
Destroy any number of your things. Then, if that number was at least...
0:Gain two tokens of any type
2:and draw a card
4:and each opponent discards a random card
8:and gain control of target Thing
16:and eliminate target player.
Card by Bucky
2g
Resonance Attack
Action
Target opponent with cards in their hand reveals one. If they reveal...
an Action, they discard their hand
a Thing, destroy up to two of their Things
Both, do both
Neither, eliminate them.
Card by Bucky
C1
Fairy Queen
Thing
Action: Destroy target token.
Action: Gain control of target token.
Action: Gain a token that shares a type with a token you control.
It was a tiny realm, to be sure, but she was a tiny queen.
Card by Corrigan
4U
Time Spill
Action
Put the top X cards of the draw pile into the discard pile, where X is the number of players.
"You should be more careful with that stuff!"
Card by Corrigan
2R
Chaos Sheep
Thing
Action: Each player discards a card at random. Then each player who discarded a card, starting with you, draws a card.
In all the universe, you will not find a being less interested in the secrets of chaos sheep than one of the sheep themselves.
Card by Corrigan
Will To Live
Thing
When a Thing you control would be destroyed, you may instead play Will To Live from your hand onto that Thing.
The Thing Will To Live is attached to cannot be destroyed.
At the end of your turn, put Will To Live and the Thing it is attached to into the discard pile.
Card by ChippyYYZ
It's 5 O'Clock Somewhere
Action
Name a city other than Margaritaville as you play this card. If it is within 5 minutes of 5:00 pm in that city, draw 5 cards.
Card by ChippyYYZ
Synchro Engine
Thing
For each creator by whom you control at least 2 Things, you may play an extra Action each turn.
Card by ChippyYYZ
3g
Enlightening Bolt
Action
Destroy a Thing. Its controller looks at your hand.
If the shock doesn't kill, the rush of insight will.
Card by Bucky
4g
Demagogue
Thing
Action:Choose one option for which you have at least the indicated number of living Things.
1:Gain a Follower token.
4:Gain control of a living Thing.
10:Gain a Follower token for each living Thing you control.
1000:Win the game.
Card by Bucky
Blurt Out
Action
Target opponent plays a card at random from his or her hand.
Card by Corrigan
G1
Nega-Me
Thing
Replace "opponent" with "player" on each other Thing you control and on each card you play.
"You have bested my finest fighters. But can you defeat...yourself?"
Card by Corrigan
Turn of the Wheel
Action
Put your hand on the bottom of the draw pile, then draw a card for each card put on the bottom of the draw pile this way.
Card by Corrigan
6A
About To Crash
Thing
If a player plays exactly one card on their turn, destroy About To Crash and all Things that player controls. That player discards his or her hand.
Card by ChippyYYZ
6B
War Inside My Head
Thing
Play this under any player's control.
Whenever a Thing you control is destroyed, discard a card.
Card by ChippyYYZ
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
Card by ChippyYYZ
Runner's High
Thing
At the end of your turn, if you played an Action card this turn, draw a card.
Card by Corrigan
M4
Carrion Catapult
Thing
Action: Destroy a Thing you control other than Carrion Catapult to have target opponent gain a Carrion token.
At the beginning of each player's turn, before drawing a card, that player discards a card for each Carrion token he or she controls.
Card by Corrigan
U7
Retract
Action
Destroy target Thing, then destroy each Thing that shares a name with that Thing.
"The whole idea was just bad."
Card by Corrigan
6D
Goodnight Kiss
Action
Return target Thing to its controller's hand. That player discards two random cards.
Card by ChippyYYZ
6E
Solitary Shell
Thing
During opponents' turns, you and other Things you control are not in considered to be in the game.
Card by ChippyYYZ
6F
Losing Time
Thing
At the end of your turn, flip a coin, then discard your hand and draw that many cards. Draw one less card if the coin was tails.
Card by ChippyYYZ
Rig
Action
Put a card from your hand on top of the draw pile.
