The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600.
Chain of Pain
Thing
Whenever a Thing is destroyed, its controller discards a card.
Grim Scythe
Thing
Play Grim Scythe onto a Thing you control. That Thing has "Action: Discard a card. If you do, destroy target living Thing".
Action
Target opponent discards a random card.
If this card is in the discard pile, the player whose turn it is may discard 2 cards to move it to their hand.
Thing
Once per round, you may destroy one of your Things, discard a card and draw a card.
Action
Destroy a Thing.
If this card is in the discard pile, the player whose turn it is may discard 4 cards to move it to their hand.
Luigi
Thing
Action: Gain control of any thing in play with a corner value that includes the numeral 2.
Thing
Each player with five or more cards in hand can't draw cards.
Boomerang Echo Blast
Action
Destroy target Thing. If you play this card from your hand, leave it face-up in front of you, and the next time you could play an Action, play this card.
The Wrath Of Karn
Action
Destroy all non-metallic Things.
Wait, you mean Kirk didn't have a British accent?
Musician's Throne
Thing
As long as you control at least 3 Things whose titles are names of songs, whenever an opponent plays an Action, you may negate that Action.
Let me write the songs of a nation, I don’t care who writes its laws." - Andrew Fletcher
Pedobear
Thing
When Pedobear comes into play, choose an opponents thing. You control the chosen thing now. Put 3 tokens on the chosen thing and remove one of it at the beginning of your turn. I f there aren't any tokens left, destroy the chosen thing.
"I, I, I like little girls! They make me feel so good!" - Little Girls by Oingo Boingo
Ufoporno
Action
Shout out loud "Ufoporno!". Choose one thing of every player in the game and give every player one of them randomly chosen back.
Ufopornooooooo!!!!!
Roll of Toilet Paper
Thing
If someone plays a thing you can play this (even if it's not your turn) and put it under the gamers control into play. He/she has to take the thing he/she wanted to play back then.
I've got something way better for you.
Mordecai and Rigby
Thing
Action or Thing: Flip a coin. If you win the flip, you may play an extra Action and Thing this turn. If you lose the flip, end your turn.
Hmm. Hmm.
Free Cake
Thing
Discard a card: Gain a Cake token. Activate this ability only during your turn.
Free cake! Free cake! Free cake!
Giant Enemy Crab
Thing
Your Opponents can't win, while "Giant Enemy Crab" is in play.
"Giant Enemy Crab" comes into play with 6 HP counter. If it's gonna be destroyed just remove 1 HP counter instead. If all counters are removed, destroy "Giant Enemy Crab".
Everyone can discard 2 cards to remove 2 HP counter.
Attack his weak point for massive damage.
Shit stain on toilet? Blast it with piss.
Action
Discard a card and destroy a thing.
A dead baby stuffed full of heroin in your moms car
Thing
Lay this card under a thing of your choice. If that chosen thing is destroyed, removed from the game or send back to its controllers hand, its controller discards all cards.
Action
Destroy a single Thing up to 6 times.
Thing
As long as you have five cards in hand, you and Things you control can't be the targets of effects your opponents control.
Action: Target opponent puts a card from his or her hand into your hand.
Thing
Whenever a player would draw a card, that player puts the top card of the discard pile into his or her hand instead.
Whenever the draw pile would be shuffled, shuffle the discard pile instead.
Whenever a player would search the draw pile, that player searches the discard pile instead.
Whenever a card would be put into the discard pile, put that card on top of the draw pile instead.
There's a Ghost in the Bathroom!
Thing
Whenever a player would discard a card, that player chooses a Thing he or she controls and destroys it instead.
"If you're so sure there isn't one, why don't you look yourself?"
Nicole Watterson
Thing
Action: Add or remove an Outrage counter from this card. Any player may play this ability.
Reaction: When another Thing uses an Action ability, discard a card to destroy that Thing. If there is an Outrage counter on this card, any player may play this ability.
