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{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card.  The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card.  The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=Forced Upgrade|type=Action|text=Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.|creator=Kevan|bgcolor=700}}

Revision as of 14:39, 6 June 2014

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000.


Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Card by Binarius
Thickening Agent
Thing
Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
Card by Binarius
Unwinding Clock
Thing
At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
Card by Pongo
The Trollhammer
Thing
Action: Destroy a Thing that is related to an Abrahamic religion.
Amongst the shadows rides a beast,

Gripping hard a mighty hammer,

Looking for weak Christian blood
Card by Pongo
Red Rover, Red Rover
Action
Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
Card by Corrigan
Regifter's Shield
Thing
Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.
"Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."
Card by Corrigan
Sudden Shortage
Action
Each player discards his or her hand, then draws a card.
Card by Corrigan
Flood the Market
Thing
Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
Card by Binarius
Potted Card
Thing
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
Card by Binarius
Yo-yo
Thing - Toy
You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
Card by Binarius
Eddie the Aquiline Shapeshifter Organism
Thing
Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
Card by Corrigan
Harvest Time
Action
Each player draws a card for each Thing he or she controls.
Card by Corrigan
Paper Airplane
Thing
All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
Card by Binarius
Schrödinger's Hydra
Thing
While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
Card by Binarius
Age of Coal
Thing
Cards cost an additional "discard a card" to play.

Action: abilities cost an additional "discard a card" to activate.
Card by Corrigan
&#%$
Vending Machine
Thing
You are not affected by any Action that requires the use of a Money token is nullified.
Argh! It stole my money... again.
Card by robo1995
9k
Poisonous Spines
Thing
Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.
Action:Discard two cards to give target opponent a Toxin token.
Card by Bucky
8k
Ultra Donut
Thing
At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.
50% sugar, 35% lard and 15% unspecified organic compounds.
Card by Bucky
World-Eater Ooze
Thing
At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.
If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).
Card by ChippyYYZ
Age of Fusion
Thing
At the beginning of each player's turn, that player draws two extra cards.
Each player may play an extra card each turn.
Card by ChippyYYZ
Alternate Timeline Reset Point
Thing
When this card enters play, note the number of cards in your hand and the number of other Things you control.
When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed. Put those Things into play and shuffle the deck.
Card by ChippyYYZ
Echo
Action
Repeat the effects of any Action you played on your previous turn.
Card by Bucky (Unplayable Dvorak deck)
Cheshire Cat
Thing
At the end of each turn, you win the game

If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.
Card by Bucky (Unplayable Dvorak deck)
Ravenous Spawn of the Outer Planes
Thing-Monster
When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)
Card by Bucky (Unplayable Dvorak deck)
Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?
Thing
Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
Card by NinjaWookiee
It's 9 am and you're awake for 13 hours now
Thing
Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.
That player can choose to skip one turn to destroy this thing.
Card by NinjaWookiee
Nobody wants to play Dvorak with me!
Thing
Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.
If there are 5 counter on this card, you win the game.
Card by NinjaWookiee
0
Open Wounds
Thing
Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.
Card by Binarius
Frisbee
Thing - Toy
Action: Put Frisbee into a chosen opponent's control and draw a card.
Card by Binarius
Investment Return
Action
Each player draws cards equal to the number of cards in his or her hand.
Card by Corrigan
Spiked Ankh
Thing
Whenever a player plays a Thing card, that player discards a card.
Card by Corrigan
Sneaky Contract
Thing
When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.
"Just let me add some fine print real quick."
Card by Corrigan
Heavenly Inferno
Action
Destroy X Things, where X is the number of Things you control as you play this Action.
Card by ChippyYYZ
2URG
Mirror Mastery
Thing
Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card. If you do, you play a copy of the played card.
Card by ChippyYYZ
Counterpunch
Action
Remove target counter from the game. Destroy target Thing.
Card by ChippyYYZ
4G
Trippelganger
Action
Put three tokens that are copies of target Thing into play.
Card by Corrigan
0k
Bounce-back
Reaction
Play when a Thing is destroyed to return it to play.
Card by Bucky
1l
Accelerated Lead Poisoning
Action
Destroy a Thing. Its controller gains a Toxin token.
"Who decided to make our bullets out of a toxic metal? They deserve a raise."
Card by Bucky
2l
Power Serum
Thing
At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn.

