The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400.
Bullet Hell
Thing
At the end of your turn, destroy five Things at random other than Bullet Hell.
At end of turn, if Bullet Hell is the only Thing in play, destroy it.
Magical Flying Wizard Girl
Thing
Action: Discard a card to destroy target Thing that doesn't have an Action ability.
Skreyebane Of The Dead
Thing - Pirate Zombie Captain
All Pirates are also Zombies.
As long as Skreyebane is in play, you control all Zombies.
Action: Target Thing becomes a Zombie.
Thing
At the beginning of your turn, before your draw step, destroy Super Saiyan 3 unless you discard six cards.
Action: Destroy up to five target Things.
Action
Destroy four target Things. Shuffle Kamehameha into the draw pile instead of putting it into the discard pile.
Super Saiyan 4 Kamehameha x10
Action
You can't play Super Saiyan 4 Kamehameha x 10 if you've played a Thing this turn.
Remove all Things you don't control, all cards in your hand and Super Saiyan 4 Kamehameha x10 from the game. You can't play a Thing this turn.
The power to destroy planets is serious business.
Action
Destroy a Thing and reveal the top card of the draw pile. If you revealed a Thing card, the destroyed Thing's controller plays it.
It could turn you into a super mutant. Or it could just kill you
Thing
Action:Target opponent reveals two random cards from their hand. You may have them discard one and draw a card.
Action
Reveal the top card of the draw pile. If its creator is:
Bucky:Unavoidably move a Thing to the discard pile
Corrigan:Eliminate an opponent
ChippyYYZ:Destroy a thing, return this card to your hand, and discard a random card.
Kevan:Pick a word. Destroy all Things which have that word on them.
Anyone else:Just destroy the Thing already.
Bullet Heck
Thing
At the end of your turn, destroy two Things at random other than Bullet Heck.
At end of turn, if Bullet Heck is the only Thing in play, destroy it.
For those who lack the guts, skill, or quarters.
Kill It With Fire
Action
Destroy target Thing with fire.
Remake
Action
Return a card from the discard pile to your hand. Each opponent may discard any number of cards to change, delete, or add that many words on the returned card.
Never as good as the original.
Supermaximum Capacity
Thing
When Supermaximum Capacity enters play, you gain control of all Things.
You can't play Things.
You can't gain control of Things other players control.
You can't gain tokens.
Thing
At the beginning of your turn, before your draw step, you may look at the top two cards of the draw pile. If you do, you may put one or both of those cards on the bottom of the draw pile in any order.
Ghost Woods
Thing
Each player may play any number of cards with different titles during his or her turn.
Each player may use only one Action:, Thing: or Action and Thing: ability during his or her turn.
Whenever a player plays a card or uses an ability, each of his or her opponents, starting with the next one in turn order, draws a card.
Chewbacca Defense
Thing
Whoever controls this Thing may bark out questions at random opponents at any time, regardless of turns. If the opponent fails to answer your question, no matter how ridiculous, or complains, then the opponent must destroy one Thing under their control.
Ha! You didn't answer my question, so that means I'm right!
Card by Morning of the logicians
Thing
Action: This action may be taken in response to one of your Things being destroyed, including this one. Instead of destroying it, discard the card and search through the deck for a Thing, taking the first one you see. Replace the destroyed Thing with the new Thing.
The Universe is a wheel, and I'm takin' a ride, baby.
Card by Morning of the logicians
Thing
Play on a living Thing. At the start of subject Thing's controller's turn, he or she discards a card. Subject thing has "Action: Move Shock the Monkey to another living thing that it has not been played on yet."
Watch the monkey get hurt.
Thing
Action: Destroy target Thing you control.
Action: Destroy target Thing played on a Thing you control.
If you do not not want to not receive more email from us, don't not click here.
Whirligig
Action
Each player counts the number of cards in his or her hand, then reveals his or her hand. Shuffle all the cards in all players' hands into a pile and deal cards out from it until each player has the number of cards in hand he or she counted.
"Whirligig" is fun to say.
Antique Sale
Action
Discard any number of cards. Return that many cards of your choice from the discard pile to your hand. (This happens before Antique Sales goes to the discard pile.)
Plasmonid Recursion Device
Thing
At the end of each player's turn, that player may return a card from the discard pile to his or her hand.
"Is that even a word?"
