Difference between revisions of "Infinite Dvorak deck"

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{{card|title=There's a Ghost in the Bathroom!|type=Thing|text=Whenever a player would discard a card, that player chooses a Thing he or she controls and destroys it instead.|flavortext="If you're so sure there isn't one, why don't you look yourself?"|creator=Corrigan|bgcolor=007}}
{{card|title=There's a Ghost in the Bathroom!|type=Thing|text=Whenever a player would discard a card, that player chooses a Thing he or she controls and destroys it instead.|flavortext="If you're so sure there isn't one, why don't you look yourself?"|creator=Corrigan|bgcolor=007}}
{{Card | title = Nicole Watterson | type = Thing | bgcolor = 000066 | creator = jtwe | text = '''Action:''' Add or remove an Outrage counter from this card.  Any player may play this ability. <BR/> '''Reaction:''' When another Thing uses an Action ability, discard a card to destroy that Thing.  If there is an Outrage counter on this card, any player may play this ability.}}
{{Card | title = Solar Eclipse | type = Thing | bgcolor = 000066 | cornervalue = 24H | creator = jtwe | text = Whenever a player uses a Thing's Action ability, that player gains an Hour token.  <br/><br/>  If there are at least 24 Hour tokens in play, and one players controls more Hour tokens than any other player, that player wins the game. | flavortext = "It's the end of the world!"}}

Revision as of 20:43, 20 July 2011

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400.


Bullet Hell
Thing
At the end of your turn, destroy five Things at random other than Bullet Hell.
At end of turn, if Bullet Hell is the only Thing in play, destroy it.
Card by Corrigan
Magical Flying Wizard Girl
Thing
Action: Discard a card to destroy target Thing that doesn't have an Action ability.
Card by Corrigan
Skreyebane Of The Dead
Thing - Pirate Zombie Captain
All Pirates are also Zombies.
As long as Skreyebane is in play, you control all Zombies.
Action: Target Thing becomes a Zombie.
Card by NARF
10000
Super Saiyan 3
Thing
At the beginning of your turn, before your draw step, destroy Super Saiyan 3 unless you discard six cards.
Action: Destroy up to five target Things.
Card by Corrigan
Z3
Kamehameha
Action
Destroy four target Things. Shuffle Kamehameha into the draw pile instead of putting it into the discard pile.
Card by Corrigan
Super Saiyan 4 Kamehameha x10
Action
You can't play Super Saiyan 4 Kamehameha x 10 if you've played a Thing this turn.
Remove all Things you don't control, all cards in your hand and Super Saiyan 4 Kamehameha x10 from the game. You can't play a Thing this turn.
The power to destroy planets is serious business.
Card by Corrigan
5g
Mutate
Action
Destroy a Thing and reveal the top card of the draw pile. If you revealed a Thing card, the destroyed Thing's controller plays it.
It could turn you into a super mutant. Or it could just kill you
Card by Bucky
6g
Brain Scrambler
Thing
Action:Target opponent reveals two random cards from their hand. You may have them discard one and draw a card.
Card by Bucky
7g
Signature Move
Action
Reveal the top card of the draw pile. If its creator is: Bucky:Unavoidably move a Thing to the discard pile
Corrigan:Eliminate an opponent
ChippyYYZ:Destroy a thing, return this card to your hand, and discard a random card.
Kevan:Pick a word. Destroy all Things which have that word on them.
Anyone else:Just destroy the Thing already.
Card by Bucky
Bullet Heck
Thing
At the end of your turn, destroy two Things at random other than Bullet Heck.
At end of turn, if Bullet Heck is the only Thing in play, destroy it.
For those who lack the guts, skill, or quarters.
Card by ChippyYYZ
Kill It With Fire
Action
Destroy target Thing with fire.
Card by ChippyYYZ
Remake
Action
Return a card from the discard pile to your hand. Each opponent may discard any number of cards to change, delete, or add that many words on the returned card.
Never as good as the original.
Card by ChippyYYZ
Supermaximum Capacity
Thing
When Supermaximum Capacity enters play, you gain control of all Things.
You can't play Things.
You can't gain control of Things other players control.
You can't gain tokens.
Card by Corrigan
A9
Perceptive Sphinx
Thing
At the beginning of your turn, before your draw step, you may look at the top two cards of the draw pile. If you do, you may put one or both of those cards on the bottom of the draw pile in any order.
Card by Corrigan
Ghost Woods
Thing
Each player may play any number of cards with different titles during his or her turn.
Each player may use only one Action:, Thing: or Action and Thing: ability during his or her turn.
Whenever a player plays a card or uses an ability, each of his or her opponents, starting with the next one in turn order, draws a card.
Card by Corrigan
Chewbacca Defense
Thing
Whoever controls this Thing may bark out questions at random opponents at any time, regardless of turns. If the opponent fails to answer your question, no matter how ridiculous, or complains, then the opponent must destroy one Thing under their control.
Ha! You didn't answer my question, so that means I'm right!
Card by Morning of the logicians
108
Reincarnation
Thing
Action: This action may be taken in response to one of your Things being destroyed, including this one. Instead of destroying it, discard the card and search through the deck for a Thing, taking the first one you see. Replace the destroyed Thing with the new Thing.
The Universe is a wheel, and I'm takin' a ride, baby.
Card by Morning of the logicians
9V
Shock the Monkey
Thing
Play on a living Thing. At the start of subject Thing's controller's turn, he or she discards a card. Subject thing has "Action: Move Shock the Monkey to another living thing that it has not been played on yet."
Watch the monkey get hurt.
Card by jtwe
0O
Opt Out Form
Thing
Action: Destroy target Thing you control.

