Difference between revisions of "Infinite Dvorak deck"
(I also fixed the colors on my old cards) |
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|title=Inequivalent Exchange | |title=Inequivalent Exchange | ||
|type=Thing | |type=Thing | ||
|bgcolor= | |bgcolor=006 | ||
|creator=curtmack | |creator=curtmack | ||
|text='''Thing:''' Opponents may not play Actions until your next turn.<BR>'''Action:''' Opponents may not play Things until your next turn.}} | |text='''Thing:''' Opponents may not play Actions until your next turn.<BR>'''Action:''' Opponents may not play Things until your next turn.}} | ||
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|title=Critical Mass | |title=Critical Mass | ||
|type=Thing | |type=Thing | ||
|bgcolor= | |bgcolor=006 | ||
|creator=curtmack | |creator=curtmack | ||
|text=Critical Mass is owned by all players.<BR>At the beginning of every turn, put an overload token into play.<BR>'''Action:''' Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.}} | |text=Critical Mass is owned by all players.<BR>At the beginning of every turn, put an overload token into play.<BR>'''Action:''' Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.}} | ||
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{{card|title=Time Bomb|type=Thing|text=Enters play with between 1 and 3 Fuse tokens on it.<br> At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.|cornervalue=1f|creator=Bucky|bgcolor=007}} | {{card|title=Time Bomb|type=Thing|text=Enters play with between 1 and 3 Fuse tokens on it.<br> At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.|cornervalue=1f|creator=Bucky|bgcolor=007}} | ||
{{Card | |||
|title=Alpha Centauri | |||
|type=Thing | |||
|bgcolor=006 | |||
|creator=curtmack | |||
|text=At the beginning of your turn, turn Alpha Centauri 90 degrees clockwise. When you turn it back right-side up, you win the game.}} | |||
{{Card | |||
|title=Power Nine | |||
|type=Thing | |||
|bgcolor=006 | |||
|creator=curtmack | |||
|text='''Action:''' Choose one - Shuffle the discard pile back into the deck, and all players discard their hands and draw five cards; or draw three cards; or take an extra turn after this one; or create a token of any type you choose; or create three tokens of any one type you choose, then destroy Power Nine. | |||
|flavortext=Because none of us is as broken as all of us.}} | |||
{{Card | |||
|title=Just Start Pushing Buttons At Random | |||
|type=Action | |||
|bgcolor=600 | |||
|creator=curtmack | |||
|text=Pick a Thing and flip a coin. On heads, take control of it. On tails, destroy it. | |||
|flavortext=See that one button, next to the other button? It's the one just below that one.}} |
Revision as of 01:13, 24 October 2010
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
OR
Blank the rulestexts of any number of Things with Ice Tokens on them.
Action: Draw a card if there are at least two things under Labor Camp.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or lower. The defensive effects of living Things are ignored.
*yawn*
Complex. But it works.
Life always starts again.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
"Remember that time I invented Strip Beer Bowling?"
Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
If you have four or more cards in your hand at the start of your turn, gain a Muscle token.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
A vile machine built by a long dead mage.
*dances*
MIND OVER MATTER!
"They've set up a chokepoint... Crap."
You dare bring down the wrath of the Mods themselves?
If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.
0: Gain a Muscle token
2: Destroy a non-Muscle Token
5: Destroy a non-Token Thing
The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap."
Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control.
Action: Opponents may not play Things until your next turn.
At the beginning of every turn, put an overload token into play.
Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.
Action: Destroy a living Thing
As the old biosphere succumbed, a new ones fought to take its place.
A few words, well chosen, and it will follow you to the death.
As a Thing: At the beginning of your turn, look at a player's hand.
Put a copy of this card in each opponent's hand.
Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token.
That Thing is alive.
All instances of "Action:" on that Thing are replaced by "At the start of your turn ".
Booming economy and booming birthrates
My daddy taught me good.
If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn.
If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent.
If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn.
Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
A vile machine built by a long dead virus.
Whoa, d00d.
If you control at least two living Things and no other player controls any, you win.
That's Mama Luigi to you, Mario!
At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token.
Action: If Enlightenment is in your hand, put it into play.
Honest.
Hey baby, wanna unit test my package?
No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die!
At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card.
But she was no good to me as a live in girlfriend
If you control ten Vision tokens, you win the game.
If you control ten Vision tokens, you win the game.
At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn.
At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.
Because none of us is as broken as all of us.
See that one button, next to the other button? It's the one just below that one.