Color Shift
Action
Destroy target Thing. Its controller reveals cards from the top of the deck until a card of a different color than the desttroyed Thing is revealed then plays that card. Shuffle the deck.
Color Code
Action
Draw a card for each different color among Things you control.
British Crayons
Thing
If at any time an opponent controls or plays a card with the word "color" but not "colour", put that card in the discard pile.
Draw a card when this Thing comes into play.
Thing
If Snark is in your opening hand, reveal it at the beginning of the first turn.
When you draw Snark, reveal it.
Snark can't be played.
When Snark is put into your hand from another player's hand, reveal it and you win the game.
"We have lost half the day. Any further delay,
And we sha'n't catch a Snark before night!"
Berserker's Fog
Thing
When Berserker's Fog enters play, discard your hand.
Skip your draw step.
Your maximum hand size is zero.
At the beginning of your turn, reveal the top three cards of the draw pile and play them all. Any of those cards that can't be played are put on the bottom of the draw pile in a random order.
Pointless Regulation
Thing
If a player has played an Action this turn, that player can't play a Thing this turn.
...or is it?
Spam Rush
Action
Each player reveals their hand. Create X blank Thing cards and put them on top of the deck, where X is 20 minus the number of cards by Bucky in players' hands.
Sheer Force
Action
Destroy a Thing.
Instead of playing a Thing this turn, you may discard any number of cards to destroy that many Things.
Regeneration
Thing
At the end of your turn, if you discarded a card that turn, draw a card, and if a Thing you controlled was destroyed, you may play a Thing.
T5
"We Are Not Two Men! We Are
Ten Men!"
Thing
Whenever a player plays an Action card or uses an Action ability, that player copies that Action ten times. Each copy may have a different target.
At the beginning of your turn, destroy this Thing.
Scryball
Thing
Whenever you would draw cards, instead draw twice that many cards, then put that many cards from your hand on top of the draw pile in any order. (For example, if you would draw two cards, instead draw four and put two from your hand on top of the draw pile.)
Thing
Whenever you play a card with a number-letter corner value, if the letter is one of your initials, you may draw a card.
Action
Return a Thing from the discard pile to target opponent's hand. That player discards two cards at random.
You'd be surprised how many problems I can solve with a broken Robofrog to the face.
Action
Return 5 Things from the discard pile to target opponent's hand. Destroy all that player's Things.
Action
Return all Things in the discard pile to target opponent's hand. Then, if that player's hand size is at least three times their hand size limit, eliminate them.
Action
Look at each opponent's hand. Choose a Thing card from one of those hands and put it into play under your control.
Is it really stealing if you didn't technically have it yet?
Action
Destroy all Things. Each player, beginning with you, draws cards equal to the number of things he or she controlled that were destroyed this way.
Thing
Action: Target Thing's Action abilities can't be used during its controller's next turn.
My Own Worst Enemy
Thing
You count as an opponent to yourself.
Tinker
Action
Destroy a Thing you control, then look at the top 10 cards of the deck and put a Thing from among them into play. Shuffle the deck afterwards.
Forecast
Action
Reveal a Thing from your hand as you play this card.
This card has the effect of one of that Thing's Action abilities.
Thing
Whenever a Thing an opponent controls is put into the discard pile from play, you may draw cards equal to that Thing's corner value.
The true genius of some people is realized only in death.
Suction Gate
Action
Each player chooses a non-token Thing he or she controls and returns it to his or her hand.
Thing
Action: Put an Action card from your hand under Memory Tank.
Action: Play all cards under Memory Tank, then destroy Memory Tank.
When Memory Tank leaves play, put all cards under it into the discard pile.
Dewitchery
Action
Choose a Thing whose text has been modified from its original text. Create a copy of that Thing under your control with the Thing's original text.
Banning Spree Combo
Thing
Action: Remove a Thing from the game. If you do not use this ability on your turn, Shuffle Banning Spree Combo and all cards removed by it into the deck.
When 64 cards are removed with Banning Spree Combo, you win.
TAMASHII GEKIDO!
Action
Draw 5 cards. You may play 3 extra cards this turn.
Action
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Discard a card
Draw a card
Thing
When eight or more Things controlled by the same player are destroyed in one turn, that player wins the game.
Thing
After the active player has stopped playing cards and using abilities, each other player, going in turn order, may activate an Action ability of a Thing he or she controls.
2J
Were We Playing a Game?
Action
Remove all Things, cards in the discard pile and in players' hands from the game.