Card by Corrigan
Bullet Hell
Thing
At the end of your turn, destroy five Things at random other than Bullet Hell.
At end of turn, if Bullet Hell is the only Thing in play, destroy it.
Card by Corrigan
Magical Flying Wizard Girl
Thing
Action: Discard a card to destroy target Thing that doesn't have an Action ability.
Card by Corrigan
Skreyebane Of The Dead
Thing - Pirate Zombie Captain
All Pirates are also Zombies.
As long as Skreyebane is in play, you control all Zombies.
Action: Target Thing becomes a Zombie.
Card by NARF
10000
Super Saiyan 3
Thing
At the beginning of your turn, before your draw step, destroy Super Saiyan 3 unless you discard six cards.
Action: Destroy up to five target Things.
Card by Corrigan
Z3
Kamehameha
Action
Destroy four target Things. Shuffle Kamehameha into the draw pile instead of putting it into the discard pile.
Card by Corrigan
Super Saiyan 4 Kamehameha x10
Action
You can't play Super Saiyan 4 Kamehameha x 10 if you've played a Thing this turn.
Remove all Things you don't control, all cards in your hand and Super Saiyan 4 Kamehameha x10 from the game. You can't play a Thing this turn.
The power to destroy planets is serious business.
Card by Corrigan
5g
Mutate
Action
Destroy a Thing and reveal the top card of the draw pile. If you revealed a Thing card, the destroyed Thing's controller plays it.
It could turn you into a super mutant. Or it could just kill you
Card by Bucky
6g
Brain Scrambler
Thing
Action:Target opponent reveals two random cards from their hand. You may have them discard one and draw a card.
Card by Bucky
7g
Signature Move
Action
Reveal the top card of the draw pile. If its creator is: Bucky:Unavoidably move a Thing to the discard pile
Corrigan:Eliminate an opponent
ChippyYYZ:Destroy a thing, return this card to your hand, and discard a random card.
Kevan:Pick a word. Destroy all Things which have that word on them.
Anyone else:Just destroy the Thing already.
Card by Bucky
Bullet Heck
Thing
At the end of your turn, destroy two Things at random other than Bullet Heck.
At end of turn, if Bullet Heck is the only Thing in play, destroy it.
For those who lack the guts, skill, or quarters.
Card by ChippyYYZ
Kill It With Fire
Action
Destroy target Thing with fire.
Card by ChippyYYZ
Remake
Action
Return a card from the discard pile to your hand. Each opponent may discard any number of cards to change, delete, or add that many words on the returned card.
Never as good as the original.
Card by ChippyYYZ
Supermaximum Capacity
Thing
When Supermaximum Capacity enters play, you gain control of all Things.
You can't play Things.
You can't gain control of Things other players control.
You can't gain tokens.
Card by Corrigan
A9
Perceptive Sphinx
Thing
At the beginning of your turn, before your draw step, you may look at the top two cards of the draw pile. If you do, you may put one or both of those cards on the bottom of the draw pile in any order.
Card by Corrigan
Ghost Woods
Thing
Each player may play any number of cards with different titles during his or her turn.
Each player may use only one Action:, Thing: or Action and Thing: ability during his or her turn.
Whenever a player plays a card or uses an ability, each of his or her opponents, starting with the next one in turn order, draws a card.
Card by Corrigan
Chewbacca Defense
Thing
Whoever controls this Thing may bark out questions at random opponents at any time, regardless of turns. If the opponent fails to answer your question, no matter how ridiculous, or complains, then the opponent must destroy one Thing under their control.
Ha! You didn't answer my question, so that means I'm right!
Card by Morning of the logicians
108
Reincarnation
Thing
Action: This action may be taken in response to one of your Things being destroyed, including this one. Instead of destroying it, discard the card and search through the deck for a Thing, taking the first one you see. Replace the destroyed Thing with the new Thing.
The Universe is a wheel, and I'm takin' a ride, baby.