If you have 4 or more Toxin tokens, you lose the game.
Card by Bucky
L3
Tomb Robbery
Action
Return target nonliving physical Thing card from the discard pile to your hand.
Card by Corrigan
N3
Deprivation Tactics
Action
Each player names a card. Search the draw pile for the named cards and remove them from the game.
Card by Corrigan
D9
Wobbleshot
Action
Choose one -- Destroy target abstract Thing, or destroy two target physical Things.
Card by Corrigan
4r
Victorious Fanfare
Action
Draw seven cards.
Strike up the band! Tonight, we feast!
Card by ChippyYYZ
5r
Smack Down
Action
Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing.
Anybody else have something funny to say? Good, I thought not!
Card by ChippyYYZ
6r
Calamity Bomb
Thing
Calamity Bomb enters play with 5 Fuse counters on it. At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.
Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.
Card by ChippyYYZ
D5
Midnight Coffee
Action
You can't play Midnight Coffee unless it's the only card in your hand.

Take two extra turns after this one.
Card by Corrigan
Brodown
Action
You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away.
Wartime and peacetime come and go, but brotime is unwavering.
Card by Corrigan
Dancing Bear
Thing
At the end of your turn, draw a card or gain a Money token.

Action: Destroy up to three target living Things and Dancing Bear.
Card by Corrigan
3l
Critic's Fury
Action
Target Thing's text becomes blank. Its creator discards a card (if they're playing).
"That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time.
1.5 out of 10."
Card by Bucky
Soul Jail
Thing
When Soul Jail enters play, each of your opponents removes his or her hand from the game.
Play with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.
When Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.
Card by Corrigan
Sudden Aneurysm
Action
A random player discards three cards at random.
Nobody is safe from the Aneureaper.
Card by Corrigan
Spontaneous Combustion
Action
A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.
Card by Corrigan
German Censorship
Thing
When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.
No one can play any things which could destroy more than 1 things per turn, as long as this card is in play.
Card by NinjaWookiee
Voicechat in an Online Ego-Shooter
Thing
Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.
Card by NinjaWookiee
Thing
Thing: Change this cards title to whatever you want.
Card by NinjaWookiee
Double Agent
Thing
At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
Card by ChippyYYZ
Triple Agent
Thing
When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
Card by ChippyYYZ
Thickening Agent
Thing
Action: Discard a Thing card to destroy target immaterial or intangible Thing.
Card by ChippyYYZ
Drunken Bender
Thing
Action: Add one Alcohol counter to this card.
Action: Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing
Card by CashCrazed
Roulette of Caprice
Action
Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.
Card by CashCrazed
Uncomfortable Yet Stylish Shoes
Thing
At the beginning of your turn, draw a card.
At the end of your turn, discard a card
What would you go through for a compliment?
Card by Corrigan
Adverse Possession
Thing
Three target Things of your choice in play come under your control. At the start of every turn, add an SOL token to this Thing. When it has three SOL Tokens, discard this Thing. If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.
Card by Pneumonica
The BJ Rule
Thing
Action: One Thing you have just played this turn cannot be discarded until your next turn. You may select the same Thing next round to protect. If you stop protecting a Thing, you may not select it again. If the target Thing would cause its own discard, this Thing will not protect it.
Card by Pneumonica
Midnight Filing
Action
You may immediately play a Thing and an Action. This is in addition to any other Things and Actions you may play.
Card by Pneumonica
Clonus Horror
Thing
You may have Clonus Horror enter the battlefield as a copy of a Thing in play. If you do, target Thing becomes a copy of that Thing.
Card by ChippyYYZ
Cursed Skrull
Thing
Action: Name a card and reveal a random card from your hand. If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.
Card by ChippyYYZ
Empty Bottle
Thing
At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.

When this Thing is destroyed,
Card by ChippyYYZ
4l
The Loothouse
Thing
When you play this, draw a card.

