Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Clay Pot|type=Thing|text=When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play.|creator=Corrigan|bgcolor=007|flavortext=Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.|longtext=true}} | {{card|title=Clay Pot|type=Thing|text=When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play.|creator=Corrigan|bgcolor=007|flavortext=Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.|longtext=true}} | ||
{{card|title=Tupperware|type=Thing|text=When you play Tupperware, place a thing-card under it. When Tupperware is destroyed. the thing card under it enters play. Then roll a six-sided die. You get x/2 (rounded down) food tokens, were x is the rolled number. If that thing would be destroyed you may destroy 1 food token instead.|creator=NinjaWookiee|bgcolor=007|flavortext=Everyone knows the safest place to keep food is in simple Tupperware.|longtext=true}} |
Revision as of 13:33, 25 October 2011
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600.
If this card is in the discard pile, the player whose turn it is may discard 2 cards to move it to their hand.
If this card is in the discard pile, the player whose turn it is may discard 4 cards to move it to their hand.
Wait, you mean Kirk didn't have a British accent?
Let me write the songs of a nation, I don’t care who writes its laws." - Andrew Fletcher
"I, I, I like little girls! They make me feel so good!" - Little Girls by Oingo Boingo
Ufopornooooooo!!!!!
I've got something way better for you.
Hmm. Hmm.
Free cake! Free cake! Free cake!
"Giant Enemy Crab" comes into play with 6 HP counter. If it's gonna be destroyed just remove 1 HP counter instead. If all counters are removed, destroy "Giant Enemy Crab".
Everyone can discard 2 cards to remove 2 HP counter.Attack his weak point for massive damage.
Action: Target opponent puts a card from his or her hand into your hand.
Whenever the draw pile would be shuffled, shuffle the discard pile instead.
Whenever a player would search the draw pile, that player searches the discard pile instead.
Whenever a card would be put into the discard pile, put that card on top of the draw pile instead.
"If you're so sure there isn't one, why don't you look yourself?"
Reaction: When another Thing uses an Action ability, discard a card to destroy that Thing. If there is an Outrage counter on this card, any player may play this ability.
If there are at least 24 Hour tokens in play, and one player controls more Hour tokens than any other player, that player wins the game.
"It's the end of the world!"
"You fools! You unleashed the Destroyer of Worlds?"
Action and Thing: Destroy target Thing.
When Narpa's Sword leaves play, discard your hand.
If Hypnotoad comes into play, all things that are in play right now are now controlled by Hypnotoad.
If Hypnotoad gets destroyed or eliminated from the game, destroy all things which were under its control.
Hypnotoad can't be send back on any hand or removed from the game.
Nobody can't win while Hypnotoad is in play.All glory to the Hypnotoad!
Dirty dishes, beware for the Dishman!
When Narwhal's Sword leaves play, destroy all Narwhal tokens.
Action and Thing: Destroy target Thing.
I want my money NOW!
2 or more words start with same letter = "Action: Destroy 1 thing"
2 or more words end with same letter = "Thing: Draw 1 card"
2 or more words have same amount of letters = Indestructible
If all of those words start with the same letter, end with the same letter and have the same amount of letters, you win the game.What the fuck is that?
Oh shit!
When the Thing Amoebic Blessing is attached to is put into the discard pile, put two tokens that are copies of it into play.
Aktion: Wähle einen Buchstaben. Zerstöre alle Dinge, deren Titel mit dem gewählten Buchstaben anfangen.
Wenn ein Mitspieler die Fähigkeit dieser Karte anzweifelt, wirft dieser Spieler alle Handkarten ab.Guten Tag! Hier steht absolut nichts wichtiges oder interessantes. Selbst wenn du bloß einen Online Übersetzer benutzt hast war es die Arbeit absolut nicht wert.
It's like a hard reset.
They cod'nt stop me mako-ing a reel fool of myself...
What? No! Why are you grabbing me!? Put me do-AAAAARGH!
Then they invented the Internet and nobody was bothered any more.
It's an all-purpose comeback in a can.
Whenever that player draws a card, he or she shows it to you.
Whenever you draw a card, show it to that player.
At any time, you or the player you chose may look at the other's hand.
I'll trade my history notes for your biology ones.
I want to be the very best, like no one ever was... wait, what?
Production has slowed since most of the miners got... you know... sick.
When you destroy no Things during one of your turns, remove all Thing counters from this.
Action:If this has at least 5 Hit counters on it, remove them all and eliminate an opponent.
Insightful!
"Black Baby Pegasus" can't be effected by pony-related cards.
Action: Destroy 1 pony-related card.F*ck you, everypony! Friendship ISN'T magic!! -- Black Baby Pegasus
Thing: Destroy up to x/2 things of your choice and destroy half of your Giant Ant Tokens.
x = Number of your Giant Ant tokensI, for one, welcome our new insect overlords!
If this gets destroyed, destroy 4 random things (other than Alien Queen or Xenomorph) and, if it was destroyed by a thing, destroy that subject thing too.".
Alien Queen can not be destroyed, as long as there is at least 1 Xenomorph token in play.
If Alien Queen leaves play, sacrifice all Xenomorph tokens without activating their effects.COWER BEFORE MY UNPREDICTABILITY!