Thing
Whenever a player uses a Thing's Action ability, that player gains an Hour token.
If there are at least 24 Hour tokens in play, and one player controls more Hour tokens than any other player, that player wins the game.
"It's the end of the world!"
Just Set Up the Chairs
Action
If the number of Things you control is prime, destroy all Things. If the number of Things you control is composite, draw X cards, where X is its lowest prime factor.
"You fools! You unleashed the Destroyer of Worlds?"
Narpa's Sword
Thing
When Narpa's Sword enters play, draw five cards.
Action and Thing: Destroy target Thing.
When Narpa's Sword leaves play, discard your hand.
Hypnotoad
Thing
Hypnotoad counts as a player.
If Hypnotoad comes into play, all things that are in play right now are now controlled by Hypnotoad.
If Hypnotoad gets destroyed or eliminated from the game, destroy all things which were under its control.
Hypnotoad can't be send back on any hand or removed from the game.
Nobody can't win while Hypnotoad is in play.
All glory to the Hypnotoad!
Dishman
Thing
Thing: Put a saucer, cup, fork, spoon, knife or anything dish related on a thing. That thing is considered blank, it can't be sacrificed, it can't be send back on any hand, it's indestructible and it can't be removed from the game.
Dirty dishes, beware for the Dishman!
Narwhal's Sword
Thing
When Narwhal's Sword enters play, bring 5 Narwhal tokens into play with the ability "If a Narwhal gets destroyed, destroy 1 thing.". If there are no Narwhal tokens left, destroy Narwhal's Sword.
When Narwhal's Sword leaves play, destroy all Narwhal tokens.
Action and Thing: Destroy target Thing.
Ask the Audience
Action
Each other player chooses Action or Thing. Reveal the top card of the deck. For each player whose choice matches the type of the revealed card, draw up to two cards and play up to one card from your hand.
Phone a Friend
Action
Draw three cards, then reveal your hand to the player on your right. That player chooses a card from your hand. You play that card, if able.
Jump the Question
Reaction
Play when a card is played from a player's hand. Put the played card on the bottom of the deck and cancel any effects it would have. The player that played it draws two cards.
Kill the Quizmaster
Action
Play as a reaction to a reaction or as a reaction to someone asking any question. The player that played the other reaction or asked the question has to discard his/her entire hand.
I want my money NOW!
Random card title here
Thing
Every player writes down 1 word. Those words become this cards title.
2 or more words start with same letter = "Action: Destroy 1 thing"
2 or more words end with same letter = "Thing: Draw 1 card"
2 or more words have same amount of letters = Indestructible
If all of those words start with the same letter, end with the same letter and have the same amount of letters, you win the game.
What the fuck is that?
Shithead
Thing
Every living and/or undead thing of yours gets the ability: "Thing OR Action: Put 1 poop token into play."
Action and Thing: Destroy up to n things of your choice, where n is the amount of poop tokens you have.
Oh shit!
Amoebic Blessing
Thing
Play Amoebic Blessing onto another Thing.
When the Thing Amoebic Blessing is attached to is put into the discard pile, put two tokens that are copies of it into play.
Language In-Crowd: German Edition!
Ding
Draw a card.
Aktion: Wähle einen Buchstaben. Zerstöre alle Dinge, deren Titel mit dem gewählten Buchstaben anfangen.
Wenn ein Mitspieler die Fähigkeit dieser Karte anzweifelt, wirft dieser Spieler alle Handkarten ab.
Guten Tag! Hier steht absolut nichts wichtiges oder interessantes. Selbst wenn du bloß einen Online Übersetzer benutzt hast war es die Arbeit absolut nicht wert.
The Scratch
Action
Flip a coin. If tails, completely reset the game. All players discard all their cards, and draw a new hand.
It's like a hard reset.
Inexorable Fish Puns
Action
This turn only, you have no maximum hand size. Draw a card for every fish-based pun you make.
They cod'nt stop me mako-ing a reel fool of myself...