Right before the start of your turn, you may return this to your hand and discard a card.
Card by Bucky
5l
Pointed Criticism
Thing
When you play this, each opponent adds a name to this thing's flavortext.
Action: remove a card from the discard pile for the remainder of the session. If its author is named in this card's flavortext, draw a card.
Kazz, NinjaWookiee, Your Face, Corr-
Card by Bucky
Fanart Site
Thing
When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card.
We need more Sanic pictures.
Card by Corrigan
Force Tug
Action
Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.
Card by Corrigan
Devour For Power
Action
Destroy target Thing and draw a card. If you controlled that Thing, copy this Action twice.
Card by ChippyYYZ
Political Puppets
Thing
When this card enters play, exchange control of two target Things. If Political Puppets was one of those cards, it gains "Reveal each card you draw."
Card by ChippyYYZ
Pretentious Dismissal
Action
Destroy target Thing not created by ChippyYYZ.
"Amusing, almost. It should never have even been a card. Send it to Homelands, with the rest of its ilk."
Card by ChippyYYZ
S4
Snatch Shield
Thing
Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.
Card by Corrigan
6l
Release the Fanboys
Action
Choose an author. Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create.
Move this card Up Your Sleeve.
Card by Bucky
7l
Win by Consensus
Action
Reveal the top two cards of the draw pile and your hand. If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game. Otherwise, draw a card.
Card by Bucky
1Y
Luxury Tax
Thing
Players with cards in hand can't draw cards. (When a player draws multiple cards at once, they draw all of them.)
Card by Corrigan
8l
Space Hammer
Thing
When you play this, destroy a Thing.

Action:Discard 3 cards and return this to your hand.
Pros:Heavy enough to crush anything
Cons:Hard to get back into orbit
Card by Bucky
9l
Token Review vol. 60: Shipping Edition
Thing
Action:Target player gains two Pony, Crate or Toxin tokens.
Card by Bucky
A Brony Documentation
Action
Roll a dice.
You get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.
At the beginning of your turn, when you don't control any Pony tokens, you loose the game."
Card by NinjaWookiee
The Big Turn On
Action
All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.
Card by NinjaWookiee
Kokett
Thing
You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.

When this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens.
By the way, Kokett is a famous brand of pocket tissues in Germany.
Card by NinjaWookiee
Genius Ray
Action
Remove target Thing from the game. If it was indestructible, draw a card.
Card by Corrigan
Motherboard Malfunction
Action
Remove all Things from the game, then return them to play.
Card by Corrigan
Mind The Gap
Reaction
Play this as an answer to when a player takes control over another players thing. That player has to roll a die.
If the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.
If the rolled number is uneven the player just takes control over the thing.
Card by NinjaWookiee
Summerfag
Thing
These are just annoying.
Card by NinjaWookiee
Reese's Pieces
Thing
Comes into play with 10 Reese's Pieces Counters.
Action: Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.

If you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.
Card by NinjaWookiee
Bombard
Action
Destroy two target Things. For each Thing destroyed this way, its controller discards a card.
Card by ChippyYYZ
Sound the Call
Action
Look at the top 7 cards of the deck. You may put any living Things from among them into play under your control.
Card by ChippyYYZ
Jinxed Hexcurse
Action/Thing
If this card would be played, remove it from the game and choose an opponent. That player may choose up to 2 cards in the discard pile and immediately play them in any order. Then put this card into that player's hand.
Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed? I'm not touching it.
Card by ChippyYYZ
Handsome Sven
Thing
You control all female things in play, as long as this card is under your control.
Sacrifice 1 female thing under your control to draw a card.
Card by NinjaWookiee
Netflix Subscription
Thing
When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.
Card by NinjaWookiee
AV
Pyrrhic Victory
Action
The game ends in a draw

"Sometimes, the only way to win is not to play."
Card by AldusValor
AV
The Monty Hall Problem
Thing
As long as this card remains under your control, your opponents' maximum hand size is reduced to three

"Door number one, two or three?"
Card by AldusValor
Synchrowave
Action
Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
Card by ChippyYYZ
Freeze Ray
Thing
When Freeze Ray enters play, gain a Wonderflonium Token.
Action: Remove a Wonderflonium Token you control from the game. If you do, target player skips their next turn.
Card by ChippyYYZ
I Won't Feel a Thing
Thing
Other players' cards cannot cause you to discard cards.
Card by ChippyYYZ
0l
Reese's Cannon
Thing
Comes into play with 10 Reese's Pieces counters.
Action: Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.

