Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900.


The Highest Form of Flattery
Thing
Whenever chosen opponent draws a card or destroys a Thing, you may do so as well.
Card by Binarius
Rest
Action
Card by Binarius
You Win If...
Action
Roll a die. 1: ...you control the most non-token Things. 2: ...you have the fewest tokens. 3: ...you have the fewest cards in hand. 4: ...one of your Things has been destroyed since the end of your last turn. 5: ...you reveal an Action with a cornervalue from your hand. 6: There is no "if"; you just win.
Card by Binarius
AWaD1
Mortmain
Thing
All land and place things you control may not be targeted by action abilities.
Card by gill_smoke
AWaD2
Ledgermain
Action
Draw a card or put a card from the discard pile into your hand or swap a card in your hand with a card in another players hand.
nicely done
Card by gill_smoke
M1
Manipulate
Action
Activate the action ability of a living thing that you do not control.
Card by gill_smoke
5V
Baby Promulg
Thing-Beast
Whenever a player discards a card or Baby Promulg destroys a Thing, put a Size token on Baby Promulg.
Action:If this has at least 3 Size tokens on it, destroy target Token.
Action:If this has at least 6 Size tokens on it, destroy target Thing.
Action:If this has at least 12 Size tokens on it, eliminate target Player.
Card by Bucky


6V
Gluttonous Promulg
Thing-Beast
Comes into play with 3 Fat tokens. If Gluttonous Promulg ever has no Fat tokens or more than 5 Fat tokens on it, destroy it.
At the start of your turn, Gluttonous Promulg eats another non-token Thing of your choice if possible; destroy that Thing and put a Fat token on Gluttonous Promulg. Otherwise, remove a Fat token from Gluttonous Promulg.
Card by Bucky
Your Horoscope For Today
Thing
Draw two cards at the beginning of your turn and destroy this card if you do not play either of them during your turn.
Card by Binarius
Golf Ball Sized Hail
Action
Destroy three Things at random.
Card by Binarius
11:30
Oversleep
Action
Target player must skip their next turn, but they are so well rested that they draw three cards at the beginning of their following turn.
Card by Binarius
6P
Pink Slip
Action
Remove a living thing from play.
Turn the salmon copy to your human recourse director
Card by gill_smoke
P6
Clear Envy
Action
Discard this card to take control of another players thing. When played as an action If you have fewer things in play than every other player take a card from another players hand. if you have more reveal the top card from the draw pile. the next time you draw take the revealed card too.
Card by gill_smoke
L6
No Token Law
Thing
Players destroy all of their tokens at the end of their turn.
Card by gill_smoke
The Hammer
Thing
Action: Destroy a non-token Thing and give The Hammer to that Thing's (former) controller.
Card by Binarius
Speargun
Thing
Action: If there aren't any in play already, put a Spear token on an opponent's Thing. Action: Gain control of a speared Thing and destroy the token.
Card by Binarius
3R
The Recycler
Thing
Action: Discard a card and gain a token of any type.
Card by Binarius
One-Two Punch
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may destroy another Thing.
Card by ChippyYYZ
Concentrate
Action
Draw a card. Then, draw 2 more cards unless any player destroys a Thing they control.