You Are My Human Shield
Thing
If the owner of this card would be eliminated, they can instead discard their hand target another player who will be eliminated instead.
What? No! Why are you grabbing me!? Put me do-AAAAARGH!
Race To The Moon
Thing
Action: Discard your hand. Give yourself 1 Research token. Action + Thing: Convert 5 Research tokens into 1 Rocket token. While it and this card are in play, you are on the moon. All players must bow down to your might every turn and may not destroy your cards or eliminate you.
Then they invented the Internet and nobody was bothered any more.
Wit Grenade
Thing
Whenever an effect an opponent controls targets you, you may say "No you!" If you do, destroy Wit Grenade and that effect targets its controller instead.
It's an all-purpose comeback in a can.
Cheating Buddies
Thing
When Cheating Buddies enters play, choose an opponent.
Whenever that player draws a card, he or she shows it to you.
Whenever you draw a card, show it to that player.
At any time, you or the player you chose may look at the other's hand.
I'll trade my history notes for your biology ones.
Language In-Crowd: English Edition!
Type
Action: Discard a card, draw two cards, then put a card from your hand on top of the deck.
Thing
If a card you play or control would destroy a card controlled by an opponent, prevent that and draw a card instead.
I want to be the very best, like no one ever was... wait, what?
Mirrodin Mining Corp., LLC
Thing
Action: Gain a Darksteel Nugget token. It has the text "Darksteel Nugget is indestructible."
Production has slowed since most of the miners got... you know... sick.
Thing
When you destroy an opponent's Thing, put a Hit counter on this.
When you destroy no Things during one of your turns, remove all Thing counters from this.
Action:If this has at least 5 Hit counters on it, remove them all and eliminate an opponent.
Action
Destroy a Thing and look at a random card from its controller's hand.
Insightful!
Black Baby Pegasus
Thing
If it comes into play destroy up to 3 pony-related things. Nobody can play pony-related cards as long as "Black Baby Pegasus" is in play.
"Black Baby Pegasus" can't be effected by pony-related cards.
Action: Destroy 1 pony-related card.
F*ck you, everypony! Friendship ISN'T magic!! -- Black Baby Pegasus
Giant Ant Queen
Thing
Action: Bring 2 Giant Ant tokens into play.
Thing: Destroy up to x/2 things of your choice and destroy half of your Giant Ant Tokens.
x = Number of your Giant Ant tokens
I, for one, welcome our new insect overlords!
Alien Queen
Thing
At the beginning of your turn you get 1 Xenomorph token with the ability "Action: Destroy 1 opponents thing of your choice.
If this gets destroyed, destroy 4 random things (other than Alien Queen or Xenomorph) and, if it was destroyed by a thing, destroy that subject thing too.".
Alien Queen can not be destroyed, as long as there is at least 1 Xenomorph token in play.
If Alien Queen leaves play, sacrifice all Xenomorph tokens without activating their effects.
Fires of Chaos
Action
Roll a six-sided die. Destroy X randomly-selected Things, where X is the number you rolled.
COWER BEFORE MY UNPREDICTABILITY!
Thing - Pony
When another player plays a card from his or her hand, discard a card at random, then draw a card.
Thing
Action: target opponent.
It went right through him, sir!
Icestorm of Chaos
Action
Roll 2 six-sided dice. X randomly-selected Things are considered blank, where X is the number you rolled with the first die, for Y rounds, where Y is the number you rolled with the second die.
Chill out, it's not that bad.
T-Rex with a cloaking device
Thing
Action: Destroy 1 thing.
You may discard a card at any time to prevent this thing from being targeted by any card or any player. If you do, this thing can't be the target from anything until your next turn.
Rawr!
Rainbow Dash
Thing - Pony
When this card comes into play, you may search for a pony related card from the deck and put it into play under your control.
Action: Draw x cards, where x is the number of pony related cards you control other than "Rainbow Dash".
H8
Did Someone Say Zombies?
Action
Discard your hand create a zombie token for every card discarded.