If a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.
Card by Bucky
1m
Gestalt Backlash
Action
Each player (including you) reveals their hand. You choose and discard one card from each revealed hand.
Card by Bucky
2m
Style Combo
Action
Take up to 5 different Actions, then strike a pose and end your turn.
Card by Bucky
Uninteresting Lump
Thing
Uninteresting Lump can't be targeted.
Why even bother getting rid of it?
Card by Corrigan
Inner Conflict
Action
Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card.
Card by Corrigan
Antipolarity Ray
Action
Destroy target Thing. If it could be played as an Action, you may immediately play it as an Action.
Card by ChippyYYZ
Bad Moon
Action/Thing
If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order.
If played as a Thing, you control all black Things.
Card by ChippyYYZ
Sword of Will and Fear
Thing
Action and Thing: Until your next turn, you cannot lose the game and your opponents cannot win the game.
Card by ChippyYYZ
4
Fourthright
Action
If this is the fourth card you have played this turn, you win.
Go fourth and conquer! Remember what you're fighting four!
Card by ChippyYYZ
3m
Goo Rocket
Action
Return target Thing to its controller's hand. Its controller can't play Things during their next turn.
Card by Bucky
;
Sharing Is Caring
Thing
Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring.
Card by Nehh
4
Unlimited Thing Works
Thing
Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control.
Card by Nehh
0P
Zero-Point Action
Action
You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn.
Card by Nehh
4m
Super Charge Boon
Action
Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things.
Card by Bucky
Mirrorcast
Action
If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card. If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able.
Card by ChippyYYZ
Memory Bank
Thing
Your maximum hand size is increased by two. When Memory Bank enters play, draw a card.
Card by ChippyYYZ
Transformation
Action/Thing
As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile.
As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards. If you discard 5 or more cards this way, put Transformation in the discard pile.
Card by ChippyYYZ
Gate Of Babylon
Thing
Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. Action: Place one Thing that you control under Gate Of Babylon. Action+Thing: Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate.
Card by Nehh
/
Rule Breaker
Action
Target any card. Targeted card may no longer be used by its owner.
Card by Nehh
V-
Enthusiasm Burst
Action
Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text.
Card by Nehh
Borrow From The Future
Action
Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.
Card by ChippyYYZ
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
Card by ChippyYYZ
5m
Power Surge
Action
Target Thing's controller may take an Action. Then, destroy that Thing.
Card by Bucky
6m
Evil Clone
Thing
When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.
Card by Bucky
7m
Corner Boost
Action
Up to one target Thing with no cornervalue gains a cornervalue of "1A". Draw a card for each Thing with a cornervalue you control.
Card by Bucky
Hyperize
Action
Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile.
"While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ
Card by ChippyYYZ
Poly-Dimensional Barrier
Thing
Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands.
"I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ
Card by ChippyYYZ
8m
Corner Warehouse
Thing
You may play an extra Thing each turn as long as that Thing has a cornervalue.
"Thing:" abilities don't have cornervalues.
Card by Bucky
9m
Murderous Ghost
Thing
Action+Thing:Eliminate an opponent who has no cards in their hand.
In the daytime, it's just a harmless scare. But don't get caught alone at night.
Card by Bucky
One With The Rubbish
Thing
When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do.
Card by Ltn Koen
0m
Unblockable Homing Laser
Action
Destroy target Thing. This can't be reacted to.
By the time you see it fire, you're already dead.
Card by Bucky
Sword of Developement and Regression
Thing
Action and Thing: Return target Thing to its controller's hand. That player draws a card.
Card by ChippyYYZ
Heretical Prophet
Thing
Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things.
Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.
Card by ChippyYYZ
The Holy Grail of Hello Kitty
Thing
If you're female, a homosexual male or if you wear something pink you may play this without cost.
As long as you control this card, you can't be the target of your opponents cards.
If you would lose the game you may remove this card from the game instead.
Card by NinjaWookiee
1n
Attention Magnet
Reaction
Play in response to something that targets another player. It targets you instead if possible. If it affects you or your Things at all, draw a card.
Card by Bucky
2n
Ambush
Reaction
Play in response to a Thing being played. It is destroyed as soon as it arrives.
Card by Bucky
3n
Amplify
Reaction
Play in response to an Action. That Action happens three times, but targets the same way each time.
Card by Bucky
Fatal Synergy
Thing
When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well.
Card by Nehh
Preplanned Revenge
Thing
When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand.
Card by Nehh
Soulless Bargain
Action
For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated.
Card by Nehh
4n
Reflex Dodge
Reaction
Play in response to an opponent playing a card.