Instead of playing a Thing this turn, you may draw a card.
Card by ChippyYYZ
Metroid Emblem
Thing
At the beginning of your turn, gain control of an Energy Token.
If a Thing you control is targetted by a cold-based effect, that Thing's text is blanked until the end of the turn.
Card by ChippyYYZ
Past-Master
Thing
Action: Choose an Action card or a Thing with an Action ability from the discard pile, use its action ability, and remove it from the discard pile.
Card by Corrigan
Ralphs
Thing
Roll one six-sided die. The result is the number of Ralphs that you have. The Ralphs all live in this card, which is destroyed when the last Ralph is destroyed.
Card by Corrigan
Fire Hydrant
Thing
When this card is played, have all players vote on what Water tokens do.
Action: Roll a die and create a number of Water tokens equal to the result. You may distribute the Water tokens however you wish.
Card by Corrigan
The Very Large Box Of Nothing
Thing
You may play an unlimited number of Things on this card as a free action. Things on The Very Large Box Of Nothing may not be targeted for card effects and are destroyed when The Very Large Box Of Nothing leaves play.
Card by CKY
Dimension of Infinite Kittens
Thing
At the beginning of each player's turn, put 20 Kitten tokens (acting as Things with "Action: Destroy a Thing" belonging to you) on the field, unless that player discards his hand.
Card by CKY
Last Laugh
Action
Play when an opponent is about to win. He loses the game.
Card by CKY
Energize
Action
Place an Energy Token on each of any number of Things.
Card by ChippyYYZ
Recipe For Disaster
Thing
At any time, you may reveal your hand. If there are at least three food cards in it, discard them and eliminate target player.
Card by ChippyYYZ
Bannana Cream Pie
Action
Choose a Thing that has a face. Its text is blanked.
Card by ChippyYYZ
Reflective Coating
Action
Negate the effects of any card that would target any of your Things until the beginning of your next turn.
Card by Binarius
Scroll of Hastening
Thing
Remove yourself from the normal order of play; instead, take a turn after each of your opponents takes their regular turn.
Card by Binarius
11/2058
Twinkie
Action
If you have at most two cards in your hand, draw three cards.
Card by Binarius
E2
Fightball
Action
Players discard their their hand in turn order the last player with a card gets a cheap plastic trophy token.
That's not how it is played see http://www.fightball.com/
Card by gill_smoke
E2
Jacked Feed
Thing
Attach to a non living thing. If the attached thing performs an action roll 2d6 on a 2 destroy this card and the card it is attached to on a 3 or 4 this action does nothing on a 12 destroy this card.
Card by gill_smoke
E2
Envoy
Thing
If a player would take one of your things the must take the Envoy first.
Card by gill_smoke
7V
Gravity Engine
Thing
You may play an extra Thing each turn. If you do so, return one of your non-Token Things to your hand.
Card by Bucky
8V
Refurbishing
Action
Permanently change target Thing's name. All references on that Thing to its old name now refer to its new name.

Draw a card.
Card by Bucky
9V
Extinguisher
Thing
Enters play with 3 Foam tokens on it.

Action:Remove a Foam token from this card and either destroy a Fire-related thing or give target player a Foam token.
Card by Bucky
Gravy Engine
Thing
Gain a Gravy Token at the beginning of your turns.
Card by ChippyYYZ
Gravy-Breathing Dragon
Thing
Other Things you control are blank.
Action: Destroy a Thing. Its controller gains 4 Gravy Tokens.
Card by ChippyYYZ
Asbestos Curtain
Thing
Fire-based effects may not destroy Things you control or target you.
Action: Give control of this card to any player. They must destroy a Fire-based Thing they control.
Card by ChippyYYZ
R3
Live Faust Die Jung
Action
Every player who has a demon, devil or undead card in play draws a card for every such card to a max of 10. All players with Philosopher, psychologist or therapist card(s) in play are eliminated.
Title thanks to Big Rude Jake
Card by gill_smoke
3R
Big Rude Jake
Thing
Whenever you play an action card pick a target player and force them to discard a card.
Card by gill_smoke
R3
Theater in the Round
Action
Discard this card when you hand is at or above your max hand size to reset the current game back to the beginning. When played as an action collect a money token for every living thing all other players control.
All the world's a stage -Shakespeare or was that Shatner
Card by gill_smoke
When the Bough Breaks
Thing
Play this card into any player's control. If this card is destroyed, discard your hand.
Card by Binarius
Astaroth's Choice
Action
Destroy all food-related Things and replace each with a Strawberry Candy token.
Card by Binarius
Spaghetti Tree
Thing
Action: Gain a Pasta token.
Card by Binarius
0V
Flamethrower
Thing
Enters play with 2 Fuel tokens on it.
At the start of your turn, destroy all Things with Flame tokens on them.
Action:Remove a Fuel token from this card and put a Flame token on target Thing.
Card by Bucky
Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand, OR destroy all things with Flame Tokens on them.
Card by ChippyYYZ
Wings Of Wax
Thing
Whenever your hand contains five or more cards, destroy this card and you are eliminated.