I've got some right here. -Gill_smoke
::?
Inappropriate Analogy
Action
Each player discards a card. If each player's hand is empty, you win the game. Otherwise, draw a card.
She's no Mena Suvari, but then, I'm no Kevin Spacey.
Localized Earthquake
Action
Target player sacrifices two Things he or she controls. The player to his or her left and the player to his or her right each sacrifice a Thing they control.
Remote Earthquake
Action
Each player chooses a Thing they control. For each chosen Thing, choose a random player, and give control of that Thing to that player.
Faraway earthquakes can cause small objects to move, as your roommates walk off with them while you loiter in the hall and chat with the neighbors.
::!
Appropriate Difference
Action
Name your enemies in any order. The enemy you named first discards 1 card, the second one discards 2 cards, the third one discards 3 cards and so on.
If you have at least x more cards on your hand than every other player you win the game, where x is the amount of cards the last chosen enemy had to discard.
She's no Mena Suvari, but then, I'm no Jtwe.
Pregnant Cockroach
Thing
If "Pregnant Cockroach" leaves play, roll 2 six-sided dice. You get x Cockroach tokens, where x is the total rolled number.
Well, that's just nasty...
Reaper from the Abyss
Thing
At the end of each turn, if a Thing was destroyed this turn, destroy target Thing.
Force of Will
Reaction
You may only play Force of Will if you remove another blue card in your hand from the game.
Negate target Action.
Treasure Chest
Thing
Action: Look at the top 7 cards of the library. Choose a Thing from among them and put it into your hand, then shuffle the deck. Treasure Chest loses this ability.
XBox 360
Thing
Thing: Create 1 Dead Rising 2 token or 1 Brütal Legend token or 1 Ultimate Marvel Vs. Capcom 3 token.
All Dead Rising 2 tokens have the ability "Action: Destroy all zombies of your choice."
All Brütal Legend tokens have the ability "Action: Play 2 Action cards."
All Ultimate Marvel Vs. Capcom 3 tokens have the ability "Thing: Choose 1 of your things and 1 of an opponents thing. You and that opponent play roshambo; best out of 3. Looser destroys his/her thing."
4i
Glasses of Inspiration
Thing
Action: Draw a card and discard a card. If the discarded card had the same cornervalue as the top card of the discard pile, you win the game.
...but some cards don't have a cornervalue.
Thing
Action: Give another player a card from your hand, then draw a card.
Action
Destroy a non-living Thing.
Sometimes, all you need is a hammer.
Glasses of Expiration
Thing
Action: Draw a card and discard a card. If the discarded card had the same cornervalue as the top card of the discard pile, you lose the game.
Good thing some cards don't have a cornervalue.
Abraham's Divining Dreidel
Thing
Action: Look at the top three cards of the deck and rearrange them.
At any time, you may draw a card and put Abraham's Divining Dreidel on top of the deck.
Scroll of Lawsuit
Thing
Action: Destroy an Energy Token you control. If you do, choose a word in the title of a Thing you control and destroy all Things you don't control that have that word in their title.
Or should that be "Elder Scroll of Lawsuit?"
Can't Keep Johnny Down
Thing
Play on a living Thing. When subject Thing is destroyed, return it to play under the current player's control, then return this card to play and attach it to that Thing.
Some dude hitting golf balls on the moon, bathroom in his pants and he thinks he's better than me.
Chain of Violence
Action
Destroy target Thing. Then that Thing's controller may copy this card and choose a new target. (If he or she does, the new target's controler may copy it again, and so on.)
You pulled the fire alarm, you tried punching a cop, you're just too tired to stop.
Avoidable Disaster
Reaction
Play when an Action would destroy a Thing. That Action's controller chooses - cancel that Action, or destroy all Things.
Felines and dames in flames will hardly serve my aims, but in my dreams, it seems that my eyes are always shooting laser beams.
5E
Untranslatable Message
Thing
Action: Discard X cards, each of which is primarily written in a different language, to draw X times X cards. If X is greater than 2, destroy Untranslatable Message.