If it's an Action, it doesn't affect you.

If it's a Thing, return it to their hand as soon as it enters play.

If it's neither, eliminate them.
Card by Bucky
5n
Take Cover
Reaction
Play in response to a Thing being destroyed. Sacrifice one of your Tokens to save it.
Fortunately, I had a stack of money to hide behind.
Card by Bucky
0n
Tempo Increase
Thing
At the end of each player's turn, that player discards up to two cards and draws that many cards. Whenever an opponent draws a card this way, gain an Energy token.
Card by Bucky
Sacrifice Sigil
Thing
Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. Action: Put the top 2 cards from the discard pile into your hand.
Card by Nehh
Ill Fortune
Reaction
Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be.
Card by Nehh
Midnight Criminal
Action
Discard a Thing, and target an opponent. You gain control of two of that opponent's Things.
Card by Nehh
7n
Pocket Veto
Reaction
Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve.
Card by Bucky
8n
Procedural Delay
Reaction
Play in response to a card being played. It remains in its owner's hand instead of being played.


Draw a card.
Card by Bucky
9n
Final Word
Reaction
Play in response to a Reaction to prevent it or play in response to an Action with no extra effect.


Nobody else can play cards this turn.
Final Word can't be reacted to.
Card by Bucky
Meldblood Spring
Action
Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card.
Card by Nehh
Quivering Gestalt
Action
Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.'
Card by Nehh
Drowndock Anchor
Thing
The owner of this card cannot play Actions or use Action abilities while it is in play. Thing: Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand.
Card by Nehh
6n
Censor
Reaction
Play in response to an Action. Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect)
Card by Bucky
1o
Sword of Actions and Things
Thing
Action and Thing:Use an Action ability of another Thing and/or gain a token of any one-word type.
Card by Bucky
2o
Gourmand's Curse
Action
Destroy a Thing. If it had flavortext, draw a card; otherwise, discard a card.
It tasted bland and stale. Sorta like cardboard.
Card by Bucky
Radiant Penumbra
Action
Destroy target Thing. This turn, Things you control cannot be targeted or destroyed.
Card by Nehh
Soul Overflow
Reaction
Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.'
Card by Nehh
Regurgitant Ooze
Reaction
Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze.
Card by Nehh
3o
Cannibal Gourmet
Thing
Action:Destroy a Thing that has flavortext.
Bite me.
Card by Bucky
Stale Crisps
Action
Target player who controls at least two Things and no Things with flavortext discards two cards.
Card by ChippyYYZ
Explosive Division
Action
Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type.
Card by ChippyYYZ
Tricombinator
Thing
Action: Destroy three Tokens you control of the same type. If you do, draw a card.
Card by ChippyYYZ
4o
Rising Standards
Action
Destroy all tokens
OR destroy all Things with no flavortext
OR destroy all Things with no cornervalue
OR destroy all Things.
Laziness is no excuse.
Card by Bucky
5o
Totem of Flood and Drought
Thing
When a player discards a card due to exceeding their maximum hand size, destroy one of their Things.