Action: Draw a card.
Card by ChippyYYZ
Overblaze
Thing
When this card comes into play, destroy a Thing.
If a fire-based effect would attempt to destroy a thing, that thing is removed from the game regardless of whether or not it would have been destroyed.
Card by ChippyYYZ
Firestorm
Thing
If one of each player's non-token Things is on fire, destroy every Thing. Action: Put a Flame token on a Thing.
Card by Binarius
Backdraft
Action
Destroy a Thing that used to have a Flame token on it.
Card by Binarius
Pyromaniac
Thing - Person
Draw a card whenever a Thing is destroyed by a fire-based effect. Action: Put a Flame token on a Thing. Action: Destroy a Thing with a Flame token on it.
Card by Binarius
F0
Flame War
Action
Destroy a number of your opponents' cards equal to the number of cards you have with Flame tokens on them.
NO HE IS NOT THE AWESOMEST DVORAK PLAYER ALSO YOU SUCK.
Card by Nehh
E1
Fire Elemental
Thing
This card comes into play with 10 Flame tokens on it. It cannot be destroyed by fire-based effects. If it would be destroyed, instead destroy one of the flame tokens on it. If this card has no flame tokens on it, destroy it. Action: Create 1 Flame token and place it on a card.
Card by Nehh
Extinguish
Action
Target any Thing. Remove all Flame tokens from that thing.
Mmmmmmf mmmf mmMMmmf mmf mmf - Pyro
Card by Nehh
1X
Protective Coating
Thing
Your Things cannot have other Things played on or attached to them (including Tokens).
Card by Bucky
2X
Thuggery
Action
Look at another player's hand and move a card in it to your own hand. That player draws a card.
Card by Bucky
3X
X Collector
Thing
If you control 3 Things with X in their names or cornervalues at the start of your turn, you win the game.
Card by Bucky
Meat
Thing
If this card is destroyed by Flame tokens, place a copy of the card Cooked Meat into your hand.
Meat is murder, tasty murder.
Card by Nehh
Cooked Meat
Thing
If this card is destroyed by Flame tokens, place a copy of the card Burnt Meat into your hand. If you would be eliminated, you may instead remove this card from play.
Thank goodness I have a super fast metabolism, eh?
Card by Nehh
Burnt Meat
Thing
If this card is destroyed by Flame tokens, place a Flame token on every Thing you control.
Crispy.
Card by Nehh
Dragged across a gymnasium by a midget.
Action
All players shorter than 4 feet tall draw three cards.
"It happened to me. No joke."
Card by Cralag
M2
No money down real estate
Action
Play as many place land, terrain or buildings as you wish from your hand.
Card by gill_smoke
M2
Make me an offer
Action
Reveal the top card of the draw pile and auction it for cards or tokens. If no one makes and offer change it's Type to Stuck and this card is now unplayable.
Card by gill_smoke
2M
Last Rites
Thing rule
Anytime a living thing goes into the discard pile it's controller may genuflect and destroy a token to remove it from the game.
My condolences on your loss, they will be missed.
Card by gill_smoke
Burrowing Hydra
Thing
Gain 2 Head Tokens when this comes into play. If this card would be destroyed, you may instead destroy a Head Token you control.
Action: Give control of any Head Token to target player, or destroy a Thing belonging to a player who controls a Head Token.
Global Action: Discard a card and destroy a Head Token you control. This card's controller gains 2 Head Tokens.
Card by ChippyYYZ
YYZBolt
Action
Say the name of a card in play. Any cards in play with that name are repealed from the game. For each word on each card repealed this way, that card's former controller gains a token whose type is that word.
November 2nd - I have made a breakthrough in my attempts to combine Plasma with Irony.
--ChippyYYZ
Card by ChippyYYZ
Hold B To Charge Up Power
Thing
Action: Place an Action card from your hand onto this card OR, if there is already an Action on this card, play it and duplicate one of its effects.
You may not play Actions from your hand while there is an Action card on this card.
Card by ChippyYYZ
Strip Search
Action
Chosen opponent must reveal their hand to you. If any of their cards could eliminate a player, they are eliminated.
Card by Binarius
Black Rod
Reaction
Discard this card when an opponent plays a card to return it to their hand; it is played automatically at the beginning of their next turn instead.
Card by Binarius
Mosquito Laser
Thing
Action: Destroy a token.
Card by Binarius
4X
Orbital Bombardment in D Minor
Action - Song
Choose a number from 0 to the number of Things in play. Destroy that many Things at random.
Choosing by throwing pebbles at the table in a rhythmic pattern is optional.
Card by Bucky
5X
Variations on a Theme by Dvorak
Action - Song
Repeat each action you took last turn, except with different targets. Repeat the same actions again at the start of your next turn, with yet another set of targets.
Card by Bucky
6X
Cardboard Toccata
Action - Song
Play an Action card and a Thing card and use the Action ability of one of your Things, then take one more Action.
It looks really impressive if you do it fast enough.
Card by Bucky
F9
Flame Port
Thing
Action: Remove all Flame tokens from your cards. Place them on an opponent's thing.
Now that's flaming with Portal.
Card by Nehh
->0
Portal
Thing
When you draw this card, give a copy of it to an opponent. At any point during your turn, you may give any number of cards to any other player who has a Portal.
Now that's portalling with Portal.
Card by Nehh
L7
Activity Law
Thing
All Things without an action ability have the following text "Action: This action does nothing."
Card by gill_smoke
G0
Gömböc
Thing
If this is ever turned over it reverts to face up at the begining of it's owner's turn. Action: Flip Gömböc over and target living thing may not perform actions until after Gömböc returns face up.
It's like meditation.
Card by gill_smoke
0G
20 year old componets
Thing
If a immaterial thing you control would be destroyed you may destroy this instead.
Even the replacement is obsolete -Purchasing Agent
Card by gill_smoke
Steal The Blueprints
Action
Look at target player's hand. Take a Thing card from their hand and put it in your hand.
Card by ChippyYYZ
Suggestion Box
Thing
Action: Draw a card for every living Thing you control and destroy Suggestion Box.
Card by ChippyYYZ
Frost Storm
Action
Destroy target Thing. Its controller does not draw any cards at the beginning of their next turn.
Card by ChippyYYZ
Poke
Action
Choose an opponent who didn't play an Action during their previous turn. They must give you a card from their hand.
Card by Binarius
Break It Down, Chippy
Action
Draw a card for every card by ChippyYYZ you reveal from your hand.
Card by Binarius