Subtlety is for little girls.
Action
Target Thing's controller may destroy all their Things. If they don't, gain control of that Thing.
Action
Choose a Thing card in the discard pile and a Thing an opponent controls. That opponent may destroy the chosen Thing. If they don't, return the Thing card to play under your control.
Action
Target opponent may discard three cards. If they don't, you draw three cards.
Insulate
Action
Remove the draw pile from the game. Put the discard pile and each player's hand into the draw pile. Shuffle the draw pile. Each player draws five cards.
Thing
Action: Roll a six-sided die. If the result is equal to or less than the number of cards in your hand, destroy target Thing.
Bone Mask
Thing
Play Bone Mask onto a nontoken Thing you control.
When equipped Thing is put into the discard pile, you may return another Thing card from the discard pile to your hand.
Left Hand of Karn
Thing
Action: Target player chooses a card in his or her hand and puts it face-down under Left Hand of Karn.
Right Hand of Karn
Thing
Action: Discard a card. If you do, put target Thing face-down under Right Hand of Karn.
Eyes of Karn
Thing
Action: Set aside all face-down cards under Things you control, Restart the game, then put all Thing cards set aside this way into play under your control and all Action cards into the discard pile.
Action
You can't play Spooon! if you've played a Thing this turn.
You can't play Things this turn.
You may take up to three more Actions this turn.
"Spoon, Arthur. Spoon."
Shooting Range
Thing
At the end of each turn, you may discard a card. If you do, destroy all tokens.
Personal Satisfaction
Thing
If you don't win the game, you may feel as though you won it.
Dvorak isn't everything.
Action
Gain a Hand token and put all non-token Things face-down under it.
Fishbowl of Depression
Thing
Whenever another card would be put into the discard pile from anywhere, put that card on top of the draw pile instead.
At the end of each player's turn, that player may put five or more cards from his or her hand on top of the draw pile. If that player does, destroy Fishbowl of Depression.
B5
Coal-Powered Chronodrill
Thing
Action: Discard your hand. Look at the top X cards of the draw pile, where X is the number of cards you discarded times 5. Choose one of them and put it into your hand. Then shuffle the draw pile.
Black Hat
Thing
Play onto a Thing you control.
Besides Black Hat and the Thing it's attached to, Things you control can't be targeted by Actions your opponents control.
Dampening Field
Thing
If Dampening Field is destroyed, the effect that destroyed it destroys no other Things.
ModLoader
Action
Each player may remove a Thing card in their hand from the game. Those cards become special rules with all second-person pronouns replaced with the appropriate form of the name of that player's name.
HERP DERP
special
When you draw this card, show it to an opponent.
Whenever an opponent plays a card, that player may say "Herp Derp." If that player does not, you may discard HERP DERP to negate that card.
Choking Exhaust
Action
Draw two cards. Each opponent discards a card at random.
Monomania
Thing
At the end of your turn, before you discard, you may discard any number of cards. If you do, draw half that many cards, rounded down.
Altar of Whispers
Thing
Action: Discard a card. If you do, destroy target Thing.
Action: Destroy a Thing you control. If you do, target player discards a card.
When each player has no cards in hand and Altar of Whispers is the only Thing in play, you win the game.
Subspace chest
Thing
Action: Take a thing under your control and place it under Subspace Chest. This removes the card from the game. It cannot be destroyed or otherwise affected, but it's effects are nullified and it's action abilites cannot be used. If Subspace chest is destroyed with Things in it, return the Things to your control.
Action: Remove a Thing from Subspace Chest and return it to your control.
It's nowhere at all and everywhere at once.
Card by Morning of the Logicians
Firewall
Thing
This card may be played onto a Thing. That thing's text cannot be modified by other cards.
Norton? Seriously? I got rid of that hellspawn years ago. Try AVG.
Card by Morning of the Logicians
Rogue
Thing
You are allowed to draw a card whenever you like as long as you are able to kife it from the draw pile without being caught by the other players. If you are caught, you do not get the card and must destroy a thing under your control.
Thou shalt not steal if there is a direct victim.
Card by Morning of the Logicians
Pull From Beyond
Action
Put target face-up card that has been removed from the game into the discard pile.
Throne Of Many Seats
Thing
Whenever an opponent plays an Action, you may destroy a Thing you control to negate that Action.
Whenever any player plays an Action, any player may destroy two Things they control to negate that Action.