Action: Destroy target Thing played on a Thing you control.
If you do not not want to not receive more email from us, don't not click here.
Card by jtwe
Whirligig
Action
Each player counts the number of cards in his or her hand, then reveals his or her hand. Shuffle all the cards in all players' hands into a pile and deal cards out from it until each player has the number of cards in hand he or she counted.
"Whirligig" is fun to say.
Card by Corrigan
Antique Sale
Action
Discard any number of cards. Return that many cards of your choice from the discard pile to your hand. (This happens before Antique Sales goes to the discard pile.)
Card by Corrigan
Plasmonid Recursion Device
Thing
At the end of each player's turn, that player may return a card from the discard pile to his or her hand.
"Is that even a word?"
Card by Corrigan
Color Shift
Action
Destroy target Thing. Its controller reveals cards from the top of the deck until a card of a different color than the desttroyed Thing is revealed then plays that card. Shuffle the deck.
Card by ChippyYYZ
Color Code
Action
Draw a card for each different color among Things you control.
Card by ChippyYYZ
British Crayons
Thing
If at any time an opponent controls or plays a card with the word "color" but not "colour", put that card in the discard pile.
Draw a card when this Thing comes into play.
Card by ChippyYYZ
F8
Snark
Thing
If Snark is in your opening hand, reveal it at the beginning of the first turn.
When you draw Snark, reveal it.
Snark can't be played.
When Snark is put into your hand from another player's hand, reveal it and you win the game.
"We have lost half the day. Any further delay, And we sha'n't catch a Snark before night!"
Card by Corrigan
Berserker's Fog
Thing
When Berserker's Fog enters play, discard your hand.
Skip your draw step.
Your maximum hand size is zero.
At the beginning of your turn, reveal the top three cards of the draw pile and play them all. Any of those cards that can't be played are put on the bottom of the draw pile in a random order.
Card by Corrigan
Pointless Regulation
Thing
If a player has played an Action this turn, that player can't play a Thing this turn.
...or is it?
Card by Corrigan
Spam Rush
Action
Each player reveals their hand. Create X blank Thing cards and put them on top of the deck, where X is 20 minus the number of cards by Bucky in players' hands.
Card by ChippyYYZ
Sheer Force
Action
Destroy a Thing.
Instead of playing a Thing this turn, you may discard any number of cards to destroy that many Things.
Card by ChippyYYZ
Regeneration
Thing
At the end of your turn, if you discarded a card that turn, draw a card, and if a Thing you controlled was destroyed, you may play a Thing.
Card by ChippyYYZ
T5
"We Are Not Two Men! We Are Ten Men!"
Thing
Whenever a player plays an Action card or uses an Action ability, that player copies that Action ten times. Each copy may have a different target.
At the beginning of your turn, destroy this Thing.
Card by Corrigan
Scryball
Thing
Whenever you would draw cards, instead draw twice that many cards, then put that many cards from your hand on top of the draw pile in any order. (For example, if you would draw two cards, instead draw four and put two from your hand on top of the draw pile.)
Card by Corrigan
D6
Identification Code
Thing
Whenever you play a card with a number-letter corner value, if the letter is one of your initials, you may draw a card.
Card by Corrigan
8g
Garbage Blast
Action
Return a Thing from the discard pile to target opponent's hand. That player discards two cards at random.
You'd be surprised how many problems I can solve with a broken Robofrog to the face.
Card by Bucky
9g
Garbage Storm
Action
Return 5 Things from the discard pile to target opponent's hand. Destroy all that player's Things.
Card by Bucky
0g
Garbage Crush
Action
Return all Things in the discard pile to target opponent's hand. Then, if that player's hand size is at least three times their hand size limit, eliminate them.
Card by Bucky
T9
Time Thievery
Action
Look at each opponent's hand. Choose a Thing card from one of those hands and put it into play under your control.
Is it really stealing if you didn't technically have it yet?
Card by Corrigan
J3
Fallout Scavenging
Action
Destroy all Things. Each player, beginning with you, draws cards equal to the number of things he or she controlled that were destroyed this way.
Card by Corrigan
S7
Giant Bumblebee
Thing
Action: Target Thing's Action abilities can't be used during its controller's next turn.
Card by Corrigan
My Own Worst Enemy
Thing
You count as an opponent to yourself.
Card by ChippyYYZ
Tinker
Action
Destroy a Thing you control, then look at the top 10 cards of the deck and put a Thing from among them into play. Shuffle the deck afterwards.
Card by ChippyYYZ
Forecast
Action
Reveal a Thing from your hand as you play this card.
This card has the effect of one of that Thing's Action abilities.
Card by ChippyYYZ
F4
Psychic Mortician
Thing
Whenever a Thing an opponent controls is put into the discard pile from play, you may draw cards equal to that Thing's corner value.
The true genius of some people is realized only in death.
Card by Corrigan
Suction Gate
Action
Each player chooses a non-token Thing he or she controls and returns it to his or her hand.
Card by Corrigan
5P
Memory Tank
Thing
Action: Put an Action card from your hand under Memory Tank.
Action: Play all cards under Memory Tank, then destroy Memory Tank.
When Memory Tank leaves play, put all cards under it into the discard pile.
Card by Corrigan
Dewitchery
Action
Choose a Thing whose text has been modified from its original text. Create a copy of that Thing under your control with the Thing's original text.
Card by ChippyYYZ
Banning Spree Combo
Thing
Action: Remove a Thing from the game. If you do not use this ability on your turn, Shuffle Banning Spree Combo and all cards removed by it into the deck.