If a player must discard a card but has no cards in hand, eliminate them.
If a player has a negative max hand size, they're just screwed.
Card by Bucky
6o
Infestation
Thing
At the start of your turn, gain an Insect token if you control less than 3 insects.
Stomp as many as you want, there's always more.
Card by Bucky
3M
Free Stylin'
Thing
Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'.
At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.
Card by Corrigan


Accrue
Action
Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand.
Card by Corrigan
3M
Atomic Fission
Action
Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile.
Card by Corrigan
7o
Counterfeit Boon
Action
Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card.
AWESOME!!!!! Oh, wait.
Card by Bucky
d6
New Pair of Shoes
Action
Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game.
Items:

1. Draw 1 card.
2. Draw 2 cards and play them both
3. Play another Action this turn.
4. Play up to three Things

5. Eliminate target opponent
Card by Goldenboots


8o
Meditation Medicine
Action - Potion
Draw cards until you have 3 cards in your hand (minimum draw 1).
--OR--
Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).
Card by Bucky
9o
Freestyle Combo
Action
You may play a card from your hand that's a different color from all cards you've played this turn. If you do, draw a card and repeat this Action.
If you've played 7 different cards this turn, win the game.
Card by Bucky
b96d
nekoT
Action
Choose a token, reverse its name.
Where did I put that niw tnatsni token?
Card by Goldenboots


p0q
gnihT
Action
Choose a thing, reverse its name.
eibmoZ? edoN? drowS?
Card by Goldenboots


MC
Hammer
Thing
Can't touch this
Can't touch this
Card by Goldenboots
Card Shark
Action
Instead of playing a Thing this turn, you may draw two cards.

Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
Card by ChippyYYZ
Neurovoid Shock
Special
When you discard this card, if you discarded your whole hand, destroy up to three target Things.
Card by ChippyYYZ
Haunted Shack
Thing
When this enters play, put the top card of the deck face-down under Haunted Shack.
Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
Card by ChippyYYZ
This is not a Thing
Not a Thing
You may play this card instead of playing a Thing.
This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).
Action: Append the text of the previous paragraph to target Thing. Then destroy this.
not flavour text
Card by Goldenboots
0o
Shock
Action
Target opponent discards a random card. They can't take an Action on their next turn.
Card by Bucky
1p
Cleanup
Action
Destroy all tokens. Shuffle all face-up cards outside of players' hands into the deck.
Take that, stray not-a-Thing.
Card by Bucky
2p
Curse of Mortality
Thing
When you play this, attach it to an opponent. At the start of each of their turns, they gain an Age token.
If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them.
Card by Bucky
Disk of Fortune
Action
Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand.
If its title does not contain that letter, shuffle all cards revealed this way into the deck.
Card by ChippyYYZ
Space Twister
Action
Shuffle target Thing into the deck.
Card by ChippyYYZ
Thought Reflection
Action
Draw a card for each card in target opponent's hand.
Where is your card advantage NOW?
Card by ChippyYYZ
3p
Act of Revenge
Action/Reaction
Destroy target Thing.

You may play this in response to an opponent destroying one of your Things. If you do, target one of their Things and you may destroy an additional Thing they control.
Card by Bucky
x0
Destroy the Village to Save It
Action
Set the rule text of target Thing to "This Thing is indestructible".
It's safe now.
Card by Goldenboots
4p
Scavenging Promulg
Thing
At the end of your turn, put all cards in the discard pile under this. When this leaves play, move all the cards under it to the same place it went.
The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.
Card by Bucky
5p
Bait and Switch
Action
Return target non-token Thing to its controller's hand. That player gains a token of a type of your choice.
Card by Bucky
Seer of Void
Thing
Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order.
Card by ChippyYYZ
Prince of Time
Thing
At the end of each opponent's turn, put a Time Counter on Prince of Time if that player did not play an Action and a Thing.
At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.
Card by ChippyYYZ
Heir of Hope
Thing
Action: Gain a Token. Its type is the name of target Action card in the discard pile.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Card by ChippyYYZ
6p
Flaming Troll
Thing
Whenever an Action ability targets Flaming Troll, you may draw a card.
Action: If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll.
Card by Bucky
7p
Stalemate Buster
Thing
If you have taken at least four turns since an opponent played a card, you may eliminate that opponent.
Timer scamming is totally a legit tactic.
Card by Bucky
x0x
Target Thing
Thing
Any text referring to "target Thing" refers to this.
And it's wearing a red shirt.
Card by Goldenboots
rand()
A Random Card
Thing
Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.
Just lucky, I guess.
Card by Goldenboots
8p
Act of Envy
Action/Reaction
Draw a card. Target opponent discards a card.