Every day, the fluffy temptation of wheat.
Breath Of Malfegor
Action
Discard your hand, then each opponent chooses a Thing they control for each card you discarded. Destroy those Things.
Token Manufacturing Machine
Thing
At the beginning of your turn, you may change the type of a Blank Token you control to any type, then gain a Blank Token.
Vengeful Zombie
Thing
If Vengeful Zombie or any other Zombie enters play from the graveyard, its controller may destroy up to two target Things.
The fallen return as the undead. The fallen undead return as the pissed-the-hell-off undead.
Thing
Action: Sacrifice a Thing. Reveal cards from the top 20 cards of the deck until you reveal a Thing with fewer words in its text box than the sacrificed Thing. Put that Thing into play under your control.
I am a dog walker, but someday, I'll be a dog.
Boss Chair
Thing
Whenever another player refers to you in the third person and doesn't call you "The Boss" or talks to you without addressing you as "Sir" or "Ma'am" (whichever is appropriate), that player discards his or her hand.
Crown of Garfield
Thing
Action: Reveal your hand. If the title of each card you reveal references Magic: The Gathering and you have at least three cards in hand, you win the game.
"At last we will reveal ourselves to the Yu-Gi-Oh! players. At last we will have revenge."
Crossfire
Action/Thing
As an Action: Destroy target Thing, then its controller chooses a Thing you don't control. Destroy that Thing.
As a Thing: Whenever another Thing would be destroyed by an Action, destroy a random Thing.
A Change of Seasons
Action/Thing
As an Action: Each player starting with you discards all but one card then draws the same number.
As a Thing: Put a Season counter on this at the end of your turn.
Action: Remove four Season counters from this to discard your hand and draw five cards.
Invoke the Firemind
Action
Until the end of the turn, whenever you draw a card you may destroy a Thing.
You may play an extra Action this turn.
When a wizard's mind reaches its limit, nothing new can be learned unless something is first expelled. There are some who have weaponized this...
Obscure Insult
Action
Choose one - target player discards three cards, then draws a card; or, destroy target intangible Thing.
"You're so LAME, you can encode MP3s."
This Thing Explodes If You Touch It
Thing
When this Thing is targeted by an effect, destroy it and a random Thing you don't control.
Lost Not Forgotten
Action
Choose any number of cards in the discard pile and shuffle them into the deck.
Draw a card.
We Do Not Approve
Action
Choose a player. Each other player except you may destroy a Thing that player controls.
In and Out
Action
Put target Thing you control into your hand.
You may play an additional Thing this turn.
Warp Hopper
Thing
At any time, you may discard a card to put Warp Hopper into your hand.
Applejack
Thing - Pony
When Applejack enters play, put an Apple token into play.
Action: Put an Apple token into play for each Apple token you control.
Action: Draw a card for each Apple token you control.
Thing Rule
If at the beginning of your turn you have no cards in your hand and no other things in play, then instead of drawing a card you may win the game.
Om tat sat
Thing
Whenever a card is put into your hand, if you didn't draw it, draw a card.
"Sweet, a diamond! And it's surrounded by a bunch of nickels. That's kind of cool too, I guess." -- Jimmy the Treasure Hunter
Thing
Whenever you make a pun you haven't made this game that is related to the game, put a pun counter on Punglasses.
At the beginning of your turn, if there are five or more pun counters on Punglasses, you win the game.
Action
Look at target opponent's hand and choose a card from it. That player guesses which card you chose, then reveals that card. If that player guessed wrong, destroy all Things he or she controls.
U may be mad, but u can't fathom how mad the troll is.
Fulcrum Shift
Action
Any number of target players discard a card. Each player who didn't discard a card this way draws a card.
Devil's Luck
Thing
Whenever an opponent plays a Thing, you may roll a d6. On a 5, destroy that Thing when it enters play. On a 6, it enters play under your control.
Whenever you roll a die, you may discard a card to reroll it.