When 64 cards are removed with Banning Spree Combo, you win.
Card by ChippyYYZ
TAMASHII GEKIDO!
Action
Draw 5 cards. You may play 3 extra cards this turn.
Card by ChippyYYZ
1h
Hurried Search
Action
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Card by Bucky
S6
Suicide Cult
Thing
When eight or more Things controlled by the same player are destroyed in one turn, that player wins the game.
Card by Corrigan
7A
Fairy Chess
Thing
After the active player has stopped playing cards and using abilities, each other player, going in turn order, may activate an Action ability of a Thing he or she controls.
Card by Corrigan
2J
Were We Playing a Game?
Action
Remove all Things, cards in the discard pile and in players' hands from the game.
Subtlety is for little girls.
Card by Corrigan
2h
Spite vs. Envy
Action
Target Thing's controller may destroy all their Things. If they don't, gain control of that Thing.
Card by Bucky
3h
Life vs. Death
Action
Choose a Thing card in the discard pile and a Thing an opponent controls. That opponent may destroy the chosen Thing. If they don't, return the Thing card to play under your control.
Card by Bucky
4h
Hate vs. Greed
Action
Target opponent may discard three cards. If they don't, you draw three cards.
Card by Bucky
Insulate
Action
Remove the draw pile from the game. Put the discard pile and each player's hand into the draw pile. Shuffle the draw pile. Each player draws five cards.
Card by Corrigan
K6
Cerebrohydra
Thing
Action: Roll a six-sided die. If the result is equal to or less than the number of cards in your hand, destroy target Thing.
Card by Corrigan
Bone Mask
Thing
Play Bone Mask onto a nontoken Thing you control.
When equipped Thing is put into the discard pile, you may return another Thing card from the discard pile to your hand.
Card by Corrigan
Left Hand of Karn
Thing
Action: Target player chooses a card in his or her hand and puts it face-down under Left Hand of Karn.
Card by ChippyYYZ
Right Hand of Karn
Thing
Action: Discard a card. If you do, put target Thing face-down under Right Hand of Karn.
Card by ChippyYYZ
Eyes of Karn
Thing
Action: Set aside all face-down cards under Things you control, Restart the game, then put all Thing cards set aside this way into play under your control and all Action cards into the discard pile.
Card by ChippyYYZ
T1
Spooon!
Action
You can't play Spooon! if you've played a Thing this turn.