Card by Morning of the logicians
9V
Shock the Monkey
Thing
Play on a living Thing. At the start of subject Thing's controller's turn, he or she discards a card. Subject thing has "Action: Move Shock the Monkey to another living thing that it has not been played on yet."
Watch the monkey get hurt.
Card by jtwe
0O
Opt Out Form
Thing
Action: Destroy target Thing you control.

Action: Destroy target Thing played on a Thing you control.
If you do not not want to not receive more email from us, don't not click here.
Card by jtwe
Whirligig
Action
Each player counts the number of cards in his or her hand, then reveals his or her hand. Shuffle all the cards in all players' hands into a pile and deal cards out from it until each player has the number of cards in hand he or she counted.
"Whirligig" is fun to say.
Card by Corrigan
Antique Sale
Action
Discard any number of cards. Return that many cards of your choice from the discard pile to your hand. (This happens before Antique Sales goes to the discard pile.)
Card by Corrigan
Plasmonid Recursion Device
Thing
At the end of each player's turn, that player may return a card from the discard pile to his or her hand.
"Is that even a word?"
Card by Corrigan
Color Shift
Action
Destroy target Thing. Its controller reveals cards from the top of the deck until a card of a different color than the desttroyed Thing is revealed then plays that card. Shuffle the deck.
Card by ChippyYYZ
Color Code
Action
Draw a card for each different color among Things you control.
Card by ChippyYYZ
British Crayons
Thing
If at any time an opponent controls or plays a card with the word "color" but not "colour", put that card in the discard pile.
Draw a card when this Thing comes into play.
Card by ChippyYYZ
F8
Snark
Thing
If Snark is in your opening hand, reveal it at the beginning of the first turn.
When you draw Snark, reveal it.
Snark can't be played.
When Snark is put into your hand from another player's hand, reveal it and you win the game.
"We have lost half the day. Any further delay, And we sha'n't catch a Snark before night!"
Card by Corrigan
Berserker's Fog
Thing
When Berserker's Fog enters play, discard your hand.
Skip your draw step.
Your maximum hand size is zero.
At the beginning of your turn, reveal the top three cards of the draw pile and play them all. Any of those cards that can't be played are put on the bottom of the draw pile in a random order.
Card by Corrigan
Pointless Regulation
Thing
If a player has played an Action this turn, that player can't play a Thing this turn.
...or is it?
Card by Corrigan
Spam Rush
Action
Each player reveals their hand. Create X blank Thing cards and put them on top of the deck, where X is 20 minus the number of cards by Bucky in players' hands.
Card by ChippyYYZ
Sheer Force
Action
Destroy a Thing.
Instead of playing a Thing this turn, you may discard any number of cards to destroy that many Things.
Card by ChippyYYZ
Regeneration
Thing
At the end of your turn, if you discarded a card that turn, draw a card, and if a Thing you controlled was destroyed, you may play a Thing.
Card by ChippyYYZ
T5
"We Are Not Two Men! We Are Ten Men!"
Action
Until the beginning of your next turn, whenever a player plays an Action card or uses an Action ability, that player copies that Action ten times. Each copy may have a different target.
You may play another Action this turn.
Card by Corrigan
Scryball
Thing
Whenever you would draw cards, instead draw twice that many cards, then put that many cards from your hand on top of the draw pile in any order. (For example, if you would draw two cards, instead draw four and put two from your hand on top of the draw pile.)
Card by Corrigan
D6
Identification Code
Thing
Whenever you play a card with a number-letter corner value, if the letter is one of your initials, you may draw a card.
Card by Corrigan
8g
Garbage Blast
Action
Return a Thing from the discard pile to target opponent's hand. That player discards two cards at random.
You'd be surprised how many problems I can solve with a broken Robofrog to the face.
Card by Bucky
9g
Garbage Storm
Action
Return 5 Things from the discard pile to target opponent's hand. Destroy all that player's Things.