Extraplanar Ray
Action
Shuffle target Thing and each Thing with the same title into the deck. A random player draws a card and plays it.
Side effects may include unforeseen side effects.
Rarity
Thing - Pony
Action: Each player chooses a card in his or her hand and puts it in the hand of the player on his or her left.
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target living Thing.
Whenever a living Thing's Action ability is activated, if you don't control it, flip a coin. If you win the flip, gain control of that Thing.
Fluttershy can't be targeted by Action abilities of living Things your opponents control.
Pinkie Pie
Thing - Pony
Action: Play two Action cards from your hand.
Action: Target opponent reveals his or her hand. You may choose a Pony card in that player's hand and put it into your hand.
Thing
If Operator is attached to a Thing, you may use one of its Action abilities for free once per turn.
Action:Attach Operator to a Thing
Action
Destroy one of your tokens OR repeal an Action in the discard pile. You may take 3 extra Actions this turn.
Squeeze a little extra juice out of it.
Reaction
Play in response to a card being played to return it to the hand of the player who played it. If the returned card was an Action, it has no effect.
The player whose card you responded to puts a card from their hand on top of the draw pile.
Thing
When this Thing enters play, put 3 counters on it.
When there are no counters on this card, destroy it.
If any number of Tokens would enter play, remove a counter from this card and instead those tokens do not enter play.
Action
Either add corner values to all things in play without them or take control of all cards in play with the same corner value.
Oh, I have all those ponies. Got something else? -Nana
Action
For every Token in play not under your control create a copy of it under your control until the end of your turn.
Your max hand size is the number of tokens you control while this card is in play.
I see your one and raise you 2
Twilight Sparkle
Thing - Pony
You may play an additional Thing during your turn.
Action: Return target Thing to its controller's hand.
Princess Celestia
Thing - Pony
When you control Twilight Sparkle, Rainbow Dash, Applejack, Fluttershy, Rarity and Pinkie Pie, you win the game.
Thing
Whenever Cutthroatism or another Thing is put into the discard pile from play, eliminate that Thing's controller.
Princess Luna
Thing - Pony
You do not draw cards at the beginning of your turn. At the end of each turn, draw 2 cards.
Wonderbolt
Action - Pony
Destroy target non-pony Thing. Each player draws a card for each pony they control.
Magic Spark
Action - Pony
If you control at least two living Things, gain an Energy Token and a Friendship Token for each living Thing you control.
Equestria
Thing - Pony Location
At the beginning of your turn, put a Pony token into play.
Other Ponies you control can't be the target of Actions or Action abilities your opponents control.
Your maximum hand size is increased by 1 for each other Pony you control.
Thundering Whinny
Action - Pony
Put any number of living Thing cards from your hand into play.
House of Shadow
Thing
Whenever another Thing enters play, put two Phantom counters on it.
At the beginning of each player's turn, that player removes a Phantom counter from each Thing he or she controls.
When the last Phantom counter on a Thing is removed, destroy it.
Thing-Person
Whenever another player takes an action, gain a Clue token.
Action:Destroy two of your Clue tokens. Up to two target players each draw a card.
Action+Thing:Destroy 16 of your Clue tokens to eliminate an opponent.
Thing
Whenever a player says something at normal volume or quieter, flip a coin. If the coin comes up tails, eliminate that player.
Say it "WAR OF THE HOOOOOOONS!!!"
Burgo, Unholy Earl
Thing - Zombie
At the beginning of each player's turn, before drawing, if Burgo, Unholy Earl is in the discard pile, that player discards a card.
Although not an actual member of the horde, Burgo exerts overwhelming influence in the zombie world from his opulent mausoleum.
Time Debris
Action
Put up to three cards from your hand on top of the draw pile in any order.
Doctor Whooves
Thing - Pony
When Doctor Whooves enters play, put 12 Time Lord Regeneration counters on it, draw a card, and put a card from the discard pile into your hand.