You can't play Things this turn.

You may take up to three more Actions this turn.
"Spoon, Arthur. Spoon."
Card by Corrigan
Shooting Range
Thing
At the end of each turn, you may discard a card. If you do, destroy all tokens.
Card by Corrigan
Personal Satisfaction
Thing
If you don't win the game, you may feel as though you won it.
Dvorak isn't everything.
Card by Corrigan
4h
Epic Karnage
Action
Gain a Hand token and put all non-token Things face-down under it.
Card by Bucky
Fishbowl of Depression
Thing
Whenever another card would be put into the discard pile from anywhere, put that card on top of the draw pile instead.
At the end of each player's turn, that player may put five or more cards from his or her hand on top of the draw pile. If that player does, destroy Fishbowl of Depression.
Card by Corrigan
B5
Coal-Powered Chronodrill
Thing
Action: Discard your hand. Look at the top X cards of the draw pile, where X is the number of cards you discarded times 5. Choose one of them and put it into your hand. Then shuffle the draw pile.
Card by Corrigan
Black Hat
Thing
Play onto a Thing you control.
Besides Black Hat and the Thing it's attached to, Things you control can't be targeted by Actions your opponents control.
Card by Corrigan
Dampening Field
Thing
If Dampening Field is destroyed, the effect that destroyed it destroys no other Things.
Card by ChippyYYZ
ModLoader
Action
Each player may remove a Thing card in their hand from the game. Those cards become special rules with all second-person pronouns replaced with the appropriate form of the name of that player's name.
Card by ChippyYYZ
HERP DERP
special
When you draw this card, show it to an opponent.
Whenever an opponent plays a card, that player may say "Herp Derp." If that player does not, you may discard HERP DERP to negate that card.
Card by ChippyYYZ
Choking Exhaust
Action
Draw two cards. Each opponent discards a card at random.
Card by Corrigan
Monomania
Thing
At the end of your turn, before you discard, you may discard any number of cards. If you do, draw half that many cards, rounded down.
Card by Corrigan
Altar of Whispers
Thing
Action: Discard a card. If you do, destroy target Thing.
Action: Destroy a Thing you control. If you do, target player discards a card.
When each player has no cards in hand and Altar of Whispers is the only Thing in play, you win the game.
Card by Corrigan
Subspace chest
Thing
Action: Take a thing under your control and place it under Subspace Chest. This removes the card from the game. It cannot be destroyed or otherwise affected, but it's effects are nullified and it's action abilites cannot be used. If Subspace chest is destroyed with Things in it, return the Things to your control.
Action: Remove a Thing from Subspace Chest and return it to your control.
It's nowhere at all and everywhere at once.
Card by Morning of the Logicians
Firewall
Thing
This card may be played onto a Thing. That thing's text cannot be modified by other cards.
Norton? Seriously? I got rid of that hellspawn years ago. Try AVG.
Card by Morning of the Logicians
Rogue
Thing
You are allowed to draw a card whenever you like as long as you are able to kife it from the draw pile without being caught by the other players. If you are caught, you do not get the card and must destroy a thing under your control.
Thou shalt not steal if there is a direct victim.
Card by Morning of the Logicians
Pull From Beyond
Action
Put target face-up card that has been removed from the game into the discard pile.
Card by ChippyYYZ
Throne Of Many Seats
Thing
Whenever an opponent plays an Action, you may destroy a Thing you control to negate that Action.
Whenever any player plays an Action, any player may destroy two Things they control to negate that Action.
Card by ChippyYYZ
Hyper Vortex
Thing
Action: Destroy Hyper Vortex and four other random Things. Each opponent discards a card.
Card by ChippyYYZ
Hyperspace Trinket
Thing
Hyperspace Trinket cannot be targeted by anything without hyperspace in title. If hyperspace Trinket is placed in Subspace Chest both are destroyed.
Action: Create two copies of Hyperspace Trinket and place each one under whomever's control you wish.
It's everywhere at once and nowhere at all.
Card by Morning of the Logicians
Devil's Politics
Action
Propose a rule amendment. All other players vote on it, but write their vote on a slip of paper and aren't allowed to let the others know their choice. When all are done, read them aloud. If all are yes, the rule is put through; if some are no, the rule doesn't go through; If all are no, the rule is still put through.
They tell you not to deal with the devil. Delegating with him is even worse.
Card by Morning of the Logicians
Forbidden Technique
Thing
If you have <x> darkness tokens:
2: Destroy three Things you control.
3: Discard your entire hand and reduce your hand size to two.
4: Eliminate yourself from the game.
Action: Destroy one target Thing and play an Action you choose from the draw pile (shuffle the pile afterwards). Gain one darkness token.
First it destroys your world, then your mind, and finally your life.
Card by Morning of the Logicians
M5
Odin's Coin
Action
Flip a coin. If you win the flip. gain control of all Things. If you lose the flip, destroy all Things you control and discard your hand.
The gods do not play dice, but, incidentally, they do flip coins.
Card by Corrigan
Mental Mine
Thing
When Mental Mine is put into the discard pile from play, each player discards his or her hand.
Card by Corrigan
Streams of Sophos
Thing
Each player has no maximum hand size.
Card by Corrigan
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
Card by ChippyYYZ
The Dance Of Eternity
Thing
Action and Thing: Discard a card and play any Action from the discard pile.
Card by ChippyYYZ
One Last Time
Action
Play an Action card from the discard pile, then remove that card from the game.
Card by ChippyYYZ
Fiona's Sword
Action
Destroy up to X target Things, where X is the number of cards in your hand.
"Ei! Ei! Ei! I win!"
Card by Corrigan
A6
Chip Damage
Thing
Whenever another card causes a player to discard cards, that player discards an additional card.
Card by Corrigan
Clone Blitz
Action
Choose a Thing and discard any number of cards. For each card discarded this way, put a token that's a copy of that Thing into play.
Card by Corrigan
5h
Loadstone Fragment
Thing
When you play this from your hand, draw a card. You may play this under an opponent's control.