Card by Bucky
0g
Garbage Crush
Action
Return all Things in the discard pile to target opponent's hand. Then, if that player's hand size is at least three times their hand size limit, eliminate them.
Card by Bucky
T9
Time Thievery
Action
Look at each opponent's hand. Choose a Thing card from one of those hands and put it into play under your control.
Is it really stealing if you didn't technically have it yet?
Card by Corrigan
J3
Fallout Scavenging
Action
Destroy all Things. Each player, beginning with you, draws cards equal to the number of things he or she controlled that were destroyed this way.
Card by Corrigan
S7
Giant Bumblebee
Thing
Action: Target Thing's Action abilities can't be used during its controller's next turn.
Card by Corrigan
My Own Worst Enemy
Thing
You count as an opponent to yourself.
Card by ChippyYYZ
Tinker
Action
Destroy a Thing you control, then look at the top 10 cards of the deck and put a Thing from among them into play. Shuffle the deck afterwards.
Card by ChippyYYZ
Forecast
Action
Reveal a Thing from your hand as you play this card.
This card has the effect of one of that Thing's Action abilities.
Card by ChippyYYZ
F4
Psychic Mortician
Thing
Whenever a Thing an opponent controls is put into the discard pile from play, you may draw cards equal to that Thing's corner value.
The true genius of some people is realized only in death.
Card by Corrigan
Suction Gate
Action
Each player chooses a non-token Thing he or she controls and returns it to his or her hand.
Card by Corrigan
5P
Memory Tank
Thing
Action: Put an Action card from your hand under Memory Tank.
Action: Play all cards under Memory Tank, then destroy Memory Tank.
When Memory Tank leaves play, put all cards under it into the discard pile.
Card by Corrigan
Dewitchery
Action
Choose a Thing whose text has been modified from its original text. Create a copy of that Thing under your control with the Thing's original text.
Card by ChippyYYZ
Banning Spree Combo
Thing
Action: Remove a Thing from the game. If you do not use this ability on your turn, Shuffle Banning Spree Combo and all cards removed by it into the deck.

When 64 cards are removed with Banning Spree Combo, you win.
Card by ChippyYYZ
TAMASHII GEKIDO!
Action
Draw 5 cards. You may play 3 extra cards this turn.
Card by ChippyYYZ
1h
Hurried Search
Action
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Card by Bucky
S6
Suicide Cult
Thing
When eight or more Things controlled by the same player are destroyed in one turn, that player wins the game.
Card by Corrigan
7A
Fairy Chess
Thing
After the active player has stopped playing cards and using abilities, each other player, going in turn order, may activate an Action ability of a Thing he or she controls.
Card by Corrigan
2J
Were We Playing a Game?
Action
Remove all Things, cards in the discard pile and in players' hands from the game.
Subtlety is for little girls.
Card by Corrigan
2h
Spite vs. Envy
Action
Target Thing's controller may destroy all their Things. If they don't, gain control of that Thing.
Card by Bucky
3h
Life vs. Death
Action
Choose a Thing card in the discard pile and a Thing an opponent controls. That opponent may destroy the chosen Thing. If they don't, return the Thing card to play under your control.
Card by Bucky
4h
Hate vs. Greed
Action
Target opponent may discard three cards. If they don't, you draw three cards.
Card by Bucky
Insulate
Action
Remove the draw pile from the game. Put the discard pile and each player's hand into the draw pile. Shuffle the draw pile. Each player draws five cards.
Card by Corrigan
K6
Cerebrohydra
Thing
Action: Roll a six-sided die. If the result is equal to or less than the number of cards in your hand, destroy target Thing.
Card by Corrigan
Bone Mask
Thing
Play Bone Mask onto a nontoken Thing you control.
When equipped Thing is put into the discard pile, you may return another Thing card from the discard pile to your hand.
Card by Corrigan
Left Hand of Karn
Thing
Action: Target player chooses a card in his or her hand and puts it face-down under Left Hand of Karn.