Hyper Vortex
Thing
Action: Destroy Hyper Vortex and four other random Things. Each opponent discards a card.
Hyperspace Trinket
Thing
Hyperspace Trinket cannot be targeted by anything without hyperspace in title. If hyperspace Trinket is placed in Subspace Chest both are destroyed.
Action: Create two copies of Hyperspace Trinket and place each one under whomever's control you wish.
It's everywhere at once and nowhere at all.
Card by Morning of the Logicians
Devil's Politics
Action
Propose a rule amendment. All other players vote on it, but write their vote on a slip of paper and aren't allowed to let the others know their choice. When all are done, read them aloud. If all are yes, the rule is put through; if some are no, the rule doesn't go through; If all are no, the rule is still put through.
They tell you not to deal with the devil. Delegating with him is even worse.
Card by Morning of the Logicians
Forbidden Technique
Thing
If you have <x> darkness tokens:
2: Destroy three Things you control.
3: Discard your entire hand and reduce your hand size to two.
4: Eliminate yourself from the game.
Action: Destroy one target Thing and play an Action you choose from the draw pile (shuffle the pile afterwards). Gain one darkness token.
First it destroys your world, then your mind, and finally your life.
Card by Morning of the Logicians
Action
Flip a coin. If you win the flip. gain control of all Things. If you lose the flip, destroy all Things you control and discard your hand.
The gods do not play dice, but, incidentally, they do flip coins.
Mental Mine
Thing
When Mental Mine is put into the discard pile from play, each player discards his or her hand.
Streams of Sophos
Thing
Each player has no maximum hand size.
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
The Dance Of Eternity
Thing
Action and Thing: Discard a card and play any Action from the discard pile.
One Last Time
Action
Play an Action card from the discard pile, then remove that card from the game.
Fiona's Sword
Action
Destroy up to X target Things, where X is the number of cards in your hand.
"Ei! Ei! Ei! I win!"
Thing
Whenever another card causes a player to discard cards, that player discards an additional card.
Clone Blitz
Action
Choose a Thing and discard any number of cards. For each card discarded this way, put a token that's a copy of that Thing into play.
Thing
When you play this from your hand, draw a card. You may play this under an opponent's control.
Your maximum hand size is reduced by 1. If your maximum hand size is 0, eliminate yourself.
Thing
Action:Target opponent gains a copy of a Thing named "Loadstone Fragment" from the Infinite Dvorak Deck archive.
It's on page 56.
Voodoo Curse
Action
Target player discards his or her hand at the end of his or her next turn.
Meatfist the Bloodguzzler
Thing
Action: Destroy a living thing you control other than Meatfist the Bloodguzzler. If you do, destroy target Thing.
Far-Fetched Tale
Action
Look at the bottom five cards of the draw pile, then put them on top of the draw pile in any order.
Storage Throne
Thing
When any player is playing an Action, you may discard 3 cards from your hand. If you do, negate that card and place it under Storage Throne. If Storage Throne is discarded from play, deal all Actions under it evenly among all players. Each player, starting with you and proceeding in turn order, must immediately play all Actions they have just been dealt.
Card by Salamander
Identity Crisis
Action
Choose a card in play that references itself. Then choose another card. All references to the first card on the first card now reference the second card.
Card by Salamander
Chain of Pain
Thing
Whenever a Thing is destroyed, its controller discards a card.
Grim Scythe
Thing
Play Grim Scythe onto a Thing you control. That Thing has "Action: Discard a card. If you do, destroy target living Thing".
Action
Target opponent discards a random card.
If this card is in the discard pile, the player whose turn it is may discard 2 cards to move it to their hand.
Thing
Once per round, you may destroy one of your Things, discard a card and draw a card.
Action
Destroy a Thing.
If this card is in the discard pile, the player whose turn it is may discard 4 cards to move it to their hand.
Luigi
Thing
Action: Gain control of any thing in play with a corner value that includes the numeral 2.
Thing
Each player with five or more cards in hand can't draw cards.
Boomerang Echo Blast
Action
Destroy target Thing. If you play this card from your hand, leave it face-up in front of you, and the next time you could play an Action, play this card.
The Wrath Of Karn
Action
Destroy all non-metallic Things.
Wait, you mean Kirk didn't have a British accent?
Musician's Throne
Thing
As long as you control at least 3 Things whose titles are names of songs, whenever an opponent plays an Action, you may negate that Action.