Your maximum hand size is reduced by 1. If your maximum hand size is 0, eliminate yourself.
Card by Bucky
6h
Curse Cannon
Thing
Action:Target opponent gains a copy of a Thing named "Loadstone Fragment" from the Infinite Dvorak Deck archive.
It's on page 56.
Card by Bucky
Voodoo Curse
Action
Target player discards his or her hand at the end of his or her next turn.
Card by Corrigan
Meatfist the Bloodguzzler
Thing
Action: Destroy a living thing you control other than Meatfist the Bloodguzzler. If you do, destroy target Thing.
Card by Corrigan
Far-Fetched Tale
Action
Look at the bottom five cards of the draw pile, then put them on top of the draw pile in any order.
Card by Corrigan
Storage Throne
Thing
When any player is playing an Action, you may discard 3 cards from your hand. If you do, negate that card and place it under Storage Throne. If Storage Throne is discarded from play, deal all Actions under it evenly among all players. Each player, starting with you and proceeding in turn order, must immediately play all Actions they have just been dealt.
Card by Salamander
Identity Crisis
Action
Choose a card in play that references itself. Then choose another card. All references to the first card on the first card now reference the second card.
Card by Salamander
Chain of Pain
Thing
Whenever a Thing is destroyed, its controller discards a card.
Card by Corrigan
Grim Scythe
Thing
Play Grim Scythe onto a Thing you control. That Thing has "Action: Discard a card. If you do, destroy target living Thing".
Card by Corrigan
7h
Cyclic Grudge
Action
Target opponent discards a random card.

If this card is in the discard pile, the player whose turn it is may discard 2 cards to move it to their hand.
Card by Bucky
8h
Re Cycler
Thing
Once per round, you may destroy one of your Things, discard a card and draw a card.
Card by Bucky
9h
Cycle of Revenge
Action
Destroy a Thing.