Card by ChippyYYZ
Right Hand of Karn
Thing
Action: Discard a card. If you do, put target Thing face-down under Right Hand of Karn.
Card by ChippyYYZ
Eyes of Karn
Thing
Action: Set aside all face-down cards under Things you control, Restart the game, then put all Thing cards set aside this way into play under your control and all Action cards into the discard pile.
Card by ChippyYYZ
T1
Spooon!
Action
You can't play Spooon! if you've played a Thing this turn.

You can't play Things this turn.

You may take up to three more Actions this turn.
"Spoon, Arthur. Spoon."
Card by Corrigan
Shooting Range
Thing
At the end of each turn, you may discard a card. If you do, destroy all tokens.
Card by Corrigan
Personal Satisfaction
Thing
If you don't win the game, you may feel as though you won it.
Dvorak isn't everything.
Card by Corrigan
4h
Epic Karnage
Action
Gain a Hand token and put all non-token Things face-down under it.
Card by Bucky
Fishbowl of Depression
Thing
Whenever another card would be put into the discard pile from anywhere, put that card on top of the draw pile instead.
At the end of each player's turn, that player may put five or more cards from his or her hand on top of the draw pile. If that player does, destroy Fishbowl of Depression.
Card by Corrigan
B5
Coal-Powered Chronodrill
Thing
Action: Discard your hand. Look at the top X cards of the draw pile, where X is the number of cards you discarded times 5. Choose one of them and put it into your hand. Then shuffle the draw pile.
Card by Corrigan
Black Hat
Thing
Play onto a Thing you control.
Besides Black Hat and the Thing it's attached to, Things you control can't be targeted by Actions your opponents control.
Card by Corrigan
Dampening Field
Thing
If Dampening Field is destroyed, the effect that destroyed it destroys no other Things.
Card by ChippyYYZ
ModLoader
Action
Each player may remove a Thing card in their hand from the game. Those cards become special rules with all second-person pronouns replaced with the appropriate form of the name of that player's name.
Card by ChippyYYZ
HERP DERP
special
When you draw this card, show it to an opponent.
Whenever an opponent plays a card, that player may say "Herp Derp." If that player does not, you may discard HERP DERP to negate that card.
Card by ChippyYYZ
Choking Exhaust
Action
Draw two cards. Each opponent discards a card at random.
Card by Corrigan
Monomania
Thing
At the end of your turn, before you discard, you may discard any number of cards. If you do, draw half that many cards, rounded down.
Card by Corrigan
Altar of Whispers
Thing
Action: Discard a card. If you do, destroy target Thing.
Action: Destroy a Thing you control. If you do, target player discards a card.
When each player has no cards in hand and Altar of Whispers is the only Thing in play, you win the game.
Card by Corrigan
Subspace chest
Thing
Action: Take a thing under your control and place it under Subspace Chest. This removes the card from the game. It cannot be destroyed or otherwise affected, but it's effects are nullified and it's action abilites cannot be used. If Subspace chest is destroyed with Things in it, return the Things to your control.
Action: Remove a Thing from Subspace Chest and return it to your control.
It's nowhere at all and everywhere at once.
Card by Morning of the Logicians
Firewall
Thing
This card may be played onto a Thing. That thing's text cannot be modified by other cards.
Norton? Seriously? I got rid of that hellspawn years ago. Try AVG.
Card by Morning of the Logicians
Rogue
Thing
You are allowed to draw a card whenever you like as long as you are able to kife it from the draw pile without being caught by the other players. If you are caught, you do not get the card and must destroy a thing under your control.
Thou shalt not steal if there is a direct victim.
Card by Morning of the Logicians
Pull From Beyond
Action
Put target face-up card that has been removed from the game into the discard pile.
Card by ChippyYYZ
Throne Of Many Seats
Thing
Whenever an opponent plays an Action, you may destroy a Thing you control to negate that Action.