You may play this in response to an opponent drawing their second card this turn. If you do, it targets them and they discard an additional card.
Card by Bucky
9p
Act of Chaos
Action/Reaction
Target player plays the top card of the deck.

You may play this in response to an opponent playing a card. If you do, they discard that card instead of playing it and this targets them.
Card by Bucky
1a
tl;dr
Thing
Only the first Action or Thing or Reaction ability on any Thing may be used.
Too long, didn't read.
Card by Goldenboots
<6
Metal Fatigue
Thing
Any nonliving Thing that uses an Action ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an Action ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action. Any Thing with 6 Fatigue tokens is destroyed.
Action Remove a Fatigue token from target Thing.
Creeeeeeaaakkk
Card by Goldenboots
F1
Aftertaste of Oblivion
Action
Target player skips his or her next draw step.

As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.
"I'm forgetting something, I just know it..."
Card by Corrigan
F2
Aftertaste of Annihilation
Action
Destroy target Thing.

As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.
"I swear it was here a minute ago..."
Card by Corrigan
F3
Aftertaste of Wisdom
Action
Draw two cards.

As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.
"Well, everyone knows that."
Card by Corrigan


Rhinoceros
Thing - absurd
Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed.
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
Card by Goldenboots


0p
Blood Rage
Action
Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.
Card by Bucky
1q
Bloodbath
Action
Destroy all living Things and all tokens. Any surviving Things become the same color as this card.
Card by Bucky
<>
Smash The Machine
Action
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
Card by Goldenboots
2q
Swarm of Starving Rats
Action
Destroy all food and one other Thing.
Card by Bucky
3q
Bottled Paper
Thing
When Bottled Paper is destroyed, put 3 blank cards in your hand.
Card by Bucky
Death Vortex
Thing
Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.
Card by Corrigan
Crush the Poor
Action
Eliminate target player if he or she has at least four fewer cards in hand than you.(The number of cards in your hand is checked after you play this card.)
Card by Corrigan
Debilitating Radiation
Action
Choose up to two target Things.

The Action: abilities of those Things can't be activated until your next turn.
Card by Corrigan
o
Magic Cue Ball
Thing
Action: If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.
Card by ChippyYYZ
Flip It Turn-Ways
Action
Exchange control of two target Things and reverse the turn order.
8^y
Card by ChippyYYZ
Scratch
Action
Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.
Card by ChippyYYZ
Misleading Rumour
Action
Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.

Draw two cards.
A clever man doesn't trust the story. A wise man doesn't trust the source.
Card by Corrigan
Psychic Generator
Thing
Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.

When there are four or more charge counters on Psychic Generator, you win the game.
Card by Corrigan
O
Lazy Susan
Action
All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing).
It was JUST RIGHT HERE!
Card by Goldenboots
Weathervane
Thing
Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it. Action: (global) Change the token on this card to another Token listed above.
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
Card by Goldenboots
<-->
Self-Denial
Thing
All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.
Looks better... over THERE
Card by Goldenboots
4q
Vertical Teleport
Action
Remove target Thing from play until the end of the turn. When it returns, it is destroyed.
Splat!
Card by Bucky
5q
Recall Device
Thing
Action:Return target Thing to your hand if you ever controlled it this game.
Card by Bucky
Empire of Skittles
Thing
At the beginning of your turn, if you control tokens of at least five different types, you win the game.
Card by Corrigan
Lit Dynamite
Thing
When Lit Dynamite enters play, you lose the game.
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
Card by Corrigan
Closed-Circuit Television
Thing
Whenever you become the target of an Action or ability an opponent controls, draw a card.
Card by Corrigan
6q
Cardboard Poisoning
Thing
Whenever a player draws a card, they gain a Toxin token.

Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
Card by Bucky
7q
Reshape
Action
Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.
Made from 100% recycled paper
Card by Bucky
Windswept Rock
Thing
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
Card by Goldenboots
Forced Upgrade
Action
Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.
Card by Kevan