If Doctor Whooves would be destroyed, you may remove a Time Lord Regeneration counter instead.
Mantiscore
Thing
When Mantiscore enters play, destroy a Living Thing you control.
Action or Thing: Destroy target Living Thing.
"Head of a man, body of a lion, tail of a scorpion, and claws of a mantis? It's like the ultimate life-form!"
Nightmare Moon
Thing - Pony
Players skip the beginnings of their turns. (Players do not draw cards, and "at the beginning of turn" effects do not trigger.)
At the end of your turn, discard a card or destroy Nightmare Moon.
Chronoviathan
Thing - Beast
When Chronoviathan enters play, destroy up to five Things other than Chronoviathan, then put a Time counter on it for each Thing destroyed this way.
At the beginning of your turn, remove a Time counter from Chronoviathan.
You can't draw cards as long as Chronoviathan has a Time counter on it.
Long time no see!
Action
This card can only be played if there are at least 20 cards in the discard pile.
Take the bottommost card of the discard pile and either place it in your hand or play it immediately without paying for it.
I'm a Brony!
Action - Pony
Either take control over an enemies pony-related thing in play
OR
play up to 3 pony related cards from your hand without paying for them. (Except for this card or any copies of this)
Maybe we shouldn't have started with the pony-cards, guys...
Thing - Not a pony
No player can play pony-related cards anymore.
All pony-related cards in play and in the discard pile get removed from the game.
Everyone can remove 1 pony-related card per turn from the game out of his/her hand to either: Draw 1 card, destroy 1 chosen thing (Except for this) or create 1 Anti-Pony token. If someone controls 5 or more
Anti-Pony tokens, that player wins the game.
Clay Pot
Thing
When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play.
Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.
Tupperware
Thing
When you play Tupperware, place a thing-card under it. When Tupperware is destroyed. the thing card under it enters play. Then roll a six-sided die. You get x/2 (rounded down) food tokens, were x is the rolled number. If that thing would be destroyed you may destroy 1 food token instead.
Everyone knows the safest place to keep food is in simple Tupperware.
Big Macintosh
Thing - Pony
Action: Destroy target Thing whose title contains X or fewer words, where X is the number of living Things you control.
Scootaloo
Thing - Pony
As long as you control a mechanical Thing, you may play up to two additional Actions during your turn.
Tall Grass
Thing
Whenever an opponent plays an Action card or activates an Action ability, reveal the top card of the draw pile. If it's a Thing card, put it into play under your control. Otherwise, put it on the bottom of the draw pile.
Don't make any sudden movements and you won't get hassled by Rattata.
The guy, with the fetish for long cardtitles
Thing
You may play cards with titles more than 5 words long without paying.
Thing & Action: Destroy x/2 (rounded down) things of your choice, where x is the number of words in the title of the thing card with the longest title under your control, except for this card.
But he doesn't really care about flavortext.
Corrupt Dealings
Action
Look at target opponent's hand, choose two cards from it, and put them into your hand. Then that player draws a card.
Rainbow Sunshine Cloud Sparkle Bike
Thing
At the end of your turn, draw a card.
Action: Destroy Rainbow Sunshine Cloud Sparkle Bike. Search the top thirty cards of the draw pile for a card and put it into your hand. Then shuffle the draw pile.
Blue Spiked Turtle Shell
Action
Does someone control a card with which that player could win the game, remove that card from the game and take 1 randomly chosen card from that players hand.
If no one has a winning card or if you're the one with the winning card or do more than 1 player have winning cards you may choose the player. (If the chosen player has no winning card, you can't remove it obviously.)
OP better delivers
Action
Ask 1 player if he has 1 chosen card in his hand. If that player does have the called card on his/her hand, you take it.
Rapidshare
Thing
If any player discards a card you choose, before anyone sees that card, whether you take it or another player of your choice takes it.
Bioharmony
Thing
When Bioharmony enters play, each player, starting with you, draws or discards cards until the number of cards in his or her hand is equal to the number of living Things he or she controls.