Let me write the songs of a nation, I don’t care who writes its laws." - Andrew Fletcher
Pedobear
Thing
When Pedobear comes into play, choose an opponents thing. You control the chosen thing now. Put 3 tokens on the chosen thing and remove one of it at the beginning of your turn. I f there aren't any tokens left, destroy the chosen thing.
"I, I, I like little girls! They make me feel so good!" - Little Girls by Oingo Boingo
Ufoporno
Action
Shout out loud "Ufoporno!". Choose one thing of every player in the game and give every player one of them randomly chosen back.
Ufopornooooooo!!!!!
Roll of Toilet Paper
Thing
If someone plays a thing you can play this (even if it's not your turn) and put it under the gamers control into play. He/she has to take the thing he/she wanted to play back then.
I've got something way better for you.
Mordecai and Rigby
Thing
Action or Thing: Flip a coin. If you win the flip, you may play an extra Action and Thing this turn. If you lose the flip, end your turn.
Hmm. Hmm.
Free Cake
Thing
Discard a card: Gain a Cake token. Activate this ability only during your turn.
Free cake! Free cake! Free cake!
Giant Enemy Crab
Thing
Your Opponents can't win, while "Giant Enemy Crab" is in play.
"Giant Enemy Crab" comes into play with 6 HP counter. If it's gonna be destroyed just remove 1 HP counter instead. If all counters are removed, destroy "Giant Enemy Crab".
Everyone can discard 2 cards to remove 2 HP counter.
Attack his weak point for massive damage.
Shit stain on toilet? Blast it with piss.
Action
Discard a card and destroy a thing.
A dead baby stuffed full of heroin in your moms car
Thing
Lay this card under a thing of your choice. If that chosen thing is destroyed, removed from the game or send back to its controllers hand, its controller discards all cards.
Action
Destroy a single Thing up to 6 times.
Thing
As long as you have five cards in hand, you and Things you control can't be the targets of effects your opponents control.
Action: Target opponent puts a card from his or her hand into your hand.
Thing
Whenever a player would draw a card, that player puts the top card of the discard pile into his or her hand instead.
Whenever the draw pile would be shuffled, shuffle the discard pile instead.
Whenever a player would search the draw pile, that player searches the discard pile instead.
Whenever a card would be put into the discard pile, put that card on top of the draw pile instead.
There's a Ghost in the Bathroom!
Thing
Whenever a player would discard a card, that player chooses a Thing he or she controls and destroys it instead.
"If you're so sure there isn't one, why don't you look yourself?"
Nicole Watterson
Thing
Action: Add or remove an Outrage counter from this card. Any player may play this ability.
Reaction: When another Thing uses an Action ability, discard a card to destroy that Thing. If there is an Outrage counter on this card, any player may play this ability.
Thing
Whenever a player uses a Thing's Action ability, that player gains an Hour token.
If there are at least 24 Hour tokens in play, and one player controls more Hour tokens than any other player, that player wins the game.
"It's the end of the world!"
Just Set Up the Chairs
Action
If the number of Things you control is prime, destroy all Things. If the number of Things you control is composite, draw X cards, where X is its lowest prime factor.
"You fools! You unleashed the Destroyer of Worlds?"
Narpa's Sword
Thing
When Narpa's Sword enters play, draw five cards.
Action and Thing: Destroy target Thing.
When Narpa's Sword leaves play, discard your hand.
Hypnotoad
Thing
Hypnotoad counts as a player.
If Hypnotoad comes into play, all things that are in play right now are now controlled by Hypnotoad.
If Hypnotoad gets destroyed or eliminated from the game, destroy all things which were under its control.
Hypnotoad can't be send back on any hand or removed from the game.
Nobody can't win while Hypnotoad is in play.
All glory to the Hypnotoad!
Dishman
Thing
Thing: Put a saucer, cup, fork, spoon, knife or anything dish related on a thing. That thing is considered blank, it can't be sacrificed, it can't be send back on any hand, it's indestructible and it can't be removed from the game.
Dirty dishes, beware for the Dishman!
Narwhal's Sword
Thing
When Narwhal's Sword enters play, bring 5 Narwhal tokens into play with the ability "If a Narwhal gets destroyed, destroy 1 thing.". If there are no Narwhal tokens left, destroy Narwhal's Sword.
When Narwhal's Sword leaves play, destroy all Narwhal tokens.
Action and Thing: Destroy target Thing.