Whenever any player plays an Action, any player may destroy two Things they control to negate that Action.
Card by ChippyYYZ
Hyper Vortex
Thing
Action: Destroy Hyper Vortex and four other random Things. Each opponent discards a card.
Card by ChippyYYZ
Hyperspace Trinket
Thing
Hyperspace Trinket cannot be targeted by anything without hyperspace in title. If hyperspace Trinket is placed in Subspace Chest both are destroyed.
Action: Create two copies of Hyperspace Trinket and place each one under whomever's control you wish.
It's everywhere at once and nowhere at all.
Card by Morning of the Logicians
Devil's Politics
Action
Propose a rule amendment. All other players vote on it, but write their vote on a slip of paper and aren't allowed to let the others know their choice. When all are done, read them aloud. If all are yes, the rule is put through; if some are no, the rule doesn't go through; If all are no, the rule is still put through.
They tell you not to deal with the devil. Delegating with him is even worse.
Card by Morning of the Logicians
Forbidden Technique
Thing
If you have <x> darkness tokens:
2: Destroy three Things you control.
3: Discard your entire hand and reduce your hand size to two.
4: Eliminate yourself from the game.
Action: Destroy one target Thing and play an Action you choose from the draw pile (shuffle the pile afterwards). Gain one darkness token.
First it destroys your world, then your mind, and finally your life.
Card by Morning of the Logicians
M5
Odin's Coin
Action
Flip a coin. If you win the flip. gain control of all Things. If you lose the flip, destroy all Things you control and discard your hand.
The gods do not play dice, but, incidentally, they do flip coins.
Card by Corrigan
Mental Mine
Thing
When Mental Mine is put into the discard pile from play, each player discards his or her hand.
Card by Corrigan
Streams of Sophos
Thing
Each player has no maximum hand size.
Card by Corrigan
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
Card by ChippyYYZ
The Dance Of Eternity
Thing
Action and Thing: Discard a card and play any Action from the discard pile.
Card by ChippyYYZ
One Last Time
Action
Play an Action card from the discard pile, then remove that card from the game.
Card by ChippyYYZ
Sofia's Sword
Action
Destroy up to X target Things, where X is the number of cards in your hand.
"Ei! Ei! Ei! I win!"
Card by Corrigan
A6
Chip Damage
Thing
Whenever a card causes a player to discard cards, that player discards an additional card.
Card by Corrigan
Clone Blitz
Action
Choose a Thing and discard any number of cards. For each card discarded this way, put a token that's a copy of that Thing into play.
Card by Corrigan
5h
Loadstone Fragment
Thing
When you play this from your hand, draw a card. You may play this under an opponent's control.

Your maximum hand size is reduced by 1. If your maximum hand size is 0, eliminate yourself.
Card by Bucky
6h
Curse Cannon
Thing
Action:Target opponent gains a copy of a Thing named "Loadstone Fragment" from the Infinite Dvorak Deck archive.
It's on page 56.
Card by Bucky
Voodoo Curse
Action
Target player discards his or her hand at the end of his or her next turn.
Card by Corrigan
Meatfist the Bloodguzzler
Thing
Action: Destroy a living thing you control other than Meatfist the Bloodguzzler. If you do, destroy target Thing.
Card by Corrigan
Far-Fetched Tale
Action
Look at the bottom five cards of the draw pile, then put them on top of the draw pile in any order.
Card by Corrigan
Action Capture Jar
Thing
Action: Discard X cards from your hand. Gain X Capture Counters.
When any player is playing an Action, you may destroy 3 Capture Counters you control. If you do, negate that card and place it under Action Capture Jar. If Action Capture Jar is discarded from play, deal all Actions under it evenly among all players. Each player, starting with you, must immediately play all Actions they have just been dealt.
Card by Salamander
Identity Crisis
Action
Choose a card in play that references itself. Then choose another card. All references to the fist card on the first card now reference the second card.
Card by Salamander