Each player has no maximum hand size.
0T
Crazy Al's Blank Card Emporium
Thing
At the beginning of your turn, if you control at least four non-token Things with no rules text, you win the game.
"They're blank, they're hot and you know where to get 'em: Craaaazy Aaaaal's!!"
Somewhat Useful Charm
Action
Choose one -- Destroy target Thing,then its controller puts a Thing token into play; or target player discards a card, then draws a card; or put a Thing from your hand into play, then destroy a Thing you control.
Editing Infinite Dvorak deck
Action
Create up to 3 new cards and shuffle them into the deck. Those cards can't refer to other cards.
Is it Halloween yet?
Action
If the last Halloween is nearer to this date than the next Halloween draw 1 card.
If the next Halloween is nearer to this date than the last Halloween, draw 1 card and create 1 Zombie token.
If today is Halloween draw 6 cards, create 6 Zombie tokens and destroy 6 things of you choice.
Thing
Whenever another Thing would be destroyed, erase its rules text instead.
When White-Out War Zone leaves play, each Thing gets its rules text back.
Burgo's Curse
Action
Destroy target living Thing, then return a Thing card from the discard pile to play under your control. Discard a card.
Nibblefang Elemental
Thing
At the end of your turn, put a Critter token into play.
As long as Nibblefang Elemental is in the discard pile, Critters have "Action: Sacrifice this and destroy target Thing."
Move The Mountains
Thing
Action, Action, Thing, and Thing: Gain control of all Things, then each player gives you the cards in their hands.
His wish granted, he discovered that there was no good way to grab hold of an entire mountain.
Channel The Stars
Thing
Action: Remove your hand, all other Things you control, and target Thing from the game.
His wish granted, he discovered that starlight was very, very hot.
Rule The Nations
Thing
While this card is in play, you control all Things.
Action: Destroy this card. Any player may play this ability.
His wish granted, he discovered that politics was perhaps less simple than he had imagined.
Vitalian Ancient
Thing
As long as Vitalian Ancient is in the discard pile, living Things are indestructible.
Though the glory days of the titanic Ancients are long past, traces of their power still lurk in the landscape formed by their sleeping bodies.
Thing - Beast
Whenever an opponent plays an Action, you may discard three cards. If you do, cancel that Action.
The Jimmajoo's magical abilities are bizarre in that it eats its own limbs to activate them.
Tankbot Warrior
Thing
Tankbot Warrior enters play with two Armour counters on it. Whenever Tankbot Warrior would be destroyed, remove an Armour counter from it instead.
At the beginning of your turn, destroy target non-abstract Thing.
Honorable Champion Warrior Chicken
Thing
When this comes into play you get 3 egg tokens. If this card would be destroyed you may destroy 1 egg token instead.
Destroy 1 thing at the beginning of your turn except for this one.
If at the beginning of your turn this card is the only thing in play you win the game.
You may laugh now, but soon you ate your last hardboiled egg! Or fried egg... or however you prefer your egg.....
Kill it with fire!
Action
Destroy all things in play and replace them with ash tokens.
It ends here and all that will be left is ash! And no, I don't care that there are already cards with the exact same title in this deck...
Drinking Game
Thing
When this comes into play choose one:
You get 1 drunk token everytime someone shuffles the deck; or you get 1 drunk token everytime 1 of your opponents leaves his place for whatever reason; or you get 1 drunk token everytime the players don't agree on something.
If you have 7 or more drunk tokens you win the game.
Sonic Rainboom
Action - Pony
Sonic Rainbow is every colour at all times.
Discard your hand, then draw five cards. You may play four additional Actions this turn.
Trixie
Thing - Pony
Whenever you play a Pony card, draw a card.
Action: Put a Magic counter on target Thing.
Things with Magic counters on them can't be targeted by effects your opponents control.
Swamps of Sadness
Thing
Each living Thing's Action abilities can't be activated if that Thing entered play this turn.
Watch out, Bastian!