Chill out, it's not that bad.
You may discard a card at any time to prevent this thing from being targeted by any card or any player. If you do, this thing can't be the target from anything until your next turn.
Rawr!
Action: Draw x cards, where x is the number of pony related cards you control other than "Rainbow Dash".
I've got some right here. -Gill_smoke
She's no Mena Suvari, but then, I'm no Kevin Spacey.
Faraway earthquakes can cause small objects to move, as your roommates walk off with them while you loiter in the hall and chat with the neighbors.
If you have at least x more cards on your hand than every other player you win the game, where x is the amount of cards the last chosen enemy had to discard.
She's no Mena Suvari, but then, I'm no Jtwe.
Well, that's just nasty...
Negate target Action.
All Brütal Legend tokens have the ability "Action: Play 2 Action cards."
All Ultimate Marvel Vs. Capcom 3 tokens have the ability "Thing: Choose 1 of your things and 1 of an opponents thing. You and that opponent play roshambo; best out of 3. Looser destroys his/her thing."
...but some cards don't have a cornervalue.
Good thing some cards don't have a cornervalue.
At any time, you may draw a card and put Abraham's Divining Dreidel on top of the deck.
Or should that be "Elder Scroll of Lawsuit?"
Some dude hitting golf balls on the moon, bathroom in his pants and he thinks he's better than me.
You pulled the fire alarm, you tried punching a cop, you're just too tired to stop.
Felines and dames in flames will hardly serve my aims, but in my dreams, it seems that my eyes are always shooting laser beams.
Every day, the fluffy temptation of wheat.
The fallen return as the undead. The fallen undead return as the pissed-the-hell-off undead.
I am a dog walker, but someday, I'll be a dog.
"At last we will reveal ourselves to the Yu-Gi-Oh! players. At last we will have revenge."
As a Thing: Whenever another Thing would be destroyed by an Action, destroy a random Thing.
As a Thing: Put a Season counter on this at the end of your turn.
Action: Remove four Season counters from this to discard your hand and draw five cards.
You may play an extra Action this turn.
When a wizard's mind reaches its limit, nothing new can be learned unless something is first expelled. There are some who have weaponized this...
"You're so LAME, you can encode MP3s."
Draw a card.
You may play an additional Thing this turn.
Action: Put an Apple token into play for each Apple token you control.
Action: Draw a card for each Apple token you control.
Om tat sat
"Sweet, a diamond! And it's surrounded by a bunch of nickels. That's kind of cool too, I guess." -- Jimmy the Treasure Hunter
At the beginning of your turn, if there are five or more pun counters on Punglasses, you win the game.
U may be mad, but u can't fathom how mad the troll is.
Whenever you roll a die, you may discard a card to reroll it.
Side effects may include unforeseen side effects.
Whenever a living Thing's Action ability is activated, if you don't control it, flip a coin. If you win the flip, gain control of that Thing.
Fluttershy can't be targeted by Action abilities of living Things your opponents control.
Action: Target opponent reveals his or her hand. You may choose a Pony card in that player's hand and put it into your hand.
Action:Attach Operator to a Thing
Squeeze a little extra juice out of it.
The player whose card you responded to puts a card from their hand on top of the draw pile.
When there are no counters on this card, destroy it.
If any number of Tokens would enter play, remove a counter from this card and instead those tokens do not enter play.
Oh, I have all those ponies. Got something else? -Nana
Your max hand size is the number of tokens you control while this card is in play.
I see your one and raise you 2
Action: Return target Thing to its controller's hand.
Other Ponies you control can't be the target of Actions or Action abilities your opponents control.
Your maximum hand size is increased by 1 for each other Pony you control.
At the beginning of each player's turn, that player removes a Phantom counter from each Thing he or she controls.
When the last Phantom counter on a Thing is removed, destroy it.
Action:Destroy two of your Clue tokens. Up to two target players each draw a card.
Action+Thing:Destroy 16 of your Clue tokens to eliminate an opponent.
Say it "WAR OF THE HOOOOOOONS!!!"
Although not an actual member of the horde, Burgo exerts overwhelming influence in the zombie world from his opulent mausoleum.
If Doctor Whooves would be destroyed, you may remove a Time Lord Regeneration counter instead.
Action or Thing: Destroy target Living Thing.
"Head of a man, body of a lion, tail of a scorpion, and claws of a mantis? It's like the ultimate life-form!"
At the end of your turn, discard a card or destroy Nightmare Moon.
At the beginning of your turn, remove a Time counter from Chronoviathan.
You can't draw cards as long as Chronoviathan has a Time counter on it.
Take the bottommost card of the discard pile and either place it in your hand or play it immediately without paying for it.
OR
play up to 3 pony related cards from your hand without paying for them. (Except for this card or any copies of this)
All pony-related cards in play and in the discard pile get removed from the game.
Everyone can remove 1 pony-related card per turn from the game out of his/her hand to either: Draw 1 card, destroy 1 chosen thing (Except for this) or create 1 Anti-Pony token. If someone controls 5 or more
Anti-Pony tokens, that player wins the game.
Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.
Everyone knows the safest place to keep food is in simple Tupperware.