If this card is in the discard pile, the player whose turn it is may discard 4 cards to move it to their hand.
Card by Bucky
Luigi
Thing
Action: Gain control of any thing in play with a corner value that includes the numeral 2.
S2
Sloth Bureaucrat
Thing
Each player with five or more cards in hand can't draw cards.
Card by Corrigan
Boomerang Echo Blast
Action
Destroy target Thing. If you play this card from your hand, leave it face-up in front of you, and the next time you could play an Action, play this card.
Card by ChippyYYZ
The Wrath Of Karn
Action
Destroy all non-metallic Things.
Wait, you mean Kirk didn't have a British accent?
Card by ChippyYYZ
Musician's Throne
Thing
As long as you control at least 3 Things whose titles are names of songs, whenever an opponent plays an Action, you may negate that Action.
Let me write the songs of a nation, I don’t care who writes its laws." - Andrew Fletcher
Card by ChippyYYZ
Pedobear
Thing
When Pedobear comes into play, choose an opponents thing. You control the chosen thing now. Put 3 tokens on the chosen thing and remove one of it at the beginning of your turn. I f there aren't any tokens left, destroy the chosen thing.
"I, I, I like little girls! They make me feel so good!" - Little Girls by Oingo Boingo
Card by NinjaWookiee
Ufoporno
Action
Shout out loud "Ufoporno!". Choose one thing of every player in the game and give every player one of them randomly chosen back.
Ufopornooooooo!!!!!
Card by NinjaWookiee
Roll of Toilet Paper
Thing
If someone plays a thing you can play this (even if it's not your turn) and put it under the gamers control into play. He/she has to take the thing he/she wanted to play back then.
I've got something way better for you.
Card by NinjaWookiee
Mordecai and Rigby
Thing
Action or Thing: Flip a coin. If you win the flip, you may play an extra Action and Thing this turn. If you lose the flip, end your turn.
Hmm. Hmm.
Card by jtwe
Free Cake
Thing
Discard a card: Gain a Cake token. Activate this ability only during your turn.
Free cake! Free cake! Free cake!
Card by jtwe
Giant Enemy Crab
Thing
Your Opponents can't win, while "Giant Enemy Crab" is in play.

"Giant Enemy Crab" comes into play with 6 HP counter. If it's gonna be destroyed just remove 1 HP counter instead. If all counters are removed, destroy "Giant Enemy Crab".

Everyone can discard 2 cards to remove 2 HP counter.
Attack his weak point for massive damage.
Card by NinjaWookiee
Shit stain on toilet? Blast it with piss.
Action
Discard a card and destroy a thing.
Card by NinjaWookiee
A dead baby stuffed full of heroin in your moms car
Thing
Lay this card under a thing of your choice. If that chosen thing is destroyed, removed from the game or send back to its controllers hand, its controller discards all cards.
Card by NinjaWookiee


0h
Massive Damage
Action
Destroy a single Thing up to 6 times.
Card by Bucky
A8
Hermit the Frog
Thing
As long as you have five cards in hand, you and Things you control can't be the targets of effects your opponents control.
Action: Target opponent puts a card from his or her hand into your hand.
Card by Corrigan
Z5
Ancient Museum
Thing
Whenever a player would draw a card, that player puts the top card of the discard pile into his or her hand instead.
Whenever the draw pile would be shuffled, shuffle the discard pile instead.
Whenever a player would search the draw pile, that player searches the discard pile instead.
Card by Corrigan
There's a Ghost in the Bathroom!
Thing
Whenever a player would discard a card, that player chooses a Thing he or she controls and destroys it instead.
"If you're so sure there isn't one, why don't you look yourself?"
Card by Corrigan
Nicole Watterson
Thing
Action: Add or remove an Outrage counter from this card. Any player may play this ability.
Reaction: When another Thing uses an Action ability, discard a card to destroy that Thing. If there is an Outrage counter on this card, any player may play this ability.
Card by jtwe
24H
Solar Eclipse
Thing
Whenever a player uses a Thing's Action ability, that player gains an Hour token.

If there are at least 24 Hour tokens in play, and one players controls more Hour tokens than any other player, that player wins the game.
"It's the end of the world!"
Card by jtwe