J2
John Doe
Thing
This counts as a Zombie token.
No really that's my name. -J. Doe
Card by gill_smoke
2J
John Q. Public
Thing
Thing: Play an action card from your hand.
Card by gill_smoke
J2
Johnny Law
Thing
Action: Take control of any Law in play. Action: Remove from the game a living thing that used a destroy effect since your last turn.
Card by gill_smoke
7X
Screw the rules, I have money
Action
Destroy any number of your Money tokens to draw half that many cards (round down). Then play any number of cards from your hand.
Card by Bucky
8X
Stargazer
Thing
At the end of your turn, look at the Nth card from the top of the draw pile where N is the number of players.
Card by Bucky
Pocketfull of Starlight
Thing
At any time, you may destroy this card and draw 2 cards.
Card by ChippyYYZ
Screw the rules, I have pizza
Thing
Give an opponent a slice of pizza: Take an extra turn at the end of this one. Play this ability at any time.
Card by ChippyYYZ
NguNbuLe's Boon
Action
Erase target thing's first sentence OR return a Thing from the discard pile to your hand OR destroy a Thing.
Card by ChippyYYZ
Pocketfull of Stardust
Thing
At any time, you may destroy this card and N tokens to draw N cards, where N equals the number of players
Card by gill_smoke
j2
John Smith
Thing
When you play this from your hand replace the rules text with the rules text of any Living thing in play
Yes that's my name, and alot of other guys too. J. Smith
Card by gill_smoke
Slice of Pizza
Thing Food
If destroyed as food, create a cardboard token
Didn't you follow the directions? you were supposed to remove this before cooking.
Card by gill_smoke
Admin Promotion
Thing
Turn: Remove target Thing from the game.
Card by ChippyYYZ
9X
Overstuffed Closet
Action
Return a random Thing in the discard pile to your hand and gain six Junk tokens.
Card by Bucky


P3
Peterhead
Thing
Whenever you control a female thing destroy this thing. Action: destroy a non living thing.
Card by gill_smoke
3P
Rob Peter to pay Paul
Action Reaction
Discard this card to take control of a token to pay for a destroy a token effect. When played as an action, remove a living thing in the discard pile from play and give another player 3 money tokens.
Card by gill_smoke
P3
St. Peter
Thing
Whenever a living thing would enter the discard pile if you have not played a thing on your last turn you may put the destroyed thing into your hand.
The official position is against reincarnation, but sometimes the boss makes exceptions.
Card by gill_smoke
Graverobbing
Action
Take a card from the discard pile and put it in your pocket.
Card by ChippyYYZ
Friendly Fire
Unplayable
If you discard this card, destroy a random thing you control.
Card by ChippyYYZ
Chaotic Vortex
Action
Destroy target Thing and a random Thing. Play the top card of the deck. Discard your hand.
Card by ChippyYYZ


0X
Gaze Upon the Ruins
Action
If there are at least 5 Things in the discard pile for each player, you win the game. Otherwise, exchange a card in your hand for a Thing in the discard pile.
Card by Bucky
C2
Norte Dame
Thing
If you can get this into America you would win the game.
Stupid Americans think they own everything.
Card by gill_smoke
C2
Quiet solemn holy and honorable country Church
Thing
Thing: create a piety token. Action & Thing: If you control at least 20 piety tokens you may end the game and decide the winner.
Smiting sinners isn't as effective as cultivating devotion in oneself.
Card by gill_smoke
2C
Gargoyle
Thing
This is considered living if there is a church in play. Action: if this is a living thing destroy a living thing and replace it with a copy of this card.
Card by gill_smoke